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    1. I want an emulation box for my TV. What options best fit my needs?

      Note: I wasn't sure whether to post this in ~games or ~tech, so if it needs to be moved, feel free to put it where it belongs! I've been playing my Playstation Classic a lot, and it's made me want...

      Note: I wasn't sure whether to post this in ~games or ~tech, so if it needs to be moved, feel free to put it where it belongs!

      I've been playing my Playstation Classic a lot, and it's made me want to setup a full emulation box for my TV. I started looking into options and quickly got in over my head, so I'm hoping you fine folks can help me sort this out.

      Caveat: I am somewhat techy, but not nearly to the same level as the average Tildes user.

      Here is a rundown for what I'm going for:

      • Systems: I want to be able to emulate up through the Dreamcast with no slowdown (or, at least, no slowdown as a result of my hardware--if it's natural to the original console or a limitation of the emulator, that's fine).

      • Input: I want to use a wireless controller for input. Ideally six face buttons and four shoulders, so that it can easily stand in for almost all common controller layouts.

      • Graphics: If possible, I'd like to be able to enhance the eye candy a bit with things like upscaling, increasing the internal resolution, and shaders. This would be nice to have, but is not a necessity. Running at fullspeed in the original with no enhancements is the target minimum, though.

      • Footprint: Something up to the size of, well, a retro game console. I don't want a full PC next to my TV, but it doesn't have to be the size of a credit card either.

      • Budget: Let's go with under $400 USD? Given the cost of a Raspberry Pi that seems like overkill, but I know the Pi can't do all the way up to N64/Dreamcast, and I'm not sure how much more power those need. That price limit is flexible if I'm being unreasonable with my expectations.

      With all that in mind, here are my questions:

      1. What hardware best suits my needs? I am not interested in building my own and am seeking pre-built solutions.

      2. What controller is best? I'd prefer to have a one-size-fits-all solution, rather than swapping them out. Six face buttons would help make the Genesis, Saturn, and N64 feel more natural, but I suspect that might be hard to come by?

      3. It looks like Retroarch is definitely the way to go for easy setup, but there seem to be a lot of different standalone options (e.g. Lakka, RetroPie, Recalbox). Which one should I go with? I should add that I really only care about ease of use and simplicity. I do not need something flashy, and the less friction in both setup and use, the better.

      4. Any other tips, pieces of advice, or resources? I don't have a lot of experience with emulation, so a lot of this is uncharted territory for me, hence my uncertainty and need for guidance.

      11 votes
    2. Removing or editing "Exemplary" labels?

      Might it be useful for our Exemplary (and I imagine Malice) labels to be removable or editable? I recently added an Exemplary label with a description that was a bit more "fuck that other guy!"...

      Might it be useful for our Exemplary (and I imagine Malice) labels to be removable or editable? I recently added an Exemplary label with a description that was a bit more "fuck that other guy!" than I would've liked, and despite it not being publicly visible, I still felt the need to in some way correct my mistake to not drag the other user into my hostility, but there's no option to do so. If we can't remove the labels because users shouldn't be juggling the timer or something, I get that, but editing seems like a good (yet low-priority) thing to implement.

      I can't recall this being explicitly outlined anywhere when labels were being introduced, sorry if I've forgotten something. Knowing me, I probably argued against it somewhere :P

      16 votes
    3. I feel it would be convenient to make theme changing faster

      If I'm the weirdo in the minority here, feel free to let me know, but I ideally switch between day and night modes almost daily on my websites and apps based on time of day. Here, it's usually...

      If I'm the weirdo in the minority here, feel free to let me know, but I ideally switch between day and night modes almost daily on my websites and apps based on time of day. Here, it's usually between the White and Black settings. And while it's not a big problem by any means, navigating between 3 different pages (the homepage, my user page, then settings) is a tiny hassle that I feel could be avoided by placing the theme switching option on the homepage. I don't know if my usage of themes is normal or an abnormality, so I understand if putting it directly on the homepage isn't ideal if most users don't switch themes constantly. It would still be a fair bit faster if it were to be placed on the profile page somewhat similar to Reddit or YouTube (I'm not talking about the overlay, just moving the switcher from settings to maybe part of the User Menu).

      I have noticed that most apps with a dark mode tend to bury it in settings, clearly indicating that it's designed to be a one time change, so again, maybe this is just a me problem, but I am curious on how others feel about a more easily on hand theme option.

      13 votes
    4. Why open source projects don't charge (while keeping the code open)?

      I'd gladly pay a reasonable price for professional packages/support for programs like Emacs/Melpa, Debian, and Xfce. As a user, I empathize with the complaints by developers that are constantly...

      I'd gladly pay a reasonable price for professional packages/support for programs like Emacs/Melpa, Debian, and Xfce. As a user, I empathize with the complaints by developers that are constantly overworked. Even if this doesn't generate enough money to pay for everything, it might be enough to hire someone to handle the issues and communities, something that clearly drains their efforts, especially because programmers tend to prefer technical challenges rather than dealing with people.

      I understand that many projects accept donations, but I think providing an actual reward (even if its something minimal, like an updated package instead of having to build it from source) might be a good way to get resources and avoid developer burndown.

      11 votes
    5. What are you reading these days? #14

      What are you reading currently? Fiction or non-fiction, any genre, any language! Tell us what you're reading, and talk a bit about it. Notes: I could not start the thread yesterday on Friday like...

      What are you reading currently? Fiction or non-fiction, any genre, any language! Tell us what you're reading, and talk a bit about it.

      Notes: I could not start the thread yesterday on Friday like I used to, I'm sorry for the delay.

      Past weeks: Week #1 · Week #2 · Week #3 · Week #4 · Week #5 · Week #6 · Week #7 · Week #8 · Week #9 · Week #10 · Week #11 · Week #12 · Week #13

      16 votes
    6. MLS Week 1: All Match Discussions

      A list of matches for the week: Toronto FC @ Philadelphia Union New York City FC @ Orlando City FC New York Red Bulls @ Columbus Crew New England Revolution @ FC Dallas Real Salt Lake @ Houston...

      A list of matches for the week:

      Toronto FC @ Philadelphia Union
      New York City FC @ Orlando City FC
      New York Red Bulls @ Columbus Crew
      New England Revolution @ FC Dallas
      Real Salt Lake @ Houston Dynamo
      Portland Timbers @ Colorado Rapids
      Minnesota United FC @ Vancouver Whitecaps
      Chicago Fire @ LA Galaxy
      FC Cincinnati @ Seattle Sounders
      Montreal Impact @ San Jose Earthquakes
      Atlanta United FC @ DC United
      Sporting Kansas City @ Los Angeles FC

      9 votes
    7. What have you been listening to this week?

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as...

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as well, we'd love to see your hauls :)

      Feel free to give recs or discuss anything about each others' listening habits.

      You can make a chart if you use last.fm:

      http://www.tapmusic.net/lastfm/

      Remember that linking directly to your image will update with your future listening, make sure to reupload to somewhere like imgur if you'd like it to remain what you have at the time of posting.

      12 votes
    8. Things to consider with visual novels

      Not sure if this the right place to post this but here goes... I'm writing a story and I'm trying to figure out the best medium to tell it. I'm strongly leaning toward visual novels. I like anime...

      Not sure if this the right place to post this but here goes... I'm writing a story and I'm trying to figure out the best medium to tell it. I'm strongly leaning toward visual novels. I like anime and I want the story to have a similar look and feel. Maybe someday it will even become an anime. Who knows?

      That said, does anyone here have any thoughts on the pros/cons of taking the visual novel approach as opposed to a traditional novel or light novel?

      7 votes
    9. Legend of Zelda: Breath of the Wild has been helping with my winter cabin fever!

      I live in Minnesota and we have gotten record-setting cold and snow over this last month. I've noticed myself getting depressed and angry about stuff much more than I do usually. Just by...

      I live in Minnesota and we have gotten record-setting cold and snow over this last month. I've noticed myself getting depressed and angry about stuff much more than I do usually. Just by coincidence, I started playing Zelda more on my Switch. Somehow, making Link walk around in the nice forests and mountains has affected me outside of the game! I feel less pissed off! Give this technique a try if you're in the same boat I am this winter.

      Also, I was about to sell this game because I hated it, now I'm loving it. No prior game has caused me to simultaneously love and hate a game. Weird.

      9 votes
    10. Researching a book before you read it?

      I'm reading The Constant Gardener by John LeCarre and looking in Wikipedia for date of publication (2001) ran across the fact that it was loosely based on a true story. Now, it turns out I'm a...

      I'm reading The Constant Gardener by John LeCarre and looking in Wikipedia for date of publication (2001) ran across the fact that it was loosely based on a true story. Now, it turns out I'm a frequent fan of such 'maybe almost true life books' and especially movies. Usually the extent of the 'trueness' of the movie is revealed at the end of the story.

      It's often rewarding and adds to the emphasis of the story, which in itself interesting. But do any readers here avoid getting background on a story before reading? Do you think this is a type of spoiler? And does knowledge of a book being based on real events affect your opinion of the book in any way?

      And finally, does anyone else often turn to Wikipedia, before or after reading a story to gain insight on its background?

      7 votes
    11. Promoting Time Management on Mobile Devices

      I had this idea for a phone that would be a feature phone, but with a Google or an Alexa powered assistant so it could have most of the functionality of an newer phone, but not as many avenues to...

      I had this idea for a phone that would be a feature phone, but with a Google or an Alexa powered assistant so it could have most of the functionality of an newer phone, but not as many avenues to become lost within it. Probably wouldn't be that big of a market for it, but going off of that idea, what sort of changes would you like in phones to promote less mindless engagement sessions and allow users to better manage their own time. Is this more the responsibility of the end user to manage their own time, or can more be done at an OEM, GUI, or otherwise have these functionalities baked into the phone?

      6 votes
    12. Are certain message boards like Tildes, Reddit etc. social engineering?

      The active development of Tildes and the feedback/discussions about features and mechanisms had me thinking. Is the conscious design and moderation of forums for public discourse a manner of...

      The active development of Tildes and the feedback/discussions about features and mechanisms had me thinking. Is the conscious design and moderation of forums for public discourse a manner of social engineering?

      I know the connotation of social engineering is usually negative, as in manipulating people for politics. But it's a double edged sword.

      Most recently I was reading this feedback on removing usernames from link topics and while reading the comments I was thinking of how meta this all is. It's meta-meta-cognition in that we (well, by far the actual developers) are designing the space within which we execute our discourse and thinking. To paraphrase the above example: user identification can bias one's own impulse reaction to content, either to a beneficial or detrimental end, so how do we want this?

      The moderation-influenced scenario is a bit more tricky because it can become too top-heavy, as in one prominent example many of us came from recently... But I think with a balance of direction from the overlords (jk, there is also public input as mentioned) and the chaos of natural public discourse, you could obtain an efficient environment for the exchange of ideas.

      I'm not sure what my stimulating question would be for you all, so just tell me what you think.

      33 votes
    13. Code Quality Tip: Cyclomatic complexity in depth.

      Preface Recently I briefly touched on the subject of cyclomatic complexity. This is an important concept for any programmer to understand and think about as they write their code. In order to...

      Preface

      Recently I briefly touched on the subject of cyclomatic complexity. This is an important concept for any programmer to understand and think about as they write their code. In order to provide a more solid understanding of the subject, however, I feel that I need to address the topic more thoroughly with a more practical example.


      What is cyclomatic complexity?

      The concept of "cyclomatic complexity" is simple: the more conditional branching and looping in your code, the more complex--and therefore the more difficult to maintain--that code is. We can visualize this complexity by drawing a diagram that illustrates the flow of logic in our program. For example, let's take the following toy example of a user login attempt:

      <?php
      
      $login_data = getLoginCredentialsFromInput();
      
      $login_succeeded = false;
      $error = '';
      if(usernameExists($login_data['username'])) {
          $user = getUser($login_data['username']);
          
          if(!isDeleted($user)) {
              if(!isBanned($user)) {
                  if(!loginRateLimitReached($user)) {
                      if(passwordMatches($user, $login_data['password'])) {
                          loginUser($user);
                          $login_succeeded = true;
                      } else {
                          $error = getBadPasswordError();
                          logBadLoginAttempt();
                      }
                  } else {
                      $error = getLoginRateLimitError($user);
                  }
              } else {
                  $error = getUserBannedError($user);
              }
          } else {
              $error = getUserDeletedError($user);
          }
      } else {
          $error = getBadUsernameError($login_data['username']);
      }
      
      if($login_succeeded) {
          sendSuccessResponse();
      } else {
          sendErrorResponse($error);
      }
      
      ?>
      

      A diagram for this logic might look something like this:

      +-----------------+
      |                 |
      |  Program Start  |
      |                 |
      +--------+--------+
               |
               |
               v
      +--------+--------+    +-----------------+
      |                 |    |                 |
      |    Username     +--->+    Set Error    +--+
      |    Exists?      | No |                 |  |
      |                 |    +-----------------+  |
      +--------+--------+                         |
               |                                  |
           Yes |                                  |
               v                                  |
      +--------+--------+    +-----------------+  |
      |                 |    |                 |  |
      |  User Deleted?  +--->+    Set Error    +->+
      |                 | Yes|                 |  |
      +--------+--------+    +-----------------+  |
               |                                  |
            No |                                  |
               v                                  |
      +--------+--------+    +-----------------+  |
      |                 |    |                 |  |
      |  User Banned?   +--->+    Set Error    +->+
      |                 | Yes|                 |  |
      +--------+--------+    +-----------------+  |
               |                                  |
            No |                                  |
               v                                  |
      +--------+--------+    +-----------------+  |
      |                 |    |                 |  |
      |   Login Rate    +--->+    Set Error    +->+
      | Limit Reached?  | Yes|                 |  |
      |                 |    +-----------------+  |
      +--------+--------+                         |
               |                                  |
            No |                                  |
               v                                  |
      +--------+--------+    +-----------------+  |
      |                 |    |                 |  |
      |Password Matches?+--->+    Set Error    +->+
      |                 | No |                 |  |
      +--------+--------+    +-----------------+  |
               |                                  |
           Yes |                                  |
               v                                  |
      +--------+--------+    +----------+         |
      |                 |    |          |         |
      |   Login User    +--->+ Converge +<--------+
      |                 |    |          |
      +-----------------+    +---+------+
                                 |
                                 |
               +-----------------+
               |
               v
      +--------+--------+
      |                 |
      |   Succeeded?    +-------------+
      |                 | No          |
      +--------+--------+             |
               |                      |
           Yes |                      |
               v                      v
      +--------+--------+    +--------+--------+
      |                 |    |                 |
      |  Send Success   |    |   Send Error    |
      |    Message      |    |    Message      |
      |                 |    |                 |
      +-----------------+    +-----------------+
      

      It's important to note that between nodes in this directed graph, you can find certain enclosed regions being formed. Specifically, each conditional branch that converges back into the main line of execution generates an additional region. The number of these distinct enclosed regions is directly proportional to the level of cyclomatic complexity of the system--that is, more regions means more complicated code.


      Clocking out early.

      There's an important piece of information I noted when describing the above example:

      . . . each conditional branch that converges back into the main line of execution generates an additional region.

      The above example is made complex largely due to an attempt to create a single exit point at the end of the program logic, causing these conditional branches to converge and thus generate the additional enclosed regions within our diagram.

      But what if we stopped trying to converge back into the main line of execution? What if, instead, we decided to interrupt the program execution as soon as we encountered an error? Our code might look something like this:

      <?php
      
      $login_data = getLoginCredentialsFromInput();
      
      if(!usernameExists($login_data['username'])) {
          sendErrorResponse(getBadUsernameError($login_data['username']));
          return;
      }
      
      $user = getUser($login_data['username']);
      if(isDeleted($user)) {
          sendErrorResponse(getUserDeletedError($user));
          return;
      }
      
      if(isBanned($user)) {
          sendErrorResponse(getUserBannedError($user));
          return;
      }
      
      if(loginRateLimitReached($user)) {
          logBadLoginAttempt($user);
          sendErrorResponse(getLoginRateLimitError($user));
          return;
      }
      
      if(!passwordMatches($user, $login_data['password'])) {
          logBadLoginAttempt($user);
          sendErrorResponse(getBadPasswordError());
          return;
      }
      
      loginUser($user);
      sendSuccessResponse();
      
      ?>
      

      Before we've even constructed a diagram for this logic, we can already see just how much simpler this logic is. We don't need to traverse a tree of if statements to determine which error message has priority to be sent out, we don't need to attempt to follow indentation levels, and our behavior on success is right at the very end and at the lowest level of indentation, where it's easily and obviously located at a glance.

      Now, however, let's verify this reduction in complexity by examining the associated diagram:

      +-----------------+
      |                 |
      |  Program Start  |
      |                 |
      +--------+--------+
               |
               |
               v
      +--------+--------+    +-----------------+
      |                 |    |                 |
      |    Username     +--->+   Send Error    |
      |    Exists?      | No |    Message      |
      |                 |    |                 |
      +--------+--------+    +-----------------+
               |
           Yes |
               v
      +--------+--------+    +-----------------+
      |                 |    |                 |
      |  User Deleted?  +--->+   Send Error    |
      |                 | Yes|    Message      |
      +--------+--------+    |                 |
               |             +-----------------+
            No |
               v
      +--------+--------+    +-----------------+
      |                 |    |                 |
      |  User Banned?   +--->+   Send Error    |
      |                 | Yes|    Message      |
      +--------+--------+    |                 |
               |             +-----------------+
            No |
               v
      +--------+--------+    +-----------------+
      |                 |    |                 |
      |   Login Rate    +--->+   Send Error    |
      | Limit Reached?  | Yes|    Message      |
      |                 |    |                 |
      +--------+--------+    +-----------------+
               |
            No |
               v
      +--------+--------+    +-----------------+
      |                 |    |                 |
      |Password Matches?+--->+   Send Error    |
      |                 | No |    Message      |
      +--------+--------+    |                 |
               |             +-----------------+
           Yes |
               v
      +--------+--------+
      |                 |
      |   Login User    |
      |                 |
      +--------+--------+
               |
               |
               v
      +--------+--------+
      |                 |
      |  Send Success   |
      |    Message      |
      |                 |
      +-----------------+
      

      Something should immediately stand out here: there are no enclosed regions in this diagram! Furthermore, even our new diagram is much simpler to follow than the old one was.


      Reality is rarely simple.

      The above is a really forgiving example. It has no loops, and loops are going to create enclosed regions that can't be broken apart so easily; it has no conditional branches that are so tightly coupled with the main path of execution that they can't be broken up; and the scope of functionality and side effects are minimal. Sometimes you can't break those regions up. So what do we do when we inevitably encounter these cases?

      High cyclomatic complexity in your program as a whole is inevitable for sufficiently large projects, especially in a production environment, and your efforts to reduce it can only go so far. In fact, I don't recommend trying to remove all or even most instances of cyclomatic complexity at all--instead, you should just be keeping the concept in mind to determine whether or not a function, method, class, module, or other component of your system is accumulating technical debt and therefore in need of refactoring.

      At this point, astute readers might ask, "How does refactoring help if the cyclomatic complexity doesn't actually go away?", and this is a valid concern. The answer to that is simple, however: we're hiding complexity behind abstractions.

      To test this, let's forget about cyclomatic complexity for a moment and instead focus on simplifying the refactored version of our toy example using abstraction:

      <?php
      
      function handleLoginAttempt($login_data) {
          if(!usernameExists($login_data['username'])) {
              sendErrorResponse(getBadUsernameError($login_data['username']));
              return;
          }
      
          $user = getUser($login_data['username']);
          if(isDeleted($user)) {
              sendErrorResponse(getUserDeletedError($user));
              return;
          }
      
          if(isBanned($user)) {
              sendErrorResponse(getUserBannedError($user));
              return;
          }
      
          if(loginRateLimitReached($user)) {
              logBadLoginAttempt($user);
              sendErrorResponse(getLoginRateLimitError($user));
              return;
          }
      
          if(!passwordMatches($user, $login_data['password'])) {
              logBadLoginAttempt($user);
              sendErrorResponse(getBadPasswordError());
              return;
          }
      
          loginUser($user);
          sendSuccessResponse();
      }
      
      $login_data = getLoginCredentialsFromInput();
      
      handleLoginAttempt($login_data);
      
      ?>
      

      The code above is functionally identical to our refactored example from earlier, but has an additional abstraction via a function. Now we can diagram this higher-level abstraction as follows:

      +-----------------+
      |                 |
      |  Program Start  |
      |                 |
      +--------+--------+
               |
               |
               v
      +--------+--------+
      |                 |
      |  Attempt Login  |
      |                 |
      +-----------------+
      

      This is, of course, a pretty extreme example, but this is how we handle thinking about complex program logic. We abstract it down to the barest basics so that we can visualize, in its simplest form, what the program is supposed to do. We don't actually care about the implementation unless we're digging into that specific part of the system, because otherwise we would be so bogged down by the details that we wouldn't be able to reason about what our program is supposed to do.

      Likewise, we can use these abstractions to hide away the cyclomatic complexity underlying different components of our software. This keeps everything clean and clutter-free in our head. And the more we do to keep our smaller components simple and easy to think about, the easier the larger components are to deal with, no matter how much cyclomatic complexity all of those components share as a collective.


      Final Thoughts

      Cyclomatic complexity isn't a bad thing to have in your code. The concept itself is only intended to be used as one of many tools to assess when your code is accumulating too much technical debt. It's a warning sign that you may need to change something, nothing more. But it's an incredibly useful tool to have available to you and you should get comfortable using it.

      As a general rule of thumb, you can usually just take a glance at your code and assess whether or not there's too much cyclomatic complexity in a component by looking for either of the following:

      • Too many loops and/or conditional statements nested within each other, i.e. you have a lot of indentation.
      • Many loops in the same function/method.

      It's not a perfect rule of thumb, but it's useful for at least 90% of your development needs, and there will inevitably be cases where you will prefer to accept some greater cyclomatic complexity because there is some benefit that makes it a better trade-off. Making that judgment is up to you as a developer.

      As always, I'm more than willing to listen to feedback and answer any questions!

      25 votes
    14. Apollo 11 is phenomenal, and gave me an existential crisis

      Apollo 11 is a limited IMAX only engagement, at least for now, and I don't know how long it'll be in theaters. But while it is, I implore everyone to go see it.This movie left me speechless, and...

      Apollo 11 is a limited IMAX only engagement, at least for now, and I don't know how long it'll be in theaters. But while it is, I implore everyone to go see it.This movie left me speechless, and not just in the sense of the footage being so incredible as to leave me without words, though that's certainly a factor. It's restored footage and audio of the Apollo 11 mission, for anyone that doesn't know, and it covers the launch, moon landing, and re-entry.

      It's so easy for historical events to be looked back on and be seen as just that: events. Like a natural disaster or the existence of a waterfall or a canyon, so many battles, inventions, and human triumphs are stripped of humanity, remembered only as things that happened, not things people did. Apollo 11 has staggering to witness footage, yes, but it weaves that footage together with the human moments wonderfully. The scenes of the launch countdown or the lander making its descent are intercut and splitscreened with the footage of the NASA control centers, with names of all the teams, as audio of their conversations with the astronauts and recaps of what has happened and is going to play over the incredibly restored launch footage. Cuts to the crowd overlooking the Apollo 11 launch are also common in the beginning.

      This is not an educational video, one to be seen for great understanding of the finer details of the mission. Apollo 11 instead acts as history in motion, with a perspective to the individuals and the event simultaneously. It's about the people that accomplished the amazing things you see. A display of the triumph of human spirit over the perceived rules of the world and the desire for understanding out world and breaking the limits that we thought were imposed on us. And yet, we as the viewers have a perspective that the people who actually accomplished the great things we see never did. The splitscreening helps to assign human beings to the awe inspiring footage in front of the viewer, yes, but at the same time it offers 2 entirely separated perspectives framed as one, one that the human beings being assigned to the footage never truly experienced in the moment. We have an intimate view of the control center with a simultaneous omnipotent-esque view of the mission in all of its glory. The viewer as the omnipotent being is true of most films to some degree, but the way in which the movie frames its central event, small and big at the same time, really highlights an omnipresent view that even those who lived through the launch never experienced in real time. It's a film of contrast between the individuals and the accomplishment of the collective, but in its control center voiceovers and constant splitscreens, it's really a movie that bridges the two contrasts.

      Basically, I loved it in ways that, despite my extensive best efforts, I find difficult to describe. This line sounds corny, I know, but you owe it to yourself to see it on the biggest screen that you can, and I implore everyone to try to make time for it and find a true IMAX showing, if possible. The visuals alone may not have been the biggest thing that awed me, but they were certainly a huge part of it. And for anyone that's also seen it, what'd you think? I'd love to see other perspectives on this doc.

      11 votes
    15. Feature suggestion: Highlighted text in comment automatically creates quote when you respond to that comment

      I'm fairly sure it's either a Reddit or RES feature, but whenever I select text in a comment and then click Reply, it'll copy that text to the comment box and add a > in front so it'll turn into a...

      I'm fairly sure it's either a Reddit or RES feature, but whenever I select text in a comment and then click Reply, it'll copy that text to the comment box and add a > in front so it'll turn into a quote. It makes it a little quicker to respond to a specific part of someone's message.

      I'm no IT bird and as such I don't know if this is something that can be implemented easily(if at all). It'd also require more JS, not sure if that's an issue as well.

      In any case, let me know what you think.

      Edit: I'd like to suggest something else, should I make a secondary post or append it to this one? I'd like to avoid cluttering up the front page.

      37 votes
    16. Momo Challenge, memes, and "Secure, Contain, Protect" (SCP)

      First, I apologize if this is inappropriate. I wouldn't be surprised if some folks here saw my mention of the "Momo Challenge" and roll their eyes, but after my brother asked me about it, I looked...

      First, I apologize if this is inappropriate.

      I wouldn't be surprised if some folks here saw my mention of the "Momo Challenge" and roll their eyes, but after my brother asked me about it, I looked it up last night, and found some interesting stuff happening around it. I guess it's going through a second iteration right now, with supposed images of "Momo," a sculpture of a Japanese witch, and a voice saying to do really graphic stuff. The previous iteration was supposedly messaging a number via WhatsApp, and getting challenges, and threats that if you tell your parents (it's supposedly targeting kids), Momo will get you. The Guardian has a nice write up about the current issue with a picture, you have been warned if you scare easily. Now, she'll tell you to do stuff in a manipulated video. There's even themomochallenge.tk (also spooky if you're sensitive to uncanny sort of stuff like I am), which seems to exist as a way to fluff the story, and asks for what I assume is a requested cryptocurrency transaction (how a kid is going to get crypto to send, I don't know). I may seem like I'm writing something absurd, but this is not in ~creative on purpose, and I feel the propagation of this sort of thing speaks to several problems that may or may not be solvable.

      My fascination is with the spread of the idea, and its possible effects. As somebody who occasionally reads the SCP Wiki (not to do with Secure Copy Protocol), I noticed something interesting in the rapid spread of this meme, and am sure sociologists would describe it differently. It behaves (insofar as a meme is an entity with a life or intelligence) in a way SCP would describe as "infohazardous" or "cognitohazardous." They don't mean the same thing: The information is a hazard (infohazard) because you know have this bomb sitting in your lap. You can warn people, but they may go out, see the supposed deaths, and believe it, or you can get a chain of people warning others. In either case, you pass the ball. The meme grows.

      It is cognitohazardous for the reason that this hoax, by design, preys on fear. Just typing this, the face is burned into my vision (again, I'm sensitive), I'm home alone, and becoming rather shaky as I jump to look behind me at random noises. The chosen image of the sculpture was selected for this reason, it is deeply unsettling, shakes your rational mind, and you're potentially induced into believing it. I have, in a way, fallen victim to this.

      The question comes, going back to my SCP reference: How can this be contained? I'm not looking to start a task force, or enlist people's help, but this is obviously not the first time this has happened with things from Satanic rituals and 2016(?)'s Blue Whale. My mom got swept up by the Satanic thing in the 90s, I watched a video about satanic sacrifices before Halloween 1997, I think, that she got from her church, so I have some experience from the other side. My primary concern is not that children are being compelled to kill themselves, but that the ensuing panic moral panic alone can cause psychological trauma and rampant misinformation. Is it possible to convince believers that something like this isn't real before copycat stuff comes out?

      26 votes
    17. What was your fondest memories of anime?

      We all have our fair share of precious moments during our time as weebs. Mine was watching the final episode of Gurren Lagann when I was 10. Back then kid me was really hyped at the sheer scope of...

      We all have our fair share of precious moments during our time as weebs.

      Mine was watching the final episode of Gurren Lagann when I was 10. Back then kid me was really hyped at the sheer scope of the final battle. I watched it in dub but the impact of it solidified my fanaticism in anime.

      15 votes