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12 votes
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SASAMI - I Was A Window (2019)
4 votes -
Why lifting weights can be so potent for aging well
10 votes -
Divinity: Fallen Heroes | Announcement trailer
4 votes -
A eulogy for RadioShack, the panicked and half-dead retail empire
6 votes -
India shot down a satellite, Modi says, shifting balance of power in Asia
9 votes -
Companies organize to make it easier to buy renewable energy
5 votes -
Google is rolling out AMP for Gmail to let you shop and fill out forms without leaving your inbox
22 votes -
India confirms scrap plastic ban will be delayed
7 votes -
Office Depot and tech support firm Support.com will pay $35 million to settle FTC allegations that they tricked consumers into buying costly computer repair services
7 votes -
Historic manuscripts saved from St. Louis fire
7 votes -
Europe’s controversial overhaul of online copyright receives final approval
48 votes -
Cyber Shadow announcement
4 votes -
Reddit testing a new "tip" feature. Giving real money to other users.
35 votes -
Two upcoming Nintendo Switch models inspired by 3DS's split evolution, sources say
13 votes -
Young Algerians have only known one president. Many are hopeful that will soon change.
7 votes -
Brexit deadlock: None of MPs' proposed options secures clear backing in Commons vote
13 votes -
Casino Screwup Royale: A tale of “ethical hacking” gone awry
6 votes -
State of WebRTC outside of major browsers
I've been trying to set up a reliable lightweight solution for high quality, low-latency webcam (v4l2) streaming from Linux server to browsers, allowing for small (1-5) number of concurrent...
I've been trying to set up a reliable lightweight solution for high quality, low-latency webcam (v4l2) streaming from Linux server to browsers, allowing for small (1-5) number of concurrent viewers.
The obvious choice here is WebRTC, which when used through browser APIs, works wonderfully. It has low latency and automatic quality adjustment depending on network performance.
I also checked out RTSP and RTMP, which are not supported without browser plugins. Next candidates were DASH and HLS, but while they provide high quality, they also have high latency.
For a while I used MPEG1 streaming through Websockets (using jsmpeg library), which worked and had low latency, but the video quality was bad.Back to WebRTC - It seems like reliable, lightweight and maintained projects are really hard to find. So far I've found a few WebRTC media servers, but they're overkill for my use case:
- Janus
- MediaSoup
- Kurento (unmaintained)
I also tried implementing this functionality using low level Gstreamer elements in Python using PyGObject, but that's proving to be rather complicated with a ton of extremely low level implementation details.
If anyone has tried doing something similar, I'd really like to hear what (if any) problems you had and if you found any sane solutions. Next thing on my list is using headless Chromium in combination with Puppeteer, but I'd really prefer more lightweight solutions.
9 votes -
It’s not just the isolation. Working from home has surprising downsides.
9 votes -
How much actual work do you do in a day?
After watching Office Space for the first time a few weeks ago, I was struck by the scene where Peter is talking about his average working day, and it got me to wondering about how much actual...
After watching Office Space for the first time a few weeks ago, I was struck by the scene where Peter is talking about his average working day, and it got me to wondering about how much actual work I do at my job. I'm pretty sure that even on a good day, I put in less than 2 hours of actual graft. The rest is just mindless internetting, chatting with my colleagues, and wishing I was elsewhere.
So I'm curious how much work other people actually do in a day, and how you pass the time when you're not doing anything at all?30 votes -
I want the next Borderlands to be good... but it probably isn't going to be
So the pre-announcement announcement for the next Borderlands game (which is probably not going to be Bord3rlands but something else) was posted today. It's pretty neato. But, as a HUGE fan of the...
So the pre-announcement announcement for the next Borderlands game (which is probably not going to be Bord3rlands but something else) was posted today. It's pretty neato. But, as a HUGE fan of the first 2 games (Pre-Sequel was aight), to say that I'm pessimistic about the future of the franchise would be the understatement of the decade.
The odds are so completely stacked against the next Borderlands game, that it will be a miracle if the game is anything less than a catastrophe.
Every possible thing that could go wrong with the game, will go wrong, from the industry's standards to the developer and publisher of the title. I want to be wrong about this, but considering the circumstances surrounding it, I'm very comfortable expecting otherwise.
Allow me to go down the list, here:
- The Borderlands formula was built for loot boxes. You could even argue that it was the first AAA game to be designed AROUND them.
The W/G/B/P/O rarity system that the game established has been used by every other similar system since.The entire game revolves around tiered loot, attained primarily through low-chance drop tables which the player has to grind through the game to find. The previous entries in the series made this formula fun for a bunch of reasons that are self-evident while playing, and by some miracle, Borderlands: TPS somehow came out before Overwatch showed the industry just how amazingly profitable it is to put unregulated gambling in a game made for minors.
I expect that the next game won't JUST have monetized loot boxes, but because they'll likely nerf Borderlands 2's already comparatively abysmal drop rates to make them more appealing, the game will REVOLVE around monetized loot boxes. Different tiers, different prices, approximately 30% of which can be earned in game, but only if you grind your heart out, because the game is also going to be designed for that. Next point:
- 2k Games, publisher of the previous three titles, is one of the only AAA publishers out there that hasn't yet successfully jumped onto the "games as services" bandwagon, and with the Borderlands formula basically being that of an MMO minus the enormous playerbase, plus decent shooting mechanics, you can expect it to follow in the footsteps of other such glorious recent titles as Anthem and Destiny 2.
Not only will the game likely be released unfinished and with the standard array of season passes and roadmaps that plague the industry, but the game will likely sacrifice what made the first 2-1/2 compelling and enjoyable (them being first and primarily progression-based RPGs) to keep players playing, grinding, and waiting for the next DLC drop. I'm expecting that the game will not have a proper end or a new-game-plus mode, instead turning the formula on it's head and following the aforementioned "Live Services" in their footsteps to create a dull, grindy experience which will basically serve as a platform to sell the aforementioned loot boxes and whatever else will be included, which, speaking of...
- like every other game produced by a company accountable to shareholders, you can expect aggressive monetization, stopping just short of pay-to-win gameplay, if it even does. 2k is one of the worst offenders for this, and at launch, I'm expecting a full, $60 game with a $25-$30 season pass that's ESSENTIAL to eventually get the finished product, and an array of loot boxes to further dig into your wallet. Not only that, but you can easily also expect other gameplay "enhancements", including:
- Drop chance and quality boosters (to make up for piss-poor drop rates)
- Experience and progression-circumvention boosters (to make up for the god-awful grind)
- A full array of new cosmetic options (now removed from the base game entirely, available only by purchase)
- 2-3 in-game currencies (and at least one premium currency on top of that, used to buy better loot)
- A vast swath of DLC which is NOT included in the season pass, announced anywhere from a few weeks to a few months after launch (most of all of which will be disappointing or the absolute bare minimum, at best)
- this is only barely touching on the gameplay and story itself, which is being developed and produced by Gearbox, a company who is at this point legendary for their inability to... function. From their CEO being one of the industry's most prominent jackasses to
their... interesting... writing departmenttheir (apparently) sexist, rather uber-like office bro-culture, the most astonishing thing about the company is that it still exists - their last and only 3 major releases since Borderlands 2 in 2012 were Borderlands: The Pre-Sequel, Aliens: Colonial Marines, and Battleborn. They're also known for such titles as Bulletstorm, the most recent Duke Nukem, and, hilariously, are front-and-center in the publishing clusterfuck that surrounded We Happy Few being awful.
With their record, it's not just a surprise that they still exist, it's a surprise that the Borderlands franchise was ever produced successfully at all. Now, they're relying basically entirely on the next Borderlands launch in order to stay afloat - only one more nail in the coffin for the above points about monetization.
To say the odds are stacked against this game is doing it a disservice. The idea that it might be DECENT, never mind as good as it's predecessors, is laughable.
It saddens me to say it, too. I hold out hope that they'll pull a rabbit outta the hat on this and that the game will magically be one of the only examples of an uncompromising AAA game in the last 5 years. They somehow managed to produce the first few games in the franchise, and this one's been in development for a hellova lot longer.
But I'm not holding my breath.
10 votes - The Borderlands formula was built for loot boxes. You could even argue that it was the first AAA game to be designed AROUND them.
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Standardizing WASI: A system interface to run WebAssembly outside the web
8 votes -
Google TossingBot - DeepLearning meets physics to create a robot that can grasp and throw items
3 votes -
CD Projekt Red releases 2018 financials - spent heavily on R&D as a whole, including GOG.com profiting only $7800 on $34.5M in revenue
16 votes -
Najah Yusuf: Every moment I spend in prison in Bahrain stains the reputation of F1
4 votes -
Brexit: Theresa May vows to stand down after deal is passed
15 votes -
Microsoft Defender ATP investigation unearths privilege escalation flaw in Huawei PCManager
5 votes -
Firmament by Cyan Worlds (developer of Myst, Riven, Obduction) - a narrative adventure designed for VR (but playable without)
6 votes -
Local news is dying, but the large majority of Americans think it's doing well
8 votes -
Are sexual abuse victims being diagnosed with a mental disorder they don't have?
9 votes -
The French Laundry’s bong course is a brilliant act of artistry
4 votes -
Dumbo review – Tim Burton remake lands with elephantine thud
7 votes -
Facebook to fight Belgian ban on tracking users, and even non-users
7 votes -
Amazon and Viola Davis to adapt Octavia Butler's novel, Wild Seed
6 votes -
Traveling the Green River to understand the future of water in the West
6 votes -
New York’s Orthodox Jewish community is battling measles outbreaks. Vaccine deniers are to blame.
8 votes -
When we first made tools
9 votes -
Meng Hongwei: China to prosecute former Interpol chief
4 votes -
In Brazil 30 million people live in a 'quasi desert' of news
5 votes -
The long, complicated, and extremely frustrating history of Medium, 2012–present
14 votes -
Tour Championship: Ronnie O'Sullivan beats Neil Robertson to become snooker world number one, for the first time in nine years
10 votes -
[David Matheson, the Mormon] ‘Gay conversion therapist’ comes out: Exclusive interview [to Channel 4]
8 votes -
The best $5,929.10 I ever spent: Moving back to the Midwest
12 votes -
Seven decades after the bomb, children of Hiroshima victims still worry about hidden health effects
8 votes -
How the Dalai Lama's dash from Tibet 'changed the concept of Buddhism' forever
8 votes -
ID@Xbox Game Pass - Indie Showcase - March 26, 2019
3 votes -
Brain implants are happening — are you ready for yours?
21 votes -
Advice for a soon to be college graduate
I am going to be graduating with a BA in Economics in May, and I am overwhelmed, like most people, with all the stuff that I am now responsible for. I was mostly wondering what advice you wish you...
I am going to be graduating with a BA in Economics in May, and I am overwhelmed, like most people, with all the stuff that I am now responsible for. I was mostly wondering what advice you wish you heard when you were 22.
10 votes -
The writing of Rihanna's Umbrella began with a default GarageBand drum loop
6 votes