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25 votes
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Exploring Google Stadia's "Negative Latency"
26 votes -
si78c - A memory accurate reimplementation of the 1978 arcade game Space Invaders in C
4 votes -
YouTube Rewind 2019
4 votes -
Hit the High Notes 🎤🎶 singing game
4 votes -
Magic: the Gathering - Unveiling the Mystery Booster set
4 votes -
Harmonix's VR rhythm shooter Audica has been released for PC and Playstation VR
4 votes -
How my dumb mobile game got 400k downloads
10 votes -
DeepMind's StarCraft II AI "AlphaStar" has reached the top-level Grandmaster league using multi-agent reinforcement learning
13 votes -
One Year of ProtonDB
16 votes -
Six ways Mario Kart Tour triggers you into gambling your money
22 votes -
The mathematics of winning Monopoly
9 votes -
Fortnite is the future, but probably not for the reasons you think
10 votes -
Can you draw a perfect circle?
11 votes -
Fortnite's new season has brought the game back to its roots
For at least a year I'd been rather disappointed with Fortnite. It kept appealing to the lowest common denominator and the game that I fell in love with in the end of season 2 (which is almost two...
For at least a year I'd been rather disappointed with Fortnite. It kept appealing to the lowest common denominator and the game that I fell in love with in the end of season 2 (which is almost two years ago) kept changing for the worse. It became less of a Battle Royale game and more of a playground where you never knew what you were gonna get. It kept getting worse through the seasons and I played it less and less. So during season 9 I was only barely hanging on - and once season 10 launched with even more proverbial bullshit, I finally decided to uninstall the game. That was in the beginning of August and I never looked back for a second - I was done with it!
With Chapter 2 however (season 11), it's back to basics. The many weapons have been trimmed and there are only very few left - and none of the crazy ones. It's simpler and easier to navigate, and all the vehicles and movement mechanics have also been scrapped almost entirely. There are no more hover boards, ATVs, golf carts, airplanes, jump pads, rifts, etc. There's a harmless boat, and that's it! So when I saw the trailer for this new version of Fortnite, I reinstalled the game immediately. I've played 9 games now and this is the version I fell in love with - if not better! It's so good in its simplicity. The mechanics with building and whatnot have stayed the same, but the gameplay itself is much improved. It went from chaotic and action-packed to feeling more like a survival game. And the aesthetic of the new map is also just beautiful.
I'm no game reviewer but I thought that this overhaul of a pretty massive game is worth talking about!
Edit: not to mention the marketing stunt they pulled before launching this new version of the game was insanely clever. It made headlines all over the world, they even talked about it on the evening news here in little ol' Denmark!
15 votes -
Manifold Garden | Release date trailer (October 18, 2019)
10 votes -
Mini Motorways: Build roads, grow cities, fight gridlock
9 votes -
Stellaris: Galaxy Command launches on mobile, is immediately taken down after players discover it's using Halo 4 concept artwork
6 votes -
Fortnite was down for over 24 hours after a Season 10 finale involving the entire game getting sucked into a black hole
24 votes -
Neo Cab | Release trailer
5 votes -
Sonic Battle (GBA) Renderer Series
6 votes -
Monopoly censors Manneken Pis on Brussels edition box
7 votes -
Little Alchemy 2
3 votes -
Hot Lava | Launch trailer
5 votes -
Steam free weekend: Deep Rock Galactic
10 votes -
Color Emulation
11 votes -
Free-to-Play games: Three key trade-offs
7 votes -
Sayonara Wild Hearts | Launch trailer (releases September 19)
5 votes -
MegaCrit releases Slay the Spire's fourth character on the PC beta branch
8 votes -
Intimate documentary on Mekorama creator highlights the joys and frustrations of mobile game development
5 votes -
Simple games for Android
I've never really been into gaming on my phone, but in the last couple of weeks I've found it's particularly good for entertainment while getting the baby off to sleep. He tends to need holding...
I've never really been into gaming on my phone, but in the last couple of weeks I've found it's particularly good for entertainment while getting the baby off to sleep. He tends to need holding for 5-20 minutes, during which time no interaction is needed and something to stave off the boredom is good.
I've been playing Tiny Bubbles which is good because the levels are relatively short and discrete, it's challenging without being too hard (at 4am I don't want that much of a challenge), it's mostly not timing-based, I can play one-handed and drop it at a moment's notice without particularly being penalised.
Any suggestions for other suitable games would be appreciated.
12 votes -
Magic: the Gathering - Throne of Eldraine mechanics
8 votes -
Mario Kart Tour (iOS, Android)
13 votes -
Just finished making a 64x64 pixel synthwave game for lowrez jam. (Play in Browser)
9 votes -
What the games industry can learn from Warframe
6 votes -
You can now play the original Diablo in a web browser
15 votes -
30 Weird Chess Algorithms: Elo World
10 votes -
Destiny 2's switch to free-to-play and new Shadowkeep expansion have been delayed to October 1 (previously September 17)
5 votes -
2019 Board Game of the Year Goes to "Just One"
8 votes -
The board game of the alpha nerds. Before Risk, before Dungeons & Dragons, before Magic: The Gathering, there was Diplomacy.
15 votes -
What mobile games do you play?
I don't play many games on my phone, mostly because I can't find any good ones that arent just lazy cash grabs. What do you play on your phone?
17 votes -
Epic Games supports Blender Foundation with $1.2 million Epic MegaGrant
32 votes -
Minecraft Earth: Closed beta announcement + first gameplay shown
13 votes -
From fake news to chaos! How bad are you? An online game about fake news.
13 votes -
Facebook and Carnegie Mellon's "Pluribus", the first AI to defeat professionals in 6-player poker
8 votes -
Amazon Game Studios and Leyou are developing a free-to-play Lord of the Rings MMO
8 votes -
Decoded: Rogue
7 votes -
HQ Trivia lays off ~20% as it preps subscriptions—Just 8% as many downloads as last year
10 votes -
Sony and Microsoft to explore strategic partnership, collaborate on new cloud-based solutions for gaming experiences and AI solutions
9 votes -
Game Frameworks: What are people using for game jams nowadays?
Hi, I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could...
Hi,
I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could make a basic 'game' in a couple of LoC, and it was 'efficient enough' for what you got. Perhaps the only gripe I had with it was that it didn't output compiled binaries (I mean, you could make it do that, but it seemed like a hack). I think Polycode seemed to be a semi-serious contender, but last I checked (a year or two ago) it's pretty much as dead as a doornail. Some of the other alternatives I remember seeing (Godot? Unity?) felt too much like Blender.
So I've been wondering, it's been a while since I've been keeping tabs on the 'gamedev community', so I don't know if there have been any more recent development in that space.
So I guess my question is: What are people using for game jams nowadays? Preach to me (and everyone else) about your favorite framework and language :)
15 votes