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    1. What game(s) had the best, or your favourite, leveling system?

      Which games had really well thought out and engaging leveling system? Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to...

      Which games had really well thought out and engaging leveling system?

      Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to many skills the dont make any real impact. Fable was effective but very simple. Oblivion tried hard for a deep leveling system but was basically broken. Witcher 3 was pretty run of the mill (I thought, despite the praise the game gets).

      I'm trying to find something where there are several viable different playstyles. And it's always good when combat isn't the only way to proceed.

      17 votes
    2. Fun Fact: Friday the 13th is more common than many other days

      The calendarepoch for the gregorian calendar (that the western world has been used since the 16th century) is 400 years. After that, the whole calendar repeats itself. It is exactly 146097 days in...

      The calendarepoch for the gregorian calendar (that the western world has been used since the 16th century) is 400 years. After that, the whole calendar repeats itself. It is exactly 146097 days in these 400 years. (Including all 4/100/400-rules.)

      Out of these, there are 28 that are slightly more common than all others. One of those, is Friday the 13th, occuring 688 out of the 146097 days.

      The least common day is a Wednesday the 31st, which happens 398 out of 146097 days.

      Source, and more info

      5 votes
    3. Daily Tildes discussion - please help find omissions from the issue tracker

      I'm continuing to inch closer to finally open-sourcing the site, and one of the aspects of having it open-source is that other people will be able to start contributing fixes/improvements/etc. To...

      I'm continuing to inch closer to finally open-sourcing the site, and one of the aspects of having it open-source is that other people will be able to start contributing fixes/improvements/etc. To keep this process organized, I want to treat the issue tracker as the "definitive source" of what needs to be done, who's working on it, etc. A lot of the existing plans and known issues are already in there, but there are certainly some things missing.

      I'm not expecting anyone to register a GitLab account to help with this, but I'd appreciate it if some of you would take a quick look through the issue tracker (which you don't need an account to do), do some quick searches for features/fixes that you know should be planned, and make sure that they seem to be present: https://gitlab.com/tildes/tildes/issues

      If you notice anything missing (or aren't sure if it's there), please just leave a comment here about it, and I can make updates.

      Thanks, any help is appreciated (and if you have any other general questions about how the open-sourcing/contributions/etc. are going to work, please feel free to ask as well).

      29 votes
    4. What is your mentality when it comes to character creation and roleplay in games?

      This question stemmed from a friendly argument my S.O. and I had involving The Sims. She thought it was the weirdest thing ever to try and create myself within the game. I understand the idea of...

      This question stemmed from a friendly argument my S.O. and I had involving The Sims. She thought it was the weirdest thing ever to try and create myself within the game. I understand the idea of truly creating a new character, but my first impulse is always to create myself and then behave how I normally would in whatever game I'm playing. I don't know if this is laziness on my part, or some sort of subconscious effort to maximize immersion.

      Disclaimer: I do often create characters that don't just emulate myself, but it's almost always after I've finished my first play-through. I'm not averse to role-play AT ALL.

      I noticed it spans further than character creation too. Like, if there's a pool of characters to pick from, I almost always pick one that looks the most like me, or one that I relate the most with. My S.O. will pick whichever one she's feeling at that time (usually the cutest). I've also noticed that I'm more apt to consistently pick that same character, while she is more likely to switch it up every so often.

      One last observation I made that I think ties closely to this topic: When I'm playing a game, my mentality is always "I'm going to do this, then I'm going to do this. Did you see what I just did?!" etc. I see it from a first-person perspective, even if I happened to create a character that does not emulate myself. When she plays, it's always "Look what he's doing, oh man my guy did this" and verbalizes the game from a third-person perspective.

      What's your take on this? What's your mentality when you game? Do you think there is a fundamental mental split among players? Is it because I game drastically more than her or started gaming sooner in my life? I'd love to hear some other perspectives on this.

      19 votes
    5. Octopath Traveler releases tomorrow (July 13) on Nintendo Switch. Anyone preordered and/or have thoughts on the June demo?

      I played the older 2017 demo with 2 characters and really liked the gameplay and visuals. Great old-school feel, yet very polished to feel somehow modern and unique, with novel mechanics like the...

      I played the older 2017 demo with 2 characters and really liked the gameplay and visuals. Great old-school feel, yet very polished to feel somehow modern and unique, with novel mechanics like the character-specific skills or "paths" when interacting with NPCs.

      I also tried the new June 2018 demo for a few minutes as Tressa. It was fun but jarring with few interactable NPCs and very little in the way of introductory story or cutscenes, fewer than I remembered from the old demo. I wasn't sure if this was because it was still just another demo, so I've decided to hold off and start from scratch in the full game. (The save file carries over from the June demo to the full game.)

      I would normally have preordered, except for my extended backlog from the Steam summer sale.

      There's a review roundup on Reddit in /r/JRPG: https://old.reddit.com/r/JRPG/comments/8ybg3i/octopath_traveller_review_megathread/ -- looks like a lot of 8's and 9's with a meta score around 84/100.

      11 votes
    6. Now that the Steam Summer Sale is over, what have you bought?

      SSS is finally over and those sweet (although not as sweet as they used to be) deals are gone. What games have you gotten your hands on? I didn't get too many games this time around. I actually...

      SSS is finally over and those sweet (although not as sweet as they used to be) deals are gone. What games have you gotten your hands on?

      I didn't get too many games this time around. I actually found a bunch of games in my library that I didn't know I had, so I felt like I had enough to play for a while.

      Games I bought:

      • Stick Fight
      • For the King
      • Cuphead
      19 votes