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28 votes
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Godzilla Minus Zero | Announcement
16 votes -
'Star Trek II: The Wrath of Khan' movie review by Roger Ebert & Gene Siskel (1982)
12 votes -
Scream 7 | Official trailer
9 votes -
Taylor Sheridan, Peter Berg team on ‘Call of Duty’ movie for Paramount
4 votes -
Halo: Campaign Evolved | The Silent Cartographer – Thirteen minute gameplay demo
27 votes -
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20 votes -
Can you get a Star in Super Mario 64 using only one button?
20 votes -
Doom in space
15 votes -
Grand Theft Auto made him a legend. His latest game was a disaster.
34 votes -
Lazy Sunday storytime - One for the Trekkies
I hope everyone is having a good day. After writing that plea to let Star Trek die and do nothing with it for a while, I decided to be a necromancer for a day. Not sure where to put it so I went...
I hope everyone is having a good day. After writing that plea to let Star Trek die and do nothing with it for a while, I decided to be a necromancer for a day. Not sure where to put it so I went with ~misc. In doing it, I know I'm probably forgetting some of the lore/timeline details. I haven't read a lot of wiki material, fan books, etc. I just watch old reruns now and then and had an idea rolling around in my mind.
For context, let's pretend everything after 2005 just didn't happen, that the TNG movies were mostly dreams, and it's 15 years later. We're relying mostly on TNG/VOY/DS9 for the setting. The show runs for four seasons, with each season being one big arc. I don't know what to call it. If you have a fun name we can do that, and if you want I can try to fill in spots where folks have questions.
ok, let's go (boldly)
Season 1 - A Peaceful Mirage
The year is 2540. Over a hundred years after the end of the Dominion War, the Federation has achieved a recovery back into its peaceful, exploratory posture. The security state that rose during the war has retreated, relationships within the quadrant have strengthened, and in celebration of this lasting prosperity a new Enterprise is being readied to embark on its classic mission. The ship is prepared, it sets off, and has a couple of monster-of-the-week encounters just like the good old days.Eventually, the Enterprise is assigned a rescue mission. A science guy on an outpost near the Romulans got himself into some shit with the locals and the Federation would like to avoid a violent misunderstanding. The Enterprise sets out, and when they get there do a pretty typical heroic thing - they battle some angry aliens, find the scientist, and recover his stuff for him. Aboard the ship though, they find that some of what the scientist had is odd. There are tools, weaponry of a kind they haven't seen before, that do things uncharacteristic of Federation technology. The scientist denies knowing much about it, but it's clear from how they're engaging something is being kept from the Enterprise crew. The guy knows more than he's saying, but because he won't explain all they can do is take him back home and hand over what they found.
When they arrive at a starbase and check in with Starfleet, the captain is puzzled by their reaction to his report. They acknowledge what he found, but offer no real explanation/details. He's told it's simply not part of his mission to know. Before they're done, he checks out the equipment one more time, and discovers an insignia - Federation Security, the apparatus that grew and expanded during the Dominion War. Federation Security didn't disappear when the war ended, but its role was greatly reduced. A landmark moment in that history involved a new civilian government legislating various constraints on its activities and paring back the surveillance machinery built up for the Dominion War. The captain is puzzled why this organization would be operating on a remote outpost at the edge of the territory, and tries to investigate further. He finds bits and pieces, communications to and from the outpost in an indecipherable format. He tries to find out more about the scientist, and discovers he has always been in close contact with various structured linked to Federation Security. Those monster-of-the-week encounters were all also associated with the scientist's work - he was communicating with them, and to some degree may have orchestrated some of the moments the enterprise was sent there to resolve.
Before the captain can put things together though, they receive orders to head out again on another mission near Romulan space. Along the way, strange things begin to happen. System failures, computer glitches, mechanical problems crop up and no clear explanation for them emerges. When the Enterprise reaches its destination, they are unable to locate the folks they're meant to rendezvous with. They try to reach Starfleet, but their communications start screwing up, and the engines become nonfunctional. As the crew tries to work out what is going on, multiple explosions rock the ship. Cloaked vessels are firing upon it, and the system malfunctions mean the Enterprise is more or less adrift. The ship is badly damaged, but in the nick of time engines get restored and they warp away. They set off for a starbase, but without the ability to communicate out to anyone.
When the Enterprise makes it to the starbase, they come to find this incident is already known to everyone. Across Federation space it's been broadcast that the Enterprise was attacked by the Romulans. Though it's unclear exactly why they would do that, the incident is such a surprise that folks are scared, and leadership is saying this portends a larger conflict if the Romulans don't have a good explanation for what happened. While the Enterprise is docked, the captain/crew try to get in touch with Starfleet to inform them of what happened, but everyone they speak to seems dead set on seeing the incident as an unprovoked attack. The system malfunctions and original mission details aren't being included in folks' accounts of what happened and they won't correct their stories after hearing from the Enterprise crew.
On their own, the captain and crew try to figure out what they can about the vessels that attacked them. The Enterprise didn't pick up much, but what little it did seems to indicate weaponry in some way similar to the weird stuff they found when they rescued the scientist. Before they can land on anything definitive, repairs are completed and Starfleet orders them out to rendezvous with other ships to help prepare for a border operation. Before they leave the starbase, the captain alone in his office is approached by Federation Security. He is told, they know of the particulars he's been trying to communicate, but they are ordering him to stay silent about the reality of his encounter. He must also ensure his crew stays silent too. If he tries to defy these orders, they will be removed from their posts. The captain, knowing at this point how wide the narrative has been broadcast about the attack, reluctantly agrees. The Enterprise then sets out for its next mission.
Season 2 - Working from Within
While the Enterprise is en route to the other Federation ships, the captain can't help but be fixated on that encounter with Federation Security. Something has to be afoot, but given how quickly everything evolved since the encounter with the cloaked ships, he knows he has to work out what to do on his own. As the Enterprise travels between systems, picking up different missions and coordinating with other ships, he notes areas in space where their communications will be less effective, and takes those moments to conduct investigations. During some of their encounters with the other ships, they meet people descended from characters in TNG/DS9/VOY. Through these characters, the captain comes to learn about stuff that never got told to folks, like the 29th century time traveler, covert operations surrounding Deep Space 9, etc. He learns details about what happened with each of the other Enterprise vessels, and is made to confront the idea that his Enterprise isn't like those. Those really were about exploration and discovery; his is more of a pawn in a larger scheme, the resurrection of an old image to serve a malign end.
The captain becomes convinced, there is something deeply wrong with what is happening - Federation Security seems to have a much larger role in the Federation's leadership than what was known to most people, it didn't lose the power it had accrued. At this point, the captain pulls together his most trusted crew members (the bridge crew, basically) and lays out what he's come across. The Enterprise continues its missions, and when another opportunity to work in secret presents itself, they get together.
They determine the cloaked vessels were in fact using weapons identical to the kind they found with that federation scientist. The tools he had were for intercepting and altering communications. The Romulans don't appear to have been doing anything of note anywhere near the part of space where they were attacked. As they get the details straight, a dark truth begins to emerge - Federation Security, not the Romulans, attacked them, utilizing cloaking technologies derived from some of the weird 29th century shit Voyager came across. They were attacked so as to give pretext for a conflict with the Romulans, which would mean a newfound need for Federation Security to take up a leading position within the Federation power structure. Much of the history they understood simply wasn't true - while on the surface, the Federation backed away from security/surveillance, in truth these aspects were being consolidated behind the scenes using much of what prior Enterprise excursions came across.
The captain and crew decide, they have to reach the Federation's civilian leadership with what they've uncovered. They quickly come to see though, that will not be easy to do. Their investigation allowed them to understand some of how Federation Security operates, and in a revelatory moment they see that Federation Security is practically everywhere. They can observe what the crew does on their ship computer, they can see through the cameras, everything they're doing can in some way be observed. As its dawning on them that their entire effort has probably been seen, the Enterprise comes under attack.
This time, it's a fleet of Federation ships. Communications are established, and the captain is told they are being apprehended for having sent sensitive information out to the Romulans. The captain and crew know, this is a setup, and so instead of surrendering they fight back and haul ass toward the nearest edge of Federation space. They escape. The ship is damaged but still functional, and once past the border their pursuers eventually turn back. Alone, in need of repairs, the Enterprise charts a course to an unpopulated system.
Season 3 - Coalition of Secrecy
With the Federation now hostile to them, and without means of getting in contact with anyone inside the Federation, the Enterprise crew devises a plan to get their ship fixed up and contact the other, non-human species within/around Federation space. The Klingons, the Romulans, the Vulcans, so on and so forth. They work on outfitting a shuttle to be able to cross borders undetected, so they can get to the various homeworlds and see if they can inform these species of Federation Security's scheming.
With each encounter, they outwit and fight it out with the intelligence apparatus of each species, in stories based on wild shit actual intelligence agencies did. For example, in one episode they pick up some supplies only to find they've been laced with poisons. They reach the Klingons and have to deal with the Klingon KGB thinking this is all some triple agent stuff. They reach the MI5 Romulans and have to throw off pursuit by cloaked ships. They make it to Vulcan in disguise and feed false information to their Federation associates. Lots of room for half-monster-of-the-week material. In the end, they manage to reach important people with each species, and come out with a new plan to get the truth broadcast to the whole of the Federation all at once.
A coalition of ships, outfitted for secrecy/evading detection, along with a similarly outfitted Enterprise, will penetrate into Federation space on a course toward Earth. Using every dirty trick, they will attempt to distract and throw off Federation Security enough for the Enterprise to make it to Earth's big communications relay, where they can broadcast to everyone the truth of Federation Security's false flag op. They're under the gun, because while they've been doing all this the Federation has been gearing up for a bigger conflict. The border with the Romulans is destabilizing, folks are getting in petty skirmishes, the populace is being brought to thinking they must go and fight. If they don't make it in time, the war will begin proper and there's no telling where that will go.
The coalition fleet assembles, pinpoints where they've got the best chance to cross back into Federation space, and get going.
Season 4 - The Truth Revealed
The Coalition Fleet initially encounters little as it makes its way toward Earth. Cloaked, with all kinds of jamming and disruption, they are able to make progress and observe what is going on within the Federation. It isn't good. The populace is being spun up big time, old hatreds are being rekindled, it almost feels inevitable that there will be a gigantic conflict. As they do encounter resistance, each time they get into a fight they see that the fight is then broadcast as further reason to engage in that larger conflict - their effort to broadcast the truth is inadvertently serving Federation Security's ends. Because their coalition consists of the other major Federation species, FS is attempting to convince everyone that the Federation is under threat from multiple directions, that they are quickly coming upon an existential struggle for the Federation's survival. It's apparent by now, if the mission doesn't succeed the entire quadrant will erupt, everybody will be fighting each other. The narrative is getting intense and evolving fast, and the fleet cannot expose itself lest they be prevented from getting the truth out.Eventually they get near the Sol system. The Federation's warships are all over the place, with enough firepower that the Coalition Fleet stands no chance in a direct encounter. Through the use of all their weird intel agent tools they manage to evade detection and throw off pursuits, but not without some having to escape and others getting destroyed. Eventually the time comes, where the Enterprise alone has to get to Earth while the fleet performs a distraction.
The Enterprise nears the moon, and figures out a way by which they can evade detection by maintaining a stationary orbit in a spot of weird stuff in between moonbases (I gotta technobabble that one I'm sorry). The captain and bridge crew man a shuttle and head out for the communications array, a big structure in between the Earth and the moon (again not sure whether that exists but let's just say it does).
At the array they encounter almost no resistance. By now they know, something is up, but they have to complete their mission so they keep on. The goal is to send out a broadcast through the array that provides irrefutable proof of what they've found about Federation Security's attack as well as what information they could put together from their encounters up to this point. The hope is that once this is out there, Federation Security will lose enough credibility that it will be isolated - the rest of the Federation will hopefully turn against it.
As they near the station they need to use, they are stopped by Federation Security's topmost people. They're offered a deal - surrender, hand over their information, the captain will be put on trial and the crew will be spared. For a moment it's uncertain how this will play out, because the experience of getting to this point has been one of continuous paranoia, suspicion, betrayal and exhaustion. However, together, they refuse, and fight it out while the captain and first officer get to where they need to be to get the broadcast done.
They succeed. The Federation, all at once, is informed of what has happened. The remaining ships of the Coalition Fleet phone home, and ships from all over the quadrant approach to take down what forces Federation Security can muster. Most of the Federation turns against FS as well, so their leaders get apprehended and their power structure dismantled. The captain and crew, exhausted, head back to the shuttle, board the Enterprise and reveal themselves to the wider populace as this coalition effort secures the space.
The show picks up again a few years later. After this incident, the Federation underwent a radical stage of transformation, in which the warmongering security apparatus was taken apart for good. In doing so, there were times of difficulty and disagreement - the other species came to learn of stuff that made relations harder to maintain, but because of the Enterprise's efforts in 2540 these ultimately were resolved. The captain and crew were eventually lauded as heroes of Federation, though none took up positions of leadership. Instead, many of them resigned, to live as civilians after having seen a bit too much. The captain stayed for a time, but eventually decided it was best for someone else to captain a new model, one that could conduct its exploratory missions without the burden of having been at the center of a big nasty scheme.
THE END
Afterword? I dunno, discussion that could spoil some things so it gets a tab too
If I could summon infinite money and good actors, I think I'd focus a lot on the idea that following the end of DS9, the Federation wasn't quite the same thing as before their war with the Dominion. My read of DS9 was of the Federation slowly transforming into a security state - it was losing some of its freedom and exploratory nature for the sake of defending itself. By the end of DS9 it felt like the Federation had lost some of its spirit, and was left in a situation where it needed to seriously interrogate what it was all about. Voyager went further along in time but I don't remember it having much to say about the state of the Federation broadly.
My beef with post 2005 Trek (as in, after Enterprise was over) was that instead of heading on into the future the franchise kept going back. I wanted to know, what happened to them after the war was done, when the need for surveillance and security fundamentally changed. Did they just go back to being about discovery and science and stuff, or did they go down a paranoid, Terran Empire sort of path? I think either could have been interesting, but more importantly I think leaving off with that kind of uncertainty was a good setup for doing a show that would have landed real hard years down the line. We all lived through the emergence of things like mass surveillance and the algorithmic internet and I feel like Star Trek should have been there to show us some of what could be done with that. I would like to hope that if a deep truth got sent out into the world it would mean something, so that's what's in what I wrote here. I think there would be a lot of room in a show like this to reexamine the role of the stuff we experienced, grew up with, etc., through the lens of an Enterprise captain realizing his mission isn't what it appears to be.
I hope that was fun. Always happy to take feedback and hear what kinds of stuff ya'll think would make for a good show.
Edit: Guess I'm adding Babylon 5 to the storage drive. I don't know why I never saw it but I will happily follow ya'll's suggestion on that one, sounds good to me
14 votes -
Star Trek: Starfleet Academy | Official trailer
20 votes -
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25 votes -
Crusader Kings III: All Under Heaven | Release date trailer – 28th October 2025
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13 votes -
Brannon Braga calls for longer Star Trek seasons
21 votes -
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32 votes -
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28 votes -
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27 votes -
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13 votes -
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26 votes -
Chris Houlihan is real
11 votes -
Super Mario Galaxy 1 and 2 getting rerelease on Nintendo Switch, bundle for $70 or standalone for $40 each
24 votes -
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10 votes -
Star Trek: Khan | Announcement trailer
6 votes -
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‘Call of Duty’ movie in the works under major Paramount Skydance, Microsoft’s Activision pact
13 votes -
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22 votes -
All things classic Doom
When I made my post about Chex Quest, it got me thinking about the classic Doom games released from 1993-1997, and I thought it would be great hearing some fellows Tilders thoughts about these...
When I made my post about Chex Quest, it got me thinking about the classic Doom games released from 1993-1997, and I thought it would be great hearing some fellows Tilders thoughts about these classic games that can run on just about anything.
I thought of some questions, but please share anything Doom related! I think it's awesome seeing how this game has had such a lasting impact over the last 30+ years and how people continue to push this game in new and surprising ways.
- When did you first play/"get into" Doom?
- What is your favorite source port of Doom?
- What are your favorite WADs?
- What are your favorite total conversions of Doom/games built on the Doom Engine?
- What are your favorite mods for Doom?
- Do you still play Doom regularly?
- Have you introduced anyone who plays more modern shooters to Doom, and how did that go?
15 votes -
Strange New Worlds: Season 3: Episodes 5,6, and 7 have been much better than previous episodes
Warning: this post may contain spoilers
No holodeck adventures, no hiding in space clouds, no musical dance numbers, no soap operas ( just a tiny bit ) and no less than subtle modeling of how people should behave.
Stories that were actually interesting and that held your attention.
Some of episode 5 was derivative from other Star Trek's and other sci-fi series, but it was done well.
Episode 6 was engrossing and with a surprise ending. I like the slow buildup of King Arthur ( Kirk ) eventually pulling the sword out of the stone ( taking command of the Enterprise ).
Episode 7. I knew people in college like Beto. I thought the actor did a great portraying such a person. I even found myself getting irritated though Star Fleet is fiction. I loved how Uhura handled him. She was kind, but she completely unmasked what he was behind his behavior.
9 votes -
The precarious "economy” of Fallout: New Vegas
23 votes -
McDonald’s is cutting prices of its combo meals to convince customers it’s affordable again
47 votes -
Europa Universalis V release date announced (Nov 4th) and prepurchase now available
31 votes -
The Doom novels were crazy
11 votes -
Do GTA5's street signs comply with California law?
20 votes -
Paramount’s movie priorities under new Skydance owners include ‘Top Gun 3’, ‘Star Trek’ and more
10 votes -
Star Trek: Strange New Worlds - S03E04 "A Space Adventure Hour"
11 votes -
I think I don’t like Pokémon anymore
TLDR: I think that I don’t like Pokémon games anymore because the battle system literally puts me to sleep, I can’t be bothered to “catch them all” all over again, and there’s just nothing else...
TLDR: I think that I don’t like Pokémon games anymore because the battle system literally puts me to sleep, I can’t be bothered to “catch them all” all over again, and there’s just nothing else about the mainline games (not even the story or anything) that makes them interesting for me. Anyone else?
Disclaimer: If you love Pokémon, then I’m very happy for you. Seriously. This isn’t a rant about the games being bad (not even the modern ones). I’m not casting judgment on the quality of the games nor the people who buy and play them. This is 100% about my astonishment at how much my personal taste for video games has changed.
I decided to share my thoughts on this matter with all of you here to see if anyone has had a similar experience.
I only got into Pokémon in the year 2000, I think. I still managed to play Red, Blue, and Yellow before Gold, Silver, and Crystal released. Out of these six, the only one I never owned was Gold. But on top of that, I played the ever-loving heck out of Stadium 1 and 2. There is a non-zero chance that I invested more than 1,000 hours into all of these games combined. I even got my mother hooked on the Stadium games. It was wild.
Then gen III rolled around, and while I did get a GBA, I somehow never managed to buy a single new Pokémon game. My guess is that I was too busy fawning over all of the crazy, weird, and fun games that I was playing on the Gamecube, two of which I spent a lot of time on: Animal Crossing and Sonic Adventure 2: Battle. So, I totally missed out on Ruby, Sapphire, Emerald, FireRed and LeafGreen. I also never played Colosseum or XD: Gale of Darkness.
I returned to the series on the NDS, with Diamond, which was a lot fun (at least I don’t remember anything negative about it), but that was close to the beginning of a period in my life where I played almost no video games, let alone Pokémon.
This may sound silly, but what I enjoy about Pokémon (or at least, what I enjoyed about gen I and II), was the adventure. Does that make sense? I loved exploring the world, befriending six “cute” creatures (I always was more interested in carrying the more animal and pet-like ones in my party), becoming the very best, like no one ever was, defeating bad guys, and learning more about the lore surrounding certain legendary Pokémon.
Side note: I did try to catch them all, but Celebi completely eluded me.
It wasn’t until like... I think, 2023? That I went back to the series and played Emerald (through cough cough “alternative” means), and forced myself to plow through the game until I beat the League. And I mean “forced”. It wasn’t like the game was bad, and I enjoyed the adventure to some extent (though the story didn’t quite “grip” me), but the grinding ground my gears (pun intended).
Yes. I had to grind. I can’t remember what my team was and at what level they were (I think around 55 each) when I reached the League, but I remember grinding at the exit of the Victory Road to raise their levels because my first attempt failed. (It’s definitely, at least partly, a skill issue. lol) I had, however, been grinding a little bit before each gym already, and whenever I did, I had to listen to podcasts or YouTube videos in the background or whatever, because I would literally fall asleep while doing it. lol
Most recently I tried HeartGold. Before that, I tried FireRed and White, and with neither of them, I managed to get past the third or fourth gym before I just couldn’t deal with the tedium anymore and gave up.
Fast-forward to this month of April.
I’ve decided to focus on GCN games, since there are many that I never had the chance to play. I replayed Metroid first (needed to scratch that itch) and had fun. Yesterday I finished Paper Mario TTYD, which was a dream come true. Been waiting 20 years to play it. I absolutely loved it.
But today I tried Pokémon Colosseum.
And... I think that I want to give up. lol
I just can’t anymore.
I think that I have become an Old Person™. lol Like, something about the battle system just literally puts me to sleep. I’m not kidding you. I was playing the game today, and whenever I had to battle, I began to feel Drowzee (pun intended).
I played for a little over an hour and then checked Bulbapedia, only to look at the list of “snatchable” Pokémon and think to myself: “Do I think that the ‘adventure’ in this game will be interesting enough to keep me grinding through all these many battles?”
My hearts tells me no. I don’t think that it will.
So, after all these years, I have to sadly conclude that I just don’t like Pokémon anymore. I can’t deal with the battle system. It’s too tedious for me. I also can’t deal with the grind of catching and raising them. Neither the adventures nor the stories catch my interest anymore. It feels all too repetitive, like I’m playing the same game over and over.
But do you know what the irony is? I have replayed Crystal a few times over the years—maybe a handful. It feels easy to pick up somehow. I still grind, but the grind doesn’t grind me down. And I am willing to bet that I could pick it up today and play it all the way to the end without getting tired. It must be the nostalgia. I don’t know how else to explain it otherwise.
I don’t think that my machine can handle playing gens VI to current through “alternative means”, so those are completely out of the question for now, but I have been following the franchise close enough that I feel skeptical that even those would entertain me.
So, I guess that’s it. I don’t like Pokémon anymore. It’s just a game but it somehow feels so tragic. lol
And I’m not sure what other GCN game to pick up instead. Any suggestions? Here are the ones that I have played so far:
- 1080° Avalanche
- Animal Crossing
- Burnout
- Fire Emblem: Path of Radiance
- The Legend of Zelda: Twilight Princess
- The Legend of Zelda: The Wind Waker
- Luigi's Mansion
- Mario Party 4
- Metroid Prime
- Metroid Prime 2: Echoes
- Paper Mario: The Thousand-Year Door
- Pikmin
- Resident Evil 4
- Sonic Adventure 2: Battle
- Star Fox Adventures
- Super Mario Sunshine
- Super Smash Bros. Melee
I’m mostly interested in 3D, third-person action adventure games—basically singleplayer games where you take control of a main character. I’m open to try out other genres though.
29 votes -
Darksiders 4 | Offical announcement trailer
2 votes -
Star Trek: Starfleet Academy | First look teaser
14 votes -
Clive Barker’s Hellraiser: Revival | Official Red Band announcement trailer
15 votes -
Star Trek: Strange New Worlds - Season 3
Strange New Worlds Season 3 is out. So far 2 episodes have been released. I have seen the first episode. I have some thoughts about the underlying themes of Strange New Worlds. This will not have...
Strange New Worlds Season 3 is out. So far 2 episodes have been released. I have seen the first episode.
I have some thoughts about the underlying themes of Strange New Worlds. This will not have spoilers because most of what I'm talking about appeared in previous seasons and in the trailer for season 3.
The main theme that I see in the show is that the people in the crew are actualized adults. They have empathy and compassion. If they do something heroic, it is in the spirit of self sacrifice for their friends and colleagues and the human race in general. They have some flaws, but when they find out about the flaws they try to work on self-improvement.
This is most completely embodied in Captain Pike. He expends much of his energy getting feedback from his crew. He gets opinions from experts in various fields, and then makes a decision without doubt. He is open to criticism and fights for what he believes in. He is the opposite of an authoritarian leader.
I would contrast this somewhat to the behavior of Captain Kirk from the original series. Kirk would go to his advisors (mostly Spock and McCoy), but usually as a secondary source. Pike makes a much larger effort to check with the crew first, and relies on more different opinions.
It can also be contrasted with the behavior of Captain Picard. Picard is much more authoritarian and has a very rigid moral code which seems largely based on tradition and values like honor and service.
I enjoy Strange New Worlds very much. I am aware that it is extremely "woke", and that I am being given an example how how we should treat each other and solve problems. I don't mind this at all, and it seems completely in line with the morality which has always driven the best Star Trek.
There is one other thing I noticed in S3e1: Captain Pike takes a moment to pray. I don't remember seeing this in Star Trek before (but it probably has happened). I haven't decided yet why the writers included this. It could be to show a little background about Pike's upbringing (he mentions his dad before doing it). It could be a concession to conservatives who watch the show. It could be that Pike will try all possible avenues in case they may help.
21 votes -
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14 votes -
Star Trek: Strange New Worlds (Season 1)
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First look at ‘Godzilla Minus One’ director Takashi Yamazaki’s design for Mechagodzilla
7 votes