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    1. What creative projects are you working on? (July 2019 edition)

      it's that time of the month again, now hopefully aided by the changes in sort which will give this thread a bit of a longer half-life. here you can share/provide updates on some of the projects...

      it's that time of the month again, now hopefully aided by the changes in sort which will give this thread a bit of a longer half-life. here you can share/provide updates on some of the projects that you're working on. they can be of any kind--digital, physical, work related, passion project, whatever. pretty straightforward, i think.

      november threadfebruary threadmarch threadapril threadmay threadjune thread

      27 votes
    2. How do you fit a video game's interpretation with its source files?

      Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books,...

      Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books, etc... Now, if we take a video game, you also have additional tools: the source code, the installed file names, unused resources, etc. There are of course a few games that expect the player to check these files but that isn't what I want to focus on.

      Would you say that all these files have the same authority as the game itself when it comes to interpretations?

      I'd like to take an example with SPOILERS FOR LIFE IS STRANGE 1, as this is the game that sparked this topic for me:

      The blue butterfly has a special place in this game, it is what starts the whole journey when Max takes a picture of it and Chloe gets shot. It also shown again in the 'Sacrifice Chloe' ending during that same scene. And later during Chloe's burial that butterfly is shown to land on the coffin in front of Max and fly away. There are some scenes that imply that spirit animals are a thing in the in-game universe. After finishing the game my interpretation was that the blue butterfly was Chloe's spirit animal. Now what a surprise to see in the game wiki that the texture file for that butterfly is named 'Spirit_animal_Chloe' !

      Is there any room left for interpretation when the source makes it explicit text? Or can the source be reasonably be pushed aside?

      8 votes
    3. How much money would you need to live the life that you want to live?

      Consider the life you want to live, from the essentials to the luxuries. House, car, food, tech, kids, etc. Furthermore, consider where you want to live. Rural France? Downtown Tokyo? For the...

      Consider the life you want to live, from the essentials to the luxuries. House, car, food, tech, kids, etc. Furthermore, consider where you want to live. Rural France? Downtown Tokyo?

      For the purposes of the question I don't want you to think of the life of your wildest dreams (e.g. private jet, personal island, etc.), but I don't want you to think bare minimum either. Focus instead on "comfortable and fulfilling" according entirely to your own standards--a life that lets you live well and follow your aspirations with a sense of financial safety. Do not feel obligated to give a low, reasonable answer if your aspirations are higher, and don't feel obligated to shoot high if you're fine with a lower-cost lifestyle. Set your number entirely based around the desired archetypal life you want, rather than what you think is necessarily achievable based on your current financial situation.

      Furthermore, don't anchor your hypothetical income to real-world standards. If you want to, for example, teach kindergarteners for a living and live in downtown San Francisco, and your desired income is $200,000 USD a year, that's perfectly fine for the purposes of this discussion despite the fact that you would be hard pressed to find a school there in real life that pays that much. I'm much more interested in the hypotheticals of the costs in your life rather than the feasibility of the income. Think of this less as a real-world budget and more of a thought experiment/personal reflection.

      With all that in mind:

      • What are the details of the life you want to live?
      • Where do you want to live it?
      • How much money would you need each year to make that feasible for you, and why?

      I'm not interested in anything exact--just a ballpark estimate. And you don't need to give a full budget or anything. This should loose napkin math at best.

      Also, to make things easier for everyone:

      • Give your money as an amount per year.
      • Give the currency you're using.
      • Use combined income if your desired life involves multiple people.
      • Do not judge someone else's desired life nor income.

      Also, please specify which currency you are reporting in so that people can convert it to their local currency if needed to get a better sense of it.

      15 votes
    4. A music Discord server borrowing some principles from Tildes

      Hi there, I've started a new public server on Discord for music discussion, recommendations, etc. I've seen a number of these go down in flames or completely lose the appeal for their core...

      Hi there, I've started a new public server on Discord for music discussion, recommendations, etc. I've seen a number of these go down in flames or completely lose the appeal for their core audience, so I've borrowed some principles from Tildes, adapted for the somewhat different but related issues this kind of Discord server typically runs into. I thought this may be of interest to some users here, so you're all welcome as long as you play by our rules!

      If you'd like to see our rules and goals first, check the paste here. They'll be pretty familiar to anyone here, though they are subject to change depending on our needs. This should go without saying, but to be clear, this server is not officially connected to Tildes, nor is it exclusive to Tildes users. There just might be some overlap in ideas :)

      Here's our permanent invite link if you'd like to join: https://discord.gg/kC4sSQq

      14 votes
    5. Can someone explain the hype around Super Mario Maker 2?

      I don't understand what makes the game appealing. It looks like it takes forever to make a level, and why would I want to play levels from random people on the internet? I like games that you...

      I don't understand what makes the game appealing. It looks like it takes forever to make a level, and why would I want to play levels from random people on the internet?

      I like games that you build stuff like KSP but just wondering what the appeal of SMM2 is.

      18 votes
    6. html in url?

      oops, had a space in url last time. So still not a valid link as topic link But does make a weird un-clickable link in md. While the link does not go anywhere, could a malicious link do anything...

      oops, had a space in url last time.
      So still not a valid link as topic link

      But does make a weird un-clickable link in md.

      While the link does not go anywhere, could a malicious link do anything bad sec-wise?

      fyi, the link is to: data:text/html,<h1>Hello%2C%20World!<%2Fh1>

      1 vote
    7. testing self-mentions

      I bet this is already taken care of, but if I type @Silbern or /u/Silbern , will I get a notification I wonder? Edit: Nope, but someone else replied to a comment right before I hit refresh, so for...

      I bet this is already taken care of, but if I type @Silbern or /u/Silbern , will I get a notification I wonder?

      Edit: Nope, but someone else replied to a comment right before I hit refresh, so for a brief moment, thought I did. Thought I was quite clever for a moment, but alas.

      2 votes
    8. You should watch Years and Years

      Years and Years is a British political near-future soft SF programme. Being British it's one short series - 6 episodes, 1 hour per episode. Mainstream broadcast SF isn't going to push all the...

      Years and Years is a British political near-future soft SF programme. Being British it's one short series - 6 episodes, 1 hour per episode. Mainstream broadcast SF isn't going to push all the boundaries, but this has some neat ideas. The political stuff feels realistic enough to work.

      Emma Thompson is always impressive and she does excellent work here as a populist, fascist, politician. Jessica Hynes plays Edith with suitable intensity.

      Here are a bunch of links:

      https://www.imdb.com/title/tt8694364/?ref_=fn_al_tt_1

      [spoilers] https://www.hollywoodreporter.com/review/years-and-years-1220415

      [spoilers] https://variety.com/2019/tv/reviews/years-and-years-review-emma-thompson-hbo-1203243714/

      [spoilers] https://www.theguardian.com/tv-and-radio/2019/may/14/years-and-years-review-a-glorious-near-future-drama-from-russell-t-davies

      17 votes