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    1. What gaming rumor just won't die?

      In gaming discussion, rumors are very prevalent and powerful. Some rumors keep coming up over and over again and just won't go away despite never revealing themselves. What gaming rumor do you...

      In gaming discussion, rumors are very prevalent and powerful. Some rumors keep coming up over and over again and just won't go away despite never revealing themselves.

      What gaming rumor do you feel like has been around forever and just won't die?

      52 votes
    2. AI music videos repository - an Ignore Me thread

      This will be a place that I use to gather all the cool AI music videos I can find. Everyone are welcome to join! To limit the scope somewhat, only videos where the visual is AI generated are...

      This will be a place that I use to gather all the cool AI music videos I can find. Everyone are welcome to join!

      To limit the scope somewhat, only videos where the visual is AI generated are included (so AI generated music isn't necessarily included). Please also keep each video in a separate comment so they can be voted on individually. Maybe by the end we will have a kind of Tildes best-of list.

      Feel free to talk about each video in their replies or talk about general stuff here. This will be a work-in-progress so stuff may be a bit all over the place. Let me know if you have any suggestion.

      This thread will likely be very spammy so please use the IGNORE button. On the other hand, if you think you may want to contribute some of your own finds in future dates, you can also 'Bookmark' (Fun fact: you can use both at the same time).

      13 votes
    3. Any archery fans in here? Let's get something started!

      Hey guys! I do traditional archery, make my own gear, and I love talking about it. If you're not an archer, please feel free to peruse the comments and ask questions if you have any! As for my...

      Hey guys!

      I do traditional archery, make my own gear, and I love talking about it. If you're not an archer, please feel free to peruse the comments and ask questions if you have any! As for my questions for you:

      • How did you get into it?
      • What's your setup like?
      • What are your archery-related goals and expectations for the year?

      My first exposure to archery began as early as Zelda 1 for the NES. I instantly understood the value of being able to attack moblins and gohmas from afar. It was not until the pandemic some 30 years later that I picked up my old man's bow and fell in love with something that I feel I've been missing all of my life. My setup is a 50" cartel doosung epic zen korean bow that reaches 50# @ 32" max draw length with a modified cowhide and deerskin grip. I use only wooden arrows. I tend to draw my bow only to 28", however, which reaches 36#, and that's enough for now as I'm recovering from some shoulder pain. My goals this year are to recover, stay in form, and to make an educational video about arrows.

      26 votes
    4. What are some noteworthy games that aren't available through traditional/common means?

      I originally asked this three years ago and got some great responses. Now that we have a lot more users active here and we're living three years in the future, I'd love to ask it again and see...

      I originally asked this three years ago and got some great responses. Now that we have a lot more users active here and we're living three years in the future, I'd love to ask it again and see what comes up!


      I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator.

      Examples of things I'm interested in hearing about:

      • Long-forgotten abandonware
      • Homebrew games for consoles
      • Romhacks
      • Legally dubious fan-games
      • Total conversion mods
      • ARGs
      • Web games (not ones on sites like Kongregate/GameJolt though)
      • Independently distributed games (that you can't get through, say, itch.io)
      • Games for systems that aren't currently emulatable
      • Games that have been removed from distribution
      • Games with servers or content that are no longer operational
      • Anything else you think fits the question, really

      Tell me about the game(s) you know of and what makes them noteworthy.

      82 votes
    5. Got any fun stories of when your brain miserably failed you?

      I‘m currently watching a video on Youtube and they just mentioned that famous hard-to-escape prison in the US. They just said its name and I actually know what it’s called, yet I can’t recall it...

      I‘m currently watching a video on Youtube and they just mentioned that famous hard-to-escape prison in the US. They just said its name and I actually know what it’s called, yet I can’t recall it right now. I thought of Azcaban, Alaska, Alcazar (Crying at the Disquotheque was playing along in my head aswell)…. and now as I‘m typing this, it finally came to me that the prison is called Alcatraz. When my brain came up with Alaska I actually had to laugh at what it’s coming up with while desperately trying to find the actual name. Fucking Alaska prison. And when the Harry Potter version comes to mind before the actual one, you know my priorities in life.

      Now I want to hear your stories of your brain failing you.

      21 votes
    6. Tildes Video Thread

      So, quite a few people don't like/watch video content, and don't like seeing the homepage filled with videos. Let's try something new, see if it sticks. What are the best videos you have watched...

      So, quite a few people don't like/watch video content, and don't like seeing the homepage filled with videos. Let's try something new, see if it sticks.

      What are the best videos you have watched this past week/fortnight?

      47 votes
    7. Why Nintendo games never go down in price, according to Satoru Iwata

      In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said: After a piece of hardware is released, the price is gradually reduced for five years until demand has run...

      In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said:

      After a piece of hardware is released, the price is gradually reduced for five years until demand has run its course. But since the demand cycle never fails, why bother reducing the price this way? My personal take on the situation is that if you lower the price over time, the manufacturer is conditioning the customer to wait for a better deal, something I've always thought to be a strange approach. Of course, this doesn't mean that I'm against lowering prices entirely, but I've always wanted to avoid a situation where the first people to step up and support us feel punished for paying top dollar, grumbling, "I guess this is the price I pay for being first in line."

      What do you think of what he said here?

      50 votes
    8. Share your recent Platinum, 100% or 1000G you have achieved

      I recently earned the platinum for Riders Republic, its a fun game, takes around 40-45 hours to get the plat and outside of tricks battle mode its not too difficult, but I enjoy playing tricks...

      I recently earned the platinum for Riders Republic, its a fun game, takes around 40-45 hours to get the plat and outside of tricks battle mode its not too difficult, but I enjoy playing tricks battles.
      I haven't moved on from the game after getting the plat though cause im levelling up to get elite level gear to win 64 player mass races, I got first place for the first time yesterday and consistently get podium finish

      18 votes
    9. Thoughts on making Tildes groups more independent

      Hi. It's been a while since we had a ~tildes.official post, huh? There are a few things I want to discuss today about potential changes to the way that Tildes works. But first, a couple of other...

      Hi. It's been a while since we had a ~tildes.official post, huh? There are a few things I want to discuss today about potential changes to the way that Tildes works. But first, a couple of other things while I have your attention:

      Welcomes and thanks

      Welcome to all the new users! It's been great to see activity here increasing again lately, and I hope a lot of you end up enjoying the site and sticking around. It's really nice to read so many posts and emails from people who are excited about the principles behind Tildes. (And if you're someone who doesn't have an account yet and emailed to request an invite, I hope to get back to you relatively soon—there are about 2000 requests in the queue right now, and I'm trying to gradually work through them over the next week or so)

      I also want to say thanks to all the long-time users who have been welcoming and answering so many questions from the new people. As I mentioned the other day, my time to devote to Tildes recently is more limited, and it's been amazing to find that in practically every thread I open, people have already answered all of the questions (and often more comprehensively and eloquently than I would have). An extra special thank-you as well to @cfabbro and the other people who have been handling the demand for invites via Reddit, and to @mycketforvirrad, the unsung hero of the site who's constantly doing the thankless, almost-invisible job of re-tagging topics and making sure everything is organized.

      Reminders

      Also a couple of reminders and things to keep in mind:

      Whether you're an old or new user, if you haven't set up a recovery email address on your account, I highly recommend that you do. A lot of people who registered years ago are trying to come back this week and finding that they don't know their password any more, and it's much simpler if they did this. (The site itself really should encourage this more strongly—it's done in a secure and privacy-friendly way, and it's impossible for me to use it to send you any email because there's no way for me to see the actual address)

      It's already been brought up in various threads a lot, but I also want to emphasize that Tildes is not the same as Reddit, and is not trying to be a "replacement" for Reddit. There are a lot of similarities between the sites, but there are also a lot of differences. The site structures are different, many of the site mechanics here work differently, and the types and style of posts that are appropriate are not the same. Please try to look around at the site and the docs and get a feel for the place, don't assume that things will work the same way here as they do somewhere else (or that they should).

      One other aspect that's different between the two sites that's coming up a lot is that Tildes does not have user-created groups, and the groups aren't "owned" or run by specific users. Currently, the only person with "true" moderation powers anywhere on the site (like the ability to remove topics and comments) is me. This isn't because I want to keep absolute control or anything like that, but Tildes has been very quiet for the last few years and more moderators haven't been necessary. If the activity stays at this level or keeps increasing, we will probably need to add more moderators soon. And related to that, the actual main topic that I wanted to talk about:

      Should we try separating the groups more?

      Even though Tildes has almost 30 groups, until now, it's really always just been one community. New users are automatically subscribed to all groups and need to manually unsubscribe if they don't want to see the topics from that group, and logged-out users see everything when they visit the homepage as well. Most users stay subscribed to almost everything, with only some of them unsubscribing from more-niche interests like ~anime.

      I've always intended to make the groups more independent, but the site's activity has generally been too low for that to be feasible. All of the groups needed to be able to reach all of the Tildes users, but there have been significant downsides to doing it this way.

      One of the main consequences (which is becoming more obvious over the last few days) is kind of ironic: by showing all groups to all users to increase activity across all of them, it actually discourages activity in any individual one. For example, I follow video game news closely, and it's currently a very busy time with tons of events and announcements. But I wouldn't want to post all of those announcements to ~games, because it would completely flood the site and annoy everyone.

      I think we should probably take advantage of this current high activity level to try moving the groups towards being more independent spaces. This would involve switching away from the current "opt-out" approach to an "opt-in" one, and would probably need updates to a few different sections of the site to support it.

      A lot of the new users have been asking to add new groups for things they're interested in (sometimes very specific, niche things), and this would allow us to try some of them out more easily to see if they'd be able to sustain themselves. One of the benefits of the groups+tags system here is that it's relatively easy to test something as a group, and if it doesn't work out, all of the posts can just be merged back into a "more comprehensive" group as a tag.

      I've also been receiving a decent number of messages from Reddit moderators that are investigating whether they will be able to migrate their community to a different platform. I've had to tell them that the current structure of Tildes wouldn't easily support it, but making the groups more independent would change that.

      So overall, I'm looking for general feedback about whether we should try this soon, and if there are any major concerns we should be careful about. I also have three specific questions I'd like input on, related to how it could be implemented:

      1. What should logged-out users see on the homepage? Just a list of links to individual groups, and they have to pick a specific one to see any posts?
      2. Should logged-in users still have a homepage made up of all their subscribed groups mixed together (Reddit-style), or should we lean further into the separation by requiring groups to be viewed individually (forum-style)? (I think I'd want the mixed style to be available long-term, but maybe starting without it would help establish the individuality more strongly?)
      3. How should we transition existing users over to the opt-in approach? Should we effectively treat everyone as a new user, and get them to select the groups they're interested in from scratch? Or should we do something like use their activity (voting, posting) to pre-subscribe them to some groups?

      Thanks, please let me know what you think. The current growth and activity is a great opportunity for us to try some new things on Tildes that would be able to move it forward, and I hope we can figure out ways to do it well. (And if it ends up not working, we can always change things back)

      I've also given 5 invites to every current user, so feel free to use those if you know anyone that would like to join: https://tildes.net/invite

      (Edit: and to set expectations, I'm not sure how much time I'll have to reply to anything substantially, but I'll absolutely be reading all the discussions)

      533 votes
    10. What are some fun games you can self-host?

      I have a windows server with some spare capacity that I use to host some games for the community I'm a part of. Currently I host a couple TF2 servers and a wreckfest server. What other games can I...

      I have a windows server with some spare capacity that I use to host some games for the community I'm a part of. Currently I host a couple TF2 servers and a wreckfest server. What other games can I host?

      24 votes
    11. Looking for suggestions for games that don't require hand eye coordination or fast twitch reflexes

      I have some disabilities that mean that I am limited to deliberative games where you proceed at your own pace. I am looking for games you enjoy or have enjoyed. Could be strategy or building or...

      I have some disabilities that mean that I am limited to deliberative games where you proceed at your own pace. I am looking for games you enjoy or have enjoyed. Could be strategy or building or story based or other, but nothing relying on physical reflexes or reaction times. Thank in advance.

      51 votes
    12. How to get back into recording music?

      Many years ago I used to record a variety of music on an old Macbook and a dodgy copy of Logic Pro with various Native Instruments VSTs. I had so much fun playing the drums badly on my midi pads,...

      Many years ago I used to record a variety of music on an old Macbook and a dodgy copy of Logic Pro with various Native Instruments VSTs.

      I had so much fun playing the drums badly on my midi pads, tightening them up in Logic, and then doing random stuff with the beat editor (changing velocity curves for specific notes like hi-hats, adding in random hits) to make it sound less rigid. Then maybe I'd record my acoustic guitar with my crappy mic, throw some reverb on it, add some vocals. Man, it was a blast!

      It's been over a decade since I did that, and now I'd like to get back into that world again and produce some of my own backing music for my YouTube and TikTok videos, but I honestly don't know where to start.

      I guess the big difference now is that I'm on Windows, and there is no Logic Pro here. The Ableton and Maschine layouts don't really make sense to me (I think these are more loop driven?). Reaper seems quite spartan compared to how I remember Logic (I know this is probably not actually the case, but the discoverability is not great imo).

      If anyone has any suggestions about where I should start - I'm mostly looking for something that has the same layout as Logic did 10+ years ago (or at least, something that would feel similar and intuitive)- a big timeline where I can drag stuff around and try different arrangements, a piano editor I can break out at the bottom, a drum editor I can break out, set the note length and just drag my left-clicked mouse across to have a million hi-hat hits and then play around with deleting different hits until I get the right vibe, the draw the velocity across all of them easily.

      The gear I have right now:

      • Maschine MK3
      • Some M-Audio super mini midi keyboard
      • An old-school Metric Halo ULN-2 (this thing STILL costs a thousand bucks?!)
      • A few Shure mics and a Wave 3 USB mic

      Thanks in advance!

      18 votes
    13. Are there good game adaptations of anime/manga series?

      I know that it's mostly gacha games, but from my experience, they are usually cash grabs. Not to mention the amount of gacha IP collabs. So I'm curious if anybody knows game adaptations that are...

      I know that it's mostly gacha games, but from my experience, they are usually cash grabs. Not to mention the amount of gacha IP collabs. So I'm curious if anybody knows game adaptations that are actually decent? It doesn't need to be on mobile- just any adaptation in general.

      If you have no recommendation, you can just state your opinion on the state of game adaptations! Do you like seeing them? I'd love to read it.

      7 votes
    14. What makes you play wargames instead of strategy video games?

      I am mostly a TTRPG player, but lately I have been becoming a bit curious on wargaming. I usually play TTRPGs because it allows a lot more freedom when compared to video games. However, I can't...

      I am mostly a TTRPG player, but lately I have been becoming a bit curious on wargaming.

      I usually play TTRPGs because it allows a lot more freedom when compared to video games. However, I can't really see that much in wargaming that you can't get in video games. Is the appeal primarily a social one?

      I am not bashing wargaming or saying that it's a bad hobby. I am just curious as to what the main draw is.
      Thank you for any answers :)

      6 votes
    15. What are your favorite "hidden gem" RPGs?

      Was recently feeling nostalgic over some RPGs I used to play back in the PS1 era and was wondering if anyone had some "hidden gems" they've been wanting to get off their chest? A couple of mine...

      Was recently feeling nostalgic over some RPGs I used to play back in the PS1 era and was wondering if anyone had some "hidden gems" they've been wanting to get off their chest? A couple of mine are:

      Suikoden II

      ===========
      Game of Thrones meets JRPG. Super fun story with just the right amount of twists and turns. Lots of loveable characters, both standard turn-based and tactics style combat, and fun little mini-games throughout (feudal Iron Chef fans rejoice)! The only real downsides to this game are the now outrageous price for an original copy, and the "need" to have a completed save file from Suikoden 1 to get 100% completion (and a different ending). On the brightside that means you get to play Suikoden 1, which is an excellent game in it's own right!

      Azure Dreams

      ===========
      A fun little RPG that is equal parts rogue-lite, Pokemon, dating sim, and city builder. You traverse a large tower collecting monsters that assist you in battle. With the spoils of your expeditions you can grow out the town that sits at the base of the tower, and maybe woo some love interests along the way. Character progression resets each tower expedition, but your monsters retain their levels (and it's possible to retain some gear as well). Overall was a fun game that I sunk a bit too much time into back in the day.
      44 votes