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5 votes
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Emoji history: The missing years
6 votes -
‘TunnelVision’ attack leaves nearly all VPNs vulnerable to spying
40 votes -
Generative AI for Krita
33 votes -
Fast-growing asparagus once flourished on California farms. Why is it disappearing?
15 votes -
Russia attempts ground offensive into Ukraine’s Kharkiv
15 votes -
What have you been listening to this week?
What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as...
What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as well, we'd love to see your hauls :)
Feel free to give recs or discuss anything about each others' listening habits.
You can make a chart if you use last.fm:
http://www.tapmusic.net/lastfm/
Remember that linking directly to your image will update with your future listening, make sure to reupload to somewhere like imgur if you'd like it to remain what you have at the time of posting.
8 votes -
Chevrolet Malibu heads for the junkyard as GM shifts focus to electric vehicles
17 votes -
The last remaining privately owned land on the Svalbard archipelago in Norway, "with significant environmental, scientific and economic importance" is on sale, for €300 million
7 votes -
Playing with the kids is important work for chimpanzee mothers
7 votes -
Red Sea rerouting causing Asian port congestion
6 votes -
What did you do this week (and weekend)?
As part of a weekly series, these topics are a place for users to casually discuss the things they did — or didn't do — during their week. Did you accomplish any goals? Suffer a failure? Do...
As part of a weekly series, these topics are a place for users to casually discuss the things they did — or didn't do — during their week. Did you accomplish any goals? Suffer a failure? Do nothing at all? Tell us about it!
7 votes -
Knocked Loose - You Won't Go Before You're Supposed To (2024)
5 votes -
EA is looking at putting in-game ads in AAA games — 'We'll be very thoughtful as we move into that,' says CEO
48 votes -
Adding your own multi-channel audio to Music app
11 votes -
Bitwarden transitions from Manifest V2 to V3
25 votes -
Duck Game rights are returned to developer
22 votes -
Should moderation be more transparent?
Before starting this topic, I thought I'd start a discussion that wasn't held before. @cfabbro and other commenters who have better memories than I pointed out that this isn't the case. They've...
Before starting this topic, I thought I'd start a discussion that wasn't held before. @cfabbro and other commenters who have better memories than I pointed out that this isn't the case. They've also laid out it's been tried and was unsuccessful. I stand corrected.
I do not want to contribute any noise to the website, so I'd appreciate it if @Deimos can lock or remove the topic all together, if he deems it appropriate. I'd also appreciate it if no further comments are made so as to not put any further burden on moderation. I apologize for wasting everyone's time.
My original post
Frankly, I'm not sure if I should even be writing this as it will likely end up consuming more of my time than I intend to spend on it, but as someone who's relatively a veteran member of this community1 which I'm happy to be a part of, I want to voice my only disappointment with it to see what the rest of the community think and try to explore if there might be better way to do things.
Let me preface my post with some baseline opinions that I do hold.
Tildes is a private platform, in that it's owned by a single person and managed by a few select moderators. These people have, I assume, shared opinions on how to run a community based on their priors. This is well within their right. This post is not about some misguided criticism of Tildes because it lacks free speech or whatever. It's a private community that we're a part of because we're allowed to be in it. It'd be disappointing, but people who have the power to do so can show me the door today and I'd not hold it against them.
I have no doubt moderating the website as well as moderators have is a time consuming, thankless job and they do it not for any gain but to contribute back to the community they too are happy to be a part of. My post does not intend to criticize the moderators themselves.
What prompted me to write this post was the apparent removal of Macklemore's Hind's Hall topic. It was a topic of personal interest and I had followed the discussion as well as I can without contributing to it myself, other than some voting and a couple of labeling that I thought was justified. I understand and somewhat agree that the last time I read the comments the conversation had veered off topic to the election and voter preferences2 but, despite the conversation getting circular, it seemed civil. It had valuable contributions from opposing views and I learned from it but now it's gone. Maybe something happened and people started to attack each other in the comments when I was asleep but as of late last night my time (I'm currently in a GMT+3 zone), that was objectively not the case.
Regardless, this post is not about why that specific topic was removed3. It's just the most recent example of a trend, or rather the general pattern with which the moderation decide on how to handle topics that can sometimes be controversial. I'm not a native speaker and it can be hard for me to turn a phrase sometimes, so let me be clear: there are topics that should be removed without seeing first how the community will respond to it. For example, I personally don't take kindly the posts that seem to think someone's existence or dignity as a human being can be a matter of discussion. I think these topics should and rightly do so get nuked out of existence. But in the case of the most recent example, I don't think that was the case.
What I'd suggest, or rather like to put forward is the idea of some kind of a moderation log that show the rest of the members of the community how and why a moderation decision was made. We already do have this system as "Topic log" in each thread, but its scope seems narrow. I, as someone who enjoyed following the aforementioned topic, would've liked to know why moderation decided to take the action that it did, instead of, say, a seemingly more agreeable action to lock the topic down to new comments. It would've helped preserve the discussion and frankly, be more respectable toward people who put their time into contributing to it as it had long, thoughtful posts in it.
I guess that's the crux of the issue for me. The moderation is so opaque that I don't even know who the moderators are, even as a long time member of this community. They're not listed anywhere that I can find. I know that @cfabbro and @mycketforvirrad often add tags and @cfabbro has in their bio that they're a moderator, but I also seem to recall, maybe wrongly, that there's a hierarchy between the mods themselves with regards to what they can and cannot do. I do believe that who ever they are, they are acting in good faith but I also think there's a great information asymmetry between moderators and the rest of the members of the community. Deimos and the moderators shoulder the thankless burden of maintaining the health of the community, but I don't think it'd be far fetched to say that the rest of the members play a part, too. So why not give us the benefit of the doubt sometimes, trust us to have respectful disagreements without getting involved too much, but when you do, let us know why you did4?
I'm sorry if this reads as disjointed mumbo jumbo. I'd appreciate it if my post is taken in good faith that it is written and if you want me to clarify something, you can ask me directly to do so. My intention with this thread was to start a conversation to see what the community's opinion on how the website is being moderated, so while I'll read every single comment, I will not be contributing to it further unless it's necessary.
1: I had a different account from early 2019 that needed to be removed due to privacy reasons. Since name change was not possible, I created this new account with the advice and help of @Deimos.
2: Though it could be argued that it was a relevant discussion, given the spirit of the video and the part where the artist reveal their own voting preference.
3: I will refer to it to help me make my point but please do not assume I'm obsessed about that particular topic.
4: I do realize this would inevitably increase the workload of moderators. My suggestion isn't that moderation should justify every action they take but there are some actions that are irreversible, which happen few and far in between, that I think should be justified. (Keep in mind what I mentioned in my preface.)20 votes -
My not so nice thoughts on Battlestar Galactica
I watched the 2003 miniseries which I thought was decent enough. It certainly piqued my interest, so I went into the show itself with an open mind and kind of excited that I had a nice, long...
I watched the 2003 miniseries which I thought was decent enough. It certainly piqued my interest, so I went into the show itself with an open mind and kind of excited that I had a nice, long sci-fi series to get into.. but.. I'm now solidly underway with season 1, a lot of it falls totally flat. I just finished episode 5 and while it's not the worst show I've ever watched, it certainly isn't great either and I have to say I don't understand why this show is praised. It feels really dated.
There are some truly awful scenes where it feels like I'm being preached to, like "remember to go in for your breast cancer screening!" and "prisoners aren't slaves!" and the scene from this episode where the president appears on the Galactica just to tell the commander "ackshually 45000 people are more important than just 1!" as though it's some deep philosophy, and then he changes his mind off of that, but like, his character really isn't dumb enough to not have already considered the morality of the situation. He should have perfectly well realized that they'd expended half of their fuel reserve searching for the downed pilot, and that's more than they can afford. He is not stupid, but the writing certainly can be.
There are also a ton of cliches and cheap story beats like fake-outs, cliff-hangers, characters that could solve all their problems if they simply communicated, dundundun dunnn moments with fabricated tension, not to mention the amount of halfway meaningless filler. It's a shame because the lore and overarching plot is interesting, but when every episode has so much pointless conflict in them that always gets resolved 10 minutes later, it starts to really drag. The episodes are self-contained and I get that, but I mean most of it is to the point that it's borderline a soap opera.
And it's not even filmed or directed well or anything else to make up for it. The desaturated colours are depressing as fuck, there is no cinematography to speak of, the special effects are (understandably) very cheap, everything is truly ugly which while I understand that's the point, it just detracts even more. The lighting is also inconsistent between some scenes, and the fight choreography is honestly laughable. You also have shoddy camera work and obnoxious, never ending close-ups of every actor's face - I have seen all of their pores by now, thank you very much. And omg why are they so obsessed with wide shots of the ships and then snap zooming not once, but twice, every time!!
Also, variations of the word "frak" is just so grating but I'm nitpicking at this point lol
I apologize to any fans of the show because this turned into a bit of a rant, but goddamn.. I'm kind of grasping at straws to find things I actually like about BSG. Maybe it's because it's a network production? Perhaps I'm too young to watch and truly appreciate it/its era of American network TV? Like the only of these kinds of shows we had in my country that I watched when they were current was things like Friends, Monk, Desperate Housewives etc., so I missed out on all of these supposedly great shows back then (I was only 11 years old when BSG started airing). I really love some of the other things from the 00's that I've watched much later on though, but those were cable shows like The Wire, so it's not just because it's from the 00's.
Anyway, all of the above reasons (and more) are why I usually stay far away from network shows with 20-episode seasons, but I thought BSG was going to be different because it's my impression that it has a really good reputation? Like I said in the beginning, the miniseries was decent so I'm not sure what changed between it and season 1? I think I'm gonna demote it to a background show unless the next few episodes pick up a bit. Should I keep going? Does it get better after season 1?
24 votes -
Is Nebula worth it?
Is anyone here using https://nebula.tv? Multiple creators I watch are on there, and I'm considering getting a subscription, but I'm just not sure if it's really worth it. Most channels on there...
Is anyone here using https://nebula.tv? Multiple creators I watch are on there, and I'm considering getting a subscription, but I'm just not sure if it's really worth it. Most channels on there don't seem to upload any exclusive content, so I'll basically just get the same videos but for $5/month instead of for free. I've also heard that the app and UX isn't that great.
People who use the service, what makes it worth it for you? Is it just a way to support the creators more?
61 votes -
Offbeat Fridays – The thread where offbeat headlines become front page news
Tildes is a very serious site, where we discuss very serious matters like enshittification, jack dorsey and helldivers.2. Tags culled from the highest voted topics from the last seven days, if...
Tildes is a very serious site, where we discuss very serious matters like enshittification, jack dorsey and helldivers.2. Tags culled from the highest voted topics from the last seven days, if anyone was observant.
But one of my favourite tags happens to be offbeat! Taking its original inspiration from Sir Nils Olav III, this thread is looking for any far-fetched
offbeatstories lurking in the newspapers. It may not deserve its own post, but it deserves a wider audience!11 votes -
Revisiting the GBA Castlevania Games (Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow)
click here for mood music for this post Sometime recently I got it into my head that I wanted to go back and replay all of the so-called "Igavania" games in the Castlevania series - the three on...
click here for mood music for this post
Sometime recently I got it into my head that I wanted to go back and replay all of the so-called "Igavania" games in the Castlevania series - the three on Gameboy Advance, the three on Nintendo DS, and, of course, Castlevania: Symphony of the Night on PSX. I played through most of these back when I was a teenager and liked them, but haven't touched them since. Metroidvania games are a dime-a-dozen these days but I haven't found anything else that scratches the itch of exploration-meets-RPG-elements-meets-gothic-aesthetics.
Well except Bloodstained: Ritual of the Night, I guess. That game was pretty good.
I decided to begin with the GBA trilogy since Circle of the Moon is the first Igavania I ever played and the one I have not played in the longest. I pieced through the whole trilogy in release order over a few weeks; here are some stray thoughts from the experience:
Castlevania: Circle of the Moon
- The graphics in this game have aged beautifully. It's the only of the GBA & DS games that - to my knowledge - doesn't heavily re-use sprites from Symphony of the Nights, and as a result it has an aesthetic cohesion a step above any of the following games. Circle of the Moon is infamous for being way too dark on the original, non-backlit GBA screen (I had to use a wormlight back in the day to be able to see it), but with that limitation irrelevant on modern hardware it has a clean, moody aesthetic that's just solid.
- Overall, the game feels very much like "classic Castlevania stuff, remixed." That's certainly true of the music, which is primarily (very good) remixes of classic Castlevania tunes with just a few (very good) original compositions. This applies to the gameplay too, which is classic (you only get a whip, the upgrades are very standard stuff) but with a big new twist thrown in:
- The DSS system. Throughout the game you can collect 20 cards, divided into two categories, and by equpiping two at once you can utilize your magic meter to activate one of 100 DSS effects. Some are straightforward stat boosts, some offer reprieve like healing or invulnerability, and others offer really fun magic, weapon, and transformation effects. It's a joy to try out the combinations every time you get a new card, and they help give the game a lot of space for exploring your personal play style.
- Did I mention that the whip feels really good? The whip feels really good. The sound effect and animation are really satisfying.
- Circle of the Moon has some rough quirks that keep it from being a 10 out of 10, though. DSS cards, for instance, are locked behind random drops by enemies, some with absurdly low drop rates. If you just play through the game normally, without consulting a guide on specific drops or farming cards, there's a decent chance you'll pick up <50% of the cards before you finish the game. I get that you don't want to give the keys of the kingdom to the player right away, but why on earth would you build an awesome, fun game mechanic, and then set it up so players won't see most of it without extremely un-fun farming and grinding? Thankfully a "Magician" mode that gives you access to all of them straight away opens up after you finish the game once, but not everyone will make it that far or want to go back for a second playthrough.
- The difficulty is also allllll over the place. As a teen I got stuck forever at the twin-headed dragons, and going back as an adult ... yeah, I got stuck again. I had to look up strategies, go hunt down a specific sub-weapon (the cross, which is very overpowered in this game), grind a few more levels, and steal away to an alcove of the battle arena to a specific spot where the dragons can't touch you to abuse the DSS healing power. The dragons are the most egregious example but they're far from the only one; there are several points where the game switches from hard-but-fair to ha-ha-eat-shit-stupid. It seems like the designers fully expected the players to use and abuse DSS, especially the healing abilities, because there's no way someone played through this and thought "yeah that's a smooth difficulty curve."
- Special shout out to the optional battle arena. Yes, it's optional, but the difficulty of this 17 room gauntlet is truly hilarious. I was only able to beat it - near the end of the game, at a high level, with the best equipment available - by abusing save states and playing the last half of it in slow motion (the wonders of emulation). And it still took me over an hour!
- There are also some design decisions that are just strange. Your character, Nathan Graves, begins with an excruciatingly slow walk speed and a unwieldy jump that's almost vertical. Within the first 15 minutes of the game you pick up a character upgrade to be able to run - i.e. move at a normal speed - but you have to double tap a direction on the d-pad to activate it. So now you have to spend the next 6-8 hours of your playthrough double-tapping a direction any time you want to move just to move at a normal speed. Why? Very strange.
- There's also a whole area of block pushing puzzles. They're not too difficult, but is this really what Castlevania needed? 20 minutes of slowly pushing boxes?
- I've read that Circle of the Moon was made by a different team, with a different director, than the rest of the "Igavanias." You definitely get that sense when playing it, that it's just a bit different, and it really endeared me to the game. It has its issues, but most of those can be smoothed out with modern backlit screens, save states, and online wiki guides. Overall it was a joy to revisit, probably an 8 or 9 out of 10 in my book.
- I also highly recommend Jeremy Parish's retrospective look at Circle of the Moon
Castlevania: Harmony of Dissonance
- Castlevania: Harmony of Dissonance is what you get when you learn mostly the wrong lessons from the feedback the previous game received. I played this one back in the day and but lost interest and never finished it. I now see why.
- I'll start with the good. The character movement feels better; we finally have a normal run speed and the shoulder buttons can be used for left and right dashes that are very satisfying to use. Together they give this game a much faster pace than Circle of the Moon. The jump is weirdly floaty but you get used to it.
- The graphics have also seen a big improvement in a technical sense. The sprites are larger and more impressive - especially on bosses - though this is also the beginning of heavily re-using sprites from Symphony of the Night. You'll definitely recognize some old favorites if you played that game.
- Honestly, though, that's where the improvements end.
- The art direction has taken a big step back. Konami heard that Circle of the Moon was too dark and now as a result we've got Harmony of Dissonance, a game so insanely bright and chock full of garish psychedelic color choices that not only did it completely remove the moodiness of the first game, it led me, for the first time in my life, to download and install a romhack. Maybe on the original, unlit GBA screen these choices looked good, but on modern displays it feels like Castlevania by way of a Big Top Circus. And then if that wasn't enough the game adds an extra bright outline around your character at all times. Good grief.
- The music has also taken a humongous step back. Supposedly more of the GBA's processing power was used up by the graphics so the sound had to be deprioritized. But even putting aside the big step down in fidelity most of these compositions - save the main theme and one or two others - are not memorable, hummable, or fun to listen to. They're just ... there. There, with bad sound quality.
- All of this would be excusable if the gameplay were tremendous, but again we've learned the wrong lessons and gone backwards.
- DSS has been removed, and there's nothing nearly as interesting to take its place.
- ...but they decided to leave in block pushing. WHY?!
- The rocky difficulty of Circle of the Moon is gone, and now the game is far too easy. I beat almost every boss in this game on my first try, which is definitely not true of either of the other two GBA Castlevania games. The fun movement options have a side effect of making the game even easier, since you can quickly dart around the screen dodging things.
- The level design is poor, with endless, unmemorable hallways and generally boring layouts. Plus the entire first half of the game is basically linear
- Then the cherry on top is that halfway through the game reveals that there are two parallel castles, and it sends you on an excruciating fetch quest across both of them. So you get two identical castles of boring level design, middling music, recycled bosses, and the most tedious backtracking I've done in years.
- There are so many aspects of the game design that just feel sort of busted. Once you're 10 levels above an enemy they only grant you 1 EXP for each kill, so there is truly no upside to all of the tedious backtracking you're forced to do. There are shops in the game, but they all have weird requirements you have to meet to spawn them, and even once you do there's barely anything interesting to buy.
- This game is a chore, and is the only one I would not recommend. It's not "bad," necessarily - I'd give it a 5/10 - but I had to consult guides so many times to figure out where in which castle I needed to go, and I was downright relieved when it was over.
Castlevania: Aria of Sorrow
- It feels like this is where the team at Konami finally found their groove. Aria of Sorrow is a very good game.
- The graphics are still brighter than Circle of the Moon's moody look, but the color choices are dialed back to a sensible, tasteful level. No more wild acid circus backgrounds, and no more bright outlines around characters!
- The music has taken a big step up, with tons of memorable tunes.
- The character control has finally found a nice middle ground between Circle of the Moon's stiffness and Harmony of Dissonance's hyperfast floatiness. Instead of left and right dashes letting you zip around the map there's just a backdash, which is a sensible compromise that allows for lots of maneuverability in combat.
- The level design is a huge, huge step up from Harmony of Dissonance, and is probably better than Circle of the Moon's. Aria of Sorrow does a great job at giving compelling reasons to backtrack with interesting ability unlocks and thoughtfully placed warp zones and area connections.
- The difficulty curve is pretty smooth throughout, except maybe the boss fight with Death - but I found that one an interesting challenge, rather than a brick wall. This is still an easier game than Circle of the Moon, but not a total pushover.
- We've finally got a system to rival DSS: souls that you can gather from enemies and then equip for all sorts of passive and active effects. It's still luck based, but you'll get enough of a variety of souls through normal play for it to not be too bothersome. There are lots of interesting souls, but I missed the "combination" aspect of DSS, of experimenting between combining different cards and seeing what they do together. Here we've just got basically three slots for three types of souls - passives, abilities, and attacks. This is a totally fine way to do it, but it means that one or two of those slots are always just going to be the same one or two souls that give you whatever stat boost you need and whatever ability you rely on the most.
- There are a few more interesting abilities that tie into the exploration as well. When you start the game you can't sink into water and explore, you merely float at the top. Before you even get that ability, though, you get the ability to walk on top of water as if it's a hard surface, opening up interesting level design gimmicks. Later on you can both sink or stand on top depending on what you have equipped.
- The downside is this does mean too much time in menus switching between the same 3 or 4 souls over and over again - at least until you get flight abilities that let you skip a lot of the navigational tedium. One wonders why they couldn't have made things like on top of water / in water contextual abilities (maybe you land on the water, but then press down to sink into it?) instead of requiring players to unequip the ability they want to use 95% of the time, equip a water navigation soul for one room, then open the menu again to switch back.
- At least we don't have any huge block puzzle rooms any more! The environmental puzzles that do exist are far more interesting.
- Instead of the whip of the previous two games there are several classes of weapons the main character, Soma, can equip, including swords, axes, and even a handgun (which seemed pretty useless in my time with it). The variety is neat, but I have to say none of the weapons felt as good to use as the satisfying whip of Circle of the Moon, with its supremely meaty sound effects. I didn't expect to, but I found myself missing the straightforward, satisfyng combat of Circle of the Moon.
- And that's sort of my feeling on the game as a whole. It is a very good game, at least as good as Circle of the Moon, and it doesn't have nearly as many strange friction points as CoTM. It's an 8 or 9 out of 10, for sure. But for me, specifically, something about Aria of Sorrow sort of came and went for me, like it was much smoother than CoTM but didn't leave me with as many memorable moments. I'm not sure how to describe it, so I'll chalk it up to personal insanity.
Oh also all three of these games have a story. Does anyone care about the stories in Castlevania games? I skim the character dialogue while quickly clicking through it and that's pretty much it.
I've now moved on to the DS games, and am loving revisiting Dawn of Sorrow so far - my favorite from back in my teenage years. I'm very interested to revisit Portrait of Ruin and Order of Ecclesia, which I don't remember as clearly, and Symphony of the Night, which I remember loving...and then loathing the inverted castle. Still, it's been >10 years, so who knows how things will hit these days.
Has anyone else played (or replayed) these Castlevania games recently? What were your thoughts?
18 votes -
The land that doesn’t need Ozempic
40 votes -
Undocumented workers played a larger and more dangerous role in delivering the Olympic Games than the Emmanuel Macron administration acknowledges
7 votes -
antediluvian
gusts of wind pick up in pace and oaken leaves they make to shake. chirps and flaps as birds make haste and hooves all trample in escape. above, the clouds, they morph and move bearing an ocean in...
gusts of wind pick up in pace
and oaken leaves they make to shake.
chirps and flaps as birds make haste
and hooves all trample in escape.above, the clouds, they morph and move
bearing an ocean in their womb.
forest florals stare in rue;
effulgence dims as darkness blooms.the rumbling clouds envelope all.
a drip, a drop. and the rain falls.
and though the canopy may stall,
a dribble starts and rends the wall.a torrent soars towards the floor.
the land, to sea, returns once more.
in time, the green but will restore.
in time, the clouds but will reform.
i wrote this at a creative writing workshop with the following three randomly generated words as the prompt: frequency, dribble, oak.
9 votes -
Recipes for chicken thighs
I am looking for ideas or recipes to make with chicken thighs. I bought some for a barbecue chicken recipe that I really liked, but no one else in my family enjoyed. It seemed to be the different...
I am looking for ideas or recipes to make with chicken thighs. I bought some for a barbecue chicken recipe that I really liked, but no one else in my family enjoyed. It seemed to be the different texture of the dark meat. Now I have several pounds in the freezer I eventually need to use for something.
I have been looking online, and most chicken thigh recipes are some variation of cooked chicken thighs whole, baked or fried, with some kind of sauce on them.
I am wondering if anyone has recipes that use them in a way that the texture of the meat is less obvious or maybe ways of preparing them that would make them less chewy. I love the richness of them, and they are cheap, so I hope I can find ways to keep making them.
18 votes -
How the US is destroying young people’s future | Scott Galloway
32 votes -
A skeptic’s take on beaming power to Earth from space - Why we shouldn’t try to stick solar plants where the sun always shines
10 votes -
Bike brands start to adopt C-V2X to warn cyclists about cars
26 votes -
Starminer | Announcement
7 votes -
Meet AdVon, the AI-powered content monster infecting the media industry
33 votes -
Everything is Sludge, art in the post-human era
19 votes -
How money and banking work (and why they're broken today)
3 votes -
What was it like choosing your own name?
For anyone here who has chosen your own name, what was that process like? What factors did you consider? Did you go based on meaning, aesthetics, vibes? Something else entirely? A mix of all of...
For anyone here who has chosen your own name, what was that process like?
What factors did you consider? Did you go based on meaning, aesthetics, vibes? Something else entirely? A mix of all of the above?
Was it an easy decision? A difficult one? How long did it take you to decide? I’d love to hear your story.
I’m not mulling over the decision myself or anything — I’m just curious about the process and would love to know more.
43 votes -
What creative projects have you been working on?
This topic is part of a series. It is meant to be a place for users to discuss creative projects they have been working on. Projects can be personal, professional, physical, digital, or even just...
This topic is part of a series. It is meant to be a place for users to discuss creative projects they have been working on.
Projects can be personal, professional, physical, digital, or even just ideas.
If you have any creative projects that you have been working on or want to eventually work on, this is a place for discussing those.
14 votes -
How private equity consumed America
26 votes -
Fitness Weekly Discussion
What have you been doing lately for your own fitness? Try out any new programs or exercises? Have any questions for others about your training? Want to vent about poor behavior in the gym? Started...
What have you been doing lately for your own fitness? Try out any new programs or exercises? Have any questions for others about your training? Want to vent about poor behavior in the gym? Started a new diet or have a new recipe you want to share? Anything else health and wellness related?
5 votes -
Warner Bros. to release new ‘Lord of the Rings’ movie ‘The Hunt for Gollum’ in 2026, Peter Jackson to produce and Andy Serkis to direct
24 votes -
A big new facility built to take carbon dioxide out of the atmosphere opened up in Iceland. It's a stepping stone to bigger plans in the US.
30 votes -
Musi’s free music streaming app is a hit with thrifty teens. The app claims to tap content on YouTube, but some in the music industry question the legitimacy of that model.
18 votes -
The emotional support animal racket
26 votes -
Yung Lean & Bladee – Things Happen (2024)
7 votes -
34x34 Rubik's Cube
16 votes -
In streaming milestone, Disney and Warner Bros. Discovery team on bundle featuring Disney+, Hulu and Max
22 votes -
ProtonMail discloses user data leading to arrest in Spain
41 votes -
How do I fix my (stupid) use of excessive punctuation?
In online forums I use far too many punctuation marks. I especially use dashes - to separate clauses that don't need a dash (and sometimes I'll add brackets like this because, well, I dunno). And...
In online forums I use far too many punctuation marks. I especially use dashes - to separate clauses that don't need a dash (and sometimes I'll add brackets like this because, well, I dunno). And sometimes I'll start a sentence with "and" when it doesn't need to be there. My comma use is wild and uncontrolled, but I feel it's a bit more controlled than these other marks.
Importantly: I do not care how other people use punctuation.
But I would like to try to fix, or perhaps just improve, my punctuation use. Like the way I just start a new paragraph at random.
I feel like my posts are the same as those flyers that use 7 different fonts, with bolds and underlines and italics (and combinations of them), and with some words in red and some in green and some in black and there's no rhyme or reason to it.
I do like a casual tone but I feel that I go far too far in the informal direction. English is my first, and my only, language. (I love Europe, but I am a bad European. "Please look after our star" we said, and most of us said it in English because most of us who said it don't know other European languages)
Do you have any advice? I'd be interested to hear about books, or videos, or courses, or podcasts, or anything at all that can help. I'd even pay for this. But not Eats Shoots and Leaves please
29 votes -
Slop is the new name for unwanted AI-generated content
52 votes -
Behold, the $400 red pineapple
20 votes -
Steve Albini, storied producer and icon of the rock underground, dies at 61
34 votes -
Steam banned in Vietnam
User reports: https://steamcommunity.com/discussions/forum/0/4362376335340911703/?ctp=2 Likely because Steam has not complied with local laws (in fact, they have no local presence at all on...
User reports: https://steamcommunity.com/discussions/forum/0/4362376335340911703/?ctp=2
Likely because Steam has not complied with local laws (in fact, they have no local presence at all on Vietnam).
I do wonder if Steam is going to do anything. Complying with Vietnam's regulation is probably too burdensome to be worth the revenue, but on the other hand, Steam's promise with their DRM has always been that they would "unlock" the games if they had to shut down, and now they're shut down in a specific country.
Vietnamese Steam users have been sold products which they cannot play at all anymore, at least while following the laws of their Communist (so, totalitarian) regime. It's not a great situation for them.
Well, to be honest, they're probably going to do nothing. But I do wonder to what extent Valve, who knew they were not in compliance, should have not sold games at all in Vietnam? Similar to the Helldivers situation, surely they knew this shoe was dropping.
35 votes