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    1. Steam Deck question: how good is the warranty, really?

      I'm a new Deck owner, recieved unit in May and played sparingly for the past 2ish months. Overall really liking it, gushed about it everywhere to everyone, and big fan of Valve. But two days ago,...

      I'm a new Deck owner, recieved unit in May and played sparingly for the past 2ish months.

      Overall really liking it, gushed about it everywhere to everyone, and big fan of Valve. But two days ago, one of the Deck shoulder buttons stopped working suddenly. Reached out to steam and they're having me send it in, which is what I would expect. But the way they phrased it kind of souring my initial high of owning the Deck:

      Based on the information you have provided, we believe it is unlikely that the current issue reflects a problem with this device as it was delivered to you. It may instead be related to your particular use of the product. Regardless, we would like to offer complimentary service as a gesture of goodwill.

      So it's one of those kinds of warranty that excludes regular use? Is this one rep just awkwardly placing blame on me or is that their overall vibe? In contast, I have PS1, PS2, xBox original/360 controllers that still have all the shoulder buttons functioning normally, along with super old PSPs, DS, DS Lites, 3DS, Switch'es and none of them have failed aside from the infamous Switch drifts. Nintendo, for their part, fixed the drifts without implying it was my fault.

      Anyone else dealt with Valve customer service and warranty?

      20 votes
    2. How viable is indie game development these days?

      With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with...

      With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with that career and what challenges can crop up?

      I started making my own game a while back and got extremely discouraged by the layoffs and technical hurdles I was running into, to the point where someone told me maybe I wasn't cut out for it on discord. This really killed my drive, and it would be awesome to hear about some success stories or even some struggles that you may have overcome.

      20 votes
    3. I'm looking for a suggestion on how best to organize my ideas for my weekly RPG

      I implore anyone who can think of a better way to phrase the title, please suggest it. Essentially, I use a self-hosted MediaWiki which is where I write everything, but when I just have an 'idea',...

      I implore anyone who can think of a better way to phrase the title, please suggest it.

      Essentially, I use a self-hosted MediaWiki which is where I write everything, but when I just have an 'idea', I have a private Discord channel that I submit the information to. It can be a picture, or a character idea, or an idea for a scene or a shop or whatever-- I just have a channel where I dump all of my ideas, and then when I have time, I go back through them, iterate, add them to my wiki (making them 'canon'), and then deleting the messages.

      I would really like something else to do this, because Discord is obviously not meant for this. Unfortunately, the caveat is that it needs to be useable on mobile, because I'd say 80%+ of my ideas like this happen when I'm not at my computer.

      My first thought was to set up and self-host a ticketing system-- something like Znuny, but outside of using Zendesk for work, I don't really know that much about them, and it feels like it might be overkill (on top of not working on mobile, I don't think). It has the benefit of being able to immediately have the data organized, so I can double-check to make sure I'm not repeating character names, or ideas, or anything like that.

      So, with that in mind, what all are my options?

      12 votes
    4. Tildes Minecraft server usernames

      Someone on the server mentioned that they struggle with keeping track of converting MC usernames and Tildes usernames (and I do too at times). So if you are playing on the server comment your...

      Someone on the server mentioned that they struggle with keeping track of converting MC usernames and Tildes usernames (and I do too at times). So if you are playing on the server comment your username for both Tildes and MC so that other players can reference who is who and just bookmark this thread

      Edit: Tea mentioned that you can use the command /realname tildes_name and /fakename mc_name commands as well

      20 votes
    5. What's your recommended survival crafting game to play solo?

      Basically the title. I think I've come to accept that as basic as it sounds, this is one of my favorite genres. The issue I frequently run into is that so many of them are designed around PvP and...

      Basically the title. I think I've come to accept that as basic as it sounds, this is one of my favorite genres.

      The issue I frequently run into is that so many of them are designed around PvP and / or Co-Op. Like ARK, I love the idea, but most of the mechanics are for PvP servers, which I have zero interest in.

      Funny enough I'm not too into true survival games (Green Hell, The Forest), as I kinda enjoy the whole "Combine iron with two sticks and make an automatic weapon" progression of other games in the genre.

      Obviously I've played Minecraft & Terraria, but also Subnautica, Palworld, Satisfactory (sort of counts), and NMS and enjoyed all of those.

      Project Zomboid seems like it has too steep of a learning curve for me to get into.

      I tried Astroneer, but the utter lack of base building and organization drove me up the wall.

      EDIT: Forgot V Rising, which I also enjoyed solo, but it's definitely built with a PvP server in mind, which kind of makes progression in solo feel like you're aiming for a goal that doesn't exist.

      I appreciate everyone's suggestions, I think I may give Raft or Project Zomboid a go.

      34 votes
    6. Please convince me to like Fallout 76, I beg you

      I picked this thing up in a Steam sale at 75% off after having avoided it like contagious illness since launch, reasoning to myself that for a cost of about £7.99 it'd still pay for itself through...

      I picked this thing up in a Steam sale at 75% off after having avoided it like contagious illness since launch, reasoning to myself that for a cost of about £7.99 it'd still pay for itself through sheer amount of content.

      And content is what I got, all right. Nebulous, homogenous, thoroughly unexceptional content. My experience has been, more or less:

      • Find the three unmarked items in this room and craft them into a parcel, then deliver that to another settlement.
      • Pick up and listen to countless audio tapes made by people long-dead and never particularly captivating when they were still alive.
      • Boil some water.
      • Read through reams of discarded notes about the daily minutiae of life in Shitsville.
      • Grill some steak to go with that water.
      • Slowly feel your initial interest fade as it dawns on you that this isn't a story, this is what somebody thought constituted lore.
      • Realise that some people paid up to £59.99 to do this on launch day, while the fanfiction on AO3 is free.
      • Struggle to see the landscape, and enemies, through the film of clown vomit that is the Gamebryo engine's gasping attempts to render lighting effects and shadows that aren't pixellated.
      • Shoot at enemies who move in fits and starts, or not at all, in response to your presence.
      • Shoot at them again because the lag means you can't be sure if the first shot connected.
      • Question what you're doing with your life.
      • Christ, shoot him again, he's still dancing. - Re-level your wobbly desk leg.
      • Stare in wonderment at a game which is somehow uglier, and runs worse, than Fallout 4.
      • Appreciate a passing three-headed opossum.
      • Check out the pop-up for the overpriced store, which is the first thing you see every time you log in.

      I thought I'd at least enjoy exploring the wilderness of a new location full of fresh landmarks, enemies and particularly cryptids (none of them yet), but I think I might've already checked out in a matter of days. I just...don't care. This is the least compelling Fallout game I think I've ever played. I can't imagine how bad this must have been on launch.

      And the Camp UI is an absolutely headache-inducing abomination.

      Anyway, do you think I can still get my money's worth? Can this be saved?

      Are there...mods???

      27 votes
    7. Do any Tilderinos play Flesh and Blood the TCG?

      Flesh and Blood is a trading card game (think Yugioh, Magic: the Gathering, Pokemon, etc) which only launched in 2020 but has been rapidly gaining popularity across the world. If you’re familiar...

      Flesh and Blood is a trading card game (think Yugioh, Magic: the Gathering, Pokemon, etc) which only launched in 2020 but has been rapidly gaining popularity across the world.

      If you’re familiar with other trading card games, this has some key differences in the pace of the games. Usually, players have limited resources to begin with, and build up resources throughout the game. In FaB, however, players start at their strongest with the most access to resources, and slowly exhaust these resources as the game goes on.

      I played MtG casually for a bit over a decade, and I have a number of friends who all enjoy the Commander format. I never had the skills or budget to play in tournaments, but that’s never been my thing anyway.

      I’m just curious if there are many other players here on Tildes.

      If you play, which classes or heroes to you prefer? What do you think of the way the game has been managed so far? Do you play casually or are you more ambitious than that? Do you play online or do you stick to exclusively in-person games? How did you get into the game, did you play other TCGs before or is FaB your first foray?

      8 votes
    8. Funny, crazy and silly mods

      Just a random thought as a friend browses Nexus Mods. What are some of the funniest, craziest and wildest mods you've come across? I see plenty of talk about QoL mods and the like, but I feel like...

      Just a random thought as a friend browses Nexus Mods. What are some of the funniest, craziest and wildest mods you've come across? I see plenty of talk about QoL mods and the like, but I feel like there's a lot of fun stories to be had with forgetting you modded some enemy to look like the Cookie Monster or custom weapons that shoot fish.

      30 votes
    9. Linux gaming and the Steam Summer Sale: What are your favorites?

      I've gamed my entire life on Windows until about a month ago, when I switched due to my dissatisfaction with it as an operating system (another thread, another time). After years of hearing that...

      I've gamed my entire life on Windows until about a month ago, when I switched due to my dissatisfaction with it as an operating system (another thread, another time). After years of hearing that gaming on Linux was improving thanks to Steam Deck and Proton, I took the plunge and installed Pop!_OS on my desktop and loaded my favorite games. Holy smokes, it's amazing. I haven't found a game yet that's required any custom tweaking; download the game through Steam, let it install whatever it needs to on first run, and away they go. I'm blown away.

      However, I want to start exploring Linux-native titles in a more deliberate manner. Do many others here game on Linux, and if so what are some of your favorites that you would recommend now that the Steam Summer Sale is on? I mostly gravitate towards builders and colony simulators, RPGs, and 4X games, but I'll take any recommendations that people are excited to share.

      [Edit to add:] Thanks for your recommendations everyone! I'll definitely check out several of these.

      37 votes
    10. Recommendation for a Goodreads for video games?

      Over the past year or two I've been writing "reviews" (mostly a short paragraph or two) on Goodreads for books I've read, and I enjoy looking back on what I've read and what I thought about it. So...

      Over the past year or two I've been writing "reviews" (mostly a short paragraph or two) on Goodreads for books I've read, and I enjoy looking back on what I've read and what I thought about it. So I would like to do the same for the games I played, and also better organize my backlog so I know what's next to play. So I've been looking for a Goodreads-like for video games and found some alternatives, but I thought I'd check here if anyone has any recommendations.

      What I'm looking for is:

      • Being able to rate and review games played
      • Some way to create lists (much like Goodreads "to read" shelf and the like)

      So it's not a large wish list really. After a short search I've found a few sites that seem to fulfill those requirements and they look fairly equal, so I can't really decide which one to commit to (if any):

      Since 95% of all games I play are on Steam, just using what's already there could work as well I guess. Collections could be used for backlog management, and the Steam reviews handle rating and review. But for some reason I'm apprehensive about rating games on Steam, probably because it feels very public and I'm doing this only for myself.

      Another approach is to use an excel sheet (or similar) to keep track of everything, but it feels... Boring, I suppose? But owning your own data is always nice I suppose!

      Do the people here on Tildes have any experience using any of the methods above and can recommend one? Or do you do something completely different than what I've listed here that's working well for you?

      19 votes
    11. What gaming genre could use a renaming?

      What gaming genre could use a renaming? Why? (What makes its current name a bad/imprecise/clumsy one?) Also, an optional follow-up: What would you propose as a better name for the genre? Why?...

      What gaming genre could use a renaming?
      Why? (What makes its current name a bad/imprecise/clumsy one?)

      Also, an optional follow-up:
      What would you propose as a better name for the genre?
      Why? (What makes it better?)

      30 votes
    12. Co-op game recommendations

      Edit: This community is amazing, thank you all for all of your suggestions. Feel free to keep them coming. I have a Google doc full of ideas with my comments that I'm going to drop on him. I was...

      Edit: This community is amazing, thank you all for all of your suggestions. Feel free to keep them coming. I have a Google doc full of ideas with my comments that I'm going to drop on him. I was trying to respond to everyone and then discovered that Tildes will rate limit you. So if I don't respond to you, I'm sorry but I definitely read your comment and checked out your suggestions!

      My friend suffers from depression and lives 6 hours away from me so the happiest I see him is when we are regularly gaming together. The problem is that I haven't been able to find a game we both wanted to play for a while.

      I just cannot get into all the survival crafting games that seem to dominate co-op gaming these days. I am looking for suggestions for anything else. Also, it needs to be an online co-op instead of a couch co-op.

      His computer isn't the best so that needs to be a consideration, nothing wrong with older games. Ideally we are talking about PC games on Steam.

      Examples:

      • we played a ton of Risk of Rain 2, probably the last game we played a lot together
      • we have played through Halo co-op a bunch of times.

      Who has ideas for me?

      34 votes
    13. Suggestions for games with addicting skill mechanics that you can play while listening to an audiobook or podcast?

      Alright, so one of my favorite things to do at night is throw on a great audiobook and play a video game...but it has to be a very specific type of video game. No meaningful dialogue or plot, no...

      Alright, so one of my favorite things to do at night is throw on a great audiobook and play a video game...but it has to be a very specific type of video game. No meaningful dialogue or plot, no math or strategizing, and lots of hyper addictive gameplay that you can almost do subconsciously.

      Here are the games I've found like this so far:

      1. Trials Rising (and it's predecessors). I've actually made some global leaderboards in this game. It seems so simple when you start the campaign mode, then you learn about ninja mode and it's suddenly a different game.

      2. Olli Olli world

      3. Skater XL, Session, Skate series, Tony Hawk series

      4. Lonely Mountains Downhill

      5. Descenders

      6. Any multiplayer shooter (COD, Fortnite, etc.)

      7. Trackmania - not my thing but it definitely scratches this itch for a lot of people.

      8. Mudrunner and Snowrunner series.

      Here are some that did not work for me.

      1. Sekiro - I just get too into it. Can't multitask.

      2. Vampire Survivors - just not into it.

      3. Rogue likes - never enjoyed them.

      4. No Man's Sky - amazing game but I prefer to play it co-op. Already conquered it anyway.

      Any other suggestions?

      24 votes
    14. Getting over that game making hump?

      Hey, so I'd really just like to get an idea that's been in my head for god knows how long out into a program, even if it's just a demo of what I've imagined. But I never had enough knowledge in a...

      Hey, so I'd really just like to get an idea that's been in my head for god knows how long out into a program, even if it's just a demo of what I've imagined. But I never had enough knowledge in a particular engine to just get the idea out. My main programming knowledge is from Java classes, and I've dabbled in enough in HTML/CSS, Javascript, SQL, Powershell, etc. enough to get through classes, projects, small scripts, deployments, etc, so I have programming experience from a conceptual point. But I've never really worked with GUI elements in a serious manner outside the Cocoa IDE handling all the heavy lifting. Any time I get the itch to tackle this I give GameMaker or Godot or something else a try via some tutorial, I never get to the end of it. I figured learning by example would help, but I forget most of the basics on how I'm supposed to set up an object or attribute... Then I try it the other way around where I try to learn it bottom-up and I get overwhelmed if I lose my way in the middle of a process... It's extremely frustrating, I swear I've been through this about three times in the last seven years or so.

      I'm curious, has anyone had this much trouble with this? What did you do, what was your in?

      20 votes
    15. Guess I'm still young enough to be angsty over a stupid game jam

      I was working on a VR experience showing wealth inequality in true scale. By a habby coincidence I discovered a game jam with the rather blatant title Fuck Capitalism Gamejam 2024 which just...

      I was working on a VR experience showing wealth inequality in true scale. By a habby coincidence I discovered a game jam with the rather blatant title Fuck Capitalism Gamejam 2024 which just happened to end in a time span where I'd might be able to finish off my game. So, great, now I have a deadline! I began to plan what I could reasonably expect to finish within that time frame.

      But today, I read the game jam page a little more closely. Turns out the deadline is for voting on the submitted games. The game jam had run out a long time ago. So, no deadline. And of course, I became aware that submitting it to said gamejam wouldn't have mattered much anyway.

      Guess I just have to keep working on the stupid project. Everything just feels so pointless, because, well, I guess it is. And trying to build up some pretend excitement gets a bit stale.

      Anyhow, how are you folks dealing with the good ol' what's-the-point-of-it-all feelies? Is life just a yo-yo movement between hopelessness and semi-engaged pretence of meaning, or are there other roads to travel?

      17 votes
    16. Online Scythe gaming group

      This thread is for organizing a group to play Scythe online. Everyone mentioned has either been in my specific thread about Scythe months ago or mentioned it elsewhere. I FINALLY got around to...

      This thread is for organizing a group to play Scythe online. Everyone mentioned has either been in my specific thread about Scythe months ago or mentioned it elsewhere. I FINALLY got around to getting the Steam version in addition to the Invaders from Afar dlc since it was a bundle.
      I'd love to get a Discord group started so we can all finally play together and ultimately shoot the shit and have some fun.
      Also I couldn't figure out how private messaging works which is embarrassing but this is way easier, anyway.
      If this gets enough traction in the next couple of days I'll make us a discord group and we can go from there as far as scheduling goes. I'd also be open to other games if the group wants to do so. 🤘
      @0d_billie
      @guissmo
      @Beowulf
      @Notcoffeetable
      @TreeFiddyFiddy
      @ocdbear
      @AugustusFerdinand
      @TownshipTeleporter
      @clerical_terrors
      @KapteinB
      @Spongey

      11 votes
    17. Games where the campaign serves as the tutorial?

      Recently I just finished Hitman: World of Assassination's campaign, where the main campaign is basically a tutorial for the main "meat" of the game, i.e. contracts, Freelancer, and pushing down...

      Recently I just finished Hitman: World of Assassination's campaign, where the main campaign is basically a tutorial for the main "meat" of the game, i.e. contracts, Freelancer, and pushing down your assassination time for the story missions.

      I really like that style of game, on this site famously I'm always talking about Monster Hunter which functions similarly (main campaign into grinding out for materials and decos), and was wondering if anyone else had any similar games.

      I think roguelikes fit this a bit too, but for the sake of this topic not devolving into "what's your favorite roguelike", hopefully there are different suggestions! (Backpack Hero does something like this lol)

      25 votes
    18. Any books for a beginner Go player?

      Discovered Go not too long ago, finding it quite enjoyable. I know there's plenty of reading material out there, but I'm unaware of what exactly would be worthwhile, especially for someone who's...

      Discovered Go not too long ago, finding it quite enjoyable.

      I know there's plenty of reading material out there, but I'm unaware of what exactly would be worthwhile, especially for someone who's been dabbling around at it for 3 months at most.

      Grateful for any and all suggestions!

      15 votes
    19. What video games have had you taking real-life notes?

      What are some games that have inspired you to break out a real pen(cil) and paper? How do you feel about games that implicitly or explicitly want you to take notes? Do you have any recommended...

      What are some games that have inspired you to break out a real pen(cil) and paper?

      How do you feel about games that implicitly or explicitly want you to take notes?

      Do you have any recommended “note”-worthy games?

      51 votes
    20. Any Kult players?

      I have never played a tabletop RPG before, but was absolutely fascinated with this Kult playthrough that the YouTube algorithm decided to show me for some reason. I watched the whole thing! The...

      I have never played a tabletop RPG before, but was absolutely fascinated with this Kult playthrough that the YouTube algorithm decided to show me for some reason. I watched the whole thing! The "gnostic" backdrop the lore has is spellbinding.

      It's hard to gauge its popularity just from YouTube videos, but I'm curious to know if anyone on Tildes has played it, and if so, what your experiences have been. And do you know of any TTRPGs that are similar? Vampire the Masquerade, maybe? My friend group isn't into this sort of thing at all, but maybe I can persuade them...

      (In case you manage to miss the copious warnings at the start of that video, Kult's themes are quite graphic. Fair warning!)

      6 votes
    21. Project Zomboid - What compares for gameplay?

      So I have heard of the game for a while, but I am not a fan of zombie games. I was recently shown a video apparently about it (https://www.youtube.com/watch?v=6XuKU2RziLo), and the game itself...

      So I have heard of the game for a while, but I am not a fan of zombie games. I was recently shown a video apparently about it (https://www.youtube.com/watch?v=6XuKU2RziLo), and the game itself looks pretty awesome from my point of preferences.
      The problem? None really, except... zombies. Just not a fan at all.

      Edit: I like the menu options, though they seem like they could be clunky. I like the survival and crafting aspects.

      So my question is this: Are there any games similar to this style of gameplay that might do without the zombies?

      Would prefer on Steam/Linux, but if you have a similar equivalent that's great. Thanks. :)

      12 votes
    22. How to make this a fun djinn fight for relatively new players? (Bryan: Stay out, I know you're out there)

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with...

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with a stealthy djinn might be fun. I'd love to hear thoughts on how to make this a good time. My main idea is to force the party to figure out creative ways to find the djinn, since they don't have any way to see invisible creatures in their normal set of abilities. Things like throwing sand in the air, or holding ropes between each other to detect the silent wind motion as he moves around. Stuff that is more flavorful than a normal straight fight.

      I'll also be throwing players off the roof, forcing them to make agility saves to grab hold of ropes that are on the edge of the building, then strength checks to pull themselves back up. Have some moderate injuries occur if they roll badly. What suggestions would you have for me to make this a fun fight?



      Izel, Guardian Djinn

      Large Elemental (Air), Lawful Neutral


      • Armor Class 17 (natural armor)
      • Hit Points 152 (16d10 + 64)
      • Speed 30 ft., fly 60 ft.

      STR DEX CON INT WIS CHA
      18 (+4) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 18 (+4)

      • Saving Throws Dex +10, Con +8, Wis +9, Cha +8
      • Skills Insight +9, Perception +9, Stealth +10
      • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
      • Condition Immunities charmed, exhaustion
      • Senses truesight 60 ft., passive Perception 19
      • Languages Auran, Common
      • Challenge 12 (8,400 XP)

      Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

      Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:



      At will:

      Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

      Greater Invisibility: (Concentration) You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The target can attack or cast spells without becoming visible.


      3/day each:
      > Wind Wall: Requires concentration. You create a wall of strong wind on the ground at a point you can see within range. The wall is up to 50 feet long, 15 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 15 feet high, and 1 foot thick. It lasts for the duration, blocking arrows, smaller creatures, gases, and fog.
      > Lightning Bolt: You release a bolt of lightning that arcs toward a target you can see within range. A line of electricity 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one.

      Actions

      Multiattack. The djinni makes two scimitar attacks.

      Wind Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 5 (1d10) lightning damage.

      Windforce Blade (Enhanced Multiattack). If Izel hits a target with both attacks during his Multiattack, the target is pushed 10 feet away from him.

      Whirlwind (1/Day). As an action, Izel transforms into a whirlwind for one turn, moving in a straight line up to 60 feet. Any creature in the path of the whirlwind must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 18 (3d12) bludgeoning damage and is thrown 15 feet in a random direction and knocked prone. On a successful save, the creature takes half damage and is not thrown or knocked prone.

      Legendary Actions

      Izel can take legendary actions, choosing from the options below.

      Wind Push. After every enemy's turn, Izel rolls a D20; on a 13 or higher, he uses the wind to move that enemy if they are within 60 feet of him. The target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from Izel and knocked prone.

      Wind Buffet. Izel creates a small burst of intense wind around himself. Each creature within 10 feet of Izel must succeed on a DC 16 Dexterity saving throw or take 17 (3d10) bludgeoning damage and be pushed 10 feet away from him. Using Wind Buffet breaks Izel’s concentration and ends his turn.

      Lair Actions

      • At the start of each turn, roll a D20. On a 10 or higher, all creatures on the battlefield are pushed 5 feet in a random direction determined by a d8 roll. This unpredictable movement simulates the chaotic nature of the winds that Izel commands.
      23 votes
    23. What are some of your favorite PlayStation 1 games? Any odd or unique ones worth playing?

      Hi y'all, I owned a PlaySation as a kid, but I don't remember playing it much. I was much more stuck to my Nintendo 64 playing Ocarina of Time, Majora's Mask, and MegaMan 64. Well, I got it in my...

      Hi y'all,

      I owned a PlaySation as a kid, but I don't remember playing it much. I was much more stuck to my Nintendo 64 playing Ocarina of Time, Majora's Mask, and MegaMan 64.

      Well, I got it in my head that I wanted to play MegaMan Legends 2, which only came out on PlaySation as far as I can tell. I've started playing through MegaMan Legends again before I get to the sequel, and I'm having a really good time.

      I was hoping I could hear form y'all about some of your favorite games so I could dip my toes deeper into the PS1 library. What are some of your favorites? Anything particularly odd, unique, or with a very specific point of view? I'll try any genre. Some games I've dabbled with or had my eye on to play: Parasite Eve, Vagrant Saga, Xenogears, Koudelka, and most notably perhaps, Metal Gear Solid. I've never played any Metal Gear games, but the story and world building is so interesting from what I know about it that I really want to give it a try. Also, if anyone knows of some cool Japanese only fan-translate games, would really love to hear about those.

      tldr: favorite ps1 game? any weirdo shit i should play?

      edit 03/31: the love for ps1 is HUGE. thanks to everyone for all of the great responses. will respond in time. been taking time to sample a bunch of these. my experience with tildes's gaming community has been awesome.

      49 votes
    24. What's a game that you feel is almost great?

      The game approaches greatness -- it is within sight of excellence -- but something holds it back. Maybe it's a glaring, unignorable flaw, or maybe it squanders an excellent idea with subpar...

      The game approaches greatness -- it is within sight of excellence -- but something holds it back. Maybe it's a glaring, unignorable flaw, or maybe it squanders an excellent idea with subpar execution.

      Whatever it is, the game could have been great but instead it's, unfortunately, something less.

      What a game that's like that for you? Why?

      26 votes
    25. Is there interest in a board game-focused Discord server?

      Edit: Well, given there's already a vaguely positive reception to the idea, I've went ahead and set up the server! It's by no means a finished product yet, but it's at least a start! Here's the...

      Edit: Well, given there's already a vaguely positive reception to the idea, I've went ahead and set up the server! It's by no means a finished product yet, but it's at least a start!

      Here's the link: https://discord.gg/FqArkERU2U

      About a year ago, I was running a pretty active, small community board game server and it was a lot of fun until most of the regulars got busy with life.

      After that, things happened and it fell by the wayside, but my time here with Tildes makes me really want to bring it back, I just wanted to gauge interest first. The idea is that anyone could set events, anyone can invite people, etc. Obviously, it wouldn't be an open server, but one in the same vein as Tildes, but in board game community form.

      Specifically, things like hidden role games and other more complicated games really feel like they shine when there's a solid group of regulars that are able to teach newbies how to play.

      (And selfishly, this would be a great way for me to learn new board games, as well)

      23 votes