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7 votes
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Jack Draper missed out on a first ATP Tour clay-court title as Norwegian Casper Ruud edged an absorbing Madrid Open tennis final
4 votes -
Covered California state insurance website sent personal health data to LinkedIn
21 votes -
What defines an extraction shooter, and why does the gaming community generally dislike it?
Message for Deimos or anyone else on Tildes development I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm...
Message for Deimos or anyone else on Tildes development
I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.
The actual post
There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.
A brief introduction to extraction shooters
First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.
Not a battle royale
Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.
What extraction shooters are out there?
So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.
I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.
Marathon and the surrounding controversy
Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:
- The art direction for runners, gear, and architecture is a sort of mass-produced, neon-colored, smoothed plastic, blocky style, which is a "love it or hate it" kind of thing.
- The gunplay is very similar to that of Destiny, Bungie's last game, which in my opinion is very solid. However, they did make the decision to have mouse magnetism enabled for PC (your cursor will magnetize to targets) to give it more parity with console players, and that has been very unpopular.
- The only queueing option is teams of 3 and the devs have stood their ground on not having a solo or duo player queue, which is a turn-off for players that prefer solo, or don't want to play with randoms and don't have 2 friends to play with.
- Players do not have full customization of their runners but must choose from 6 runner archetypes that have a set of abilities and a specific look, which can be partially changed with a skin. This is also largely unpopular, as Bungie's past titles have featured high levels of cosmetic customization and this feels largely restrictive and monetization-focused instead.
- There is no option for proximity voice chat, which the devs have said was excluded to protect players from toxicity. This has also proved to be very unpopular.
- It will have seasonal progression wipes which will reset faction reputation and clean out player vaults, which is unpopular among players that like to hoard their loot, especially many Destiny players.
- Supposedly there will be more "raid-like" PvE experiences on an as-of-yet unreleased map that takes place aboard the Marathon colony ship, but how mechanically complex those are or whether or not that will be enough to attract PvE-oriented players is pure speculation at this point.
- It will not be free-to-play, but rather released at a "premium" but not full game price point, which most people are assuming to be $40 USD.
The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.
ARC Raiders, the underdog
ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:
- There are "safe pockets" where players can store a few loot items they won't lose on death (Tarkov does also have this, Marathon and Hunt do not).
- There is proximity voice, and also a quick emote menu for giving vocal commands, directions, and responses.
- The art direction is realistic post-apocalypse with high graphical fidelity and semi-futuristic robots, which is "safe", but still good looking.
- The audio design is phenomenal. Distant gunfire, supersonic cracks of rounds, bullets ricocheting off surfaces, large bots stomping around from blocks away, player footsteps on different surfaces and within enclosed spaces, quadcopter drones buzzing, larger bots with unsettling and deep "roars", and more.
- There isn't a solo or duo-only queue, but there is solo-matching priority at least, so you're more likely to be placed with other solo players.
- There is a clear progression path in the form of a workshop you can upgrade with scavenged materials, and a deep skill tree with multiple branches.
- Raiders are not class or hero-based and are freely customizable by the players in terms of loadout and appearance.
- Chaff PvE enemies are relatively easy to defeat but still dangerous. Aside from eliminating them as threats, they can drop materials or items to recharge your shields so they're not just a waste of ammo. Non-chaff PvE enemies can be significantly more dangerous and harder to defeat but will have valuable loot.
- There is already an example of a PvE "boss" robot guarding a point of interest which requires some mechanics to collect the loot within it. The boss itself is very challenging to defeat, even with multiple teams fighting it, but should reward top-tier loot.
- While the game was initially announced as free-to-play, the devs have since switched to selling it at at $40 USD.
- There are "battle passes" in the game in the form of shops players can unlock using a currency that is earnable in-game, or purchased with real money (like warbonds from Helldivers 2 for any helldivers reading this).
Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.
The stigma around extraction shooters
I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:
-
Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.
-
Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.
-
PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.
-
Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.
I didn't read any of that, are extraction shooters for me or not?
Well, that depends. If you:
- Don't mind or enjoy a mixed PvEvP experience
- Are ok with the idea of loot and progression being temporary
- Like the higher stakes of potentially losing your inventory and gear, or taking someone else's
- Are ok with inventory management, even in the middle of a round
- Are not terrible at shooters
Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.
45 votes -
The tragic end of the Hövding airbag helmet
18 votes -
That time France went "all nuclear"
10 votes -
Roku acquires streaming bundle service Frndly TV for $185M
7 votes -
Scandinavian Airlines has raised concerns about Chinese airlines being allowed to fly to Norway via Russian airspace
6 votes -
[SOLVED] How to use Amazon Prime Video with Librewolf ( Firefox Clone ) ?
I watch Amazon Prime Video with Librewolf, but today I got the error message below. I already have DRM enabled. Any ideas how to fix this? Prime Video is incompatible with your current operating...
I watch Amazon Prime Video with Librewolf, but today I got the error message below. I already have DRM enabled. Any ideas how to fix this?
Prime Video is incompatible with your current operating system or web browser. You must update to watch Prime Video titles. Review the Prime Video system requirements. If the problem continues, please contact Amazon Customer Service and refer to error 7132.
Edit:
I fixed the problem by removing Librewolf and reinstalling it.
9 votes -
Fourteen thousand World War I poems digitised
20 votes -
Can’t solve the case without the right set of wheels
11 votes -
Pitenz – Fotoapéritif (2025)
4 votes -
Formula 1 Miami Grand Prix 2025 - Race Weekend Discussion
Warning: this post may contain spoilers
Miami Grand Prix
Miami International Autodrome
May 2-4, 2025Sprint Race Qualification:
Friday, May 2, 2025 - 20:30 UTC / 16:30p US EDTSprint Race:
Saturday, May 3, 2025 - 16:00 UTC / 12:00p US EDTGrand Prix Qualification:
Saturday, May 3, 2025 - 18:00 UTC / 2:00p US EDTGrand Prix:
Sunday, May 4, 2025 - 18:00 UTC / 2:00p US EDT
Sprint Qualifying Results -- SPOILER
Pos No Driver Car Q1 Q2 Q3 Laps 1 12 Kimi Antonelli Mercedes 1:27.858 1:27.384 1:26.482 15 2 81 Oscar Piastri McLaren Mercedes 1:27.951 1:27.354 1:26.527 12 3 4 Lando Norris McLaren Mercedes 1:27.890 1:27.109 1:26.582 14 4 1 Max Verstappen Red Bull Racing Honda RBPT 1:27.953 1:27.245 1:26.737 16 5 63 George Russell Mercedes 1:27.688 1:27.666 1:26.791 15 6 16 Charles Leclerc Ferrari 1:28.325 1:27.467 1:26.808 16 7 44 Lewis Hamilton Ferrari 1:28.231 1:27.546 1:27.030 15 8 23 Alexander Albon Williams Mercedes 1:27.859 1:27.697 1:27.193 15 9 6 Isack Hadjar Racing Bulls Honda RBPT 1:28.394 1:27.773 1:27.543 12 10 14 Fernando Alonso Aston Martin Aramco Mercedes 1:28.455 1:27.766 1:27.790 13 11 27 Nico Hulkenberg Kick Sauber Ferrari 1:28.542 1:27.850 9 12 31 Esteban Ocon Haas Ferrari 1:28.303 1:28.070 9 13 10 Pierre Gasly Alpine Renault 1:28.345 1:28.167 9 14 30 Liam Lawson Racing Bulls Honda RBPT 1:28.914 1:28.375 8 15 55 Carlos Sainz Williams Mercedes 1:27.899 DNF 8 16 18 Lance Stroll Aston Martin Aramco Mercedes 1:29.028 6 17 7 Jack Doohan Alpine Renault 1:29.171 5 18 22 Yuki Tsunoda Red Bull Racing Honda RBPT 1:29.246 5 19 5 Gabriel Bortoleto Kick Sauber Ferrari 1:29.312 6 20 87 Oliver Bearman Haas Ferrari 1:29.825 5 Sprint Race Results -- SPOILER
Pos No Driver Car Laps Time/retired Pts 1 4 Lando Norris McLaren Mercedes 18 36:37.647 8 2 81 Oscar Piastri McLaren Mercedes 18 +0.672s 7 3 44 Lewis Hamilton Ferrari 18 +1.073s 6 4 23 Alexander Albon Williams Mercedes 18 +2.522s 5 5 63 George Russell Mercedes 18 +3.127s 4 6 18 Lance Stroll Aston Martin Aramco Mercedes 18 +3.412s 3 7 30 Liam Lawson Racing Bulls Honda RBPT 18 +4.024s 2 8 87 Oliver Bearman Haas Ferrari 18 +4.218s 1 9 22 Yuki Tsunoda Red Bull Racing Honda RBPT 18 +5.153s 0 10 12 Kimi Antonelli Mercedes 18 +5.635s 0 11 10 Pierre Gasly Alpine Renault 18 +5.973s 0 12 27 Nico Hulkenberg Kick Sauber Ferrari 18 +6.153s 0 13 6 Isack Hadjar Racing Bulls Honda RBPT 18 +7.502s 0 14 31 Esteban Ocon Haas Ferrari 18 +8.998s 0 15 5 Gabriel Bortoleto Kick Sauber Ferrari 18 +9.675s 0 16 7 Jack Doohan Alpine Renault 18 +9.909s 0 17 1 Max Verstappen Red Bull Racing Honda RBPT 18 +12.059s 0 NC 14 Fernando Alonso Aston Martin Aramco Mercedes 13 DNF 0 NC 55 Carlos Sainz Williams Mercedes 12 DNF 0 NC 16 Charles Leclerc Ferrari 0 DNS 0
Grand Prix Qualifying Results -- SPOILER
Pos No Driver Car Q1 Q2 Q3 Laps 1 1 Max Verstappen Red Bull Racing Honda RBPT 1:26.870 1:26.643 1:26.204 18 2 4 Lando Norris McLaren Mercedes 1:26.955 1:26.499 1:26.269 21 3 12 Kimi Antonelli Mercedes 1:27.077 1:26.606 1:26.271 20 4 81 Oscar Piastri McLaren Mercedes 1:27.006 1:26.269 1:26.375 16 5 63 George Russell Mercedes 1:27.014 1:26.575 1:26.385 20 6 55 Carlos Sainz Williams Mercedes 1:27.098 1:26.847 1:26.569 20 7 23 Alexander Albon Williams Mercedes 1:27.042 1:26.855 1:26.682 20 8 16 Charles Leclerc Ferrari 1:27.417 1:26.948 1:26.754 20 9 31 Esteban Ocon Haas Ferrari 1:27.450 1:26.967 1:26.824 21 10 22 Yuki Tsunoda Red Bull Racing Honda RBPT 1:27.298 1:26.959 1:26.943 21 11 6 Isack Hadjar Racing Bulls Honda RBPT 1:27.301 1:26.987 13 12 44 Lewis Hamilton Ferrari 1:27.279 1:27.006 15 13 5 Gabriel Bortoleto Kick Sauber Ferrari 1:27.343 1:27.151 15 14 7 Jack Doohan Alpine Renault 1:27.422 1:27.186 15 15 30 Liam Lawson Racing Bulls Honda RBPT 1:27.444 1:27.363 14 16 27 Nico Hulkenberg Kick Sauber Ferrari 1:27.473 9 17 14 Fernando Alonso Aston Martin Aramco Mercedes 1:27.604 9 18 10 Pierre Gasly Alpine Renault 1:27.710 9 19 18 Lance Stroll Aston Martin Aramco Mercedes 1:27.830 9 20 87 Oliver Bearman Haas Ferrari 1:27.999 9 Grand Prix Results, Provisional -- SPOILER
Pos No Driver Car Laps Time/retired Pts 1 81 Oscar Piastri McLaren Mercedes 57 1:28:51.587 25 2 4 Lando Norris McLaren Mercedes 57 +4.630s 18 3 63 George Russell Mercedes 57 +37.644s 15 4 1 Max Verstappen Red Bull Racing Honda RBPT 57 +39.956s 12 5 23 Alexander Albon Williams Mercedes 57 +48.067s 10 6 12 Kimi Antonelli Mercedes 57 +55.502s 8 7 16 Charles Leclerc Ferrari 57 +57.036s 6 8 44 Lewis Hamilton Ferrari 57 +60.186s 4 9 55 Carlos Sainz Williams Mercedes 57 +60.577s 2 10 22 Yuki Tsunoda Red Bull Racing Honda RBPT 57 +74.434s 1 11 6 Isack Hadjar Racing Bulls Honda RBPT 57 +74.602s 0 12 31 Esteban Ocon Haas Ferrari 57 +82.006s 0 13 10 Pierre Gasly Alpine Renault 57 +90.445s 0 14 27 Nico Hulkenberg Kick Sauber Ferrari 56 +1 lap 0 15 14 Fernando Alonso Aston Martin Aramco Mercedes 56 +1 lap 0 16 18 Lance Stroll Aston Martin Aramco Mercedes 56 +1 lap 0 NC 30 Liam Lawson Racing Bulls Honda RBPT 36 DNF 0 NC 5 Gabriel Bortoleto Kick Sauber Ferrari 30 DNF 0 NC 87 Oliver Bearman Haas Ferrari 27 DNF 0 NC 7 Jack Doohan Alpine Renault 0 DNF 0 Fastest Lap: Lando Norris, 1:29.746 on lap 36
DOTD: ?
Next race:
Emilia-Romagna Grand Prix
Autodromo Internazionale Enzo e Dino Ferrari
Sunday, May 18, 20258 votes -
What programming/technical projects have you been working on?
This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's...
This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's interesting about it? Are you having trouble with anything?
15 votes -
OK Go - Love (2025)
40 votes -
Playdate Mirror: Play your Playdate games on your computer
17 votes -
Old Testament - Let Me In (2014)
3 votes -
ssh git@sr.ht is asking password and denies me
Hey guys. I'm trying to make the connection between my system and Sourcehut. I created my Ssh key and added pub key to the Sourcehut. Added the private key with the ssh-add ~/.ssh/id_ed25519 code...
Hey guys.
I'm trying to make the connection between my system and Sourcehut. I created my Ssh key and added pub key to the Sourcehut. Added the private key with the
ssh-add ~/.ssh/id_ed25519
code after the "eval" thing.Whenever I try
ssh git@sr.ht
, it asks for password. I do not know what password it is and I'm entering my passphrase but it says permission denied.On Github side, I managed everything without problem tho. Any hints?
EDIT: I removed Git and SSH keys completely. Reinstalled Git again. Followed the instructions step by step for the SSH keys and it worked this time. I have no idea what I did different this time but it works now after 3 hours of hell.. I suspect that I made a typo in config file in SSH directory. Thanks for comments guys! I love you all!
13 votes -
Living among volcanoes is nothing new in Iceland – but as a new eruptive era begins, the Reykjavík region is honing defenses and rethinking development
6 votes -
What game invented jumping on enemies?
16 votes -
Extremely metal "bone collector" caterpillar cloaks itself in the shattered exoskeletons of its vanquished foes
24 votes -
Crunchyroll offering a selection of shows streaming for free during Ani-May
12 votes -
Grounded electric camper and work vans
10 votes -
Anyone on Tildes tried Bazzite or similar Fedora Atomic distros?
I have been planning to make the switch to Linux as a daily driver for a while and have researched many different distros. I have seen a lot of discussion online about Bazzite and other similar...
I have been planning to make the switch to Linux as a daily driver for a while and have researched many different distros. I have seen a lot of discussion online about Bazzite and other similar distros based on Fedora Atomic. It sounds like it would be more stable, and less likely for you to accidentally break something, but installing software other than Flatpaks requires running it in some kind of container such as Distrobox. Some people say it's annoying, others say it's good since you mess up the container rather than your system.
I have used SteamOS on Steam Deck, and notice that things have "just worked" more than what I have personally seen with "normal" distros on laptops or desktops. For example, I've never really had any issues installing things and running software on SteamOS, but someone I know using Mint has seen seemingly minor things cause massive glitches on their system, or they've run into strange difficulty just installing certain programs like Steam. Would one of these types of distros, especially Bazzite which specifically is trying to be like SteamOS, be closer to that Steam Deck experience?
Has anyone here tried one of these distros and had any thoughts? Anything you loved, or was anything a deal breaker?
13 votes -
Tildes Minecraft Survival
Server host: tildes.nore.gg (Running Java 1.21.4) Bluemap: https://tildes.nore.gg Playtime Tracker: https://tildes.nore.gg/playtimes.html Tildes website extension (shows online status & location):...
Server host:
tildes.nore.gg
(Running Java 1.21.4)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMCPlugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Bluemap - Adds a live 3D web map
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
Go to the new thread
20 votes -
Slushkiller: an editor's perspective on rejection (2004)
12 votes -
United Airlines cuts thirty-five daily flights at Newark airport, citing shortage of air traffic controllers
10 votes -
Yung Lean – Babyface Maniacs (2025)
2 votes -
Startups are making synthetic butter and oil
12 votes -
English is not normal. No, English isn’t uniquely vibrant or mighty or adaptable. But it really is weirder than pretty much every other language.
27 votes -
The disturbing history of Dr. Oetker's success. What started as a small pharmacy in Bielefeld, Germany, grew into a food empire that aligned with Adolf Hitler’s regime and profited from the war.
17 votes -
Can you run a company as a perfect free market? Inside Disco Corp.
15 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
26 votes -
All four major web browsers are about to lose 80% of their funding
55 votes -
Canada scored early and often for a thoroughly convincing gold medal win over Sweden at the 2025 IIHF World U18 Championships
4 votes -
Announcing the Tildes Short Story Exchange!
1. Introduction I have, on many occasions, considered creating a fiction writing and feedback exchange workshop on Tildes. As these things often go, I exaggerated in my plans, detailing them...
1. Introduction
I have, on many occasions, considered creating a fiction writing and feedback exchange workshop on Tildes. As these things often go, I exaggerated in my plans, detailing them endlessly without ever putting them into action. This post is an attempt to break the cycle of procrastination, and I am doing so by forcing myself to adopt a much simpler approach.
2. Goals
The main goal of the Tildes Short Story Exchange is to allow people to get feedback on their short stories. Is it any good? How can I improve it?
3. Why only short stories?
Although there are many writing genres people like to share, short stories are among the most practical. They can be read much more quickly than novels and novellas, and their evaluation is simpler than what poetry requires. A simple, defined, and easy-to-understand prompt is conducive to creation. Every month, participants will know that the Tildes Short Story Exchange is a place to get feedback on short stories. They will feel compelled to write as a result.
4. Position on LLMs
This is a workshop for humans. Producing human connection is one of its main goals. Because of that, all submissions must be human-generated, both in full and in part. That said, LLMs can be used for the same things traditional tools such as Google Docs or Microsoft Word have been used for in the past: proofreading. Additionally, it is allowed to use LLMs to assist in the translation into English of text that you wrote yourself.
5. About the submissions
For the purposes of the TSSE, a short story is a work of fiction with 7,500 words or less. This is based on the classification by both the Hugo and Nebula awards. Stories that go a little above that will, of course, be accepted within reason. All submissions must be in English.
6. How to submit your short story
You may use any website, blog, format, or platform to share your story!
If you are inclined to share a PDF, please also share your story in a format that is open, allowing it to be easily converted and better displayed on mobile devices such as phones, tablets, Kindles, etc. Some good formats for that are
.docx, rtf, odt, epub, mobi, txt, md (markdown)
.If you are sharing your story on something like Google Drive or Microsoft Office Online, make sure to set the appropriate permissions!
I will make an effort to read and provide feedback on as many submissions as I can, and if you share it in an open format it will at the very least have me as a reader!
You may also use detail markdown blocks to paste your story on Tildes itself (see "Expandable sections" on Tildes docs here).
7. Example submissions
All short story submissions should be top-level comments on the TSSE posts.
I drafted below an example submission that I encourage you to use. There are a few additional suggestions in there!
Title: My Super Cool Story Genre(s): Science fiction, romance Expected feedback: In this story I need feedback on story, language, everything. You can be as ruthless as you want. I can take it! File: https://docs.google.com/document/d/1ffWEjR7qP3Gfn693cLvOaRujetl6b_5x/ Title: The Day My Dog Died Genre(s): Drama Expected feedback: I'm really insecure about the ending. This is a very personal story—be gentle with me! File: https://docs.google.com/document/d/1ffWEjR7qP3Gfn693cLvOaRujetl6b_5x/
8. How to provide feedback?
All feedback should be a direct response to short story submissions.
Feedback should always follow the guidelines put forth by the writer, but anything that is not explicitly prohibited can be understood to be allowed. There will be no strict rules on how feedback must be written, but I would suggest that everyone provide something potentially helpful to the improvement of the story. That is, of course, highly subjective.
9. How are rules going to be enforced?
Given that I am a regular Tildes user with no administrative privileges, all rules in this project will serve merely as guidelines that I suggest participants follow. There will be no enforcement or consequence for not following the guidelines. That means there will be no score, and no “feedback points” will be awarded. It is suggested that everyone seeking feedback provide at least one piece of feedback prior to posting their own story. But that will be entirely based on the “honor system” and no admonitions will be made toward those who seek feedback without providing it.
10. What will be the schedule?
The TSSE will feature one post on the 1st day of each month. This is to help with mnemonics so people always remember when it will happen. That will help them get their “creative mojo” working every month.
Exceptionally for this first edition, given that it is already May 3rd, the Tildes Short Story Exchange – First Edition will go up next Monday (May 5th) and remain as the current post until June 1st, when it will be replaced.
Within that period, everyone will be free to post their short stories and their feedback at their own leisure.
The schedule may change to once every 2 months if there is not enough activity.
21 votes -
Podcast recommendations thread
I've been wanting to tell the Tildes community about a favorite podcast of mine, The Film Reroll, an improv. comedy show which plays through your favorite movies as TTRPGs and totally ruins them...
I've been wanting to tell the Tildes community about a favorite podcast of mine, The Film Reroll, an improv. comedy show which plays through your favorite movies as TTRPGs and totally ruins them (their words, I love the show and think the cast is amazing), and would love to hear about any podcasts y'all listen to that you might want to recommend to others!
27 votes -
The ethics of fake guitar
10 votes -
Chinese factories are more automated
13 votes -
A 1903 proposal to preserve the dead in glass cubes
16 votes -
Offbeat Fridays – The thread where offbeat headlines become front page news
Tildes is a very serious site, where we discuss very serious matters like blackouts, misconceptions and epic games v apple. Tags culled from the highest voted topics from the last seven days, if...
Tildes is a very serious site, where we discuss very serious matters like blackouts, misconceptions and epic games v apple. Tags culled from the highest voted topics from the last seven days, if anyone was hawk-eyed.
But one of my favourite tags happens to be offbeat! Taking its original inspiration from Sir Nils Olav III, this thread is looking for any far-fetched
offbeat
stories lurking in the newspapers. It may not deserve its own post, but it deserves a wider audience!17 votes -
'Digital nutritionist’ offers advice on cutting down screen time
6 votes -
List of eponymous laws
11 votes -
What fashion trend will you refuse to let die?
For me it's: Pants below the natural waist. What can I say, I grew up during the Britney Spears' Time. Long socks with shorts. Also, invisible socks, apparently I just hate crew or 1/4 crew socks....
For me it's:
Pants below the natural waist. What can I say, I grew up during the Britney Spears' Time.
Long socks with shorts. Also, invisible socks, apparently I just hate crew or 1/4 crew socks.
ADDENDUM.
This popped up in my feed I see that no one has defended capri pants, yet...I like how at some point in society, a "cupped" clothed ass was considered so provocative.38 votes -
Thousands of falling satellites put the atmosphere at risk
21 votes -
Valve adds experimental Arm support to SteamOS in latest Runtime update
20 votes -
The ripe stuff: In pursuit of the perfect fruit
10 votes -
New computer breakthrough: Light-speed unlocked
23 votes -
What The Clash? | Out now exclusively on Apple Arcade
6 votes -
Doechii - Anxiety (2025)
17 votes