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    1. Lost media

      One of my favorite rabbit holes is lost media. There are two definitions for how it usually comes up: first is media which is considered lost or otherwise inaccessible. The second isn't...

      One of my favorite rabbit holes is lost media. There are two definitions for how it usually comes up: first is media which is considered lost or otherwise inaccessible. The second isn't necessarily lost for sure, but simply relatively obscure media people can't identify. A lot of searches start with people recounting some vaguely traumatizing memory of some TV show, movie or book from their childhood, which can then turn into a vicious hunt that takes years to solve. The most famous example is probably the "Clock Man" which played a big role in drawing general attention to the concept of lost media.

      Famous examples include the early seasons of Doctor Who, London After Midnight (and many, many, many other silent films), the first Superbowl, an extended version of the ending of Freaks, the original 9-hour cut of Greed... You can find countless ongoing searches today for all sorts of media ranging from songs to video games to commercials and even commercial bumpers.

      It's a fun rabbit hole, particularly when you look into the searches themselves and how media gets found. Does anyone have any particular pieces of lost media you're looking for or invested in, or a search or piece you just find interesting? Feel free to talk about cases that have been found, too!

      44 votes
    2. Your year in games

      it's the end of 2023, and I figured it would be fun to put together a list of the games which made the best impressions on me throughout. Post yours! It's cool if it wasn't a game made in 2023; if...

      it's the end of 2023, and I figured it would be fun to put together a list of the games which made the best impressions on me throughout. Post yours! It's cool if it wasn't a game made in 2023; if you found it this year, that's good enough. It's your year, not this year lol.

      I've written about most/all of these in longer form here on Tildes. I might end up repeating myself a bit, but if you want a more thorough description they'll be easy to find in my history. Goes without saying I'd recommend any of them. The order here doesn't mean anything.

      Armored Core VI: Fires of Rubicon - this was my personal game of the year, and one I'll cherish long after. Armored Core has you building, customizing, and then piloting a mech. AC VI took ideas and mechanics from across its series, blended them together into a new framework, and the result is a fast, explosive experience. As it was in the past, the game takes you through first learning the ropes and exploring new parts, then pushes you to get as good as you can with whatever is fun to you. In the best way, it feels like a game from an earlier time in history - its straightforward mission structure makes for a game you can quickly jump into, make a lot of progress, and jump back out of without having to worry about missing much or forgetting what you were doing. Everything about it has been polished, honed to be about as nice as you could reasonably expect. It looks good, plays great, and tells a story that does with mecha what Fromsoft did with AC's mechanics - it's a little bit of everything, elegantly smashed together.

      Exanima - This game is perhaps one of the most unique experiences I've yet to see, despite looking like a lot I have already seen. Exanima takes a very detailed, simulation kind of approach to the objective of dungeon crawling. What makes it unique is its physics system. Controlling a character is more like moving a marionette, where you tug the character along to build momentum and aim your swings. Weapons feel significantly different to each other, and heavy armor changes how well you can move. Once you get used to it, the result of working with this system is a dynamic, visceral kind of combat where you may feel confident, but never certain. An errant slash or clumsy step can mean taking a heavy blow, and recovery is not easy. When the game was younger, folks played and loved the combat so much that it inspired an arena mode. The arena is a separate, distinct mode in which you are tasked with building a roster of characters and participating in tournaments. It is a game unto itself. If you're a fan of games with a very high skill ceiling, Exanima is providing you a system that can go really, really far. The game is a project being worked on by a small group of people, already has a lot of content available, and seems poised to continue development practically forever. Don't let "Early Access" put you off, this one is in a state where it's just good to get more of it. What's there is more than worth its price.

      Kenshi - I just got into this one and have been blown the hell away by how much there is to it. In Kenshi you take the role of a person dropped into an alien world, and are tasked simply with surviving. How you do that is up to you, and the world is built to notice and react. There is no story, no main quest or objective. Rather, you can learn more about the world by engaging with it, and determine your own goals within it. As you do things like visit new places, eliminate important people, build your own town, etc., the state of the world will change. This can go in many directions, and there are hours upon hours of videos out there of folks pulling off all sorts of wild shit. Truly, it's a game where your playthrough will become a story the further you go. Mechanically, it's like someone combined Morrowind, The Sims, and Neverwinter Nights, with a big coat of Mad Max paint all over it.

      Cyberpunk 2077 - I had played this before, when it first released, and though I did like some of what it was trying to do, the gameplay was busted to the point I didn't care to come back. Now that it's had its expansion and a lot of bugfixing, this game stands pretty tall and I was really impressed with it this second time through. Definitely a case of "they fixed it"; they really, actually did. It's not a No Man's Sky-scale redemption arc but a redemption arc nonetheless, I guess. The big ball of stories and systems rolls along and you roll right up in it, with missions playing out similar to an episode of a higher end tv show. They weave and wrap up satisfyingly, and by the end I feel I had a pretty complete experience of having been a Night City mercenary.

      Tactics Ogre: Reborn - Tactics Ogre was always one of my favorite tactics games and this remake both ups its presentation and provides a different kind of challenge. Specifically, it eliminates the ability to power-level anyone; your level is capped as you make your way through the story, forcing you to engage with the game's other systems in order to work out an advantage. The best way I can think to put it, is that it goes in a more Chess-like direction, where you need to be carefully considering how your individual pieces work and planning out a sound approach, because you can no longer action-rpg your way out of it by grinding. At least for me, it felt like a fresh take on something I've enjoyed for a long time, and so became the version I most enjoy playing. If you like Final Fantasy Tactics, TO is its precursor. Give it a go and see what you think - at least for me, it won.

      Lunacid - Lunacid is a simplistic game that does what it does exceptionally well. Borrowing primarily from King's Field, it's a first person dungeon crawler in which you piece together the weird place you're in by finding stuff and opening up new paths. It's playing the King's Field influence pretty straight; it lives off being spooky and weird, and spruces up combat to suit a more modern sensibility. What impressed me was just how good of an iteration it is; King's Field is a tough series to get into these days and this game feels like a successful effort to bring it back.

      Honorable Mention - Mechwarrior 5: Mercenaries - this one gets an honorable mention because just to be frank, the base game is kinda mediocre. It's through mods that I had a fantastically good time with it. I was never into Battletech, but did play the old Mechwarrior games, and while I did miss some of the more simulation-ish aspects of the older games, MW5 + the mods I used gave me enough to do and experiment with that it just didn't matter in the end. In particular, Coyote's Mission Pack, vonBiomes, and Yet Another Mechlab added just a ton of stuff, and of course you can go much much further with it if you want. The base game is not bad on its own, it's just easy to see all it has to offer really quickly. The mods primarily add variety, to tasks and options, and it's in that swirl of ideas and systems where I found a lot of the fun I had.

      Post your picks! Just about all of this is on sale right now, so hopefully too we'll all find some neat stuff to check out.

      11 votes
    3. Steam Winter Sale 2023: Hidden gems

      Inspired by the recurring topic every Steam sale over at /r/GameDealsMeta: What are some lesser-known Steam games that you recommend? Are there any genres you’d like hidden gem recommendations...

      Inspired by the recurring topic every Steam sale over at /r/GameDealsMeta:

      • What are some lesser-known Steam games that you recommend?

      • Are there any genres you’d like hidden gem recommendations for?

      There’s no hard requirement for what counts as a “hidden gem.” Any game that you think deserves more attention counts.


      For general and popular game recommendations for the sale, please use this topic instead.

      79 votes
    4. Day 19: Aplenty

      Today's problem description: https://adventofcode.com/2023/day/19 Please post your solutions in your own top-level comment. Here's a template you can copy-paste into your comment to format it...

      Today's problem description: https://adventofcode.com/2023/day/19

      Please post your solutions in your own top-level comment. Here's a template you can copy-paste into your comment to format it nicely, with the code collapsed by default inside an expandable section with syntax highlighting (you can replace python with any of the "short names" listed in this page of supported languages):

      <details>
      <summary>Part 1</summary>
      
      ```python
      Your code here.
      ```
      
      </details>
      
      7 votes
    5. Offbeat Fridays – The thread where offbeat headlines become front page news

      Tildes is a very serious site, where we discuss very serious matters like substack, amazon.prime and cannabis. Tags culled from the highest voted topics from the last seven days, if anyone was...

      Tildes is a very serious site, where we discuss very serious matters like substack, amazon.prime and cannabis. Tags culled from the highest voted topics from the last seven days, if anyone was perplexed.

      But one of my favourite tags happens to be offbeat! Taking its original inspiration from Sir Nils Olav III, this thread is looking for any far-fetched offbeat stories lurking in the newspapers. It may not deserve its own post, but it deserves a wider audience!

      15 votes
    6. Food suggestions, dieting help

      I'm trying to change some nasty habits at the moment. My year's theme is self control, and beating addictions is a large part of it. The symptoms I've been trying to fight off since last year:...

      I'm trying to change some nasty habits at the moment. My year's theme is self control, and beating addictions is a large part of it.

      The symptoms I've been trying to fight off since last year: Snacking often, eating portions too large, eating past hunger/always finishing my plate even if I feel full, craving greasy fast food, craving sweets/sugar.

      Progress is mixed. I'm trying a lot of things; I've reintroduced a 20:4 IF routine (my body is naturally somewhere around 16:8 - I never have breakfast) but I've had a lot of trouble obeying it for more than a few days.

      I'm realizing, today, that one thing I have not really been looking at is the cravings. This HN thread is what clicked for me. I know that on a "healthier" diet, I crave very different things.

      I'm looking at options on what I can introduce (gradually) to start getting my gut used to different classes of foods. I don't intend to switch to being vegan/vegetarian, I'm just looking to stop craving fat, salt, and sugar.
      Or rather, not necessarily crave, but "if I see it I want it" kind of thing. I want to be able to look at a packet of crisps and think "blergh" by default, even if I'm hungry.


      What advice I am looking for: Suggestions on snack replacements, juices, various tasty meals etc; things I can actually go for from day 1. I am not looking to do any large swaps. I am also not looking for extra effort; right now, a 99 percent of my meals are either store-bought, microwaved, or restaurant/takeout. I don't cook because I don't enjoy it nor usually have the time.

      Example: I've decided to introduce ginger shots to my diet, see if it'll help. I'm also going to try having carrots on-hand more often as I really like those.

      Note 1: I am considering giving Hello Fresh a shot next month, since I've never actually tried it, but I'm lukewarm on what'll happen.

      Note 2: Allergic to bell pepper; dislike eggplant, celery, zucchini.

      12 votes
    7. What did you do this week (and weekend)?

      As part of a weekly series, these topics are a place for users to casually discuss the things they did — or didn't do — during their week. Did you accomplish any goals? Suffer a failure? Do...

      As part of a weekly series, these topics are a place for users to casually discuss the things they did — or didn't do — during their week. Did you accomplish any goals? Suffer a failure? Do nothing at all? Tell us about it!

      5 votes
    8. What have you been watching / reading this week? (Anime/Manga)

      What have you been watching and reading this week? You don't need to give us a whole essay if you don't want to, but please write something! Feel free to talk about something you saw that was...

      What have you been watching and reading this week? You don't need to give us a whole essay if you don't want to, but please write something! Feel free to talk about something you saw that was cool, something that was bad, ask for recommendations, or anything else you can think of.

      If you want to, feel free to find the thing you're talking about and link to its pages on Anilist, MAL, or any other database you use!

      9 votes
    9. Any advice on handling being an engineer at a shrinking team?

      I work at a Series A startup. I joined on the promise that it would be 16 backend engineers a year from when I joined. It never grew and maxed out at 8 (non-eng headcount experienced the most...

      I work at a Series A startup. I joined on the promise that it would be 16 backend engineers a year from when I joined. It never grew and maxed out at 8 (non-eng headcount experienced the most growth). Fast forward to 18 months and it's looking like between parental leave, illness, responsibility differences, and general departures, in a few weeks I'll be one of 2 backend engineers actually writing code, and one of 3 backend engineers overall.

      There's 1-2 resume-building projects I'd like to stay for, but it's likely that one of them will get deprioritized. I've never been happy in this role for a slew of reasons, reasons for which others have left. This could very well leave us at 1-2 backend engineers in Q1-Q2. We are hiring, but I suspect we'll only backfill 1 role as 1-2 engineers are on "temporary leaves" (but one leave is 3 months, the other is basically indefinite).

      Any advice on what to do in this strange situation? I'd like to say that I'm considering quitting and want to train another backfill, but it could hurt me more than anything else. I'd be interested in more options (no backend engineer's comp has increased in the 18 months I've been here except 1 underpaid / underleveled person) or a small sabbatical of 5 weeks. I wouldn't mind a senior title but lots of qualified engineers have been rejected for it so I stopped putting weight on the title. But all of those are a little rude to accept if I quit less than 6 months after.

      edit: removed some typos, clarified some timelines e.g. months -> weeks

      22 votes
    10. Are there any downsides to installing a newer (unsupported) macOS on an older MacBook Pro?

      I happen to be in possession of a 2013 MacBook Pro that runs macOS 11 Big Sur and it's decent for that. Let's say I wanted to run the latest apps and macOS on it, things that don't work on Big...

      I happen to be in possession of a 2013 MacBook Pro that runs macOS 11 Big Sur and it's decent for that.

      Let's say I wanted to run the latest apps and macOS on it, things that don't work on Big Sur. I know there are unofficial ways to get those on the MacBook, OpenCore Legacy Patcher is what most articles recommend that I've seen.

      Has anyone here tried that, and were there any big problems with that setup? Were there any broken apps or features after upgrading? Did everything become slower?

      13 votes