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  • Showing only topics with the tag "early access". Back to normal view
    1. Power Composer - Music-making software, MIDI editor, soundfont synth - free early access on Windows

      https://www.powercomposer.net/ I am not affiliated with this project, I just think it's awesome and deserves more publicity. Power Composer is a piano-reel-style MIDI editor built in the Godot...

      https://www.powercomposer.net/

      I am not affiliated with this project, I just think it's awesome and deserves more publicity.

      Power Composer is a piano-reel-style MIDI editor built in the Godot game engine (though it is a tool, not a game). It's intended to be lighter and more accessible than a DAW, but still quite powerful. The dev has been quietly working on it for a while now and just recently made a free early-access Windows build available!

      I've been keeping an eye on it ever since it was featured in the Godot 2024 showreel, as I've wanted something like it for a while. Several years ago, I was playing around with Chrome Music Lab's "Song Maker" so I could use it in my classroom. I ended up having such a great time that I got incredibly sidetracked and spent a while just writing stuff. I know the grid-based sequencer isn't a novel concept, but something about that particular configuration just clicked with me.

      Ever since then, I've been searching for something similar but more capable that still clicks in the same way. I tried Bosca Ceoil, LMMS, and a couple DAWs' MIDI editors, but nothing quite did it. Then I saw Power Composer. Now that I can actually try it, it's just as comfortable as I hoped! I'm a classically-trained music teacher and have been writing/arranging with software like Dorico for years, but something about sequencers (and Power Composer in particular) just feels more freeing to me than traditional notation.

      It is not open-source nor is it planned to be, which is a bummer because I'd love to contribute, but I get it - being paid for your work is nice. No word on the release price or timeline yet.

      The dev seems like a good guy. In addition to the website above, Power Composer has a Youtube channel and a Discord server, and he is actively taking feature requests and bug reports on the latter.

      I've been exploring it a bit and I'd be happy to answer any questions people have about it! Really enjoying it so far.

      11 votes
    2. So I'm new-ish to cRPG's. I played the first four-ish hours of Baldur's Gate 3 Early Access.

      ... and I think I'm going to be very hooked. Spoilers for being 4ish hours into early access.. Spoilers for being 4ish hours into early access.. It reminds me of the Anakain meme. I found the...

      ... and I think I'm going to be very hooked.

      Spoilers for being 4ish hours into early access..

      Spoilers for being 4ish hours into early access.. It reminds me of the Anakain meme. I found the druid caged disguise as a bear and I killed all the goblins...

      Not what I QUITE wanted, but once I found the druid he insisted his bear form what trigger combat with most goblins

      And I'm fine with that. I'm trying to lean into the emergent story telling of the game and accept my choice as they roll and as they come.

      I want to hear your thoughts on early access. Is it what you thought the game would be? For cRPG veterans, is it going to live up to meet your expectations for what one should be? Care to share your outcomes for the situation I engaged with (spoilered of course for players who want to go in completely fresh)? I've not played 5e, what do you think of the adaptation? And any other thoughts you have in that old noggin?

      to clarify the "new-ish to cRPG's", I've played the opening hours to a handful of them including Pillars of Eternity, Pathfinder: Kingmaker, Mechajammer, Disco Elysium and Encased. I liked them all, but I have trouble committing although I did complete Disco Elysium and LOVE and ADORE it. I will return one day including games like that Fallout 1/2, Planescape: Torment, and others on my list.

      Love and candy to you all

      33 votes
    3. How would you feel about companies releasing "game concepts" for you to test?

      What is a "game concept": visually-unpolished but functional game costs little compared to the full product only basic UI and UX solid, release-worthy mechanics released publicly in order to test...

      What is a "game concept":

      • visually-unpolished but functional game
      • costs little compared to the full product
      • only basic UI and UX
      • solid, release-worthy mechanics
      • released publicly in order to test a particular kind of gameplay (standalone, not part of any other game)
      • retracted once the testing period is over
      • testers get 50% off purchasing or updating to the polished, complete game (possibly also in-game perks)

      Pros:

      • game design team gets to test quirkier ideas without the investment of a full game
      • mostly prevents flops (idiocy and hubris can still lead on)

      Cons:

      • players have to pay in order to participate (fewer players will want to join)
      • game is retracted after testing is over (may cause player discontentment)

      The essence of early access. Relevant to titles anywhere between AAA and indie (though more suited to AAA). Good early tests generate publicity. Bad tests are not as bad a publicity due to disclosed status.

      Thoughts?

      14 votes