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4 votes
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Advice on cataloging antique historic photos
Hey all! (If this is the wrong place for this, please feel free to reassign) During the winter months I can't get out to do much photography, but I love darkroom printing. Last winter I started...
Hey all!
(If this is the wrong place for this, please feel free to reassign)
During the winter months I can't get out to do much photography, but I love darkroom printing. Last winter I started buying antique photo negatives on ebay to have something to print.
It's been amazing! Many are from the 20's, 30's and 40's, with one set (of glass plates) having been manufactured pre-20th century!
I don't know how many I have, but it must be somewhere around 300-500 negatives. Currently they are stored in their original envelopes from the labs that developed them nearly 90 years ago, but that's not a good long term option. I love history, and I want to do this right, but I feel a bit overwhelmed with the volume.
Data I'd like to keep track of:
- The name of the person on the envelope the negative came from
- The date on the envelope
- The approximate date taken (if known)
- Ideally the specific envelope it came from
I'm going to try and store these in a binder of some sort, though that presents it's own challenges since it won't be possible to find sheets with sleeves that are the right size for the negatives. But that's a problem for me to solve haha. I've never had to index/catalog physical media before, so I'm pretty clueless on where to start.
More than anything it's really important to me to preserve this history in a safe way. For many of the people these pictures may be the only trace on earth that they ever existed, and I want to respect that.
9 votes -
Are you currently learning a new language? Are there any languages that are on your wishlist to learn?
I grew up semi-bilingual (English as my native language, Spanish spoken at least once a day at home), and went on to study Spanish as my language of choice in middle and high school. Despite this,...
I grew up semi-bilingual (English as my native language, Spanish spoken at least once a day at home), and went on to study Spanish as my language of choice in middle and high school. Despite this, I would still like to further my Spanish language skills/knowledge with some self-paced coursework, as the Spanish I grew up hearing in the house was much more colloquial and then the Spanish I studied in school was the "from Spain" Spanish, rather than the Central American Spanish my family spoke. I grew up being better able to understand more than what I could speak or write myself.
When I moved onto to college, I wanted to try studying a different language, so I chose French (bad idea; I could never really get the hang of it between the spelling challenges and the pronunciation being so different from the written word). I took one semester and passed just enough to get credit for the class but moved onto to German -- which was a little bit easier than French but more difficult than Spanish. Beginner classes in it were easy for me to learn, but I started to struggle when I got to upper-intermediate. Plus, I'm not always great at spelling in English, and French and German are not "speller-friendly" languages haha.
Now as I approach my midlife, I am thoroughly enjoying my ASL for Beginners course through my local community college. I find it incredibly intuitive whenever I learn new signs ("oh, that makes sense, cool" when I see a new sign). My mother-in-law has known and taught ASL (as well as SEE) for over 20 years so she is very helpful with me practicing and being able to correct any small mistakes I make. I don't know anyone who is Deaf, but have had a few friends growing up who used hearing aids (I don't think they knew ASL).
So what about you? Are you currently learning a new language? If so, what is it, how do you like it so far, and what led you to want to learn it? If not, are there any languages on your wishlist that you'd like to learn someday?
For me, I wanted to learn ASL as a way to connect more deeply with my MIL in our relationship, as well as have some level of ability to sign with those who are Deaf/deaf. I also wanted to learn it because I wanted an alternative way to communicate with my spouse if we are at a noisy event/party/etc. without having to shout to be heard.
41 votes -
What do you think about how women are depicted in "The Book of the New Sun" by Gene Wolfe?
It's one of those highly praised series that I've been waiting to read for years. When I finally did (I bought the full set of used and slightly wearied paper books), I bounced off quick. I tried...
It's one of those highly praised series that I've been waiting to read for years. When I finally did (I bought the full set of used and slightly wearied paper books), I bounced off quick. I tried reading it in 2019, so my memory of that book ("The Shadow of the Torturer") is foggy, but I wrote down some notes at the time.
I dropped the book somewhere around the Botanical Gardens, mostly because of very annoying female characters, all of whom were the protagonists so-called love interests. It seemed like every attractive woman he met would fall for him and it was so unnatural. I don't even have a problem with the idea per se, for example I'm buying into how macho-men are getting women in Wilbur Smith's adventure books because it feels organic, in Wolfe's book it was like a teenage boy fantasy.
I don't actually remember it well, but here's an excerpt from what I noted at the time:
I don't understand Severian's actions - he is challenged to a duel using the flower of vengeance - neither he nor the reader knows what's going on. At the same time, he is tasked with reaching Thrax and assuming the position of local executioner there. He interrupts his journey and decides to take up the challenge, of course, with a girl he has just met in some inn. He is convicted and instead of serving his sentence, he engages in some foolishness. I wanted the girl to disappear from the pages of the novel. Then a second woman appears and I feel that there will also be something between her and Severian.
The Polish edition which I read is 326 pages long, I dropped off at page 245, I just couldn't bear it anymore. I occasionally see those books, either on my shelf (I have not given them away) or in stores and keep thinking that maybe I misunderstood it or didn't see their greatness and wondering if it would click if I tried again.
Maybe it is just me?
14 votes -
Danish environmental campaigner Merijn Tinga has windsurfed up the Thames to return plastic bottles from the UK which he found in Sweden
10 votes -
"Severed" [shittycamerachallenge]
9 votes -
Shitty camera challenge
30 votes -
Sohla and Ham make dinner and dessert with Tajín | Mystery Menu
10 votes -
Renovating a canoe while running a marathon in gumboots
10 votes -
Any experience with making a board game?
My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the...
My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the capabilities it had in rapid prototyping concepts. On a whim we said, let's see how far we can push making a board game. We pushed Midjourney, ChatGPT, and a variety of creative tools to help build the foundation for our game. We both have design chops and are into diy, creative design, and 3d printing, and technology to help get this thing past the finish line.
We are now at the point were after many iterative sessions, we have a functional and fun to play game! Our intention is to give it away as a free downloadable that folks can 3d print and paper print all the parts so they can play too! Huzzah! We are balancing the rules and creating the instructions which is not something we are relying on AI aside sticking to the theme. We are in search of inspirato on what makes gameplay fun for folks today.
Question What are the most fun, exciting, or challenging aspects of any tabletop or board games you play? What keeps you engaged?
EDIT
I didn't give many specifics on the game itself, and figured it might help. Remember we used AI to come up with this storyline. The prompt was to write a story for a "Sci-fi Christmas Horror" board game...The basic premise is that you are attending a party at the North pole celebrating the research of Dr. Frost on ancient Christmas magic. Predictably things go bad, and you have to find your way out before it's too late and you are killed by a troop of Christmas themed monsters.
The games objective is to work together to escape the facility by collecting sleigh parts, fighting monsters, navigating a maze in dark hallways, and visiting special rooms to solve puzzles. It's all kinds of ridiculous but fun it its own way.
12 votes -
What game is your current addiction?
Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting...
Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting your controller or device down, and you can't stop thinking about things you want to do when you get back in front of that game. I figure we could post up our current addicting games so others can search them out as well :)
My current addiction is Frostpunk. Got it on a whim from the Steam Summer sale, and my Lord am I addicted. It's a really good (to me) post civilization survival game where you try to establish and rebuild life with a new world around you. Surprisingly challenging and the scenarios are very fun. I bought it 2 weeks ago and have 63 hours into it.
73 votes -
US states scrutinize the amount of charity spending from nonprofit hospitals in light of high salaries and large tax breaks
https://kffhealthnews.org/news/article/nonprofit-hospitals-tax-breaks-community-benefit/ POTTSTOWN, Pa. — The public school system here had to scramble in 2018 when the local hospital, newly...
https://kffhealthnews.org/news/article/nonprofit-hospitals-tax-breaks-community-benefit/
POTTSTOWN, Pa. — The public school system here had to scramble in 2018 when the local hospital, newly purchased, was converted to a tax-exempt nonprofit entity.
The takeover by Tower Health meant the 219-bed Pottstown Hospital no longer had to pay federal and state taxes. It also no longer had to pay local property taxes, taking away more than $900,000 a year from the already underfunded Pottstown School District, school officials said.
The district, about an hour’s drive from Philadelphia, had no choice but to trim expenses. It cut teacher aide positions and eliminated middle school foreign language classes.
“We have less curriculum, less coaches, less transportation,” said Superintendent Stephen Rodriguez.
The school system appealed Pottstown Hospital’s new nonprofit status, and earlier this year a state court struck down the facility’s property tax break. It cited the “eye-popping” compensation for multiple Tower Health executives as contrary to how Pennsylvania law defines a charity.
The court decision, which Tower Health is appealing, stunned the nonprofit hospital industry, which includes roughly 3,000 nongovernment tax-exempt hospitals nationwide.
“The ruling sent a warning shot to all nonprofit hospitals, highlighting that their state and local tax exemptions, which are often greater than their federal income tax exemptions, can be challenged by state and local courts,” said Ge Bai, a health policy expert at Johns Hopkins University.
The Pottstown case reflects the growing scrutiny of how much the nation’s nonprofit hospitals spend — and on what — to justify billions in state and federal tax breaks. In exchange for these savings, hospitals are supposed to provide community benefits, like care for those who can’t afford it and free health screenings.
More than a dozen states have considered or passed legislation to better define charity care, to increase transparency about the benefits hospitals provide, or, in some cases, to set minimum financial thresholds for charitable help to their communities.
The growing interest in how tax-exempt hospitals operate — from lawmakers, the public, and the media — has coincided with a stubborn increase in consumers’ medical debt. KFF Health News reported last year that more than 100 million Americans are saddled with medical bills they can’t pay, and has documented aggressive bill-collection practices by hospitals, many of them nonprofits.
(article continues)
15 votes -
OpenStreetMap in the classroom: Application possibilities, potentials and challenges
9 votes -
Modern men: A summary of Tildes community discussion
The other day I created a post here to evoke discussion around what kind of topics, and community norms we might consider. I offered up initial thoughts to spark conversation and there were a lot...
The other day I created a post here to evoke discussion around what kind of topics, and community norms we might consider. I offered up initial thoughts to spark conversation and there were a lot of people offerings deep insights. I spent the past few days learning from everyone and reading through comments. I tried to capture the high level take aways in a summary and added it as an edit to my original post. Here is a link to the full thread.
It was suggested I post that summary as a new topic for better visibility and so that's the intention of this new post. This is only the foundation of what we could consider as we evolve the discussions, and it helps surface the initial thoughts and perspectives we have collectively shared.
It's encouraging to see such in-depth and thoughtful conversations on ~life.men. I wanted to take a moment to recap the significant themes I read up to this point. This is high level, so please correct me if I got it wrong, and I may have missed something valuable that needs called out.
Our discussions around Stoicism have been quite enlightening, and we've recognized its potential to encourage self-control and inner resilience. Nevertheless, we've also acknowledged its potential misuse, which might inadvertently promote unhealthy aspects of masculinity. This is a subject that requires more nuanced exploration.
We've unanimously expressed the need for a supportive environment for men of all identities. This includes cis, gay, trans, and men of all other identifications. Despite potential challenges such as toxicity and inactivity, many believe this forum can serve as a respectful and positive space to engage in discussions about contemporary masculinity.
Conversations have emphasized challenging traditional gender norms and fostering inclusivity. There's been a strong consensus against defining masculinity by outdated stereotypes. We've expressed a shared commitment to creating an environment welcoming everyone, regardless of gender identity. We also acknowledge the role of diverse geographical and cultural backgrounds in shaping our understanding of gender, which we deeply value.
The topic of men's role in promoting gender equality has been prominent. We agree on the importance of men as allies in this movement. Tackling the rigid roles defined by patriarchal norms is crucial, as is having open and transparent conversations on these issues. Progress in gender equality benefits everyone - it's not a zero-sum game.
We've also delved into gender norms, roles, and the usage of gendered language. It's been helpful to see such scrutiny of societal expectations and a strong emphasis on promoting universally beneficial values and inclusivity. There's a shared understanding of the complexity of gendered language and how it can both define personal identity and represent broader affiliations.
We've explored varied experiences in male-specific spaces. From the importance of representing all demographics to discussing the challenges of modern fatherhood, we've covered extensive territory. There's a shared commitment to guard against potential toxicity and ensure balance in all our discussions.
We have expressed the importance of focused discussions on men's experiences. Challenging assumptions about masculinity and addressing men's issues from multiple perspectives can impact our society.
I'm new to Tildes and not sure where to go from here. Given all the valuable insights and themes we've gathered, how can we adopt draft guidelines for our community? I suspect we can see how this develops organically, but I appreciate approaching things intentionally. Thanks for all the comments and discussions. It has me thinking much more broadly and about things I hadn't considered.
EDIT
I received early feedback that "guidelines" may be the wrong ask here. The thought was to be intentional and surface a "purpose" for having a men group. Being new to Tildes, I'll defer to community as to what's the right way to move forward. Regardless, I appreciate the conversations and discourse that Tildes brings.26 votes -
Can we make baseball bats better?
9 votes -
The history of Soulless 6. How Guitar Hero players perfected an impossible April Fool's song.
7 votes -
Modern men: Navigating life, relationships, and self-identity
The idea of what it means to be a man has evolved significantly over the last century. We can build a fresh perspective on understanding masculinity beyond the stereotypical confines of strength,...
The idea of what it means to be a man has evolved significantly over the last century. We can build a fresh perspective on understanding masculinity beyond the stereotypical confines of strength, stoicism, and dominance. I appreciate Deimos trying out new groups and allowing topics to flourish. I could see this group having healthy discussions about the diverse experiences and expectations of men in today's society.
I envision topics on personal anecdotes, insights, and questions. I wanted to list out a few possibilities for future discussions that are top of mind.
- The changing roles and responsibilities of men in personal and professional life.
- The impact of societal norms and expectations on men's mental health.
- Embracing vulnerability and emotional openness.
- Men's role in promoting gender equality and mutual respect.
- The significance of self-care and well-being in men's life.
- How men can effectively communicate their emotions, needs, and concerns.
- Relationships, expectations, and stereotypes
While not comprehensive, it's a start of areas we may consider. What are your thoughts on what this group could be?
EDIT - Grammar and Summary 7/9/2023 @3 pm mountain
Hello, everyone. It's encouraging to see such in-depth and thoughtful conversations on ~life.men. I wanted to take a moment to recap the significant themes I read up to this point. This is high level, so please correct me if I got it wrong.
Our discussions around Stoicism have been quite enlightening, and we've recognized its potential to encourage self-control and inner resilience. Nevertheless, we've also acknowledged its potential misuse, which might inadvertently promote unhealthy aspects of masculinity. This is a subject that requires more nuanced exploration.
We've unanimously expressed the need for a supportive environment for men of all identities. This includes cis, gay, trans, and men of all other identifications. Despite potential challenges such as toxicity and inactivity, many believe this forum can serve as a respectful and positive space to engage in discussions about contemporary masculinity.
Conversations have emphasized challenging traditional gender norms and fostering inclusivity. There's been a strong consensus against defining masculinity by outdated stereotypes. We've expressed a shared commitment to creating an environment welcoming everyone, regardless of gender identity. We also acknowledge the role of diverse geographical and cultural backgrounds in shaping our understanding of gender, which we deeply value.
The topic of men's role in promoting gender equality has been prominent. We agree on the importance of men as allies in this movement. Tackling the rigid roles defined by patriarchal norms is crucial, as is having open and transparent conversations on these issues. Progress in gender equality benefits everyone - it's not a zero-sum game.
We've also delved into gender norms, roles, and the usage of gendered language. It's been encouraging to see such scrutiny of societal expectations and a strong emphasis on promoting universally beneficial values and inclusivity. There's a shared understanding of the complexity of gendered language and how it can both define personal identity and represent broader affiliations.
We've explored varied experiences in male-specific spaces. From the importance of representing all demographics to discussing the challenges of modern fatherhood, we've covered extensive territory. There's a shared commitment to guard against potential toxicity and ensure balance in all our discussions.
We have expressed the importance of focused discussions on men's experiences. Challenging assumptions about masculinity and addressing men's issues from multiple perspectives can impact our society.
I'm new to Tildes and not sure where to go from here. Given all the valuable insights and themes we've gathered, how can we adopt draft guidelines for our community? I suspect we can see how this develops organically, but I appreciate approaching things intentionally. Thanks for all the comments and discussions. It has me thinking much more broadly!
83 votes -
Bell and Rogers challenge deal to sell MLSE stake to Canadian pension fund
5 votes -
Strategies to manage ADHD
I figured I would help kick off this new subgroup by starting a discussion on how people with ADHD try to manage it. I had a late diagnosis a couple years ago as an adult, and I have been working...
I figured I would help kick off this new subgroup by starting a discussion on how people with ADHD try to manage it.
I had a late diagnosis a couple years ago as an adult, and I have been working with a counselor to develop some behavioral techniques (in addition to medication). Not all of them stick, which in my experiences is the primary challenge of this disorder, but I've had good results when I do use them.
Primarily, I have a calendar where I put reminders and plan things out. If I have parts of a project I need to get done, I lay those out and assign them to certain days of the week. Working in academia, I live my life a semester at a time and this helps me reevaluate certain goals and it feels reasonable to me to plan out a few months at a time.
One thing I struggle with when it comes to planning is coming up with accurate estimates of how much time it might take to spend something. This was always a big obstacle in my way when it came to planning things out before - I wanted to know the exact time on how long it took to do something so that my schedule would be perfect. My counselor suggested that I come up with an initial estimate of how long something should take based off my intuition, and then double it (e.g. if I think a task should take 30 minutes, plot it out for 60 minutes of my day). This has been great for me because usually it's a win-win. Often, my initial assessment is underestimating how long something takes, so by accounting for slippage in time I can better chunk out my day. On the other hand, if I do get it done sooner I can pat myself on the back and I now have extra time in the day to get other things done.
I wanna find better ways of trying to stay on track with habits. I've tried some different apps and none are working too well. Recently I picked up Sunsama which has helped in terms of reviewing the day and looking at subtasks, but as I've gotten busy with experiments I've kind of lost track of that. What are some things that you do to accommodate the way your brains works?
61 votes -
Star Trek: Strange New Worlds S02E04 - "Among the Lotus Eaters" Episode Discussion
The first three episodes didn't quite hit the mark for me, but this felt like proper TOS style Star Trek. Starfleet messing up the Prime Directive. A villain who is actually a victim. Spock is...
The first three episodes didn't quite hit the mark for me, but this felt like proper TOS style Star Trek.
Starfleet messing up the Prime Directive. A villain who is actually a victim. Spock is challenged on feelings versus logic. The overall theme of exploring the importance of personal memories and the straight forward metaphor of fascist regime controlling the people, didn't feel as hamfisted as I have found some of the other newer trek episodes. It does stand on its own as a well rounded singular trek story. I do however still have a bit of a problem with how newer trek seems to like hand to hand combat violence so much. Feels unnecessary in most cases.
23 votes -
A collection of neat projects that fit within a single HTML page. no dependencies, no frameworks
13 votes -
Competitive eater takes on US hot dog challenge to shed light on international adoption investigations
10 votes -
US federal civil rights lawsuit filed against Harvard, challenging legacy admissions preference
45 votes -
Thoughts on romance in video game RPGs (no major spoilers)
What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with...
What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with cheeziness. I would prefer the term "attraction", which can also refer to more challenging relationships that might not include sex or even happy endings.
The recent news that Starfield will only feature 4 romance options has fans debating, and before Starfield it was Cyberpunk, Mass Effect, Dragon Age, Skyrim, etc. Each of these games took a slightly different approach to romance and each had their fans and critics. On the one hand, the Witcher 3 had a defined player-character and very few romance options, but the writing was excellent and the romances fairly believable. And then there was Skyrim, where you created your own character and had lots of romance options, but all you needed to do was a fetch quest for your belle/beau and then give them a necklace before living a happily married life of fighting bandits, adopting children and saying the same things to each other ad nauseam every day for eternity. But even Skyrim's romance had a certain charm to it. At least you got to live with your partner, build a house, have a family and go hunting together...
I fully understand the viewpoint that gamers would rather have fewer options if they are deep than more numerous janky options. We're yet to see what Starfield's execution will be like, but even if they have done a good job with it, I can't help feeling a little disappointed that there are so few options in such a massive game. I fully understand how difficult it would be to have more options and still make the romances compelling, but I think this should be strived for, rather than just given up as too hard.
Of all the big entertainment media (movies, TV, books, etc.), games are understandably way behind when it comes to romance. It's either rarely implemented or implemented poorly because technically it is very difficult. Yet it's often a major part of storytelling and virtually omnipresent in other media. Sometimes it's the main story; other times it's a side story within the main one. But it's quite rare for it never to feature at all in mass entertainment media. Of course, it's often shoehorned in because it's what the viewers/readers want and expect, but you can also argue that attraction to someone else is just a fundamental human emotion and maybe even unavoidable, especially in an epic or heroic scenario like an RPG. I'm sure someone with professional experience in this field could probably speak more to this point, but I'm thinking here of those intense emotional feelings you get from stressful situations, which could lead to crushes and attraction for those in the same situation, or to rescuers and caregivers (Nightingale syndrome), or even to abductors (Stockholm syndrome) and the opposite (Lima syndrome).
And the fact that it's a fundamental human trait that plays such a major role in our lives (for better or worse) is why I think gaming companies should not ignore romance and should strive to create truly compelling attraction stories. It's an area ripe for innovation and could really make a game stand out from the rest. It's time to move on from the stereotype that gaming is for teenage boys and all they want is to shoot things and maybe have sex with big-titted avatars. Gaming is now for everyone, for all ages and for all sexualities (including asexuals), and I'm sure there's a market for mature stories to reflect what drives many people's decisions and behaviours.
The RPG genre in particular seems to be the best fit for romance (outside of dating sims, which I know nothing about). The beauty of role-playing is that you get to be who you want to be, which includes exploring attraction and your sexuality. It's incredibly challenging and maybe even impossible to create a game that would please everyone, but I certainly don't think the idea of compelling attraction gameplay should be given up because previous attempts have felt so inauthentic.
Going back to Starfield, I'm really excited to go out exploring the stars, fighting space pirates, upgrading my ship, and acquiring cool abilities. I love all these things about RPGs. But I'm also a sucker for a great story and experiencing a genuine human journey. For me, this includes relationships, both platonic and sexual, because it would be unavoidable when spending so much time with people on my ship, and exploring the galaxy. The importance of attraction in games will vary between gamers, but as other mass entertainment media has shown us, it's massively popular when done well, probably because it speaks to something so fundamental within us as humans.
These are just some of my musings and ramblings. What are your thoughts?
- Is it a waste of dev time and resources because it's too hard to do well?
- Is it an aspect you particularly enjoy or hate in RPGs?
- Which game did it best?
- What would you like to see in RPGs of the future with AI possibly being used?
23 votes -
Keith eats everything at TGI Friday's | Eat The Menu
4 votes -
What is the most advanced or creative program you can create using the LOX programming language?
Lox is a toy programming language that is designed in Java and C at craftinginterpreters.com. My challenge to you is: given the constraints of the Lox language, what are some creative or advanced...
Lox is a toy programming language that is designed in Java and C at craftinginterpreters.com.
My challenge to you is: given the constraints of the Lox language, what are some creative or advanced programs you can create?
This page provides a rundown of the design of Lox.
To kick it off, here's a simple function that estimates the value of pi:
fun estimatePi(rounds) { var pi = 0; var alt = 1; for (var i = 0; i < rounds; i = i + 1) { pi = pi + alt * 4/(2 * i + 1); alt = -alt; } return pi; } print "The value of pi is:"; print getPi(100000);
3 votes -
The world’s smelliest fruit? Sohla and Ham try cooking with durian | Mystery Menu
17 votes -
Which Substacks fascinate, intrigue, and challenge your views?
I have been (without paying attention) been reading more and more articles/op-eds etc from substack, usually linked from reddit or as of late, from here on Tildes. I decided to sign up and create...
I have been (without paying attention) been reading more and more articles/op-eds etc from substack, usually linked from reddit or as of late, from here on Tildes. I decided to sign up and create an account for myself and found the list of suggested substacks to subscribe to fairly run-of-the-mill and not very enticing.
So, what are your favourite substacks? Which substacks raise topics new to you, challenge your perspectives, captures your attention for longer than intended?
18 votes -
Unique cocktail ingredient workshop thread
An offshoot of /r/cocktails recently had a weekly challenge of making cocktails with specified ingredients. In lieu of that, I thought it might be neat if you had an ingredient (spirit, liqueur,...
An offshoot of /r/cocktails recently had a weekly challenge of making cocktails with specified ingredients. In lieu of that, I thought it might be neat if you had an ingredient (spirit, liqueur, fruit, etc.) that you've wanted to use in a cocktail, we could workshop potential uses. Alternatively, if you've found something that works (maybe unexpectedly), you can share it here.
12 votes -
I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?
In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...
In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?
The Cosmic Wheel Sisterhood: 5/5
From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.Death Must Die: 4/5
I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?El Paso, Elsewhere: 4/5
This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.Escape from Mystwood Mansion: 3/5
I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.The Invincible: 3/5
I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.Loodlenaut: 2/5
Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.Luna Abyss: 5/5
Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.Sea of Stars: 3/5
This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.Stray Gods: 2/5
I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.Vampire Hunters: 3/5
In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.Viewfinder: 4/5
I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.34 votes -
The argument for Dungeon Crawl Classics
Dungeon Crawl Classics I think this game is great and I was surprised to see nobody recommended it in their non-D&D game lists. At the system level, Dungeon Crawl Classics (DCC) is a rules-light...
Dungeon Crawl Classics
I think this game is great and I was surprised to see nobody recommended it in their non-D&D game lists. At the system level, Dungeon Crawl Classics (DCC) is a rules-light version of 3.5. You never need more than one sourcebook and there are quick-start rules to play for free on the website.
At its core, though, DCC is an old school sword and sorcery setting heavily inspired by the authors of Appendix N. For those not familiar, in the first edition of D&D, Gary Gygax published a list of authors that inspired D&D in an appendix in the back of the Dungeon Master's Guide. It has some obvious ones that I think most RPGs pull from (Tolkien and Jack Vance {of the Vancian magic system}, for instance), but there are also some deeper cuts that I don't think are really leveraged in many tabletop RPGs (Robert Howard of Conan the Barbarian and Solomon Kane, and H.P. Lovecraft). Those last two in particular, pulp-y fantasy writers who defined a genre, heavily influence DCC in my experience.
Aside from this, though, there are a few very unique and fun mechanics that got me totally hooked on this game.
The 0-level funnel and death as a narrative device
Traditionally in D&D, you end up spending the majority of your first session designing and building a character. In my experience, it usually takes around 2-4 hours depending on complexity. This results in mechanically unique characters, but it also ups the stakes for the DM. When was the last time you played a game of D&D and the survival of your character was ever truly in question? Nobody wants to spend 4 hours on their character only to have it killed off in the first play session -- that's not fun. But, in the end, it's also not challenging.
In DCC, it takes about 5-10 minutes to create a character (and there are online tools like The Purple Sorcerer that will generate them by the dozen). Every character starts with a profession (and by extension, a tool of their trade), a random piece of gear, and a block of random stats (3d6 rolled in order, none of these "points" or "4d6 drop the lowest" business). In the first session, you roll 4 of them and you play all 4 in what is termed the 0-level funnel. Over the course of this adventure, 2-3 of your characters will die -- after all, adventuring is a treacherous business fraught with peril -- and your surviving character(s) become level 1. At this point, they get a class and a couple additional abilities.
The core interesting thing to me about this is the emergent gameplay that results. Oftentimes, the character that rolled the best stats aren't the ones that actually survive. A single unlucky roll or an undiscovered trap results in unceremoniously striking down another one of the PCs, whereby they pick up the gear leftover from them and continue on their grim quest. I've seen the character with the lowest luck somehow being the one that survived and it forging a bond with the person playing it unlike anything I've seen in D&D. What did they do to earn that? What is in store for the doomed character that somehow managed to outlast 3 of his fellow villagers? It gives you a ton of tools as a DM and as a player to craft interesting narratives. And it also reminds the players that this character probably won't last forever. That opens the door for dramatic moments involving death that you don't really get to explore with D&D. Magic that restores life is exceedingly rare and would require a quest of comparable bravery to discover.
Magic as a dangerous and unpredictable tool
I've heard some complaints about Vancian magic in other topics and DCC also does away with this, but it does it with two chaotic and, at times, hilarious mechanics: the mercurial magic table and the spell table.
The Mercurial Magic Table
Magic is, by nature, a chaotic tool for the desperate. No two casters cast the same spell in the same way and the mercurial magic table is a representation of that. The first time a character casts a spell, they have to roll on the table to determine how they invoke that spell. There's a big chunk of the table that's just 'as normal,' but there are also things like 'every time you cast this, a digit on your hand or foot disintegrates. Take a -1 to dex for every two digits that disappear.'
How badly do you need to cast that magic missile? Is it worth invoking the unpredictable elemental energies required to do so? Is it worth....your thumb?
The Spell Table
Once you invoke the spell, you roll your spellcasting check and consult the spell table. The quality of your roll (of which there are a couple mechanics to affect this) determines what the spell actually does -- and they can be wildly different! That magic missile might fire a single missile that does 1 damage or it might summon 1d4 that do 1d4 damage each. Your darkness spell might allow you to create a 20' sphere of darkness at a point of your choosing or it might center a 5' magical darkness sphere on you.
Magic is chaotic and difficult to control. But as a result, it is almost always very powerful. Your spell might not do exactly what you expected, but it makes for much more interesting combat and on-the-fly thinking.
Should I play it?
Emphatically, yes! The rules-light nature of the game allows you to focus more on story-telling and mood-setting than being buried in the books all the time (except for looking up spell effects, everyone at the table seems to get excited when we have to do that). The deadly nature of the game has resulted in both better and heavier storytelling than anything I've done before -- stakes without it getting personal, as it were. And the adventure content is awesome -- there are some great resources on Sample Adventure Paths, but even the starting 0-level adventure in the back of the sourcebook is strong. I swear I'm not a shill, I just want more DCC in the universe.
30 votes -
Thoughts on Final Fantasy 16
Personally I'm none too keen on this new action focus that SquareEnix has taken the series but many people like it. What really has me second guessing myself are the graphics. They seem not...
Personally I'm none too keen on this new action focus that SquareEnix has taken the series but many people like it.
What really has me second guessing myself are the graphics. They seem not necessarily bad but dated and/or lower budget than I expect from a main series release. Their character models still suffer from lack of mocap especially facial details. The backgrounds are lackluster and the textures basic. Even during one of their much touted Epic Eikon battles they use a completely gray background?! I feel like my PS5 hardware is taking a nap while playing this game.
Edit: turns out that after adjusting settings on both the game and my TV everything looks much better. For some reason my usual game profile on my TV made everything look super washed out. Between that and the beginning of the game being pretty monotone for the first bit with the game look super washed out and without detail.
One of the main driving factors of the series have always been the progression tree. Historically unique awesome visual representations of the skills you can gain with varying paths to choose from. FF16 has a basic interface that essentially amounts to equippable skills with (so far) no exploratory elements whatsoever.
Lastly the main protagonist seems almost like a clone of final fantasy FFXV character. The clothes are similar, his backstory is similar, and his skills are similar.
I understand that I'm probably aging out of their target demographic and I'm especially curious on younger people's thoughts on it.
Edit: After about 30 hours and almost at the end of the game it has grown on me a bit. The combat while still super easy at least it is more fun with added Eikons. The side missions get a bit better towards the last third of the game and some of the hunts are pretty challenging. I'm still disappointed in the lack of RPG elements such as, skill trees, elemenal and status mechanics, and equipment variety but I've enjoyed the game and can at least appreciate the accessibility to a wider audience.
43 votes -
A reading challenge!
Are you stuck in a reading rut? Can’t decide what to read next? Overwhelmed by choice? Join me in my reading challenge! The challenge is simple - read the alphabet. Start by choosing an author...
Are you stuck in a reading rut? Can’t decide what to read next? Overwhelmed by choice? Join me in my reading challenge!
The challenge is simple - read the alphabet. Start by choosing an author whose surname begins with A, next book the surname begins with B and so on through the whole alphabet.
I did this a few years ago after having a baby, and in my sleep-deprived haze couldn’t make decisions easily. The library was too overwhelming and I needed to narrow down my options somehow!
I have additional rules for myself, like I try to prioritise female and POC writers as I find myself tending to read a lot of white men, but it isn’t a hard and fast rule for me - first and foremost it has to be a book I’m keen to read.
I propose organising the comments like this: top line comments will be the letter, replies to that will be the book you chose, plus a short summary or review (even just a rating out of 5 will do) to help others find books they might like, and then people can discuss the individual books under those comments if they like. This keeps everything in one post for people not interested to ignore, and hopefully builds up a nice reference of all sorts of books in one place.
Happy reading!
Edit: I guess there’s a limit on quick comments to avoid spam so we’ve just got the first few letters for now. I’ll come back to complete the alphabet when I can :)
42 votes -
Russia says Wagner Group’s leader will move to Belarus after his rebellious march challenged Putin
82 votes -
Are we in "late stage" capitalism? What's next?
I often engage in thoughtful discussions with my friends regarding our current socio-economic situation, and I find it challenging to discover a more fitting description than the term coined for...
I often engage in thoughtful discussions with my friends regarding our current socio-economic situation, and I find it challenging to discover a more fitting description than the term coined for it.
Wherever I direct my attention, I observe life increasingly being shaped by the well-oiled machinery of capitalism, a system devoid of inherent morals and existing solely to maximize profits for its shareholders.
To me, the notion of "late stage" capitalism implies a bleak future fueled by the insatiable demand for constant and unsustainable growth. This, in turn, hampers our ability to effectively plan for the future, as investors prioritize immediate gains. Consequently, our planet suffers the repercussions through climate change and the exacerbation of wealth inequality.
Moreover, the ruling of FEC vs Citizens United, wherein corporations were granted the ability to lobby as individuals, seems to have unleashed a relentless flywheel that perpetuates and nourishes the insatiable beast of capitalism and greed.
I am genuinely intrigued by the perspectives of others on this topic. If we collectively recognize that we are heading in an unfavorable direction, what steps can we take to regain a more positive trajectory? How can we incentivize prioritizing moral values and environmental impact over monetary gains?
101 votes -
Australian Commonwealth government lodges High Court challenge to landmark native title compensation claim over Gove Peninsula in the Northern Territory
6 votes -
Challengers | Official trailer
5 votes -
Why are we often hesitant to spend money on digital services?
This is sort of a "does anyone else?" type question, but I think it can create some interesting discussion. We have become accustomed to having many things for free online. Search, social media,...
This is sort of a "does anyone else?" type question, but I think it can create some interesting discussion.
We have become accustomed to having many things for free online. Search, social media, news, videos, games etc. The price of course is ads and our personal data. But spending money on these kinds of services that exists for free sometimes feels like a hurdle to overcome. I recently gave the paid search engine Kagi a try, and I spent way too much time pondering whether it was worth the $5. Yet I can spend ten times as much on random physical purchases or a round drinks with only a few seconds of decision making.
Even though we have lived with digital products for decades now, having something tangible and physical between your fingers still feels better. With some exceptions, because most people are paying for streaming services but renting movies in the video store have always cost money, so we are used to that - unlike stuff like search and email which many of us have gotten used to being available for free.
Can this ever change outside very tech-minded people? Because services that rely on subscriptions rather than dataharvesting and ads do exist, but with the exceptions of maybe the big streaming services, few get wider appeal and the masses flock to the so-called free services instead. I find it almost depressing that we have all these brilliant and innovative tech companies around the world doing amazing things, but a good deal of it all ends up with the goal of showing more ads. It is hard to compete with free, but is it possible to challenge the current most successful business model of "paying" with ads and data?
36 votes -
What is your favorite board or card game for seven or more players?
I'm looking for some games I can play with my team at work as part of our next team building event. We're 7 people, so finding a game that can seat everyone is challenging (and we don't want to...
I'm looking for some games I can play with my team at work as part of our next team building event. We're 7 people, so finding a game that can seat everyone is challenging (and we don't want to split tables in this case).
My favorite board game is 7 wonders, which obviously is perfect except for the fact that it's pretty rules heavy and my team is mostly not boardgamers, so will probably be overwhelmed.
Cards against Humanity was also mentioned but is probably not PG enough for a work event.
What would you play?
22 votes -
Reutilizing old computers for modern use
I really like tinkering with older PC's, trying to make them work for modern usecases which is mostly using web browser. Anyone else do this here? Or interested in it? I have old 10" netbook from...
I really like tinkering with older PC's, trying to make them work for modern usecases which is mostly using web browser.
Anyone else do this here? Or interested in it?
I have old 10" netbook from 2007 or so, it has 1gb RAM and Intel Atom 32bit that barely can handle things. However, I switched it's old SATA hard drive to an SSD, and it is a bit faster at booting now! I also ordered 2gb RAM stick, so maybe that will help it a bit too. It's also running OpenSUSE Tumbleweed 32 bit, but i dont recommend this for linux newcomers since it's a bit different distro.
If you have an old laptop or PC lying around, try breathing life into it by installing a Linux distro like Debian 12. Change a spinning hard drive to an SSD. For even older retro hardware there are even SD card adapters and such, that can work in place of old hard drives.
My goal is to make this tiny netbook good for light web browsing and maybe even scripting on things and having a Matrix chat window open. It's perfect tablet size, but very underpowered, even during it's release, so it's a challenge. But that's what makes this kinda fun! Also it helps tone down e-waste if one can use an old device for modern things.
44 votes -
Can we cross the UK's 2nd largest city without using a single road?
14 votes -
What are some underappreciated shows that aren't readily available due to location restrictions or limited distribution?
I recently finished the second season of a hilarious but little-known Canadian animated TV show called Gary and His Demons about a middle-aged, "Chosen One" demon slayer who just wants to retire....
I recently finished the second season of a hilarious but little-known Canadian animated TV show called Gary and His Demons about a middle-aged, "Chosen One" demon slayer who just wants to retire. The amount of laughs, charm, and animation quality that this show packs into each episode's less than 10 minute run time truly blew my expectations away. I originally stumbled upon it while browsing Mondo Media's channel on the now-defunct VRV animation app and now, tragically, the show is not available to stream anywhere in the US currently. But, it got me thinking...
If I have a few favorite niche shows that are difficult to access or stream, then surely others do as well. I was also inspired by this thread about similarly obscure video games.
The other show that immediately comes to mind for me is GameCenter CX, a precursor to the traditional "Let's Play", in which Shinya Arino, a Japanese comedian, attempts to clear brutal retro games in one sitting. I randomly came across the show while searching for unique Nintendo DS titles and browsing the Wikipedia page for "Retro Game Challenge", a curious title that I assumed was shovelware. The game is actually very good and now the show is one of my favorite cozy and comfortable shows to just chill out to.
So, what are your favorite treasured and unique TV shows? I'm looking for mostly for shows that are not easily available on traditional streaming services or physical media, but feel free to suggest very underrated shows as well!
8 votes -
Immersive and maladaptive daydreaming
So I was wondering if anyone else here is an immersive or maladaptive daydreamer. If you've never heard of those terms, this site describes it pretty well: [They are a] detailed, vivid and...
So I was wondering if anyone else here is an immersive or maladaptive daydreamer.
If you've never heard of those terms, this site describes it pretty well:
[They are a] detailed, vivid and narrative form of daydreaming, featuring complex plots and a cast of characters (either imaginary or based on real people). Daydreams may focus on one scene for many minutes or hours at a time, and usually return to the same story in future daydreaming sessions, so that the plot evolves over weeks, months or years. Often, the topic of the daydream is unconnected to the daydreamer’s real life.
If it helps you get a clearer understanding, I personally like to describe it as never really outgrowing playing pretend. To this day I still call it "playing my game", and I use fictional worlds as a basis (which I then load with tons of original characters and lore of my own design).
The main difference between maladaptive daydreaming and immersive daydreaming is that with maladaptive, it gets in the way of life since you let it take precedence over life. One article I read when I first learned about the terms had someone describe it as an addiction to your own mind, which... Yeah, I think you can see why that's a challenge to overcome.
I personally think I'm more in the immersive category, with some maladaptive tendencies, but I think it's helped me overall more than harmed me. I'm an only child and was "the weird kid", so I spent a lot of time daydreaming as a kid. I credit it with why I'm able to relate to other people so well, and why my sense of self is so defined. I got to do all my self-exploration pretty directly inside the daydreams, and it let me explore a lot of scenarios I'd never encounter in real life. As a writer, I also use it sometimes to explore story ideas and concepts.
The downsides for me personally: I'm definitely able to "disconnect" from reality more easily than others, for better and worse. If I don't have time or space to play for an extended period of time, I can get pretty restless too. Also, music is both my greatest motivator and my bane. I sometimes spend more time trying to find a song to fit a scene's mood than actually daydreaming. I also learned that music can actually drain my energy after working at Goodwill one Christmas. My mom described the playlist as "dirges", which is the best word because those songs were all super slow (minus one high-energy Jingle Bells cover that was honestly jarring). I'd come home from work feeling exhausted.
What about you guys? Anyone else here an immersive or maladaptive daydreamer?
21 votes -
US Supreme Court rejects challenge to Native American child welfare law
23 votes -
What opportunities exist for those suffering from severe chronic depression/OCD?
I have a very close friend that has been in the deepest troughs of depression for the past couple of years. They live about an hour away, so though my wife and I try to physically show up to...
I have a very close friend that has been in the deepest troughs of depression for the past couple of years. They live about an hour away, so though my wife and I try to physically show up to support them whenever we can, that's much less often than we'd like. Their support network is thin, and day-to-day basically consists of only their partner, with whom they live, and who is visibly fraying at the seams.
This person (I'll just call them John for the sake of readability) is currently on medication for their depression and OCD (I'm nearly certain it's Lexapro, can't remember for sure) and has on and off therapy, though they often find themselves at odds with their therapists' perspectives. Some of this is because it feels like the profession has been flooded with folks who lack experience with patients with severe chronic mental illness, and some of this is (I suspect) John's illness distorting their thinking, leading to frustration and anger in the moment that doesn't make sense in retrospect.
John had a particularly bad day yesterday, and after I spent some time with them, we started talking about how they felt like they needed considerably more support than they were able to get in their current situation. Unfortunately, the only option he was aware of was "group homes", which seems like a pretty broad term and I don't know much about what they look like (or how successful they are at helping people like John).
I'm trying to get a sense of the spectrum of options available for people like John who are suffering from severe chronic mental illness. On the one end, there's what we're doing now; regular psychiatry and counseling, and on the other end, I guess, is involuntary in-patient behavioral health/medicine clinics. Being involuntarily committed to such programs has been a source of trauma for them in the past, so I'd like to avoid anything even close to that end of the spectrum, if possible. I know that there are, for example, 90-day rehabilitation centers for folks with substance use disorders (I have a family member that found a lot of success at one of these), but do similar programs exist for folks non-substance-related mental illness? Does anyone have personal experience with any of these programs?
Thanks in advance to anyone who takes a moment to read and share their thoughts; I know this is a really challenging topic.
17 votes -
Books that changed your perception
I’m looking for new things to read, having more time on my hands as I work on some things in my personal life. No rules, I just want to challenge the way that I think. Anything goes. Edit: wow, I...
I’m looking for new things to read, having more time on my hands as I work on some things in my personal life.
No rules, I just want to challenge the way that I think. Anything goes.
Edit: wow, I didn't expect such an incredible response, thank you everyone! I will try my best to grab as many of these that sound up my street as possible, and I will reply properly with my thoughts. Bare with me! <3
82 votes -
Podman Desktop 1.0 released: a challenge to Docker Desktop
14 votes -
Looking for suggestions on new piano pieces to learn
I've recently started teaching myself piano again after a long hiatus. I started by picking back up a piece I half-remembered from years ago -- Chopin's Nocturne in E Minor, Op. 72 No. 1 -- and...
I've recently started teaching myself piano again after a long hiatus. I started by picking back up a piece I half-remembered from years ago -- Chopin's Nocturne in E Minor, Op. 72 No. 1 -- and about the first half of it feels right for my current skill level (basically everything up until all the RH 16th note runs start). While that's going great so far, I no longer have a piano teacher to recommend me new pieces beyond just this one, and I'm not entirely sure where to look myself to find things that are interesting without being too technically challenging. Would love a few recommendations from any pianists on here, either for specific pieces to look into and/or for good ways to find suitable pieces more broadly!
15 votes -
I love fantasy books with quality plot, character development and well written romantic content - These are my favorites
Reddit refugee here, I've been posting my book reviews on /r/Fantasy for years and figured some of you all would be interested in a best of list. My full list of all book reviews can be found...
Reddit refugee here, I've been posting my book reviews on /r/Fantasy for years and figured some of you all would be interested in a best of list. My full list of all book reviews can be found here, but most of the links are broken right now because the Fantasy subreddit is still private. Still, perhaps the titles, authors and keywords are helpful.
What I enjoy
A brief list of things I care about in books, to help you jugde whether your taste overlaps:
- a good balance of romance and plot, where there is prominent romance but never feels like the story is just about that
- quality prose and dialogue
- believable relationship development, including romantic tension and explicit payoff for it
- high stakes drama, be it interpersonal, warfare, duels, court politics or heists
- LBGTQ+ main characters and queer romance
Note that these aren't the only qualities of the books listed below, just generally what I look for. I'll also gladly take recommendations for fantasy books that fit these criteria if you have any!
Books
Kushiel's Legacy by Jacqueline Carey
A divinely blessed masochistic courtesan and spy uncovers conspiracies against the crown of fantasy France. This series is probably my absolute favorite for how it combines intrigue, romance, kink and action, all with excellent prose and characterization. It has deliciously horny worldbuilding and ends up telling an epic fantasy story with an incredibly unique protagonist.
Silver Under Nightfall by Rin Chupeco
A recent addition to my absolute favorites. The author described the book as "vampire couple finds himbo in the trash and takes him in". If you're not sold on that, imagine a vibe like Netflix Castlevania and The Witcher - vampire hunter who's highly competent but looked down upon, vampire science, undead threat, dark gothic kind of setting, sprinkled with some "who's the real monster actually?" philosophy.
A Dowry of Blood by S.T. Gibson
A Dowry of Blood is about healing from abusive relationships through murder. It's also walks an excellent line between being sexy and horrible. It tells the story of Dracula's "brides", and the beautifully messed up relationship the four of them have.
Note: this one can't be described as having a "romantic subplot", since that implies some sort of happy ending. You know, because of the murder. (that's not a spoiler, it's revealed on page one)
A Charm of Magpies by KJ Charles
A disgraced nobleman returns to England years after escaping his father and finds himself and his family estate haunted. He hires a magician - who happens to bear his family a grudge. The Magpie series is fast paced, highly entertaining, well written, and plays with some delicious power dynamics between its initially hostile and soon reluctantly mutually attracted main characters.
Folk of the Air by Holly Black
The only YA series on this list, Folk of the Air holds a special place in my heart for its delicious fairy court politicking and for not pulling its punches. The titular Cruel Prince is a wonderfully hateable love interest, and even though I feel a few years too old to properly enjoy this series, the stabby and vicious dynamics between the two leads is just wonderful.
Nightrunner by Lynn Flewelling
A young man gets innocently imprisoned and receives unexpected help from his cellmate: a spy, rogue, thief and nobleman. The latter offers him a way out and an apprenticeship, which leads to well... spying and thievery, but also sinister necromantic plots against the throne. The highlight of this series is the ongoing relationship development between its leads. Book 1-2 are fantastic, book 4-5 are really weird, but the whole series remains a favorite despite some strange choices.
Rook & Rose by M.a. Carrick
A skilled con artist, a masked vigilante that challenges aristocrats to duels, and a dashing crime lord turned nobleman. The Rook & Rose series shines in its rich worldbuilding and prose, but especially in its handling of its main characters' multiple secrets, cons and identities. And especially shines when those schemes start crumbling down and some of the secrets become unveiled.
If the third book in the trilogy sticks the landing later this year, this series will firmly establish itself among my all time favorites.
The Stariel Quartet by AJ Lancaster
Years after leaving her family, a young woman returns home for her father's funeral and soon needs to deal with a magical estate that has a mind of its own, and discover that there may be more magic in the world around her than she's realized. The Stariel series is cozy and home-y in many ways, but doesn't shy away from tension either, and I find myself still in love with the main characters even long after finishing the series. I also really enjoyed the spinoff, A Rake of His Own recently!
Harrow Faire by Kathryn Ann Kingsley
Most of the books on here are fantasy with romance, while this one sits more firmly in the capital R Romance genre. But it is dark romance ("villain gets the girl"), and features an absolutely unhinged love interest, a lot of murder, and an evil circus. The series isn't without flaws (some of the side characters get a bit too much page for
how flat they are, and the pacing is a tiny bit uneven in parts), but I blasted through all five (short) books in a week because I had so much fun with it.The Last Binding by Freya Marske
This series takes place in an early 20th century England where a secret magical society exists in parallel to the world 'as we know it'. There's even a bit of magical British bureaucracy that reminded me of aspects of the Harry Potter books, though the series have little in common otherwise.
Every book in this trilogy follows the same overarching plot, but features a different pairing of main characters and romantic leads. It's queer, fun and fast-paced, though sometimes a bit on the fluffy and romancey side for my taste.
That's just a brief selection of favorites, I highly recommend heading over to the reddit post (I should back that up at some point with Reddit's future being a bit shaky rn) to find more titles.
Thank you for reading! There's lots more to say on each of theses books of course, but I didn't want this to get way too long.
Let me know if you found this interesting, if you have similar books you'd recommend to me, or just share if you also enjoyed any of these books. This is my first post on Tildes and I'm happy to meet new fellow readers :)69 votes -
AEW Dynamite weekly discussion thread: June 14, 2023
I don't know if I'll do this every week but I figured now is as good a time as any to start. With their new show AEW Collision premiering this Saturday on TNT at 8pm Eastern featuring the return...
I don't know if I'll do this every week but I figured now is as good a time as any to start. With their new show AEW Collision premiering this Saturday on TNT at 8pm Eastern featuring the return of CM Punk, their upcoming Wembly Stadium All In PPV (which is their equivalent to Wrestlemania), and the Forbidden Door collaboration show with New Japan Pro Wrestling, there has never been a better time to jump into AEW. That being said, welcome to the very first AEW Dynamite tildes discussion thread for June 14, 2023! We're returning to the Capital One Arena in Washington D.C., home of the very first episode of Dynamite that I was fortunate enough to attend.
MATCH CARD
World Title Eliminator: MJF vs Adam Cole
After a break from the spotlight, AEW World Champion MJF is stepping back into the ring to face Adam Cole in a high-stakes World title eliminator. Can Cole seize the moment to secure his title shot, or will MJF demonstrate the truth in his claims of a lack of competition?
Trios Match: Blackpool Combat Club vs The Hung Bucks
Riding the wave of their victory over The Elite at Double or Nothing 2023 PPV, the Blackpool Combat Club—made up of Jon Moxley, Claudio Castagnoli, & Wheeler Yuta—are set to square off once again against Hangman Adam Page and The Young Bucks. Can they replicate their previous success, or will The Hung Bucks turn the tables?
Women’s Title Match: Toni Storm (c) vs Skye Blue
In the first defense of her second reign, Toni Storm is up against Skye Blue, the current #1 contender after winning the 4 way last week. Will Skye Blue bring another upset and put an early end to Storm's first "non-interim" reign or will The Outcasts interfere as usual?
TNT Title Match: Wardlow (c) vs Jake Hager
Even as his feud with Christian Cage and Luchasaurus continues, Wardlow has issued an open challenge for his TNT Championship this week on Dynamite. Jake Hager has stepped up to the plate. Can he prove to be more than a practice match for Wardlow or will Wardlow get his win back from their MMA rules match a few years back?
8-man Tag Team Match: Mogul Embassy vs Sting, Darby Allin, Keith Lee, and Orange Cassidy
The Mogul Embassy, led by Swerve Strickland, is set to confront their rivals in a massive 8-man tag team match. Can they overcome the combined forces of Sting, Allin, Lee, and 'Freshly Squeezed' Orange Cassidy?
Additional Information
- Venue: Capital One Arena, Washington D.C.
- Airing Live On: TBS at 8pm Eastern Time
18 votes