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    1. How do you thrift for books?

      I've always been a big fan of going to a second hand book store/thrift store and searching around for some cheap books to add to my bookshelf. When I was younger, it helped me get more bang for my...

      I've always been a big fan of going to a second hand book store/thrift store and searching around for some cheap books to add to my bookshelf. When I was younger, it helped me get more bang for my buck, and growing up in the greater Portland Oregon area, I had access to Powell's Books which was an amazing place to go and see how many books I could get for $10-20 when my parents would take me.

      I don't get to shop for books often as I made a foolish (joking) agreement with my wife that I would read all of the books I own before buying new ones, but when I do, I love that sense of going into a used book store/thrift shop and seeing what I might find.

      I tend to try and complete series that I'm missing books in or that I know are on my to read list and will often pull out my phone to check. But when I was last browsing through the used book stores near the market my family goes to, it got me wondering how other people search go thrifting for books and I thought up a few questions below

      Do you:

      • judge books by their cover?
      • have a list of books you search for?
      • set a spending limit and see what you can get?
      • go with family or friends, or is it a solo venture?
      • frequent the same shops or try to cast a wide net?
      • use online sites to purchase your second hand books?
      • have any fun stories you'd want to share?

      If you have other thoughts on buying books second hand, feel free to share them!

      15 votes
    2. My most painful Linux experience

      Yesterday presented the biggest pain over my few years of using Linux that I have personally encountered. With the current prevalence of topics related to Linux, and especially ones related to new...

      Yesterday presented the biggest pain over my few years of using Linux that I have personally encountered. With the current prevalence of topics related to Linux, and especially ones related to new users, I figured it would be good to share and leave a place for others to share any similar stories (and ideally how to avoid them).

      The problem I encountered was effectively that my machine crashed and I was locked out on reboot. I'll describe how I crashed it later and for now just focus on the locked out bit.

      During startup something was failing and as a result it would dump me into emergency mode. Emergency mode is basically just a root terminal where your ultimate goal is usually to read your logs and fix whatever was logged as failing. Annoying, but not a real issue. The real issue was that I was also locked out of emergency mode! This meant that literally the only thing I could do was get into a boot cycle telling me everything is locked.

      So I head off to forums on my phone looking for what cryptic wizardry I'm going to need to perform. I need to a live boot OS because it is impossible to fix from my current install. I have to live boot another image, mount my original primary partition (after decrypting it), chroot the new mount point, and then use passwd to set a new root password. If I'm smart I'll come back to this thread later, when I'm not on my phone, and edit in or reply the actual commands needed since in reality I found myself piecing them together from across the Internet and maybe I'll need them again some day.

      For avoiding this: check you have a root password. You may think you have one but might not. Set it to anything. Do it now, not after you're already locked out. The reason for being locked out of emergency mode was that passwordless root is locked, but there's no way to unlock it in emergency mode. I personally encountered this on Arch, but my search for error text was also taking me to Fedora forums so I don't think it is related to distro beyond the distro supporting no root password.


      The bit down here is a bit less relevant as it is specific to my case.

      Ultimately, I had an invalid /etc/fstab entry for a secondary drive (NTFS extra storage, not boot-critical). The thing is that entry has been there through months of daily boots and had worked, even though it may have been giving warnings or something. It's still lost on me as to why that suddenly became a boot blocker.

      I'm pretty sure the original crash was my fault, although it seems pretty insane that what I was doing can break everything to the level it does. I was working on some Vulkan code and I definitely had some bugs in it that made my shader capable of reading out-of-bounds memory, but one would think this would stop at crashing the application. Instead it was causing graphical issues across the entire machine as if I'd simultaneously broken the logical drivers for every application, desktop environment included, at once. If I was lucky Plasma would reboot the whole desktop, if I was unlucky everything was completely frozen with mouse and keyboard doing nothing at all. It was me using the power button to escape the locked machine that triggered my chain of events.

      For whatever reason on reboot it behaved differently than before. I'm still not sure why. I hadn't applied any updates or anything during that boot cycle. I shut this particular machine down every night and the issue was on a reboot, not my first boot of the day.

      27 votes
    3. What are the best niche software tools you're using?

      I often like to go on the App Store or GitHub and look for new and interesting apps, but very rarely I find really good ones. So I turn to you - what niche apps are you using, why are they niche,...

      I often like to go on the App Store or GitHub and look for new and interesting apps, but very rarely I find really good ones. So I turn to you - what niche apps are you using, why are they niche, why do you use them specifically and would you recommend them?

      Here's my Top 3:

      Novel writing: I use a tiny app called uFocus for all my Markdown writing. It's lightweight, the developer is a real cool guy and it's entirely free. It has barely any features, and I like that about it. I don't use Word because it's too distracting and complicated, I used to use iA Writer but it's really not justified the updates it's gotten and is straying away from Markdown.

      Email: I use MailMate, which is an insanely complicated and user-hostile email client that only works with IMAP/SMTP and does NOT support Gmail or Exchange, but is incredibly powerful at email management and search if you learn how to think like it does. It looks like it hasn't been updated since Mac OS 8, but it's getting regular updates and is very charming in its aesthetic.

      Programming: I don't do much, barely some web design, but I like Zed as my editor of choice. It's not very popular, doesn't have a huge user base and barely any extensions compared to a juggernaut like Code or Cursor, but does what it does well and isn't written in Electron. It's also very performant.

      62 votes
    4. I am baffled by the existence of Wattpad

      wattpad.com is a popular website where mostly young people host their fiction so it get votes and visibility. I was feeling lonely, and my usual online mates are not enthusiastic about reading my...

      wattpad.com is a popular website where mostly young people host their fiction so it get votes and visibility.


      I was feeling lonely, and my usual online mates are not enthusiastic about reading my stuff, and I am always in search of feedback. So I got in touch with online groups for those who have an interest in writing. Mostly young people who, seemingly in their early 20s, give or take. Someone asked me if I was making something for the "Wattys", which I later learned is Wattpad's literary award. Another gave me a link to read his stuff on Wattpad. I had to make an account to read it on my phone. Annoying, but they kinda asked me nicely, so I installed it and created an account. Way too many hoops just to read some text, but okay! I started reading. There was an ad below, but that's okay. Suddenly, my phone was taken over by a full-screen ad. A full-screen ad. FOR TEXT. That was too much so I started looking for a way to read Wattpad outside of Wattpad. Maybe there is, but I paused my search to make this post.

      Displaying text is a solved problem, and it has been for quite some time. It is so fucking trivial, I coud write a novel right here on this text box! I now hate Wattpad with such a passion, I don't think I'm reading that kid's story!

      Wattpad feels like someone trying to fuck up reading.

      On another note, I find it a little unsettling how these kids seem more concerned with their marketing than their writing. They have full press kits even before they learn the basics of writing proper sentences. There is also no love for short stories, they start writing novels as soon as they start writing. Everything is a novel with twenty chapters. I'm pretty sure Wattpad has a hand in that. But maybe that's just me being old, so feel free to disregard that.

      I get the idea of a website that helps readers find authors, but in some sense at least, Wattpad feels like a water popsicle an I hate it.

      40 votes
    5. Feature request: an option to deactivate or delete your account

      Before posting this, I checked my user settings page, the site’s documentation, and GitLab. I also did some site:tildes.net Google searches and used the on-site search for the ~tildes group. I saw...

      Before posting this, I checked my user settings page, the site’s documentation, and GitLab. I also did some site:tildes.net Google searches and used the on-site search for the ~tildes group.

      I saw that on GitLab there is a feature request for account deletion, but not deactivation, that was marked “Accepted” about 5-6 years ago (August 2019).

      I also saw some posts here in the ~tildes group, including one from about 6-7 years ago (June 2018) with a comment that said an option for both account deletion and account "dissociation" was planned. Both of these features sound great.

      In addition to account deletion and account dissociation, I want to also request an option for account deactivation.

      I don’t want to ask for the Moon here, but I envision account deactivation as having the option to remove all your posts and comments from the site (as well as your profile), with the option of restoring them if you reactivate your account. (I don’t know how annoying or how much effort this would be to code. I’m just imagining what I would find ideal from a user perspective.)

      Another wonderful bonus would be the option to set a timer limiting your ability to reactivate your account, e.g. don’t let me reactivate my account for 6 months.

      In the past, I’ve done this on another site through an elaborate system where I:

      1. Set up two-factor authentication.
      2. Saved the two-factor recovery code on an encrypted pastebin in a password-protected paste.
      3. Saved the password for the paste in my password manager.
      4. Used FutureMe.org to send an email with a link to the paste to myself X amount of time in the future.
      5. Deleted the link to the paste from my browser history.
      6. Deleted the entry for the site from my two-factor authentication app so the recovery code is the only way to get in.

      This works, but it’s an elaborate process and if something goes wrong with FutureMe.org or the paste bin site, you could lose your ability to ever reactivate your account. You have to be willing to take that risk!

      I might end up implementing this wacky system again for Tildes. For a site like Tildes, if I permanently lost access to my account (due to FutureMe.org shutting down or suffering data loss, for example) and wanted to re-join the site at some point in the future, I guess the worst consequence would be losing my username. (Also, getting an invite again might be a hassle, I don’t know.) That might be unfortunate depending how much you like your username, but it’s not as bad as a site with follows and followers where you would lose all of those.

      24 votes
    6. Climbing the Skyfrost Nail (a piece about jury service, essay collections, and Genshin Impact)

      Having received a jury summons, and with my mental health being how it is, I recently took a bus to the nearby used bookstore. The rule of buying secondhand books is this: You must pretend, while...

      Having received a jury summons, and with my mental health being how it is, I recently took a bus to the nearby used bookstore. The rule of buying secondhand books is this: You must pretend, while in the store, that your phone doesn’t exist; you must not come in looking for anything in particular; you must let yourself be guided by the titles and covers and the blurbs alone. So I followed my nose over to the “poetry and art criticism” shelf of the store (which, I am convinced, is to blame for my poor performance at parties) and started browsing.

      There I found Critical Hits: Writers Playing Video Games and immediately developed a crush. Maybe it was the title, which seemed carefully engineered not to appeal to the general public. Or maybe it was the editor, Carmen Maria Machado, whose short story collection Her Body and Other Parties is a personal favourite. Either way, the anthology of nineteen pieces from nineteen authors about approximately nineteen games was in excellent condition, and had been marked down to eight dollars, so I added it to my little stack of purchases and wandered over to the checkout.

      Like all anthologies, Critical Hits varies widely in quality across its component essays (and one comic). It starts strong: its introduction is a delight, with some of the best footnotes I’ve ever enjoyed. Likewise its first essay, Elissa Washuta’s “I Struggled a Long Time with Surviving,” an exploration of her experience with The Last of Us, pandemic, and intractable illness was deeply impactful and genuinely changed how I looked at the game. But this is par for the course with anthologies (at least, well-compiled ones) which know to dazzle you off the bat with their best material, so that you’re willing to endure their worst. Here, in my estimation, the worst is Anders Morson’s “The Cocoon,” which cites Brian Tomasik (one of those insufferable San Fransisco Rationalists) to argue that, in aggregate, it’s unethical to kill video game NPCs. Morson then goes on to list every Aliens game ever released, for six pages, with dazzling insights like “Aliens: Colonial Marines for PS3 Xbox (2013) is definitely an Aliens-y FPS.”

      In aggregate, though, the anthology is more good than bad. Apart from “The Cocoon,” the worst essays here are mostly just mediocre, or meandering. And there are some true standouts here: Jamil Jan Kochai’s “Cathartic Warfare,” nat steele’s “I Was a Teenage Transgender Supersoldier.” And the reason I’m here, writing this essay of my own: Larissa Pham’s “Status Effect,” an exploration of depression, damage-over-time, and Genshin Impact.

      Released globally in 2020 for PC and mobile devices, Genshin Impact is an action-adventure game which sees players assemble a four-person team from its extensive cast of characters and then wander out into its expansive open world to complete monsters, open quests, and kill chests (something like that, anyway). A live-service game, Genshin has seen regular map expansions and a remarkably stable playerbase for the last five years, and, like WoW before it, has spawned a wave of copycats hoping to take a bite out of the aging titan’s colossal corpus. Larissa Pham and I would have started playing Genshin at around the same time – she describes becoming obsessed with the game in the winter of 2020-2021; I first launched the game in February of 2021, in the icy depths of the pandemic, shortly after failing to kill myself, as something to do while waiting for the hospital bills to pour in.

      In Status Effect, Pham recounts a minor controversy from the fall of 2021. Genshin’s meta had stagnated: a year into its lifespan, no one wanted to include healers on their team, when shielders were proactive and dodging was free. So the developers implemented a damage-over-time status effect called corrosion, inflicted by certain enemies and in certain phases of endgame content, which ignored shields and would wipe the whole team if not healed through. Genshin’s community was and is large enough that any kind of meta shift (however necessary) will spark outcry, controversy, and apocalypse prophets heralding doom (I was one of them: “What, am I just not supposed to use my Zhongli? No one’s gonna pull for fucking Kokomi”), but for Pham, that debuff gave her the language to think and speak about her depression more concretely.

      Genshin has never given me the language I needed to think or speak about anything. Frankly, I don’t think the game’s story, which is consistently a mediocre slog (with a few bright spots) is capable at this point of doing anything interesting or novel. Even in Pham’s case, Genshin’s “corrosion” debuff might have been fungible with any damage-over-time debuff in any game – Pham just happened to be playing Genshin at the time when she needed it. But even saying this, even speaking as someone who cares about a game’s story more than any other element, I think Genshin is a fantastic game, in at least one major aspect: its exploration and world design.

      Upon its announcement, Genshin was panned as “anime Breath of the Wild” a comparison enabled by its gliding and climbing and stamina meter and early-game monster designs and the shade of its grass. But cosmetic similarities aside, Genshin is actually doing something very different – very unique, I think. Genshin presents the player with an extremely large, colorful, and ever-expanding world, peppered with a truly mind-boggling amount of chests, environmental puzzles, and enemy camps. From any given point in the world, you can probably see several little leads to follow: a locked chest in a monster den; a blue faerie waiting to lead you to its court; a movement time trial; a floating elemental oculus. And once you pick one of those, and figure it out, you’ll once again be able to look around and see more chests to open, more stuff to collect, more things to do. So the world is incredibly dense with collectibles, but traversing it is surprisingly weighty. Climbing, gliding, running; all of these are either slow, or stamina-intensive, so you’ll move through the world at a light jog much of the time. This means that you can often see and plan a route to many different puzzle or collectibles before getting to them; it means that, instead of a constant stream of opening chests, each little dopamine hit is separated by a long breath, where you can appreciate the absolutely gorgeous world, and its stirring, melancholy music. And often, quests and puzzles and chests and collectibles will be laid out in a remarkably subtle web, designed to tug the player off the beaten path, towards some of the game’s most gorgeous sights, its most scenic vistas (of which there are plenty).

      So maybe in terms of its exploration philosophy Genshin is an open-world collect-a-thon, more similar to a Super Mario Odyssey than a Breath of the Wild. But really, it’s nothing like either game, or anything else I’ve played; so much could be said about the game’s combat, its world quests, its approach to rewards, the way the game’s levelling systems encourage diverse engagement with the open world. I’ll instead conclude with this: Genshin Impact has my favourite exploration experience of any game I’ve ever played, and nothing else really even comes close.

      Early in the game’s lifespan (December 2020), the developers added the new Dragonspine region: a frozen mountain, home to the bones of dragons and the ruins of an ancient civilization, introducing lethal new mechanics as a way to shake up exploration. Arguably a precursor to corrosion, while in Dragonspine, a status effect called “sheer cold” would accumulate and, once maxed, drain your health at such a high rate that no shielding or healing could keep up. Getting wet would accelerate cold accumulation; eating hot foods, lighting fires, or standing near heat sources would slow or reverse it. It encouraged a different playstyle; beyond keeping a fire character on your team, sheer cold also encouraged players to explore more deliberately; to stay close to heat sources and not stray too far from the path.

      In Dragonspine, the main plot involves restoring an ancient relic called the Skyfrost Nail – an enormous pillar, shattered. Beginning at a base camp at Dragonspine’s foot, you slowly ascend the mountain, fighting monsters, exploring ancient, sealed laboratories, and maybe getting distracted to grab a chest here or a crimson agate there. On the way up, you learn fragments of the story of the ancient civilization that dwelt on Dragonspine, before it froze over; you hear of their research in alchemy, and the celestial nail that was flung down by the gods – to stop their research, before they climbed too high? It was this nail that froze Dragonspine, and somehow corrupted it; it is this nail that you find in broken fragments at Dragonspine’s peak. Beset by truly diabolical monster encounters designed to freeze you fast and absolutely ruin your afternoon, you thaw these fragments and watch as they ascend, reforming the nail, the enormous pillar hanging high above Dragonspine, ready to fall once more. You can, at last, ride the wind currents all the way up to stand on the head of the nail, at what was at the time the highest point in all of Tevyat, to gaze at the world around. All the lands accessible: Liyue and its harbor; Mondstadt and its cathedral, and beyond them, those inaccessible, not yet implemented into the game, represent as abstract hills, mountain, and sea, rolling endlessly into the distant grey fog.

      It was February of 2021, and I had failed to die. Had been released from the hospital into the slushy, wet aftermath of a winter storm, with enough medication to last two more weeks and (though I didn’t know it at the time) enough debt to last through to this very day – if only because I stubbornly refuse to pay it. I returned to my on-campus apartment to discover that I had no heating, no power. Hot water, at least, for tea and baths and thin, meatless soups. According to the thermostat, my poorly-insulated home was hovering around 51°F, so I dragged my mattress off the bedframe, into the corner where it was warmer, sealed myself under a mountain of blankets, and opened my laptop.

      I had meant to start drafting emails to professors, to explain my weeks-long absence and ask for extensions, grace, and leniency (all would eventually give it, and I didn’t even have to use the s-word, or show the doctors’ notes I had so dutifully accumulated). But in that moment, my hands were shaking from the cold and the anxiety: the knowledge that my life could be ruined, my academic scholarship lost, if any of them declined. So instead, I opened the app store, downloaded Genshin Impact, and, after a couple days of sleepless, bloodshot gaming sessions, climbed the Skyfrost Nail in Dragonspine.

      Genshin might not have been capable of giving me the language to understand my experience with depression, dysphoria, and suicide, but it was certainly there when I needed it – the unique, frictional experience it provided offering a strange resonance with my own. And I kept playing it for a long time, perpetually enchanted by its world, its music, the waves of nostalgia and grief that would wash over me at the strangest times.

      In the summer of 2021, I wrote a poem, for a poetry class, which began with the lines, “The economy being how it is / Instead of finishing school / I took a job this autumn at the Indiana Dunes.” It was a narrative poem, the only type of poem I’ve ever been able to write. In it, the speaker wanders around on the sandy shores of Lake Michigan in the aftermath of a heavy storm, picking their way around shredded volleyball nets and desolate lounge chairs, all half-buried under wet, sandy drifts. They’re looking for their phone, probably hopelessly lost amidst the dunes, but in the end, climbing Mt. Baldy (a very tall dune; not actually a mountain), they find that what they were searching for was not actually their phone – was, instead, perspective. A broader view of the world’s beauty. “On a clear day, from there, you can see all the way to Chicago,” they think, before beginning the climb. But in the end, reaching the top, the day is not clear, so they are left to “feast [their] eyes on the endless expanse of grey water.”

      I must apologize for exposing you to my immature poetry, but the fact that I remember so many lines from that tiny, throwaway piece, from one of my least notable college classes, has always been suspicious to me. I suspect that it contains some sort of heartbreaking insight into my mindset at the time – a tragic longing for the picturesque (to quote a book I haven’t read). I played games where you climbed a mountain, wrote poems where the speaker climbed a dune; some nights, I walked a quarter mile to the parking garage near my apartment and climbed to the top level and leaned on the concrete railing and stared out through life-affirming chicken wire. I wanted to see in color, I suppose; to recapture the vividity of a world that I found increasingly exhausting, but mostly saw only greys: grey distance fog, grey water, and the grey existence of a college-town suburb, shining dully under the light-polluted grey sky.

      In November of 2022, Genshin Impact released its 3.2 update “Akasha Pulses, the Kalpa Flame Rises,” which didn’t add any new regions to the map. Instead, it contained the concluding act of the Sumeru region’s main story quest, where the player teams up with a god, a couple academics, a dancer and a cop to fight the evils of the censored internet. For Genshin, this quest (and its preceding acts) were well above par, featuring (among other strengths) actual themes, and a plot that went beyond its gnostic inspirations. So, sure, 3.2 was a timely, relatively compelling update. It was also the update where I quit playing Genshin Impact – for good, I thought. There is simply only so much exploration, questing and combat that can be done in the same world, structure and systems before a work of art overstays its welcome. It wasn’t with any malice that I quit Genshin – I had simply had enough, and that was that.

      My life had changed a great deal in the intervening period. I had finished college, moved cities, learned to cook, become a woman. Gotten a second dose of the COVID vaccine, the day before the move, and spent the entire ride to my new home feeling miserably ill because of it.

      Around the same time, Carmen Maria Machado and J. Robert Lennon, compilers for Critical Hits: Writers Playing Video Games would have been working on their collection. It’s a collection that lives in the shadow of COVID-19 – almost every piece here, you can detect the pandemic’s penumbra (if it isn’t explicitly mentioned). For a lot of people, the pandemic was isolating, lonely, cold. For writers, it might have been that too, but we are solitary creatures, and the thing it gave us was, most of all, time: to play games, to write or fail to write, to think, to spiral.

      Perhaps to counteract this spiral, Graywolf Press, a Minnesota-based not-for-profit publishing house, spent the pandemic hosting “cute mental health cocktail hours.” Lennon was there, Machado was there (my beloved Her Body and Other Parties was published by Graywolf) and it was there that Critical Hits was conceptualized.

      “What we wanted to do was have a really diverse group of writers to provide a very diverse perspective of gaming, by writing about games however they want. We sort of gave them free rein,” Machado says, in an interview she and Lennon gave to Dazed Digital. “It was wild how people were like, ‘Oh my God, yes!’ Everything that came in was so good and so interesting and so different. It was a really extraordinary group of artists who had so many things to say.”

      I don’t know how Larissa Pham, who wrote my favourite essay in the collection, first became attached to it. Shockingly, there aren’t that many interviews or monographs out there describing the creation process for Critical Hits: Writers Playing Video Games, a book with fewer than 500 ratings on Goodreads. Pham has written a smattering of fiction, nonfiction and creative nonfiction; essays, short stories, criticism. Avant-garde poetry, presented on an interactive github website. Kinky lesbian erotica. A cultural commentary about tradwives and baking. She also, at least for a while, played Genshin Impact, at the same time I and everyone else did. I am struck by the strange syzygy of our experiences. Pham graduated Yale; I went to a state school. She gets published; I post to Tildes. She teaches classes; I am constantly struck by how much I have to learn. But in the winter of 2020-2021, both of us, grappling with our respective illnesses, crossed paths with this game, and it was there for us when we needed it.

      In January of 2025, I bought and read Critical Hits: Writers Playing Video Games. In early February, instilled with a sense of nostalgia for a game I hadn’t touched in years, and tired of playing Shadow of the Erdtree (another game with excellent exploration of a very different kind) I downloaded the HoyoPlay launcher and, with it, Genshin Impact.

      Logging in, I was greeted with an embarrassment of little red exclamation marks, attached to almost every UI element, there to helpfully explain what I had missed, what was new, and all the crazy exciting retention-driving bonuses the game would give me to help me catch up. According to the huge new blank spaces on the map, I had many more regions to explore; according to the quest log, many more mediocre stories to sit through. According to my backpack, enough saved-up resources from before I had quit to immediately acquire and build the 5-star character Arlecchino, the only female character in the game – out of some sixty, now – who could plausibly be described as handsome (her vest buttons on the left). Perhaps I should have been overwhelmed. But sinking back into Genshin’s loop felt like coming home. Swimming through the new undersea regions, Fontaine and the Sea of Bygone Eras, offered a welcome twist to what was still a fundamentally fantastic exploration loop. Quests like “The Dirge of Bilquis” and “Masquerade of the Guilty” might not have been brilliant, but featured gorgeous locations, entertaining set pieces, and even an excellent VA performance or two.

      Apparently, I was coming back at a bad time. Shortly before I collected my Arlecchino, a new character had been released: Mavuika. I never got around to playing the quests where she was featured, but apparently she was poorly written and presented a real problem for Genshin’s balance. Mavuika, you see, has a magical motorbike that a). Doesn’t really fit with Genshin’s usual magitech aesthetics and b). Removes all discernible friction from exploration, with its ability to drive super fast, climb walls, ride on water, and even, for a short time, fly. I was slightly scandalized when I heard about her, frankly.

      “Sure,” I thought, “This doesn’t affect me, I’m never going to use her. But if a new player spends their limited resources to get Mavuika (a smart decision; she is, in addition to everything else, a very strong DPS, powercreeping Arlecchino) won’t that ruin the game for them? Won’t her ability to bypass all the exploration challenges in the game take away the one thing that makes it so special?” It felt like the game jumping the shark, releasing a broken character to make a quick buck at the expense of its long-term health. But truthfully, I was a tourist in Genshin this time, coming back to gawk at how it had changed after years of absence. I have no real stake in its balance. I don’t really recommend anyone play it. What happens to the meta and monetization of this game I once loved terribly is now water off a dyke’s back.

      Things that I used to get very up-in-arms about no longer really bother me. I’m sometimes unsure whether that’s a result of healing or hypernormalisation.

      I had jury duty at the Seattle Municipal Court that month, a boxy building downtown. Had to report in at nine in the morning, riding the bus, shaking slightly from the cold and the anxiety. Of course, it’s not yet illegal to be a transsexual in one of the most wonderfully LGBT-indifferent cities on the planet, but the current political climate lends itself to overthinking.

      Potential jurors are to report to the eleventh floor, to an airy, high-ceilinged, window-walled space crammed with chairs and tables and an attached kitchenette – the vending machines offering instruction on how to contact the county for reimbursement. We were to be paid twenty-five dollars per day (plus transit and food costs, if applicable). We were to watch informational videos, fill out cursory forms, and read quietly until called. It was all terribly adolescent, terribly bland. I found myself ruminating on the abstract sculpture pieces hanging from the ceiling, wondering whether their creators had intended them for this space, or whether they had been sentenced to hang here – as a punishment for reckless driving, maybe? What kind of cases even get tried in municipal court? Eventually, I went out onto the rooftop terrace, with only my coffee to protect me from the chilly, cloudy February weather.

      To the west, I could see out the Port of Seattle, its great cranes priestly in their red and white liveries, their still solemnity. A container ship lay still in the bay, making no progress to its destination. And nearer: a sliver of downtown. An empty pit, filled with the refuse of aborted construction, bags of trash, tiny blue dumpsters. Graffiti, content indiscernible. Brown brick buildings; a yellow taxi (!) threading between them. A whole city, half asleep, stirring amid the late morning fog. It started to rain, a miserable spitting drizzle, and I scurried inside to protect my book and my temperamental hair.

      This February, on my last day playing Genshin Impact, I received a DM from a random, low-level stranger named Quentin. “HELP!!” it said. I joined his world in co-op mode.

      Quentin was exploring Dragonspine. When I arrived, his shiny new (low-level) Mavuika was frozen solid by an ice mage, a couple steps away from drowning in a nearby pool, like my own characters had been four years ago. There are some challenges, it seems, that even the most broken character cannot bypass.

      Quentin and I summited Dragonspine together. I was shocked to discover that, even after four years, I still remembered the climb almost perfectly. Still remembered the jagged ruins; the wind currents; the terrifying monsters that had killed me over and over again. I hadn’t resorted to messaging strangers to defeat them, but it’s pretty common to do so – new players almost always struggle with Dragonspine. And so there I was, the helpful stranger this time, jogging forward, activating waypoints, lighting fires, killing chunky minibosses with a single unbuffed normal attack while Quentin stood behind me and put motivational stickers in the chat (stickers are the de facto mode of communication in Genshin co-op, as it’s never a surety that any two players will share a language). Quentin was there – why else? – to repair the skyfrost nail. Sure, his Mavuika could motorbike faster than my characters could climb, but still he slowed down so that we could make the ascent side-by-side. And when he seemed to struggle with the light puzzling involved in thawing the nail fragments, I sat my Arlecchino down next to important clues that he was missing and posted slightly stern stickers until he noticed.

      At the end of the cutscene where the pillar at last rises into the sky, Quentin and I climbed and ran and rode the wind currents up to stand on the head of the Skyfrost Nail. We couldn’t stay long; sheer cold accumulates fast up there, and neither Quentin nor I had brought a healer or a portable stove. But we still stayed, as long as we could, staring out over Teyvat.

      Over the course of over four years of updates, scenery that had once been indistinct rolling hills and sea, fading into fog, had been replaced by new regions, sprawling far beyond our view. Quentin and I could just make out, in the distance, the towering Inazuman mountains, crested by the blossoming sacred sakuras of the Grand Narukami Shrine. The curving tree-city from which sprouts the Sumeru Akadeymia. The baroque arches and elevated crystalline waterways of the Court of Fontaine. And more besides – landmarks I had explored, that Quentin might one day explore: a view onto the entire world with all its colors and its vistas, chests and quests and every artifice of gameplay erased by distance.

      Quentin teleported away to warmer pastures and I remained standing there, struck still and wordless, once again, by the syzygy.

      He and I will never interact again (shortly, he would say, “Thank you Father” – a title often used for Arlecchino – and then kick me from the world). But for that brief moment, our experiences came into alignment with Genshin Impact, across time and very possibly national borders. I know even less about Quentin than I do Larissa Pham, but he and I at the very least got to share that moment of awe and wonder at the top of the world. I wonder what it meant to him.

      In the prologue to Critical Hits, Carmen Maria Marchado writes about her experiences being introduced to new games by friends and partners: “As I keep writing I am struck… by the intimacy of the form; the way the experience of it is specific, even erotic. What did it mean to receive someone’s tutelage? To let yourself be watched? To open yourself up to new ways of understanding? To die over and over again?” Perhaps Critical Hits’ greatest strength, its most distinct quality as an art object, across almost every piece within, is that peculiar intimacy. To watch writers and critics open themselves up to games; then, through those games, open themselves up to you. In much the same way Quentin did by inviting me into his world, Pham and Villarreal and Adjei-Brenyah and Washuta and, yes, even Morson invite us into their worlds, show us how video games refracted their experiences to help them understand themselves with new vividity and clarity.

      I feel a little guilty to have, once again, dedicated so much time and mental energy to Genshin Impact, a game which arguably does not deserve it. While playing it this year, and since then, I have played Signalis and Lies of P and 1000xResist and (fellow gacha game) Reverse:1999, have read Borges and Dillard and Ian Reid – artists and works that are considerably more unified and artistically compelling than Genshin. But none of them hit me quite as hard as this 2020 open-world live-service Chinese gacha game; none came at just the right moment, to connect with my particular experiences, my past; to color my vision.

      My name didn't get called for jury duty, so at 3PM I rode the bus home (stopping briefly for bread and doughnuts at the bakery in order to earn the approval of the women I live with). Genshin Impact no longer lives on my computer. Once again, I got what I needed out of it, and then let it go. Having finished writing this piece, Critical Hits will be put on my bookshelf, probably never to be touched again. But as we move forward into an uncertain future, these small, impactful experiences, insignificant though they were, will continue to live with me. And if you read through this entire meandering essay, maybe some small fragment of them can live with you, too: proof of our shared essence, an invitation into my world.

      21 votes
    7. Non-app guided meditation recommendations

      I used to use the Waking Up app for daily 20 minute guided meditations, and I want to get back into it, but these days I don't use a smartphone most of the time so I'm looking for something...

      I used to use the Waking Up app for daily 20 minute guided meditations, and I want to get back into it, but these days I don't use a smartphone most of the time so I'm looking for something similar that I could load up onto the (offline) hardware music player that I use for music and audiobooks. Ideally a number of different similar-length guided meditations (where I could either loop through them in order, or pick one at random for each session). I'm still fairly new to meditation, so I'm probably not aware of all the forms/formats that this kind of thing can take, but the ones I'd been using are 20-30 minutes of mostly silence (but I'm not opposed to the idea of some kind of background white noise) with a guide providing verbal instructions around breathing and relaxation at the beginning, then providing occasional visualization exersizes or affirmations to focus on at occasional intervals.

      A few searches shows no shortage of options for this kind of thing (both free and paid), but I'm wondering if anyone has any specific recommendations of something like this that they use or have used and would vouch for the quality. It seems like the kind of category where it would be easy to churn out a bunch of low-effort AI generated slop and disguise it as something else, which I would like to avoid.

      9 votes
    8. Thoughts on ProWritingAid

      Howdy hey folks, I've recently been trying out ProWritingAid (for the unfamiliar: a grammar/spell checker tool) specifically the premium version with the expanded tool set. And now I want to step...

      Howdy hey folks, I've recently been trying out ProWritingAid (for the unfamiliar: a grammar/spell checker tool) specifically the premium version with the expanded tool set. And now I want to step onto the internet soapbox and talk about it. It's been.

      Okay.

      To preface, I've been writing (casually) for 'bout a decade, mainly short creative fiction. (And a few novel attempts. All of which are incomplete but I'm glad I did them) Throughout my time I've gone through a few tools, text editors and what-have-you-nots. With my ever so gleaming credentials established, let's get into the ramble.

      Right out of the gate, automated grammar checkers and creative writing have a rather fun relationship. Half the suggestions are useful and the other half are useless. (This ratio can also tip forward and backward). They'll catch syntax errors, spelling mistakes, missing words or punctuation, all good things to fix.

      It'll also flag intentional word choice, sentence structure and other creative decisions. Sometimes this can help but more often than not it'll be sucking the You out of your own words.

      ProWritingAid (PWA) tries to sidestep this particular pitfall with Style Guides where it'll be more or less rigorous depending on the selected 'genre'. It's a mixed success. This flaw I don't think will ever be truly fixable given the inherent separation between Author and Tool. So we'll have to make do with clicking "ignore."

      Now PWA does a bit more than just grammar check. During my time with it, I've currently used two versions. PWA Everywhere, and PWA Desktop. Everywhere is meant to integrate with your text editing software while Desktop is a contained application. They have similar feature-sets, but not identical. Specifically, Desktop has the Word Explorer feature: a tool that if you highlight a word it'll show some synonyms or you can dig deeper with alliteration, cliches, anagrams, rhymes, reverse dictionary and more. Pretty nifty. PWA Everywhere best to my knowledge and searching does not have this feature- which is disappointing.

      Especially since everything else Desktop does, Everywhere does better. The UI alone is far more functional, without clipping or cramping. There's the convenience of direct integration. Some features like Single Chapter Critique (which I'll get into later, trust me) also blank screened in Desktop while working fine in Everywhere. Grand.

      Besides the Word Explorer, PWA also gives you AI "Sparks" and Rephrases. I'll be entirely honest, I have these turned off (Which I am glad I was able to do). I don't have much to say here besides I like getting into the creative word weeds myself.

      Alrighty, that then leaves me with two more things to discuss: Writing Reports and the Critique features.

      Okay. The writing reports are useful. Able to be granular or extensive. They scan every selected element in the text and format the results into a nifty report (or in some modes, direct text highlighting) Having all that data visualized with tables, graphs and bars oh my, (with the occasional cross-work comparison) is a great look-at. Grammar-wise it'll run into the problems mentioned above, but otherwise, this has been the feature I've liked the most.

      Finally I can get into the whole thing that inspired me to write this post. The Critique suite. Ohohoho, I have some thoughts about these. Human proofreaders are irreplaceable, just want to toss that out there (PWA also keeps that disclaimer in its header). My friends will never be escaping the random PDFs sent for their lovely review. I am ultimately writing for a human audience afterall. That in mind, I have run into a hilarious problem with the Single Chapter Critique.

      Apparently I write too good to get use from it. Truly I am suffering here. In complete honesty, the actual point I'm trying to make is the AI is a kiss-ass sycophant. I fed five of my short stories from across the years into it, just to see what it'd say. It cannot be negative. In each and every one I was praised about various element of the stories. Glowing and gushing, could say no ill.

      This is pretty useless. Sure it has the "Potential Improvements" section but it's... eh. In the name of curious study, I am having my non-writer friend compose a piece for me to feed to the machine spirit later. (I also only get three uses a day, compared to the unlimited reports with their nitty gritty)

      Now, could this simulated praise be a sign I'm a genuinely good writer? Well I don't need the AI for that- I have friends zip-tied to chairs to feed my ego. (I forever cherish one of my close writing friends telling me: "You have a voice of a fantasy writer from the 70s with a thick series full of wondererous imagination written by a twice divorce middle aged man who is disgruntled with reality. It was never exactly reprinted as it was unknown, but the aging, withered pages hold such a gorgeous narrative that it sticks with you for the rest of your life.")

      Back to the AI: Their shining critique falls apart when I look at the story myself and can point to several areas for improvement/refinement with a cursory reading. (Thank you creator's curse, you're my true reliable critic.)

      Woe to me, I cannot escape personal proofreading. (Real talk: the hope was have it be able to do the cursory stuff so I could focus on the creative viscera. That's half the fun after all—)

      There is two other Critique features, Full Manuscript Analysis and Virtual Beta Reader. I have used neither of these as I do not have any large manuscripts to toss into the jaws. To ensure jolly feelings, it's also a credit based system. So let's talk money.

      Scrivener, a writing workhorse that even after years of using I still find new features and has long cemented itself as my text editor of choice, was $45 for a lifetime license. Fantastic software, it has earned its reputation.

      ProWritingAid, a grammar and spellchecker was $115 (discounted price) for a year subscription. (Can I mention how idiosyncratic their tier system is? Free, Premium, Premium Pro? Why??? Just name it Free, Pro, Premium. Don't stack luxury words.) For $115, I get several features I don't even use, or aren't very useful. Oh, a discount for the aforementioned analysis credits. ($25 for 1, $70 for 3, $175 for 10. Full priced it's $50, $150, $500 respectively. Spend this money on an actual person please)

      Now what's worst off is I wasn't even the one to spend the $115. That was someone else wanting to support me and my writing; an act I am quite grateful for and the meaning behind it. I feel bad complaining. I have hopes for PWA. Something that can act as a quick look proofreader would be wonderful. But perhaps I'm just asking for too much from what is again, a grammar and spellchecker.

      So far, I don't know yet. I don't know if I'd call it good or bad. As I started with: it's okay?

      Maybe I'll do a retrospective after a while once I've utilized it longer. Maybe features will be better fine tuned in the future.

      And that leads me here. What have been y'all's experience with it, if any? Searching online has been miserable; I'd like to hear from other people.

      [As a footnote, PWA was not used when writing this. Kinda forgot that I never set it up for browser. Tallyho]

      16 votes
    9. Can you critique my blog?

      The blog is daviramos.com It is more like a 2000s blog than whatever blog means today. Just things I wanna write sometimes. It is not commercial, no ads. I like fast things. Images are heavily...

      The blog is daviramos.com

      It is more like a 2000s blog than whatever blog means today. Just things I wanna write sometimes. It is not commercial, no ads. I like fast things. Images are heavily optimized, not mandatory, and always inside posts.

      Bearblog is reliable and minimal without being barebones. I wrote about it before, so there's no need to go over it again here.

      I really want to know if the way I’ve organized my blog makes any sense. Please keep in mind that I’m not a developer, programmer, or anything like that. I chose Bearblog partly because I already liked the default theme and didn’t need to change much. I appreciate minimalism, understand Markdown, a little HTML, and can "decode" simple CSS using a mix of intuition, Google, and ChatGPT. I only changed stuff that was not very deep and would not be hard to maintain.

      css style (my changes are in the end)
      :root {
          --width: 720px;
          --font-main: Verdana, sans-serif;
          --font-secondary: Verdana, sans-serif;
          --font-scale: 1em;
          --background-color: #fff;
          --heading-color: #222;
          --text-color: #444;
          --link-color: #3273dc;
          --visited-color:  #8b6fcb;
          --code-background-color: #f2f2f2;
          --code-color: #222;
          --blockquote-color: #222;
      }
      
      @media (prefers-color-scheme: dark) {
          :root {
              --background-color: #01242e;
              --heading-color: #eee;
              --text-color: #ddd;
              --link-color: #8cc2dd;
              --visited-color:  #8b6fcb;
              --code-background-color: #000;
              --code-color: #ddd;
              --blockquote-color: #ccc;
          }
      }
      
      body {
          font-family: var(--font-secondary);
          font-size: var(--font-scale);
          margin: auto;
          padding: 20px;
          max-width: var(--width);
          text-align: left;
          background-color: var(--background-color);
          word-wrap: break-word;
          overflow-wrap: break-word;
          line-height: 1.5;
          color: var(--text-color);
      }
      
      h1, h2, h3, h4, h5, h6 {
          font-family: var(--font-main);
          color: var(--heading-color);
      }
      
      a {
          color: var(--link-color);
          cursor: pointer;
          text-decoration: none;
      }
      
      a:hover {
          text-decoration: underline;
      }
      
      nav a {
          margin-right: 8px;
      }
      
      strong, b {
          color: var(--heading-color);
      }
      
      button {
          margin: 0;
          cursor: pointer;
      }
      
      time {
          font-family: monospace;
          font-style: normal;
          font-size: 15px;
      }
      
      main {
          line-height: 1.6;
      }
      
      table {
          width: 100%;
      }
      
      hr {
          border: 0;
          border-top: 1px dashed;
      }
      
      img {
          max-width: 100%;
      }
      
      code {
          font-family: monospace;
          padding: 2px;
          background-color: var(--code-background-color);
          color: var(--code-color);
          border-radius: 3px;
      }
      
      blockquote {
          border-left: 1px solid #999;
          color: var(--code-color);
          padding-left: 20px;
          font-style: italic;
      }
      
      footer {
          padding: 25px 0;
          text-align: center;
      }
      
      .title:hover {
          text-decoration: none;
      }
      
      .title h1 {
          font-size: 1.5em;
      }
      
      .inline {
          width: auto !important;
      }
      
      .highlight, .code {
          padding: 1px 15px;
          background-color: var(--code-background-color);
          color: var(--code-color);
          border-radius: 3px;
          margin-block-start: 1em;
          margin-block-end: 1em;
          overflow-x: auto;
      }
      
      /* blog post list */
      ul.blog-posts {
          list-style-type: none;
          padding: unset;
      }
      
      ul.blog-posts li {
          display: flex;
      }
      
      ul.blog-posts li span {
          flex: 0 0 130px;
      }
      
      ul.blog-posts li a:visited {
          color: var(--visited-color);
      }
      
      /* MY CHANGES */
      
      /* That is an entirely new class for text */
      /* that goes below an image as a subtitle */
      .subtitle {
          text-align: center;
          font-style: italic;
          font-size: small;
          font-weight: bold;
      }
      
      .upvote-button {
          display: none !important; /* Hides button, overrides other settings */ 
              pointer-events: none; /* Disable mouseif it visible */
      }
      
      .title h1 {
          font-size: 1.2em;
      }
      
      nav a {
          font-size: 0.95em;
      }
      
      footer {
      	font-size: 0.95em;  
      }
      
      .spaced-line {
      	margin: 100px 0;
      	text-align: center;
      }
      
      /* Keep images centered */
      img {
          display: block;
          margin-left: auto;
          margin-right: auto;
      }
      

      For comparison, see Herman's blog to see something closer to the default. He’s the creator of Bearblog.

      Here’s what I’ve changed: the font size for the blog’s name, the navbar, and the footer that says Powered by Bear ʕ•ᴥ•ʔ is slightly smaller (0.95em instead of 1em). I added a guestbook and links to the English and Portuguese pages in the navbar. I also changed the favicon and the site's meta-image to different-sized images of Humphrey Bogart.

      The English and Portuguese pages are in their respective languages and only list posts in those languages. I don’t know if it’s possible to customize the navbar further. EDIT: bearblog has a builtin voting feature which I removed with CSS. All pages and posts are configured with their appropriate language via Bearblog, which I assume browsers and search engines can detect. Does it make sense to make my blog bilingual this way?

      Maybe this is a new feature, but Bearblog lets you organize posts into subfolders/subdomains. So I placed all Brazilian Portuguese posts under /br/, which feels logical and predictable. I haven’t shared them anywhere yet, so there’s no risk of broken links. On the other hand, I already have several English posts that have been shared elsewhere. If I move all English posts under /en/, I’d love to find a way to let the older links keep working gracefully. Is that possible somehow? Maybe that’s a question for Herman, but I have a follow-up: Other than my obsession with tiny details, is there any value in separating my posts under either /br/ or /en/? Titles and URLs are unlikely to conflict between languages, and if they do, I can always add a -pt or -en suffix like in example-post-pt.

      Other than that, I’d welcome any advice on how to improve my blog—whether in big ways or subtle ones.

      Thanks!

      21 votes
    10. Help me understand the phrase, "Elbows up"

      I keep seeing this phrase, mostly with relation to USA-Canadian politics right now. I was curious enough to look this up and it seems this phrase came from a famous hockey player, Gordie Howe....

      I keep seeing this phrase, mostly with relation to USA-Canadian politics right now.

      I was curious enough to look this up and it seems this phrase came from a famous hockey player, Gordie Howe.

      Now, I want to say that my initial thought before researching this was, "oh, elbows up must be passive resistance, it's like someone folding their arms waiting for you to calm down, it's like putting your elbows up on a table refusing to eat/being rude on purpose to prove a point"

      What I found, and the crux of the question, is it seems like a license to practice violence, when you deem it necessary. It seems very, "ends justify the means" -- because it is inherently a very violent rhetoric. I feel the current use of the term is, "don't take shit from anyone if they are bullying you". But this completely disregards its origins.

      My further search into the hockey part of it sounds like the player didn't just use his "elbows" in retaliation, it sounds like he was really actively violent (on the ice)...so...I guess I just don't get it, I don't get why a society would glorify such a violent backed terminology, to combat...extremely violent behavior (threats of annexation).

      Genuinely interested to hear anyone's opinions on this phrase.

      Bonus, I saw one explanation of the player that I thought was funny, his "rational and expert application of violence"

      23 votes
    11. Is it possible to completely hide one’s activity on the Internet from one’s ISP?

      As the years go by, I’ve become increasingly annoyed (I choose that word intentionally) at the thought that there’s some “record” of my activity on the Internet somewhere, which was probably put...

      As the years go by, I’ve become increasingly annoyed (I choose that word intentionally) at the thought that there’s some “record” of my activity on the Internet somewhere, which was probably put together by my ISP. I “don’t have anything to hide” (other than perhaps the one or other ROM or movie that I download), but I also don’t want to randomly get fined or put in prison if, in a few years, our governments decide to retroactively criminalize certain activities (I’m thinking mostly about piracy).

      I’m not tech savvy though. That’s not because I haven’t tried. I have. I spent countless hours reading about how one can keep one’s activity on the Internet “private”. To my knowledge, it isn’t actually possible. I mean, even if I didn’t use my real name anywhere, or didn’t have any social media accounts (thankfully, I don’t), just the fact that I have to use an ISP to surf the web means that at least they are “spying” on me.

      So, I’m approaching all of you wonderful, tech savvy people (rather than ChatGPT or a search engine) to ask you if there’s something that I’m missing, and if there is a way (preferably a fool-proof one) to stop my ISP (or “anyone” for that matter) from collecting data on my activity on the Internet (particularly when I download ROMs or movies, which is the only “illegal” thing that I ever do).

      24 votes
    12. [SOLVED] Is there an easy way to tell if a laptop has USB-C charging?

      Background: I've been using a 9-year-old 13.3 inch Dell Latitude 7370 laptop running MX Linux to stream games via Moonlight from a beefier desktop machine. It is SO good and works flawlessly. My...

      Background:

      I've been using a 9-year-old 13.3 inch Dell Latitude 7370 laptop running MX Linux to stream games via Moonlight from a beefier desktop machine. It is SO good and works flawlessly. My only complaint is the smaller screen size.

      I would like to upgrade to a larger computer, and given that the computer will literally only be used for streaming games, it doesn't need to have great stats. I'm looking at used/refurbished models -- both for price and because buying something new feels like complete overkill for my needs.

      My only requirements are:

      • 17 inch screen
      • USB-C charging

      That's it! I'm assuming that literally anything I can get with that will work for what I need given that my small, decade-old laptop is already doing the same job perfectly. USB-C charging is a must-have for me. I already have USB-C power cords in all the places I plan on using it, and I don't want to have to use a separate charger for it.


      My Situation:

      Because I'm searching for used/refurbished models, I'm limited to what's available rather than going for any specific model of computer. I can easily find listings for computers with 17 inch screens. What I can't find easily is whether or not they support USB-C charging. Most sites don't have a filter for that, and a lot of the listings don't specify the type of charger used and just list "AC adapter" (or don't mention it at all). Many sites don't have pictures of the ports, or the pictures they do have are stock photos that aren't of the exact model.

      Is there some easy way to find these that I'm missing? Some keyword, or a site that does have a filter for that, or brand knowledge that can point me in the right direction?

      Also, if anyone has any recommended sites for used/refurbished laptops, let me know. I have had success with Backmarket for used tech before, but I'm open to recommendations.

      19 votes
    13. How to search the world?

      The world outside my doorstep is unorganized chaos and I am blind to most of its existence. Say I'm looking for a job. And I know what job I want to do. I can search for it on a job listing site,...

      The world outside my doorstep is unorganized chaos and I am blind to most of its existence.

      Say I'm looking for a job. And I know what job I want to do. I can search for it on a job listing site, but there will still be many such jobs that won't be cataloged on the site and that I'll hence be missing. How can I find the rest? What are some alternative approaches?

      Also there are two ways you can end up with a job: either you find it (going on a job search), or it finds you (headhunters etc.). Obviously the latter possibility is much better as it's less tiring and it means you end up with an over-abundance of opportunities (if people message you every week). What are some rules of thumb for life to make it so that the opportunities come to you? (and not only for jobs)

      Often I don't even know what opportunities are on offer out in that misty unknown (and my ADHD brain finds it straining to research them (searching 1 job site feels almost futile because you don't know how many of the actual opportunities you aren't seeing)), so the strategy I resort to is imagining what I concievably expect to be out there and then trying to find it. This has several weaknesses: firstly I could be imagining something that doesn't actually exist and waste hours beating myself up because I can't find it. Or, almost even worse, my limited imagination might be limiting what sorts of opportunities I look for which means I miss out of the truly crazy things out there.

      Here's an example of an alternative approach that worked for me once:

      Last month I wanted to visit a university in another city for a few days to see if I liked it, and I needed a place to stay. I first tried the obvious approach of searching AirBnB for rents I could afford, but none came up. Hence I had to search through the unmapped. What ended up working was: I messaged the students union -> they added me to their whatsapp group -> sb from my country replied to my post on there adding me to a different WA group for students from my country -> sb in that WA group then DM'd saying I could crash on their couch.

      I would have never thought of trying an approach like this when I set out, and yet I must have done something right because it worked. What? The idea to message the students union and join whatsapp groups took quite a lot of straining the creative part of my brain, so I'm wondering whether the approach I took here can somehow be generalized so that I can use it in the future.

      TL;DR: Search engines don't map the world comprehensively. You might not even be searching for the right thing. What are some other good ways to search among the unstructured unknown that is out there?

      15 votes
    14. How can I prevent my work computers turning my home into an oven?

      [Edit] Details on the plan as it stands are here, potentially using one of these heat pumps. Looking for advice before the weather starts to warm up! I'm running multiple GPUs for dev work in my...

      [Edit] Details on the plan as it stands are here, potentially using one of these heat pumps.


      Looking for advice before the weather starts to warm up! I'm running multiple GPUs for dev work in my small home office, and it's pretty much equivalent to having a fan heater running all day. Right now that's actually a bonus, but it really won't be in a couple of months.

      The big heat generating components are all water cooled - partly just to fit them in a sensible amount of space, and partly because I figured I'd end up with exactly this problem and being able to physically pipe the heat elsewhere (ideally outside) would probably be necessary. The bit I'm trying to figure out now is how to actually make that happen...

      Ideas so far:

      • Stick an air duct on the back of the radiator and hang the duct out of the window: straightforward but messy, may be counterproductive depending how hot it is outside and how well I can rig up some kind of baffle between the open window and the duct.

      • Put the whole radiator outside and drill a couple of small holes in the wall for the pipes: this was my first thought, but PC radiators and fans definitely aren't rated for outdoor use, and I'm not sure where to start looking for something that would be designed for that while still being suitable to hook up to the computer waterblocks. I'm also concerned about condensation on the electronics if the coolant gets below indoor ambient temperature overnight.

      • Set up some kind of actual exterior radiator (or heat pump?) outside, and use a heat exchanger between that and the PC cooling loop: seems more like the "proper" way to be doing this, but it's well outside my area of expertise and feels like there would be a lot of potentially expensive stumbling blocks. Also still has the condensation problem, I think.

      • Just crank up the air conditioning: I'm not actually sure if the unit I've got has enough capacity, and it definitely seems wasteful to heat up the air and then use more energy cooling it again rather than dumping the heat directly outside, but maybe I'm wrong there!

      I'm in a kind of awkward middle ground: I'm running enough hardware that this is getting to be an issue beyond what you'd get with normal end user setups, and I'm willing to put some money into fixing it (it's affecting my job and my home, after all!), but I'm self employed and nowhere close to the industrial or datacenter scale that tends to come up when searching for solutions.

      Has anyone dealt with this themselves, or come across small office/homelab scale solutions that might work?

      20 votes
    15. Why is it so hard engage people about indirect effects?

      Why is it so hard get most people to care or even get them to engage in actual discussion about indirect effects of their actions? I'm mainly going to be talking in the context of tech and privacy...

      Why is it so hard get most people to care or even get them to engage in actual discussion about indirect effects of their actions?

      I'm mainly going to be talking in the context of tech and privacy since that is my main sphere of concern but it applies to a lot more things.

      I am not dismissing the effects of systemic incentives but there are trivial actions that anyone could do to lessen the likely negative effects that almost no one does.

      The current climate makes it incredibly hard to actually eliminate personal impact but it still easy to minimize it with negligible impact on one's own life. Like in sw development the first 90% take 90% of the time and the other ten procent take the other half of the time.

      Getting a minimal computer literacy of being able to navigate an unfamiliar GUI, explore and understand the settings and be able, read the messahes they are getting on the screen and willing to search their problems would make anyone much more resistant to any number of dark patterns, yet there is a tendency to defend tech illiteracy.

      Personally I don't really do that much and I make compromises easily but sadly I get the impression that I am still in the small minority.

      34 votes
    16. Anyone interested in trying out Kagi? (trial giveaway: round #2)

      We recently did a Kagi trial giveaway, and I have since received another email from Kagi with 3 additional trial codes. I'm assuming other Kagi subscribers also received the same thing (I got my...

      We recently did a Kagi trial giveaway, and I have since received another email from Kagi with 3 additional trial codes. I'm assuming other Kagi subscribers also received the same thing (I got my email on February 25 with the subject line "A treat from us"), so I figure we're due for another giveaway topic.

      As before, if you would like an invite, please request it in a comment.

      If you have invites to give, please PM them to requesters, then reply to their comment so that other givers will know they've been sent one and don't double up.

      50 votes
    17. Long-term experiences with Google search alternatives?

      I've tried DDG for some time, but I keep finding myself using !g to find better results. I read a comment on Reddit that you just need to get used to searching things differently, but I'm starting...

      I've tried DDG for some time, but I keep finding myself using !g to find better results. I read a comment on Reddit that you just need to get used to searching things differently, but I'm starting to think that DDG just isn't very good. Kagi works well and I use the free version a bit for academic stuff, but I don't see myself paying for a search engine. Anyone have long-term reviews of search engines like Brave, Qwant, etc.?

      45 votes
    18. What exists behind us? - A reminder to actually spend time with content from the past, not just cherish it

      The word "content" in this text means works that you can consume for knowledge or for entertainment, e.g. books, films, TV-shows, video games, scientific articles, podcasts, poems, music, all of...

      The word "content" in this text means works that you can consume for knowledge or for entertainment, e.g. books, films, TV-shows, video games, scientific articles, podcasts, poems, music, all of those Youtube-videos you have saved for later never to be watched again, etc...

      With streaming services, apps and tools becoming worse and harder to use while also increasing their subscription costs more often to appease investors, AI is taking over not only our future jobs but also our hobbies and passions, i.e. the very thing we were supposed to be able to make more of. Sponsored as well as subtle user-made advertisements are infesting site after site, but increasingly, the interactions these ads get also come from bots. Social media is no longer a place where I “trick” my peers into thinking I had a wonderful weekend - when in reality it was mediocre at best - but instead a battleground of different actors trying to inflate numbers for short-term gain. It feels like no film, no video game or book, no service, no image, no friend nor foe on the internet exists anymore for anything other than a fleeting moment of transactional gain. Nothing seems trustworthy anymore. Nothing seems genuine.

      With the most recent YouTube video by Technology Connections (“Algorithms are breaking how we think”, 22. February 2025) that talks about “algorithmic complacency” and how people today let themselves be fed curated content instead of finding the content they are interested in, it highlights a shift I have felt the past year but never have had the words to express clearly, which is the following: People don’t care anymore.

      And why should they? It’s much easier to come home from a long school or work day and just get cheap dopamine without having to put brain power into searching for entertainment. After all, I’m not trying to learn anything right now.

      Now, I know I am preaching to the choir on this site. I don’t need to tell you of the bad effects today’s customs and practices on the internet will have on us and especially the next generation, both short-term and in the long run, but the worst one I can see is not back pain, short-sightedness, decline of web-searching skills or even gullibility. It is apathy.

      Propaganda, misinformation, disinformation, manipulation, advertising, reaching voters, gaining consumers, decreasing attention spans and a willingness to pay more as long as no additional effort is required on my part. Escaping this fate seems to require an ever-increasing supply of vigilance and effort. The thought arises: What exists behind us?

      Now, this might seem nonsensical. We all love to go back to older things from time to time. Stuff from previous generations has always intrigued us. But I am asking you, have you given any thought to the mind-boggling amount of content out there that has already been made? Think about all the books, movies, music, video games - although all this most probably was made with profit in mind, it was still made by people who chose to make it because they could.

      The other side of the coin is realizing how small a portion all of this represents, when compared to the amount that has been lost to time, in one way or another. Why then, does it seem like the minuscule amount of content we have left from times gone is not treated with any respect at all? Why are alternatives to modern content taken from us just because they do not entail profit? Libraries have fever books, video games are taken offline, free software starts selling your data or making the free version have big restrictions, and then there is of course the whole case of The Internet Archive. I have even had to sail the seven seas to get ahold of books that don’t come in a format that confines them to a specific, paid app. This last part is seemingly becoming the only way of accessing a whole lot of stuff nowadays, which is a shame.

      In essence, as archives and physical media die, we look to the corporations of today to satiate our craving for quality content, and in so doing, we alienate ourselves from our uniqueness and our soul. Why read a boring book when this streaming service is constantly getting new movies? Why make art when AI can make it for me if I ever need it?

      It is precisely for these reasons that we need to keep a steady grip of the very thing that makes us human: our interest in creating. It is good for the mind, for the body, for the personality, for the diversity.

      Thus, this is an argument for - or rather, a call to action to - spending time with content that was not made for one-time use, but rather, content that respects the time you put into it, be it book, film or game, not forgetting to let yourself be inspired and expressing yourself in the process.

      30 votes
    19. Funny output from Claude.ai: a codeblock in a question about an early rennaissance theological work

      I asked Claude for references to some ideas the ai had output earlier about a 16th century cardinal (Sadoleto). It's response was, Let me analyze the letter, and then this: async function...

      I asked Claude for references to some ideas the ai had output earlier about a 16th century cardinal (Sadoleto). It's response was, Let me analyze the letter, and then this:

      async function searchForSadoletoLetter() {
        try {
          const files = ['sadoleto_letter.txt', 'sadoleto.txt', 'sadoleto_to_geneva.txt', 'letter_to_geneva.txt'];
          
          for (const filename of files) {
            try {
              const content = await window.fs.readFile(filename, { encoding: 'utf8' });
              console.log(`Found file: ${filename}`);
              console.log("First 500 characters:");
              console.log(content.substring(0, 500));
              return content;
            } catch (err) {
              // File not found, try the next one
            }
          }
          console.log("Could not find any files containing Sadoleto's letter");
          return null;
        } catch (err) {
          console.error("Error searching for files:", err);
          return null;
        }
      }
      
      const content = await searchForSadoletoLetter();
      
      // Since we don't have the letter available as a file, let's search for published versions online
      console.log("The letter isn't available as a file. We would need to rely on scholarly knowledge about Sadoleto's letter to Geneva (1539).");
      console.log("Sadoleto's letter was published in 'A Reformation Debate: Sadoleto's Letter to the Genevans and Calvin's Reply' (ed. John C. Olin).");
      

      This strikes me as odd? Did Claude write a script to generate its own response? Have coders put something like this in as a gaurdrail?

      edit: details about earlier convo

      15 votes
    20. How can one determine "true" sentiment?

      In an age of increasing misinformation and division, I've found that it's increasingly easy to find yourself in an echo chamber of opinions (of people and/or bots). And when I go searching outside...

      In an age of increasing misinformation and division, I've found that it's increasingly easy to find yourself in an echo chamber of opinions (of people and/or bots). And when I go searching outside that echo chamber, I usually don't find well reasoned discussion, but a different echo chamber with the opposite opinion.

      This is especially true on sites like Reddit and Twitter, but also applies to pretty much every website (including Tildes) to some extent. Even newspapers aren't helpful as they are all largely owned by a handful of billionaires with an agenda. And real life isn't much better. My friends and family all share similar values and ideals, which is great for getting along, but it doesn't help me figure out how many people actually support something in particular.

      The closest thing I've found to objective polling are elections. Unfortunately, they largely group everything into one of two buckets and don't have room for nuance on individual topics. Also, a lot of people don't even vote, which doesn't necessarily muddy the data, but it does leave out the opinions of a lot of people.

      Is it even possible to determine this without an individual referendum on each topic? Am I worrying too much about something unknowable?

      Some example issues

      (copy/pasted from my reply to chocobean)

      1. Belief in annexation of Canada as the 51st state. Most people (that I've seen) are not in favour of this, but some people are super gung-ho about this. Is this bot-led behaviour, or is there really such a large number of people that want to invade Canada? And how many Canadians want to become a state? Is it any, or are they all bots? How can I tell if it's 10%, 1%, or 0.1% of the population that actually wants this? A gut feeling from everything I've seen online tells me that more Americans want this than Canadians, but that doesn't really mean much without an anchor point.

      2. Similarly, trampling individual rights (especially when it comes to LGBTQ+ policies). The current US administration is doing everything they can to destroy this. I've seen similar sentiment in Canada, but I don't know how much this is supported by either population. Does everyone who didn't vote or who voted Republican hate queer people? Hopefully not. But there's no way to separate (in the data) a Republican full of hatred from a Republican who thought that Trump would fix the economy and prioritized that above all else. So how many people hate "the gays"? How many people say they don't hate gay people, but also don't care if they're collateral damage in a fight against "transgender indoctrination"? Maybe nuance like that doesn't actually matter, but assuming it does, the nuance disappears in any online discussion and can't be properly observed.

      3. Sentiment about [country]'s position in Palestine/Israel. Everything I've seen leads me to believe that almost every politician supports Israel, and almost every non-politician supports Palestine. Obviously there's a lot more nuance to "support" than I'm giving here, but it's hard to actually believe that the divide is so stark and well-defined.

      13 votes
    21. Any VLAN expert here? Will be setting it up on my Mikrotik router and Unifi APs this weekend.

      I come in search for somebody who knows a thing or two about VLANs or, if possible, had set it up for themselves at home (or work). I have Mikrotik router and Ubiquiti Unifi APs. My goal is to...

      I come in search for somebody who knows a thing or two about VLANs or, if possible, had set it up for themselves at home (or work).

      I have Mikrotik router and Ubiquiti Unifi APs. My goal is to have three separate SSIDs on my APs to differentiate clients. One group would be closest family (group 1), another friends (2) and the last one would be QR-setup guest wifi (3).

      The reason is security. I run 24/7 server at home with many services that I don't want other people than #1 to see. But I also run ie. DNS there that I would like all to see (all three groups; or make them use other DNS via DHCP-set-DNS, ie. 1.1.1.1).

      So far I believe everything from that list is doable with the right knowledge (that I have yet to achieve). But I would also like some other things and that's part of why I'm asking here.

      • Is it possible to initiate connection from #1 to device in #2? Ie. from server to Raspberry that serves as temperature sensor for Home Assistant? Is it some built-in functionality like "higher number VLAN can access all lower numbers" or do I have to setup some exception on my router for speciric IP and port? Or specific LAN port (I have 24 port router, yet not everything is connected via ethernet)
      • Do I have to set it all up in specific order? I have read that I can cut myself off from accessing my router if I setup VLAN incorrectly and that's what I don't want to do :-)

      If you know how to setup VLAN and could provide some points to kinda carve the path I could stick to, I would be really grateful! I do not want manual of step-by-step instructions, rather some points to follow so I don't fall for something important I missed.

      I will of course read up on it myself and will experiment a bit (I have old RB133 or maybe even RB433 around that I can use for learning), but it would be great to have some pointers.

      Thanks in advance for any advices or recommendations.

      14 votes
    22. New users: Ask your questions about Tildes here! (v4)

      It looks like we're getting some new sign-ups! Welcome to Tildes! This thread is for you to ask any question you have about the site, from “what is the moderation philosophy?”to “what does that...

      It looks like we're getting some new sign-ups! Welcome to Tildes!

      This thread is for you to ask any question you have about the site, from “what is the moderation philosophy?”to “what does that blue line next to some comments mean?” to “what is the general vibe like here?” Tildes has a lot of documentation, history, and embedded social norms that can be daunting or opaque at first glance, so here’s your opportunity to get help with anything you need.

      Questions about anything and everything are fair game. Follow-up questions are encouraged! No question is too simple.

      Also, a quick note: the only person who can speak in any official capacity on Tildes is our admin @Deimos. Everyone answering who is NOT him is just a helpful community member!

      It is perfectly okay to ask any question — even if you think it’s been asked before, or even if you didn’t search for an answer beforehand. Just ask away, and someone will answer you!

      57 votes
    23. Grammar errors that actually matter, or: the thread where we all become prescriptivists

      This subject is a dead horse on most social media platforms (I'm sure there are dozens if not hundreds of similar threads on /r/askreddit alone, for one), but I didn't find a thread about it...

      This subject is a dead horse on most social media platforms (I'm sure there are dozens if not hundreds of similar threads on /r/askreddit alone, for one), but I didn't find a thread about it specifically on Tildes from a cursory search (though I did find more specific threads about some aspects of it like this one as well as the broader prescriptivism vs descriptivism subject here and even the mirror opposite of what this thread is about, that is deliberately using non-standard language in a constructive manner) and I think that it might spark worthwhile discussion.

      By and large, I agree that language should be seen from a descriptive point of view, meaning a language's rules are defined by how people speak it, not the other way around. As the need to communicate evolves, so does any given living language and a rigidly enforced ruleset would get in the way of this process. By opposition, the prescriptive approach views a language's rules as defining a "correct" way (making any other way incorrect) of speaking the language to be enforced accordingly. Following either approach to its respective logical extreme would be a dead-end but I do think the most reasonably balanced way to approach this tends a lot more toward descriptivism than prescriptivism.

      While agreed-upon rules are still definitely useful to establish a language's identity and defining a standard helps both with learning the language and structuring how the language should evolve (and when learning it's probably best to operate by the book at first, literally or otherwise, until you're familiar with the language enough to reliably tell when bending the rules is advantageous), getting yourself understood is much more important than strictly "following the rules", and that's before considering the cases where the rules themselves are ambiguous, or their validity is a matter of debate, which itself brings up the much more controversial issue of what constitutes an authoritative source for a language's grammar in the first place. In practice, even if there is a consensus on something being a grammar error, most are benign enough to not risk the meaning of the sentence being misinterpreted anyway. And of course, there's the issue of people ostensibly wanting to be helpful using "correcting someone's grammar" as an excuse for gatekeeping, toxic behavior or derailing conversations into a pointless grammar debate.

      For example, while my latent pedantry constantly incites nitpicking on those smaller mistakes, it's obvious that someone using "Your welcome" instead of you're is acknowledging gratitude and no one would argue in good faith that this could be misinterpreted as referring to an abstract hospitality belonging to the person they're addressing. Similarly, using "irregardless" (which presumably arose as a contraction of irrespective and regardless) might be argued as meaning the opposite of "regardless" since ir- is a negation prefix, making using that word a mistake due to the ambiguity. In practice, interpreting it that way in any sentence where the word actually appears would be very unintuitive so the ambiguity doesn't actually manifest... Though the argument I see much more often against its use is that irregardless is "a made-up word" and therefore incorrect (as opposed to all the real words which are, what, woven into the very fabric of the universe?), which is silly. I personally don't use this word, but I wouldn't bat an eye if I saw it becoming normalized either.

      That being said, I believe there is such a thing as incorrect use of language that actually hampers communication and therefore should be discouraged, some of which I'll give examples below. I... got wildly carried away while writing it so I made it an optional collapsible box.

      Warning: long

      Using "literally" to mean "figuratively"

      Obligatory relevant xkcd. While I understand the argument of validating this use as a natural extension of using exaggeration for emphasis (and it's intuitive enough that I sometimes catch myself doing it), I do think the words that are supposed to mean "I am not exaggerating, using a metaphor or joking, I mean this in exactly the way I worded it" should be exempt from this. Language history is no stranger to words shifting their meaning until they're the opposite of their former meaning, and there are plenty of situations where words simultaneously have opposite meanings (in fact, enough of them that a term exists for this which has its own Wikipedia article) where I don't think it's much of an issue, but I do think this matters here, especially since this is happening to many similar words used for that purpose (such as "actually" and "genuinely"), not just "literally". Unambiguously clarifying that the meaning of your statement isn't figurative is something important enough that the words for it shouldn't have their meaning diluted IMHO.

      bytes vs bits

      More of a matter of technical standardization than pure linguistics, but two separate albeit related issues are happening here. First, a "bit" here is a unit of digital data, being either 0 or 1, whereas a "byte" is another unit usually made of eight bits. While you can define bytes following a different amount as some older and specialized machines do, in practice there is no ambiguity with 8 being the accepted norm and other words (including the word "word" itself, funnily enough) being available should the distinction matter. The bit/byte distinction is commonly understood and usually not a matter of confusion... until you start bringing up shortened unit names and disingenuous marketing. Despite the unit that the average user is most familiar with being the byte, shortened to an uppercase B as a unit symbol, while bits are in turn shortened to a lowercase b, unscrupulous advertisers will often take advantage of the fact bits are a lesser known unit while using almost the exact same symbol to refer to, say, network speeds for a broadband plan they're trying to sell using bits, not bytes, allowing them to sneak in numbers (in bits) eight times bigger than the values (in bytes) the customer would expect in the unit they are more accustomed to.

      Using SI prefixes in place of equivalent binary prefixes

      The second part (and with it another relevant xkcd) is the distinction between decimal SI prefixes and the IEC binary prefixes, or lack thereof in common usage. For context, a convenient coincidence for computer science is that the value of 1000x and 210x (equal to 1024x) are similar enough for a low enough value of x to map binary prefixes according to the usual SI metric prefixes (so while 1kg is a kilogram equaling 1000 grams, 1KiB is one kibibyte equaling 1024 bytes, 1MiB is a mebibyte equaling 1024 kibibytes, and so on) and using them to refer to data sizes, which is a lot more convenient to deal with when everything related to computing is binary rather than decimal. This also led before the adoption of those binary prefixes to the practice of "incorrectly" using the SI decimal prefixes' names and symbols when referring to binary data sizes. I'm perfectly fine with this in informal contexts precisely because it's a convenient shortcut and the inaccuracy usually doesn't matter, but this also means a company can pretend, say, a storage device they're selling has a higher capacity than it really does by mixing up the units to their advantage. Worse, a company that does want to convey the capacity of their devices to the user in good faith has another issue: MacOS defaults to computing sizes displayed to the user using the decimal prefixes (1MB = 1000kB = 1 million bytes), while Linux generally defaults to the binary sizes (1MiB = 1024KiB = 10242 = 1048576 bytes).

      In which I manage to blame Microsoft for a grammar error

      Not much of an issue if you stick to the correct units, but given which OS I pointedly didn't mention yet, you probably realized where this is going. Microsoft, in their infinite wisdom, elected to show data sizes on Windows that, while computed according to binary sizes, are displayed using the decimal prefixes, leading to 1"MB" = 1024 "KB" = 1048576 bytes, but displayed in units that imply it should be 1000000 bytes. This is a holdover from the older practice of using the metric SI prefixes' names as binary prefixes when specifically referring to bytes I mentioned above, which is nowadays discouraged in favor of the international standard for binary prefixes established back in 1999... but clearly Microsoft didn't get the memo. Is it a minor problem in the grand scheme of things? Absolutely, but I consider this negligent handling of a pretty fundamental question where a clear consensus has been established given that this is coming from the company that publishes the consumer OS running on the overwhelming majority of personal computers. As someone who is familiar with computing, I understand why the mental shortcut makes sense. As a consumer, if I buy a kilogram of something, I expect to receive as close to a thousand grams as the manufacturing process reasonably allows, not consistently end up with 976.5625 grams instead of the advertised kilogram. In any other context, "it's more convenient to pretend we count in base 10 but we're actually counting in base 2 and not properly converting the numbers back, usually to the detriment of the customer" would be seen as absurd, but the IT industry apparently got away with it. By not following the internationally standardized terms in their own OS, Microsoft is perpetuating this issue which is doing us a disservice... and I'll move on to the next example before this becomes yet another computing rant in what's supposed to be part of a thread about language, and not even the programming kind.

      I could/n't care less

      I'm starting to see a pattern here. Another case of "saying something but actually meaning the opposite" which I think is important to be mindful of. Granted, "I couldn't care less" is a common enough stock phrase that omitting the negation usually is recognized as such and not interpreted to mean the opposite, and there are other (and probably more intuitive) ways to convey the literal meaning of "I could care less", but given that there are generally a whole lot fewer things people care about (and therefore occasions to state it) than the alternative, I think it matters more to keep a way to mean that something does actually matter to you intact than expanding the way people can say that they don't care about something by including the exact opposite. I've also seen this used in yet another way to refer something they care about to at least some degree, but still little (with the reasoning that feeling the need to state explicitly that you are able to care less implicitly states that you cared very little in the first place) which is very similar to the meaning of "I couldn't care less" but still has makes an important distinction that I think should be preserved.

      Wrong homophones (or otherwise similarly sounding words) when the correct one is not obvious

      Mistakes derived from those are usually not an issue since it's very easy to tell which is the correct one... until it's not. For example, "brake" vs "break" when talking about cars, "ordinance" vs "ordnance" when the topic intersects bureaucracy and the military, and "raise" vs "raze" might lead to very unfortunate misunderstandings in construction. More generally, "hear" vs "here" can quickly make the meaning of a sentence incomprehensible especially if the mixup happens in a sentence where both are used, and "than" vs "then" can radically change the meaning of the sentence. Similar sounding words can have pretty significant differences without mixing them up being necessarily obvious, such as amuse/bemuse, persecute/prosecute or prescribe/proscribe. Ironically, the common mixups that people tend to find the most annoying to see (e.g their/they're/there, to/two/too, loose/lose, affect/effect, should or could of instead of should or could have, definitely/defiantly) aren't the ones that are likely to actually introduce ambiguity (I would suspect bad faith from anyone claiming a mixup between "angel" and "angle" is actually ambiguous, with one notable exception), or, if they do, not in a way that would radically warp the sentence's meaning (inflict/afflict is a common one and the two words are similar enough that it would be difficult to notice if the "wrong" one was used... but that goes both ways: they're so similar such a mixup would most likely be of little consequence to the overall meaning)

      Leaving unclear links between clauses

      While the above is mostly about word (mis-)use, another big category of mistakes that gives me a headache is made up of sentences where the ambiguity comes from the structure of the sentence itself. I would include Garden-path sentences and certain cases of dangling/misplaced modifiers in this category (though not all of them as context is often enough to clear up any possible confusion). For the former, news article titles that are too clever for their own good by trying to fit as much information in as few words as possible are notable offenders. I've actually given up trying to understand a news headline for this reason at least once. For the latter, there are already many examples out there of leveraging it for comedy, so I'll use the following as a more straightforward example: in the sentence "I need to invite my best friend, the CEO and the mayor", it is unclear whether I'm referring to a single person that is my best friend, the CEO and the mayor at the same time, two people one of which is both my best friend and the CEO and the second person is the mayor, or three different people. Ambiguities like these are something I consider important to be mindful of because they can quickly result in the meaning you intended to convey being completely warped.

      Which turns of phrase would you consider to be categorically incorrect? Did I commit one in this very post? If you chose to read through the content of the collapsible box above, do you disagree with some of my examples (or the entire premise of the question in the first place)? While I'm assuming English as the default for my own answer, feel free to talk about any other language you might know (ideally with context for non-speakers of the language).

      Also, since I mentioned it in the post, another optional subject: which mistakes that people seem to care a lot about (and sometimes not even mistakes, given that the same treatment is occasionally given to perfectly correct turns of phrase due to misconceptions about grammar rules) do you think aren't actually important at all?

      38 votes
    24. [SOLVED] What's the scifi book?

      I'm looking for a book I read in middle school where people are factory farmed for their parts before they hit puberty by organic mech of some sort, but the protagonist escapes and is hunted but...

      I'm looking for a book I read in middle school where people are factory farmed for their parts before they hit puberty by organic mech of some sort, but the protagonist escapes and is hunted but is able to hide in an abandoned (ship?) with some others and starts to fight back? For the life of me, my search skills are failing.

      10 votes
    25. ADHD representation in media

      Ever since my diagnosis two years ago, I have had this as an ongoing conversation with my family. I always felt like there was very little accurate representation of ADHD in media. The few...

      Ever since my diagnosis two years ago, I have had this as an ongoing conversation with my family. I always felt like there was very little accurate representation of ADHD in media. The few examples I could always think of were either very loosely coded as ADHD, or extreme stereotypes. I want to crowdsource some examples of ADHD representation in media, both good and bad.

      Doug from Up: This is a common one that comes up a lot. I think it’s a really poor example. The only ADHD symptom is the squirrel joke they use a handful of times. It’s also (for my presentation at least) extremely inaccurate. Random things I see will indeed distract me, but Doug can come back from the conversation without a missed step. I think this one is extra harmful because it gives a false sense of how the ADHD brain works.

      Dory from Finding Nemo: This is another common one people bring up. Dory’s intrusive and impulsive thoughts are much more accurate to my presentation, so it’s an improvement from Doug. I don’t like that she is often portrayed as stupid or careless. I’m not against a character with those traits, but with so few examples of ADHD in media, I think people may think it comes from the ADHD.

      Evelyn Wang from Everything Everywhere All At Once: This example showed up recently on my Internet searches. I want to rewatch it again with the context of ADHD. I feel like it is probably a decent representation, but I can’t say for sure without a rewatch.

      Percy Jackson: This is the only one on my list that is explicitly diagnosed with ADHD (and dyslexia and other issues). I will give them kudos for the explicit diagnosis, but I don’t think it’s a good representation. ADHD seems to just mean that he is bad at school. It seems that it has no impact on Percy outside of that. For my particular case, I was quite good in school, so it is inaccurate for me. I would be interested to hear if other people resonate more with it. Dyslexia seems to come up more in the books, so it may be a better representation for that.

      Todd from Bojack Horsemen: I saved my personal favorite for last. I first watched Bojack Horsemen before my diagnosis, and ADHD wasn’t really on my mind. After my diagnosis, I realized how good of a portrayal Todd is. As a bonus, it is the only portrayal I have heard of that includes hyper focus (When Todd hyper focuses on writing the rock opera, and then the hyper focus switches to a video game). With the exception of the rock opera, I think I have had the same exact scenario play out in my own life. I had something I wanted to do, was able to focus on it, but was stolen away into a video game hyper focus.

      Are there any other examples you have found?

      30 votes
    26. Looking for an Android tablet with some probably unreachable requirements

      Hello. I'm currently in the market for an Android tablet, not strictly for my personal usage, but for my family so there's one easily reachable touch screen computer around the house. The problems...

      Hello. I'm currently in the market for an Android tablet, not strictly for my personal usage, but for my family so there's one easily reachable touch screen computer around the house. The problems start with my requirements, which are... not exactly tablet market friendly:

      • Available in France (and without overly high shipping costs)
      • Long term manufacturer support so it isn't subject to suddenly become e-waste because they decided to stop providing updates after like 1 major Android release
      • Ability to install an Android distribution that doesn't rely on Google apps such as LineageOS + microG
      • Sufficient specs to use a web browser and play videos without issues.
      • I'd like the model to be easy to repair in the same vein as the Fairphone but that's lower priority

      The budget is best defined as "probably not enough" (I don't think I can afford to spend much more than ~400€). Given that I suspect from my initial search not yielding much that fitting all the requirements is impossible especially within that budget, do you have pointers on models that provide an acceptable compromise for what I'm looking for, or that somehow do match all the criteria?

      Hilariously, the closest candidate so far within budget seems to be... The Google Pixel tablet, which despite being a Google product has a fairly straightforward way to get an unGoogled ROM on it.

      15 votes
    27. Soldering irons/stations - Buy once, cry once advice needed

      Soldering/electronics repair enthusiasts: I am in need of a soldering iron/station for electronics repair and wiring, preferred budget is under $150, perfection can raise the budget to $250. First...

      Soldering/electronics repair enthusiasts: I am in need of a soldering iron/station for electronics repair and wiring, preferred budget is under $150, perfection can raise the budget to $250.

      First line of this post is all that's really needed if you just want to provide advice on what to buy (which is just fine, people don't need to know how a car works for me to explain that they probably just need a minivan).
      Below is what I have gathered thus far if perhaps there's more that you'd like to know about what I've seen and perhaps misunderstood so far.

      At present I have a no-name, non-adjustable, extremely basic soldering iron that is more fire hazard than anything and a Weller soldering gun that is obviously not meant for electronics and small wires. The iron has been good enough for the occasional need to solder a couple of wires together to get something broken back up and working, but is not something I'd use on anything critical.

      Search thus far

      Started down the rabbit hole of soldering irons with one that got a lot of press in maker circles, iFixIt's hub and station - https://www.ifixit.com/Device/iFixit_Soldering - which seems quite innovative as someone that is new to what's available in the soldering world and it being actually portable is a nice-to-have-but-probably-unnecessary-for-me factor. Reading further, while I applaud the idea of a simple tip interface via the headphone jack method to be interesting, it's too early to see if it'll catch on and I'm not one to buy into a proprietary consumables format. Pencap for the iron and USB-C also seemed innovative at first look, but now realize that USB-C is semi-common in soldering irons already. $250 for the station and iron alone is a harder pill swallow and while the iron is available alone for $75, needing to use my phone or a computer to adjust the temp is dumb, a May ship date puts it out of the running.

      Next item found was the Pinecil - https://wiki.pine64.org/wiki/Pinecil - which seems to solve many of the complaints about iFixIt's offering in a similar sort of setup even if the barrel jack seems on the pointless side considering EPR. It has the plus side of the TS100-style tips which can be had for brass inserts into 3D prints (giving the soldering iron another use) even if these style of tips appear to have a consensus that they aren't as good as JDC-style tips like C245. However, that opinion may be based entirely around electronics-only enthusiasts and professionals, and not someone that is more multi-disciplinary like myself and there are no heat set insert tips for C245.

      Hakko and JDC are the industry standard/old guard and for good reason I'm sure, but seem overly expensive for my purposes and interfaces seem out of date according to many. That said, I'm not willing to jump onto a fly-by-night company that's just waiting for the moment to slash quality for profit, disappear, and rebrand under another name to grift another set of people.

      There are other possible brands that people have mentioned elsewhere (Aixun?), but I haven't dug deep enough to know if they're legitimate or not just yet and at this point the "soldering" window I have open to research this is at about 40 tabs and before I spend days digging deeper, I figured I'd just ask someone for advice.

      26 votes
    28. To those who have been trying out Kagi: what do you think of it?

      It’s been about a month and a half since our big Kagi trial giveaway, which means most people are probably about halfway through their trial periods, so I figured we were due for a follow-up. To...

      It’s been about a month and a half since our big Kagi trial giveaway, which means most people are probably about halfway through their trial periods, so I figured we were due for a follow-up.

      To those who started using it recently, what are your thoughts?

      What do you like and dislike about Kagi?

      Do you think you will continue your subscription past the end of the trial?


      Note: I’m not affiliated with Kagi in any way besides being a happy customer myself. I’m asking this entirely out of curiosity.

      54 votes
    29. [SOLVED] LG C4 TV annoying brightness changes

      SOLVED Bit of a long shot here because this is one of those issues where I search for the problem and you get a sea of replies like "have you checked the settings?" or "have you tried changing...

      SOLVED
      Bit of a long shot here because this is one of those issues where I search for the problem and you get a sea of replies like "have you checked the settings?" or "have you tried changing HDMI cables".

      I just got a brand new LG OLED TV and I'm happy, but I've been watching Arcane on it and I notice jarring changes in brightness through the episode.
      I'm playing through a native app (Stremio) on WebOS and it's not the source file, I've tested the same file on two different monitors and it's fine.
      I went through the settings and disabled every autocorrect and "boost" capability the TV has to try and diagnose it, and the first pass did seem to improve the rate of changes, but it still happens maybe once every 5 mins of watch time.
      From what I can tell it seems to be picking up particular colour/brightness changes in the source (Arcane is full of then being so vivid) and when it does, it just changes the brightness of the whole display.
      I'm no expert here, I'm also colour blind, so I won't categorically claim it is definitely brightness changing, it could be contract or colour, I'm not sure, but it looks like brightness because the whole picture gets darker or lighter.

      I wondered if it was actually flip flopping between SDR and HDR which honestly, it might be. If it is I have no idea how to fix that, as the TV seems to have no option to enable or disable HDR on native apps.

      Any advice, thoughts, things to try would be appreciated. I'm technically orientated but I don't really know much about changing picture settings to be honest, I tend to pick the most basic/neutral setting and leave it like that.

      Edit: I've dug out the old 4k firestick as suggested and don't get the flickering at all through that. Also running through the guide below helped make the picture look even better! Thanks everyone!
      I might yet grab the service remote though and see if I can make the native apps work, then I can retire the firestick for good.

      13 votes
    30. "How many Super Mario games are there?", a deceptively difficult question to answer

      TL;DR Despite (or even perhaps *because of*) the Super Mario mainline series being a major pillar of video game culture, there is no consensus as to which games make up that series. Looking...
      TL;DR Despite (or even perhaps *because of*) the Super Mario mainline series being a major pillar of video game culture, there is no consensus as to which games make up that series. Looking further into this question leads into a linguistics rabbit hole.

      Heads up: the following is abnormally wordy even by my standards, and I'm the kind of person who regularly runs into the Discord character limit by accident despite the Nitro subscription increasing it. The underlying context is a set of two videos that by themselves reach almost 3 hours of runtime. I tried to sum up some of the main points enough that you don't strictly need to have watched the videos to follow while also not needing to slog through a play by play of the same video I recommended you to watch if you did. While I believe the subject is interesting, I fully understand if you don't have the time to dedicate to this. If you do and weren't scared away by the size of the scroll bar, feel free to read on.

      Context

      This all starts with the seemingly straightforward question in the title: How many Super Mario games are there? You would think it would be easy to answer given that this series is so massively impactful in video game history that to many it defines what a video game is. The truth, like most things, is a lot more complicated. jan Misali, who you might also know for their Conlang Critic series and various video essays on other deceptively complex subjects they find interesting, gathered data through a survey to collect people's answers to that question, and made a video on the subject. The video is about 45 minutes long, and that's only because they deliberately cut it short. The discussion that sparked from this video eventually led to them starting another survey at a larger scale with a revised methodology, culminating to a sequel to the previous video, this time with a two hours runtime, and it, too, was cut short. If you have the time to set aside for this, I would greatly recommend watching both videos as they're very insightful and most of what I have to say is commentary to these two videos (and doesn't even come close to covering as much as the videos themselves do).

      What question are we even asking here?

      Like all good debates on the internet, it starts with an ambiguity issue: What is a "Super Mario game"? In simpler cases, a video game series can be defined as the first game and its sequels and that's enough to establish an uncontroversial list. Things get more complicated when we look at an entire franchise especially one as massive as the Mario franchise, which contains a ton of video games, an even bigger pile of non-video game media... and works that blur the line. You can probably see where this is going, but I'll get back to that particular can of worms later. Focusing on the video games, among the entire franchise, the question focuses on the "mainline" series. That is what jan Misali refers to as the "Super Mario" series, distinguishing them from spinoffs and other games that are part of the franchise. You'll note that I specified "what jan Misali refers to as the "Super Mario" series", not "what the "Super Mario" series is".

      Multiple-choice confusion

      Using the video runtime as a yardstick, we are 2 minutes into the first part, and there is already a binary tree's worth of debate, and it's only getting bigger from here: the existence of a mainline series as a separate entity from the overall Mario franchise is commonly accepted, but not unanimously. Among those who do agree, there is disagreement on the scope of the mainline series (with how gargantuan the franchise itself is, even the spinoffs have their own spinoffs, and it would be a perfectly reasonable take to consider some or all of them, such as the Mario Kart games, as a core part of the series). Among those who agree on the scope, there is disagreement over what the first game of the series is (do we start at Super Mario Bros? Mario Bros? Donkey Kong? The Game & Watch series?). In order to keep the video at 45 minutes and not 45 hours, jan Misali picks one definition they feel is reasonable among others: the Super Mario series is one distinct series among others in the franchise, made up of Super Mario Bros. on the NES and its sequels, which are mostly platformer games. With this baseline established (even if the survey doesn't 100% agree), how do we figure out which of all the Mario games are the sequels to SMB1? There are many methods to go about this... And not only none of them converge to a single answer, they all diverge in different ways. Let's start with the most direct source of data jan Misali had access to as a direct result of the process of making the videos: the surveys.

      The one thing we can agree on is that no one agrees

      jan Misali isn't just presenting their own thoughts on the matter, they're also analyzing the data gathered from a survey they made before recording both videos. The first one merely presented you with a premade list of games and asked you which of them you considered to be a Super Mario games, and the second one goes more in depth but still had the same overall goal. If there was any sort of consensus (assuming the survey wasn't sabotaged or otherwise flawed enough to distort the ability to interpret the data to the point of uselessness), you could derive the broadly accepted list of Super Mario games from looking at the most common answers to the survey, right?

      If you interpret "the most common answer" as "which games people overwhelmingly (>95%) agree are part of the series", the survey gives us Super Mario Bros, Super Mario bros 3, and Super Mario World (by the time of the second video, the second survey added Super Mario 64 to the list, as well as Super Mario Bros. Wonder)... which almost anyone who has an opinion on the subject would agree is a grossly incomplete list. If you interpret "the most common answer" as "which is the list that the most people agreed is the full list of the Super Mario series", you end up with a much more complete list of 18 games which by definition is what the highest percentage of people answering the survey agree on. You could consider it the survey's overall answer to the question... except the percentage in question is less than 2% (although in the second survey analyzed in the second video, this same list, with the at the time newly released Super Mario Bros. Wonder added, actually stood at just above 5%. Closer, but still very much a minority group within the survey). Almost everyone who answered still disagree to some degree with that answer. While there is plenty of insight to be gained from the data (including regarding the limitations of the survey itself), it also conclusively establishes that public opinion (or at least in jan Misali's audience) doesn't have a truly agreed upon answer to this question.

      Hang on, let me call my uncle at Nintendo

      So, we have an answer, but not the answer, and even worse (...or better, if you like analyzing seemingly trivial arguments that secretly hide a rabbit hole of semantics, linguistics and cognitive science) the only thing we can say about "the" answer is that it cannot exist. So let's try finding more answers by going from another angle. If we learned anything from politics, it's that an answer derived from polls can absolutely be wrong, so it makes sense to consider that there is an authoritative source that can give a definitive answer over public opinion. The most obvious lead would be Nintendo itself, the owner of the IP... except that instantly fizzles out because while Nintendo does provide a list of mainline Super Mario games on their website, the one they give you isn't the same depending on whether you ask Nintendo of America or Nintendo of Japan. We can also look at what Wikipedia deems to be the list of Super Mario games, which naturally is different from both Nintendo US and Nintendo JP's list, and on top of that is arguably inconsistent with itself: the page's release timeline lists Bowser's Fury as an entry like the others, but the infobox that redirects to the various Mario games under the "main games" section lists it between parentheses as a sub-entry to Super Mario 3D World, the same way it lists New Super Luigi U as a sub-entry to New Super Mario Bros U which the release timeline in turn omits completely. There are rational reasons to do it this way which I won't go into since jan Misali explains it in the videos themselves, but technically that means Wikipedia doesn't have an internal consensus either. The Super Mario wiki, while unaffiliated with Nintendo, is also a good candidate for an authoritative source, which gives you another, different, answer. We could go on, but let's stop here and conclude that, once again, there is no agreed answer.

      Give me your argument and I'll tell you why we're both wrong

      Neither polling the public nor going by the authoritative sources have given a concrete answer, which leaves us in front of the semantic rubble trying to piece back a coherent understanding of the Super Mario series. Not to try and find the Correct™ answer, we've already established there isn't one, but it would give us valuable insight as to why no one can agree to a specific answer in the first place. jan Misali spreads this approach over both videos as they give their reasoning from various angles. They deliberately haven't gone over this exhaustively, and neither will I (not that I would be able to), but I do have thoughts I'd like to share based on their observations... Which yes, means I've written 1,5k words establishing the base around the videos I want to talk about despite operating under the assumption the reader has already watched them before going over my own thoughts. I'm certain I could have been more concise, but I felt this was necessary so that this post could stand as a coherent chain of reasoning and not a completely disjointed rambling that won't make sense to anyone who hasn't made the significant time investment that fully watching the video essays represents, and still not make sense to most who did (and if I misunderstood something critical, someone reading this can point it out from my attempt to lay out the context rather than after 12 confused replies down the thread). I'll try and tie my thoughts together in broader parts with increasingly silly titles.

      "Home console purism"

      I will start by addressing this not because it's the most important (if anything it's the least important detail I have something to say about) but because it lets me introduce a talking point I'll reuse later. Something that jan Misali mentions early on is what they call "home console purism", defining it as the belief that the mainline Mario series, as a rule, cannot include handheld games. While they don't explicitly state this at any point nor do I have a specific reason to believe implying it was their intention, it somewhat came off to me like bringing it up as a flawed argument just to dismiss it, especially after it was brought up again regarding Super Mario Run as a comparison to the belief that mobile games "don't count". If you leave it at that, I absolutely agree that it's silly to exclude a video game for that reason, especially with the Switch blurring the line. After thinking about it, though, while I'd still disagree with using it as a reason to exclude a video game from a series in this specific case, I think it deserves to be looked at in more detail.

      Gatekeeping or shifting perspective?

      The least charitable interpretation of this argument is that handheld and mobile games are deemed to not be worthy of being included alongside the "real" games released on home consoles or PC, usually with a side of implying that you're a "fake" gamer if you play them (not to mention the higher layer argument from the same basis that also excludes any console games, leaving only PCs as the "true" gaming platform and everything else as lesser toys for kids) which can safely be dismissed as elitist gatekeeping. However, from a perspective of classifying games within a series, there is a much more sensible way to approach this argument.

      The "Call of Duty on the DS" problem

      Nowadays, between the handheld PCs like the Steam Deck which can give desktop PCs a run for their money in terms of specs and the Nintendo Switch that refuses to be classified as a dedicated home console or handheld, the distinction would look a lot sillier, but the handheld game market used to be closer to an isolated sub-segment of the overall video games market than a fully integrated part of it. Disregarding the whole "exclusive releases" circus, faithfully porting a PC game to a home console was generally agreed to be feasible. Handheld consoles were another matter entirely. Most (all? was there a handheld notable for outperforming contemporary home consoles?) of the time, handheld consoles had vastly inferior specs to contemporary home consoles and computers making faithful ports of a given game to them a pipe dream if the game was too resource intensive, and a tendency to have a much more varied control scheme than you'd expect from home consoles, sometimes to the point of "porting" an existing game requiring restarting the game design process from scratch.

      You've gotta hand it to the Need For Speed DS game devs, they certainly tried to make them similar to the other platforms

      Where this starts mattering in this context is what this means for releases within an individual game series, and how game studios would treat developing a given entry for each system. Some just stuck to only home consoles or handhelds, some would aim for the best compromise between having a unified experience for a given game no matter which device you were playing it on and leveraging a specific console's unique features, some would confusingly release games under the same title on different platforms but actually make them completely different games (even Nintendo themselves are guilty of it!), and, most relevantly, some would deliberately make handheld games stand out from the home console games as a sub-series.

      Why this doesn't really matter here, but the point I'm building up to does

      This outlook makes a lot less sense if you look at the Super Mario series in a vacuum, which, as a mainly platformer series, struggles a lot less with making a handheld release that convincingly fits the vibe of the home console releases than other genres might (in no small part because designing a 2D game makes just as much sense as it does in 3D for this genre, making the specs gap between handheld and home consoles a lot less important), and as a first party franchise, Nintendo isn't going to be blindsided by a new console's weird features like a third party studio might since they're the ones making the console... But if you consider the market in general across the years, siloing the home and handheld side of a given series as two separate entities, with the home console being granted the "mainline series" role was a very real phenomenon. If you start from this premise and look at the Super Mario series which debuted on the NES, it makes sense to apply the same framework and say "None of the handheld games are part of the Super Mario series, they're part of their own series". I would still disagree, but it's definitely a lot more sensible to base it on past observations of the market than gatekeeping.

      The Super Mario release timeline needs its own timeline

      To elaborate, I would find this argument a lot more convincing back when the DS (which was so atypical that even porting a game from another handheld to the DS' bespoke dual screen and touch screen setup was a non trivial affair, let alone the home consoles) was the current-gen Nintendo handheld than now where the Switch 2 (a console with a mostly conventional control scheme and powerful enough that porting an arbitrary PC/home console game to it without visibly changing anything about the game makes just as make sense as any other platform) is about to come out. And with this I'm finally arriving to the talking point I wanted to introduce. If the evolution of the broader market can affect the validity of someone's criteria to determine which games are (or aren't) part of the Super Mario series, then we can generalize that to the following: A game can be (or no longer be) considered part of a series depending on when you ask even if absolutely nothing has changed about the game in isolation.

      Sure they're all a Mario game, but which one is THE Mario game?

      One thing that jan Misali picked up on from the original survey is a major ambiguity that made answering (and therefore interpreting the resulting data) harder is the remakes, remasters, enhanced versions with their own release, and other related weirder cases. These games range from almost completely identical to previous releases to non-controversially a variant of the same title but still different enough to provide an experience meaningfully separate from the original title, to different enough they're arguably not the same game, adding a dimension to the answer that makes enforcing a flat "yes" or "no" choice less useful. This is why the survey that led to the second video made it possible to call an entry a "mainline Super Mario game", a "major spinoff", a "minor spinoff", "not canon" and finally "not a Mario game" (and "unsure", just in case) at the same time as you answer whether you think the title is a distinct entry in the series (or you're unsure), to be able to clarify the general sentiment that if a game saw more than one release under different versions, they can all be acknowledged as an incarnation of that game without making each individual release an entry to the mainline Super Mario series of its own. This allowed the answers to be more nuanced, but this by itself doesn't help answering the original concern: if multiple releases can all be the same game, and that game is part of the series, can more than one of these releases be called a "distinct" entry? If you think there can't, which one is it? And this last question is what I'm going to focus on for my next thought.

      Mario games are temporary but Doom is Eternal

      Forced reference aside, let's look at other franchises for comparison. Doom Eternal, originally released on PC in March 2020, got a Switch port later in December that year. Thanks to skillful optimization allowing it to somehow run on glorified 2015 Android tablet hardware, this port is faithful enough that I don't think it would be controversial to call it the same game as the PC release compared to, for example, The Sims 2, where while a game named The Sims 2 was released on the Nintendo DS, it is so radically different from the PC release that I would consider it an entirely separate game (and for that matter not a part of the mainline Sims series, but I'll put away that thought before I completely lose the plot). If I asked "Between the PC and the Switch release of Doom Eternal, which is the main release?" and we assume "both" isn't considered a valid answer (which is itself debatable) I would expect the natural answer to be the PC release simply because out of two functionally equivalent releases of the same game, the PC release came first. Similarly, if we consider, as a general rule, that there exists one, and only one, release of a given game that embodies a distinct entry in the mainline Super Mario series, with any other release not counting (while still accepting that they're a version of that game), the earliest release being the distinct entry makes intuitive sense. After all, they're the original version of the game. If it could be of the future ones it would mean a release could stop being the distinct entry in a mainline series despite nothing having changed about the release itself, which doesn't make sense... right?

      What's in a name?

      Time to bring up that one point from earlier: there's nothing inherently preventing the status of a game release as a mainline series entry from being affected by external factors. Quick disambiguation note: I've been using the word "release" in the context of video games being made available for purchase, but the word "release" can also be used to mean a software update, no matter how minor. Video games also being software, this distinction is now going to matter. To avoid confusion, I will only use the word "release" to mean a game being made available to purchase and refer to a new software version for an already released game as an "update". With this cleared up: before internet connection became a standard feature in consoles, the general expectation was that releasing a game meant permanently locking down the state of its software. Game companies would not want to update a game between releases and end up with different versions of a physical game in circulation if they can't ensure that the customers would get the most recently updated copies as it would inevitably confuse players, so it would only be considered for truly major issues that weren't caught in time for the release. As broadband internet came into the picture, it suddenly became a lot less important to make sure the game stayed the same after release as you could simply get the customer to upgrade their game over the Internet. This quickly became standard operating procedure for PC games, with consoles catching up a bit later, including Nintendo's. And with it, came the practice of content updates over the lifecycle of a game before the next release.

      Dragonborn... reborn?

      Even if the individual updates don't change the game to a meaningful degree from one update to the next, as they pile up you can eventually end up with a wildly different game than what it was when it originally released, even if it's supposed to be the same entry into its series. If you agree that the release you accept as the distinct entry of its mainline series can change its characteristics over time, wouldn't it make sense to also agree that which release of a game you consider to be the distinct entry of the mainline series can also change over time? Let's turn to another series as an example: The Elder Scrolls, and specifically Skyrim which is infamous for its amount of re-releases. It is at the time of writing the latest game in its series, and has been since 2011... but is the by now almost 15 years old original release really still the main entry in the Elder Scrolls mainline series? As far as Steam is concerned, the game you can purchase if you search for Skyrim on its store isn't the original release, nor is it even the Legendary Edition release from 2013, but the Special Edition from 2016 (while also letting you buy the Anniversary Edition as a DLC to the Special Edition). With the original release no longer being on sale and the more recent Anniversary Edition being classified as a DLC rather than a "proper" release, it would make sense for me to call SE the "distinct" entry representing Skyrim in The Elder Scrolls over the original release. Is there an instance of this happening in the Super Mario series? It would be a huge stretch, but you could argue (although frankly I wouldn't agree) that Super Mario 64 isn't a distinct entry in the Super Mario series because you consider the Super Mario 64 DS remake to be the "true" entry in the series. Sure, claiming that Super Mario 64, the first Mario 3D platformer isn't a mainline Super Mario game sounds ludicrous, but so does "Skyrim (2011) isn't a mainline Elder Scrolls Game but Skyrim Special Edition is" and I did consider it a plausible argument. A slightly less unhinged instance would be to consider New Super Mario Bros. U Deluxe to be the representative entry in the mainline series over New Super Mario Bros. U.

      Strictly defined criteria and their pitfalls or: why is a sweater a Super Mario game?

      By this point I've highlighted ambiguities over the meaning of pretty much word in the question "How many Super Mario games are there?".

      • How many: No consensus on the number of games in the series, let alone which ones they are
      • Super Mario: No consensus on what makes an individual game part of the series
      • are there (present tense): No guarantee that the list can stay consistent with regards to time, in either direction

      There is one left to achieve total semantic obliteration: games. This was inevitable, really. How could you overanalyze this question and not bring up nitpicking over the meaning of the term "video game" itself? jan Misali has already done most of the work for me, as part of the second video involves them mentioning that attempting to derive an appropriate list of mainline Super Mario game solely from an objective definition while is doomed to fail. Whatever the approach, you will always be working with an unstated semantic "guardrail" of some sort that cannot be comprehensively worded into the definition. The first basic example they give is "Anything with 'Super' in the title is part of the Super Mario series." Under any reasonable context we know what is meant by "anything" but without it, this definition includes infinitely many things that very obviously aren't Super Mario games. But even progressively narrowing it down to something that sounds sensible will still leave a semantic hole that includes something absurd. This culminates into the following bit:

      So, maybe you can use this "has Super in the title" method as a starting point and add more stuff to it until it becomes a useful definition. And, in the comments from part 1, many people have tried to do exactly that. And very often what they come up with something like: "The Super Mario series consists of the games developed by Nintendo for Nintendo consoles that have 'Super Mario' in the title, excluding RPGs, party games, Mario Kart, sports games, and reissues of previously released Super Mario games."

      At which point jan Misali unleashes their inner Diogenes and reveals what I've been hinting at in the header: Behold, a man mainline Super Mario game! However, while I'm all for leveraging semantic technicalities for the sake of comedy, I think this is a part where jan Misali loses the plot a bit. Even accounting for a VERY permissive understanding of what a video game is, I don't think I am a teacher: Super Mario Sweater plausibly counts as one. Obviously knowing the incoming storm in the comment section, they supplied the following definition for a video game: "interactive software with a visual display for the purpose of entertainment". I agree that if you accept that's what a video game is, I am a teacher: Super Mario Sweater is in fact a video game. What I don't agree with is that the definition itself is accurate enough.

      My favorite video game is Tildes

      jan Misali's last argument in the video in favor of IaaT:SMS being a video game is regarding the value of knitting as entertainment, which I'm not disputing, but that's not where I believe the issue with this definition is in the first place. IaaT:SMS does have interactivity, yes, and it was designed for the purpose of entertainment, but to me that is not enough to constitute a video game. For it to be one, the interactivity needs to be a necessary part of the entertainment, which isn't the case here. The interactive part, inputting your measurements, choosing a file and scrolling through the selected knitting pattern isn't the entertaining part. The entertaining part, which is knitting a sweater, requires none of the interactivity provided by the software; a completely non interactive slideshow of the various patterns would accomplish the goal just as well. And, while this was ultimately just part of jan Misali's overall point that you cannot bolt together a purely objective definition without relying on some level of unstated common sense, I think that point would have been better served by highlighting the holes in the provided definition of a video game itself than taking it at face value to poke a hole in the definition of the Super Mario series that relied on in the first place (not that this is even required, as jan Misali proceeds to show more examples of games that clearly wouldn't be argued in good faith by anyone to be part of the mainline series and are still noncontroversially video games, and then goes on to explore the ambiguities in pretty much every other part of the definition). You know what else counts as a video game under that definition?

      • mspaint.exe
      • Arch Linux
      • Tildes
      • Any movie DVD that features a menu
      • BonziBuddy
      • The Youtube video player
      • The onboard widget display of the Logitech G510 keyboard
      • Kangjun Heo's Rensenware
      • A chat interface with an LLM whose system prompt instructed it to entertain the user without any further elaboration
      • The firmware running on my pair of wireless earbuds (a LED counts as "visual display", right?)
      • Twitch chat
      • The YouAreAnIdiot prank website
      • The Times Square ad billboards (yes, it's interactive, even if the controls are atypical)

      You will note that even with my caveat, you could still argue that a lot of these still fit this alleged definition of a video game, so whatever a video game is, it's not just that. Instead of continuing this list and losing the plot myself for the second time in the process of writing this, I will point out that jan Misali's second video has been classified under the "I am a Teacher: Super Mario Sweater" game category, meaning that apparently Google agrees that this is in fact a video game. Shows what I know.

      Video killed the Mario star

      And of course, you can't cover debating what's a video game without also covering the video part. When people ask "how many Mario games are there", the video game part is implied, but there is definitely an argument to be made that being a video game is not necessarily a prerequisite to be part of the mainline Mario series, especially if you hold the belief that the Game & Watch games aren't actually video games (I personally do think they are, but it's debatable enough for jan Misali to not be fully sure, at the very least) but are still significant enough to be part of the mainline series (there is a Super Mario Bros. game in there, after all, and it's even a platformer!). This can also be further argued to include other media that aren't even games (if the NieR series can include stage plays, what's preventing the Super Mario series from including, say, its licensed movie?), though I personally don't have any non-video game candidate in mind to argue in good faith that they should be part of the series.

      413 Payload Too Large

      At this point I don't think I have much else to add that isn't basically paraphrasing jan Misali themselves, so I'll wrap up this post so I don't have to spend another day adding to it and proofreading, and I'm fairly confident that between it and all the other interesting points the video raised that I haven't mentioned there will be more than enough jumping points for discussion (and if I forgot something I wanted to add, I can always do that later). What are your thoughts on this? And did you realize before I pointed it out that I wrote over 5k words about the question without giving my own answer at any point?

      My own take on the list I was tempted to just post the topic without actually putting up a list answering the question itself, first because I believe analyzing the subject is more interesting than actually giving an answer, and because ironically enough I haven't actually thought about assembling my personal list until now. But, if only for the sake of completeness, here goes:
      • Super Mario Bros. (NES)
      • Super Mario Bros.: The Lost Levels (NES)
      • Super Mario Bros. (Game & Watch)
      • Super Mario USA (NES)
      • Super Mario Bros. 3 (NES)
      • Super Mario Land (GB)
      • Super Mario World (SNES)
      • Super Mario Land 2: 6 Golden Coins (GB)
      • Super Mario 64 (N64)
      • Super Mario Sunshine (GC)
      • Super Mario 64 DS (DS)
      • New Super Mario Bros. (DS)
      • Super Mario Galaxy (Wii)
      • New Super Mario Bros. Wii (Wii)
      • Super Mario Galaxy 2 (Wii)
      • Super Mario 3D Land (3DS)
      • New Super Mario Bros. 2 (3DS)
      • New Super Mario Bros. U (Wii U)
      • Super Mario 3D World (Wii U)
      • Super Mario Maker (Wii U)
      • Super Mario Odyssey (Switch)
      • Super Mario Maker 2 (Switch)
      • Super Mario Bros. Wonder (Switch)

      These are, according to me, the 23 games making up the mainline Super Mario series, as of writing this. If you're interested in knowing my specific arguments for including or excluding a given video game, I'd be more than happy to elaborate in the comment section if asked to. I just won't do it here because covering all of the games that are or aren't debatably mainline would probably double the already absurdly high word count, and I'd probably still miss something.

      33 votes
    31. Apple Intelligence doesn't work the way I want it to

      Recently I did an update on my Macbook and it started showing alerts about Apple Intelligence. I've heard a little bit of marketing about this but I haven't really spent any time trying to figure...

      Recently I did an update on my Macbook and it started showing alerts about Apple Intelligence. I've heard a little bit of marketing about this but I haven't really spent any time trying to figure out if it is just hype. Well, I've tried it a few times and I'm completely underwhelmed.
      One of marketed features is that Siri is much improved. That would be nice, I thought, because there are only a few use cases like "Set an Alarm" where Siri could ever do anything besides a google search.

      So there are two times recently I tried to use this improved Siri to solve a problem. My background using AI: I use Copilot at work. I get mixed results for it, but it does use my local context (open files etc) and is able to ask follow up questions if my prompt is too vague.

      First Use Case: I want to solve a technical problem on my laptop

      • My Prompt: "Can you help me fix Discord so that audio is shared when I share a video stream"
      • My Expectation: Maybe an AI summary of the cause of the issue. Maybe open up system settings or open up Discord or give an explanation of why this is a technical problem on Macs.
      • Actual Siri Response: Does an internet search and shows some links. Essentially just did a google search which I could have done by typing the same prompt in a browser.

      Second Use case: I want help finding a file on my laptop

      In this case, I made a summary of my finances on my laptop a few months ago. I can't remember what I named the file or what kind of file it was. Maybe a spreadsheet? I know it was on my local computer.

      • My 1st Prompt: Can you help me find a specific file on my computer
      • My Expectation: Maybe some follow up questions where it asks me for a date range or something that is inside the file. Yes, I know that I can do this in Finder but I want Apple Intelligence to save me a few minutes.
      • Siri: Shows the result of a web search on how to find files on a computer. The first few results are for Microsoft Windows
      • 2nd Prompt: Can you help me find a specific file on my mac
      • Siri: Tells me to use Command-space and use the search

      In both cases, Siri just acted like a shortcut to a google search. It didn't even recognize that I was asking the question on a Mac. This is same as Siri has always been. I assume that it can still figure out to set a timer and do a few things, but it doesn't seem to be working in a way I would expect an AI to work at all.

      28 votes
    32. I need to be making $90,000

      So I've hit on this a bit before here, but it's been a while—I stopped looking for jobs last summer & spent the rest of 2024 getting some things sorted in my own head about what I actually wanted...

      So I've hit on this a bit before here, but it's been a while—I stopped looking for jobs last summer & spent the rest of 2024 getting some things sorted in my own head about what I actually wanted to be doing, what I valued, and why I wanted to change anything in the first place. I love my job, not just because it's remote but honestly mostly because it's remote, but it does not pay enough & may not for a long time, so I have sort of collected together online weekend/evening/contractor part-time gigs on top, which altogether come out to around 90k. After all my soul-searching (& getting on the millenial ADHD meds train, whew), I'd reeeeally love to focus all of that into one job instead, as the downfall of the gig economy approach is not just the time investment required, it's that there's no opportunity for advancement—if I could keep one or two side hustles going, great, but that way I'd be free to let them go as needed as well, which would be a huge relief.

      So that's the source for my very specific number; I would of course take more money lol.

      I have experience in: adult training/instruction, CRM management, writing/editing, process analysis/efficiency/optimization, video/content creation (doesn't really fit with the rest but my resume is kind of nuts unfortunately)

      I am really good at: soft skills/written & verbal communication, IT support, learning new things real quick but also very thoroughly & being able to teach them to others, making things work better/faster

      I have degrees in: library science/research, education (no comp sci : / feel like that was my big mistake career path-wise, I've tried some online options more recently & am currently making headway with claude as a coding partner lol).

      The real sticking point is I am currently remote & would have to make way more than 90k to be willing to go back to an office every day. My current job was an out-of-left-field career move that I wouldn't have even guessed existed, so I am open to literally any suggestions.

      29 votes
    33. Any real AI recommendations from the community?

      Hey - I'm wondering if we've got any real-life recommendations for AI's out there? I'm not looking for a list of AI's - they're everywhere! What I'm interested in is whether and how anyone here...

      Hey - I'm wondering if we've got any real-life recommendations for AI's out there?

      I'm not looking for a list of AI's - they're everywhere! What I'm interested in is whether and how anyone here has started to use an AI on a regular basis to the extent that you consider it genuinely useful now?

      For example,

      • At work with have a ChatGPT3 wrapped app in Slack which I use quite often to improve summaries and formal comms I write. I think everyone knows it's basically good at that.
      • I use Pi.ai as a "sympathetic" and filtered advisor for more sensitive topics relating to mental health that I have to deal with - it's useful insofar as I'm less worried about hallucinations or bad output when I'm using it. This might be misplaced confidence to be fair, but I've not had a bad experience with it so far.
      • I use ChatGPT built into Apple Intelligence more and more since getting a device capable of using it. I think the use case I'm most warming to is that "search" is less and less useful nowadays because of blog spam and assumed corrections to my searches. I can use ChatGPT as a replacement to search in a growing number of use cases.

      What I'm wondering about:

      • Gamma.app promises to be a .ppt replacement via AI. I'm skeptical. I have to summarise and present a lot of content at work. Having a means of an AI doing some of the lifting here would be incredible, but I remain unconvinced.

      Any sites/services you use regularly and effectively that you'd recommend?

      34 votes
    34. Walled gardens, privacy, SEO and the open internet

      Hey all! So I was thinking of how when looking at privacy, having a platform being a walled garden (i.e. data not being found on search engines) can feel like a worse experience for what is...

      Hey all!

      So I was thinking of how when looking at privacy, having a platform being a walled garden (i.e. data not being found on search engines) can feel like a worse experience for what is regarded as the open internet.

      I don't have a solid solution for this. So my question to you is,

      How do you respect privacy while sharing content for search engines on a platform?

      13 votes