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    1. I’ve fallen into a deep gaming rut lately. What helped “get you back into” gaming and rediscover the magic of video games?

      I, like many gamers, grew up playing Pokémon Red and Nintendo 64 and was obsessed with Nintendo products. I graduated to a PS2 and PS3 and became super into Metal Gear Solid and Call of Duty and...

      I, like many gamers, grew up playing Pokémon Red and Nintendo 64 and was obsessed with Nintendo products. I graduated to a PS2 and PS3 and became super into Metal Gear Solid and Call of Duty and Fallout. Also spent a ton of time with the Guitar Hero series. I loved the escape gaming brought me and it genuinely helped me relax.

      Fast forward a few years and I hadn’t really played a video game between the years of like 2011-2017. College, moving cross country and busyness of life kept me from gaming. Finally in 2017, I bought a Switch and Breath of the Wild and felt the same magical feeling I remember when I first started playing Ocarina of Time, or the first time I booted up Metroid Prime, or Metal Gear Solid 4. I started to get into online gaming and made a lot of friends. I played my Switch frequently for a few years.

      During the beginning of COVID lockdowns, I turned more to reading than gaming and my Switch gathered lots of dust. I ultimately ended up buying an Xbox Series S when it was announced because I’d never owned an Xbox system and Game Pass really intrigued me. I went through a phase of being very into Destiny 2, Halo, Gears of War, Forza Horizon…a bunch of games I had never played before.

      Then, a divorce, a new job change, another cross country move brought new levels of stress to my life. I lacked an attention span strong enough to focus on a video game. FPS’s seemed boring, online games couldn’t keep my attention long enough to get through a match, and eventually I’d just leave a game on the pause menu while I messed around mindlessly on my phone. Gaming wasn’t even a way for me to decompress anymore, it seemed more like a chore I was procrastinating—which sucks.

      I’ve fallen deeper into this lately, as more life changes have come along. I work a stressful job with long hours. I’m now a stepparent to two young boys. The little free time I have I spend walking the dog, reading, and trying to just let my mind settle and decompress. Let alone, if I try to turn the Xbox on or have the Switch on my lap, it turns into a whole event where the kids want to sit and watch and participate and ask tons of questions (which is fine, but sometimes I just want to do something by myself for me!)

      I miss the time of my youth where gaming was a relief and a release for me. I miss how I felt when I first got a Switch and felt so excited and so nostalgic and reinvigorated and looked forward to playing a game! Now…I feel like I can’t even consider myself a gamer.

      So. That’s a long winded way to ask if anyone else has gone through similar ruts, or fallen away from gaming, and if so, what games helped you get that spark back? What games brought you back to that nostalgic feeling you had when you first got into gaming? What games help you decompress after a long day? What games have you recently become obsessed with in such a way that you look forward to playing them and are always thinking about them?

      I want to get back into gaming. I want to feel the magic again.

      54 votes
    2. GMs: What do you do when a player doesn't show up?

      I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops. When you have a player...

      I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops.

      When you have a player cancel on you, do you skip the session, or play without them?

      What is your reasoning behind your decision?

      Personally, I always play without them. This is a change from when I first started DM'ing, as back then I wanted to be 'fair' to my players. As I left University and went into work however, waiting until everyone was able to play became such a rare thing that it would mean hardly ever playing.

      34 votes
    3. Saturday Game Jam Thread (June 24 2023)

      Hello ladies and gentlegamers, welcome to a new kind of weekly thread. Unlike more reputable threads around here which get their games from places like Steam and the Nintendo e-shop we are here to...

      Hello ladies and gentlegamers, welcome to a new kind of weekly thread. Unlike more reputable threads around here which get their games from places like Steam and the Nintendo e-shop we are here to explore the some thing much more raw made by deranged indie developers running on too little sleep. That’s right we are here to talk about video games that come from game jams

      Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging from a few days to a few week and told them to compete with each other by building something around a theme and then judging whatever each other came up with, that's a game jam. Its voluntary crunch time and people are crazy enough to actually sign up for these things for some reason. There are more games submitted for various game jams than anyone could ever play and that is where I come in.

      I select a double feature of two games each week on Saturday. I make no assurances related to quality or sanity. If you have issues with these picks leave a comment I will try and accommodate your feedback next week. Now without further ado, welcome one and all to the Saturday Game Jam thread(Its still Saturday somewhere in the world right?)

      Anger Foot

      Platforms: Windows, macOS, Linux
      Genres: Shooter, Action

      Do you dream of battling a sewer dwelling cabal of lizard people, are you mad that Gunpoint only let you have the gatecrasher upgrade on the last level, do you like hurting other people?

      Anger Foot is a Hotline Miami inspired first people shooter born from the 7day fps game jam. Its got a thumping hardbass soundtrack and nonstop action to keep your blood pumping. Its since moved on to greener pastures and has a stated release on Steam in 2024 so if you like the prototype make sure to wish list the game on Steam.

      Interminal

      Platforms: Windows, macOS
      Genres: Walking Sim

      After gunning people down why not stop and smell the roses or perfumes as the case may be. Interminal is a short experimental game also coming the 7day fps game jam about wandering around an infinite airport smelling various perfumes, watching the planes take off, and contemplating life. Its a shame that everyone here lacks the hardware to actually let you smell the perfumes but you guys are an imaginative bunch so I trust you. Let me know what your favorite perfume is in the comments.

      That’s all for now. In true Tildes fashion I wanted to start slow and maybe grow later. Again leave feedback in the comments if you feel an improvement can be made

      NEXT WEEK

      12 votes
    4. Battlebit Remastered is the most fun I've had with a new game all year

      A little indie game made by three people is currently the 11th most played game on steam. 64k players playing at the time of writing, just 10k behind Activision's Modern Warfare 2. Anyone else...

      A little indie game made by three people is currently the 11th most played game on steam.
      64k players playing at the time of writing, just 10k behind Activision's Modern Warfare 2.

      Anyone else having a great time in BattleBit?

      26 votes
    5. Just One's "land mine" cards

      My friends and I have been striving for the perfect score of 13 in Just One, and there's almost always one or two cards which make it seemingly impossible unless you're very lucky. Just One if...

      My friends and I have been striving for the perfect score of 13 in Just One, and there's almost always one or two cards which make it seemingly impossible unless you're very lucky.

      Just One if you're unfamiliar, is a game where your teammate wants to guess a word -- and you each independently give a one-word clue, "Donkey", "Dreamworks", "Ogre". If two or more players write the same word, all those clues get hidden -- so your clues can't be too obvious.

      The words vary absurdly in difficulty from words like "Wine" and "Snake" where you can basically break the game by listing wines and snakes -- to words like "Mexico" and "Strawberry" where you can come at them from a few directions. ...But about 10% of the words are things like "Grotto", "Couscous" and "Ramses" where honestly, you could possibly sit down with someone for 30 minutes describing them in excruciating detail, and they might still not come up with those particular words. Could you describe "Couscous" to your 10-year-old nephew who lives on Chick-fil-A and Mcdonalds? Could you disambiguate a "Grotto" from a cave, cavern, bunker or lair? Sometimes it's a vocabulary thing but more often, it's just words with a lot of synonyms.

      I call these "land mine" cards and I'm curious if anyone else has noticed this phenomenon. Have any of you gotten a perfect score in Just One? If so did you randomly dodge these land mines or did you overcome them with a really perfect clue?

      5 votes
    6. How to discuss probability to/as devs and the community?

      Consider A game system with a random success rate of 1% (a) (like a loot drop in an mmo) A game system with a random success rate of 1%, pity=100 (b) (pity in this context means the probability of...

      Consider

      • A game system with a random success rate of 1% (a) (like a loot drop in an mmo)
      • A game system with a random success rate of 1%, pity=100 (b) (pity in this context means the probability of success is changed on your 100th successive failure to 100%)

      How long would it take a player to earn an their success given 1 attempt/minute?

      The answer for (a) is "infinity" which the community rarely accepts. It is possible (though unlikely) for someone to fail forever, they can. The answer for (b) at most 100 attempts (100 minutes).

      Developers can describe (a) as the average player will succeed after a little over an hour (~69 attempts). However the 99th precentile takes about 7.5 hours... and the unlucky 1%? Longer. 1 hour and 7.5 hours aren't in the same ballpark.

      Anyone have a solution to cut through the mathplexity? Decisions in their own game design or what they've seen others do? I simply have pities when the odds are worse than 1 in 5 or relegate (a) style probabilities to combat systems (non-reward).

      16 votes
    7. Modern multiplayer games making matches unfair by design, what are your thoughts on Engagement Optimized MatchMaking (EOMM)?

      Title Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends. Multiplayer games were no joke, they were...

      Title
      Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends.
      Multiplayer games were no joke, they were hardcore, with high entry barriers where the more experienced players would dominate the field, and newer players were nothing but fodder for them. If you were new to a game you could expect to lose most of your matches for a while, but if you were to put in the effort, improved, learned the game and persevered trough, then you'd be rewarded by becoming the one to dominate the field instead.
      Nowadays it's different, anyone can pick up a game, no matter how experienced they are, and expect to win roughly half the games they play. From newcomers to pro players, everyone seems to be relegated to a strictly forced 50% winrate policy. But how is that possible?

      The focus in game design seems to have shifted from rewarding individual oriented play, to rewarding more teamwork oriented skills instead. The focus on teamwork has been pushed so far to the point where, if your team isn't putting in the effort, no matter how good of a player you are, you won't be able to compensate for your team lack of skills and they'll be the reason why you lose the match. There wouldn't be anything inherently wrong with this, especially in a team game, if it weren't for the fact that it really feels as if the better you get at the game, the worse your teammates get.
      This is how they're able to make everyone's winrates hover around 50%. Sure if you lose too much the algorithm will start giving you better teammates, but if you win too much then the quality of your matches will be abysmal, leading to a point where all the good players get effectively punished and can never fully see the fruits of the effort they put for actually learning the game.
      Players have expressed for years their frustrations against this balancing method, as many felt cheated due to losing too many matches due to factors completely out of their control, but so far nothing has changed.

      This sort of matchmaking algorithm can also be used to impose certain "patterns" in the wins and losses that a player experiences while playing, in order to increase their engagement. A study from 2017 published for EA , goes to show how players are more likely to quit a game if they incur in specific win/loss patterns. For example, of the entire playerbase, 5% of them will quit the game if they were to incur in three losses in a row.
      Here's an excerpt from the paper's abstract
      "Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the assumption that a fair game is best player experience. We will demonstrate, however, that this intuitive assumption sometimes fails and that matchmaking based on fairness is not optimal for engagement"

      This is just a window into what goes trough the developing process of a multiplayer videogame these days. The paper is from 2017 but troughout these years this approach to multiplayer games has been adopted and developed to the point where every single multiplayer experience, from PC to mobile to consoles, feels artificially crafted and finely tuned to keep you as hooked for as much time as possible to the screen.
      This doesn't stop to win/loss patterns, another example would be gears of war, where the devs have admitted to make your bullets do more damage on your first match of the day, because their studies showed that people were more likely to play troughout the day if they were to win the first match they played. These same devs would later go to make Fortnite, which would go on to generate billions in revenue for years.

      What are your thoughts? Do you prefer the modern take to make multiplayer games more accessible to everyone, or would you rather go back to the days where communities would develope more organically?

      .

      15 votes
    8. I'm out of the loop, what is up with The Legend of Zelda ?

      I've been seeing the mention of the game a lot lately, and I've seen many memes about it in the past week or so, I've never played the game so I don't know much about it, I'm guessing it's because...

      I've been seeing the mention of the game a lot lately, and I've seen many memes about it in the past week or so, I've never played the game so I don't know much about it, I'm guessing it's because of the new game that was released ? but why has it gotten so famous suddenly ?

      Google trends

      18 votes
    9. What video games have a player insert character who actually reacts like you would?

      I'm looking for some new rpgs to play and I'm interested in stories that they and act like tye player character is some clueless out of towner to basically act as an avatar for the player. I feel...

      I'm looking for some new rpgs to play and I'm interested in stories that they and act like tye player character is some clueless out of towner to basically act as an avatar for the player.

      I feel like most of the gltimes I've seen this done its pretty hamfisted and doesnt seem like the interactions go right. I'm wondering if anyone has encountered good examples of this idea?

      28 votes
    10. Why Nintendo games never go down in price, according to Satoru Iwata

      In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said: After a piece of hardware is released, the price is gradually reduced for five years until demand has run...

      In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said:

      After a piece of hardware is released, the price is gradually reduced for five years until demand has run its course. But since the demand cycle never fails, why bother reducing the price this way? My personal take on the situation is that if you lower the price over time, the manufacturer is conditioning the customer to wait for a better deal, something I've always thought to be a strange approach. Of course, this doesn't mean that I'm against lowering prices entirely, but I've always wanted to avoid a situation where the first people to step up and support us feel punished for paying top dollar, grumbling, "I guess this is the price I pay for being first in line."

      What do you think of what he said here?

      50 votes
    11. The Legend of Zelda: Tears of the Kingdom discussion

      Just joined this site and I wanted to make a good place to discuss the recently released: The Legend of Zelda: Tears of the Kingdom for the Nintendo Switch. I wanted to get your opinions, gameplay...

      Just joined this site and I wanted to make a good place to discuss the recently released: The Legend of Zelda: Tears of the Kingdom for the Nintendo Switch.

      I wanted to get your opinions, gameplay videos, screenshots, or whatever it is you want to talk about in regards to the game.

      To start, did you buy the game and what's your completion / time spent playing?

      57 votes
    12. The Legend of Zelda: Tears of the Kingdom - Discussion thread

      Warning: this post may contain spoilers

      I've had a bunch of different bits of conversation about TotK across the site, but it's mostly been in passing in other topics. Since I know there's a lot of (entirely justified) enthusiasm for the game, let's talk about it! What's your favorite thing to fuse to a shield? (Ice breath) Have you developed any particularly clever machines you want to share? (I made a massively overcomplicated fish-shocker and scoop, like this, but worse.) What's your favorite (Air) and least favorite (Water) temples?

      29 votes
    13. Thoughts on Diablo 4?

      I've been playing ARPGs since Diablo 1 and have over a thousand hours in PoE, was wondering what everyone thought of D4? I think the slower gameplay is a fun change of pace and that the legendary...

      I've been playing ARPGs since Diablo 1 and have over a thousand hours in PoE, was wondering what everyone thought of D4?

      I think the slower gameplay is a fun change of pace and that the legendary affix system is an elegant solution to always making drops interesting.

      Surprisingly, as much as I didn't really care for D3, it's game feel was excellent. D4 has taken an odd step back in that regard. In D3 when you bashed an enemy to death with a barbarian they flew across the stage, or melted into a pile of goo if from poison. D4 everything feels kinda bland visually during combat.

      Excited to see what end game is like, still only level 35 so we'll see how this so scales later on.

      Thoughts?

      7 votes
    14. Anyone watching Starfield Direct?

      The long-awaited Starfield Direct is streaming in about 30 minutes. I'm a life-long science fiction junky, and space sims have always been my great escape. Naturally I'm very excited to learn more...

      The long-awaited Starfield Direct is streaming in about 30 minutes.

      I'm a life-long science fiction junky, and space sims have always been my great escape. Naturally I'm very excited to learn more about Starfield and I'm wondering who else is tuning in today.

      What are you looking forward to? Personally, I'm hoping that the 'Skyrim in Space' description is spot-on. I've gotten years of entertainment out of Skyrim, so if Starfield is as anywhere near as expandable and long-lived as Skyrim, I'll be a very happy person. I'm definitely looking forward to losing myself in another universe.

      Link to Livestream, 1PM ET

      32 votes
    15. Discussion Megathread | BLAST Premier Spring Final 2023

      Welcome to the discussion thread for the BLAST Premier Spring Final 2023, the last Big Event before the summer break. The event will feature eight of the world’s best CS:GO teams competing for a...

      Welcome to the discussion thread for the BLAST Premier Spring Final 2023, the last Big Event before the summer break. The event will feature eight of the world’s best CS:GO teams competing for a $425,000 prize pool and a spot at the BLAST Premier World Final 2023. The event will take place at the Entertainment & Sports Arena in Washington, D.C., from June 7-11.

      The teams attending the event are:

      • Heroic (From Spring Groups)
      • G2 Esports (From Spring Groups)
      • FaZe Clan (From Spring Groups)
      • Natus Vincere (From Spring Groups)
      • Vitality (From Spring Groups)
      • Astralis (From Spring Groups)
      • Cloud9 (From Spring Showdown – EU)
      • Imperial (From Spring Showdown – NA)

      The event will start with two double-elimination GSL groups, followed by a single-elimination playoff bracket. All matches will be best-of-three.

      The event will also mark the return of Vitality to LAN for the first time since their Major triumph in Paris, where they won without dropping a single map. They will face Imperial in their opening match, who might be playing their last event with Gabriel “FalleN” Toledo as rumors of his move to FURIA are rampant.

      Other interesting matchups include G2 vs Cloud9, who both had disappointing runs at IEM Dallas and the Major cycle, and Heroic vs Astralis, who will clash for the Danish supremacy.

      You can follow the event on BLAST.tv, YouTube, or Twitch. The schedule and results can be found on HLTV or Liquipedia.


      This is a bit of a test thread. I will try to post a comment for each match, under which you can share your thoughts and comments about each individual game. As such, it may be preferable to sort the thread by new, in order to see the most recent match-ups. Also, in case I miss any match feel free to post the results yourself!

      7 votes
    16. Visual novel readers, what kinds of choices do you want to make in your games?

      Do you prefer kinetic VNs (where there are no choices, just story), choices that slightly alter the dialogue but don't impact the story much, or choices that result in new scenes/routes/endings?...

      Do you prefer kinetic VNs (where there are no choices, just story), choices that slightly alter the dialogue but don't impact the story much, or choices that result in new scenes/routes/endings?

      Personally, I'm a fan of having choices in the game and having them impact the narrative -- either by unlocking a new route, a special scene with a character, or getting an alternative ending. Stein's;Gate was a lot of fun for me.

      I do enjoy a good kinetic novel when I just want to listen to music and read, though. Queen Beast is a great recent example -- go check it out!

      14 votes
    17. How hard is it really to create your own video game?

      I kind of want to start this discussion because something I’ve always wanted to do is make a video game, even if it’s just a small indie platformer. I’ve even gone so far as to plan out an entire...

      I kind of want to start this discussion because something I’ve always wanted to do is make a video game, even if it’s just a small indie platformer. I’ve even gone so far as to plan out an entire game universe timeline with fleshed out characters and factions, but I have no point of reference on where to start. So, how do you start this process and where are some resources to learn?

      19 votes
    18. The Last of Us Part II discussion - Slowpoke edition

      Because of my need for content, and HBO's The Last of Us releasing only an episode per week, I decided to watch a play through of TLoU 2. I played through TLoU 1 years ago but didn't want to buy a...

      Because of my need for content, and HBO's The Last of Us releasing only an episode per week, I decided to watch a play through of TLoU 2. I played through TLoU 1 years ago but didn't want to buy a whole console just for one game.

      Honestly I can't understand the amount of hate I've heard in online discussions. Part 2 drags on at times but overall I'm impressed with the narrative. Part 1 was a hard act to follow and part 2 did better than I'd expect for a sequel. I saw that Tildes had a discussion or two about this game around when it came out. Now that it's been a few years, how do you all feel? And related - how do you think the show will handle the story in season 2?

      3 votes
    19. Did Real Time Strategy games die? Why?

      There were a few years when RTS was a popular genre with games like Total Annihilation, Age of Empires, Command and Conquer, and Starcraft being very popular examples. But these games have mostly...

      There were a few years when RTS was a popular genre with games like Total Annihilation, Age of Empires, Command and Conquer, and Starcraft being very popular examples.

      But these games have mostly died out, and I was wondering if maybe I'm just not aware of modern RTS variants, or if there are good reasons why these games died off.

      Like, are Tower Defence games a form of RTS?

      Are there any RTS games where teams play against each other, so 2v2 rather than 1v1?

      17 votes
    20. Let’s talk visual novels

      (Inspired by this conversation thread) Any and all thoughts on visual novels are welcome. Some potential questions for jumping off points: What are your thoughts on the VN genre/format? What are...

      (Inspired by this conversation thread)

      Any and all thoughts on visual novels are welcome. Some potential questions for jumping off points:

      What are your thoughts on the VN genre/format?

      What are some of the best VNs you’ve played/read?

      What would you recommend to someone who’s new to VNs and wants to try one out?

      How do you think VNs compare to games, literature, and other interactive fiction?

      14 votes
    21. Please spoil Outer Wilds for me

      Note: Outer Wilds, not The Outer Worlds. If you do not want the game spoiled for you, please do not read any further into this topic. I have given the game two honest tries, and I've stopped each...

      Note: Outer Wilds, not The Outer Worlds.

      If you do not want the game spoiled for you, please do not read any further into this topic.


      I have given the game two honest tries, and I've stopped each time. I like what the game is offering, but I don't like playing it.

      What I'm wanting isn't just a traditional "spoiler" -- I can look up the plot and lore and details and such -- I'm more wanting to know about the full experience of playing the game. People talk about this game with the same awe and cultishness with which people talk about The Witness (which I loved). I saw a few glimpses of something that in my time in the game (e.g. the Quantum Tower puzzle). I've read so many comments warning me to not learn about the game and people wishing that they could play it again for the first time, that I know there's definitely something more here.

      Unfortunately, I'm not the player to discover that more.

      Thus, I'm hoping someone here can take me on their journey through the Outer Wilds instead. Tell me about what the game was like for you, how it unfolds, and, most importantly, what is it that makes people talk about the game the way that they do.

      13 votes
    22. Beat Saber thread

      I just wanted a pretext to share my first successful Expert+ song on 150% speed + Ghost Notes :) https://www.youtube.com/watch?v=9HQIvNCF9RA (two-part video, first half on Ghost Arrows, second...

      I just wanted a pretext to share my first successful Expert+ song on 150% speed + Ghost Notes :)
      https://www.youtube.com/watch?v=9HQIvNCF9RA (two-part video, first half on Ghost Arrows, second half on Ghost Notes)

      I got back into Beat Saber a week ago after a 2 months hiatus. I like the new OST and mechanics and I love the new Fall Out Boy DLC. Highly recommend it!

      Has anyone else been playing it lately?

      I'm working on opening a VR arcade in Brussels and thinking of promoting Beat Saber quite a bit there :)

      11 votes
    23. Different types of 3D platformers

      Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group...

      Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group the similar ones together.

      I hope such a discussion might lead people to try some other games that they haven’t before based on what they have enjoyed before.

      Some example topics, to kick-start the discussion:

      • how the character feels/controls (e.g. their momentum, jump, move-set)
      • audio-visual package
      • story and general ambience/feeling
      • completionist goals
      • specific game mechanics
      • any other reason why one is a “must play” and how is it similar or different to others
      8 votes
    24. How can we encourage more posts with comments here?

      On this page, I see posts, but no comments. It's a see of death. The same is true of all game design subreddits. Despite this being a thing a lot of people find interesting, there doesn't seem to...

      On this page, I see posts, but no comments. It's a see of death. The same is true of all game design subreddits. Despite this being a thing a lot of people find interesting, there doesn't seem to be any really successful community oriented way to talk about this type of thing.

      What types of posts do you think we could make to bring this space to life?

      Personally, I think in-depth reviews of games you've played a lot are the way to go. Say you're a grandmaster at chess. Give it a review. Have you played Monopoly into the ground? Critique it. I'd like to start discussing here to, what other ways are there to liven this up?

      I also may start posting speculative designs. So, game rulesets I've come up with, asking for comments from others on what they think I should look out for.

      9 votes
    25. How do you feel board games have changed in the last twenty-five years?

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more...

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more eye-catching, but I'm more ambivalent about very recent (last five years) game mechanics.

      11 votes
    26. As a DM, I kinda hate Dungeons & Dragons 5th Edition

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon...

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon Specialization feat for your favourite weapon. In 5e, no need; just stand wherever, roll an attack, you'll probably hit. In addition to removing much of the tactics from the game, this makes it basically impossible for enemy spellcasters to use duration spells. Good luck succeeding on 4 concentration checks per turn.

      I hate that enemies' proficiency bonus is based on their challenge rating. No high-attack low-damage monsters here. Don't worry; the tank in your party will never need healing, any level-appropriate monster needs to roll ridiculously high on the dice to hit them! Everyone else just stay in the back and lob your bloody cantrips, and the battle will be over in 3 turns.

      I hate that attack cantrips do as much damage as a weapon attack (or more). Why even have weapons at all, when your cantrips do more damage than a longsword, with better range than a crossbow.

      I hate that cantrips scale with character level. No need to learn anything new for the rest of the game, your trusty Eldritch Blast will be your most powerful attack throughout. Especially when you get access to Greater Invisibility and don't need to rely on your bloody familiar for advantage on attack rolls.

      I hate that familiars can do help actions in combat. Advantage every turn! And since they're no longer a class feature but a spell, they're also available to fighters and rogues, no multi-classing necessary. And unlike in earlier editions there are no real consequences of losing your familiar. All you lose is 10 gp worth of incense to get them back, a pittance at higher levels.

      I hate that a long rest fully restores hit points. No need to ever stay in one place for longer than 8 hours, no need to conserve spell slots to do end-of-the-day healing, heck; no need for a healer at all really! And it gets worse when they reach 3rd level and get access to Leomund's Tiny Hut, and don't even need to find a safe spot to camp.

      I hate that wild shape is basically useless in combat, due to challenge rating restrictions and the lousy selection of beasts in the Monster Manual.

      I hate that the only logical combat use of Polymorph is turning into a dinosaur. Prepare for the inevitable discussion around the table: Can my character turn into a tyrannosaurus rex, even if they've never seen one? No? But, uuuuuh, they saw a picture of one in a book at the library!

      I hate that you can use Counterspell to counterspell someone else's attempt at counterspelling your own spell.

      I hate that any character can use any skill. No need for a rogue, just hand those Thieves' Tools to the character with the highest Dexterity, they'll get that door open.

      The worst thing is that this game went through lots and lots of play-testing before it was released. The developers must have known about all of these issues and chosen not to change them, meaning that none of these are bugs; they're all features! This is how the developers intended the game to be!

      Did I forget any of your peeves about the game? Add them in the comments. Alternatively, comment with what you love about 5e, let's add some positivity to this rant.

      13 votes
    27. How would you feel about companies releasing "game concepts" for you to test?

      What is a "game concept": visually-unpolished but functional game costs little compared to the full product only basic UI and UX solid, release-worthy mechanics released publicly in order to test...

      What is a "game concept":

      • visually-unpolished but functional game
      • costs little compared to the full product
      • only basic UI and UX
      • solid, release-worthy mechanics
      • released publicly in order to test a particular kind of gameplay (standalone, not part of any other game)
      • retracted once the testing period is over
      • testers get 50% off purchasing or updating to the polished, complete game (possibly also in-game perks)

      Pros:

      • game design team gets to test quirkier ideas without the investment of a full game
      • mostly prevents flops (idiocy and hubris can still lead on)

      Cons:

      • players have to pay in order to participate (fewer players will want to join)
      • game is retracted after testing is over (may cause player discontentment)

      The essence of early access. Relevant to titles anywhere between AAA and indie (though more suited to AAA). Good early tests generate publicity. Bad tests are not as bad a publicity due to disclosed status.

      Thoughts?

      14 votes
    28. Astral Chain discussion thread

      Let's talk about recently released Neon Genesis Evangelion Astral Chain game. Developed by Platinum this Nintendo Switch exclusive had been a highlight for recent Nintendo Directs and gotten...

      Let's talk about recently released Neon Genesis Evangelion Astral Chain game. Developed by Platinum this Nintendo Switch exclusive had been a highlight for recent Nintendo Directs and gotten favorable reviews by critics and by the public.

      Have you played it?
      How do like it?
      What do you think about the Legion gameplay?

      Let's dive into it and try keeping spoilersto a minimum!

      9 votes
    29. How do you fit a video game's interpretation with its source files?

      Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books,...

      Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books, etc... Now, if we take a video game, you also have additional tools: the source code, the installed file names, unused resources, etc. There are of course a few games that expect the player to check these files but that isn't what I want to focus on.

      Would you say that all these files have the same authority as the game itself when it comes to interpretations?

      I'd like to take an example with SPOILERS FOR LIFE IS STRANGE 1, as this is the game that sparked this topic for me:

      The blue butterfly has a special place in this game, it is what starts the whole journey when Max takes a picture of it and Chloe gets shot. It also shown again in the 'Sacrifice Chloe' ending during that same scene. And later during Chloe's burial that butterfly is shown to land on the coffin in front of Max and fly away. There are some scenes that imply that spirit animals are a thing in the in-game universe. After finishing the game my interpretation was that the blue butterfly was Chloe's spirit animal. Now what a surprise to see in the game wiki that the texture file for that butterfly is named 'Spirit_animal_Chloe' !

      Is there any room left for interpretation when the source makes it explicit text? Or can the source be reasonably be pushed aside?

      8 votes
    30. What are some ideas and experiences that are underexplored in gaming?

      I was thinking about this question recently because I finished watching Game of Thrones and it made me want to play a game where I get to be a badass dragon. Unfortunately, it turns out there are...

      I was thinking about this question recently because I finished watching Game of Thrones and it made me want to play a game where I get to be a badass dragon. Unfortunately, it turns out there are surprisingly few games that tackle that experience.

      I also recently played a game called 1979 Revolution: Black Friday, which attempts to inform the player about a real event in history through Telltale-style adventure gameplay. Though it's fictionalized, I realized while playing that it's as close to a documentary as I've come in gaming, which I would argue is another unexplored area.

      That said, I'm curious to see what people here think.

      • What are some ideas/experiences that games haven't tackled, or have hardly scratched the surface of?
      • Why do you think this area has gone untouched for so long? Oversight? Tough to design around? Unfeasible? Unfun?
      • Are there any games that do fit your bill? Are they any good?
      • If you had to design a game to fill the niche you identified, what might it be like?
      26 votes
    31. Should harder games have "easy modes"?

      I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and...

      I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and the takes are flying left and right but I'm curious to what the people of Tildes think about it.

      25 votes
    32. Free-roam Friday - Let's discuss free-roaming and open-world games

      Hello all, hope you're doing well. It's the weekend again, and that means that a lot of us have some free time on our hands. And some of my favorite things to do with my ever-shrinking free time...

      Hello all, hope you're doing well. It's the weekend again, and that means that a lot of us have some free time on our hands. And some of my favorite things to do with my ever-shrinking free time is dive into a large game world and just explore. With that in mind, I thought we could start a little conversation about free-roaming video games, and open-world games in general.

      Some thoughts to ponder:

      • What are some of your favorite free-roaming titles?

      • What keeps a free-roaming or open-world title from getting boring?

      • What are some of the more unique ways to populate a large game world?

      • *Is Just Cause 2 the best free-roaming game ever? The answer may surprise you!

      12 votes
    33. Let's talk Soulsborne

      I spent most of 2018 exploring the Soulsborne games (Demon's Souls, Dark Souls I (no longer for sale, thanks to the Remaster), II, III, and Bloodborne) and wanted to know all of your thoughts on...

      I spent most of 2018 exploring the Soulsborne games (Demon's Souls, Dark Souls I (no longer for sale, thanks to the Remaster), II, III, and Bloodborne) and wanted to know all of your thoughts on them. Like them? Hate them? Want to try them? Favorite and least favorite?

      From Software is probably my favorite game dev studio now. I want to say I adore all of the games, but I haven't tried Demon's Souls or Dark Souls II... yet. Bloodborne is my favorite out of the collection (or what I've played of it) because of the familiar but much faster-paced gameplay, with higher risk meeting higher reward. Not to mention they didn't put Ornstein and/or his armor in it.

      10 votes
    34. The endings of Far Cry 5

      TLDR at the bottom I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the...

      TLDR at the bottom

      I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the game. I also remember that while I enjoyed myself through it's entirety, the endings (as I immediatelly replayed the final mission to see the other ending) left such a sour taste in my mouth that it ruined the rest of the game's experience for me. I immediately uninstalled it and promised myself to never touch the game again. Both endings had completely ruined it for me. I wasn't there for the story, I was there to enjoy myself while hunting and exploring in rural Montana and occasionally killing people who deserved it (the cult is evil, the game makes this very clear).

      Then you get to the end, after dispatching of Joseph's lieuteants; Faith, John and Joseph in missions, that were started through terrible scripted sequences of you being hunted down. And as it turns out, no matter what you choose (engage Joseph in combat or walk away), you can't save your friends (in fact if you walk away it is implied that you kill them yourself because of sheer bad luck) or kill Joseph, for that matter. Your silent protagonist listens to his boring and frankly infuriating monologues after locking you into cutscene, even though you came to the mission wielding an array of very deadly weapons, ranging from assault rifles to rocket launchers to a shovel. But Far Cry 5 doesn't care, you get locked into a cutscene and you are disbarred from shooting the prime antagonist, the man that admitted to you personally that he smothered his infant daughter, the man who leads the cult which kills, kidnapps, tortures and most likely rapes the inhabitants of Hope County. And you don't even get to shoot him in his fucking arrogant face, you just get to listen to his monologue. You totally could! You still have your guns, actually, you pull them out immediately after the cutscene if you choose to engange in a boss fight! But it's a game and nothing makes sense.

      So Joseph shows you that he somehow captured your allies again, even though, to even engage him, you have to liberate the entire county from the grip of Eden's Gate, so realistically, there shouldn't be anyone left to capture your friends. The cultists are all dead, killed by bullets or your shovel.

      Ultimately, you get to pick between taking three of your friends, leaving the rest behind and driving away, only for the driver to turn on the radio, where it just so happens to play the song which was, during the story, implanted in your brain to send you on a murderous, uncontrollable rage. Or you fight Joseph, who, after the fight ends (WHERE YOU STILL DON'T KILL HIM) reveals, that he was right all along, just as atom bombs start falling from the sky. And even then, Joseph, on his own, manages to overpower all your friends and kill them, because for some reason he's the only one not affected in any way by the atom bomb that just detonated in the distance (it is implied that it was another country that dropped the bomb, not Eden's Gate, but then, who would bomb some random county in Montana in the US without any strategical value?), locks you and himself into a bunker (which had a very capable, armed to the teeth, inhabitant living in it, which Joseph somehow kills off screen even though he marched in there unarmed) probably to brainwash you. Of course, the only right choice would be to take the secret ending, but that means not playing the game at all, and still puts the atom bombs into question and if they would still explode, and all the inhabitants of Hope County at the mercy of an evil doomsday cult.

      As it turns out, in the world of Far Cry 5, the world is on the edge of starting world war 3, however, no one tells you this, there are only tidbits you hear on the radio if you drive to areas you've liberated. So everyone who turned off the radio didn't hear those. You could say that the world itself is a bit of foreshadowing, considering that everyone and their grandmother were building bunkers, but I thought that was another jab at the classic US rednecks the game parodied a lot, I missed that entirely. Apparently when you take drugs in the game, the hallucinations also hint at a looming world war, but I didn't take the drugs at all, so, barring the bunkers, the hints were too small to be noticed and gave the player something to think about.

      The ending sparked a lot of discussion and speculation(one even going as far as claiming that the protagonist is Jesus) on the internet, mutiple discussion on Reddit and other sites, most people seemed to very much dislike the ending because precisely it felt that everything you did in the game was for nothing, which is an ending you can pull off (See Spec Ops: The Line) but the game has to earn with a very good plot and fitting gameplay. My major problem with Far Cry 5 is that it didn't feel earned at all. There was too much of a disconnect between gameplay and narrative (narrative which on it's own wasn't good enough for such a conclusion) to warrant such a bleak ending and pull it off in a way that didn't send the player into a salty rage. There are also theories floating around the net saying that the entire atom bombs ending was one big hallucination, considering your (and your allies) exposure to Bliss at the start of the boss fight. Honestly, I think Ubisoft could've saved some grace if the post-launch content and the DLC were maybe more focused on apocalyptic content (perhaps one big DLC which turned Hope County into a Fallout-esque desert), I actually thought that such content was part of the game, considering that the main menu changes massively after the atom bomb ending. It would've really saved the game: A classic WTF into oh no you just did not! into Oh they actually didn't. You could've even had most of the characters survive, because there were bunkers everywhere in Hope County. Instead we got lackluster post-launch DLC and content, as all three of the DLCs had a very mediocre reception.

      The pcgamer article I linked makes a lot of points about how to make the game better, and ultimately I agree with them. It would've made a lot more sense if the entire plot had more gravitas from the beginning, if it were pictured more clearly that the world is in fact going bonkers, but also if the characters were a bit more realistic, both the villians and allies. You can't make a parody of rural America, structure the entire thing as a fun, wild, action-packed ride and then suddenly start dropping atom bombs and declare world war 3 at the end. People will feal cheated.

      I'm interested in what the community here on Tildes thinks of Far Cry 5 and if we could get a discussion going.

      TL;DR: Summing up, I don't think Far Cry 5 did enough to pull off the ending it gave us. For me and a lot of other people, it even went so far as to ruin the entire game, as everything I did was completely invalidated, all the time I spent on the game and with the characters I've grown to like (they were caricatures, but lovable ones) felt wasted, because there wasn't a single thing I could've to save anyone (except get the secret ending and don't play the game at all and even then, everything is still open). What are your thoughts?

      7 votes
    35. Do you ever feel like glitches can actually make the games MORE entertaining?

      A lot of the time people will by default mark a game being buggy as a negative, and on the one hand I do understand this. But, at the same time, some of my most memorable gaming moments will be...

      A lot of the time people will by default mark a game being buggy as a negative, and on the one hand I do understand this. But, at the same time, some of my most memorable gaming moments will be stuff like walking entering the wasteland to find an old barrel just spinning violently on the floor. Now, obviously a GAME BREAKING bug will always destroy an experience, but if you look at a civilian floating up a wall in spider-man PS4 and you're too worried about your immersion to find humour in it, I'm sure you're very fun at parties.

      25 votes
    36. Modern board games and tabletop - Some of my favorite 'starter' games

      Hello Tildes, one common thread that I've noticed in a lot of the threads I've been browsing under ~hobbies and ~creative is that it seems like a lot of folks are looking for new hobbies and...

      Hello Tildes, one common thread that I've noticed in a lot of the threads I've been browsing under ~hobbies and ~creative is that it seems like a lot of folks are looking for new hobbies and things to get into.

      To that end one great hobby I've picked up somewhat recently is playing and collecting board games. To some of you, the term 'board game' likely inspires thoughts of old school board games like you may have played in your youth (Clue, Connect 4, Shoots N Ladders, Monopoly, Stratego) "Modern" board games can certainly still be as simple as some of those, but we are actually in a sort of second golden age for board games right now.

      What I mean by the above statement is that quite recently (the last 5 years or so) Tabletop and board games have really become popular again, to the point where if you live in a major city there are most likely several places to buy games, and likely even a couple of places you can go to just hang out and play games that belong to the store. Between that, and the popularity of things like Wil Wheaton's TableTop on Youtube, both major game companies as well as small independent folks are creating more and arguably better games than ever in the past.

      Now - to the actual subject of the post title. The games I'll list below vary from things most people have heard of or played (Cards Against Humanity) to somewhat obscure, but they should all be pretty easy to find, and very easy to pick up and get into. I'll try to include as much relevant information for each of them (Price, Number of players, Game type etc) and a brief description of what the game is like to play.

      If anyone has any other suggestions to contribute please do - One of the best parts of the hobby is the community aspect and finding new games to play.

      Let's start with something popular, but not quite ubiquitous yet -
      Cards Against Humanity: (3-Unlimited(?) players, $25 Base game + Expansions, Play time Varies based on player count and house rules, ~1hr is a safe bet, but can be made shorter or longer by adjusting rules)
      Cards against humanity is a NSFW card game described as 'a party game for horrible people' on the box, which is pretty accurate. Gameplay consists of one player (The judge) playing a black card from the top of a deck with a sentence on it such as "I drink to forget ______" after which the rest of the players will play a white card with things like "My ex-wife" or "Random Erections" or "A bigger, blacker dick" written on them. Once all of the players have played their white cards, they are shuffled, read aloud, and the "Judge" decides which of the white cards is their favorite, awarding a point to the player that played that white card. This is a great icebreaker game because it pretty much forces everyone to get outside of their comfort zone and get weird with it. There are many expansion packs, which are generally themed, but some are just general. These include more cards to keep things fresh after you've played through the originals too many times. - Note: Not recommended for Family Game Night.

      Cthulu Dice (3-Unlimited(?) players, $11, Play time ~5-10 minutes):
      Cthulu dice is what is called a "micro-game" it consists of just a single plastic (or metal, if you want to dent your table) die with some symbols on it. It's a variant of the old "put and take" game with a bit of a cthulu twist to it, this kind of game is great because it's simple, portable, can be taught to new players in minutes, and also makes a great drinking game. You can also add house rules or look up other variants to keep things fresh

      Next up - Dixit (3-6 Players, $30 base game plus standalone expansions, Play time ~30-45 Minutes):
      The gameplay of Dixit is somewhat similar to Cards Against Humanity with one player acting as a judge, but from there things get different and rather interesting. Whereas Cards Against Humanity has cards with absurd, obscure, or obscene sentences or words, Dixit has cards with pictures on them. The pictures are generally bizarre, surreal, and kind of whimsical art (Like these examples: https://i.imgur.com/VHtISAZ.png). The way the game is played is the "Judge" player will select a card from their hand and say a single word or phrase that describes something about the picture on the card (It could be a color, an object in the picture, the way the picture makes you feel, what the picture makes you think of, anything that makes sense really) and then plays the card face down. The other players then try to select a card from their hand that matches the judges phrase as best they can in order to fool the other players into picking their card instead of the judges. Once all players have played their face down cards, they are laid out and all players vote on which card they think is the original one played by the Judge, Points are handed out accordingly. Similar to Cards Against humanity, the expansions for this game are additional packs of cards, often following some loose theme to freshen up the game. Most of the expansions contain enough cards that they could be used to play the game standalone. This is a great game to play with people of any age or maturity, it can be as clean or as dirty as the people playing the game but is just generally always a good time.

      For the next few games, the actual mechanics of gameplay can get pretty complex, and so rather than explain what the gameplay is like, I'll just link a relevant episode of TableTop for anyone who is interested enough to check them out.

      Red Dragon Inn (2-4 Players, $35 Plus Expansions, Play time ~30-60 Minutes) Unfortunately, no TableTop of this one, I can expand if there's interest:
      Red Dragon Inn is a game about what the adventurers from DnD do during their 'long rests' at the inn. It's intended to be a drinking game, with players assuming the roles of characters at the inn ( The base game comes with a Wizard, a Rogue, a Priestess, and Warrior ) and are given decks of cards containing context-sensitive actions and abilities. The goal of the game is to be the last person at the inn that isn't broke or passed out from injury or alcohol. The three main resources tracked are a characters health, sobriety, and coins and various cards can affect each of these in various ways. There's also a gambling mini-game that is a lot of fun. The expansions come in 2 types, main releases which consist of 4 new characters (later ones, 4+ seem not to work as well with the earlier ones, and may do better as standalones) as well as single character decks that aren't included in any of the main releases.

      Tokaido(2-5 Players 3+ preferable, $30 + Expansion, Play time ~45-60 Minutes):
      Tabletop: https://www.youtube.com/watch?v=pipFRzGYgdk

      Tokaido is a bit different than the rest of the games on this list so far in that it isn't explicitly competitive. At its' core, Tokaido is a game about seeing who can have the best vacation. Each player assumes the role of a different traveler (each with their own benefits and abilities) and proceeds on their way, trying to stop at the different available locations in such a way that they end the game with the most points (how points are scored is kinda complex, Watch the TableTop for this) but it tends to be a nice, low stress game as there's few ways to really 'attack' other players. There is currently one expansion out for it which introduces some new mechanics and does a good job of freshening up the game for players who have had it a while.

      The Resistance/Avalon/Werewolf/Mafia and similar games (Many players, ~$15, Price varies, Play time ~30 minutes, depending on the variant):
      Tabletop: https://www.youtube.com/watch?v=g_QRczGzXqw

      The Resistance and similar are games about lying to your friends and trying to convince them that you are somebody that you're not. Or maybe they're games about telling the truth and trying to get people to believe you, that all really depends on the cards you draw. These are some of my favorite party games to play in a big group because it can really show you who among your friends has the best poker face. Games tend to go pretty quick so when a player is eliminated it's generally not a big deal (this can sometimes not be the case if the group is way large). Of the different variants I've played, Avalon is my personal favorite of the different variants due to the interesting mechanics that the additional roles bring to the table in this one.

      Finally - Betrayal at the house on the hill (3-6 Players, more is better, $35 plus expansions, Play time ~60+ minutes )
      Tabletop (Part 1 of 2): https://www.youtube.com/watch?v=MINNKyE4fjs

      Betrayal is my go-to example of how great a modern board game can be. It's a moderately complex game, but don't let that scare you off - after you play it once you'll get it just fine, and setup is relatively quick and easy compared to a lot of the other sort of "DnD Lite" games that exist (Lookin at you here, Arkham Horror!). The game consists of players exploring rooms in a spooky house, building out the map as they go from a stack of game tiles with rooms on them. The rooms will have different effects and trigger different types of events as the players explore through the house collecting items and discovering 'omens'. These 'omens' tie into the whole point of the game implied in the title, the "Betrayal". What this translates to in real terms is that for the first half of the game, all of the player characters are cooperating, trying to help each other get as many useful items and to position themselves in the house in such a way that when one of the other players inevitably fails the 'omen' check and triggers the 'haunt' and begins the second half of the game that the non-betrayers can survive and/or escape. Survive and/or escape what you might ask? That is one of my favorite parts about this game, in the base version there are over 50 different scenarios depending on a bunch of different factors. These scenarios can be everything from demonic possession, ghosts, werewolves, 'the blob' and many other creatures, monsters, and horrific situations and do an absolutely fantastic job of giving the base game a TON of replayability. On top of that, they released an expansion for the first game (Widow's Walk) which introduced even MORE scenarios, as well as new rooms and an entirely new floor to the house, as well as Betrayal at Baldur's Gate, which has similar gameplay but takes place in that universe.

      I could really keep going all day, but I think this post has gotten well long enough. Let me know in the comments what games you guys play and love, or if you want to hear about some other kinds of games (There are too many to think about even coming close to touching on all of them: Deck building games, Dice building games, Pandemic-like games, Classics like Catan, Ticket to Ride, Dominion, Milles Borne etc etc etc)

      11 votes
    37. Let's talk about collectible non-card games

      I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...

      I'd like to start a discussion around collecting-based games, with the following prompt question:

      What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?

      This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:

      • collectible/tradable (not necessarily monetized),
      • portable/relatively self-contained (this could include apps, handheld consoles),
      • the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).

      I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.

      The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).

      Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.

      Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.

      tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic

      Edit: formatting.

      8 votes
    38. Game Theory: Mario is a dictator.

      (Obligatory disclaimer: Yes, I know the difference between a "theory" and a "hypothesis". I'm using the colloquial usage of the term. I'm not submitting a formal paper here.) I figured a post like...

      (Obligatory disclaimer: Yes, I know the difference between a "theory" and a "hypothesis". I'm using the colloquial usage of the term. I'm not submitting a formal paper here.)

      I figured a post like this now and then might be a little fun. I wanted to discuss a little theory of mine about the Mario universe. As the title suggests, the short version is that Mario is a dictator.

      This theory hinges on one important point: There are inconsistencies within the stories that are told about Mario's adventures that suggest that his exploits are fabricated.

      Let's begin with the most central theme in Mario's adventures: The repeated kidnappings of Peach. Consider for a moment that in every kidnapping event, Peach has had less-than-stellar security detail--typically none at all--despite the number of kidnapping events that have occurred over the years. If arguably the most high-profile member of a kingdom is being kidnapped on a regular basis, you would expect their security detail to be significantly greater than it's consistently shown to be, so why is it always so lax? The three most logical explanations are either a) the security detail is actually much tighter than is shown and Bowser is just that much stronger, b) the security detail is thinned out before every kidnapping event due to a coordination between Bowser and an insider in the mushroom kingdom, or c) there are no kidnappings at all and they're merely being portrayed as such.

      We can eliminate option (a) fairly easily: Are we really expected to believe that an ordinary plumber can single-handedly take out an entire kingdom that an entire other kingdom was unable to stand against while their princess was captured? This plumber has no military training whatsoever, and we're expected to believe that he can stand against an entire army by himself? Unlikely.

      That leaves us with two logical explanations: Either the kidnappings are coordinated on the inside, or the kidnappings are completely fabricated. Deciding which of the two is the most likely requires further considerations.

      With that in mind, you may be wondering if there's any support for either of those accusations, so let's first discuss Bowser himself. Specifically, let's discuss his physical traits. He's a scary-looking dude, no doubt. But Bowser is clearly not a creature that evolved for aggressive behavior. If we examine his build from an evolutionary perspective, we can see that he has a large and bulky shell; his claw strikes are powerful, but slow; his fire generally lacks range or (in the case of earlier Mario games where range was better) sustained use, and its speed is generally terrible; and he can't move quickly at all, except in short bursts. All of these traits suggest a creature that isn't built for aggressive, offensive action, but for self-defense. A creature like Bowser is unlikely to attack another kingdom at all, unless he's acting in self-defense or given some other form of incentive.

      Now, between the remaining two options, we again have either an inside job or a fabrication. Without deciding yet which it is, let's at least consider this: If it really is an inside job, there are only two ways in which someone could stand to benefit:

      1. Mario would stand to benefit due to receiving and perpetuating his status as a hero, so he would have to have some kind of way to incentivize Bowser to coordinate with him, otherwise Bowser wouldn't have any need to work with him. If Mario really is a plumber, however, then there is absolutely no way he would have the wealth or political leverage for Bowser to benefit in that relationship. It's possible that he was a plumber at first, but ended up becoming a puppet to Bowser, but in no situation does Mario remain a plumber if we're to assume that he's continually coordinating with Bowser, otherwise he would have no way to deal with the increased security detail.
      2. Peach isn't actually being kidnapped, but is attempting to escape the kingdom with Bowser's help. If Mario is actually an independent dictator rather than a puppet, then it would stand to reason that prior royalty would want to escape in order to avoid harm. In this case, it's easy for a coordinated escape with another kingdom to be portrayed as a kidnapping.

      So, to quickly recap, we have inconsistencies in the security detail, in the antagonist, and in the protagonist. These already suggest that the stories of Mario's exploits may not be at all what they're portrayed as.

      With the above in mind, let's take a look at one more damning detail about Mario himself: The mushroom peoples are said to have transformed into bricks, yet Mario has no qualms with destroying them throughout his adventures.

      With everything above in mind, we can see the following narrative fall into place:

      1. The mushroom people were never turned into bricks. It's a false story used as a dehumanization tactic in order to justify Mario's murder of innocent people. It's pretty easy to justify killing your own people, after all, if you convince people that a brick wall was erected and had to be destroyed so you could save the princess, so the loss of those transformed people was necessary.
      2. Mario isn't really a plumber. It's possible that he was at one point, but he definitely can't be anymore.
      3. Mario's exploits are either staged, or he's continually re-kidnapping a fleeing princess seeking refuge in another kingdom and the kidnapping is being portrayed as a rescue.

      Now, a final important point: Over time, we've seen the narrative shift in Bowser's reasons for kidnapping Peach. The most recent case was an attempted marriage in Odyssey. It stands to reason that, as a dictator, Mario has to continue controlling the narrative as news leaks out regarding foreign events, e.g. a marriage between a "kidnapped" princess and a foreign ruler. The continuous stream of foreign news and gossip could install doubt about your prior narratives--"Why is our princess marrying someone from another kingdom? Was she even really kidnapped or did she run away?"--and force you to adopt a new one--"The princess is being forced into an unwanted marriage by her kidnapper!". This is a far different narrative than those cases where Bowser was said to want to destroy the mushroom kingdom.

      We can therefore establish that Mario's image is absolutely essential. Any crack in his portrayal as a hero could cause the mushroom people to revolt, so he needs to assert control in any way possible. Thus, he will create any narrative necessary to paint himself as a hero and to make himself more relatable, and to make his adversaries as monstrous as possible. It's also particularly unlikely that he's Bowser's puppet, otherwise we wouldn't expect Bowser to allow himself to be thwarted so frequently, something that would make him appear weak to his own people and threaten his place. It's far more likely that Mario is acting independently and losing his grip on his narrative.

      So the story that seems to have the least inconsistent narrative is as follows:
      Mario is a dictator who wants to appeal to the working class by being viewed as a plumber, so the citizens of the Mushroom kingdom will think "he's a true blue collar worker, he's one of us!". Peach isn't actually being kidnapped, but is attempting to flee from Mario's dictatorship and seek refuge in the Koopa Kingdom. Mario continually assaults the Koopa Kingdom in order to re-kidnap Peach. In the process, he ends up murdering countless sympathizers who try to aid in her escape, or even uses the opportunity to destroy his opposition in a way that's easy to brush off. During all of this, he continually pumps out propaganda about Peach being kidnapped when she's really seeking asylum and about his heroic rescues when he's really taking his own army with him, paints Bowser as a villain, and dehumanizes his victims and normalizes their murder. In addition, because of his clear readiness to dehumanize his own people, it's likely that Bowser and the rest of the Koopa Kingdom are also being dehumanized and portrayed as monsters in order to justify the slaughtering of countless foreign people and to help instill fear and anger among the mushroom people. Peach and Bowser have also likely fallen in love and attempted to marry, but Mario continues to lay siege on Koopa Kingdom in order to kidnap Peach, and Mario's propaganda network paints this marriage as a forced one between an unwilling Mushroom Kingdom princess and a terrifying and ruthless Bowser.

      In short: Mario is dictator using a propaganda network in order to paint himself favorably while painting his adversaries as monsters or objects in order to justify mass murder and prevent a fleeing princess from seeking asylum in a foreign kingdom.

      What are your thoughts? Have I made any critical errors? Is there more evidence that I missed that supports this theory? Do you have an alternative theory you'd like to share?

      (If you notice any typos or repeated sections, please let me know. This took a while to write up, so it's possible that I missed something.)

      11 votes
    39. Let's talk player classes

      No, not the PC classes in your game - the classes that describe the people you play the game with. Mister Fantastic: Every single number on this player's character sheet has been optimized beyond...

      No, not the PC classes in your game - the classes that describe the people you play the game with.

      Mister Fantastic: Every single number on this player's character sheet has been optimized beyond comprehension to be at least 20% higher than you thought was possible, and it's all legal. Reading one of his sheets will teach you about traits, feats, and rules you never knew existed. Often mumbles cryptic, one-word answers while barely paying attention that end ongoing rules discussions leaving the other players with blank faces. His characters are nearly invincible except for one small key weakness (AC 26 at level 1, but with a CMD of 5). This player can typically one-shot the BBEG and reverse the party's fortunes in a single round. If he's charmed or dominated it will result in a TPK unless dealt with instantly.

      The Veteran: A quiet fellow wearing a T-Shirt that says, "Don't tell me about your character: just play." He's never flashy, and seems to do very little, content to let everyone else play and have fun. Always prepared for any situation when no one else is. More likely to aid other players than act directly. He'll only involve himself when everyone else is making a mess out of things, and when he does wake up, his ability to deal with any given situation leaves Mister Fantastic green with envy. Has been known to kill BBEGs via roleplaying. Has the ability to summon natural 20s on demand but rarely uses it. The GM often consults with him on rules issues.

      Negative Diplomacy: No matter the class or the character's abilities, whenever this player opens their mouth to talk to someone who isn't in the party, you know the group is going to be in combat to the death in less than three rounds. The GM is uniquely powerless to prevent this from happening. His superpower is always knowing the worst possible in-character thing to say.

      Milla Vanilla: Every character this person plays is the exact same thing - even when playing different classes. For whatever reason, this player cannot mentally step into the shoes of their character, and ends up on endless repeat. Often not noticeable until one has played multiple games with this person and notices that their ninja assassin is remarkably similar in temperament to their paladin.

      The Conspiracy Theorist: This player is convinced that every single thing that happens is part of some grand tapestry and he is on a mission to figure it out. Often obsesses over small details, makes bizarre (sometimes nonsensical) connections between events, places, and facts. Your worst fear is that he's giving the GM ideas. It's confirmed when some of his wilder predictions come to pass later in the game.

      Aaron Justicebringer: The kind of perma-lawful good holy crusader who walks into a tavern and announces, "Greetings! I am Aaron Justicebringer. You may flee if you wish." He's on a mission to smite evil. Since he's always got detect evil running, he finds quite a lot of it and smites often, without concern for trivialities like local customs, ettiquette, roleplaying, and plot. This player always plays crusader types.

      Kaboom: Kaboom likes loves lives to set things on fire. Often a wizard or sorcerer, and the kind of fellow who can reduce six enemies to ash in a single round (even if those were six fire elementals). Flaming spells, flaming daggers, flaming hair, and one can track him across Golarion just by following the smoke. Unfortunately, that's all he's good for. Kaboom is a blunt instrument, best kept wrapped in asbestos until the party finds a target he can be aimed at in a location that hasn't got too much potential for collateral damage. This player comes in non-fire flavors too.

      Sleepy Pete: Sleepy Pete has a wife, six kids, and a stressful day job. By the time he makes it to the session, he's been clinically dead for two hours already. He'll be asleep within an hour of starting, even faster if food or alcohol is involved. Sleepy Pete is also prone to missing sessions with little forewarning. You're not even sure what his character or personality is because you've been given almost no opportunity to observe him in a conscious state.

      Brandon The Builder: A player who in all other ways is relatively normal, Brandon must never be given downtime in any way, shape, or form. With a full set of item crafting feats and flawless mastery of the downtime rules, Brandon will not only rule the entire kingdom in less than six months, he'll find a way to provide every single party member with a Headband of Mental Superiority, Belt of Physical Perfection, two +5 Tomes or Manuals of their choice, and a well staffed keep while doing it.

      Broken Billy: This player has no comprehension of the mathematical progression of the games he plays. Instead, he jumps at the first thing he finds that sounds cool. This leaves him with a hodgepodge of abilities that quickly become useless as the game progresses, leaving poor Billy more and more frustrated as the game goes on. Broken Billy steadfastly ignores all advice and all warnings given to him by the GM and more experienced players. Prone to having five first level classes on his fifth level character.

      The Novice Namer: Never good at coming up with names, this player has given birth to many legendary heroes: Bob the Barbarian, Robert the Ranger, and who could forget Sheldon the Sorcerer.

      The Knife Hoarder: For whatever reason, this player insists on having at least 2 knives on his belt and 4 hidden on his person. He'll never actually use these knives, but as they'd say "just in case."

      The 1-Leaf-Clover: This person's dice are trying to kill him. Oh he might roll a natural 20 to get a cheap room at the inn or tell if an item is masterwork (its not), but the second he's in combat, the most you can expect is a 12 or 13.

      The iGenie: Only looks away from his laptop when his name is said three times.

      The Bookworm: If not taking an action, is found face first in a book looking for a rare never before seen rule that will get him out of the in-game situation. There has got to be rule specifically for negotiating with a different race to reduce the price of a toll. There just has to be!

      Secretly Evil: This player almost always plays a Wizard/Sorcerer and takes a Necromantic path. They'll write a sizable and traumatic back-story. Then in game they'll never do or say anything evil in front of the group(in or out of character). In fact, they'll do very little in general. Instead they wait until everyone is gone and tell the DM what evil things they actually did while "no one was looking".

      You should try FATAL: Makes all their characters and every encounter somehow revolve around sex.

      Spellsaver: Spellcaster that never casts their spells because they think the next fight is going to be harder.

      The Lore Keeper: This player may not be the most talkative person at the table, but that's possibly because they're too busy writing down every even happening in the game. Conversations, shared loot, timelines, and character sketches -- this player is devoted to the story, and keeps track of all of it.

      What are we missing?

      (Some inspiration from this old reddit thread.)

      17 votes
    40. Secret Hitler - story time

      I've recently played really good game of Secret Hitler, so I wanted to let you know about it. If you don't know Secret Hitler, it's great game and I'll briefly describe it below. You can play it...

      I've recently played really good game of Secret Hitler, so I wanted to let you know about it. If you don't know Secret Hitler, it's great game and I'll briefly describe it below. You can play it online, for free, without ads at secrethitler.io (opensource). You can as well buy it, or even just download pdf, print it and play with paper cards!


      Secret Hitler summary

      Game for 5-10 players, tabletop. Players are divided to Fascists and Liberals. One of fascists is Hitler. Fascists knows who is who, but Liberals don't know anything. There is chancellor and president, players vote them and they elect laws (president receives 3 laws, 1 discards, 2 passes to chancellor, which discards 1 law and the other one passed). Fascists win, as 6 F laws passed or Hitler was elected as chancellor with 3 or more F laws. Liberals win, if 5 L laws passed or Hitler was killed. If you want to know more, watch some gameplay at YouTube, it's really interesting game about lying to people and manipulating them. And if you will be interested in the game, we might play it together online :-)


      I was a Fascist. Right on the first turn as president, I got 3 Fascists laws and I selected Hitler as chancellor - I had to because of order and it would be suspicious not to do so. So I passed him the laws and he of course had to pass Fascist law. But then, he peaked (because 3rd F law passed) at top three cards and lied about it (said FFL, was FLL). Because of this, everyone, after few turns which revealed he lied, started suspecting him. When the liberals had 4 laws passed, I tried as hard as I could to defend Hitler - he just missclicked (no, he would told us!), you know it. After about 10 minute discussion, my propose was rejected, someone else elected as Chancellor and Liberals won the game.

      Leave your own stories in comments and be sure to tell, if you would like to play this with other people here, it's wonderful game. And if you would like to, I have other stories - for example when we (IRL) played Secret Hitler to 3 AM, and at the last but one turn, everyone went extremely suspicious and we played one turn almost hour and half (I don't lie about this, I started to measure it after 20 minutes of discussion).

      20 votes
    41. So apparently there's an ongoing controversy about Battlefield V allowing you to play as a female character

      Any perspectives on that, fellow Tildoes? Tildarians, Tilderinos, Tildonkeys, etc.? From what I can tell, the main argument against it is that it's not historically accurate. I guess that makes...

      Any perspectives on that, fellow Tildoes? Tildarians, Tilderinos, Tildonkeys, etc.?

      From what I can tell, the main argument against it is that it's not historically accurate. I guess that makes sense, but A) that doesn't seem to warrant the utter seething rage that I see from opponents, and B) I rather doubt the Battlefield franchise has made it a habit to be 1-to-1 regarding history anyway. I've played none of them, but I saw someone mention that in-game events are definitely not historically accurate anyway. So I guess the "keep women out" side is conflating the game's setting with a declaration of dedication to historical accuracy? Seems silly to me to take umbrage at a game failing to meet an expectation that you invented.

      Then again, maybe I'm wrong. My initial gut reaction was to write it off as casual sexism and an unwillingness to break tradition, and while I'm sure that explains a minority of the outrage, I highly doubt the controversy can be explained so simply.

      Anyone here want to way in?

      31 votes