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    1. Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.

      Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.

      I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!

      13 votes
    2. I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and...

      I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and the takes are flying left and right but I'm curious to what the people of Tildes think about it.

      25 votes
    3. Of all video games out there where a good guy beats a bad guy, which bad guy do you personally feel got the shittiest end of the stick? I recently beat Mother 3 and SPOILER Porky's fate seemed...

      Of all video games out there where a good guy beats a bad guy, which bad guy do you personally feel got the shittiest end of the stick? I recently beat Mother 3 and SPOILER Porky's fate seemed kinda fucked, what with him being permanently sealed away, unable to die, for all eternity in the Absolutely Safe Capsule.

      8 votes
    4. I bought a starter pack in 2015, played a few dog fights and races at 25fps, and then forgot about it. I reinstalled it today and was amazed at all the progress. There's some really cool stuff,...

      I bought a starter pack in 2015, played a few dog fights and races at 25fps, and then forgot about it. I reinstalled it today and was amazed at all the progress. There's some really cool stuff, like having your own expressions mapped onto your characters face with a webcam, or how you can get on your ship, jump to another planet, descend through the atmosphere and land at a camp, get out of your ship, and go inside, all seamlessly with no load screens.

      The game looks fantastic, and runs a lot better too (I did upgrade, my pc, but not that much. I have a ryzen 5 2600 and a radeon 570)

      Do any of you play? What do you think about the game?

      18 votes
    5. So you're thinking about starting up a game, remembering all the fun times and great experiences you've had with it, and then you realize that if you want to play that game, you have to go through...

      So you're thinking about starting up a game, remembering all the fun times and great experiences you've had with it, and then you realize that if you want to play that game, you have to go through there again. A place so annoying, so difficult, or so boring that it saps your will to play it preemptively, or makes you drop it partway through. For me, I have this issue with the Dark Souls series. Tomb of the Giants for DS1 (Seriously, fuck the whole needing a lantern thing and fuck gravity), Lost Bastille for DS2 (I still struggle with the Ruin Sentinel 3v1), and Undead Settlement for DS3 (Seriosuly, fuck those bee shooting witches. And the swamp afterwards is a spit in the face after). Anyone else have their grievances with their games?

      15 votes
    6. Hey! Despite the seemingly negative name, I want to make this thread so anyone can say pretty much whatever you want about the games you've been playing! Whether it's a review, a brief paragraph...

      Hey! Despite the seemingly negative name, I want to make this thread so anyone can say pretty much whatever you want about the games you've been playing! Whether it's a review, a brief paragraph or two of thoughts, recommendations, or frustrations, let's try to commiserate or proliferate discussion about what we've been playing!

      14 votes
    7. Warning: this post may contain spoilers

      TLDR at the bottom

      I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the game. I also remember that while I enjoyed myself through it's entirety, the endings (as I immediatelly replayed the final mission to see the other ending) left such a sour taste in my mouth that it ruined the rest of the game's experience for me. I immediately uninstalled it and promised myself to never touch the game again. Both endings had completely ruined it for me. I wasn't there for the story, I was there to enjoy myself while hunting and exploring in rural Montana and occasionally killing people who deserved it (the cult is evil, the game makes this very clear).

      Then you get to the end, after dispatching of Joseph's lieuteants; Faith, John and Joseph in missions, that were started through terrible scripted sequences of you being hunted down. And as it turns out, no matter what you choose (engage Joseph in combat or walk away), you can't save your friends (in fact if you walk away it is implied that you kill them yourself because of sheer bad luck) or kill Joseph, for that matter. Your silent protagonist listens to his boring and frankly infuriating monologues after locking you into cutscene, even though you came to the mission wielding an array of very deadly weapons, ranging from assault rifles to rocket launchers to a shovel. But Far Cry 5 doesn't care, you get locked into a cutscene and you are disbarred from shooting the prime antagonist, the man that admitted to you personally that he smothered his infant daughter, the man who leads the cult which kills, kidnapps, tortures and most likely rapes the inhabitants of Hope County. And you don't even get to shoot him in his fucking arrogant face, you just get to listen to his monologue. You totally could! You still have your guns, actually, you pull them out immediately after the cutscene if you choose to engange in a boss fight! But it's a game and nothing makes sense.

      So Joseph shows you that he somehow captured your allies again, even though, to even engage him, you have to liberate the entire county from the grip of Eden's Gate, so realistically, there shouldn't be anyone left to capture your friends. The cultists are all dead, killed by bullets or your shovel.

      Ultimately, you get to pick between taking three of your friends, leaving the rest behind and driving away, only for the driver to turn on the radio, where it just so happens to play the song which was, during the story, implanted in your brain to send you on a murderous, uncontrollable rage. Or you fight Joseph, who, after the fight ends (WHERE YOU STILL DON'T KILL HIM) reveals, that he was right all along, just as atom bombs start falling from the sky. And even then, Joseph, on his own, manages to overpower all your friends and kill them, because for some reason he's the only one not affected in any way by the atom bomb that just detonated in the distance (it is implied that it was another country that dropped the bomb, not Eden's Gate, but then, who would bomb some random county in Montana in the US without any strategical value?), locks you and himself into a bunker (which had a very capable, armed to the teeth, inhabitant living in it, which Joseph somehow kills off screen even though he marched in there unarmed) probably to brainwash you. Of course, the only right choice would be to take the secret ending, but that means not playing the game at all, and still puts the atom bombs into question and if they would still explode, and all the inhabitants of Hope County at the mercy of an evil doomsday cult.

      As it turns out, in the world of Far Cry 5, the world is on the edge of starting world war 3, however, no one tells you this, there are only tidbits you hear on the radio if you drive to areas you've liberated. So everyone who turned off the radio didn't hear those. You could say that the world itself is a bit of foreshadowing, considering that everyone and their grandmother were building bunkers, but I thought that was another jab at the classic US rednecks the game parodied a lot, I missed that entirely. Apparently when you take drugs in the game, the hallucinations also hint at a looming world war, but I didn't take the drugs at all, so, barring the bunkers, the hints were too small to be noticed and gave the player something to think about.

      The ending sparked a lot of discussion and speculation(one even going as far as claiming that the protagonist is Jesus) on the internet, mutiple discussion on Reddit and other sites, most people seemed to very much dislike the ending because precisely it felt that everything you did in the game was for nothing, which is an ending you can pull off (See Spec Ops: The Line) but the game has to earn with a very good plot and fitting gameplay. My major problem with Far Cry 5 is that it didn't feel earned at all. There was too much of a disconnect between gameplay and narrative (narrative which on it's own wasn't good enough for such a conclusion) to warrant such a bleak ending and pull it off in a way that didn't send the player into a salty rage. There are also theories floating around the net saying that the entire atom bombs ending was one big hallucination, considering your (and your allies) exposure to Bliss at the start of the boss fight. Honestly, I think Ubisoft could've saved some grace if the post-launch content and the DLC were maybe more focused on apocalyptic content (perhaps one big DLC which turned Hope County into a Fallout-esque desert), I actually thought that such content was part of the game, considering that the main menu changes massively after the atom bomb ending. It would've really saved the game: A classic WTF into oh no you just did not! into Oh they actually didn't. You could've even had most of the characters survive, because there were bunkers everywhere in Hope County. Instead we got lackluster post-launch DLC and content, as all three of the DLCs had a very mediocre reception.

      The pcgamer article I linked makes a lot of points about how to make the game better, and ultimately I agree with them. It would've made a lot more sense if the entire plot had more gravitas from the beginning, if it were pictured more clearly that the world is in fact going bonkers, but also if the characters were a bit more realistic, both the villians and allies. You can't make a parody of rural America, structure the entire thing as a fun, wild, action-packed ride and then suddenly start dropping atom bombs and declare world war 3 at the end. People will feal cheated.

      I'm interested in what the community here on Tildes thinks of Far Cry 5 and if we could get a discussion going.

      TL;DR: Summing up, I don't think Far Cry 5 did enough to pull off the ending it gave us. For me and a lot of other people, it even went so far as to ruin the entire game, as everything I did was completely invalidated, all the time I spent on the game and with the characters I've grown to like (they were caricatures, but lovable ones) felt wasted, because there wasn't a single thing I could've to save anyone (except get the secret ending and don't play the game at all and even then, everything is still open). What are your thoughts?

      7 votes
    8. Having seen the topic about lost games, I recalled my experiences with trying to find a game from my childhood that I just couldn't dig up no matter how hard I tried. A few years ago someone...

      Having seen the topic about lost games, I recalled my experiences with trying to find a game from my childhood that I just couldn't dig up no matter how hard I tried. A few years ago someone managed to help me figure out what that game was, but I'd given up all hope of ever finding out before then. For the record, that game happened to be Legend of Legaia, a pretty fantastic RPG, in my opinion.

      I'm pretty sure I'm not the only one to experience this kind of frustration, so I thought it could be nice to try to help each other rediscover old games that would otherwise be lost to us only because we couldn't divine the title from our memories and couldn't google the answer forth.

      24 votes
    9. I downloaded HS yesterday as I got the itch to play some card games and it seems like a good place to start. I've been following newbie guides I found on /r/hearthstone and have just unlocked all...

      I downloaded HS yesterday as I got the itch to play some card games and it seems like a good place to start. I've been following newbie guides I found on /r/hearthstone and have just unlocked all heros and played one play now (and won very surprisingly)

      Just curious if people have some advice about starting out/playing or what 'path' to take. I tend to stick to as much solo content as possible in card games before I jump into the PVP side and have a sort of policy of not spending money on games like this before I put in a significant amount of hours and don't get burnt out.

      All of this because I've been watching a ton of Magic: Arena on twitch lately as my favorite streamer has gotten addicted (richard_hammer btw)... and figured magic might be a bit overwhelming.

      7 votes
    10. Description: Call of Duty: Black Ops 4 features thrilling grounded multiplayer combat, three full zombies adventures at launch, and a massive battle royale experience. Note: I couldn't find a...

      Description:

      Call of Duty: Black Ops 4 features thrilling grounded multiplayer combat, three full zombies adventures at launch, and a massive battle royale experience.

      Note: I couldn't find a proper description anywhere so I just grabbed the text from battle.net


      Links:

      Battle.net Xbox PlayStation Amazon

      11 votes
    11. I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold...

      I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold a discussion on either a video game or board game, for example. If I were to start this up would anyone be interested?

      Edit: Oh, and any suggestions for if I do start it up? What games I could start with etc?

      17 votes
    12. There's been a bit of drama regarding the direction of the general story, but I reckon they know what they're doing - I'm mostly excited for the new zones anyway. And quests, storylines in new...

      There's been a bit of drama regarding the direction of the general story, but I reckon they know what they're doing - I'm mostly excited for the new zones anyway. And quests, storylines in new zones, etc.

      WoW has been on a slow and steady downward trend in terms of popularity, and it's not very talked about in gaming communities - but hey, it's now 14 years later and it's still going strong with millions of subscribers! Although mildly annoying that we can no longer see exactly how many there are, it's understandable - if nothing else for the beauty of an updated version of this graph!

      So who's excited for BfA?

      16 votes
    13. For me, that'd be a multiplayer war sandbox. Take a big map, plop down resources, population centers and factories, spawn a lot of players who then have to organize to fight a war. To add...

      For me, that'd be a multiplayer war sandbox. Take a big map, plop down resources, population centers and factories, spawn a lot of players who then have to organize to fight a war.

      • To add espionage, you'd not hard-code a lot about the way teams organize(think removing the guild mechanics from WoW), so one could sign up with one side, then run to a different side (who do not know you already signed up with the first) and do ye olde double agent.
      • Research could be modelled as being done by NPC civilians, which produces documents detailing the results. These documents must be on-site whenever the research is being used (i.e. present at factories), so it could be stolen.
      • No need to go factorio on the production chains. Their purpose is mostly to enforce cooperation to reach better hardware for the guys in the field.

      So, what's your crazy dream game that's never going to be built?

      36 votes
    14. Astralis 2-0 Team Liquid Inferno: 16-5 Map stats: https://www.hltv.org/stats/matches/mapstatsid/70988/astralis-vs-liquid Nuke: 16-12 Map stats:...

      Astralis 2-0 Team Liquid

      Inferno: 16-5
      Map stats: https://www.hltv.org/stats/matches/mapstatsid/70988/astralis-vs-liquid

      Nuke: 16-12
      Map stats: https://www.hltv.org/stats/matches/mapstatsid/70995/liquid-vs-astralis

      Astralis win the Grand Final!

      4 votes
    15. Natus Vincere 0-2 Team Liquid Dust 2: 13-16 Map stats: https://www.hltv.org/stats/matches/mapstatsid/70934/natus-vincere-vs-liquid Overpass: 9-16 Map stats:...

      Natus Vincere 0-2 Team Liquid

      Dust 2: 13-16
      Map stats: https://www.hltv.org/stats/matches/mapstatsid/70934/natus-vincere-vs-liquid

      Overpass: 9-16
      Map stats: https://www.hltv.org/stats/matches/mapstatsid/70939/liquid-vs-natus-vincere

      Team Liquid upset NaVi to move on to the Grand final

      3 votes
    16. (Obligatory disclaimer: Yes, I know the difference between a "theory" and a "hypothesis". I'm using the colloquial usage of the term. I'm not submitting a formal paper here.) I figured a post like...

      (Obligatory disclaimer: Yes, I know the difference between a "theory" and a "hypothesis". I'm using the colloquial usage of the term. I'm not submitting a formal paper here.)

      I figured a post like this now and then might be a little fun. I wanted to discuss a little theory of mine about the Mario universe. As the title suggests, the short version is that Mario is a dictator.

      This theory hinges on one important point: There are inconsistencies within the stories that are told about Mario's adventures that suggest that his exploits are fabricated.

      Let's begin with the most central theme in Mario's adventures: The repeated kidnappings of Peach. Consider for a moment that in every kidnapping event, Peach has had less-than-stellar security detail--typically none at all--despite the number of kidnapping events that have occurred over the years. If arguably the most high-profile member of a kingdom is being kidnapped on a regular basis, you would expect their security detail to be significantly greater than it's consistently shown to be, so why is it always so lax? The three most logical explanations are either a) the security detail is actually much tighter than is shown and Bowser is just that much stronger, b) the security detail is thinned out before every kidnapping event due to a coordination between Bowser and an insider in the mushroom kingdom, or c) there are no kidnappings at all and they're merely being portrayed as such.

      We can eliminate option (a) fairly easily: Are we really expected to believe that an ordinary plumber can single-handedly take out an entire kingdom that an entire other kingdom was unable to stand against while their princess was captured? This plumber has no military training whatsoever, and we're expected to believe that he can stand against an entire army by himself? Unlikely.

      That leaves us with two logical explanations: Either the kidnappings are coordinated on the inside, or the kidnappings are completely fabricated. Deciding which of the two is the most likely requires further considerations.

      With that in mind, you may be wondering if there's any support for either of those accusations, so let's first discuss Bowser himself. Specifically, let's discuss his physical traits. He's a scary-looking dude, no doubt. But Bowser is clearly not a creature that evolved for aggressive behavior. If we examine his build from an evolutionary perspective, we can see that he has a large and bulky shell; his claw strikes are powerful, but slow; his fire generally lacks range or (in the case of earlier Mario games where range was better) sustained use, and its speed is generally terrible; and he can't move quickly at all, except in short bursts. All of these traits suggest a creature that isn't built for aggressive, offensive action, but for self-defense. A creature like Bowser is unlikely to attack another kingdom at all, unless he's acting in self-defense or given some other form of incentive.

      Now, between the remaining two options, we again have either an inside job or a fabrication. Without deciding yet which it is, let's at least consider this: If it really is an inside job, there are only two ways in which someone could stand to benefit:

      1. Mario would stand to benefit due to receiving and perpetuating his status as a hero, so he would have to have some kind of way to incentivize Bowser to coordinate with him, otherwise Bowser wouldn't have any need to work with him. If Mario really is a plumber, however, then there is absolutely no way he would have the wealth or political leverage for Bowser to benefit in that relationship. It's possible that he was a plumber at first, but ended up becoming a puppet to Bowser, but in no situation does Mario remain a plumber if we're to assume that he's continually coordinating with Bowser, otherwise he would have no way to deal with the increased security detail.
      2. Peach isn't actually being kidnapped, but is attempting to escape the kingdom with Bowser's help. If Mario is actually an independent dictator rather than a puppet, then it would stand to reason that prior royalty would want to escape in order to avoid harm. In this case, it's easy for a coordinated escape with another kingdom to be portrayed as a kidnapping.

      So, to quickly recap, we have inconsistencies in the security detail, in the antagonist, and in the protagonist. These already suggest that the stories of Mario's exploits may not be at all what they're portrayed as.

      With the above in mind, let's take a look at one more damning detail about Mario himself: The mushroom peoples are said to have transformed into bricks, yet Mario has no qualms with destroying them throughout his adventures.

      With everything above in mind, we can see the following narrative fall into place:

      1. The mushroom people were never turned into bricks. It's a false story used as a dehumanization tactic in order to justify Mario's murder of innocent people. It's pretty easy to justify killing your own people, after all, if you convince people that a brick wall was erected and had to be destroyed so you could save the princess, so the loss of those transformed people was necessary.
      2. Mario isn't really a plumber. It's possible that he was at one point, but he definitely can't be anymore.
      3. Mario's exploits are either staged, or he's continually re-kidnapping a fleeing princess seeking refuge in another kingdom and the kidnapping is being portrayed as a rescue.

      Now, a final important point: Over time, we've seen the narrative shift in Bowser's reasons for kidnapping Peach. The most recent case was an attempted marriage in Odyssey. It stands to reason that, as a dictator, Mario has to continue controlling the narrative as news leaks out regarding foreign events, e.g. a marriage between a "kidnapped" princess and a foreign ruler. The continuous stream of foreign news and gossip could install doubt about your prior narratives--"Why is our princess marrying someone from another kingdom? Was she even really kidnapped or did she run away?"--and force you to adopt a new one--"The princess is being forced into an unwanted marriage by her kidnapper!". This is a far different narrative than those cases where Bowser was said to want to destroy the mushroom kingdom.

      We can therefore establish that Mario's image is absolutely essential. Any crack in his portrayal as a hero could cause the mushroom people to revolt, so he needs to assert control in any way possible. Thus, he will create any narrative necessary to paint himself as a hero and to make himself more relatable, and to make his adversaries as monstrous as possible. It's also particularly unlikely that he's Bowser's puppet, otherwise we wouldn't expect Bowser to allow himself to be thwarted so frequently, something that would make him appear weak to his own people and threaten his place. It's far more likely that Mario is acting independently and losing his grip on his narrative.

      So the story that seems to have the least inconsistent narrative is as follows:
      Mario is a dictator who wants to appeal to the working class by being viewed as a plumber, so the citizens of the Mushroom kingdom will think "he's a true blue collar worker, he's one of us!". Peach isn't actually being kidnapped, but is attempting to flee from Mario's dictatorship and seek refuge in the Koopa Kingdom. Mario continually assaults the Koopa Kingdom in order to re-kidnap Peach. In the process, he ends up murdering countless sympathizers who try to aid in her escape, or even uses the opportunity to destroy his opposition in a way that's easy to brush off. During all of this, he continually pumps out propaganda about Peach being kidnapped when she's really seeking asylum and about his heroic rescues when he's really taking his own army with him, paints Bowser as a villain, and dehumanizes his victims and normalizes their murder. In addition, because of his clear readiness to dehumanize his own people, it's likely that Bowser and the rest of the Koopa Kingdom are also being dehumanized and portrayed as monsters in order to justify the slaughtering of countless foreign people and to help instill fear and anger among the mushroom people. Peach and Bowser have also likely fallen in love and attempted to marry, but Mario continues to lay siege on Koopa Kingdom in order to kidnap Peach, and Mario's propaganda network paints this marriage as a forced one between an unwilling Mushroom Kingdom princess and a terrifying and ruthless Bowser.

      In short: Mario is dictator using a propaganda network in order to paint himself favorably while painting his adversaries as monsters or objects in order to justify mass murder and prevent a fleeing princess from seeking asylum in a foreign kingdom.

      What are your thoughts? Have I made any critical errors? Is there more evidence that I missed that supports this theory? Do you have an alternative theory you'd like to share?

      (If you notice any typos or repeated sections, please let me know. This took a while to write up, so it's possible that I missed something.)

      11 votes
    17. With the focus on the big budget games at E3, smaller releases and indie games tend to get lost in the noise, or just ignored. Are there any upcoming games you're excited about, but don't see...

      With the focus on the big budget games at E3, smaller releases and indie games tend to get lost in the noise, or just ignored. Are there any upcoming games you're excited about, but don't see anyone talking about?

      Personally, I've been keeping an eye on Noita, which was just added to Steam listings. The particle effects look amazing, let's hope the gameplay lives up to it!

      23 votes
    18. So I picked up Jurassic World: Evolution recently because I loved Jurassic Park: Operation Genesis as a kid and have a "dinosaur park sim"-shaped hole in my heart. I'm enjoying it for what it's...

      So I picked up Jurassic World: Evolution recently because I loved Jurassic Park: Operation Genesis as a kid and have a "dinosaur park sim"-shaped hole in my heart. I'm enjoying it for what it's worth. I think 60 bucks is a little steep for what it's offering, so I can't recommend you pick it up right now unless you REALLY want a Jurassic Park sim game with potential for future growth.

      Anyways, that being said, I am 99% convinced this game is just a reskin of the old one. Everything from the dinosaur animations, to the mission types, to the vehicle controls, to how the general flow of gameplay goes feels almost identical to Operation Genesis. I get that there's only so much you can do when you're making what is essentially the same game with from the same property, but take this from a man who put an ungodly amount of time into OG as a child: it feels 100% the same. Like I think all they did was take OG and give the dinosaurs a very nice new paint job and then give everything else a half-hearted coat of paint.

      I don't mind all that much since I can't play OG anymore, but I still found it odd how shockingly similar this games feels to OG. Anyone else notice this? Or am I just crazy/supplanting my memories of the old game onto the new one?

      8 votes
    19. I got my hands on a copy of Rise of the Tomb Raider recently, and while playing I noticed that Lara would "helpfully" try to push me toward the correct solution to a puzzle, often while I was...

      I got my hands on a copy of Rise of the Tomb Raider recently, and while playing I noticed that Lara would "helpfully" try to push me toward the correct solution to a puzzle, often while I was simply looking around to make sure I wasn't leaving any loot behind. Worse still, it could be literally every 10-20 seconds or so that she would repeat the same hint. It got infuriating after a while, and I was horrified (okay, I'm exaggerating, but whatever) to find that there wasn't a setting available to get her to shut the hell up.

      I loved Tomb Raider games because you had to solve the puzzles yourself. Having the game hold your hand the entire way kind of defeats the point of that. It was really disappointing knowing that I couldn't play the game without either having a puzzle spoiled for me or having the obvious repeatedly pointed out to me. It was like having Navi from Ocarina of Time nagging me all over again, but worse, because at least I could ignore Navi and just deal with the occasional "Hey, listen!".

      This sort of hand-holding seems to be getting increasingly more common, at least in my experience. The form often differs--e.g. in Skyrim you have quest markers that not only guide you all the way to a dungeon, but all the way through it--but it's there. I feel like the worst of it is that gamers don't get to actually play the game autonomously or at their own pace, and that this sort of thing violates a basic principle of "show, don't tell".

      Am I just really unfortunate with the games I've been playing lately, or is this really as common as it seems? What examples of hand-holding have you run into that you found disappointing?

      16 votes
    20. (I really liked the weekly /r/games stickies, would be nice to have similar discussions here) Prey (2017) - Spiritual successor to System Shock 2. An FPS-Survival Horror game with RPG elements. As...

      (I really liked the weekly /r/games stickies, would be nice to have similar discussions here)

      Prey (2017) - Spiritual successor to System Shock 2. An FPS-Survival Horror game with RPG elements. As a huge fan of the original system shock series, this was quite a treat. I've kept reading that this was the underrated game of that year, and after playing it for a dozen hours, I agree. Bioshock games didn't quite scratch that itch for me: exploration felt very 2-D and linear, environments didn't feel like the spaces they represented (living quarters, public squares, etc.), sometimes too much exposition, and it eschewed the detailed interface for a simpler menu. It's a blast to explore all the hidden nooks and crannies in Prey, sometimes getting more story bits, or just extra ammo; it's tense and and rewarding. Story so far is compelling and the twist at the start was 10/10. Here's hoping the rest of the game holds up.

      19 votes
    21. I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby. GMs, players -...

      I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby.

      GMs, players - what's going on in your game right now?

      If you're just browsing ~games and have never played - ask questions!

      -LTADnD

      52 votes
    22. Tildes E3 Bingo?

      So, it seems bingo cards of hype or disappointment have become all the rage nowadays, and with E3 coming up in a few days I was wondering is Tildes wanted to make their own hype/disappointment...

      So, it seems bingo cards of hype or disappointment have become all the rage nowadays, and with E3 coming up in a few days I was wondering is Tildes wanted to make their own hype/disappointment bingo card. Feel free to chime in with suggestions.

      Here's a few:

      "Microsoft does something actually cool." - wishful thinking, but I love my xbox and just want to see it flourish.

      "Video Game movie announcement that doesn't look like shit" - how hard can this be?

      "Sony gets exclusive content" - this is just me being bitter about the exclusive dlc in PS4 Destiny.

      "God of War sequel" - I know it's guaranteed to happen at some point, but it would be hype if they dropped some sort of teaser or something even though it's incredibly early.

      "0 charisma presenters" - why can't these studios just hire someone to hype them up?

      "Awful fucking 'gamer' dialogue" - you know what I'm talking about. Just look up E3 last year with Anthem.

      "Over-focusing on a lack of microtransactions" - this point is gonna be over sold so hard because of Battlefront.

      13 votes
    23. Most of my friends and my husband love board games- the more complicated, the better! My whole life, many board games have given me pretty bad anxiety to the point where I pretended I hated them...

      Most of my friends and my husband love board games- the more complicated, the better! My whole life, many board games have given me pretty bad anxiety to the point where I pretended I hated them rather than admit I was just scared.

      Over the past few years, I have found a few games I don't mind playing- mostly cooperative (Sentinels of the Multiverse, Betrayal at House on the Hill) or anonymous ones (Cards Against Humanity, Jackbox Games). I still have a hard time playing strategy games like Catan or Ticket to Ride; games which involve guessing what others will do like Rook or The Resistance make me want to die.

      A lot of times, my friends just want to sit around and play board games, and I'm trying to build up a list of games I like to play so I can join in. Any advice for getting used to them/learning to play in advance, or games that are fun for serious board gamers, but still sort of low pressure?

      Thanks!

      20 votes
    24. I'd like to see everyone favorite games to start a discussion and maybe get some recommendations. My favorite game is either the pokemon series or skyrim. I've played pokemon all my life but...

      I'd like to see everyone favorite games to start a discussion and maybe get some recommendations. My favorite game is either the pokemon series or skyrim. I've played pokemon all my life but skyrim was my first big RPG, which I loved, I have owned it on 4 different platforms!

      44 votes
    25. Of course no one likes microtransactions (I feel dirty for typing that), low-effort cash grabs, and all the funny stuff 'early access' games have done. Tell me about things that you're certain...

      Of course no one likes microtransactions (I feel dirty for typing that), low-effort cash grabs, and all the funny stuff 'early access' games have done. Tell me about things that you're certain everyone but you likes, or maybe not even something you don't like but don't agree with.

      23 votes
    26. Can one or two of these combined make up deficiency of another? If a game plays really well and has an immersive story, but looks like shit, can you still play it? How about if it plays well and...

      Can one or two of these combined make up deficiency of another? If a game plays really well and has an immersive story, but looks like shit, can you still play it? How about if it plays well and looks good, but the story is a jumbled mess? What if it looks nice and has a nice story, but plays like shit?

      What makes a game a deal breaker to you, and which of these aspects can be a savior to an otherwise deal breaker?

      21 votes