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    1. Pixel Fold reviews (and possible concerns about its durability)

      The Verge, Washington Post, CNET, Engadget reviews RIP to my Pixel Fold: Dead after four days Haven't had time to go through all the reviews but as it's a major new device from Google I thought...

      The Verge, Washington Post, CNET, Engadget reviews

      RIP to my Pixel Fold: Dead after four days

      Haven't had time to go through all the reviews but as it's a major new device from Google I thought there might be some interest here.

      33 votes
    2. I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?

      The Cosmic Wheel Sisterhood: 5/5
      From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.

      Death Must Die: 4/5
      I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?

      El Paso, Elsewhere: 4/5
      This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.

      Escape from Mystwood Mansion: 3/5
      I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.

      The Invincible: 3/5
      I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.

      Loodlenaut: 2/5
      Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.

      Luna Abyss: 5/5
      Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
      It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.

      Sea of Stars: 3/5
      This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.

      Stray Gods: 2/5
      I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
      The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.

      Vampire Hunters: 3/5
      In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.

      Viewfinder: 4/5
      I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.

      34 votes
    3. Your favorite reviewers/critics?

      Books, films, foods, gadgets, games, etc. A good review/analysis can enhance our understanding and appreciation of the works or products. Let's give them some shoutout. Edit: add analysis (can't...

      Books, films, foods, gadgets, games, etc. A good review/analysis can enhance our understanding and appreciation of the works or products. Let's give them some shoutout.

      Edit: add analysis (can't believe I forgot one of the big categories like this) facepalmed

      22 votes
    4. Star Citizen 3.19.1 ... actually mostly works?!

      Suddenly, inventory mostly works. NPCs sit on chairs (!!!) but also move and fight worth a damn. There's less lag. The game hasn't crashed for me 2 days in a row! I've run more missions than I...

      Suddenly, inventory mostly works. NPCs sit on chairs (!!!) but also move and fight worth a damn. There's less lag. The game hasn't crashed for me 2 days in a row! I've run more missions than I ever have!

      It can't last, right? I just jinxed it?

      31 votes
    5. Two weeks with a Pixel 7 Pro - My experience

      To set the stage, I've always been a fan of non-nonsense reliable phones. My cellular usage started with a Nokia brick, moved on to a few Motorolo flip phones, then entered the Blackberry world as...

      To set the stage, I've always been a fan of non-nonsense reliable phones. My cellular usage started with a Nokia brick, moved on to a few Motorolo flip phones, then entered the Blackberry world as soon as data service become available in my area. With the demise of RIM, I went o a Moto X, made a misstep in to the Samsung world, then to a Pixel, a Pixel 3XL, and now a Pixel 7 Pro.

      I only made the jump to the 7 Pro due to the 3XL starting to show it's age. The charging part wouldn't always connect, the battery would barely make it through the day, and the case was starting to fall apart. Of within three days of removing the case I dropped the phone, cracking the glass back....

      The 7 Pro is awful to hold, without a case. I was waiting a week for the Spigen Liquid Air case to show up, and during the time I hated using the phone. The camera bulge felt awkward and sharp, the surfaces were slippery and the phone would slide around. The rounded edges of the screen would produce phantom taps, just all around a bad experience. Now that I've added the case though, it feels a whole lot better.

      The user experience has been fairly good, thought not without some annoying bugs. I did the migration from my old Pixel to my new one, and while it did a reasonably job, preserving the launcher layout etc, the app installation process was strange. Google Play tried to install all the apps, but was stalled. I had to tap on each app to manually install them, they were just sitting there "Pending...", whether I was on battery or charger, WiFi or mobile. Once everything installed, and I added my accounts, it was fine, and now apps auto-update.

      Notifications are acting a bit funny with Reddit is Fun, although that won't be an issue for much longer :-(. If I get notified of Mod Mail and a Message in RiF, tapping the notification message does nothing. This worked fine on the 3XL. I've also had one spontaneous reboot, and one night where the phone was plugged in, but decided not to charge. Lots of people complained about heat issues, which was a problem for me on the 3XL, but only in extreme cases. After sitting out in full sun with the 7 Pro, I'd say it is about the same, possibly a bit better regarding it's overheating. Many people also reported that the phone would feel warm/hot in their hands for the first few days as it "learned" your behavior. Never experienced that. Battery life and (lack of) heat levels have remained the same.

      32 votes
    6. A Taste of Gold and Iron by Alexandra Rowland

      Preface: I usually post my book reviews on /r/Fantasy. With reddit's future being uncertain right now I figured I'd experiment with posting on here, let me know if you're interested in future...

      Preface: I usually post my book reviews on /r/Fantasy. With reddit's future being uncertain right now I figured I'd experiment with posting on here, let me know if you're interested in future reviews. I should add that this probably isn't my most interesting book review ever, it just happens to be my latest read.
      Please feel free to let me know if you'd like to see more fantasy book reviews in the future, I am new to Tildes.

      Recommended if you like: ottoman empire inspired setting, royalty/bodyguard romance, MC with anxiety, queernorm setting, low-magic setting, m/m romance, homoerotically washing each others' hair, royal palace slice of life, fake-dating (sort of), gay yearning


      Blurb

      Kadou, the shy prince of Arasht, finds himself at odds with one of the most powerful ambassadors at court—the body-father of the queen's new child—in an altercation which results in his humiliation.

      To prove his loyalty to the queen, his sister, Kadou takes responsibility for the investigation of a break-in at one of their guilds, with the help of his newly appointed bodyguard, the coldly handsome Evemer, who seems to tolerate him at best. In Arasht, where princes can touch-taste precious metals with their fingers and myth runs side by side with history, counterfeiting is heresy, and the conspiracy they discover could cripple the kingdom’s financial standing and bring about its ruin.


      Review

      • This book starts out by throwing you in the middle of a handful of political machinations already underway - the inciting incidents have basically already happened off-screen beforehand. That is fine, but don't expect massive developments on these plots or new plot points to really matter. The book basically goes "this is the political background for this story" and then takes its time for the rest of the book to focus on the romance.
      • I should find this book too fluffy and romancey for my taste but I couldn't help but loving it. Some of it is really dumb, it's transparently obvious that the narrative only exists to facilitate a lot of gay yearning, but I also found myself very much enjoying all that gay yearning.
      • I feel like I logically shouldn't have enjoyed this so much, because the worldbuilding is negligible, the magic (touch-tasting, i.e. sensing the origins or compositions of metals) is an afterthought for most of the time, and the plot constantly takes breaks for everyone to talk about their feelings a lot. But somehow, I was totally here for all that and was sad when it was over.
      • There were various aspects I found a bit grating, from some very obviously contrived setups to make the two leads have to get closer (or make drastic choices that bind them together) to some of the side characters sounding rather anachronistically sassy, to just how often the plot takes a break for people to talk about their feelings. I can list a ton of things this book does "wrong", but none of them actually managed to tip the scale away from me being into it, don't ask me why. Maybe I was just in the right mood for it.
      • The setting is very queernormative and progressive in other ways, while maintaining a historical veneer in terms of technology and (for the most part) style. The use of neopronouns for some side characters caught me a bit off guard in the audio narration, but it's done with such a complete nonchalance that I assume many queer readers will find refreshing.
      • The main character has anxiety and panic attacks (without quite having the language to articulate what he suffers from, and equating it with cowardice), and I thought that topic was treated pretty well. Then again, everyone that matters is super supportive and understanding the whole time, so it doesn't really serve as a source of conflict for longer.
      • I've said that action often takes a backseat to the romance, but I found the action that was there pretty good.

      Discussion

      This contains significant spoilers, read at your own risk
      • I went from writing "No COME ON you are not seriously getting fake married now right 😂" to "ok that they now can’t fuck because it‘d consummate the marriage and take the option of annulment from them is delicious and hilarious" into my review notes within minutes. That development and the ensuing conflicted tention was fun.
      • For the longest time, I thought Lt. Armidan (sp?) who had the counterfeit coins in their (jer?) office was the same character as Melek (sp?) the guard/Kahia (sorry if I am butchering the spelling of everything, I listened to the audiobook), and was confused why they'd trust that person again.
      • I wrote down a dozen things that I found annoying or dumb but just as many things that I found adorable, hilarious, wonderfully fitting or hot.

      In conclusion: I really liked this, but I completely understand anyone who didn't. The only previous Rowland book I'd read is A Conspiracy of Truths (link to my review), where I had the opposite experience: I found it well crafted but didn't enjoy it all that much. This one just happened to vibe more with me.

      9 votes
    7. My completely subjective ski town tier list

      Intro & Tier Definitions I've been mulling over a ski town tier list in my head for a few weeks and I was just thinking of putting it on paper when all the reddit stuff happened. So instead of...

      Intro & Tier Definitions

      I've been mulling over a ski town tier list in my head for a few weeks and I was just thinking of putting it on paper when all the reddit stuff happened. So instead of posting it to /r/skiing I'm posting it here. This is completely subjective and is only based on the relatively small number of ski towns I've lived in or visited. My ulterior motive here is to get your thoughts on additions to this list along with which tier they should fall into... specifically S Tier places I haven't visited. I'm not doing any research - this is strictly based on my opinions from places I've personally been to.

      A quick note: I'm only thinking about the towns themselves here. Not the quality of skiing, snowfall, or anything else. For the purposes of this ranking system, a 200' hill in the Midwest with a great little town at the base would fall into S Tier while 10,000 acre mega-resort with a $10B purpose-built resort village would fall into B Tier.

      Here's my completely subjective ranking system:

      S Tier: S tier is the "perfect mountain town". These towns typically existed prior to the ski area, and still have a strong community of locals living right in town keeping things vibrant (admittedly, in most places short term rentals have made that community smaller). The towns are also right at the base of the mountain; if they didn't run the plows you could ski from the top of the highest peak right down onto main street, pop your skis off, and start après.

      A Tier: These towns are S Tier towns but for one problem - they're just a little too far from the actual ski area to ski right into town. You're going to have to hop in your car or take a bus, or take a long bike ride to get to town. While these towns are still amazing, beautiful places, they're not quintessential perfect towns for that one reason alone. I think for the purposes of this discussion the town has to be within a few minutes of the ski area. Most of these towns will have a B Tier style village at the base as well, but the village isn't the focus here.

      B Tier: These towns aren't really "towns". They're purpose-built shopping malls or villages made for the ski area with condos and hotels. Unlike A Tier towns, they don't have a nearby "real" town to tie onto. They may be big and vibrant villages, but they don't have (many) locals living in the core village area, and they never have.

      C Tier: Basically a parking lot. Maybe a bar, cafeteria, and a ski rental shop. Usually have a larger town nearby to support some locals, but it's going to be too far away to feel like it's part of the ski area scene. Finally, I'm not really filling out C-Tier that much unless it has an interesting anchor town within 30 minutes or so. I'm also leaving off the dozens of Midwest and East Coast ski areas that I've been to because I frankly haven't skied east of the Rockies in so long that I don't think I could properly categorize them based on memory.


      S Tier

      • Telluride
      • Breckenridge
      • Park City
      • Aspen (Ajax)
      • Heavenly: If memory serves, you can't actually ski to town. But you take a gondola down to town instead of a car/bus so I'm counting it as S Tier. Also South Lake is an interesting take on a ski town. I was on the fence but I'm leaving it in S Tier.
      • Kleine Scheidegg-​Männlichen-Grindelwald-​Wengen: you have to take a train to Interlaken but I think the "villages" here count as actual towns, so this is S Tier.

      A Tier

      • Steamboat Springs: Almost S Tier. I think if you really tried you could ski from the top of Pony Express into town.
      • Silverton
      • Whitefish: should maybe be B Tier. I can't remember how close Whitefish (the town) was to the actual ski area.
      • Crested Butte: I initially had this in S Tier based on memory, but after looking at the map I realized it was a little further from the base to town than I remembered.

      B Tier

      • Jackson Hole: this was a tough one. Jackson, WY is one of the coolest towns I've ever been to. Teton Village is also a great little base area. But Jackson is just too far from the tram to really bump this up to A tier.
      • Vail: I've lived here since 2015 and I haven't met a single person who lives in Vail Village or Lionshead year-round. The north side of the highway doesn't count as a town, it's really just an amalgamation of box stores, strip malls, and parking lots...
      • Keystone
      • Beaver Creek
      • Aspen (Snowmass & Highlands): not really close enough to Aspen proper to go into A Tier. But close...
      • Winter Park
      • Big Sky
      • Copper
      • Squaw
      • Kirkwood

      C Tier

      • Arapahoe Basin: close to Dillon / Frisco / Breck.
      • Aspen (Buttermilk): I've only been here during X Games but I think without all that infrastructure they bring in it would just be a parking lot and a cafeteria. I might be wrong. Close to Aspen.
      • Monarch: close to Salida.
      • Ski Cooper: close to Leadville.
      • Bachelor: close to Bend.

      Edit: I'll append this list with your suggestions if you'd like to add to it.

      Edit 2: The lists within the tiers are in no particular order. I just happened to type them in that order when I thought of them.

      17 votes
    8. Apple Vision Pro and Vision OS Review Megathread

      I figured it'll be easiest to consolidate discussion of all these in one place. As you find more good, thoughtful ones feel free to comment it and I'll edit them into this list. Overall...

      I figured it'll be easiest to consolidate discussion of all these in one place. As you find more good, thoughtful ones feel free to comment it and I'll edit them into this list.

      Overall impressions seem very positive. LTT, in particular, tends to be pretty comfortable being critical of Apple and even he seems impressed (though I think his is the only review that doesn't have a hands-on component.

      The Bloggers:

      Daring Fireball: https://daringfireball.net/2023/06/first_impressions_of_vision_pro_and_visionos
      Nilay Patel: https://www.theverge.com/2023/6/5/23750003/apple-vision-pro-hands-on-the-best-headset-demo-ever

      The Vloggers:

      iJustine: https://www.youtube.com/watch?v=AtCEGztr8cw
      MKBHD: https://www.youtube.com/watch?v=OFvXuyITwBI&t=917s
      Linus Tech Tips: https://www.youtube.com/watch?v=SqB0lUcqFbA
      Snazzy Labs: https://www.youtube.com/watch?v=uUblFIaZKIk
      Norman Chan (via Adam Savage Tested): https://www.youtube.com/watch?v=f0HBzePUmZ0

      30 votes
    9. The Boy With Green Hair - a review

      I just watched an old movie on television: The Boy With Green Hair. It’s a boring afternoon, with nothing to do, and I thought this old 1948 movie would be a pleasant way to kill an hour or two. I...

      I just watched an old movie on television: The Boy With Green Hair. It’s a boring afternoon, with nothing to do, and I thought this old 1948 movie would be a pleasant way to kill an hour or two.

      I was wrong.

      It moved me to tears.

      It stars Dean Stockwell, whose name I recognised from ‘Battlestar Galactica’, as a child actor, which is one reason I decided to watch it. He gives a great performance. Doing a bit of research, it looks like he was dragged into acting by his performer parents. His Wikipedia page quotes him as saying he didn’t enjoy acting. Despite that, he was great in this movie.

      It also has ‘Nature Boy’ as its theme song, which I know from ‘Moulin Rouge’.

      The movie itself is a powerful anti-war message. The central character is Peter, a war orphan (the aforementioned Stockwell). After being placed with a number of different relatives, he ends up with a kindly old ex-Vaudeville performer he calls “Gramp” (who he’s not actually related to). Gramp’s a sweet old man, played very sympathetically by an actor called Pat O’Brien.

      Peter doesn’t know he’s a war orphan. He thinks his parents are still on a trip. (A very long trip!) His school holds a charity drive to collect clothes for war orphans, and one of Peter’s classmates tells him, quite matter-of-factly, that Peter is a war orphan: their teacher said so. Peter rejects this, and they get into a fight. Gramp is there, and he confirms the news.

      Later that evening, Gramp is reminiscing to Peter about his old flame Eileen, who loved having “a spot o’ green” around the place (a plant) to remind her of Spring and hope. To cheer Peter up, he promises him a surprise in the morning.

      The next morning, after taking a bath, Peter’s hair has turned green. He assumes this is Gramp’s surprise, and it cheers him up. It’s not. Gramp knows nothing about it. In fact, the cause of the green hair is never revealed.

      When Peter finds out the green hair is not from Gramp, he hates it and wants to get rid of it. However, they’re unable to figure out a cause, and Peter’s unwilling to “paint” his hair (dye it) or cut it off, so he’s stuck with it.

      It’s hard to explain why this movie moved me, without giving away certain important plot points. If you don’t want too many spoilers, watch this trailer and stop reading now, until you’ve watched the movie for yourself.

      If, like me, you’re not fussed about spoilers, read on. (Spoiler alert: spoilers make you enjoy stories more)

      Here be spoilers!

      Peter runs away after the other boys try to cut off his green hair, and he meets the war orphans from the posters at his school. It’s not clear whether this is a vision and the war orphans are actually speaking to Peter, or whether it’s just Peter’s dream, but it’s real enough to Peter. The orphans tell Peter that his hair is green because it represents Spring and hope. They further tell Peter that he should use his noticeable hair to spread the message that war is bad for children.

      Interestingly, the girl who says this to Peter tells him that he should spread the message to all the countries, and then names five countries – who just happen to be the five permanent members of the recently formed United Nations Security Council.

      Peter goes home to tell Gramp. When Peter says he wants to keep his hair green, it brought a tear to my eye. He then goes around town, telling everyone that war is bad for children.

      But things turn bad. The other kids don’t like his green hair; he’s different, and the kids make fun of him. The adults don’t like his anti-war message; he’s different, and must conform.

      This leads to the scene that moved me to tears. I never thought that watching someone getting his hair cut could make me cry. But seeing Peter give in and agree to have his green hair shaved off brought tears to my eyes. For some reason, half the town turns up at the barber shop to watch. Halfway through the process, Gramp realises his error in advising Peter to do this, and he turns away in shame. Meanwhile, I couldn’t take my eyes off Peter as his green curls fall to the floor.

      I have to say there were some plotholes in this movie. It’s far from perfect.

      Reading the backstory, it’s based on a short story which doesn’t mention war: it’s originally an allegory for racism, which is reflected in one scene in the movie where Peter’s teacher takes a roll call of students by hair colour. The adaptations to make it an anti-war message were inserted by the director, which makes it a bit clunky and obvious.

      And, supposedly, the progressive movie studio executive who signed off on the movie was replaced by a conservative executive during production, who tried to change it into a pro-war movie. The movie is therefore a bit patchy and disconnected at points.

      But it has heart. The two central actors, playing Peter and Gramp, carry most of the movie. The actor playing the teacher is also sympathetic and warm.

      It's not a great movie, but the central performances are strong and the messages are powerful.

      Some sources I found tell of Stockwell talking back to the conservative executive when the executive lectured him in favour of war, so Stockwell supported the message of the movie, even as a 12-year-old boy.

      This was just supposed to be an old movie to distract me for an hour and a half on a boring afternoon. Instead, it grabbed my attention for the whole 90 minutes, and moved me deeply. So deeply that I just had to share it with someone. I considered putting this in @kfwyre’s Tildes Pop-Up Movie Event thread, but the 1940s slot is already taken. Not that I’m upset by that. I’m very glad I watched this movie, for its own sake.

      4 votes