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    1. What are some good, non-microtransaction riddled mobile games?

      Let's list some great mobile games. Preferably ones you can pay for once and be done, or free ones that have microtransactions that you don't need to do to just play the game (e.g. Marvel Snap)....

      Let's list some great mobile games. Preferably ones you can pay for once and be done, or free ones that have microtransactions that you don't need to do to just play the game (e.g. Marvel Snap). Leave out pay for power or games that have "charges" to stop you from playing until you buy more or burn time.

      Edit: Thank you everyone for your suggestions! I compiled a list here that is, I believe, mostly Android. If you're looking for iOS only suggestions it looks like Apple Arcade was recommended regularly and also user Recognition101 had a comprehensive list I will refer you to: https://recognition101.github.io/ios-games/

      Here is the Android Games List:
      -Square Enix re-releases
      -Stardew Valley
      -Monster Hunter Stories
      -Disgaea series remakes
      -Vampire Survivors
      -Slay the Spire
      -Shattered Pixel Dungeon
      -Slice and Dice
      -Bloons series
      -Sproggiwood
      -Pysol FC
      -Lexica
      -Mindustry
      -Overboard
      -Old PC Game ports like Baldur's Gate 1 & 2, SW:KOTR 1 & 2
      -Hoplite
      -Simon Tatham's Puzzles
      -Rogue Adventure
      -Cultist Simulator
      -Mini-Metro
      -Wordament
      -Retro Bowl
      -Antiyoy
      -Marvel Snap
      -Star Realms
      -Wingspan
      -Team Fight Tactics
      -Battle for Polytopia
      -Where's My Water?
      -Underhand
      -Badland
      -Eat Me Please
      -Z Origins
      -Yellow
      -Dawncaster
      -Ollie's Arcade
      -Orna
      -Night of the Full Moon
      -A Dark Room
      -The Ensign
      -Universal Paperclips
      -Opus: Rocket of whispers
      -Opus: The day we found Earth
      -TerraGenesis - Space Settlers
      -Sheltered
      -Seedship
      -Framed
      -Plague Inc.
      -Gravity Defied
      -Magic Research
      -Star Wars Galaxy of Heroes
      -Peglin
      -Civilization series
      -Rebel Inc.
      -Boom Beach
      -Professor Layton Series
      -Slay
      -Ritual

      99 votes
    2. Designing a parlor whodunit for a castle holiday in Ireland

      Game designers of tildes, lend me your aid. My BIL, the life-insurance salesman, has decided to splurge on this year's family reunion and he is renting a castle in SW Ireland next summer. I have...

      Game designers of tildes, lend me your aid.

      My BIL, the life-insurance salesman, has decided to splurge on this year's family reunion and he is renting a castle in SW Ireland next summer. I have been given the task of designing and running a murder-mystery game on one night for the ~20 people who will be staying there. Salient facts:

      I refer to my inlaws as the barking and snapping (Irish surname)'s. Hilarious but sarcastic to a fault. They have little patience for depth or lore or much historical detail. This will most successfully be a game of nasty betrayals and sudden twists and turns.

      There's something like 18 rooms in the castle, with extensive grounds. But alas we will be there at the beginning of July so there will most likely be a lack of atmospheric ground fog. I love a good outdoor setting, so I will most likely try to get people running through the woods and across the lawns.

      The family loves their games and takes them seriously but I figure this shouldn't last more than a couple hours or they will lose focus.

      I haven't conducted one of these before but I have plenty of relevant experience. I want to keep it simple with a streamlined and elegant ruleset... but it's important to also find a moment somewhere near the end to scare the living shit out of all of them.

      What I have so far: Discovering the Dead Body kicks it off. A couple obvious clues and a couple less-obvious ones will get people haring off into different rooms.

      Each "player" has two modes. If the lighting is normal then they are playing as themselves and actively searching for the killer. If the lighting, however, is blacklight and the person within wears a black veil then they are ghosts, and must share a clue from a list on a card. All players will be ghosts at some point, including the Dead Body. If they enter a room with blacklight, on goes the veil.

      I want to incorporate the history of the locale, as well as that of deeper legends. I mean, it's fucking Ireland. But I don't want the Disney version. One of my most successful history videos is about ancient Ireland so I'd love to incorporate something of the actual historical record instead of just a bunch of Celtic fantasy bullshit.

      Some will be drunk, some sober. All will be barking and snapping. Piling on some poor defenseless unfortunate (usually one of the younger aunts or uncles or cousins) is their favorite entertainment. Subplots that subvert that bullying dynamic are also welcome.

      Have any of you created an experience like this? How did you approach it? What kinds of ideas does it inspire in you?

      17 votes
    3. Looking for board game suggestions for non-gamers

      Hey everyone, Growing up, I loved playing board games with friends and family—it was a big part of my life. Now, I’ve moved away, and my girlfriend and some of her family (who live with us) have...

      Hey everyone,

      Growing up, I loved playing board games with friends and family—it was a big part of my life. Now, I’ve moved away, and my girlfriend and some of her family (who live with us) have zero interest in board games.

      I’ve tried classics like Catan, Ticket to Ride, and Codenames, but they’re not into them at all. I’m really craving some board game time, so I’m thinking about branching out to more approachable games.

      Does anyone have suggestions for games that are fun and easy to ease non-gamers into without scaring them off? Or maybe I’m just not starting with the right type of games? Any advice is appreciated, thanks!

      28 votes
    4. Favorite quick play tabletop game recommendations

      With Christmas around the corner I'm wondering if anyone has tabletop/card games they enjoy that are quick to play (in my mind less than 30 minutes). I enjoy longer games like Betrayal at House on...

      With Christmas around the corner I'm wondering if anyone has tabletop/card games they enjoy that are quick to play (in my mind less than 30 minutes). I enjoy longer games like Betrayal at House on the Hill immensely, but I'd like to add some games to my collection that are fun and light hearted, easy to learn, and idealy travel easy. I often play games with family over the holidays and want some that aren't as intimidating for my parents and older relatives to pick up and try. I often played with at least 2 other people, but I've been looking for fun 2 player games as well.

      Can you please share what the gameplay is like and what you enjoy about playing it? Thanks all!

      29 votes
    5. Played Taboo with my friends

      Like the title says, I played Taboo with my friends yesterday. It's decently fun, but every time I play it, the thing that sticks with me is how shocked I am that some players don't know what...

      Like the title says, I played Taboo with my friends yesterday. It's decently fun, but every time I play it, the thing that sticks with me is how shocked I am that some players don't know what certain things are or how bad they are at thinking on their feet. On the plus side, it's also a chance for people who you'd unfairly judged to make a good impression.

      What are some other games that have consequences like these that you haven't heard people discuss before?

      17 votes
    6. Churchil Solitaire - The game that turned me off from buying mobile games

      Churchill Solitaire is a mobile game that you can play on Apple or Android devices. It came out in 2016. I found out about it in 2018. It had some very good reviews. It was mentioned that the game...

      Churchill Solitaire is a mobile game that you can play on Apple or Android devices. It came out in 2016. I found out about it in 2018. It had some very good reviews. It was mentioned that the game is difficult to beat. At the time I was playing some different solitaire games on mobile so I decided to try another. I paid $4.99 to unlock "all deals and free play".

      The game is pretty good. $5 was a little expensive to pay for a game that only had one variation of solitaire. For example, I had the game Solebon Pro which has 160 variations. That game cost $10.

      So Churchill Solitaire is not a great value. Not all games have the same value of course. But the reason I stopped playing it is because it charges you to get hints and undo moves. A game that is this hard just wastes your time if you can't undo. You can get quite near the end of a session and need to completely restart because you had several choices earlier and picked the wrong one.

      Here is the In-App purchase list that is currently on the App Store in 2024. I don't remember if these prices were the same in 2018, but they are the current prices if you want to unlock any of the features:

      • Undos - 15 Pack $0.99
      • Hints - 15 Pack $0.99
      • Undos - 100 Pack $5.99
      • Hints - 100 Pack $5.99
      • Unlock All Deals & Freeplay $4.99
      • Game Pack 1 $0.99
      • Daily Game (Monthly) $4.99
      • Game Pack 2 $0.99
      • Game Pack 3 $0.99
      • Undos - 50 Pack $4.99

      I understand that the developer should get paid money for unlocking the basic game. I understand that making additional winnable deals may take developer time (most deals are unwinnable in this game, but there is a "campaign" that has winnable deals). I understand that having a daily game may cost the developer to maintain servers and create winnable deals.

      But I don't understand charging for hints or undos. I mean, I understand it from a greed perspective. But not from an "I respect the people who paid money for my game" perspective. Yes, I know about Candy Crush and all the other super addictive mobile games that are pay to win and farm money from whales. But this one just pissed me off in particular. This is the mobile game equivalent of heated seats in a BMW.

      Since 2018 I've only bought 2 mobile games. So sorry other game devs, I don't even check the app store for games anymore.

      Edit: It has been rightfully pointed out that this is a bit of a cranky post. I didn't make clear my intention. Maybe someone can recommend some recent small mobile games, like card or sudoku or something, that aren't pay to win. I am aware of one: Good Sudoku.

      12 votes
    7. Mindless games, preferably mobile

      I'm looking for something to keep me busy / focused on with minimal actual concentration, planning or learning required. Things that you can't look away from while playing or you lose what you're...

      I'm looking for something to keep me busy / focused on with minimal actual concentration, planning or learning required. Things that you can't look away from while playing or you lose what you're doing. Nothing that involves interaction with other people.

      Things that have worked for me for this in the past are Bejeweled 3 lightening mode, Insaniquarium, driving around mindlessly in Forza Horizons.

      I'm kind of terrible at anything that requires twitch reflexes, so anything that punishes you for slowness isn't great. Bejeweled it's not a problem because the game is basically identical no matter how you score.

      26 votes