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    1. Is Google doing its darndest to squeeze out Firefox or other browsers?

      A question for the more tech-savvy here. I seem to recall an article about Google trying to eliminate competition by making it so that searches or other content would work well on Chrome but not...

      A question for the more tech-savvy here.

      I seem to recall an article about Google trying to eliminate competition by making it so that searches or other content would work well on Chrome but not on Firefox. I think I also heard they both run on Chromium, so the engine under the end is the same? I don't fully remember.

      But where I'm going with this: I'm noticing lately that certain websites or searches won't work well with Firefox, but when i switch to Chrome, they go off without a hitch. I admit that this often involves personal information being entered (side note- I even had one incident where it didn't work on laptop and had to resort to my phone instead to get it to work). The problem is... I HATE using Chrome. There are some issues with Firefox occasionally, but I'm going to use FF about 90% of the time. And I think I heard that people are becoming more aware of how much of a bastard Chrome is... so is Chrome fighting back dirty to force people to come back over? Or could it possibly be some completely unrelated issue?

      47 votes
    2. D&D does dystopian children's fantasy: Looking for some ideas

      Hey ho, so I'm taking over running one of my existing D&D groups. I have a campaign in my pocket that I have run part of before, A dystopian Narnia. If somehow my players meet just the right...

      Hey ho, so I'm taking over running one of my existing D&D groups. I have a campaign in my pocket that I have run part of before, A dystopian Narnia. If somehow my players meet just the right overlaps of nerd and techness to have ended up here. Leave now .

      But it's really a set up for a longer campaign that I hope bridges into more worlds. I have the Narnian World really fleshed out, but if somebody feels particularly passionate and has ideas, please let me know. I can provide any detail folks would like into being asked a tricky question just helps me World build so please go for it.

      The general gist is that our adventurers are pulled by a much weakened aslan from faerun or whatever default world we start from into Narnia. There they find it has been a thousand years of winter and rule by The White Witch. I'm familiar enough with the lore that if they decide to leave the country of Narnia or seek out another witch as an ally I have some options. Hopefully they save the day and free Narnia from Christmas-less winter. (I'm leaning hard into all the broad references to mythology in Narnia, Dionysus and the Maenads, the River God

      If they do, they will receive a set of the magic rings used in The magician's nephew to allow people to pop between Narnia and the wood between the worlds. Allowing them to hop into other stories that have been similarly messed up.

      I am looking for One Big Idea But also some other suggestions

      1. The suggestions I'm looking for are other stories from about the same realm of stories that could be similarly messed up, ideas I had included Dinotopia, Wrinkle in Time, The Rats of NIMH, maybe one of the Discworld stories (I feel like half of those characters would be self aware) particularly thinking middle grade books with a dip towards children's or younger YA stuff, particularly fantasy stories, particularly those with some nostalgia for my fellow millennial PCs. I don't want to touch Harry Potter.

      2. My idea for the reason why the story went wrong is that someone is rewriting it, possibly due to hating children or hating happy endings or something. I wanted a BBEG but I can't think of one. Umbridge is out for the Harry Potter reasons, but who else would go to the trouble? I am planning on the villain having acquired "magical book mcguffin" (that I also need to figure out) that's letting them do this. I like the idea of a villain who gets a lot of power but uses it in such a petty way, to rewrite children's stories

      It'll take a long time to get out of Narnia, we don't play very often, and we may not continue depending on how players feel but as someone who's worked this idea over and over in their head for a while, I would love to get past these things.

      15 votes
    3. Bean recipes?

      Spouse fell in love with Rancho Gordo's premium dry beans, and got a subscription. We're now swimming in beans, but I'm not a bean lover - they usually taste bitter to me unless huge amounts of...

      Spouse fell in love with Rancho Gordo's premium dry beans, and got a subscription.

      We're now swimming in beans, but I'm not a bean lover - they usually taste bitter to me unless huge amounts of spice and vegetables are added. I prefer Asian cuisine flavor profiles, and dry beans don't seem to figure in much Chinese, Thai, or Vietnamese cookery.

      But I'm game to try anything - please hit me with your favorite bean recipes. Vegetarian or vegan for preference, but I'll look at recipes that include animal products for flavoring and come up with my own alternatives.

      21 votes
    4. Weekly US politics news and updates thread - week of September 2

      This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...

      This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.

      This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.

      8 votes
    5. How do you design a dungeon with a lot of backtracking for the purposes of puzzle solving?

      Hi DnD friends, I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when...

      Hi DnD friends,

      I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when they offer the god a magical plant that overgrows their entire base, warping the rooms and fusing many surviving beavers into half-plant, half-beaver creatures.

      Since our group is relatively new, I've found that combat can be a bit slow. To speed things up and make combat more dynamic, I want to include environmental elements and traps—things like shelves that can be pushed over or a chandelier that can be dropped on enemies. I hope this will make the players feel more impactful when they pull off creative moves.

      I plan to design a large building that encourages investigation, puzzle solving, and backtracking. My goal is for the players to get familiar with the map before combat, allowing them to discover useful items or environmental features they can take advantage of when enemies appear.

      Since I've never done anything like this, I'm seeking advice on how to approach the design. Are there common pitfalls I should avoid to keep the building fun? How large should the maps be if I want to run this over 3 sessions, each about 3 hours long? And what types of puzzles would fit well in this environment?

      Thanks a ton for your ideas! I’m already feeling like I may be reaching too high, but I’m excited to give it a shot!

      17 votes
    6. What programming/technical projects have you been working on?

      This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's...

      This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's interesting about it? Are you having trouble with anything?

      16 votes
    7. Midweek Movie Free Talk

      Warning: this post may contain spoilers

      Have you watched any movies recently you want to discuss? Any films you want to recommend or are hyped about? Feel free to discuss anything here.

      Please just try to provide fair warning of spoilers if you can.

      8 votes
    8. Offbeat Fridays – The thread where offbeat headlines become front page news

      Tildes is a very serious site, where we discuss very serious matters like internet archive, queerphobia and concord. Tags culled from the highest voted topics from the last seven days, if anyone...

      Tildes is a very serious site, where we discuss very serious matters like internet archive, queerphobia and concord. Tags culled from the highest voted topics from the last seven days, if anyone was bamboozled.

      But one of my favourite tags happens to be offbeat! Taking its original inspiration from Sir Nils Olav III, this thread is looking for any far-fetched offbeat stories lurking in the newspapers. It may not deserve its own post, but it deserves a wider audience!

      9 votes
    9. Save Point: A game deal roundup for the week of September 1

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      12 votes
    10. A cooperative biological perspective on competition and reproductive success in humans

      Hi, there is a common trend among people in both physical and online circles: the idea that not reproducing means less reproductive success, so it means less "evolutionary success" for the...

      Hi, there is a common trend among people in both physical and online circles: the idea that not reproducing means less reproductive success, so it means less "evolutionary success" for the individual. On an isolated level, the first part is true. However, a lot of people attach value-judgements to this, and wonder whether they are betraying the species by choosing not to reproduce. A lot of intellectual people even consider if they're "dumbing down" the species. And a lot of people think this must constitute some kind of paradox: more intelligence means less reproduction.

      There's a lot to be said about this. First is the good ol' (and kind of boring) idea that evolution is not going toward "higher" beings, but simply a change in inherited traits in a population among generations. However, this is not my point in this post.

      What I want people to consider is how much variety there is between individuals: only 0.1% of DNA differ between two individuals from the species Homo sapiens. This means the other 99.9% is the same. Despite however much media, intellectuals, and individuals might focus on differences between people, the genome is 99.9% the same.

      But what if the 0.1% is so vital that it exerts an outsized influence on the rest of the genome? Well, first of all, at some level it doesn't matter. There is a reason the phrase "evolution by natural selection" is often used, instead of just using the term natural selection. It's because evolution and natural selection are not interchangeable. As stated before, evolution is a change in inherited traits in the population between generations. This includes four forces: selection, mutation, migration, and genetic drift.

      Selection, as is known, tends to preserve traits that are more adapted to their environment. Mutation is the spontaneous origination of a new variation in the genome. Migration is individuals migrating to or out of a population. And genetic drift is random variation that happens between generations due to chance.

      These mechanisms, taken together, determine the change of inherited traits between generations. However vital, natural selection is by far not the only means.

      But-wait?! You were talking about populations, and not individuals. Why?

      Well, it's because evolution makes the most sense at population level. You can't really examine the change of traits on an individual level. It's micro of the micro of the microevolution. Furthermore, at macro level (species to species evolution; speciation) it's populations that evolve, not individuals.

      This is another key takeaway: in evolution, populations matter the most, not individuals.

      Other than the 99.9% sameness in DNA, you can also see this in the genome structure. For the most part, we share the same number of chromosomes, structured in the same way, with genes interspersed at places that are mostly at the same part.

      Supporting this, here are the current known numbers of genes in the genome, according to different sources. There is no evidence that the number of these genes differ significantly between individuals. Sure, the variations (alleles) of the exact content change very often. But not the existence of the genes themselves.

      So, we not only share vast majority of the same DNA, but the way DNA and genes are structured is also almost exactly the same.

      Let's summarize what I've said so far.

      • Population level evolution matters the most in evolution.
      • We share 99.9% of our DNA.
      • We have almost the exact same genome structure.
      • We have virtually the same genes (but not alleles).

      Why have I said all this? Created this topic?

      It's to counter the perspective that is so pervasive in culture, including intellectual spaces. The idea that not reproducing somehow makes you "unnatural", or "against laws of nature". There is, of course, already the ethical rebuttal against these claims: that natural doesn't mean good. However, what I've laid out here is also a different side of nature that is rarely talked about: in evolutionary terms, we are almost the same.

      Following this logic, it can be seen that, even if you don't personally reproduce, contributing to the well-being of the population or the species means you are contributing to the inheritence of 99.9% of your DNA, its overall structure, and its gene structure. After all, your contributions make it so that other people can reproduce, and pass on these commonalities they share with you. You are not, in normative terms, "an evolutionary failure". It can even be argued that, at the current connected level of internationality where populations are quite dependent on each other, and exchange DNA with each other frequently, a global cooperative approach can even be considered the most succesful strategy.

      As with most things in culture, when interpreting biology, the role of competition and dissimilarity is overemphasized, and the role of cooperation and similarity is overlooked, even when it runs counter to a lot of scientific findings. Funnily enough, Peter Kropotkin, who lived most of his life in the second part of the 19th century, realized this. Of course, he didn't have even remotely enough scientific evidence. But looking at nature, he had realized how much the role of cooperation was ignored, due to a fixation on competition. So, this is not a new problem, and my reasoning is not entirely new.

      Further reading on this topic could be made by searching for "evolution cooperation" on the search engine of your choice, and on Google Scholar.

      4 votes