-
9 votes
-
Zootopia 2 | Trailer
10 votes -
Adam Sandler’s ‘Happy Gilmore 2’ debuts to 46.7 million views, biggest Netflix US film opening ever
15 votes -
The Nintendo Switch 2 is the fastest-selling gaming hardware in US history
29 votes -
Home-lab set-up ... Docker vs native servers? Pros and cons of each?
And as long as I'm asking ... nginx or Apache (or Caddy or whatever else you think is best). I'm hosting a few web sites and services, but currently, everything is "out there" on VPSes. I want to...
And as long as I'm asking ... nginx or Apache (or Caddy or whatever else you think is best).
I'm hosting a few web sites and services, but currently, everything is "out there" on VPSes. I want to bring it all in-house, go back to the old days of actually hosting websites out of my living room.
Towards that end, I am gradually upgrading and overhauling all the sites and services, fixing long-standing issues and inefficiencies in the config files, merging servers, etc.
I have never learned Docker. I've started to several times, worked with it a bit on a job once, used it a bit here and there; so I'm not clueless, but it would be a learning curve.
Also, I'm running one main service (Nextcloud) that officially, only supports Apache -- there absolutely are nginx setup guidelines and tutorials and such, but that's all unofficial, experimental setups.
And I'm running another major service (Synapse), on nginx.
And I want to merge the servers, and choose one web server to host both of them, and I don't know which way to go there.
Thanks for any feedback.
25 votes -
Mortal Kombat II | Official trailer
15 votes -
Stardew Valley just became the highest rated Steam game of all time
67 votes -
Gran Turismo 3 in ultra widescreen
12 votes -
Helldivers 2 is coming to Xbox Series X|S on 26th August 2025
12 votes -
‘F1’ revs to $144m opening weekend around the world, Brad Pitt and Apple Original films records; ‘M3GAN 2.0’ powers down at $10m+
20 votes -
After ‘M3GAN 2.0,’ Blumhouse’s box office slump is at eighteen months and counting
4 votes -
Matt Reeves finally completes ‘The Batman 2’ script
24 votes -
‘Devil Wears Prada 2’ starts filming with Meryl Streep, Anne Hathaway, Emily Blunt and Stanley Tucci returning; Kenneth Branagh joins cast
12 votes -
‘Lilo & Stitch 2’ live-action movie set at Disney
6 votes -
Donkey Kong Bananza - Nintendo Direct
23 votes -
Colorado deputies investigating after $1.4 million of Nintendo Switch 2 consoles stolen from semi-truck
17 votes -
Spaceballs 2 | Announcement
50 votes -
Nintendo Switch 2 launch topic
Post news and reviews Talk about your own experiences with the new system and games Add some Tildes friends on your Nintendo account Fawn over Cow
34 votes -
Nintendo Switch 2 sells over 3.5 million units worldwide in first four days
32 votes -
Escape Simulator 2 | Coming October 21st to Steam
5 votes -
GOG One Click Mods now available
33 votes -
Atomic Heart II | Announcement
11 votes -
Nintendo Switch 2 screen punctures ruin launch day for fans due to store receipts stapled into console's box
44 votes -
A new report reveals Tencent purchased a 15.75% stake in Arrowhead Games Studios last year
24 votes -
The Black Phone 2 | Official trailer
3 votes -
Happy Gilmore 2 | Official trailer
4 votes -
Cyberpunk 2077 sequel Cyberpunk 2 enters pre-production
31 votes -
'Kung Fury 2': ten-minute sizzle reel leaked
34 votes -
Helldivers 2 finally has Super Earth maps to fight on as part of the Heart of Democracy major update
25 votes -
Zootopia 2 | Teaser trailer
26 votes -
The unlikely rise of the Indian space program
9 votes -
Switch 2 - My thoughts (preview event recap)
I just got back from the 'Nintendo Switch 2 Experience', so I though I'd share my thoughts on the console for those who didn't/won't get a chance to check it out. The Console Itself - 8/10 The S2...
I just got back from the 'Nintendo Switch 2 Experience', so I though I'd share my thoughts on the console for those who didn't/won't get a chance to check it out.
The Console Itself - 8/10
The S2 is a decent amount larger than the original, which really helps with the ergonomics. Pretty much all the controls are bigger, and the rounder shape might alleviate fatigue when holding it (I never got to hold it for long, the demos were mostly on TVs). I think it looks a lot worse than the original, but that's neither here nor there. The pro controller was a huge upgrade from the (already great) original, super comfortable materials and nice buttons. The screen is not OLED, which I think is ridiculous for the price tag. It theoretically has HDR, but I could not tell. Overall, it's bigger and better, but nothing super special.
Nintendo Switch 2 Welcome Tour - 0/10
For the price of $10, Welcome Tour is a complete joke. There's absolutely nothing to say about it, it's basically an ad for hardware you'll already own. Should be free, don't buy it.
Donkey Kong Bananza - 5/10
This is the Mario Odyssey formula applied to Donkey Kong, you run around, collect bananas in some semi-open worlds. All the environments are destructible, which is super fun but adds one huge caveat: the game runs like shit. A nice 60fps when running around, but as soon as you try smashing stuff (the main gimmick of the game) the framerate jumps all over the place, and going to the world map tanks the fps to 20-30. I enjoyed surfing on chunks of the ground I pulled up, but I was constantly pulled out of the fun by performance hiccups. It looked about as good as Mario Odyssey (but at native 4k ~60pfs, of course).
Mario Kart World - 9/10
Okay, now I can start saying nice things! Mario Kart World is–as you might expect–awesome. It's a really fun twist on the formula that was perfected in 8 Deluxe. There's no more kart customisation, which I don't mind, but each kart looks really nice and detailed. I got a slight taste of free-roam mode before each knockout tour I played, and it was... fine? The open world looks great and plays well, but I'm curious to see how it's "gamified". The knockout tour was the main booth on the floor, with 24 people playing at once with the last placing racers getting eliminated at different checkpoints. It was chaos, but that classic Mario Kart chaos that works really well. I managed to come 2nd on my first race. It looks quite a lot better than 8 Deluxe, but that's mostly in the art style and animations.
Drag X Drive - 9/10
This is the gimmicky competitive game for this system (like Arms or Splatoon), showing off the mouse controls in the form of Wheelchair Basketball. I was super surprised by this game, the gimmick clicked with me instantly. I got dunked on like twice, but I also only had 5 minutes to prepare, so cut me some slack!
Metroid Prime 4: Beyond - 7/10
Again, the mouse controls work super well. It all felt pretty simple and intuitive, but that might be because I'm a PC player most of the time anyway. I don't know anything about the Metroid series, so I can't comment on the story or gameplay beyond that. It looked pretty good and ran at (I think) the full 120FPS the whole time.
Cyberpunk 2077 - 4/10
Cyberpunk was... rough. It had that classic "really really upscaled" look, and dipped down to 10fps a lot in combat. I tried both "performance" and "quality" mode, but both looked and played about the same (which might be a bug).
Breath of the Wild: Nintendo Switch 2 Edition - 2/10
I can't believe they're charging for this. It's literally just the original game running at 60fps with slightly better draw distances. You can get this look with CEMU. This is how I felt about all the "Nintendo Switch 2 Edition" games that I tried.
Conclusion
While the games were pretty good and the experience was nice, I don't think the console has justified itself costing as much as it does, and so I'm not going to buy it on launch. I'll probably pick it up used when there's a reliable jailbreak, but the preview event really dissolved any feelings of FOMO that I might have had about it, which I'm glad about because now I can save that $800! I hope there's still people playing Drag x Drive when I get to it in a few years.
Feel free to ask me any questions, and hopefully I can answer them.
45 votes -
Nobody 2 | Official trailer
16 votes -
How Super Mario Bros. 2 builds levels
13 votes -
Nintendo President on the new Switch 2, tariffs and what's next for the company
17 votes -
Where do Red Dead Redemption 2's birds go?
17 votes -
World of Goo 2 | Steam Wishlist teaser
11 votes -
Microsoft launches generative AI-powered, Quake II “inspired” tech demo
19 votes -
It's official, Switch 2 Joy-Con will not feature Hall Effect sticks
47 votes -
Nintendo Direct: Nintendo Switch 2 – 4.2.2025
52 votes -
Nintendo delays Switch 2 pre-orders in US due to tariffs and "evolving market conditions"
45 votes -
M3GAN 2.0 | Official trailer
16 votes -
Five Nights at Freddy’s 2 | Official teaser
3 votes -
The Duskbloods (FromSoft's Switch 2 exclusive) is a PvPvE multiplayer game, not a proper Bloodborne/Elden Ring successor
15 votes -
Monster Train 2 | Release date trailer - coming May 21
10 votes -
Pixel Buds Pro 2 help - frequent disconnects from phone
So this may be weird, I just got a new set of pixel buds pro 2 and they work great, except if I'm not playing audio on my phone they frequently disconnect and reconnect from my bluetooth - I can...
So this may be weird, I just got a new set of pixel buds pro 2 and they work great, except if I'm not playing audio on my phone they frequently disconnect and reconnect from my bluetooth - I can tell because I can hear the tones. But if I'm playing a podcast or YouTube video, no issue. Phone is a Pixel 7a and it doesn't do this with my old A buds, my car, etc. haven't tried pairing the buds to anything else yet.
I've updated firmware, restarted everything, checked settings, turned off the adaptive sound, with no change. Help?
10 votes -
System Shock 2: 25th Anniversary Remaster | Reveal trailer
23 votes -
With just four cars and four tracks in Steam early access for a limited-time sale price of $24, maybe Wreckfest 2 should've waited
16 votes -
Team Fortress 2 Classic is coming to Steam!
22 votes -
'Ne Zha 2' is highest-grossing animated movie worldwide, tops $1.7b
20 votes