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    1. I'm glad Hideo Kojima went into games instead of directing movies

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my...

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my first time playing a Kojima game; I've got over 100 hours in the first Death Stranding and I've also finished multiple entries in the Metal Gear series, I've even played Boktai 2 on the GBA (though I didn't know that was a Kojima game til much later). I enjoy the vision, wackiness, flexibility in gameplay, and emphasis on little details that are fairly characteristic of a Kojima game, and those things are definitely very present in this one as well. That said though, there is one thing that only becomes more and more clear as I progress:

      Hideo Kojima is terrible at writing dialogue. By that, I don't mean characters fail to express themselves or convey ideas well through a lack of words; rather, they're entirely too reliant on words. In an era of cinema that loves "show, don't tell", Kojima leans more towards "tell, tell, tell some more, and then maybe have a bit more tell as a treat". Any character with a backstory that Kojima wants you to know about will spend a good 10 minutes unloading their life story almost as soon as they meet the main character. Any time there's a new piece of information being revealed, someone will explain it to you in textbook-level depth. I'm not sure if Kojima thinks that it's ok to have so many incredibly long exposition-dumping cutscenes in his game because the ratio of cutscene to game is still fairly low but all I can say is these cutscenes and talking sequences are not good cinema. I don't care which movie star is getting a cameo when the script itself is this absurdly poor, my immersion is shattered and watching has now become a chore.

      That said though, it's not like the game is devoid of cinematic moments, they just happen to be entirely outside of the cutscenes themselves. By far the most memorable and impactful moments in this game and the original are those times of solitude during a delivery where you're just quietly traversing through a zone, luggage in tow, and a Low Roar track starts playing. It's during these moments of calm, of pure show and no tell at all, where the player gets truly immersed in the role of the main character and has time to contemplate their journey while taking in the beauty of the nature around them. These aren't accidental or purely player-driven moments, those songs are set to play at a particular place during certain missions and knowing Kojima, he definitely had a major role in directing these as well. So it's not like he doesn't know how to create absolute cinema, but at the same time it's limited purely to gameplay moments where you're not forced to listen to someone deliver a 10 minute monologue in a way that no actual human being talks.

      So yeah, thanks for not becoming a movie director, Kojima. Your script writing's terrible but your gameplay ideas are great. I'd suggest you hire an editorial team but you probably already have and ignore them.

      29 votes
    2. PSA: Flash storage warranties are long and legitimate (flash drives, SSDs, SD cards, etc.)

      If you have a flash drive, SSD drive (including NVMe drives), (micro)SD card, or some other popular flash memory media die on you, you might be able to get a free replacement, depending on the...

      If you have a flash drive, SSD drive (including NVMe drives), (micro)SD card, or some other popular flash memory media die on you, you might be able to get a free replacement, depending on the manufacturer and the product.

      I recently RMA'd a SanDisk microsd card that died unexpectedly. When I looked up their warranty, SanDisk has a lifetime warranty on most of their flash memory products. They even provided a return shipping label. Since they no longer make the card that died, they're sending an upgraded, currently available model.

      I've also RMA'd two Kingston NVMe drives. Both of them were getting a bit old, but the RMA was accepted, and in these instances I also received the newer version of the product. I did have to pay for return shipping myself, but it was well worth it.

      So if you're about to toss that broken flash media in the trash, double check to see if a warranty applies. It's worth the time and potential shipping cost/hassles in many cases.

      31 votes
    3. When you were first getting your driver's license, what were you afraid of?

      Did you fear adverse weather conditions like icy roads? How did you handle them? Did you initially consider yourself as too incompetent to drive? Were you afraid of breaking traffic laws? Were you...

      Did you fear adverse weather conditions like icy roads? How did you handle them?
      Did you initially consider yourself as too incompetent to drive?
      Were you afraid of breaking traffic laws?
      Were you afraid of getting into an accident?
      Did you face any of these situations and how did you handle them?
      Are you still afraid of driving?

      26 votes
    4. Any beginners advice or resources on developing a 2D RPG/Puzzle video game?

      Hey guys, I hope this is the right place to post. So my adhd hyperfixation has recently shifted towards an idea for a game and I want to indulge my ADHD by learning all I can about game...

      Hey guys, I hope this is the right place to post.

      So my adhd hyperfixation has recently shifted towards an idea for a game and I want to indulge my ADHD by learning all I can about game development to see if I can achieve this idea to the point that maybe I can put it in "Early Access" to fund even more resources on it.

      But I'm not sure where to start. I'm looking into Godot because it's free and open source and has a lot of community resources, but also wanted to see if anyone had any ideas here.

      I have some coding experience, a lot of technical experience and pick things up extremely quickly.

      The basic idea is that it's a 2D Sidescrolling RPG, but with Match-3 "Candy Crush"-esque mechanics for battles and fighting.

      Extra details If you've played "You Must Build A Boat" or "10000000", it's a LOT kind of like that, in fact those games kind of inspired me, but more refined with a lot more in depth RPG elements and it's a bit more forgiving focusing on keeping a "flow" going, since one of my biggest pet peeves is YMBAB's RNG being very unforgiving and you'll randomly just sit there staring at the board with no moves until you die.

      So the systems/mechanics I'd need to combine to work together are the following:

      • A Match-3 type board where you match tiles, make special tiles by combining 4 or more tiles, all the features of a typical match-3 type game, just tied to outcomes outside of the board-interface.
      • An RPG element, with character attributes, leveling, items, spells, weapons, gear, potions, etc. These elements effect what tiles are on the board during gameplay, effect the chances of certain tiles, and effect health, speed, mana, or grants special in-game abilities like "Precognition"(gives a hint for a move), or "Scroll of Revival"(You can continue without starting over), etc. Attributes also effect things like tile chances, so a higher strength will get you more combat/physical tiles, or a high intelligence will get you more magic tiles.
      • Visual Elements include an auto-running sidescrolling viewport while Dungeon Running. Character auto-runs until encountering enemies, running is not controlled by player. Match-3 board will be beneath that. Time between enemy encounters can be used to clean up the board and match unneccesary tiles, make special moves to line up for next battle, or to replenish health.
        • During Battles, it'd be an over-the-shoulder battle view, similar to Pokemon style battles. Character will have health, enemy will attack character at regular intervals, player will have to balance matching combat/weapon tiles to attack enemy, and matching health/mana potion tiles to replenish health or mana(if they have potions equipped). Enemy can cause environmental effects like poison(some tiles will be poisoned so you lose health if matching them), or being frozen with ice(You need to break tiles next to the ice tiles to break them), or confusion(switches the colors of tiles). Will be block/parry mechanics, occassionally for a few seconds before the enemy strikes, you're required to match a designated tile to either block or parry that attack.
        • In a saferoom it'd be like an isometric kind of "inside a building" format like in Pokemon, just more detailed. I'd like to have saferoom customization and the ability to upgrade your character or gear too.

      Anyways, I'd love any advice or resources. Or if you'd like to help out or discuss the game idea more I'm up for that too.

      16 votes
    5. Fitness Weekly Discussion

      What have you been doing lately for your own fitness? Try out any new programs or exercises? Have any questions for others about your training? Want to vent about poor behavior in the gym? Started...

      What have you been doing lately for your own fitness? Try out any new programs or exercises? Have any questions for others about your training? Want to vent about poor behavior in the gym? Started a new diet or have a new recipe you want to share? Anything else health and wellness related?

      8 votes
    6. What programming/technical projects have you been working on?

      This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's...

      This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's interesting about it? Are you having trouble with anything?

      18 votes
    7. Midweek Movie Free Talk

      Warning: this post may contain spoilers

      Have you watched any movies recently you want to discuss? Any films you want to recommend or are hyped about? Feel free to discuss anything here.

      Please just try to provide fair warning of spoilers if you can.

      10 votes
    8. Dentist prank advice

      I have a dentist appointment coming up. It's on April 1st, which in the US is sometimes known as April Fool's Day. Last year when I made the appointment, I was joking with them that I was going to...

      I have a dentist appointment coming up. It's on April 1st, which in the US is sometimes known as April Fool's Day. Last year when I made the appointment, I was joking with them that I was going to have to play some kind of a prank since it's going to be April 1st. So I feel like I need to follow through on that, but I'm coming up short on ideas. I did some looking online, but most of the pranks are the dentist playing pranks on the patients, not the other way around. There is this one, but I'm not sure that I can pull that off. I thought I'd see if any of you Tilderitos have any ideas.

      29 votes
    9. Would anyone be interested in an online gardening club?

      It’s spring time, and I am belatedly thinking about growing some plants. I tend to quite enjoy growing edible plants, but I might try a few flowers this year. Would be anyone else be interested in...

      It’s spring time, and I am belatedly thinking about growing some plants. I tend to quite enjoy growing edible plants, but I might try a few flowers this year. Would be anyone else be interested in a regular gardening chat group where we can share our experiences and challenges in growing plants? Indoor, outdoor, all welcome!
      I envisage something similar to the weekly minecraft threads, but less square potatoes or pixelated flowers, and something more tangible (not to knock the minecraft threads, I love them, and they are my inspiration for this!)

      39 votes
    10. 2026 Oscar predictions

      Picture: One Battle After Another This became a tight race with Sinners late in the game. The obvious parallel here is 1917 and Parasite. 1917 won PGA, DGA, and BAFTA just like OBAA did. Parasite...

      Picture: One Battle After Another

      This became a tight race with Sinners late in the game. The obvious parallel here is 1917 and Parasite. 1917 won PGA, DGA, and BAFTA just like OBAA did. Parasite won SAG Ensemble and went on to win Picture from there.

      I’m betting on OBAA being stronger than 1917. Notably 1917 was never in contention to win a Screenplay or an Acting award the way OBAA is. And OBAA is nominated in Film Editing and the front-runner in that category which 1917 missed.

      I have correctly predicted every Picture winner since The Shape of Water but this is the first year where I’m in danger of losing that streak.

      Director: Paul Thomas Anderson - One Battle After Another

      Whether Sinners ends up winning Picture, I think this goes to PTA regardless.

      Original Screenplay: Sinners

      Adapted Screenplay: One Battle After Another

      Lead Actor: Michael B. Jordan - Sinners

      After Chalamet shot himself in the foot with his unorthodox press run for Marty Supreme, Jordan is the only one in the category going in with an industry award as the BAFTA awarded a British actor.

      I think Chalamet really fucked up his chances to win for a while and will now win well into his 40s or even into his 50s. He should have played it better.

      Lead Actress: Jessie Buckley - Hamnet

      Supporting Actress: Amy Madigan - Weapons

      After winning SAG it seems like it’s heading that way. Mosaku won the BAFTA but she had a homefield advantage. This is also an opportunity to award a veteran actress who never got her due, and will be supported by young people who enjoyed Weapons.

      Supporting Actor: Sean Penn - One Battle After Another

      Despite not campaigning and not appearing at the majority of the award shows (or perhaps because of that) Penn ended up winning both the SAG and BAFTA. Essentially sleepwalking to his third Oscar.

      Original Score: Sinners

      Original Song: Golden from KPop Demon Hunters

      Sound: F1

      Casting: Sinners

      Production Design: Frankenstein

      Cinematography: One Battle After Another

      Sinners was originally the front-runner and would have made history as the first female cinematographer to win. However it lost both the ASC and BAFTA for Cinematography.

      Makeup and Hairstyling: Frankenstein

      Costume Design: Frankenstein

      Film Editing: One Battle After Another

      Sinners won the ACE Drama awards and OBAA won the ACE Comedy award. This category used to be correlated with Sound but since the sound categories were merged it has now correlated with Picture.

      VFX: Avatar: Fire and Ash

      Animated Feature: KPop Demon Hunters

      Documentary Feature: The Perfect Neighbor

      International Feature: Sentimental Value

      12 votes
    11. Game testers wanted for science fiction game

      I have a bare bones prototype of a game made in twine and I will be honest it needs a lot of work. The story and main architecture of the game is already planned and I am happy with it. It is the...

      I have a bare bones prototype of a game made in twine and I will be honest it needs a lot of work.

      The story and main architecture of the game is already planned and I am happy with it. It is the story hooks and pathing that I am looking to improve and for that I would like to give out a early Alpha build for volunteers to critique and provide any dead ends, errors and story beats they find engaging.

      Please feel free to send a message if you would like to participate. Thank you for your time.

      Edit: Thank you for your interest in the game the final build should be ready for volunteers in one week. I will send links to you directly at that time. Thank you again for your interest this is much better than I hoped for.

      42 votes