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Timasomo 2026: Week 3 Updates
Important Upcoming Dates
Thursday, October 29 - Final Update Topic
Thursday, November 5 - Timasomo Showcase Topic
November 1-4 are for putting the "finishing touches" on your project and readying it for the showcase.
While November 1 is technically the creative deadline, remember that there are no Timasomo Police, so if you need to keep working into November, go for it! We've had people submit to the showcase days and even weeks later.
Time for another update on your progress:
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What did/didn't you get done this week?
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Anything go according to plan?
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Anything go off the rails?
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Any successes or struggles to share?
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Do you need feedback or help on anything?
This is your topic to share anything and everything you want about what you’ve made so far.
Since my last update, I have done a hot NOTHING!!
One of my primary means of child care for this week had a last minute drop in availability, and I'm hesitant to try and take my almost three year old down to the garage while I run the belt sander and orbital sander. So, maybe I'll get some done tomorrow. Still expect to be done before Halloween!
As someone whose dad has done woodworking for as long as I can remember (he started when he was in high school), some of my earliest memories are in the garage-turned-shop that my dad was using. I still remember getting to press the button to turn on the table saw when I was 3 or 4. Orbital sanders are (generally) safe enough for kids to be around, have him "help" by holding fresh pads or checking the surface to see if it's smooth. Give him an experience to enjoy!
Timasomo Notification: This week’s discussion topic is up. Post your updates!
Keep your eye on these upcoming important dates:
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FPS Game - Roguelike Game Mod
Previously: [1, 2]
For the past week, I mostly worked on basic ideas for talents/curses, and skills/abilities that should be added or modified. Didn't come up with too much that's clever, unfortunately. I still have a bit to go on making enough for there to be enough variety, from my point of view.
While I slowly come up with more modifiers to the base game, I've also been thinking about balance, and how often a player should be able to be forced to pick a talent and/or a curse. This may be the longest part of the testing, since it would require some playthroughs. I want to get to a point where it seems like those elements have impact after a bit and don't seem like just a small addition, but I don't want to keep bugging the player every few minutes and eventually end up with ridiculous amounts of stacks of everything near the end of the game. I need to properly think of what should actually trigger a choice, which may be even harder.
I might also need some playtesters just to see what others think of it and if balance needs to be tweaked somehow. Alternatively, I may just throw it out into the wild with an explicit disclaimer, maybe make it a bit on the harder side, and see what people think of it.
Mostly unrelated to actual progress, but: I fell down a rabbit hole with a certain element of the game and figured that there are two mods that, put together, would put the game at a decent "starting point". Those two mods still have a bunch of the original bugs that I was complaining about in a previous post, but they either add a lot of other elements or fix stuff that's harder to fix and analyze just in code. I figured that my changes can easily be rebased onto that anyway. The authors have put out a guide saying what I can do to integrate their mod into mine, but nothing on the other way around. I sent an email asking if doing that was okay... and got nothing back. I may actually have to "join the discord" to get an answer for that.
As I have assumed I would, I did find time over the weekend to edit my short story based on solo RPG prompts that I wrote responses to. I was away from home so I edited on my tablet. I’ll have to check once more for pagination and alignment of drawings, but otherwise it’s pretty much done and I just have to export to PDF and also turn it into a blog post, which due to the platform I use will be a little tedious for the graphical elements.
Thoughts about it after editing: I can’t say I am seeing this as some major accomplishment, but more like “fun writing practice” to hopefully motivate myself to do more. But hey maybe I am just too harsh with myself. We’ll see once some people actually read this thing.
Work has been tough, so evenings have been lacking motivation to work on anything, but I hope the pace slows down next week so that I can fit some of this work in my lunch breaks. Evenings tend to be too busy during the week, between dinner, dog walks, family time. This weekend it seems the weather will suck big time, so I might just do it then.
I followed up on last week's decision to change my project and I've committed to making shears/scissors (I'm still not sure of the difference). The handles have been forged out (although there's a crack in one that I'm not sure about), the blades have been drawn out to their final shape, and the holes for the rivet have been punched. I've done a bit of file work on the blades to smooth and flatten the inside face, but one rivet hole protrudes a bit more than I realized so there's almost 1/8" (3mm) between the blades that will have to be solved with more heat.
So my plan for this week is to flatten the rivet hole, true up the blades so they sit flat against each other, and fix up the handles before riveting the two halves together. When everything is fit nicely, I can quench the blades like a knife (leaving the handles "soft") and temper for a hard edge. I'm not sure if that's a weekend thing, since Saturday is filled with Halloween festivities and Sunday is our anniversary, but the forge work needed should be minimal so it might fit in a weekday evening. If all goes well, these will be done before next check-in, let alone before the end of the month!