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Timasomo 2026: Week 3 Updates
Important Upcoming Dates
Thursday, October 29 - Final Update Topic
Thursday, November 5 - Timasomo Showcase Topic
November 1-4 are for putting the "finishing touches" on your project and readying it for the showcase.
While November 1 is technically the creative deadline, remember that there are no Timasomo Police, so if you need to keep working into November, go for it! We've had people submit to the showcase days and even weeks later.
Time for another update on your progress:
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What did/didn't you get done this week?
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Anything go according to plan?
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Anything go off the rails?
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Any successes or struggles to share?
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Do you need feedback or help on anything?
This is your topic to share anything and everything you want about what you’ve made so far.
Timasomo Notification: This week’s discussion topic is up. Post your updates!
Keep your eye on these upcoming important dates:
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Since my last update, I have done a hot NOTHING!!
One of my primary means of child care for this week had a last minute drop in availability, and I'm hesitant to try and take my almost three year old down to the garage while I run the belt sander and orbital sander. So, maybe I'll get some done tomorrow. Still expect to be done before Halloween!
As someone whose dad has done woodworking for as long as I can remember (he started when he was in high school), some of my earliest memories are in the garage-turned-shop that my dad was using. I still remember getting to press the button to turn on the table saw when I was 3 or 4. Orbital sanders are (generally) safe enough for kids to be around, have him "help" by holding fresh pads or checking the surface to see if it's smooth. Give him an experience to enjoy!
It's more than I'm weary of the dust the sanders create. I'm fairly conscious of the health hazards of breathing in foreign particles from my first career. And he definitely won't keep my P95 on his face.
That's a fair point. My dad has always had a decent dust collection system, so airborne sawdust isn't something I really think about much. I definitely wouldn't have kept a mask on at that age!
FPS Game - Roguelike Game Mod
Previously: [1, 2]
For the past week, I mostly worked on basic ideas for talents/curses, and skills/abilities that should be added or modified. Didn't come up with too much that's clever, unfortunately. I still have a bit to go on making enough for there to be enough variety, from my point of view.
While I slowly come up with more modifiers to the base game, I've also been thinking about balance, and how often a player should be able to be forced to pick a talent and/or a curse. This may be the longest part of the testing, since it would require some playthroughs. I want to get to a point where it seems like those elements have impact after a bit and don't seem like just a small addition, but I don't want to keep bugging the player every few minutes and eventually end up with ridiculous amounts of stacks of everything near the end of the game. I need to properly think of what should actually trigger a choice, which may be even harder.
I might also need some playtesters just to see what others think of it and if balance needs to be tweaked somehow. Alternatively, I may just throw it out into the wild with an explicit disclaimer, maybe make it a bit on the harder side, and see what people think of it.
Mostly unrelated to actual progress, but: I fell down a rabbit hole with a certain element of the game and figured that there are two mods that, put together, would put the game at a decent "starting point". Those two mods still have a bunch of the original bugs that I was complaining about in a previous post, but they either add a lot of other elements or fix stuff that's harder to fix and analyze just in code. I figured that my changes can easily be rebased onto that anyway. The authors have put out a guide saying what I can do to integrate their mod into mine, but nothing on the other way around. I sent an email asking if doing that was okay... and got nothing back. I may actually have to "join the discord" to get an answer for that.
As I have assumed I would, I did find time over the weekend to edit my short story based on solo RPG prompts that I wrote responses to. I was away from home so I edited on my tablet. I’ll have to check once more for pagination and alignment of drawings, but otherwise it’s pretty much done and I just have to export to PDF and also turn it into a blog post, which due to the platform I use will be a little tedious for the graphical elements.
Thoughts about it after editing: I can’t say I am seeing this as some major accomplishment, but more like “fun writing practice” to hopefully motivate myself to do more. But hey maybe I am just too harsh with myself. We’ll see once some people actually read this thing.
Work has been tough, so evenings have been lacking motivation to work on anything, but I hope the pace slows down next week so that I can fit some of this work in my lunch breaks. Evenings tend to be too busy during the week, between dinner, dog walks, family time. This weekend it seems the weather will suck big time, so I might just do it then.
Well, I released my Minecraft mod: Leadlight. It's only available on CurseForge (and GitHub) right now, but once it clears Modrinth's moderation queue (estimated another couple of weeks) then it'll be there too (link for when that happens).
Most of my time over the past week was putting together the mod description pages and taking screenshots to showcase the mod. You can see the gallery on Curseforge for the proper images, but in this comment you'll get what nobody else (besides me) has seen: what's lying just outside the camera's frame.
/killed myself.I have some stretch goals that I'll be piecing away at, mostly adding new window frame materials. At the moment it's just Iron, but I'd like to do Gold and the 4 (actually 8, including waxed) types of Copper. I don't know how the game handles the aging of Copper, but I'm sure they did it in a way I can re-use.
Today's bonus image comes from debugging. In order to ensure I am drawing the glass correctly, I've been going into spectator mode, turning my speed right down, then clipping inside the frames to see where the vertices/edges/polygons are. Thanks to the near clipping plane of the camera, you end up with some crazy shapes.
Progress is slow, but we do have progress!
Was playing around with some basses in Vital while sorting through some preset packs and found a really thick dubstep bass patch that I fell in love with. Quickly made a bassline with it, added some drums, a bit of atmosphere and we got a vibe going.
Now the titan that I must face is arrangement, I have an intro going and the drop, but I can't seem to glue them together just right. Build-ups have never been my forte unfortunately, especially since I used to make very slow, melodic beats where I could just progress naturally through my instruments up to the climax.
I'll persevere through it and hopefully we have the first track ready this week. I'll have to make a miracle happen to get the second one done for the showcase, but I'm gonna do my best.
I'm building the Hotel Ritz bird-feeder house.
This monday I went back at it and I'm the living proof of measure twice, cut once. This week I made backwards progress... I had to disassemble stuff, throw out some of it, reuse some of it and make new parts including painting them. The painting, or rather drying, is what holds me back from further progress. I will do some stuff today. I will hopefully get to the point I wanted to make on monday.
If I make it where I want, I will be left with roof. I have to yet think of how to attach the roof so no screws are visible. I'm not doing wood joints or any advanced stuff. I may throw in some beams and simply do 90 degree corner on the beam or something similar. We'll see in the near future. My goal is to be done by the end of the month and it is sti perfectly achievable.
I will throw some photos here later in the day or in a few days.
Well went on vacation... I was still sick... Returned to a dog with acute pancreatitis. So I've done nothing lol.
Sorry to hear that about your dog. Hope he/she gets better soon.
I followed up on last week's decision to change my project and I've committed to making shears/scissors (I'm still not sure of the difference). The handles have been forged out (although there's a crack in one that I'm not sure about), the blades have been drawn out to their final shape, and the holes for the rivet have been punched. I've done a bit of file work on the blades to smooth and flatten the inside face, but one rivet hole protrudes a bit more than I realized so there's almost 1/8" (3mm) between the blades that will have to be solved with more heat.
So my plan for this week is to flatten the rivet hole, true up the blades so they sit flat against each other, and fix up the handles before riveting the two halves together. When everything is fit nicely, I can quench the blades like a knife (leaving the handles "soft") and temper for a hard edge. I'm not sure if that's a weekend thing, since Saturday is filled with Halloween festivities and Sunday is our anniversary, but the forge work needed should be minimal so it might fit in a weekday evening. If all goes well, these will be done before next check-in, let alone before the end of the month!
Outting myself here as being Mr. Alpaca, but yeah our dog got pancreatitis when we returned from vacation so no updates to my music project this week, been dealing with that. She seems to be doing a bit better but still on meds. Hoping that by next week I can try to get back into the music project.
I have progress but nothing worth sharing. It's al slow going over here.