• Activity
  • Votes
  • Comments
  • New
  • All activity
    1. Is anyone here a consultant? I have questions...

      Backstory: Seemingly randomly, I was contacted by a company that saw a comment I made online about a previous area of expertise that they want to venture into and have asked if I'd like to be a...

      Backstory: Seemingly randomly, I was contacted by a company that saw a comment I made online about a previous area of expertise that they want to venture into and have asked if I'd like to be a consultant to them.

      I've never been a consultant, dealt with them directly, or have any idea what would be expected of me as one. Looking up consultants and consultancies and what they do has provided zero insight as they seem to be purposefully vague or overly broad.

      Starter questions (I realize they're vague and I'll have follow up questions as I get a handle on this):

      1. If you are or have been a consultant, were you independent or part of a firm?
      2. What do you actually do?
      3. What did/do you charge for your consultancy services?
      22 votes
    2. My experience making maps when I run games or: How I learned to start worrying and hate city maps

      While there were conversations about this in the past, those were much more generalized. Now, I personally don't have issues creating world maps, regional maps, or 'battle' maps, as it were, but...

      While there were conversations about this in the past, those were much more generalized.

      Now, I personally don't have issues creating world maps, regional maps, or 'battle' maps, as it were, but when it comes to city maps... I'm consistently at a loss. That said, I don't want this to just be me begging and whining into the void about how I can't find something that I prefer to make city maps in, so here's what I've used and would recommend over the past 15 years or so:

      Of these, I definitely recommend Wonderdraft the most. I think if you put in enough time and effort, Photoshop can turn out better (and most detailed), but if you're interested in a style that Wonderdraft has support (and assets) for, it's pretty much perfect. It's a one-time cost, has been getting consistent updates and support since it was in beta years ago, and the community assets are pretty much unending. The one caveat to Wonderdraft is that if you want to make an absolute behemoth of a map (like I'm apt to do), it will eat some serious resources and can begin to lag, due to how it handles each individual tree/mountain/path as a singular, editable asset.

      Campaign Cartographer is an oldie that I tried about ten years ago, had some success with (mostly in how it designed continent outlines and things), but just didn't feel like it had enough malleability to create things the way I saw fit.

      • Region/Continent Maps: Wonderdraft, Photoshop, Inkarnate

      I think everything I said about world maps applies here, as well. I haven't used Inkarnate in the better part of a decade, but I know the free version was very limiting and there were some concerns about the company 'owning' anything you created in the program. That said, a brief look at it now makes it look like a more closed-off version of Wonderdraft, but with a subscription instead of a one-time purchase.

      • Battle Maps: Dungeondraft, Photoshop, a plethora of generators that I can't even begin to remember dating back 10+ years

      Before Dungeondraft, I pretty much hated making maps for combat. Early in my GMing 'career', I would just have a blank canvas on Roll20 and draw on details as it was needed, and eventually I just pivoted completely to theater of the mind for all of my combat. And then Dungeondraft rolled around, and it was pretty quick to export from there, incredibly quick to import to Foundry (with a module), and Just WorkedTM. Before that, I did occasionally try and make things in Photoshop, and would follow tutorials from time to time, but it was all just so time-consuming, and with a lot of asset hunting if you wanted consistent art style and detail to what you were doing. It was just so much.

      Which, of course, brings me to...

      Ah, the problems. So, I tried to make city maps in Wonderdraft, but it's very obvious that it was built for a larger scale, and there are a lot of 'hacks' (or workarounds, I guess?) you need to do to make it work, and it can be frustrating and very time-consuming, as there's nothing there to really automate the process at all. For example, Wonderdraft has this beautiful 'paint brush' for assets such as trees or mountains that will 'spatter' them across a set radius, with a set density, etc. This is very helpful for something random like forests, but essentially useless for placing buildings. Dungeondraft is a little better in this regard, but has the opposite issue: Everything is too 'small' and focuses on more grid-based, rigid design, given that it's built for, well, dungeons. And battle maps in general.

      I purchased City Designer 3 (along with a big pack of Campaign Cartographer add-ons) as part of a Humble Bundle a while ago, and I kind of enjoyed it, but it really felt like the amount of effort required wasn't worth the end result, which - at best - would be using art assets designed to give the feel of the maps from D&D 5E. And even then, that limited the asset options because it didn't seem like there was a lot of additional third party support for the program (which is definitely showing age). That said, it's the only one I've used that seemed able to handle good building placement along roads, able to do it automatically. That said, Photoshop?

      Probably the best time I had making city maps. I had to stylize them, but with enough ingenuity, good knowledge of automation (through recording Actions), and following some art style tutorials, you can make a "cheap" city map that's able to have a lot of variation. If you're interested in map design in Photoshop, I highly recommend the tutorials of Jonathan Roberts, who is very much my 'gold standard' for map creation. Unfortunately, he doesn't really update his site any more, and some of the tutorials show their age, but all of the content there is still great.

      Then, we have generators. The ones linked above are the best ones I've found, though the city ones leave a lot to be desired as far as graphics and specific details go. But the village generator for small towns and the like? Beautiful. It's genuinely just a perfect little generator if you don't care all that much about the specifics of the map. So, for most towns and villages, it's fine. But what if it's a town built up against a mountain, that sprouted up around a mine? Well... that's not gonna work. What if it's a town that's split on two sides of a river, protecting passage? No such luck. A swamp town, or one in tree-tops? No, not really gonna work all that well.

      And just last year, I was turned towards AI generation here on tildes, thanks to @atomicshoreline and his fairly extended description of how to set things up. But, I eventually gave up bothering him after my old video card kept having VRAM issues with only 8GB.

      I have seen some very good city maps made in Inkarnate, but I don't know that I'm interested in something that has a yearly subscription, and I can imagine it being very frustrating long-term to invest in something that I've seen issues with in the past.

      So, all of this is to say that I really enjoy making detailed content for my world, but I've always had issues with cities. There's just so much content that needs to be hand-placed in almost every program, and even an un-finished city has taken me well over a hundred hours in Dungeondraft, and that was with me still actively hating looking at it..

      So, if anyone has other suggestions, I am quite literally always searching for new ways to make city maps, and I've tried just about every suggestion given to me at least once, often to the detriment of my bank account.

      Oh, if someone can think of a better title to this post and wants to change it, please be my guest. I just wanted to contribute my knowledge and recommendations, rather than just throw a "give suggestions" post out into the ether, and wasn't sure how to phrase that.

      25 votes
    3. Tildes Video Thread

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you. It...

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you.

      It could be one quirky video that you feel deserves some eyeballs on it, or perhaps you've got a curated list of videos that you'd love to talk us through...

      Share some of the best video content you've watched this past week/fortnight with us!

      12 votes
    4. What creative projects have you been working on?

      This topic is part of a series. It is meant to be a place for users to discuss creative projects they have been working on. Projects can be personal, professional, physical, digital, or even just...

      This topic is part of a series. It is meant to be a place for users to discuss creative projects they have been working on.

      Projects can be personal, professional, physical, digital, or even just ideas.

      If you have any creative projects that you have been working on or want to eventually work on, this is a place for discussing those.

      14 votes
    5. Midweek Movie Free Talk

      Warning: this post may contain spoilers

      Have you watched any movies recently you want to discuss? Any films you want to recommend or are hyped about? Feel free to discuss anything here.

      Please just try to provide fair warning of spoilers if you can.

      9 votes
    6. Which characters have the best bows?

      When I think of bows, my mind auto points to Sailor Moon, but there must be more variety I've never noticed. In Sailor Moon, each of the girls had a bow that reflected their personality and...

      When I think of bows, my mind auto points to Sailor Moon, but there must be more variety I've never noticed. In Sailor Moon, each of the girls had a bow that reflected their personality and matched the rest of their outfit. As a set, they're pretty iconic, and the bows were functional (for transformation, ofc). Arguably, Kiki's bow from Kiki's delivery service is lively, but I'd also say the magic comes from the Miyazaki's animation. Would a big bow even move like that? I like the costuming details on the Sailor Moon bows, but the volume in Kiki's is undeniably cuter.

      27 votes
    7. Does anyone else have posting anxiety?

      To preface, I have accounts on multiple link aggregators, three microblogging platforms, and I have my own (transiently online) blog. I'm a member of more niche Discord servers than I can count,...

      To preface, I have accounts on multiple link aggregators, three microblogging platforms, and I have my own (transiently online) blog. I'm a member of more niche Discord servers than I can count, and I'm in a few other nooks where people generally seem to gather and talk. Despite all that, I find that it's incredibly rare that I ever actually participate in any of the discussions that I see taking place, and that's something that I think I'd like to change.

      I think part of the problem is that I grew up in the formative years of the "modern" net, and was always taught that you should be careful about what you say online (and, implicitly, that saying nothing is probably even better), lest an axe murderer track you down and explodify your tibia while you sleep.

      So, does anyone else, or have stories about, posting anxiety? Anyone gotten over it? Am I just crazy?

      81 votes
    8. Advice on expanding storage in starter homelab/media server

      I've been slowly fiddling around with setting up a little homelab and media server for the last few months. As a web developer, I've always wanted to learn a bit more of the infrastructure side of...

      I've been slowly fiddling around with setting up a little homelab and media server for the last few months. As a web developer, I've always wanted to learn a bit more of the infrastructure side of things, hence the homelab part. The deteriorating quality of major streaming services finally pushed me to set up a media server as well.

      Right now, my setup is very basic. I've been using an old repurposed office laptop. It's a simple dell latitude 5540 I got ridiculously cheap due to it's barely usable crusty keyboard, but since I mainly SSH into it that's not really an issue. I formatted it, doubled the ram, and installed the latest stable Debian release. (Headless)

      After that, I chose to install yams which was recommended here. Definitely saved a lot of time there! Finally, I added an old unisex raspberry pi I had lying around. The idea is that it's the only part of the setup that is on 24/7, since it has an almost negligible footprint. Whenever I want the main server running, I SSH into the raspberry and use wakeonLAN to start the main server. I'm probably gonna make a tiny web interface for that soon.

      Now on to the part I need advice for. The laptop and attached HD are quickly running out of space. I know just slapping on extra hard drives has a limit, and am vaguely aware of things like unraid existing, but am a bit overwhelmed right now with all the information and options in this space.

      Does anyone have some advice on something I can tackle for a reasonable amount of work/budget? Something basic, but with the possibility of expansion in the future?

      Any other tips on where to go next in general are of course also appreciated. (On that note, I'm right now not opening up the server to ingress from outside. I only interact with it on the home network, as I primarily work from home)

      17 votes
    9. How do you like your Minetest?

      I'm considering setting up Minetest with the Mineclone2 mod and also the Dwarf Fortress style caverns mod (and maybe some other stuff that mod recommends like a hang glider and ropes) Does anybody...

      I'm considering setting up Minetest with the Mineclone2 mod and also the Dwarf Fortress style caverns mod (and maybe some other stuff that mod recommends like a hang glider and ropes)

      Does anybody else play? What's cool?

      11 votes
    10. Tildes Minecraft Survival Bi-Weekly Thread

      Server host: tildes.nore.gg Dynmap: https://tildes.nore.gg Playtime counter: https://tildes.nore.gg/playtimes.html Verification site: https://verify.tildes.nore.gg Tildes website extension (shows...

      Server host: tildes.nore.gg
      Dynmap: https://tildes.nore.gg
      Playtime counter: https://tildes.nore.gg/playtimes.html
      Verification site: https://verify.tildes.nore.gg
      Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.

      19 votes
    11. Three Cheers for Tildes: App updates and feedback (February 2024)

      This is a recurring topic for the Three Cheers for Tildes mobile app, which is currently in alpha testing. I'll summarize the previous month's updates at the start of each topic, so people can...

      This is a recurring topic for the Three Cheers for Tildes mobile app, which is currently in alpha testing.

      I'll summarize the previous month's updates at the start of each topic, so people can read the updates and then hit Ignore if they don't care about more frequent updates and user feedback.


      Known bugs

      • iOS v0.9.1 crashes when tapping a Details block in a topic OP. Fixed in v0.10.0.

      Recently:

      Android and iOS v0.10.0 (Feb 15, 2024)

      • View and send private messages
      • Added button to send private message from a user's profile
      • Added "Tap to refresh" when a feed is empty
      • Show posted time in topic OP
      • Renamed bottom tab to Inbox (instead of Notifications)
      • (Android) Removed animation when using bottom tabs
      • (Android) Fixed crash when replying from a user's profile
      • (iOS) Fixed crash toggling Details in topic OP
      • (iOS) Fixed layout bugs with markdown tables
      • (iOS) Fixed UI bugs when replying in a user's profile
      • (iOS) Fixed minor UI bugs and crashes

       

      Android v0.9.1: Fixed crash double-tapping comment in profile, and other rare crashes and minor bugs.

      iOS hotfix v0.9.1: Fixed a possible crash opening the Notifications tab.

      Android and iOS v0.9.0 (Jan 22, 2024)

      • View user profiles ("all posts" feed; more options like bios coming in the future)
      • Tweaked app theme colors
      • Fixed various layout bugs
      • (Android) Fixed crash tapping links in comment reply preview
      • (Android) Fixed missing Share button on topic OP if logged out
      • (Android) Fixed black background setting on Android 9 and earlier

       

      iOS hotfix v0.8.1: Fixed keyboard blocking the Exemplary prompt dialog.

      Android and iOS v0.8.0 (Jan 9, 2024)

      • Apply comment labels (Exemplary, Offtopic, Joke, Noise, Malice)
      • Tap an Exemplary label you've received to see messages
      • Added Reply to text selection context menu
      • Quote selected text when replying
      • Fixed app incorrectly treating user as logged in after restoring a Google Drive or iCloud backup
      • (Android) Added Share button to OP in comments section
      • (Android) Support Android 14
      • (Android) Fixed rendering non-breaking spaces
      • (iOS) Fixed logout bug if no connectivity
      • (iOS) Fixed markdown table layout and CPU idle bugs
      • (iOS) Fixed rare crash collapsing a comment

       

      Last month's topic: January 2024

       


      Where to get it

      Android version on Google Play Store: https://play.google.com/store/apps/details?id=com.talklittle.android.tildes

      iOS version on TestFlight: https://testflight.apple.com/join/mpVk1qIy

      79 votes
    12. Advice for Guatemala and possibly nearby?

      I will be spending a few months in Quetzaltenango/Xela Guatemala but I will have weekends free and have reserved some time at the end of my trip to be a tourist. I'm thinking about Antigua, the...

      I will be spending a few months in Quetzaltenango/Xela Guatemala but I will have weekends free and have reserved some time at the end of my trip to be a tourist.

      I'm thinking about Antigua, the Copan ruins in Honduras near the border, possibly a trip to San Sebastian in Mexico. My strenuous hiking days are behind me but I like views, nature, animals, birds, architecture, history, good food and nice people.

      I am very open to suggestions. People who know the region or have visited, what advice can you share? I am somewhat budget conscious.

      Edit, my concerns about Yellow Fever were assuaged by @occlude

      11 votes
    13. CMV: Once civilization is fully developed, life will be unfulfilling and boring. Humanity is also doomed to go extinct. These two reasons make life not worth living.

      Hello everyone, I hope you're well. I've been wrestling with two "philosophical" questions that I find quite unsettling, to the point where I feel like life may not be worth living because of what...

      Hello everyone,

      I hope you're well. I've been wrestling with two "philosophical" questions that
      I find quite unsettling, to the point where I feel like life may not be worth
      living because of what they imply. Hopefully someone here will offer me a new
      perspective on them that will give me a more positive outlook on life.


      (1) Why live this life and do anything at all if humanity is doomed to go extinct?

      I think that, if we do not take religious beliefs into account, humanity is
      doomed to go extinct, and therefore, everything we do is ultimately for nothing,
      as the end result will always be the same: an empty and silent universe devoid of human
      life and consciousness.

      I think that humanity is doomed to go extinct, because it needs a source of
      energy (e.g. the Sun) to survive. However, the Sun will eventually die and life
      on Earth will become impossible. Even if we colonize other habitable planets,
      the stars they are orbiting will eventually die too, so on and so forth until
      every star in the universe has died and every planet has become inhabitable.
      Even if we manage to live on an artificial planet, or in some sort of human-made
      spaceship, we will still need a source of energy to live off of, and one day there
      will be none left.
      Therefore, the end result will always be the same: a universe devoid of human
      life and consciousness with the remnants of human civilization (and Elon Musk's Tesla)
      silently floating in space as a testament to our bygone existence. It then does not
      matter if we develop economically, scientifically, and technologically; if we end
      world hunger and cure cancer; if we bring poverty and human suffering to an end, etc.;
      we might as well put an end to our collective existence today. If we try to live a happy
      life nonetheless, we'll still know deep down that nothing we do really matters.

      Why do anything at all, if all we do is ultimately for nothing?


      (2) Why live this life if the development of civilization will eventually lead
      to a life devoid of fulfilment and happiness?

      I also think that if, in a remote future, humanity has managed to develop
      civilization to its fullest extent, having founded every company imaginable;
      having proved every theorem, run every experiment and conducted every scientific
      study possible; having invented every technology conceivable; having automated
      all meaningful work there is: how then will we manage to find fulfilment in life
      through work?

      At such time, all work, and especially all fulfilling work, will have already
      been done or automated by someone else, so there will be no work left to do.

      If we fall back to leisure, I believe that we will eventually run out of
      leisurely activities to do. We will have read every book, watched every
      movie, played every game, eaten at every restaurant, laid on every beach,
      swum in every sea: we will eventually get bored of every hobby there is and
      of all the fun to be had. (Even if we cannot literally read every book or watch
      every movie there is, we will still eventually find their stories and plots to be
      similar and repetitive.)

      At such time, all leisure will become unappealing and boring.

      Therefore, when we reach that era, we will become unable to find fulfillment and
      happiness in life neither through work nor through leisure. We will then not
      have much to do, but to wait for our death.

      In that case, why live and work to develop civilization and solve all of the
      world's problems if doing so will eventually lead us to a state of unfulfillment,
      boredom and misery? How will we manage to remain happy even then?


      I know that these scenarios are hypothetical and will only be relevant in a
      very far future, but I find them disturbing and they genuinely bother me, in the
      sense that their implications seem to rationally make life not worth living.

      I'd appreciate any thoughts and arguments that could help me put these ideas into
      perspective and put them behind me, especially if they can settle these questions for
      good and definitively prove these reasonings to be flawed or wrong, rather than offer
      coping mechanisms to live happily in spite of them being true.

      Thank you for engaging with these thoughts.


      Edit.

      After having read through about a hundred answers (here and elsewhere), here are some key takeaways:

      Why live this life and do anything at all if humanity is doomed to go extinct?

      • My argument about the extinction of humanity seems logical, but we could very well eventually find out that it is totally wrong. We may not be doomed to go extinct, which means that what we do wouldn't be for nothing, as humanity would keep benefitting from it perpetually.
      • We are at an extremely early stage of the advancement of science, when looking at it on a cosmic timescale. Over such a long time, we may well come to an understanding of the Universe that allows us to see past the limits I've outlined in my original post.
      • (Even if it's all for nothing, if we enjoy ourselves and we do not care that it's pointless, then it will not matter to us that it's all for nothing, as the fun we're having makes life worthwhile in and of itself. Also, if what we do impacts us positively right now, even if it's all for nothing ultimately, it will still matter to us as it won't be for nothing for as long as humanity still benefits from it.)

      Why live this life if the development of civilization will eventually lead to a life devoid of fulfilment and happiness?

      • This is not possible, because we'd either have the meaningful work of improving our situation (making ourselves fulfilled and happy), or we would be fulfilled and happy, even if there was no work left.
      • I have underestimated for how long one can remain fulfilled with hobbies alone, given that one has enough hobbies. One could spend the rest of their lives doing a handful of hobbies (e.g., travelling, painting, reading non-fiction, reading fiction, playing games) and they would not have enough time to exhaust all of these hobbies.
      • We would not get bored of a given food, book, movie, game, etc., because we could cycle through a large number of them, and by the time we reach the end of the cycle (if we ever do), then we will have forgotten the taste of the first foods and the stories of the first books and movies. Even if we didn't forget the taste of the first foods, we would not have eaten them frequently at all, so we would not have gotten bored of them. Also, there can be a lot of variation within a game like Chess or Go. We might get bored of Chess itself, but then we could simply cycle through several games (or more generally hobbies), and come back to the first game with renewed eagerness to play after some time has passed.
      • One day we may have the technology to change our nature and alter our minds to not feel bored, make us forget things on demand, increase our happiness, and remove negative feelings.

      Recommended readings (from the commenters)

      • Deep Utopia: Life and Meaning in a Solved World by Nick Bostrom
      • The Fun Theory Sequence by Eliezer Yudkowski
      • The Beginning of Infinity by David Deutsch
      • Into the Cool by Eric D. Schneider and Dorion Sagan
      • Permutation City by Greg Egan
      • Diaspora by Greg Egan
      • Accelerando by Charles Stross
      • The Last Question By Isaac Asimov
      • The Culture series by Iain M. Banks
      • Down and Out in the Magic Kingdom by Cory Doctorow
      • The Myth of Sisyphus by Albert Camus
      • Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi
      • This Life: Secular Faith and Spiritual Freedom by Martin Hägglund
      • Uncaused cause arguments
      • The Meaningness website (recommended starting point) by David Chapman
      • Optimistic Nihilism (video) by Kurzgesagt
      23 votes