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    1. Colossal Game Adventure: Voting topic

      IMPORTANT We now have a splash screen. (Thanks @Boojum!) ALSO IMPORTANT Please read all directions for submitting a proper ballot. Any improper ballots will NOT be counted, but you will get a...

      IMPORTANT

      We now have a splash screen. (Thanks @Boojum!)


      ALSO IMPORTANT

      Please read all directions for submitting a proper ballot.

      Any improper ballots will NOT be counted, but you will get a polite message from me before the count asking you to fix them. XD

      • All ballots must be top-level comments.
      • All top-level comments should be ballots ONLY.

      I will be using the Collapse Replies button to tally votes, so any ballots not in top-level comments will not be counted.

      After you submit your ballot, you can respond to your own post in a new comment to lobby for your choices (which is optional but highly recommended). It's completely fine to have conversations downthread from the ballots, but please make sure that the top-level remains clean.


      Submitting Your Ballot

      • Each person has 20 votes to distribute among games they see fit.

      • Each person can allocate a maximum of 5 points per Single Game/Arcade Special.

      • Arcade Specials count as one block (do not vote for each game in them individually).

      • Votes should be listed as NAME (VOTES) -- e.g. Pong (3)

      • Voting closes 48 hours from the posting of this topic.

      Please ensure your titles match mine exactly (copy/paste highly recommended). I will be using CTRL+F to tally votes u/Spore_Prince has written a program to tally the votes, so any different spellings will not being counted. See examples below, as well as my actual ballot in the topic.

      Example Ballot 1 - Valid Ballot
      Big Rigs: Over the Road Racing (5)
      Portal 3 (5)
      Half-Life 3 (3)
      Team Fortress 3 (2)
      Night Trap (2)
      Xexyz (1)
      Zelda: The Wand of Gamelon (1)
      Left 4 Dead 3 (1)
      

      Uses 20 points total, and no game exceeds 5 points

      Example Ballot 2 - Invalid Ballot
      Big Rigs: Over the Road Racing (10)
      Protal 3 (7)
      Wand of Gamelon (5)
      

      Uses more than 20 points; games exceed 5 points; titles do not match


      Voting Outcomes

      • The top 6 games/Arcade Specials will become the next 6 months of CGA.
      • Of the remaining games, the bottom 50% will be cut from the list.
      • The remaining 50% will stay on the list and will enter the next voting round starting at their current point totals instead of 0.
      • The next round of nominations will happen in 6 months, and participants will be limited to nominating 1 new game OR 1 new Arcade Special.

      Nominees

      Single Games Column 1 Single Games Column 2
      ActRaiser Racing Lagoon
      Another World Resident Evil
      Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa Sam & Max: Hit the Road
      Beneath a Steel Sky Seaman
      Burnout 3: Takedown Sid Meier’s Covert Action
      Carmageddon Sid Meier’s Pirates
      Castlevania: Aria of Sorrow Star Wars: TIE Fighter
      Chrono Trigger StarTropics
      Crystalis Super Castlevania IV
      Descent Tetris
      Duke Nukem 3D The Colonel’s Bequest
      Fighters Megamix The Last Express
      Freddy Pharkas: Frontier Pharmacist The Legend of Zelda: A Link to the Past
      JSRF: Jet Set Radio Future The Legend of Zelda: Link’s Awakening
      Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) The Legend of Zelda: The Wind Waker
      Lode Runner The Secret of Monkey Island
      Lord Monarch The Way
      Lufia II: Rise of the Sinistrals Threads of Fate
      Metroid Tony Hawk’s Pro-Skater 2
      Metroid Prime Uplink
      Populous

      Arcade Specials

      Arcade Special Games
      Back in a Flash Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      Behind the Wheel Lego Island
      Rally-X
      Sega Rally Championship
      Fixated on Fixed Screen Shooters Space Invaders
      Galaxian
      Phoenix
      Galaga
      Satan’s Hollow
      Hop Skip Jump Alex Kidd in the Enchanted Castle
      Alley Cat
      Contra
      Flicky
      Prince of Persia
      Mr. Defaxxonobbleoid Arkanoid
      Bubble Bobble
      Defender
      Mr. Do!
      Zaxxon
      PlayStation WHAT? Incredible Crisis
      Irritating Stick
      PaRappa the Rapper 2
      Pepsiman
      Vib-Ribbon
      Recursive Repertoires Activision Anthology
      Midway Arcade Treasures
      Taito Legends
      rOGuelikes Beneath Apple Manor
      Scarab of RA
      Scroll Lock-on Einhander
      Ikaruga
      Paradroid
      Raid on Bungeling Bay
      Thunder Force IV
      The Grue That Binds Border Zone
      Twisted!
      Zork
      33 votes
    2. I had an idea for a Crusader Kings, but about rich families in Victoria-Modern Era. What could go wrong?

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning...

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning of the industrial revolution until today, or maybe the future, we'll see. And instead of kingdoms, it's all about businesses. It's all about owning global company empires. Being a kind hearted local chain owner, or a sociopathic cutthroat in the 1% that owns the world. Up to you.

      And this idea is still stuck with me, and I wanted to get back into game development, so I might as well just try it for fun and see what happens.

      I picked Godot, 1) because it's open source, 2) it's going to be fun to see how much it developed in the last decade and 3) it's free, and especially 4) I don't want to use commercial engines and risk being affected by something similar to the runtime fee fiasco

      I still have to finish some tutorials and make some simple games to get a grip on the engine and see how everything works, but as a data analyst I already have programming foundations and, I think, this project is monumental for someone like me, but I also think it's doable.

      I have a very rough idea of how the code will work for the AI. It will incorporate "ticks" like CK, each tick being a day, and some events fire weekly or monthly, where based on the stats and traits, each individual character will calculate how likely they are to accept or reject that event. This event can be about buying shares, accepting proposal marriages, going on a trip, etc.

      My main worry here is if GDScript is good enough to handle "intensive" algorithms. If not, I can always use C#, or C++ if I really have to, and adapt the problematic algorithms.

      Another is what would be the best database manager for this, but I'll cross that bridge when I get there.

      As for the world, initially I was thinking about being about the real one, but I realized that I may not want to deal with... Well, accuracies. For example, I don't want these businesses to exist in a vacuum, I'm going to try to make a system that interacts both the world's political events and these businesses. I want to create events, like, a country invades another, which creates demands for weapons, and if you own a weapon factory, good news for you! If you own businesses in the invaded country, well, sucks to be you.

      So, I want to do those kind of events, but without needing to worry about things like "Portugal would never invade Japan. What is your AI thinking!?" or "Why is Greece an industrial power house?". If a big studio like Paradox has trouble fine tuning their hundreds of nations in their games, me by my alonesome certainly will not be able to do it.

      So I'm thinking just making a fictional world, populated by several countries and empires but not as many as the real world. This way I can fine tune it to my liking and without worrying about being accurate with the real world. This is another challenge by itself, with its own cliffs, but it's more doable.

      And so far, that's it. After I'm done with the learning phase, I'm going to start a proper planning phase, lay down some key mechanics and develop a prototype.

      I wrote this post as a way to put my thoughts down, double check with myself if the idea is good.

      But also, to check with the tildes community if you have any inputs. It can be anything: ideas, suggestions, warnings, problems that you know that I'll face, etc. I'll appreciate anything that you can give me

      22 votes
    3. Who’d be into a book club but for retro games?

      Hi everyone, I was never so lucky as a kid to have a gaming console (forbidden by my parents) so I could only be jealous of my school friends getting gameboys and super nintendos. But I’m an adult...

      Hi everyone,

      I was never so lucky as a kid to have a gaming console (forbidden by my parents) so I could only be jealous of my school friends getting gameboys and super nintendos. But I’m an adult now, so I got myself a RG35XX H to try all these games out, and enjoying myself.

      So I was thinking why not create something like a book club but for these old games? We’d play (and attempt to beat) one game per month or something along these lines and then discuss the game itself, the story, context around how and when it was made, etc.

      I’m looking to share this hobby with others (as it is rather solitary otherwise), and create a social aspect around it.

      What do you think? Would anyone be interested?

      60 votes
    4. Looking for novel retro puzzle game recommendations

      I'm attempting to change my phone habits and swap out some unhealthy ones (doomscrolling the news) with healthy ones (solving puzzles instead!). I just set up the incredible RetroArch on my phone...

      I'm attempting to change my phone habits and swap out some unhealthy ones (doomscrolling the news) with healthy ones (solving puzzles instead!).

      I just set up the incredible RetroArch on my phone now that you can do that on iOS, and I even got a little controller for games that need it (I tried playing Tetris with touch controls, and it was like, 95% good, but missing a spin or move when things were getting tense was frustrating and took me out of it).

      What I'm looking for are puzzle game recommendations up through the PlayStation/N64 era (including handhelds) that can run on my phone.

      In particular I want to explore more "novel" puzzle game ideas -- ones that kind of take their own swing at things. For example, Intelligent Qube on the PlayStation is one of my favorite games of all time, in part because I've never played anything like it in the nearly 30 years since its release.

      That said, I'm also open to just regular old "pure" puzzler games. The first game I set up (and have been thoroughly enjoying) on RetroArch is Picross 3D on the DS. I love games like this that are just lists of puzzles and I can play one or two of them rather than, you know, doomscrolling.

      Any recommendations you can give are appreciated!

      16 votes
    5. What are some of your favorite Nintendo Switch games?

      Hey all, I just recently got a Switch 2, and am looking for some games to play on it. I currently have Mario Kart World (and have been enjoying it), but nothing else. I have not owned a Switch...

      Hey all,

      I just recently got a Switch 2, and am looking for some games to play on it. I currently have Mario Kart World (and have been enjoying it), but nothing else.

      I have not owned a Switch before, so if there are good switch games that work on the switch 2 I would appreciate those recommendations as well.

      Looking primarily for single-player & local 2-player games. No real genres I dislike, except I don’t play a lot of horror games. I have played a bit of splatoon on a friends switch, and that wasn’t my cup of tea.

      I do have a PC and have played a lot of games there (like Cyberpunk, Elden Ring, Tunic, Hollow Knight, etc), so mainly looking for games that are console-exclusive, or that might’ve slipped by my radar.

      33 votes
    6. Guilt and video games

      Hi! In the past (in my 20s and early 30s) I played a LOT of video games. I realized at some point it felt pretty damn close to addiction. At the very least it was a problem. I have since managed...

      Hi! In the past (in my 20s and early 30s) I played a LOT of video games. I realized at some point it felt pretty damn close to addiction. At the very least it was a problem. I have since managed to reduce and embrace moderation. I’m now entering my 40s. However, I can’t help feeling a certain sense of lingering guilt when I do play. It’s as though a voice inside my head tells me “you should be doing something else with your time.” My rational mind thinks that with moderation, some gaming is not that bad. It’s not conflicting with responsibilities, work, relationships. Helps my brain relax and I prefer it to something like TV which is far more passive. I play mainly rogue-like games. No online games, no loot boxes, no fictional currency. Think Dead Cells, Balatro, Hades, small(er) games. Wondering if others feel this way and what do you tell yourself or do to mitigate the guilty conscience? Am I just too strict or mean to myself?

      43 votes
    7. What is the most insane, tedious, difficult, and/or noteworthy gaming achievement you have completed or given up on?

      The concept of achievements in games has existed for quite a while now. According to Wikipedia's article on video game achievements, they were first programmed into some games in the 90s, and...

      The concept of achievements in games has existed for quite a while now. According to Wikipedia's article on video game achievements, they were first programmed into some games in the 90s, and perhaps first made it big with the Xbox 360 in 2005. Steam achievements shortly followed in 2007.

      Some of them are very easy - "Complete the tutorial" is a comment achievement. Some of them are silly - "Pet all the dogs in the game" has become a bit of a meme. But some require an incredible amount of patience, luck, and/or skill.

      What are some achievements that you or others you know have put time into that felt significant? Or perhaps even ones that stand out for being a clever addition by the game developers.

      56 votes
    8. Recommendations for a obscure newer games

      What are some newer obscure titles that you would personally recommend? Let's say something from a five years ago and that is really unlikely to be known by somone else unless you told them about...

      What are some newer obscure titles that you would personally recommend?

      Let's say something from a five years ago and that is really unlikely to be known by somone else unless you told them about it. But it really is not that important.

      I am looking for some small studio or personnal project that manages to take whatever it is based around and create an entertaining experience.

      Also I am posting this as hopefully a way to surface smaller titles that someone considers good.

      32 votes
    9. What is your criteria for what counts as a "retro" video game?

      Do you base it solely on age? On the year/console of release? Graphical style? Vibes? Divination? Additionally: based on your criteria, what are some complicated edge cases? For example: is DOOM 3...

      Do you base it solely on age? On the year/console of release? Graphical style? Vibes? Divination?

      Additionally: based on your criteria, what are some complicated edge cases?

      For example: is DOOM 3 "retro" because it's over 20 years old and its series was rebooted, or is it modern because it's got nice 3D graphics and lighting and whatnot? Is Crow Country retro even though it came out last year?

      The point of this isn't to find the hard line of what is/isn't retro -- it's to play around in the gray areas for what "retro" potentially does or doesn't describe.

      32 votes
    10. How did you ruin a game for yourself?

      Warning: this post may contain spoilers

      Maybe you spoiled the story.

      Maybe you min-maxed the fun out of it.

      Maybe you played it SO much that eventually its tiny little flaws were all you could see.

      Maybe you spent so much time excitedly modding it that, when it came time to finally play it, the fire was out.

      Whatever the reason: what was the game, and how did you ruin it for yourself?

      39 votes
    11. What are some cross-media adaptations/tie-ins that you'd recommend?

      It could be a novelization of a movie, game, television show, etc. Or any of the other combinations (e.g. a movie based on a game, television show, novel, etc.). It doesn't solely have to be an...

      It could be a novelization of a movie, game, television show, etc. Or any of the other combinations (e.g. a movie based on a game, television show, novel, etc.).

      It doesn't solely have to be an adaptation either. Tie-ins are often universe extensions, such as when books are written in a pre-existing movie/show/game universe.

      Often, media tie-ins are seen as soulless marketing cash-ins (which is sometimes accurate), but others are legitimately great in their own right.

      What are the ones that you like and would recommend? What makes them noteworthy?


      Meta note: Feel free to interpret this criteria as broadly as possible. This isn't about splitting hairs about what "counts" as a tie-in, but more about exploring things that have done a good job at jumping between media types. If you've got a Teenage Mutant Ninja Turtles watch that you love, that counts! Same for that Death Stranding fanfic you can't get enough of.

      18 votes
    12. Looking for indie co-op games recommendations

      There's some moral issues about big publishers' business practices. Somehow, almost all racing games for example are EA. Like it's actually crazy lol - so despite wanting to play them, we do not...

      There's some moral issues about big publishers' business practices. Somehow, almost all racing games for example are EA. Like it's actually crazy lol - so despite wanting to play them, we do not wish to do that. Similarly, a lot of other co-op games are Ubisoft.

      So looking for recommendations! Almost any genre and type are appreciated - only exception is games with pixel graphics (just really unpleasant to look at for me).

      28 votes
    13. Am I the only one who avoids checking online guides and wikis for games?

      I sometimes feel like I am the only person who loses interest in a video game as soon as I have to spend any amount of time consulting an online guide or wiki to figure out how to progress. Maybe...

      I sometimes feel like I am the only person who loses interest in a video game as soon as I have to spend any amount of time consulting an online guide or wiki to figure out how to progress.

      Maybe it’s because I grew up playing games like Super Mario 64 and Ocarina of Time, along with their equivalents and sequels on the Gamecube, and later the Wii. I got either to 100% completion or close to on those, without getting any outside help.

      The games themselves made it very clear what the objectives were and what collectibles and unlockables were available.

      But at some point in recent years, it just became impossible to play a video game without having to consult a guide or a wiki to figure out not just how to progress in it, but sometimes even how to play it. 💀

      And a good year ago or so, I began to subconsciously fight against this, because it annoyed me to no end. I began to just take breaks from a game if I couldn’t figure out how to progress, rather than go online and read some guide or wiki, because it was making me feel like I was wasting my time reading about the game, rather than just playing it, taking me out of the immersion in the process.

      You know what? I’m making this a resolution. If I can’t figure out how to progress in a game on my own, then I just won’t. I’ll go play something else.

      I have recently played some indie games where I needed zero assistance, and boy did it feel good to figure those games out on my own. Those are the best games (for me), games that “explain themselves”.

      Anyone else feel similarly?

      Tangentially related side note: I hate, hate, hate “Fandom” wikis. They’re probably a big part of the reason why I began to hate consulting online guides. They’re impossible to navigate, are riddled with ads, and link to unrelated content, everywhere on their pages. There is a good alternative to these for some Nintendo franchises, which are independent wikis, in case anyone is as frustrated by the Fandom slop as I am.

      19 votes
    14. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.

      I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.

      20 votes
    15. Games that meaningfully teach you things

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam...

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam called Wired developed by the University of Cambridge's Engineering Department. It's a puzzle game that gradually introduces core concepts in circuitry and logical flow. It doesn't replace proper training, but it is an engaging supplement compared to reading electrical code books.

      But anyways, I though I would ask about games that don't just entertain but also teach. Not strictly edutainment in the shallow sense, but games that impart understanding, intuition, or practical knowledge through their mechanics.

      What are some games you've played that taught you something substantial? I'm thinking anything from real world skills, conceptual insights, functional knowledge, or anything that stuck with you after playing.

      50 votes
    16. What happens after dying in tutorials?

      Inspired by my long-ago try at Witcher 3, during which I died in the tutorial by falling off a platform. Yeah, definitely one of the lamest deaths possible. Gotta wonder what the others present...

      Inspired by my long-ago try at Witcher 3, during which I died in the tutorial by falling off a platform. Yeah, definitely one of the lamest deaths possible. Gotta wonder what the others present thought about the legendary Geralt of Rivia dying from a simple fall, like geez isn't this guy supposed to be a living legend who's faced giant monsters that could fell armies?? I'm pretty sure the tutorial was a dream of a memory so his death didn't matter, but since then I've wondered:

      How screwed would various video game worlds be if the hero dies during the tutorial of all things?

      Figured this might be a fun question to ponder since there's so many possibilities. So think of any game with a tutorial where you can die, and then think about the consequences! Maybe you did die, maybe you didn't or came close. And maybe those potential deaths were super lame and super anticlimactic, leaving the other characters to just stare blankly because this guy casually walked right off a cliff, as if expecting some invisible barrier to stop them.

      It's just fun to think of how the rest of the cast moves on without the protagonist—you know, assuming they can actually survive the game's plot without you. Or maybe they'll actually be better off...

      34 votes