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28 votes
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Less than a month after the highly anticipated life sim Life By You was delayed without a new release date, Paradox has announced that the whole project has been cancelled
36 votes -
Starminer | Announcement
7 votes -
Stellaris publisher Paradox unveils huge new space strategy game
14 votes -
Cities: Skylines II | Official release trailer
29 votes -
Stellaris: Astral Planes | Announcement trailer
15 votes -
Cities: Skylines II performance has not achieved the benchmark we targeted, Paradox admits ahead of launch
38 votes -
Cities: Skylines II | Megathread
Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation...
Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation factors such as simulated city and population sizes, and improved traffic AI and management schemes. The game is scheduled for release on 24 October 2023 for PlayStation 5, Windows, and Xbox Series X/S.
Source: Wikipedia
As we near the release date of Cities: Skylines II, more and more media and articles both substantial and fluff-esque are going to be popping up everywhere. Inspired by the release of Two Dollars Twenty's YouTube gameplay video (linked below), this thread is a repository for any morsel of news regarding the much anticipated city-building sequel. Utilise the tags to see previously posted content on Tildes.
35 votes -
Feature highlights #13: Cinematic camera & photo mode | Cities: Skylines II
6 votes -
Feature highlights #12: Sound & music | Cities: Skylines II
6 votes -
Feature highlights #11: Citizen simulation & lifepath | Cities: Skylines II
9 votes -
Feature highlights #10: Game progression | Cities: Skylines II
12 votes -
Feature highlights #9: Economy & production | Cities: Skylines II
14 votes -
Feature highlights #8: Climate & seasons | Cities: Skylines II
10 votes -
Cities: Skylines II: Feature highlights Ep 7 -- Maps & themes
14 votes -
Feature highlights #6: Electricity & water | Cities: Skylines II
21 votes -
Cities: Skylines II | Official gameplay trailer
58 votes -
City services | Feature highlights #5 | Cities: Skylines II
16 votes -
Zones & signature buildings | Feature highlights #4 | Cities: Skylines II
8 votes -
Feature highlights #3: Public & cargo transportation | Cities: Skylines II
13 votes -
Traffic AI | Feature highlights #2 | Cities: Skylines II
20 votes -
Feature highlights #1: Road tools | Cities: Skylines II
29 votes -
Behind the road tools | Developer insights #1 | Cities: Skylines II
11 votes -
Cities: Skylines II - Feature update schedule, new features
21 votes -
I built the city for the Cities: Skylines 2 trailer | My experience playing Cities: Skylines 2
9 votes -
Stellaris Nexus | Announcement trailer
13 votes -
Crusader Kings III: Tours & Tournaments | Release trailer
3 votes -
Stellaris: Galactic Paragons expansion will give council leaders tons more personality on May 9th
7 votes -
After eight years of DLC, Cities: Skylines' final content release arrives – starting with a first drop next Wednesday, 22nd March
5 votes -
Cities: Skylines II | Official announcement trailer
17 votes -
Victoria 3 | Release trailer
2 votes -
Victoria III confirmed! (First impressions)
6 votes -
Learn about the economy in Victoria 3 – master the basics, find your niche, expand horizontally or vertically and lead your nation into a brighter future
4 votes -
Europa Universalis IV: Lions of the North | Release trailer
4 votes -
Victoria 3 now available for pre-purchase
7 votes -
Victoria 3 hands-on – aiming to make grand strategy...grander
6 votes -
Victoria 3 | Gameplay trailer
8 votes -
Cities: Skylines is thrilled to celebrate this year's milestone of 12M copies sold and we're proud to be a market leader in the city-building genre
@Cities: Skylines: City Builders! We're thrilled to celebrate this year's milestone of 12M copies sold & we're proud to be a market leader in the city-building genre, and we couldn't have done this without you!A huge thank you to all of our fans for your continual support! pic.twitter.com/qoZLkfCZxF
12 votes -
Paradox Interactive CEO steps down over 'differing views on the company's strategy'
8 votes -
Victoria II, Part I: Mechanics and Gears
10 votes -
Victoria 3: Everything we know so far
8 votes -
Victoria 3 | Announcement trailer
8 votes -
Vampire: The Masquerade - Bloodlines 2 delayed indefinitely
15 votes -
Crusader Kings III early thoughts and impressions?
I've only played for a couple of hours so these really are "impressions". Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems...
I've only played for a couple of hours so these really are "impressions".
Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems to be enough generic and western european content to keep most fans happy, at least for a couple of weeks. I surprisingly like the UI colour and set up. I thought it was a bit modern in the dev diaries but it works well and is less tacky than a thematic scheme might look. The cycling of the map modes on zoom works well. The amount of "meme" is really overplayed on the reddits and marketing, ive only played a few hours but the flavour reminds me of early CK2 rather than late Glitterhoof CK2.
My main negatives at the moment are i find there is often an overwhelming amount of information on screen between the side panels, the alerts tab at the top and how wherever you put your mouse seems to open one or more information popups its a bit cluttered.
I thought the 3D characters would be more memorable than the 2D portraits but i find the opposite. I cant remember any of the characters by image, they all feel very similar. This might be until i am more familiar with the differences though.
17 votes -
Vampire: The Masquerade - Bloodlines 2 fires lead narrative designer Brian Mitsoda and creative director Ka’ai Cluney
12 votes -
Crusader Kings III will release on September 1, 2020
13 votes -
Stellaris Recommends: Sci-fi book recommendations from the team behind Paradox's grand-strategy-in-space game, including notes on prominent tropes and what each book does well.
9 votes -
Crusader Kings III | Announcement trailer - An heir is born
17 votes -
Stellaris: Galaxy Command launches on mobile, is immediately taken down after players discover it's using Halo 4 concept artwork
6 votes -
Paradox announces Surviving the Aftermath, the next game in their Surviving franchise
4 votes