-
32 votes
-
CGA-2026-05 🕹️⛵🦜 INSERT CARTRIDGE 🟢 Sid Meier's Pirates!
Introduction I consider myself an author. Not that I have ever published anything that I have written. If I'm not mixing up my timelines, Sid Meier's Pirates! was the basis of my second unfinished...
Introduction
I consider myself an author. Not that I have ever published anything that I have written.
If I'm not mixing up my timelines, Sid Meier's Pirates! was the basis of my second unfinished novel. It was the story of a 17th century French sailor, thrust into the world of piracy as he searched for his long-lost family while trying to acquire a new one by courting the beautiful daughter of the mayor of Caracas. In the end, the only family that he managed to find was the band of rowdy pirates that he captained across the Caribbean.
This might sound like a good story, but I'm pretty sure it wasn't. I would have been ten, maybe nine years old at the time. I knew very little about family dysfunction, romantic love, or the age of piracy. I understood next to nothing about the demands of narrative style or structure. I simply played the game on my Commodore 64 and wrote down what was happening to me.
A detour
Some of the fighting bits were pretty good, though. If I recall correctly, later that year I repurposed bits of them for a novella that I wrote for a school assignment. It was called Knights of the Square Table and featured four French musketeers. I would like to claim that this was a brilliant post-modern blending of Arthurian legend and Alexandre Dumas, but I'm pretty sure I was just quite confused about some of the classics that I had been reading.
Not that mine wasn't an impactful piece of literature. It made our teacher create a new rule: from then on, there would be a strict upper limit to the length of stories that we could give him.
I sometimes wonder if you guys feel like my teacher.
A detour within a detour
Despite his new rule, later that semester our teacher nonetheless accepted an even longer story where I riffed on the ending of So Long, and Thanks for All the Fish by Douglas Adams. He really liked it. He was a great teacher.
So, Sid Meier's Pirates! has been a fairly big part of my life. I have not only played the game (many times), but I have spent a considerable amount of time thinking about it. I could even say that, through the act of creative imagination, I have lived it. It is certainly part of my identity.
And yet, I have never finished the game. Just like my early novel's fictional French captain, I have never found all of the missing family members. And while I have retired many of my characters, I have never been hugely successful in the outcome. I have never reached an ending that I would consider definitive.
Just like I have never published anything that I have written.
And this is exactly the type of game that Pirates! is. It is an open world game in the truest sense of the word: it gives you a world to live in, to sail in, to plunder and fight in, to look for treasure and lost family members in, to court beautiful daughters in and to change the course of colonial history in. But it doesn't give you any definitive goal. The journey in Pirates! matters far more than the destination. Because there really is no destination.
Just like in my writing.
Or perhaps also in life, you could say?
The Gameplay Loop
Sid Meier's Pirates! is a collection of systems that harmonise rather beautifully. It is one of my favourite game designs.
You start by selecting the era in which you want to play, a choice that determines what the world looks like and how it behaves, and some details about your character. You are then given a ship and a crew, and off you go. You can read the incredibly detailed manual, and you really should because it's wonderful, but you don't have to. It's quite an intuitive game.
Your crew expects you to provide for them. Their loyalty is for the plunder and the plunder alone, and it is up to you to make them rich. If you don't have enough gold for them, they will begin to mutiny. The bigger your crew is the easier it is for you to plunder, but the more of them there are, the smaller each individual member's cut is, and therefore the unhappier they are. And the longer you wait until you divide the gold with them, the less happy they will be with you. There is this constant push and pull, which is at the heart of many of the game's systems.
And here is the catch: every time you divide the plunder, time progresses. The game gets more difficult, not only because you can change your difficulty level at this juncture, and not just because you lose much of your crew and fleet, but because your characters ages. And the older you are, the more difficult fighting becomes. Them old bones won't be so flexible.
You cannot die, though. If you are captured at any point, you go to the gallows. It's not game over, but you lose possessions and time, as you age in prison.
And at some point, you will just be too old. Continuing the life of a pirate makes sense no more. Age has defeated you. Piracy is a young man's game and it is time for you to retire. And when that happens, the game looks at your possessions and other accomplishments, and tells you what your character's life in retirement will look like.
Within this overall frame, the game loop itself is basically a collection of mini-games: navigating the Caribbean winds, making decisions in towns, arcade-style ship combat, a light strategy game for land battles, a fighting game for sword fights. And, in a later edition, a rhythm game for dancing that many didn't warm to. You can look at maps and search for lost treasures, hunt for other pirates, do heists on silver trains (for some reason removed from later editions), build your reputation, court governors' daughters, conquer cities, trade goods, micro-manage your fleet and crew, and so on.
Underneath it all, most events are random, which makes each time you play the game unique. This includes everything from smaller details to the larger geopolitical reality that is happening around you in the Caribbean. Nations go to war, make peace with each other, cities change hands, all without caring one bit about your plans or needs.
It really is as close to a perfect game that I can think of.
History, Versions & Availability
Sid Meier's Pirates! was designed and programmed by the industry legend that is Sid Meier. Although Meier was a co-founder of MicroProse and had already created around twenty games, Pirates! was the first game to feature his name in the title; something that comedian Robin Williams had apparently suggested that they should do. Or alternatively, as Meier himself remembers, the marketing department came up with the idea to try to get people who loved Meier's flight simulators to give a chance for this otherwise impossible-to-sell pirate game that Meier had insisted on creating. Whatever the reason, it started a trend. Later on, we would get titles like Sid Meier's Railroad Tycoon, Sid Meier's Gettysburg!, Sid Meier's SimGolf, Sid Meier's Starships, Sid Meier's Alpha Centauri, Sid Meier's Colonization and, most famously, a game and series called Sid Meier's Civilization. Not all of them always led by Meier, but always given his stamp of approval.
The game was something of a departure for the designer, as he had mainly worked on flight simulators and other war games until then. Interestingly, Meier programmed most of the game in BASIC, which means that a lot of the code for the original Commodore 64 version is openly readable. If you'd like to learn more, this 8-Bit Show And Tell video is a really interesting dive into the code.
Platforms & Versions:
Sid Meier's Pirates! has had a long history after its initial Commodore 64 release. I personally count five major versions and say that you can decide which one you want to play based on which version of our previous pirate game, The Secret of Monkey Island, you preferred:
- Sid Meier's Pirates! (1987, Commodore 64 and others, sailing screenshot, governor screenhot, duelling screenshot): This is the original game and, for me, the "authentic" Pirates! experience, if played on the C64. But of course it is, because this is the version I grew up with. The art design is minimalistic, clean and crisp. It is also the blockiest of the versions. Choose this if you, like me, insisted on the original EGA (or CGA!) version of The Secret of Monkey Island without voice acting. A DOS port of this is included in the Pirates! Gold Plus release, where you will probably want to choose EGA graphics, even if the loading screen is in CGA. Make also note of the "Pirates! Cheat Sheet" pdf file in your game's bonus content directory, as you'll need those dates to answer the copy protection question correctly.
- Pirates! (1990, Amiga and others, sailing screenshot, governor screenshot, duelling screenshot): This isn't really a different version as much as a port. I don't think Meier had much personal input on this one. It's quite similar to the original but with softer graphics designed for more developed systems. Some like them, I'm sort of ok with them. Consider this if you chose the updated VGA version of The Secret of Monkey Island without voice acting. Although I don't think this one is on sale anywhere.
- Pirates! Gold (1993, DOS and others, sailing screenshot, governor screenshot, duelling screenshot: This is a full remake with improved graphics and tweaked gameplay, again without Sid Meier leading the development. Play this if you went through The Secret of Monkey Island with the VGA graphics and voice acting. Many seem to consider this the definite experience, but I don't quite see the allure myself as in many ways it sits a little uncomfortably between the purity of the original and the modernisation of the 2004 remake. This is inluced in the Pirates! Gold Plus release.
- Sid Meier's Pirates! (2004, Windows and consoles, sailing screenshot, governor screenshot, duelling screenshot): Subtitled Live the Life, this is a full Sid Meier helmed remake (notice that his name is again part of the title) that streamlined the game, made it more modern, switched to 3D rendered graphics, added some story bits, and notoriously introduced a dancing mini game. I think it's ok, although I feel some of the identity and charm was lost with the newer cartoony graphics and sounds. In this one, I sadly don't taste the saltiness of the sea anymore. It feels more like a game. But you may want to choose this if you were happy to play the remastered edition of The Secret of Monkey Island with its new graphical style and streamlined user interface.
- Sid Meier's Pirates! Mobile (2008, mobiles): This is a mobile port that I don't think is available any more and that I have never played. I think it's largely based on the 2004 remake?
Genre(s):
Open world, action-adventure, strategy, Sid Meier
Links:
- Moby Games (1987 version)
- Moby Games (1993 version)
- Moby Games (2004 version)
- Wikipedia (1987 version)
- Wikipedia (1993 version)
- Wikipedia (2004 version)
Stores:
- Steam - Pirates! Gold Plus (1987 & 1993) (on sale until May 3rd!)
- Steam - Sid Meier's Pirates! (2004)
- GOG - Pirates! Gold Plus (1987 & 1993)
- GOG - Sid Meier's Pirates! (2004)
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
-
Share which version of the game you're playing
-
Share what hardware you're playing it on
-
Share if there are any tools/mods that you recommend
-
Share anything you think is important for people to know before they start the game
-
Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
-
Do you have any memories or associations with this game itself?
-
What about its system or era?
-
What aspects of retro gaming were common at the time?
-
What other games from the same time period are you familiar with?
-
What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
-
Post updates sharing your thoughts as you play.
-
Ask for help if you get stuck.
-
Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
-
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
-
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
-
Choose whichever version of the game you want.
-
You can use cheats, save states, mods, etc.
-
You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
-
Try a randomizer or challenge run.
-
Play a different version of it.
-
Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th (25th for February).
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
12 votes -
CGA-2026-04 🕹️🚀🧑🚀 REMOVE CARTRIDGE ⏏️ Space Rogue
Warning: this post may contain spoilers
Hello there, space rogue! It's time to dock with the mothership, put a glide in your stride and a dip in your hip, and report to us about your adventures.
Did you play Space Rogue? Did you uncover the mysteries of the universe? Did you conquer Hive? Did you forget to fill in the friendship book? Tell us about your experiences! Or if you didn't play, tell us why this title didn't pique your interest.
In a couple of days, we will leave behind the life of a pirate, trader and bounty hunter, disembark from the Jolly Roger and hoist the Jolly Roger for a life of a pirate, trader and bounty hunter, this time in Sid Meier's Pirates!, a game so brilliant that it deserves an exclamation mark.
See you on the salty seas! Or not, if my lookout spots your vessel before yours spots mine, and my master gunner is on top of their game. Arrrr.
10 votes -
Dubmood - Fighting Words (Razor1911) (2026)
11 votes -
CGA-2026-04 🕹️🚀🧑🚀 INSERT CARTRIDGE 🟢 Space Rogue
But First, These Brief Messages If you were a hip gamer back in 1989, your first point of contact with our game of the month, Space Rogue, might have been this video ad (timestamped) that explains...
But First, These Brief Messages
If you were a hip gamer back in 1989, your first point of contact with our game of the month, Space Rogue, might have been this video ad (timestamped) that explains exactly why Origin's new space adventure is the hottest thing in gaming right now. Or you might have marvelled at this magazine ad.
I'm starting with these ads because the game is currently on sale on GOG! The sale ends in just two days, so get it while the getting is good! And while there, consider also grabbing Sid Meier's Pirates! Gold Plus (the 1993 remake) and/or Sid Meier's Pirates! (the 2004 remake) for our next month's gaming, as both are also heavily discounted. Thanks to /u/J-Chiptunator for the heads-up!
All of these do exist on Steam as well, of course, and don't cost much even when not discounted. I will write more about platforms and general availability later. But now, back to our regular programming.
Introduction
So, this is what it's come to. You in the pilot's seat, surrounded by the vast emptiness of cold, dead space. A row of cryptic console buttons. A user interface that seems to come from an entirely different era, if not species. One wrong move, one mistaken button press, and you are probably dead. Great. Just great.
It's not even your seat, or technically your spaceship, just something that you stumbled into when the aliens blew your crewmates into smithereens. You are the sole survivor, alone on board the Jolly Roger (who the hell named this ship?) and now seriously evaluating your life choices.
Go to space, they had said. Space is exciting, it's fun, it's different, they had insinuated. You specifically remember the poster screaming that it had "everything for everyone".
Bullshit.
Instead, you find yourself hunched over the console with a thick manual in one hand and a glass of the galaxy's worst gin in another, trying to figure out how this piece of crap Jolly Roger functions. You don't feel jolly at all. Or roger.
Just as you are about to give up and slip into cryogenic sleep for the next thirty days until that vacation in the Caribbean, you notice something buzzing on a side table. It's the quiet, gentle buzz of a smallish electronic device. Friendly, inviting. You pick it up and the screen lights up. It's a warm, welcoming glow of an e-reader. It is here to help. The page it opens simply reads:
Welcome to Space Rogue
In my CGA lobbying post, I wrote that although Space Rogue was a fairly major release at its time, for modern tastes, it can feel a little clunky, perhaps difficult to get into. It is not only the oldest game that we have played so far, but also the first one on our list that was designed with a personal computer and its keyboard in mind, rather than something that would be controlled purely with a controller, joystick or mouse. If you are not familiar with this era or style of gaming, it may take a bit of a mindset adjustment to get going.
I will try my best to help you get started without too much headache. Just trust me that there really is a very good game in there, in fact one that has been voted as one of the best Commodore 64 games of all time. It is a galaxy spanning scifi RPG that mixes the space sim combat of Elite and Wing Commander with the adventuring of Ultima and Mass Effect. A game that combines some of the best of late 80s design while paving the way for what was to come.
📚 Reading materials
Although the game starts with a cutscene that sets up the story, it still very much expects you to take a look at the documents that originally came in the game box. As so often with games of this era, these are not "supplementary" materials but an actual part of the game. Both Steam and GOG releases should contain the following:
- Quick Reference Card
- Novella (Stars of Opportunity)
- Manual
- Map
- Ship Models
With GOG, you should be able to download the files directly from the website. With Steam, the Manual shows up in the "Additional Content" section of the game page, while the rest can be found in the game's installation directory under the directory "Bonus Content".
The original game box also included an advertisement for the game-within-a-game arcade hit Hive!, but the GOG and Steam releases seem to not have it. You can find a copy here. And you can also find all of these documents in one package on scribd.com, although the manual there lacks colour and the reference card is for the Amiga version.
That's a lot of materials, I know. But you don't need to study them all at once. Here's what I suggest you do:
🕹️ Start by figuring out how to control the ship
Once you are through the opening cinematic, begin with the Quick Reference Card and its section titled "Commands Used in Space Flight". This will teach you how to move your ship in the cockpit view. Don't worry about the dashboard information right now, just concentrate on controlling the Jolly Roger. You should be safe to experiment at this point as you are in empty space and no one is going to be bothering you. I personally use the WASDZXC keys, but I know some prefer mouse controls.
When in the Cruise Flight mode (the default mode), the STOP key (S or 5) is very handy. It stops all of your turning and rotation immediately. Learn to use it.
💾 Saving and loading the game
Note also the Quick Reference Card's section titled "Saving the Game". In addition to remembering the keyboard command Ctrl+S, it is important to keep in mind that you can only save when you are in space. It's a good idea to save before docking at bases.
You need to give your save game a name. Remember that name because you need to type it again when you want to load it. You can only load games when starting the game. Loading a game asks a copy protection question that requires the manual.
If you forget your save file name, you can find it in the game's installation folder as a SAV file.
🧑🚀 Suggested first actions
Next, take a look at the section called "Quick-Start Instructions", still in the Quick Reference Card. It is like a tutorial, telling you what to do first so that you get used to the game's UI. For you convenience, below is what is says, together with my additional notes:
What to do first
You start the game deep in the Karonus star system, [which is the site of the magnificent Hiathra Starbase and the historic MiCon I mining station. Piracy has been virtually wiped out in this sector.] To get to the nearest starbase, follow these steps:
-
Plot a course. Press N for navigation mode, then use the joystick, mouse or keyboard cluster [i.e. arrow keys] to select the CHART command. Press Return. Move the cursor across the map of the Karonus star system until you find Hiathra Starbase: the green square symbol at coordinates 13,19. Press the space bar.
-
Select the HELM command. Autopilot will guide your ship to the new coordinates. [As you move, you may notice the interface telling you about messages or space ships. You should be able to ignore these and just let the autopilot move you to your destination without interruptions.]
-
If a ship attacks you on the way, the journey stops. Select COCKPIT to fight the battle. Press T to target the enemy, and the space bar, joystick button or mouse buttons to fire a weapon. Consult the next section for other commands. [But I think the chance of being attacked here is very low.]
-
After your ship arrives at its destination, select COCKPIT to return to the space view. Press T to activate your targeting computer. It tells how far you must travel to the starbase and in which direction. Move your ship so that the arrows on the edge of your viewscreen are centered and point inward. The starbase should appear onscreen as two pyramids connected by a light-colored axle. To dock at the base, manoeuvre your ship to touch the axle [which is the bright part inside of the station, or the top tips of the two pyramids. Don't fly too fast, as you need to be traveling at 20 m/s or less (the number next to the letters CF or NF in the bottom left of your dashboard) for docking to succeed. Also don't fire at stations as they will deny docking -- if you do it by mistake, pop out and return the next day.]
-
At the base, walk around [using arrow keys or WASD or mouse], talk to everyone [pressing ENTER and selecting TALK when facing them] you meet, and buy some cargo [and inspect signs, items, closed doors and other things by pressing ENTER and selecting INSPECT while facing them]. You're on your way....
🪐 Learn more about the game world
After you have explored the Hiathra Starbase a little bit, it's a good time to learn more about the world in which the game takes place.
The novella gives you background information about your character and the world. Unlike the intro cutscene, the novella also gives you a goal. It's worth reading not just for the flavour but also for the information and guidance that it provides.
The manual also gives you background information about the universe. Take a look at these three sections to better understand the world that you inhabit:
- Information about the setting (41-46)
- Descriptions of location types available to you and hazards to avoid (36-38)
- Information about game mechanics (47-48)
Additionally, take a look at the map provided and figure out where you are.
🚀 Master your ship
After you have an idea of the world that you inhabit, start to learn everything you can about your spaceship. While this is an RPG, you will actually not be levelling your character; instead, you will be upgrading your ship. So, sooner or later you should know the Jolly Roger inside out. At the very beginning, avoid combat and hazards and instead get accustomed to:
- Your cockpit view (pages 3-7)
- The two flight models (page 8)
- How to dock at bases (pages 10-11). Keep in mind that you cannot land on planets.
- Navigating within a solar system (pages 21-23)
- Wormhole travel between systems (pages 24-25)
- Space hazards to avoid (38-39)
It is also a good idea to leaf through the rest of the manual, and to check out the hand-written notes that the previous owner of Jolly Roger jotted down. Once you get the hang of flying and docking and encounter some enemies, pause and read the remaining sections about combat and ship types.
👍 Early game tips
In case you feel a little aimless and/or overwhelmed, here are some further tips for the early game:
I can't buy weapons or shields for my ship!
Before you can purchase those, you need a pilot's licence. You can get it from the Imperium Representative at Hiathra, the station you docked at first if you followed the quickstart instructions.
Where do I find the answers to the pilot's test?
The game just assumes that you know these things. It's not a copy protection measure or anything. The answers are:
3.26, O, F=ma, Imperium
How can I get more information from the people I meet?
In addition to the dialogue options that are given, you can sometimes (if the option "Other" is given) ask people about topics using keywords that you type in. Try to ask about places and people you have heard of. Sometimes people can have interesting things to say.
What to do after Hiathra Starbase?
In addition to the Hiathra Starbase, the system you are in at the beginning also has the MiCon I mining station. It might be a good idea to visit it. Maybe you can even make some money ferrying cargo between the two?
How can I afford anything?
There are various ways to make credits:
- Trading: identify places where certain goods are cheap, buy those goods and take them to other places where the same goods are more valuable. Ka-ching.
- Piracy: You can raid merchants and other ships and steal their stuff (but see below).
- Bounty hunting: Instead of or in addition to bothering merchants, you can hunt down pirates for bounties (but also see below).
- Professional gaming: In theory, you can make quite a bit of money playing the game-within-game Hive. However, it takes a long time, so I wouldn't bother.
My name's Guybrush Threepwood, and I want to be a pirate!
Yikes! Don't sneak up on me like that!
Now, Thriftweed, keep in mind that your actions have consequences. There are factions in the game (Imperium, Merchant Guild, Pirates) and those factions react to what you do their members. Attack a merchant ship, and merchants won't be happy about it. Same with the others. This affects how other ships interact with you and what NPCs are willing to say to you.
At the same time, the more battles you win, the higher your reputation will be. People will know about you. Admire you. But also perhaps hunt you down to increase their own reputation.
Where the hell is the main story?
You won't really stumble into the main story until a little later in the game, so feel free to explore the world at first on your own. But if you want to get to the main plot quicker, the novella offers a hint.
You might remember that your character is slightly fixated about Duchess Avenstar. You also happen to know what system she is in. Perhaps go and find her?
However, you need to be "a seasoned warrior" before she takes you seriously. You need to have some reputation. So do also read those combat pages in your ship's manual and practice your space fighting skills.
Nebulae and other space hazards keep destroying me!
Well... Space Rogue sort of exists in a universe that conforms to Berkeley's ontological theory of subjective idealism. By which I mean, things only exist if you perceive them. And you only perceive them in front of you. Which means, hazards only get generated in front of your ship. Therefore, if you fly backwards, you can't really bump into hazards. Just keep in mind that this is clearly a philosophical statement and not a tech limitation or a bug.
🎶 Music
Space Rogue has little sound and no soundtrack, apart from the Japanese versions which are no longer available. In case you would like to listen to some music while adventuring, I have put together a Spotify playlist of tunes that might work. You can find it here. I hope you like it. You might be able to convert it to your preferred streaming service somehow.
Historical Context
Developed by Origin Systems towards end of the golden age of the Commodore 64 and Apple II, Space Rogue was something of a pioneering hybrid that bridged the gap between the space flight simulator genre, led by titles like Elite, and the deep narrative-driven RPG systems found in Origin's own Ultima series. The game was marketed as the first of Origin's "cinematic experiences" and while I don't think Origin ever used that marketing term again, their wildly successful and quite cinematic Wing Commander series launched a year later and in many ways stood on the shoulders of Space Rogue.
Space Rogue was created by Paul Neurath, who later went on to found his own company that developed a number of influential titles such as Ultima Underworld I & II, Thief I & II and System Shock 1 & 2. Meanwhile, a young Origin Systems designer by the name of Chris Roberts was quite influenced by Neurath's work and took its combination of 3D space flight and cinematic storytelling to create the Wing Commander series. These days, Roberts is perhaps even better known from his crowdfunded in-progress magnum opus Star Citizen, which in many ways seems to continue the Space Rogue legacy.
Game Information
Platforms & Versions: The game was originally released for Commodore 64 and Apple II. It was later ported to Amiga, Atari ST, DOS, FM Towns, Macintosh, PC-9801 and X68000. The versions are largely the same, with minor graphical differences, apart from the Japanese releases, which feature some music and improved cutscene visuals.
Genre(s): Space combat simulator, RPG
Stores: GOG and Steam. Note that the game is sold as "Space Rogue Classic". Don't confuse with the unrelated game from 2016 called "Space Rogue".
Game Setup
The main purpose of this topic is to get people up and running with the game.
On Windows and Linux, the game should run directly from Steam and GOG without problems.
On a modern Mac, you likely need to extract the DOS files and run them in a DOSBox emulator.
For other versions and platforms, I'm afraid you are on your own. But do tell us if you decide to do something funky like run it on a C64 or hunt down and emulate an FM Towns or a PC-9801 version!
It's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
-
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
-
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
-
Choose whichever version of the game you want.
-
You can use cheats, save states, mods, etc.
-
You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
-
Try a randomizer or challenge run.
-
Play a different version of it.
-
Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
12 votes -
Steam compatible with ROCKNIX firmware
18 votes -
CGA-2025-12 🏴☠️🏝️🍌 REMOVE CARTRIDGE ⏏️ The Secret of Monkey Island
Warning: this post may contain spoilers
And so concludes Guybrush Threepwood's thrilling quest to learn the Secret of Monkey Island! He did learn it, right? The secret? Surely there was a secret learned in there, somewhere? Well... that's what you get for spending more than 20 bucks on a computer game.
What were your favorite (and least favorite) moments? Favorite puzzles? Most frustrating ones? There are, in fact, a number of SECRETS to be found in The Secret of Monkey Island! Like these:
Did you...
Enter the catacombs beneath the stump in the woods?Did you...
Drown in the harbor?Did you...
Find the rubber tree?Did you...
Meet the three-headed monkey?Did you...
Sink your own ship off Monkey Island?Did you...
Help the natives upgrade their hut security?Share your stories below. Was this your first experience with the game or a nostalgic return? How has it held up over the years, in your estimation? Timeless classic or overrated turd? Don't hold back, we can handle it. We've spoken with apes more polite than you.
So here we are at the end of another colossal month. Next up, we'll ring in the new year with @datavoid for our January 2026 play of The Legend of Zelda: The Wind Waker! In the meantime, if you're so inclined, consider checking out the rest of the Monkey Island series:
- Monkey Island 2: LeChuck's Revenge
- The Curse of Monkey Island
- Escape From Monkey Island
- Tales of Monkey Island
- Return to Monkey Island
Month Game Host January 2026 The Legend of Zelda: The Wind Waker u/datavoid February 2026 Racing Lagoon u/Kawa March 2026 Kaeru no Tame ni Kane wa Naru
(The Frog for Whom the Bell Tolls)u/J-Chiptunator OK, that's it, turn off your computer and do something constructive.
Like play a little racquetball. Or wash your car. Or cook dinner. Or join a funk band. Or travel to a foreign country. Or run for president. Or talk to a member of the opposite sex. Or lube your car. Or host a weenie roast. Or dig for buried treasure. Or milk a cow. Or have a yelling contest with your neighbor's dog. Or perform brain surgery. Or paint a yellow line in the center of your driveway. Or write your name in the snow. Or teach basket weaving to clams. Or sing Welsh folk songs at the bank. Or plant trees on public property. Or confuse the person next to you. Or make a triangular table. Or hop, skip, and jump. Or ride a train. Or organize your sock drawer alphabetically. Or go bowling with your mom. Or train potato bugs to do tricks. Or make a quilt. Or publish a magazine about pencil shavings. Or eat lime jello with pineapple in it. Or pave a freeway. Or learn to draw. Or take up photography. Or learn to tell time. Or photocopy money. Or go out for pasta. Or sew a dress. Or bathe your iguana. Or go fishing. Or paint a stranger's house in the middle of the night. Or take up windsurfing. Or change your hair style. Or sharpen your whiteboard markers. Or feed a toucan. Or enjoy the sun. Or do a crossword puzzle. Or buy some cool clothes. Or go to the beach. Or play croquet with your dad. Or water your plants. Or build a doll house. Or invite some friends over for salmon and white wine.See you next month!
20 votes -
CGA-2026-03 🕹️🐸🕌🔔 REMOVE CARTRIDGE ⏏️ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)
Warning: this post may contain spoilers
switches to an emotional ending music
Once upon a time, in the sun-dappled realm of Millefeuille, a tale of courage, folly, and friendship came to a close. After enduring countless trials born of pride and greed, our gallant yet hapless Prince of Sablé has reached the end of his journey.
It all began when the Prince learned that the radiant Princess Tiramisu had vanished, spirited away just after his umpteenth defeat in a duel against the ever-boastful Prince Richard. Barred from sailing beside his rival, our humble hero took to the road alone, his purse light and his hopes heavy. What he lacked in fortune, he made up for in heart (and the occasional odd purchase).
Along the way, he fell for a trickster's promise, a ludicrously-expensive potion said to restore his human form "at any time", though bound by more strings than a puppet show. In his kindness, he even repaid the damages wrought upon Saltwater Town, tossing a mountain of Nuts to a boy whose gratitude shone brighter than gold.
Though tempted by greed and misled by pride, the Prince of Sablé's heart remained pure. Through tangled mazes and fierce foes he pressed on, never losing sight of his mission to rescue Tiramisu. By the end, even the proud Richard bowed his head, moved by the Prince's resolve to fight without malice and spare his old rival from needless harm in their final duel.
Yet behind every fairytale lies a clever twist. For while our Prince was chasing glory, he unwittingly became a key piece in the grand design of Polnareff's scheme to save Millefeuille from the sly serpent Delarin. His bravery, fuelled more by sincerity than wisdom, turned the tide at last.
And where was the Princess, you ask? Why, she was by his side all along! In disguise as the wise witch Mandola, Tiramisu guided her beloved Prince more times than he ever realized. Perhaps he should have noticed the resemblance in their mannerisms a bit sooner.
And as our story fades to its final act, the air fills not with solemn silence but with the rhythm of celebration, a raucous DJ's beat spun by a mad scientist in his whirring metal giant. A strange ending, perhaps, but a joyous one all the same.
So then, dear travellers, as the curtain falls on this comical and heartfelt adventure, let us gather 'round and share our thoughts on the tale of The Frog for Whom the Bell Tolls, a story where even the smallest frog may leap into legend. I'll start.
The Frog for Whom the Bell Tolls feels less like a traditional video game and more like an interactive storybook, something remarkably ahead of its time for the early '90s. The combat, platforming, and puzzle segments are kept simple on purpose, serving as stepping stones for the charming storytelling that carries the whole adventure.
Battles play out automatically when you bump into an enemy strong enough to challenge you, with the outcome depending on your stats like HP, attack, defense, and speed (plus whatever items you might have on hand). It's a good idea to keep your health up and hunt for stat-boosting items if you want to make steady progress.
A sprinkle of puzzles and light platforming keeps things fresh, and the ability to switch between forms adds some fun variety, the strong human, the amphibious and nimble frog who can breathe underwater, and the slinky snake who can turn some foes into stepping blocks.
Sure, none of these mechanics are deep by modern standards, but their simplicity works in the game's favor. It keeps the spotlight on the story, one that explores how kindness, greed, and good intentions can intertwine in unexpected ways. It's funny, heartfelt, and often downright ridiculous in the best way possible.
While I might not revisit this one as often as other Nintendo classics, I'm glad I played it. Not only is it interesting to see where Link's Awakening borrowed a few ideas (and a certain prince!), but it's also worth it for the humor alone.
As I make more progress in Cure Dolly's Japanese lessons, I might even try the original version one more time someday. Who knows what little translation quirks or cultural touches I've missed?
That about wraps it up for this month's game. Our time in the whimsical world of the Millefeuille Kingdom may be over, but the adventure continues.
Next time, u/vili takes us on a trip to outer space aboard an overly complicated spaceship, hopefully with fewer spacetime mishaps... but no promises.
Until then, jot down your thoughts and memories; no moment of gaming glory deserves to be forgotten!
THE END
(sorry for my rookie attempt at photographing this screen in real life!)
Month Game Host April 2026 Space Rogue u/vili May 2026 Sid Meier's Pirates u/vili June 2026 Castlevania: Aria of Sorrow u/Lapbunny July 2026 Lufia II: Rise of the Sinistrals u/zod000 August 2026 The Legend of Zelda: A Link to the Past u/Boojum September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator 12 votes -
RetroDECK is more than emulation: an interview with the devs
28 votes -
Colossal Game Adventure Schedule: April - September 2026
Schedule Month Game Host April 2026 Space Rogue Space u/vili May 2026 Sid Meier's Pirates! Pirate u/vili June 2026 Castlevania: Aria of Sorrow u/Lapbunny July 2026 Lufia II: Rise of the Sinistrals...
Schedule
Month Game Host April 2026 Space Rogue Space u/vili May 2026 Sid Meier's Pirates! Pirate u/vili June 2026 Castlevania: Aria of Sorrow u/Lapbunny July 2026 Lufia II: Rise of the Sinistrals u/zod000 August 2026 The Legend of Zelda: A Link to the Past u/Boojum September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator
Discussion Topics
Each month will have two discussion topics:
- "Insert Cartridge" - 1st of the month
- "Remove Cartridge" - 28th of the month (25th for February)
Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.
Hosting
Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.
Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.
People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.
Check out old months to get a feel for what it's like.
Required Hosting Responsibilities
- Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
- Posting the month's "Insert Cartridge" and "Remove cartridge topics.
Optional Hosting Responsibilities
- Talking up the game.
- Giving tips/tricks/guides/cheats.
- Sharing your own thoughts/memories/reflections.
- Asking questions.
- Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)
If you would like to host a month, let me know which one and I will add you to the schedule.
Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.
If no one claims a month, I will host it as a fallback.
Voting Results
The top 6 games from the voting round were chosen to be played.
Of the remaining games:
- The top 50% will advance to the next round. They will start the next round with a base score of 30% of their vote totals.
- The bottom 50% will be removed from the list.
Removed games will be able to be re-nominated in future rounds if someone chooses to do so.
Game Votes Status Rollover Votes Castlevania: Aria of Sorrow 31 Won The Legend of Zelda: A Link to the Past 29 Won Sid Meier’s Pirates! 26 Won Tony Hawk’s Pro-Skater 2 26 Won Lufia II: Rise of the Sinistrals 25 Won Space Rogue 23 Won The Grue That Binds 22 Advances 7 Another World 19 Advances 6 Back in a Flash 18 Advances 5 Tetris 18 Advances 5 Mother 3 17 Advances 5 The Genesis of Treasure 17 Advances 5 Descent 16 Advances 5 Resident Evil (REmake) 16 Advances 5 Freddy Pharkas: Frontier Pharmacist 15 Advances 5 Beneath a Steel Sky 13 Advances 4 Crystalis 13 Advances 4 Maniac Mansion 13 Advances 4 Red Dead Redemption 12 Eliminated Scroll Lock-on 10 Eliminated The Colonel’s Bequest 10 Eliminated Threads of Fate 10 Eliminated Behind the Wheel 9 Eliminated Metroid 9 Eliminated StarTropics 9 Eliminated Metroid Prime 8 Eliminated JSRF: Jet Set Radio Future 7 Eliminated Lode Runner 7 Eliminated 16 votes -
Revisiting a 1958 map of space mysteries
15 votes -
CGA-2026-03 🕹️🐸🕌🔔 INSERT CARTRIDGE 🟢 Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)
Introduction switches to a dramatic music Once upon a time, aboard a humble and perpetually cursed train, you unraveled its hidden mysteries and stumbled upon a battered yet magnificent vessel,...
Introduction
Once upon a time, aboard a humble and perpetually cursed train, you unraveled its hidden mysteries and stumbled upon a battered yet magnificent vessel, the fabled Epoch, known to drift through the rivers of time.
With courage and a bit of chaos, you wrestled with its failing gears, tumbling through one strange era after another, from glittering ages of kings and heroes to worlds of shaky shapes and flickering lights. When at last the poor machine gave out, it left you stranded upon a world that shimmered with hope, one where humans could live once more.
But strength alone could not carry you through. Words held the power to wound anyone, and with a talking boat as your guide, you braved vast and endless seas. Along your travels, you witnessed wonders beyond counting: dazzling sunsets, curious creatures, and riddles that twisted like waves upon the ocean breeze.
One day, your voyage brought you to an island grander than imagination, crowned with towers of steel and roads that roared with life. Here, you discovered a new kind of magic: a gleaming machine called a car, and a city that pulsed with speed, shining light and the ability to snatch vehicle parts. Against all odds, you mastered the art of racing, earning cheers from strangers and respect from rivals.
And how did such triumph end? With celebration, of course! A raucous party full of laughter, music, and friends who toasted your name. Yet among the clinking cups and glowing lamps, one curious drink caught your eye; warm, green, and gleaming like liquid emerald. "Nothing to worry about!" you said with a grin, before the world began to swirl and fade...
When next you opened your eyes, you awoke in a quiet hospital filled with echoes of distant wars. Your reflection showed smooth, unblemished hands, your face untouched by time. Days passed before truth finally dawned, the doctor's wild tale was no fantasy.
"WHAAT?!"
You had been reborn as the Prince of Sablé, bound for the Millefeuille Kingdom in search of the boastful Prince Richard and the princess who vanished by his side. Ahead lay a land of talking frogs, slithering foes, glittering treasures, and tests of both heart and wit. So begins your tale, of friendship, rivalry, and a destiny spun from courage and wealth.
Welcome, noble traveler, to the world of wonder and whimsy of...
Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)
IN GAME BOYS 2026.03.01
switches to a much, much less dramatic music
Aaaaaand that's enough wacky storytelling for now. Time to jump into my personal experiences!
My first brush with Kaeru no Tame ni Kane wa Naru came back in 2008, when I randomly pulled a Sabure Prince sticker in Super Smash Bros. Brawl. As years went by (and thanks to our good old broadband Internet), I started connecting the dots, especially after noticing all the interesting nods to this mysterious game hidden in Link's Awakening.
Remember that suave guy surrounded by frogs in a villa in the middle of nowhere? Yep, that's Prince Richard, and his appearance in Link's Awakening isn't just some random cameo.
In fact, Link's Awakening actually runs on a modified version of Kaeru no Tame ni Kane wa Naru's game engine. You can even see the connection in the way both games handle screen transitions between areas.
Fast-forward to October 2012: I imported a Japanese 3DS to get around the region lock and play Japan-only titles. The first thing I did? Jump onto the eShop and grab the original Kaeru no Tame ni Kane wa Naru.
I fumbled my way through the story with almost zero Japanese knowledge, relying on a GameFAQs guide to make sense of what was happening. It was charming and funny even then, though the language barrier definitely made me appreciate the idea of a second playthrough with a fan translation someday.
Around that time, I was also forcing myself to learn hiragana and katakana, mainly to understand what Gulliver (aka Johnny) was rambling about in the Japanese version of Animal Crossing: New Leaf. Reading the low-res Japanese text on a tiny screen was another story, though, it made telling certain characters apart a real challenge.
Jumping ahead to 2025, one of my two CGA suggestions for the voting thread surprisingly made it through in a three-way tie! Naturally, I fired up the English patch using the bgb emulator and revisited the game, doing some extra reading online along the way.
I even gave Hemingway's For Whom the Bell Tolls a try to see what inspired the title. Honestly, though, I couldn't stick with it; the dense descriptions and grim themes of war stories just drained me. Two hours of reading for ten pages and remembering nothing? Not the best time. Still, it helped me appreciate how The Frog for Whom the Bell Tolls borrows the title, then hops off in a totally different, more lighthearted direction.
This month, I'm planning another playthrough, this time the old-school way. A genuine DMG-CPU-07 Game Boy, pea-green screen, four fresh AA batteries, and a good light source. A full run only takes about six hours, so battery life won't be an issue.
With that, it's time to ribbit our way into Millefeuille Kingdom!
Game Information
Year of the release: 1992
Platforms: Game Boy
Genre(s): Action role-playing
Where to find the game:
- eBay (Original Release): Prices fluctuate due to the game's uncommon status. A loose cartridge is usually much cheaper than a Complete-in-Box copy (which includes the game, manual, and box).
- Nintendo Switch - Nintendo Classics: Game Boy App: The Japanese version of the app currently includes this title. You can access it by setting your Nintendo account region to Japan and having an active Nintendo Switch Online membership.
- Nintendo 3DS - Virtual Console: The game used to be available here, but since the 3DS eShop shut down in March 2023, it’s no longer accessible. Still worth mentioning for the sake of completeness.
- Sailing the Seven Seas: If you're comfortable navigating the more questionable parts of the internet (and the legal risks that come with it), this is another way people have found the game, though obviously not the recommended route.
Patching the Game in English
If you manage to acquire the game's ROM file, make sure its CRC32 checksum matches with C18CD57A before applying any translation patch. Then, apply them in that order:
- ryanbgstl's English translation patch for the ROM
- Hamikon's Addendum if you want a more faithful title logo
Can't get any ROM-patching program running? Feel free to use Marc Robledo's Rom Patcher JS website!
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
Without further ado, let's all pop the cartridge in, and power that chunky brick on!
> CONTINUE
(Credit to @Boojum for the splash screen. Can't dive deep into pixelated adventures without this masterpiece!)
18 votes -
Channel Surfer - Watch YouTube like it's cable tv
9 votes -
GameDate: An anonymous LFG forum for 'dead' games
27 votes -
Colossal Game Adventure: February 2026 Voting Topic
Welcome to the voting topic for CGA! Anyone can participate. CGA does not require membership and is always open to all. Ballot Formatting Ballot entries are NAME (VOTES) e.g. Pong (3) Copy and...
Welcome to the voting topic for CGA!
Anyone can participate. CGA does not require membership and is always open to all.
Ballot Formatting
- Ballot entries are
NAME (VOTES)e.g.Pong (3) - Copy and paste the game titles from the list so they match exactly.
- The ballots will be tallied using this script from u/Spore_Prince.
- Any improper ballots will not be counted (but you will get a polite message from me or someone else asking you to fix them beforehand).
Topic Rules
- All top-level comments must be ballots and ballots only.
- Child comments can be anything -- feel free to talk about why you chose what you did.
Voting Process
- Each person has 20 votes to distribute among games as they see fit.
- Each person can allocate a maximum of 5 points per Single Game/Arcade Special.
- Arcade Specials count as one block (do not vote for each game in them individually).
Voting closes 96 hours (4 days) from the posting of this topic.Voting has been extended as a result of rule changes. It will now close in 48 hours from the time of this comment.
Example Ballot 1 - Valid Ballot
Big Rigs: Over the Road Racing (5) Portal 3 (5) Half-Life 3 (3) Team Fortress 3 (2) Night Trap (2) Xexyz (1) Zelda: The Wand of Gamelon (1) Left 4 Dead 3 (1)Uses 20 points total, and no game exceeds 5 points
Example Ballot 2 - Invalid Ballot
Big Rigs: Over the Road Racing (10) Protal 3 (7) Wand of Gamelon (5)Uses more than 20 points; games exceed 5 points; titles do not match
Voting Outcomes
- The top 6 games/Arcade Specials will become the next 6 months of CGA (or more in case of a tie).
- Of the remaining games, the bottom 50% will be cut from the list.
- The remaining 50% will stay on the list and will enter the next voting round starting at their current point totals instead of 0.
Game List
Game Rollover Votes Another World 8 Back in a Flash
Bloons Tower Defense
Line Rider
Motherload
QWOP
Stick RPG13 Behind the Wheel
Lego Island
Rally-X
Sega Rally Championship6 Beneath a Steel Sky 6 Castlevania: Aria of Sorrow 11 The Colonel’s Bequest 6 Crystalis 6 Descent 8 Freddy Pharkas: Frontier Pharmacist 5 The Genesis of Treasure
Gunstar Heroes
McDonald's Treasure Land Adventure
Dynamite Headdy
Alien Soldier
Light Crusader0 The Grue That Binds
Border Zone
Twisted!
Zork8 JSRF: Jet Set Radio Future 5 The Legend of Zelda: A Link to the Past 8 Lode Runner 5 Lufia II: Rise of the Sinistrals 14 Maniac Mansion 0 Metroid 6 Metroid Prime 8 Mother 3 0 Red Dead Redemption 0 Resident Evil (REmake) 0 Scroll Lock-on
Einhander
Ikaruga
Paradroid
Raid on Bungeling Bay
Thunder Force IV6 Sid Meier’s Pirates! 15 Space Rogue 0 StarTropics 7 Tetris 6 Threads of Fate 6 Tony Hawk’s Pro Skater 2 5 21 votes - Ballot entries are
-
CGA-2026-02 🕹️🚗 REMOVE CARTRIDGE ⏏️ Racing Lagoon
Warning: this post may contain spoilers
____----------- _____ \~~~~~~~~~~/~_--~~~------~~~~~ \ `---`\ _-~ | \ _-~ <_ | \[] / ___ ~~--[""] | ________-------'_ > /~` \ |-. `\~~.~~~~~ _ ~ - _ ~| ||\% | | ~ ._ ~ _ ~ ._ `_//|_% \ | ~ . ~-_ /\ `--__ | _-____ /\ ~-_ \/. ~--_ / ,/ -~-_ \ \/ _______---~/ ~~-/._< \ \`~~~~~~~~~~~~~ ##--~/ \ ) |`------##---~~~~-~ ) ) ~-_/_/ ~~ ~~Yokohama
1999
You've got big shoulders and big dreams
Headlights flash
I challenge you to a race
You Me START START | | | | | | | | \ \ \ \ \ \ ---- ----CRASH | | | | FINISHDrat! It's always those hard turns, isn't it?!
You and your big shoulders win
Take your prize from my loser car
Prize
______ ______ __ / \ / \ | \ ______ ____ __ __ | $$$$$$\| $$$$$$\| $$ ______ ______ | \ \ | \ | \| $$_ \$$| $$_ \$$| $$ / \ / \ | $$$$$$\$$$$\| $$ | $$| $$ \ | $$ \ | $$| $$$$$$\| $$$$$$\ | $$ | $$ | $$| $$ | $$| $$$$ | $$$$ | $$| $$ $$| $$ \$$ | $$ | $$ | $$| $$__/ $$| $$ | $$ | $$| $$$$$$$$| $$ | $$ | $$ | $$ \$$ $$| $$ | $$ | $$ \$$ \| $$ \$$ \$$ \$$ \$$$$$$ \$$ \$$ \$$ \$$$$$$$ \$$
For those that didn't play the game, that's basically Racing Lagoon in a nutshell! Except, well, the plot gets more involved (and... weird), and there's a city map you get to cruise on, and you can save at a gas station, etc.
But the key points are all there:
- Racing
- Getting new parts
- Big shoulders
Anyway, let us know what you thought of the game!
Next month will be hosted by the inimitable and incredible @J-Chiptunator and we'll be playing Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls).
Month Game Host March 2026 Kaeru no Tame ni Kane wa Naru
(The Frog for Whom the Bell Tolls)u/J-Chiptunator Source for the ASCII art car
Source for the prize text
Source for the race art (It's me, I drew that. Art is my passion.)12 votes -
Colossal Game Adventure: February 2026 Lobbying Topic
Welcome to the lobbying topic for CGA! This is your chance to try to sway people's votes by endorsing certain titles. Let people know why a certain game is awesome, or how a particular entry is of...
Welcome to the lobbying topic for CGA!
This is your chance to try to sway people's votes by endorsing certain titles. Let people know why a certain game is awesome, or how a particular entry is of historical value, or why others really need to play this gem of yesteryear.
Lobbying is not limited in any way, so you can endorse/support as many entries as you like.
Negative lobbying is also allowed, but please try to do it as fairly as possible. The point isn't to rag on someone else's choices, but it might be acceptable in cases such as "The camera controls unfortunately can be very frustrating" or "It's quite hard to get up and running." Basically: try to keep it to valuable information that people would want to know before playing, but not for the purposes of hating on a game in particular.
Anyone can participate. CGA does not require membership and is always open to all.
Importantly, this is NOT the final voting topic. This topic will remain up for 48 hours, after which we will hold the voting in a separate topic.
A reminder on the voting mechanics
Just so people remember how the voting will go and can plan accordingly:
- Each person will have 20 votes to distribute among games they see fit.
- Each person will be able to allocate a maximum of 5 points per Single Game/Arcade Special.
A reminder on the culling mechanics
And again, so people can plan for what happens to the list once voting is completed:
- The top 6 games will be chosen to be played (or more in the event of a tie).
- The top 50% will advance to the next round. They will start the next round with a base score of 70% of their vote totals.
- The bottom 50% will be removed from the list.
Game List
All nominations and boosts have been added, so this is the final list of games and their vote totals that we will be deciding on.
Game Rollover Votes Another World 19 Back in a Flash
Bloons Tower Defense
Line Rider
Motherload
QWOP
Stick RPG25 Behind the Wheel
Lego Island
Rally-X
Sega Rally Championship15 Beneath a Steel Sky 15 Castlevania: Aria of Sorrow 23 The Colonel’s Bequest 15 Crystalis 15 Descent 18 Freddy Pharkas: Frontier Pharmacist 13 The Genesis of Treasure
Gunstar Heroes
McDonald's Treasure Land Adventure
Dynamite Headdy
Alien Soldier
Light Crusader0 The Grue That Binds
Border Zone
Twisted!
Zork15 JSRF: Jet Set Radio Future 12 The Legend of Zelda: A Link to the Past 15 Lode Runner 12 Lufia II: Rise of the Sinistrals 26 Maniac Mansion 0 Metroid 14 Metroid Prime 19 Mother 3 0 Red Dead Redemption 0 Resident Evil (REmake) 0 Scroll Lock-on
Einhander
Ikaruga
Paradroid
Raid on Bungeling Bay
Thunder Force IV14 Sid Meier’s Pirates 24 Space Rogue 0 StarTropics 15 Tetris 13 Threads of Fate 15 Tony Hawk’s Pro-Skater 2 13 12 votes -
Colossal Game Adventure: February 2026 Nominations Topic
We are up for another round of nominations for Colossal Game Adventure, Tildes' very own retro video game club! These nominations will form the ballot for the next round of voting, in which will...
We are up for another round of nominations for Colossal Game Adventure, Tildes' very own retro video game club!
These nominations will form the ballot for the next round of voting, in which will we choose the next SIX games to play after March's Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls).
Nominations for CGA do not start fresh each time. We rollover the top 50% of nominations from the previous round, and we decay their vote totals by 30%. So, many of the previously nominated games are still eligible to win in the upcoming voting.
Procedural Details
Nominations will be open for 96 hours (4 days) from the time of this posting.
Anyone can nominate. You do not have to have previously taken part in CGA in order to participate.
Anyone nominating in this topic will be added to the CGA notification list if they're not already on there (unless you request otherwise).
There is no hard definition for "retro." Choose whatever you feel fits that label.
Games that have been nominated in the past but were cut are still eligible for nomination again. They do not get "locked out" of CGA.
Voting will follow in a separate topic, and I will also be trying out a "lobbying" topic this time around to see how that goes. More on that in the comments.
Nomination Process
Everyone has the ability to take one (and ONLY one) official action for the nominations topic.
EITHER: Boost a rolled-over title.
This will add 3 points to the title's rollover points from the previous round.
You will also be able to add points to the game during the voting round.
The purpose of this is to limit new nominations if there are games already in the list that strongly interest you.OR: Nominate a new title.
This will add a new game/arcade special to the ballot.
An arcade special is a group of shorter/smaller games meant to be played together.
Any new title starts at 0 points.
Nomination Formatting
Please do the following:
Bold your action (boosting/nominating).
If nominating, please link to your title on MobyGames. (You do not need to do this for boosting since the links are already in the list.)
Examples:
Boosting a game:
- Boost: Lode Runner
Nominating a game:
- Nomination: Portal 2
Nominating an Arcade Special:
- Nomination: Windows in the 90s
Minesweeper
Chip's Challenge
JezzBall
It is recommended (but not required) that you share why you are nominating/boosting a particular game as well.
Rollover Titles
Game Rollover Votes Arcade Special: Back in a Flash
Bloons Tower Defense
Line Rider
Motherload
QWOP
Stick RPG22 Sid Meier’s Pirates 21 Castlevania: Aria of Sorrow 20 Another World 19 Metroid Prime 19 Descent 18 Lufia II: Rise of the Sinistrals 17 StarTropics 15 Arcade Special: Behind the Wheel
Lego Island
Rally-X
Sega Rally Championship15 Crystalis 15 The Colonel’s Bequest 15 Threads of Fate 15 Beneath a Steel Sky 15 Metroid 14 Arcade Special: Scroll Lock-on
Einhander
Ikaruga
Paradroid
Raid on Bungeling Bay
Thunder Force IV14 Tetris 13 Freddy Pharkas: Frontier Pharmacist 13 Tony Hawk’s Pro-Skater 2 13 JSRF: Jet Set Radio Future 12 Lode Runner 12 Arcade Special: The Grue That Binds
Border Zone
Twisted!
Zork12 The Legend of Zelda: A Link to the Past 12 15 votes -
Silent Planet - Elegy of a Dying World | Trailer
4 votes -
Retro games were made to be viewed on a CRT
16 votes -
CGA-2026-02 🕹️🚗 INSERT CARTRIDGE 🟢 Racing Lagoon
Racing Lagoon Versions: The only official release was the release of PlayStation 1 disc version in Japan. Platforms: PlayStation Genre(s): Racing/Driving, Role-playing Links: Mobygames, Wikipedia...
Racing Lagoon
Versions: The only official release was the release of PlayStation 1 disc version in Japan.
Platforms: PlayStation
Genre(s): Racing/Driving, Role-playing
Stores:
- Regrettably, there is no modern digital distribution for this game, so as much as I hate to say it, we're all on our own acquiring it. It should be noted that a fan translation exists, for which the patch is available here (it's a patreon link, but it's not paywalled), but as usual for translations released in patch format, you will still need to acquire your own copy of the game to patch.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
-
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
-
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
13 votes -
Creative Nomad IIc: When music was still physical
8 votes -
CGA-2026-01 🕹️⛵🛡️ REMOVE CARTRIDGE ⏏️ The Legend of Zelda: The Wind Waker
Warning: this post may contain spoilers
Welcome back, Heroes of Wind! (For the sake of full disclosure I myself am not yet a Hero of Wind, but should be within an hour or so...)
Hopefully everyone enjoyed their second consecutive month on the high seas as much as I did - I'd say at this point, we can basically consider ourselves a pirate club!
I had initially planned to actually plan something to write about in this post, but due to taking on way too many things this month I unfortunately haven't really had a chance to do any research beyond my own (almost) completion of the game. Hopefully any Wind Waker veterans in here will be able to help us out with any important insight that I am certainly overlooking!
For me, the most notable thing about The Wind Waker is how strongly it influenced the most recent two Zelda games. I'd say it seems to be the game that contributed the most to the modern Zelda formula. The freedom it offers you in being able to simply choose a direction and start exploring is a feature that is more or less missing from most 3D Zelda games. Also, the sheer scale of the world is really only comparable to BOTW and Tears. And I would be remiss if I didn't mention the Koroks - I had no idea that was a Wind Waker thing!
While I had heard about it in passing, actually seeing the underwater kingdom in this game was a strangely nostalgic experience. The way they tied in the old angular Link statue was very cool; I imagine it is safe to assume that an extremely long time passed between Ocarina of Time and The Wind Waker to allow for such evolutionary toon-ification.
I wish I had had more time to finish exploring more thoroughly and compile a list of secrets. I just finished exploring the map today, and know there are still plenty of things that I have yet to see. So instead of rushing through the last dungeon, I decided to post this for now, then come back to share more thoughts in the comments later.
Next month, join us as u/Kawa guides us on a trip to the lagoon... the Racing Lagoon!
Month Game Host February 2026 Racing Lagoon u/Kawa March 2026 Kaeru no Tame ni Kane wa Naru
(The Frog for Whom the Bell Tolls)u/J-Chiptunator Until next time, you filthy bilge rats!
20 votes -
When buttons were the hottest new thing in radio
20 votes -
Colossal Game Adventure Schedule: September 2025 - March 2026
Schedule There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month! Month Game Host September 2025 The Last Express u/CannibalisticApple October...
Schedule
There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month!
Month Game Host September 2025 The Last Express u/CannibalisticApple October 2025 Chrono Trigger u/ali November 2025 Arcade Special: Playstation WHAT?
Incredible Crisis
Irritating Stick
PaRappa the Rapper 2
Pepsiman
Vib-Ribbonu/Lapbunny December 2025 The Secret of Monkey Island u/balooga January 2026 The Legend of Zelda: The Wind Waker u/datavoid February 2026 Racing Lagoon u/Kawa March 2026 Kaeru no Tame ni Kane wa Naru
(The Frog for Whom the Bell Tolls)u/J-Chiptunator @CannibalisticApple will be hosting her nomination, The Last Express, for our first month. If you're interested in hosting a month, see the Hosting section below.
Also, I selfishly scheduled PlayStation WHAT? during the Backlog Burner so I can use those games in my Bingo Card. :D
For the rest, I tried to create variety in the schedule so that we weren't playing the same systems or genres back-to-back.
Discussion Topics
Each month will have two discussion topics:
- "Insert Cartridge" - 1st of the month
- "Remove Cartridge" - 20th of the month
Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.
Hosting
Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.
Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.
People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.
Required Hosting Responsibilities
- Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
- Posting the month's "Insert Cartridge" and "Remove cartridge topics.
Optional Hosting Responsibilities
- Talking up the game.
- Giving tips/tricks/guides/cheats.
- Sharing your own thoughts/memories/reflections.
- Asking questions.
- Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)
If you would like to host a month, let me know which one and I will add you to the schedule.
Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.
If no one claims a month, I will host it as a fallback.
Voting Results
The top 6 games from the voting round were chosen to be played.
Of the remaining games:
- The top 50% will advance to the next round. They will start the next round with a base score of 70% of their vote totals.
- The bottom 50% will be removed from the list.
Removed games will be able to be re-nominated in future rounds if someone chooses to do so.
Tally List
Game Votes Status Rollover Votes Chrono Trigger 55 Won The Secret of Monkey Island 47 Won The Last Express 40 Won PlayStation WHAT? 38 Won Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) 34 Won Racing Lagoon 34 Won The Legend of Zelda: The Wind Waker 34 Won Back in a Flash 32 Advances 22 Sid Meier’s Pirates 30 Advances 21 Castlevania: Aria of Sorrow 29 Advances 20 Another World 27 Advances 19 Metroid Prime 27 Advances 19 Descent 25 Advances 18 Lufia II: Rise of the Sinistrals 24 Advances 17 StarTropics 22 Advances 15 Behind the Wheel 21 Advances 15 Crystalis 21 Advances 15 The Colonel’s Bequest 21 Advances 15 Threads of Fate 21 Advances 15 Beneath a Steel Sky 21 Advances 15 Metroid 20 Advances 14 Scroll Lock-on 20 Advances 14 Tetris 19 Advances 13 Freddy Pharkas: Frontier Pharmacist 18 Advances 13 Tony Hawk’s Pro-Skater 2 18 Advances 13 JSRF: Jet Set Radio Future 17 Advances 12 Lode Runner 17 Advances 12 The Grue That Binds 17 Advances 12 The Legend of Zelda: A Link to the Past 17 Advances 12 Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa 16 Eliminated ActRaiser 15 Eliminated Resident Evil 15 Eliminated Sid Meier’s Covert Action 15 Eliminated Mr. Defaxxonobbleoid 14 Eliminated Sam & Max: Hit the Road 12 Eliminated Fighters Megamix 11 Eliminated Seaman 11 Eliminated Burnout 3: Takedown 10 Eliminated Duke Nukem 3D 10 Eliminated rOGuelikes 10 Eliminated Carmageddon 9 Eliminated Uplink 9 Eliminated Populous 8 Eliminated Hop Skip Jump 7 Eliminated Fixated on Fixed Screen Shooters 6 Eliminated The Legend of Zelda: Link’s Awakening 6 Eliminated Lord Monarch 5 Eliminated The Way 5 Eliminated Recursive Repertoires 4 Eliminated Super Castlevania IV 2 Eliminated Star Wars: TIE Fighter 1 Eliminated 38 votes -
CGA-2026-01 🕹️⛵🛡️ INSERT CARTRIDGE 🟢 The Legend of Zelda: The Wind Waker
Happy 2026 everyone, and welcome back to the Colossal Game Adventure! Introduction The Zelda games released for the Nintendo 64 are widely regarded as the best adventure games of the era, if not...
Happy 2026 everyone, and welcome back to the Colossal Game Adventure!
Introduction
The Zelda games released for the Nintendo 64 are widely regarded as the best adventure games of the era, if not of all time. Ocarina of Time in particular is often heralded as one of the greats, for many factors including its graphics, story, combat, music, and general atmosphere. So Nintendo clearly had a lot to prove with their next Zelda title, which would be releasing on the N64's successor. Naturally, Nintendo decided to alter course and provide fans with a something no one was expecting: a cel-shaded, pirate-themed, sea-faring adventure! As the 3D title that came directly after Majora's Mask (which remains one of the darkest and most off-putting games I have played), this was a massive shift in tone for the Zelda series. For me (and from what I've read, many others as well), this shift has put me off playing the game for many, many years.
The Wind Waker is the only 3D Zelda game that I haven't played, even though it came out at a time when I was heavily into Zelda. My first memory of gaming was watching my Dad beat A Link to the Past, which I am still a huge fan of to this day. When Ocarina of Time came out it felt huge and mysterious, and quickly became my favourite game for many years. I can't remember when (maybe '98?), but one Christmas I got a purple Game Boy Colour and a copy of Link's Awakening. I later played Seasons and Ages, which I would highly recommend if you haven't played them. In 2003 or 2004 I got a Game Boy Advance SP, and I played the Zelda games that were on that system a lot as well (Four Swords and The Minish Cap). However, the one thing I never had was a GameCube, and due to the cel-shaded graphics of The Wind Waker I never really felt like I was missing anything.
Looking back now, I feel like I probably missed out on something special with this game, as a lot of people cite The Wind Waker as the defining gaming experience of their childhood. Many people also claim that it is the best Zelda game, which has obviously set an extremely high bar over the years. Back in 2017 or 2018, I purchased The Wind Waker HD, but unfortunately ended up parting ways with my Wii U before I got past the first dungeon. So now, FINALLY, I am ready to experience this game for the first time as part of our shared Colossal Game Adventure!
The Legend of Zelda: The Wind Waker
Versions:
- Original: The GameCube version of The Wind Waker released back in 2002. It is probably the easier of the two versions to emulate.
- HD: In 2013 Nintendo released an HD remaster of The Wind Waker for the Wii U. This the version I would personally recommend playing if you can figure out a way to do so.
Platforms: GameCube, Wii U
Genre(s): Action-adventure, RPG, Puzzle
Stores: Currently the only way to play this game officially is via GameCube emulation on a Switch 2, which requires Nintendo Switch Online + Expansion Pack (and a Switch 2).
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
-
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
-
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
26 votes -
52 years later, only known copy of Unix v4 recovered from randomly found tape, now up and running on a system — first OS version with kernel and core utilities written in 'newfangled language' C
55 votes -
Linus Åkesson - 8-bit Boléro (2025)
13 votes -
Linus Åkesson - 15 Years of Scene Spirit (2022)
4 votes -
CGA-2025-12 🏴☠️🏝️🍌 INSERT CARTRIDGE 🟢 The Secret of Monkey Island
Warning: this post may contain spoilers
Introduction
Deep in the Caribbean, the pirate haven of Mêlée Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless
flooring inspectorGuybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!
The Secret of Monkey Island
Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.
You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventure… Your boat keeps you moving through the adventure, but I’ve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.
- Ron Gilbert, from the Lucasfilm Adventurer, Fall 1990
I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride — probably because I said it several times during interviews — but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were
plagiarizedderived from, plus the heavy influence of voodoo in the game.- Ron Gilbert, from Grumpy Gamer, 2004
The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry — you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.
The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.
Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.
The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.
Side tangent about voice acting in the Special Edition...
This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.
The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.
From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.
Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.
Genres: Adventure, Point-and-Click
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
Closing Thoughts
How appropriate, you fight like a cow.
24 votes -
CGA-2025-11 🔴🟡🔵🟢 REMOVE CARTRIDGE ⏏️ PlayStation WHAT?
Warning: this post may contain spoilers
Hey! You wanna know why we're here? Go read this. It's because Sony UK's marketing department misappropriated £100k for random campaigns they couldn't possibly get in front of higher execs in time, which they used to make cardboard flyers saying the PS1 was "more powerful than god" and had perforations in the perfect size to roll up as roaches for people to toke up in the Playstation room at your local club. Yeah, baby.
They also mention the same T-Rex that Rodney Greenblat saw! That had to have been one rad fucking dinosaur. Anyway.
We've had more than our fill of rapping, bunnies, crises, electric shocks, and Pepsi this month. Outside the novelty, why do these crazy-ass games matter? WELL:
-
It's great upheaval! CDs weren't just a major shift in storage, but production and cost. CDs took something like a week to order instead of two or three months. Imagine you have an extra eight weeks or so to develop an idea and put it in front of an exec, and they're not spending buckets on the cartridges. Why not accept those ideas? Why not take the risks? We're not quite at the indie boom and the internet, but it was certainly quite a step in development and risk-taking for the end product.
-
Fuckin' money! Much like Nintendo's infamous war chest, Sony firmly planted themselves at the top of the pole for a long while. All this speed meant that - per GamePro's approximation in 1997 - there were 400 PlayStation games were in development by the end of 1996, whereas the Saturn had ~200 and the N64 had ~60. That variety lead to something like a 4-game attach rate to people buying a PS1 console, and the games themselves cost less because the CDs were cheaper. I was an N64 kid, but those cartridges were expensive. (Plus all the rando peripherals - the transfer pak? Expansion pak? The VMU for Hey You Pikachu!? Jesus, my parents were good to me.) The PS1 probably gave people leeway to take a buying risk on a zany idea. Even from more conservative spenders, it had to have been way more appealing to anyone on the fence.
-
Music games! We had two here, and the Playstation was the home of Bemani for quite a while. Not much question why for the developer of the Walkman...
-
That T-Rex! Golly!
-
Age! Mascots and color grabbed kids, but kids aren't necessarily attracted to cool vector line art and an outlet for enormous CD collections. (They also, hopefully, weren't rolling too many joints at the club?) There was plenty of room to attract kids with Spyro or Crash - why not push the median age up at the same time? One study estimated that the "average gamer" was something like a 30 y/o woman in the 00s; nudging that number up and broadening the appeal had a lot to do with Sony's aggressive marketing. Another neat idea I saw mentioned was that the number of extreme sports games being produced gave video games another angle as a sort of lifestyle machine; Tony Hawk's Pro Skater itself was just as skate-punk as its people and bands. It sounds like a lofty thought, but THPS2 got me to pick up a skateboard, sooo...
-
Finally, Japan! Obviously the 80's and early 90's brought so many mascots and characters out of Japan with enduring appeal, like Mario and Sonic, but their impact was very often with localization or marketing crews adapting that. Here we have stuff that's very distinctly Japanese making its way over here, rather than getting edited in trepidation over the original idea attaching. Why not? Throw a couple CDs our way, see what sticks.
And as a reminder, we're only scratching the surface! This console is a trove. I wanted to wait until the Remove thread to discuss more games, so the biggest one I'd leave everyone with is LSD: Dream Emulator, which is as much an art installation as it is a "game". You wander around randomized environments and "wake up" after 10 minutes or by being killed by things like lions, cars, or giant dudes coated in kanji characters. It's pretty fucking weird, and it was a fairly obvious point of growth from other projects like Yume Nikki, itself a springboard for dozens of ideas in games like Doki Doki Literature Club and Undertale. More recent popular projects like hypnagogia 催眠術 and Ena: Dream BBQ have obvious lineage - the former was from an LSD-themed game jam!
There are SO many others. Gaball Screen, a shoe-flying simulator (??) released by a music label where you collect music videos produced by Tetsuya Komuro. There's Heart of Darkness, a puzzle-platformer and influence for contemporary "gore game" horror titles. Its greatest puzzle is perhaps its absolutely baffling E rating! And No One Can Stop Mr. Domino... Really? No one?? Who possibly can???
We're left a neat legacy of ideas, experiments, and a time capsule for the advent of the CD-ROM, to those brave enough to dig through the library. Nintendo may leave a creative mark of their on their games, but the marks all over these games are maybe left by the machinery itself. A console that was willing to foster weirdos and prop up their chance to shine? The Playstation was radical.
Yo, and that T-Rex tho?
That concludes this month of our COLOSSAL GAME ADVENTURE! I imagine this was a less-accessible month, so for those tenacious enough to get the games running I salute you!
This topic is to share your thoughts on our selection, and weird shit on the Playstation in general:
The good The bad The fun The interesting What ideas aged well What ideas were total crap The things it reminded you of Other games that belong here And absolutely anything else!We've got an extra ten days. so feel free to keep playing or to throw other PS1 curios at the group.
Next month, December 2025, will be The Secret of Monkey Island, hosted by the esteemed u/balooga! Thankfully that should be a MUCH easier game to get running than Vib-Ribbon, so be ready to walk the plank! (For less than twenty bucks!)
Month Game Host December 2025 The Secret of Monkey Island u/balooga January 2026 The Legend of Zelda: The Wind Waker u/datavoid February 2026 Racing Lagoon u/Kawa March 2026 Kaeru no Tame ni Kane wa Naru
(The Frog for Whom the Bell Tolls)u/J-Chiptunator 17 votes -
-
Hacking a weird (retro) TV censoring device
6 votes -
CGA-2025-11 🔴🟡🔵🟢 INSERT CARTRIDGE 🟢 PlayStation WHAT?
Warning: this post may contain spoilers
COLOSSAL GAME ADVENTURES PRESENTS:
🐶️⚡️🥤🎼😤 PlayStation WHAT? 🎤️🪵🏃🐰🚁
Introduction
Castlevania: Aria of Sorrow is a 2003 Metroidvania, developed and published by Ko-
Wait, that didn't make it? What am I presenting?
Oh. Oh boy.
Here's my dirty little secret: I've only played one of these games! But I know all of 'em, at least, and I'm just as excited to play them too. So! Let's set the scene a few years back.
It's the mid-'90s, and Japan's '80s economic bubble burst due to some sick gamer-level capitalism exploit bullshit going awry. But good news! Its most successful tech megaconglomerate exports are still chugging along on good brand recognition. You go, consolidation of wealth.
Sony is riding high, and running on pure anger from their infamously botched plans for a SNES CD add-on with Nintendo. Despite some internal mix of interest and doubt, they release the PlayStation in 1994. It's selling like gangbusters, and they're in a position to take risks.
Well, sorta. They direct a production arm, Sony Computer Entertainment, to throw money at different development teams; those devs fill in to help make PlayStation hits. Ridge Racer, Crash, Tekken... Look, just check this list and peep at how often SCE pops up here. Sony wanted to make sure their library was rock solid: 14 out of the 22 of the games within the first two years had SCE's hands in the cookie jar. To sell over a million... Cookies. With a dozen genres of cookies covered. The PS1 outsold the PS3!
And we all know, the PS3 had no cookies.But you can't just live on expectation, or the big fish, or cookies. (The big cookie?) Look at the Xbox right now! You'll get stagnant and supplanted by The Bigger Thing. You need funk to stand out. Variety. IP. Je ne sais cookie. Something no one else has. Sony knew this, and a lot of Japanese creators are ready to make some reeeal fresh games.
Here's where we come in. CDs suddenly enable crazy multimedia opportunities for artists and musicians to get their ideas across, and 3D environments are the hot new thing. Myst is just a bunch of pictures, videos, and audio strung together, and people are still caught up in how immersive that PowerPoint can be. So come on, this should be easy! Slap something together - an idea, your brand, a simulacrum of this dumb thing you like. Maybe it works, and congrats, you're a cult artist! Maybe it doesn't? Give it 20 years, and congrats! You're still a cult artist. What can go wrong?
Sony enables some of these ideas themselves through SCE; others do it on their own. Either way, some very original stuff is thrown at the PlayStation. Some of the pasta really sticks to the wall. ...Or, some of those cookies stick to the jar? I'm bad with extended metaphors.
Anyway, these games speak for themselves. Let's play them!
I've got a separate post which I will keep down in the discussion for some fun context, history, and trivia about the games, for anyone who would like them. But overall, my advice: just play 'em. Most of them you'll get within five minutes, or they may already have you hooked by then. Some games are about the shock of an idea, the opportunity and newness driving them to fruition over polish, implementation, even thought. It's about the feeling.
If you haven't played some of these, promise me you'll ignore any write-ups, screenshots, videos, anything, and try at least one fresh, without any prior knowledge. I think we'll all be a little better for it!
Or, traumatized!
Here are the games:
Parappa the Rapper
Info
Versions: Original (PS1 - 1996, PSP - 2006), Remastered (PS4 - 2017)
Genre(s): Music / rhythm
Stores:
PlayStation Store (Remaster)How Long To Beat:
2-4 Hours
Not much to replay!Parappa the Rapper 2
Info
Versions: Original (PS2 - 2001, PS4 - 2015)
Genre(s): Music / rhythm
Stores:
PlayStation StoreHow Long To Beat:
2-5 Hours
A little more replayable!Irritating Stick
Info
Versions: Original (PS1 - 1998)
Genre(s): Arcade, precision
Stores:
Generally unavailable! ~$30 on ebayHow Long To Beat:
4.5 hours, according to a single dude on howlongtobeat
Years of therapyPepsiman
Info
Versions: Original (PS1 - 1999)
Genre(s): Arcade, runner
Stores:
Generally unavailable! Uhhhh, $286 on ebay secondhand? $900 for an unopened copy?? Holy hell.How Long To Beat:
2-4 hours
Additional hours of working off those Pepsi caloriesVib-Ribbon
Info
Versions: Original (PS1 - 1999), Ports (PSP, PS3, and PS Vita - 2014)
Genre(s): Music / rhythm
Stores:
~$40 secondhand
Technically I think you can still load money to your account via an active PlayStation Store and then buy it on the Vita..?How Long To Beat:
30 minutes - 1,349 years?Incredible Crisis
Info
Versions: Original (Arcade, PS1 - 1999)
Genre(s): Arcade, music / rhythm, puzzle, shooter, etc, etc, etc...
Stores:
Generally unavailable! ~$30 secondhand. This CGA is expensive!How Long To Beat:
3 hours
1 explanation to your partner about that "back massage"
Important
-
Yes, these games are weird and rare! But any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
-
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
Share which version of the game you're playing Share what hardware you're playing it on Share if there are any tools/mods that you recommend Share anything you think is important for people to know before they start the game Ask questions if you need help Ask what the hell is going on in Incredible Crisis Get checked for RSI after Irritating StickAnother purpose of this topic is to revisit the game and its time period:
Do you have any memories or associations with this game itself? What about its system or era? What aspects of retro gaming were common at the time? What other games from the same time period are you familiar with? What are you expecting from this game in particular? U rappin' good?Finally, this topic is the beginning discussion for people starting to play it:
Post updates sharing your thoughts as you play. Ask for help if you get stuck. Offer help to others. Share some sick beats for Vib-Ribbon.It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
One last parting thought til the 20th when we eject: there are so many games for this system that are completely out of the ordinary. But for now, let's keep the conversation on these until we hit the Eject thread on the 20th! And then I'd suggest we open the floor for more weirdo shit to ricochet off the walls.
25 votes -
-
CGA-2025-10 🕹️⏰ 🗺️ 🐸 REMOVE CARTRIDGE ⏏️ Chrono Trigger
Warning: this post may contain spoilers
1995 A.D.
I traveled back to this year to revisit the release of Chrono Trigger.
The game is out for the Super Nintendo Entertainment system in Japan and the United States. It is not available in Europe or Australia. Those regions won't get an official release until Crono uses the Epoch to visit the Nintendo DS in the year 2008 A.D., over a decade later.
I travel around and speak with different townsfolk. Everyone seems to have opinions on the game.
My first stop is a little cave called
GameProwhere I speak with Sir Scary Larry:Chrono Trigger is another satisfying and superlative game from Square. If you've finished FF III and are itching for some fantasy field work, pick this one up. Thankfully, the fantasy isn't final yet.
I then meet Al Manuel in a little town square by the name of
Electronic Gaming Monthly:THIS IS AWESOME!! Chrono Trigger is an RPG that combines the best features of the FF series and Mana and puts them all in a game that easily gets my vote for RPG of the year! As with all Squaresoft games, the visuals are drawn with stunning detail, and the music immerses players even further into the quest. Of course, the game's best feature is its endearing story line. Add multiple endings to that and you've got a must-have for your RPG collection.
I wander into some houses and find
Video Game Magazinelying on a desk. Geoff Higgins has written about it:Chrono Trigger is the newest in an increasing number of quality RPGs to come out in the past year. Coming on the heels of games like Ogre Battle and Might & Magic III, Chrono Trigger could easily have paled in comparison. Instead, Squaresoft has brought us another reason to hold onto our SNES.
Right next door is
Game Informer, with this posted on their bulletin board:In contrast to Square adventures of the past, Chrono is a shining new star. [...] The characters that you meet during your quest all have well-developed storylines that make their small sprites seem larger than life. The magic spells advance and become more grandiose as they go to double and triple techs. To put it simply, Chrono is the pinnacle for RPG's on the Super NES and must be played to be believed.
While there, I also speak with Andy "The Game Hombre" McNamara:
Let me tell you a little story. Everytime one of these Square Soft RPG's comes to the office I can't get any sleep. I get so involved in the storyline that I stay up late trying to see what happens next to this soap-opera on a cart. You'd think that one of these days these guys are going to screw-up and I may finally get some sleep, but noooooo. It never happens. Once again, this game put me into that guru floating sensation of "wow." If you're looking for an RPG, you don't need to look any farther. Chrono is the feel-good game of the summer!
I am about to leave, but he keeps going:
Originally, the cover of this issue of Game Informer was going to be graced with Chrono Trigger [...] However, the artwork created for the game was done by a well-known Japanese artist known as Akira Tomiyama. This man is famous in Japan for such artistic feats as Dragon Ball Z and Chrono Trigger -- the hottest game right now in Japan. In his ride to glory, however, he managed to forget the little people.
He and his company refused us the rights to use his artwork on the cover because they felt that any magazine that featured Akira Tomiyama artwork on the cover would instantly be worth quadruple its original cover value. They even went as far as to say that it would be traded on the black market because his artwork is so sought after in Japan.
I think he meant "Akira Toriyama" but I don't mention it. And now that I think about it, none of the places I visited had Chrono Trigger artwork on their main displays. Sure, you can see some of the characters and screenshots tucked away in individual houses and shops, but the banners I see when entering the locations are always for different games: Killer Instinct, Lunar: Eternal Blue, Super Bomberman 3, the Virtual Boy.
Everybody is talking about Chrono Trigger, with many people seeing it as the hero of the time, but nobody is featuring its artwork.
But then I notice a little
Game Playersshop, and it, quite surprisingly, does have a small picture of Crono and Marle on its door. Interesting. Inside, I talk with Chris Slate, who doesn't mention it:Can Square Soft do anything wrong? I mean, look at the track record: Secret of Mana, Breath of Fire, Final Fantasy II and III [...] it's hard to criticize near-perfection. The graphics are beautiful, the interface is slick, and the gameplay is just plain fun. It's RPGs like this that wil eventually win over the mainstream.
As I'm leaving, I notice
Super Play, the shop across the street, has a full, front-and-center display: Chrono with the Epoch! Did they get permission from To[m|r]iyama? Did they break the rules? Was this actually just fan art drawn by someone else?Wil Overton doesn't have any answers for me, but he does share this:
This is a fine game and one Square fans will get a lot out of. The time travel premise is superbly implemented, and the way things are intermingled through the different periods means the main underlying story stays strong throughout all the individual quests. Definitely recommended... if you've got the time (ha!).
Having thoroughly explored the region, I hop back in the Epoch and return to...
2025 A.D.
It is here that I noticed that the threat of Lavos still remains, his heat steadily growing, slowly placing the entire planet in peril. Meanwhile, despotic royals lust after power and oppress their subjects to pursue their own selfish glory and greed.
We can use a hero. Maybe Crono will visit our time?
Or maybe we have to pursue this quest ourselves.
Team up, level up, fight for good, support one another, and...
...maybe...
...against all odds...
...change the course of history.
So concludes this month of our COLOSSAL GAME ADVENTURE!
For anyone wondering, u/ali asked me to step in and host because they are traveling and weren't sure if they'd have consistent internet. I hope what I wrote is up to their standards!
This topic is to share your thoughts on Chrono Trigger:
- The good
- The bad
- The fun
- The interesting
- How the game was like back then
- How the game holds up now
- Your favorite moments
- Your least favorite moments
- The things it reminded you of
- The memories you have of it
- The memories you made playing it
- And absolutely anything else!
Because we are now removing the cartridge, spoilers will not be hidden in dropdown blocks so please be aware of this if you haven't yet finished the game.
This topic remains open, so you are welcome to post in it whenever you do finish the game, even if it is days or weeks later.
Up Next:
Our next month, November 2025, is our very first Arcade Special, which is a group of shorter games that are intended to be played together.
The theme is: PlayStation WHAT? and will be hosted by the esteemed u/Lapbunny.
It's a collection of oddball, off-the-wall games, 4 of which are on the PlayStation and 1 of which is on the PlayStation 2 because someone forgot to check the games' information before bundling them up.
It was me. I'm the someone.
25 votes -
In-car sat nav? Without a satellite? In 1971? | Tomorrow's World | Retro tech
10 votes -
CGA-2025-10 🕹️⏰ 🗺️ 🐸 INSERT CARTRIDGE 🟢 Chrono Trigger
Warning: this post may contain spoilers
Introduction
Fun Fact: I named my Cat Crono because of this game.
Welcome to Chrono Trigger.
We're playing it for this months CGA.
In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.This year is actually the 30 year anniversary since it's release.
Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.
Spoiler for the first 30 minutes
As the name suggests, there is a time travel mechanic in the game
Chrono Trigger
Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)
Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)
Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG
Stores:
- Steam -- on sale until Oct 6
- Google Play
- App Store
How Long To Beat:
On a first playthrough, expect about 20-25 hours.
Without giving away too much: there is definitely some replayability.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
-
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
-
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
43 votes -
DosDude builds a custom 2G GSM cellular base station
14 votes -
CGA-2025-09 🕹️🚂 REMOVE CARTRIDGE ⏏️ The Last Express
Warning: this post may contain spoilers
Flames flicker as the once mighty Orient Express lies on its side in pieces, bodies in cartoonishly thuggish costumes scattered all around. After a long three days full of murder, deception, concerts and romance, its final journey has come to a fiery end.
From the inferno, a single figure emerges in a scorched trench coat, dark hair ruffled by the breeze. He brushes off the coat with one hand and smoothly extends the other, and a solid gold bird swoops down from the sky to perch on it. Red flames flicker along its wings and back, but his sleeve remains perfectly untouched.
He walks away from the burning wreckage, arm still outstretched with gleaming golden bird atop it. Sunglasses descend from the sky and land squarely on his nose. A second smaller pair studded with jewels descends and lands on the bird's beak, managing to somehow look cool instead of ridiculous.
“Time to kick some Nazi ass,” the man declares, and the bird caws.
The train explodes behind them and the air reverberates with a “Yeeeaaaahhhh!”
Note: the above scene may not be 100% accurate or canon.
So concludes the first leg of the Colossal Game Adventure!
We hope you enjoyed your time aboard The Last Express. For anyone who missed the initial boarding period... Well uh, luckily this game involves rewinding time, so you can just rewind here to the Insert Cartridge topic when the train was intact. Feel free to post there if you're just starting the game, or you can post here after finishing even if you're only finding these topics months later.
That said, presumably most of you boarded earlier and had a chance to play the game. As such, this post will not require spoilers to be hidden in dropdown blocks. So if you don't want to be spoiled, please adjust your clock and rewind to the previous post.
Use this post to share final thoughts and impressions, post fun little secrets or easter eggs you found, ask questions if you had to abort your playthrough for whatever reason, link video clips, discuss if you completed any of the meta challenges, etc. Or you can share and express admiration for the very nice official Colossal Game Adventure splash screen made by @Boojum which I meant to link last time on "Press Start", but accidentally pasted the wrong link. I have since fixed it, but that was two nights ago so you probably haven't seen it. And dang it this splash screen is too awesome to go unappreciated!!
Otherwise, we can consider this leg of the journey to be complete. That said, the adventure is only just beginning! Wouldn't be a Colossal Game Adventure with only one game, now would it? You can find the current schedule here. Our next destination will be Chrono Trigger with @ali stepping up as the next host. As for me, my time as conductor has come to an end and I will be joining you all as passengers.
If you intend to continue this journey, you can just grab your luggage from the—uh... *glances at the flaming wreckage* ...Well hey, it'll be a little easier to travel without all that extra weight, right?
Onwards to Chrono Trigger!
THE END
> CONTINUE?
20 votes -
1988 - Welcome to the wild world of computer animation
10 votes -
CGA-2025-09 🕹️🚂 INSERT CARTRIDGE 🟢 The Last Express
Warning: this post may contain spoilers
Introduction
July, 1914. Paris.
Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.
As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...
The Last Express
Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!
As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.
Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.
To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!
So all aboard The Last Express, and enjoy the ride.
Game Information
Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.
Platforms: Windows, MacOS, MS-DOS, iOS, Android
Genre(s): Adventure, Mystery, Point-and-Click
Stores:
- GOG, Original: The original 1997 release, in all its 1990’s glory for purists. (Also may come with some extras like a soundtrack and "making of" from a 2011 Collector’s Edition published by DotEmu, but which is now wiped from the internet...?)
- Steam, Gold Edition: The remake/remaster released by DotEmu with added hints and tutorials, as well as interface tweaks. (Note: while it lists macOS, the game is 32-bit, which is unsupported by any macOS versions beyond 10.14 Mojave.) This version is on sale for only 11 more hours at the time of this topic being posted!! An extreme time crunch for sure, so if you see this message, now's the time to buy it!!
- iOS (Apple App Store) and Android (Google Play Store). These ports are also by DotEmu and predate the Gold Edition.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
With all the pleasantries out of the way...
> PRESS START
(Credit to @Boojum for the splash screen. It's too awesome not to include!)
46 votes -
Nintendo adding Virtual Boy to Nintendo Switch Online Expansion Pack, with Virtual Boy replica accessory to play games in 3D
23 votes -
DreamSDK release 4 now available for Dreamcast development on Windows
9 votes -
Kazeta: Retro 90s style gaming operating system
23 votes -
Retro Video Game Club brainstorming and planning topic
There was a lot of interest in a Retro Video Game Club. I'm thinking it would be cool to get it off the ground! Use this topic as brainstorming/planning for how we think it should run. 1. We need...
There was a lot of interest in a Retro Video Game Club. I'm thinking it would be cool to get it off the ground!
Use this topic as brainstorming/planning for how we think it should run.
1. We need a facilitator/emcee.
- Is anyone interested in stepping up and running this?
2. We need to figure out logistics.
- Schedule
- Game selection process
- Parameters on what counts as "retro" (if necessary)
- Maybe a name for the club?
3. Anything else?
- Is there anything else we need to consider?
38 votes -
Tildes' Colossal Game Adventure: Inauguration and nominations
Introducing: Colossal Game Adventure Colossal Game Adventure is Tildes' brand new retro video game club. Each month we will play a different retro game/games, discuss our thoughts, and bask in the...
Introducing: Colossal Game Adventure
Colossal Game Adventure is Tildes' brand new retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Nominations
In this topic we will be gathering nominations for games to be played.
If you're looking for ideas:
- This Wikipedia list of "games considered the best" is a great place to start.
- RacketBoy has "hidden gem" lists for many retro systems.
Importantly, not all games for CGA have to be "significant" games. Zany, offbeat, and experimental games are welcome too. Anything you think might make for good discussions.
We will also have some "Arcade Special" months where we play several smaller/shorter games together in one batch (e.g. Pac-Man, Frogger, and Galaga). If you're not sure how big/long a game is, HowLongToBeat can help.
Single Game Nomination Rules
- Choose any game you feel is "retro" -- there is no hard and fast rule on what does or doesn't count
- Maximum of TWO game nominations per person
- Link to the game(s) on MobyGames
"Arcade Special" Nomination Rules
An "Arcade Special" is a batch of games that you feel could be played together in the same month.
(They do not have to be proper arcade games and can be from any system or genre.)
You might choose them because they're shorter or don't have as much staying power. You also might choose them based on a theme, series, or franchise. You also might do a completely random grab bag! There's no wrong way to make an Arcade Special (except for choosing games that are too big to fit in a month together).
- 2-5 games per Arcade Special
- Maximum of ONE Arcade Special nomination per person
- Link to the games on MobyGames
So, one person can nominate up to TWO single games and ONE arcade special (of up to five games).
Optional Extras
None of the following are required, but they make things more interesting:
- Explain why you're interested in nominating the games
- Explain why you think they'd be a good choice for the group
- If the game has multiple releases or multiple platforms, you can choose to specify which release/platform to target if you feel it's important. (Note: participants are still free to play whichever version they want.)
- For Arcade Specials: list why you think the games would be a good candidate to be played together.
- For Arcade Specials: give the batch its own cool name!
Next Steps
Nominations will be open for 48 hours from the time of this posting.
The voting topic will open on August 29.
Once the voting is over, we will post the schedule for the next six months and start our first official month on September 1st.
Notifications
If you want to be added to the notification list for our Colossal Game Adventure, simply comment in this topic. I will add all commenters here to the list unless they explicitly mention otherwise.
52 votes -
Colossal Game Adventure: Voting topic
IMPORTANT We now have a splash screen. (Thanks @Boojum!) ALSO IMPORTANT Please read all directions for submitting a proper ballot. Any improper ballots will NOT be counted, but you will get a...
IMPORTANT
We now have a splash screen. (Thanks @Boojum!)
ALSO IMPORTANT
Please read all directions for submitting a proper ballot.
Any improper ballots will NOT be counted, but you will get a polite message from me before the count asking you to fix them. XD
- All ballots must be top-level comments.
- All top-level comments should be ballots ONLY.
I will be using the
Collapse Repliesbutton to tally votes, so any ballots not in top-level comments will not be counted.After you submit your ballot, you can respond to your own post in a new comment to lobby for your choices (which is optional but highly recommended). It's completely fine to have conversations downthread from the ballots, but please make sure that the top-level remains clean.
Submitting Your Ballot
-
Each person has 20 votes to distribute among games they see fit.
-
Each person can allocate a maximum of 5 points per Single Game/Arcade Special.
-
Arcade Specials count as one block (do not vote for each game in them individually).
-
Votes should be listed as
NAME (VOTES)-- e.g.Pong (3) -
Voting closes 48 hours from the posting of this topic.
Please ensure your titles match mine exactly (copy/paste highly recommended).
I will be using CTRL+F to tally votesu/Spore_Prince has written a program to tally the votes, so any different spellings will not being counted. See examples below, as well as my actual ballot in the topic.Example Ballot 1 - Valid Ballot
Big Rigs: Over the Road Racing (5) Portal 3 (5) Half-Life 3 (3) Team Fortress 3 (2) Night Trap (2) Xexyz (1) Zelda: The Wand of Gamelon (1) Left 4 Dead 3 (1)Uses 20 points total, and no game exceeds 5 points
Example Ballot 2 - Invalid Ballot
Big Rigs: Over the Road Racing (10) Protal 3 (7) Wand of Gamelon (5)Uses more than 20 points; games exceed 5 points; titles do not match
Voting Outcomes
- The top 6 games/Arcade Specials will become the next 6 months of CGA.
- Of the remaining games, the bottom 50% will be cut from the list.
- The remaining 50% will stay on the list and will enter the next voting round starting at their current point totals instead of 0.
- The next round of nominations will happen in 6 months, and participants will be limited to nominating 1 new game OR 1 new Arcade Special.
Nominees
Arcade Specials
Arcade Special Games Back in a Flash Bloons Tower Defense
Line Rider
Motherload
QWOP
Stick RPGBehind the Wheel Lego Island
Rally-X
Sega Rally ChampionshipFixated on Fixed Screen Shooters Space Invaders
Galaxian
Phoenix
Galaga
Satan’s HollowHop Skip Jump Alex Kidd in the Enchanted Castle
Alley Cat
Contra
Flicky
Prince of PersiaMr. Defaxxonobbleoid Arkanoid
Bubble Bobble
Defender
Mr. Do!
ZaxxonPlayStation WHAT? Incredible Crisis
Irritating Stick
PaRappa the Rapper 2
Pepsiman
Vib-RibbonRecursive Repertoires Activision Anthology
Midway Arcade Treasures
Taito LegendsrOGuelikes Beneath Apple Manor
Scarab of RAScroll Lock-on Einhander
Ikaruga
Paradroid
Raid on Bungeling Bay
Thunder Force IVThe Grue That Binds Border Zone
Twisted!
Zork33 votes -
The Qweremin (a theremin built with a Commodore 64 and a clamp)
13 votes -
Retro Recipes: Watch us acquire Commodore + C64 Ultimate production update
13 votes -
Who’d be into a book club but for retro games?
Hi everyone, I was never so lucky as a kid to have a gaming console (forbidden by my parents) so I could only be jealous of my school friends getting gameboys and super nintendos. But I’m an adult...
Hi everyone,
I was never so lucky as a kid to have a gaming console (forbidden by my parents) so I could only be jealous of my school friends getting gameboys and super nintendos. But I’m an adult now, so I got myself a RG35XX H to try all these games out, and enjoying myself.
So I was thinking why not create something like a book club but for these old games? We’d play (and attempt to beat) one game per month or something along these lines and then discuss the game itself, the story, context around how and when it was made, etc.
I’m looking to share this hobby with others (as it is rather solitary otherwise), and create a social aspect around it.
What do you think? Would anyone be interested?
60 votes -
Looking for novel retro puzzle game recommendations
I'm attempting to change my phone habits and swap out some unhealthy ones (doomscrolling the news) with healthy ones (solving puzzles instead!). I just set up the incredible RetroArch on my phone...
I'm attempting to change my phone habits and swap out some unhealthy ones (doomscrolling the news) with healthy ones (solving puzzles instead!).
I just set up the incredible RetroArch on my phone now that you can do that on iOS, and I even got a little controller for games that need it (I tried playing Tetris with touch controls, and it was like, 95% good, but missing a spin or move when things were getting tense was frustrating and took me out of it).
What I'm looking for are puzzle game recommendations up through the PlayStation/N64 era (including handhelds) that can run on my phone.
In particular I want to explore more "novel" puzzle game ideas -- ones that kind of take their own swing at things. For example, Intelligent Qube on the PlayStation is one of my favorite games of all time, in part because I've never played anything like it in the nearly 30 years since its release.
That said, I'm also open to just regular old "pure" puzzler games. The first game I set up (and have been thoroughly enjoying) on RetroArch is Picross 3D on the DS. I love games like this that are just lists of puzzles and I can play one or two of them rather than, you know, doomscrolling.
Any recommendations you can give are appreciated!
16 votes