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25 votes
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Experiences with foster system and support for removed relatives
Hi Tilderinos! First, apologies for the ramble. I'm based in the US. I got a letter from our state's child services department telling me that one of my relatives who is a minor has been removed...
Hi Tilderinos!
First, apologies for the ramble. I'm based in the US. I got a letter from our state's child services department telling me that one of my relatives who is a minor has been removed from the custody of their parents. The letter asked me to complete a form to indicate the level of involvement I'm interested in having with said child's placement and/or support.
We don't know what the child's situation is. I'm the furthest-degree relative they search for - hopefully someone closer will step forward, but unfortunately, based on what I know of our part of the family, other relatives may not be in the best situation to take on a child. I'm hoping that this would be a temporary situation and that the ultimate goal is for the child to be reunited with their parent(s), but we have no information at all right now other than "child was removed and we're looking for support from relatives."
I'm going to call the contact info on the letter tomorrow, as we received it after business hours today. We've discussed our comfort levels with caring for a child and what type of situation we could say yes to and what we would have to say no to. We are very fortunate to be in a stable situation (in control of our own housing, dual incomes, qualified for leave programs, etc.). Our point of view currently is that this child is a child in need of support, and we are willing to provide what we can as long as it's not overtly detrimental to us or to them. I already filled out the form the best I could in a manner that corresponds with our comfort level, which is approximately that placement with us would be a possibility but not right this instant, and otherwise we're happy to correspond or communicate in whatever way benefits the child. (We suspect that the child is currently 1-3 hours from us, so frequent physical assistance on our part would be less doable unless the child were placed with us.)
Is this something you've been through before? What experiences have you had with child placement? (I'm actually not even really sure what questions to ask beyond this, but if you have been down this road and are comfortable sharing, please do!) We've discussed adopting or fostering before, but only in hypotheticals, as it's something we weren't planning to look into for 5-10 years (we're in our early 30's and are not having bio kids). Something externally-initiated like this was never on our radar. Any guidance, tips for questions to ask, or experiences you would like to share would be welcome!
33 votes -
Weekly US politics news and updates thread - week of December 15
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
21 votes -
Weekly US politics news and updates thread - week of December 8
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
11 votes -
r/art subreddit under new management after an artist was banned for mentioning their art prints
On November 24, 2025, Artist Hayden Clay (reddit user Strawbear) was permanently banned from the r/art subreddit for mentioning their art prints. In addition, all their content-- many years'...
On November 24, 2025, Artist Hayden Clay (reddit user Strawbear) was permanently banned from the r/art subreddit for mentioning their art prints. In addition, all their content-- many years' worth-- was also removed from the subreddit.
r/art has always had extremely strict rules against self-promotion, to the extent of being actively hostile to artists. For example, if you post your art there, you are not allowed to have a link to your website in your reddit user profile, and you may not put a watermark which includes your social media handle. As of December 3, 2025, their official rules stated:
- DO NOT SPAM. No art sales, no links to social media, stores, or anything spammy.
DO NOT mention SALES or SOCIAL MEDIA. AT ALL.
DO NOT MENTION ART SALES. AT ALL.
DO NOT LINK TO SOCIAL MEDIA. Or talk about your social media, or include any watermark that references your social media.
DO NOT link to a sales site, or have a link to your sales site in your personal profile, or have a username that refers to a sales site.
Basically, if your Reddit account exists only to sell your art, DO NOT post here.
Broken record time: This applies to anything that looks like spam. ANYTHING. For example: product marketing, fundraising, charities, surveys, contests, collaborations, exhibitions, requests for submissions, research projects, business ideas, requests for prints, social media usernames, links to sales pages, website promotions, sneaky usernames, and whatever else we feel is spam.
If you still think, somehow, your spam doesn't fit this list, DO NOT post here.
Hayden Clay's post prompted plenty of backlash against the r/art mod team. On November 27, Hayden Clay tweeted that the r/art mod team rage-quit, leaving the subreddit locked. CORRECTION: Sorry for my mistake-- the mod team did not rage quit, it was one mod that removed everyone and then pretended like everyone decided to quit. Thanks to @teaearlgraycold and @CannibalisticApple for the correction!
On December 2, the r/art new mod team introduced themselves. They are promising to have updated "non-draconian" rules in the next few days. They understand that artists need to make a living and advertise their work, and want to moderate the subreddit in a way that balances that against spam. They've been unbanning users (including Hayden Clay) and they said that out of 5000+ bans issued in 2025, only 60+ had a valid reason.
UPDATE: As of December 4, r/art has been reopened, with updated rules in place. I think this is much more fair with regards to self-promotion:
- Advertising / Self-promotion
Promotion/advertising of products or services (e.g., art materials, software) is not permitted without mod approval.
Links to personal sites/socials/merch should be in your Reddit profile, and can be mentioned once in your post body and sparingly in comments if asked. Direct links to personal sites/socials/merch should only be shared in our weekly Wednesday megathread.
Promotion of OnlyFans or other pornographic sites is not permitted.
I remember being new to reddit and thinking about sharing my art in the r/art subreddit, but then I was turned off by their anti-artist rules. I'm pleasantly surprised by this turn of events-- though I wish it had happened earlier. The new mods sound reasonable, and have expressed dismay about the negativity of the previous mods:
Honestly it's pretty insane and a bit depressing seeing the modmails from the old team. Very rude, disrespectful, and extremely harsh to people making simple, innocent mistakes, older people or non-English speaking people misunderstanding little things, etc. Those mods were seriously troubled.
I'm glad that it looks like reddit's most established art subreddit has a better future ahead thanks to the new mods.
46 votes - DO NOT SPAM. No art sales, no links to social media, stores, or anything spammy.
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Weekly US politics news and updates thread - week of December 1
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
11 votes -
CGA-2025-12 🏴☠️🏝️🍌 INSERT CARTRIDGE 🟢 The Secret of Monkey Island
Warning: this post may contain spoilers
Introduction
Deep in the Caribbean, the pirate haven of Mêlée Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless
flooring inspectorGuybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!
The Secret of Monkey Island
Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.
You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventure… Your boat keeps you moving through the adventure, but I’ve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.
- Ron Gilbert, from the Lucasfilm Adventurer, Fall 1990
I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride — probably because I said it several times during interviews — but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were
plagiarizedderived from, plus the heavy influence of voodoo in the game.- Ron Gilbert, from Grumpy Gamer, 2004
The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry — you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.
The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.
Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.
The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.
Side tangent about voice acting in the Special Edition...
This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.
The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.
From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.
Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.
Genres: Adventure, Point-and-Click
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
Closing Thoughts
How appropriate, you fight like a cow.
24 votes -
Advent of Code starts tomorrow/tonight! Are you participating? Do you have any specific plans for this year?
With Advent of Code upon us, I wanted to check out how everyone is planning on participating. If you hadn't heard, this year has been shortened to 12 days along with the removal of the global...
With Advent of Code upon us, I wanted to check out how everyone is planning on participating. If you hadn't heard, this year has been shortened to 12 days along with the removal of the global leaderboard.
- Any changes to how you'll approach this year based on the updated format?
- Are you using an interesting language/approach?
- Any goals you're setting for yourself?
I'm a sucker for puzzles in general, but I also love hearing about everyone else's experiences, so I'm excited to hear what y'all are looking forward to!
13 votes -
Weekly US politics news and updates thread - week of November 24
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
13 votes -
Keira is one of many Greenlandic families living on the Danish mainland who are fighting to get their children returned to them after they were removed by social services
14 votes -
I created my own audio player, here is my experiences with the process
Overview If you want to see just the final result, check out my TiMaSoMo showcase post. This post does minimal amount of showcase of the final project, although it does include some pictures. If...
Overview
If you want to see just the final result, check out my TiMaSoMo showcase post. This post does minimal amount of showcase of the final project, although it does include some pictures. If you want to see a showcase of the software, the original author has made a great video showcasing it that is worth checking out: YouTube videoBlogpost for those who prefer reading. Instead, this post is more a discussion of my experience developing a device.
Initial Planning
The goal of this project was to create a dedicated audio player, to separate that capability from my phone. The main source of audio will be streaming Spotify, not local files. Although unfamiliar with them, I felt that a Raspberry Pi was a good baseline device. For audio, I had an old USB DAC/amp that I wanted to repurpose. Using this DAC/amp would allow for some of my harder to drive headphones to work, as well as just getting cleaner audio. Then, I was planning on just using an eInk touchscreen. The rationale for eInk was so that it would feel different than my phone, and just feel like it was intended for music instead of scrolling. The logic was if I put a regular LCD screen on, it would not differ from a smartphone, and therefore I might as well just connect my DAC to my phone and use that. For software, the plan was to just use either Android or some lightweight linux distro. The initial plan for batteries was to just use rechargeable AA batteries, so that I can easily swap them out. One major reason I wanted to go with the DIY route was for repairability, especially with batteries. If I got an existing Digital Audio Player (DAP) on the market, I knew that the Li-Ion battery would eventually go bad, and existing devices on the market may not be easily repairable.
Hardware Sourcing
My hardware approach was to buy one component at a time. That way, if I ran into an issue with the feasibility of the approach, I could pivot without having wasted money on all the components ahead of time. This approach did slow down development as I was frequently waiting on hardware, but was more fiscally responsible. In January I got a Raspberry Pi 3a+, and played around briefly with some different operating systems. The next part that was needed was to source the screen.
Initial Plan for eInk
The original goal was to try and get a touch eInk screen, roughly 5” for a reasonable price. I spent a few weeks trying different places to try and find one, but could not find one. Since I could not find one I started thinking about pivoting to an LCD screen. With this pivot, I started defining goals of the project more. If I were to just use an LCD touchscreen potentially running Android, what makes it different from using my phone? I spent a few weeks trying to define the goals of the project, and was not able to come up with satisfactory answers if I went with an LCD screen.
Clickwheel design pivot
In the process of trying to figure out my approach, I stumbled across this YouTube video. I felt like this would be a good starting point. It seemed to solve the issue of it not being another Android device, which was my main problem I was trying to solve. However there were a few parts of the implementation that I did not like:
- It relied on using old used Apple hardware. This works for now, but over time it would become harder to source replacement parts.
- I did not already have the hardware, so I would have to buy an old used iPod and strip it for parts
- It was a bluetooth implementation, so I would have to figure out how to fit my DAC into an old iPod, which seemed unrealistic
- The battery while replaceable, was a non-descript battery so getting a new replacement with the same form factor would be harder.
Luckily, for the clickwheel, someone on the weekly programming project on Tildes pointed out this new clickwheel. Since that seemed to be a reasonable approach I ordered one and also got a small LCD screen from Amazon. Unfortunately, the screen used up all the GPIO pins and had non-existent documentation or drivers. I was unable to get the screen to work, so I returned it and ordered a Waveshare 2” LCD. I was intentional on finding one that could be a regular display without using too many GPIO pins. The Waveshare screen had significantly better documentation, and with a bit of work I was able to get it working. With that solved, I started wiring in the clickwheel, and creating basic code to detect basic inputs, which I then used to modify the original code for the Spotify player to handle my clickwheel (see below for comments on code modification). Once I had the screen and clickwheel, I could also develop the software while waiting for parts. Image showing the early iteration of the device
The last main part I had to solve was batteries. Another helpful comment on the weekly programming thread on Tildes told me about 14500 and 18650 batteries. I sourced a 14500 charger and some 14500 cells from Amazon. I had some issues with the first charger I got, and since they were shipping directly from China, it meant the second one would take another few weeks. Picture of using the 14500 battery. The cells I sourced said they were 2500 mAh. I tried one out, and had playtime of about 30mins, not enough to even listen to a full album on a single charge, which is inadequate. I used a portable battery bank rated at 10000 mAh to set a benchmark, and that lasted significantly longer (I was probably around 50% after about five hours or so of playback). This indicated that the 14500 cell was falsely claiming capacity, which is apparently a common issue on Amazon. It also seemed like 14500s rarely have capacity above 700mAh, so I realized that a 14500 would not work. So I decided to upgrade to an 18650 cell, which I could source the actual battery locally from a reputable vendor, with a capacity of 3400mAh. Since I realized that small hobbyist electronics like this on Amazon were shipping directly from China, I started ordering from AliExpress for the charger, which saved me some money for the same part (and even picked up a spare just in case). Picture of me using the 18650 to listen to music on my balcony during the summer. Since I did not need the extra power of the RPi 3a+, and the battery was taking more space, I ordered a RPi Zero 2w+. I also ordered some micro USB ends to solder to to make internal cabling, as well as a USB-C port to use for charging. By May I had all the hardware parts I needed, and all that was left for hardware was to design a case to 3D print, which is detailed below.
Software Development
The first thing I tested was installing Raspotify which this project used, and set it up with my DAC. Since that worked, I started to program the clickwheel using GPIO pins. I had never used a RPi before, but found some easy tutorials on programming the buttons of my clickwheel in Python. Once the buttons were programmed, I had to figure out the rotary encoder, but was able to find a Github repo that had a working Python code to process the inputs. I was able to add that, and created a Python class that would handle all the inputs of my clickwheel. Once that was coded, I just had to incorporate that into the code for the Spotify player frontend. I forked the repo, and was greeted with at the top of the main file this comment:
# This code is a mess. # This is me learning Python as I go. # This is not how I write code for my day job.”This was not an encouraging comment to read, as at the start my Python skills were relatively low. I was able to quickly find where the inputs from the clickwheel were being handled. The original code had clickwheel inputs being handled in a separate C program and then communicating to the Spotify frontend via sockets. Since my clickwheel code was handled via a Python class I was able to simplify it, and not require sockets to be used. With that working, I just had to set up all the required steps to get the project working. Unfortunately, the documentation for deployment was extremely lacking. I was able to find a Github issues post that provided instructions so was able to get it all set up. I was able to get to this phase by the end of March.
Once I had it all working, I could start on expanding the software to fit my use case as well as start working on any bugs I encounter. I felt a good starting point in handling this was to start addressing the issue of “this code is a mess.” Cleaning up the code would be a good way to gain familiarity with the code as well as make it easier for me to address any bugs or future enhancements. I started work on creating a class diagram, but it was really tedious to do it from scratch with such a large codebase, so I deserted that plan quickly. I am thinking of creating some sequence diagrams from some features I implemented recently, which would help in general documentation to refer back to in the future. I did find some classes that would make more sense in separate files, so did do that. I also started adding in new features as well. The first was to implement a “hold switch” which turns off the screen and disables the clickwheel input. Before, the screen would be on a 60sec timer to turn off, but I felt that sometimes I would want to have the screen stay on (like if I am just sitting in a chair listening to music). This was a relatively easy feature to implement. One bug that kept on appearing is that the screen would frequently freeze on me, normally about 60sec into a song, but would update once the next song started playing. I spent several weeks tracking down this issue, thinking it was software related, as the screen used to timeout after 60sec. I also thought it might be a configuration of my OS, so did some debugging there as well. Finally, I plugged in my main desktop monitor, and realized when the small 2” screen would freeze, my desktop monitor would not. This lead me down to investigating the driver for my screen. I found an issue with someone having similar issues with the original driver that Waveshare forked. I then realized that there was a setting that the screen would stop updating if less than 5% of the pixels were changing. Once I changed that in the config file, the screen freezing issue stopped. I was able to solve this major issue by late July.
The last major feature I have implemented is to create the ability to add new WiFi networks from the app itself. This was a needed feature if I wanted to bring it anywhere outside of my home, since 3rd Party Spotify apps cannot download music. Luckily, there was a search feature, which gave me a baseline for text input using the clickwheel. I was able to create a basic page that prompts for the input of a SSID and the password, and then adds that to /etc/wpa_supplicant/wpa_supplicant.conf and then restarts the wireless interface. I added this feature into the overall settings page I added, which also included other useful dev options, like doing a git pull for me to avoid having to SSH into the Rpi to do it. The settings page features were a part of my project for TiMaSoMo.
Case Design
I started work on the case in late May roughly. The plan was that I was going to design the case and have my friend who owns a 3D printer print out my design for me. To continue with the project goal of repairability, I wanted to avoid using glue for the case. Instead, I wanted to use heated inserts to hold all the components. I had not used any 3D modeling or CAD software before, so it was a learning experience. I settled on using FreeCAD, which I was able to learn the basics of what I needed relatively quickly. I started with a basic case design for a prototype, to help plan out how I would lay things out. On my computer screen, having the device be 40mm thick sounded fine, but after receiving the prototype I realized I would need to be aggressive in thinning out the design. However, this protoype in early June was very helpful in getting a better understanding of how I needed to design it. Case prototype pictures.
The first iteration I was able to get down to 27mm, which was a significant improvement. I received this iteration in mid July. However, there were parts that did not fit properly. Most of the mounting holes were not aligned properly. However, the bigger issue was that at 27mm the device would not be thick enough to hold the DAC and screen stacked on top of each other. This iteration still had the DAC keep the original metal housing, so that I could easily remove it and use it as originally intended if I did not want to continue using my audio player. First case iteration pictures.
The second iteration I decided to remove the metal housing of the DAC, which freed up a lot of internal space, with the main limiting factor of thickness being the 18650 battery. So I kept the thickness around 27mm, but had more internal space. Removing the metal case of the DAC was relatively straightforward, except figuring out how to secure it to the print. Luckily, there were two roughly 2.5mm holes in the PCB, that I was able to use to secure it. I also started to do a more complex design, since I was getting more experienced with FreeCAD. I also moved the RPi to the top of the case, so that the two parts of the case could easily separate, with only micro USB connectors being used between the parts in the top and bottom part of the case(Picture of third iteration showing this feature). For anyone who has had to repair electronics that did not fully separate due to ribbon cables (laptops are the worst for this it seems), you understand the quality of life improvement of having the two parts easily separate. I got this iteration of the case in early September, and found a few issues of parts conflicting. However, with the use of a dremel, I was able to modify it to get it to roughly fit (although janky in some parts).In this picture you can see the power switch, which I had to modify to sit outside the case. I wanted to fully assemble it, so that I could start using it and figure out where it needs to improve. The biggest issue aside from conflicting parts was that the top of the case was bulging, so I wanted to add another point of connection to prevent it. This bulge was partly caused by the screen cutout causing a weak point in the top of the case. Second case iteration pictures.
The third iteration was part of my TiMaSoMo project. This was a relatively simple minor tweaks, as well as fix some minor pain points of the previous iteration. I reinforced the top significantly to prevent bending, as well as add a fifth point to secure it. I also added a recess to make accessing the switches for power and hold easier to use (although I think I messed up the hold switch one). Overall, this print worked well, and there is currently no plans for a fourth iteration. Fourth iteration pictures.
Here is all four cases compared side by side
What I learned
The first lesson I had to learn was how to define project goals. Not being able to source an eInk screen had caused me to pivot, and in doing so I had to reflect on what truly mattered for my project. I knew that DAPs existed, so why build my own rather than buy one? Most DAPs on the market seem to be Android devices where they removed the phone functionality and added in quality audio components. Part of a dedicated audio device was to not have my phone be the everything device that they are, but a second Android device with an LCD screen and better audio components is not the solution. Luckily, I encountered the clickwheel based approach, which did solve that issue (and probably better than an eInk would have). Also, I wanted the device to be easily repairable. Li-Ion batteries go bad, which was another major concern for me with the current options of DAPs. Repairability was something that mattered to me, but I had to embrace what that meant for the form factor. If I went with a non-descript Li-Ion pillow battery, I could probably significantly reduce the size. Understanding that I wanted to avoid just being another Android device and have repairability and replaceable parts as the defining features were useful to keep in mind. That approach did result in compromise though, primarily in physical size at the end.
The second big thing I learned was just the process of sourcing parts for a project like this. The closest project to this that I have done in the past is create a DIY cable tester. That simply just involved some switches, resistors, LEDs, and some AA batteries that I could all source locally. So having to buy more complex electronics where the documentation mattered was a learning curve for me. Luckily, early on I was ordering from Amazon, where returns were relatively easy. The problem with Amazon though was false advertising for batteries and some components were shipping directly from China. So, switching to AliExpress saved me money without adding any additional in shipping.
Learning 3D modelling and getting stuff 3D printed was also a huge learning curve for me. I am glad that I got a very rough prototype printed early on in the process. In designing the prototype, I just was not concerned about saving space. However, once the prototype was printed and off my screen and into my hand, I realized how aggressive I needed to be in compacting things. The other thing with using FreeCAD is I learned too late in the process about part hierarchies, and I still do not fully understand them. Not using part hierarchies properly led me to have to do a redesign on each iteration, as moving mounting holes over a few mm would shift every part added after it. Luckily, my designs were relatively simple, but having hierarchies handled properly would have helped me iterate quicker. On top of getting prototypes in hand quickly, using imperfect prints and just adjusting the parts that didn’t work with with a dremel was useful. If I didn’t do that with the second iteration, I would not have dealt with the issue that the top of the case would bend out over time. Spending time using the imperfect device helped me figure out the issues to make the next iteration better.
Future Goals
The first goal I will add in future expansion is to add better documentation and create a better development workflow. Right now, my process includes pushing any changes I do (luckily I am using Github branches now), then pulling the updated repo and starting it on my Pi. However, I never test if it compiles properly before pushing, so I end up sometimes doing five pushes in ten minutes, playing whackamole with compilation errors. Being able to run a dev version on my desktop with keyboard emulation for inputs would be beneficial.
Another big issue that I want to solve is that I need to clean up the audio on lower resistance headphones like my IEMs. There appears to be some electrical noise, that only sensitive devices like IEMs detect. The solution I am currently considering is to add in a capacitor on the voltage rail between the Pi and the DAC to hopefully get cleaner power.
Another issue is that I currently have no indicator of battery life. Since it is an 18650 Li-Ion battery, I should be able to just detect the gradual decrease in voltage, and calculate battery percentage. However, GPIO pins appear to be unable to do that natively, so I may have to add in a small controller board to do it. I have not looked too much into this.
There are a few UI/UX decisions that do not match my preferred way of listening to music. So over time I plan on gradually tweaking the UI/UX to match what I want it to be. A prime example of this would be that when I select an artist, I want it to present a list of their albums, instead of playing their most popular songs.
I want to be able to use Spotify Lossless, since that has rolled out near the end of this project. Unfortunately, it seems that currently it will not be supported. Seems like Librespot (which is the basis for Raspotify) does not currently have a solution that does not involve working around Spotify’s DRM.
Conclusion
Overall, I am really glad I took on this project. It took a long time for me to get it to a finished state. However, the experience has been really fun, and I have learned some new skills. Also, having a dedicated device that all it does is stream Spotify is really nice. I always found myself whenever I was listening to music ending up scrolling on my phone for a bit more stimulation, and then realized I have not been paying attention for the past couple of songs. Having a device where all I do is just listen to music and leave my phone behind has been nice. Also, modifying the code to fit my preferred use case has been nice. There are points where I realize I do not like how something is laid out, but then I have agency to change the layout. Here are some pictures of the final device.
If you want to build the device yourself, I will warn you that it has some rough edges. Also, the DAC/amp is discontinued, so sourcing that to fit inside the case would be tricky. However, my Github repo has all hardware listed, the code needed, and easy to follow software deployment instructions.
30 votes -
US President Donald Trump signs order to remove tariffs from Brazilian beef, coffee other food items
14 votes -
CGA-2025-11 🔴🟡🔵🟢 REMOVE CARTRIDGE ⏏️ PlayStation WHAT?
Warning: this post may contain spoilers
Hey! You wanna know why we're here? Go read this. It's because Sony UK's marketing department misappropriated £100k for random campaigns they couldn't possibly get in front of higher execs in time, which they used to make cardboard flyers saying the PS1 was "more powerful than god" and had perforations in the perfect size to roll up as roaches for people to toke up in the Playstation room at your local club. Yeah, baby.
They also mention the same T-Rex that Rodney Greenblat saw! That had to have been one rad fucking dinosaur. Anyway.
We've had more than our fill of rapping, bunnies, crises, electric shocks, and Pepsi this month. Outside the novelty, why do these crazy-ass games matter? WELL:
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It's great upheaval! CDs weren't just a major shift in storage, but production and cost. CDs took something like a week to order instead of two or three months. Imagine you have an extra eight weeks or so to develop an idea and put it in front of an exec, and they're not spending buckets on the cartridges. Why not accept those ideas? Why not take the risks? We're not quite at the indie boom and the internet, but it was certainly quite a step in development and risk-taking for the end product.
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Fuckin' money! Much like Nintendo's infamous war chest, Sony firmly planted themselves at the top of the pole for a long while. All this speed meant that - per GamePro's approximation in 1997 - there were 400 PlayStation games were in development by the end of 1996, whereas the Saturn had ~200 and the N64 had ~60. That variety lead to something like a 4-game attach rate to people buying a PS1 console, and the games themselves cost less because the CDs were cheaper. I was an N64 kid, but those cartridges were expensive. (Plus all the rando peripherals - the transfer pak? Expansion pak? The VMU for Hey You Pikachu!? Jesus, my parents were good to me.) The PS1 probably gave people leeway to take a buying risk on a zany idea. Even from more conservative spenders, it had to have been way more appealing to anyone on the fence.
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Music games! We had two here, and the Playstation was the home of Bemani for quite a while. Not much question why for the developer of the Walkman...
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That T-Rex! Golly!
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Age! Mascots and color grabbed kids, but kids aren't necessarily attracted to cool vector line art and an outlet for enormous CD collections. (They also, hopefully, weren't rolling too many joints at the club?) There was plenty of room to attract kids with Spyro or Crash - why not push the median age up at the same time? One study estimated that the "average gamer" was something like a 30 y/o woman in the 00s; nudging that number up and broadening the appeal had a lot to do with Sony's aggressive marketing. Another neat idea I saw mentioned was that the number of extreme sports games being produced gave video games another angle as a sort of lifestyle machine; Tony Hawk's Pro Skater itself was just as skate-punk as its people and bands. It sounds like a lofty thought, but THPS2 got me to pick up a skateboard, sooo...
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Finally, Japan! Obviously the 80's and early 90's brought so many mascots and characters out of Japan with enduring appeal, like Mario and Sonic, but their impact was very often with localization or marketing crews adapting that. Here we have stuff that's very distinctly Japanese making its way over here, rather than getting edited in trepidation over the original idea attaching. Why not? Throw a couple CDs our way, see what sticks.
And as a reminder, we're only scratching the surface! This console is a trove. I wanted to wait until the Remove thread to discuss more games, so the biggest one I'd leave everyone with is LSD: Dream Emulator, which is as much an art installation as it is a "game". You wander around randomized environments and "wake up" after 10 minutes or by being killed by things like lions, cars, or giant dudes coated in kanji characters. It's pretty fucking weird, and it was a fairly obvious point of growth from other projects like Yume Nikki, itself a springboard for dozens of ideas in games like Doki Doki Literature Club and Undertale. More recent popular projects like hypnagogia 催眠術 and Ena: Dream BBQ have obvious lineage - the former was from an LSD-themed game jam!
There are SO many others. Gaball Screen, a shoe-flying simulator (??) released by a music label where you collect music videos produced by Tetsuya Komuro. There's Heart of Darkness, a puzzle-platformer and influence for contemporary "gore game" horror titles. Its greatest puzzle is perhaps its absolutely baffling E rating! And No One Can Stop Mr. Domino... Really? No one?? Who possibly can???
We're left a neat legacy of ideas, experiments, and a time capsule for the advent of the CD-ROM, to those brave enough to dig through the library. Nintendo may leave a creative mark of their on their games, but the marks all over these games are maybe left by the machinery itself. A console that was willing to foster weirdos and prop up their chance to shine? The Playstation was radical.
Yo, and that T-Rex tho?
That concludes this month of our COLOSSAL GAME ADVENTURE! I imagine this was a less-accessible month, so for those tenacious enough to get the games running I salute you!
This topic is to share your thoughts on our selection, and weird shit on the Playstation in general:
The good The bad The fun The interesting What ideas aged well What ideas were total crap The things it reminded you of Other games that belong here And absolutely anything else!We've got an extra ten days. so feel free to keep playing or to throw other PS1 curios at the group.
Next month, December 2025, will be The Secret of Monkey Island, hosted by the esteemed u/balooga! Thankfully that should be a MUCH easier game to get running than Vib-Ribbon, so be ready to walk the plank! (For less than twenty bucks!)
Month Game Host December 2025 The Secret of Monkey Island u/balooga January 2026 The Legend of Zelda: The Wind Waker u/datavoid February 2026 Racing Lagoon u/Kawa March 2026 Kaeru no Tame ni Kane wa Naru
(The Frog for Whom the Bell Tolls)u/J-Chiptunator 17 votes -
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Weekly US politics news and updates thread - week of November 17
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
16 votes -
"Awareness week" - don't we have enough attention already?
Bit of a negative post or rant, so feel free to skip if not in the mood for a kinda sour take. Apparently this week is transgender awareness week and while it's obviously about more than just...
Bit of a negative post or rant, so feel free to skip if not in the mood for a kinda sour take.
Apparently this week is transgender awareness week and while it's obviously about more than just being aware of the thing (like breast cancer awareness month is also about educating etc.) I still feel like the purpose is so far removed from what it's supposed to be that it may as well be satirical.
From that link:
While most of the discussion of trans folks online can often be centered on negativity, Transgender Awareness Week gives us the opportunity to uplift positive and insightful stories of trans people across the country.
Does it though? gif
Is anybody outside of our community going to actually learn anything this week?
Are they going to an extra event or something just because someone decided this week is special for us?
Because I think it's nothing except detrimental to us. It only gives more ammunition to those who already hate us and already at best want us to go away.
(Day of remembrance, also this week, is on the other hand an important day I think.)
17 votes -
Weekly US politics news and updates thread - week of November 10
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
15 votes -
What are some of your favorite stews/soups?
Now that it is finally fall weather in the Midwest, I have been back to making stews/soups. My current go-to’s are Zuppa Toscona, Pozole Rojo, and I just made some Kartoffelsuppe (German Potato...
Now that it is finally fall weather in the Midwest, I have been back to making stews/soups.
My current go-to’s are Zuppa Toscona, Pozole Rojo, and I just made some Kartoffelsuppe (German Potato Soup with Sausage), but I’m looking for more! Any stew-like meal that’s hearty and warm - I like to make a big batch Monday night & eat it for lunches throughout the week, so preferably ones that reheat OK.
I love the Dapanji I’ve had from a local place with hand-pulled noodles, but that seems a bit out of my skill level or comfort-zone to try to make.
What are some of your favorite stews (preferably with recipes)?
Recipes
Zuppa Toscana
Zuppa Toscana (Olive Garden’s Italian Sausage and Potato Soup) – Bupkis.org
Source: bupkis.org
Ingredients
Ingredients:
- 2 Pounds Low-starch potatoes , washed, eyes removed and sliced into 1/4 inch disks. Peeling is optional.
- 2 Pounds Hot and/or Sweet Italian Sausage Links
- 1 Large Bunch Kale (it looks like a lot but will cook down)
- 1 Large Yellow Onion, diced small
- 2 T Garlic, mashed. Approx 8 cloves (see instructions)
- 8 Ounces Half and Half
- 4 Cups Reduced Sodium Chicken Stock
- 6 Cups Water
- 1/2 Teaspoon Ground Red Pepper (to taste)
- 3/4 Teaspoon Kosher Salt (to taste)
Instructions
- Fill a large pot with water, bring it to a rolling boil and add some salt – about the same amount of salt as if you were making pasta. Fill a large bowl with cold water and some ice. Put a large colander in the sink.
- Cut the base off the head of kale and roughly tear the leaves into 2″ pieces, discarding the hard portion of the rib, and place in the colander for later. Olive Garden leaves the rib in, but I think it’s too big and hard to put on a soup spoon.
- Place the garlic in a mortar and pestle with a heavy pinch of kosher salt and mash until liquid, or finely mince, then grind with the back edge of a knife. You need at least two heaping Tablespoons of mashed garlic when you’re done.
- Cut the raw sausage into 1/2 inch chunks with shears or a knife. Add a little oil to the bottom of a large pot. Add the sausage. Sauté on medium until fully cooked and you have developed a good deal of fond (brown stuff) on the bottom of the pot.
- Pour off grease as necessary and build as much fond as possible without burning or drying out the sausage.
- Remove the sausage and save. Pour off the excess fat, leaving just enough to coat the bottom of the pot.
- Drop all the kale into the boiling salted water. Wait a few seconds until the kale turns bright green, then immediately dump the boiling water and kale into the colander in the sink. Then dump the hot, drained kale into the bowl of ice water and swish it around. Dump the chilled kale into the colander to drain.
- Add the finely diced onions and sauté on medium until soft, nicely browned, and more fond develops.
- Add the garlic and continue stirring until just fragrant and soft (probably about a minute). Be careful to not to burn or brown the garlic. Add the ground red pepper and mix.
- Add a small amount of water and deglaze the bottom of the pot (scrape up all the yummy brown bits).
- Add the rest of the water, the chicken stock, the potatoes and sausage.
- Bring to a slow simmer and continue simmering until the potatoes are soft.
- Add the kale then turn off the heat.
- Immediately before serving, add the half and half, and serve with some nice home-baked Ciabatta bread.
Quick Pozole
Quick Pozole
Source: bupkis-org.github.io
Servings: 8Ingredients
- 2 tsp Vegetable Oil
- 19 ounce package Ground Turkey or Chicken 93% Fat Free
- 1 Onion, chopped
- 1 Jalapeño chile, seeded and minced
- 4 Garlic Cloves, minced
- 4 Cups Chicken Broth
- 3x 15.5 ounce cans Hominy – rinsed and drained.
- 1 28 Ounce Can Diced Tomatoes
- 1-2 Tbsp blended Canned Chile in Adobo – found in a can in the Mexican Food section of the grocery store
- 2 tsp Dried Oregano
Garnishes:
- 1/4 Cup Reduced Fat Cheddar Cheese, Shredded
- 4 Radishes, cut into matchsticks
- 3 Scallions thinly sliced on the diagonal
- 1 Avocado, ripe
- Red Pepper Flakes
- 1 Lime, cut into wedges
Instructions
- Take the can of Chiles in Adobo and puree in a blender, spice grinder or mortar and pestle.
- Heat the oil in a medium size pot until shimmering
- Add the Ground Turkey, Onion and Jalapeño and saute on medium until turkey is cooked and onion is soft but not browned. Add Garlic and cook until garlic is softened, but not browned.
- Add the Chicken Stock, Hominy, Tomatoes, 3-4 Tablespoons of mashed Chile in Adobo (to taste) and oregano, bring to a simmer, reduce heat and simmer uncovered until slightly thickened.
- Serve in bowls with the garnishes. Be sure to squeeze a lime wedge into each serving; it really wakes up the flavors and brings the dish to an entirely new level.
- Optional, add some Avocado slices.
- Serve with Chile in Adobo on the side for people who like it spicier.
Kartoffelsupp
Kartoffelsupp (German Potato Soup with Sausage)
German Potato Soup with Bratwurst is an easy comforting recipe to add to your soup rotation this fall. It takes just 30 minutes to cook, and celebrates German cuisine, even if you can't get to Octoberfest.
Source: theviewfromgreatisland.com
Servings: 4 -6 servings
Prep: 15min
Cook: 30min
Total: 45minIngredients
- 2-3 bratwurst, (or other German sausage)
- olive oil
- 4 cups chicken stock
- 1/2 medium onion, (peeled and diced)
- 2 stalks celery, (diced)
- 2 medium carrots, (peeled and diced)
- 4 white waxy potatoes, ((like baby reds or Yukon Gold), peeled and diced)
- 1/4 head cabbage, (chopped)
- 2 bay leaves
- 1 tsp dried marjoram
- salt and fresh cracked pepper, (to taste)
- chopped fresh parsley, (for garnish)
Instructions
- Put a drop of oil in a stock pot and brown off the sausages or brats. Let them get cook color on all sides, then add 2 cups of the chicken stock and bring up to a boil. Scrape any browned bits from the bottom of the pot. Lower the heat and simmer, covered, for about 10-12 minutes, until the brats are cooked. Remove the brats to a plate, and strain the broth and set aside. (I like to strain the broth because there will always be little bit and bobs floating around, and it's nicer without.) When the brats have cooled a bit, slice them.
- Meanwhile add a tablespoon of oil to a a new soup pot and saute the onions, celery, and carrots for about 4-5 minutes, just until slightly softened but not browned, stirring often.
- Add the potatoes, cabbage, and all 4 cups of the stock to the pan, along with the bay leaves, salt, pepper, and marjoram.
- Bring up to a boil, then lower the heat and simmer, partially covered, for 10-15 minutes, or until veggies are almost tender. Take a taste to be sure. Add the sliced brats and simmer for another 5 minutes until everything is perfectly tender.
- Taste to adjust the seasonings and serve hot with a sprinkle of fresh chopped parsley.
Notes
Variations:
Stir in some sour cream, off the heat, to the finished soup.
Season with caraway seeds.
Add a leek, trimmed, diced, and well rinsed.
Add peeled and diced celeriac or turnip.
Puree the finished soup to a creamy consistency before adding the sausage.
Brighten the flavor with a small touch of apple cider vinegar.
*recipe adapted from Ren Behan39 votes -
Weekly US politics news and updates thread - week of November 3
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
13 votes -
CGA-2025-11 🔴🟡🔵🟢 INSERT CARTRIDGE 🟢 PlayStation WHAT?
Warning: this post may contain spoilers
COLOSSAL GAME ADVENTURES PRESENTS:
🐶️⚡️🥤🎼😤 PlayStation WHAT? 🎤️🪵🏃🐰🚁
Introduction
Castlevania: Aria of Sorrow is a 2003 Metroidvania, developed and published by Ko-
Wait, that didn't make it? What am I presenting?
Oh. Oh boy.
Here's my dirty little secret: I've only played one of these games! But I know all of 'em, at least, and I'm just as excited to play them too. So! Let's set the scene a few years back.
It's the mid-'90s, and Japan's '80s economic bubble burst due to some sick gamer-level capitalism exploit bullshit going awry. But good news! Its most successful tech megaconglomerate exports are still chugging along on good brand recognition. You go, consolidation of wealth.
Sony is riding high, and running on pure anger from their infamously botched plans for a SNES CD add-on with Nintendo. Despite some internal mix of interest and doubt, they release the PlayStation in 1994. It's selling like gangbusters, and they're in a position to take risks.
Well, sorta. They direct a production arm, Sony Computer Entertainment, to throw money at different development teams; those devs fill in to help make PlayStation hits. Ridge Racer, Crash, Tekken... Look, just check this list and peep at how often SCE pops up here. Sony wanted to make sure their library was rock solid: 14 out of the 22 of the games within the first two years had SCE's hands in the cookie jar. To sell over a million... Cookies. With a dozen genres of cookies covered. The PS1 outsold the PS3!
And we all know, the PS3 had no cookies.But you can't just live on expectation, or the big fish, or cookies. (The big cookie?) Look at the Xbox right now! You'll get stagnant and supplanted by The Bigger Thing. You need funk to stand out. Variety. IP. Je ne sais cookie. Something no one else has. Sony knew this, and a lot of Japanese creators are ready to make some reeeal fresh games.
Here's where we come in. CDs suddenly enable crazy multimedia opportunities for artists and musicians to get their ideas across, and 3D environments are the hot new thing. Myst is just a bunch of pictures, videos, and audio strung together, and people are still caught up in how immersive that PowerPoint can be. So come on, this should be easy! Slap something together - an idea, your brand, a simulacrum of this dumb thing you like. Maybe it works, and congrats, you're a cult artist! Maybe it doesn't? Give it 20 years, and congrats! You're still a cult artist. What can go wrong?
Sony enables some of these ideas themselves through SCE; others do it on their own. Either way, some very original stuff is thrown at the PlayStation. Some of the pasta really sticks to the wall. ...Or, some of those cookies stick to the jar? I'm bad with extended metaphors.
Anyway, these games speak for themselves. Let's play them!
I've got a separate post which I will keep down in the discussion for some fun context, history, and trivia about the games, for anyone who would like them. But overall, my advice: just play 'em. Most of them you'll get within five minutes, or they may already have you hooked by then. Some games are about the shock of an idea, the opportunity and newness driving them to fruition over polish, implementation, even thought. It's about the feeling.
If you haven't played some of these, promise me you'll ignore any write-ups, screenshots, videos, anything, and try at least one fresh, without any prior knowledge. I think we'll all be a little better for it!
Or, traumatized!
Here are the games:
Parappa the Rapper
Info
Versions: Original (PS1 - 1996, PSP - 2006), Remastered (PS4 - 2017)
Genre(s): Music / rhythm
Stores:
PlayStation Store (Remaster)How Long To Beat:
2-4 Hours
Not much to replay!Parappa the Rapper 2
Info
Versions: Original (PS2 - 2001, PS4 - 2015)
Genre(s): Music / rhythm
Stores:
PlayStation StoreHow Long To Beat:
2-5 Hours
A little more replayable!Irritating Stick
Info
Versions: Original (PS1 - 1998)
Genre(s): Arcade, precision
Stores:
Generally unavailable! ~$30 on ebayHow Long To Beat:
4.5 hours, according to a single dude on howlongtobeat
Years of therapyPepsiman
Info
Versions: Original (PS1 - 1999)
Genre(s): Arcade, runner
Stores:
Generally unavailable! Uhhhh, $286 on ebay secondhand? $900 for an unopened copy?? Holy hell.How Long To Beat:
2-4 hours
Additional hours of working off those Pepsi caloriesVib-Ribbon
Info
Versions: Original (PS1 - 1999), Ports (PSP, PS3, and PS Vita - 2014)
Genre(s): Music / rhythm
Stores:
~$40 secondhand
Technically I think you can still load money to your account via an active PlayStation Store and then buy it on the Vita..?How Long To Beat:
30 minutes - 1,349 years?Incredible Crisis
Info
Versions: Original (Arcade, PS1 - 1999)
Genre(s): Arcade, music / rhythm, puzzle, shooter, etc, etc, etc...
Stores:
Generally unavailable! ~$30 secondhand. This CGA is expensive!How Long To Beat:
3 hours
1 explanation to your partner about that "back massage"
Important
-
Yes, these games are weird and rare! But any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
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Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
Share which version of the game you're playing Share what hardware you're playing it on Share if there are any tools/mods that you recommend Share anything you think is important for people to know before they start the game Ask questions if you need help Ask what the hell is going on in Incredible Crisis Get checked for RSI after Irritating StickAnother purpose of this topic is to revisit the game and its time period:
Do you have any memories or associations with this game itself? What about its system or era? What aspects of retro gaming were common at the time? What other games from the same time period are you familiar with? What are you expecting from this game in particular? U rappin' good?Finally, this topic is the beginning discussion for people starting to play it:
Post updates sharing your thoughts as you play. Ask for help if you get stuck. Offer help to others. Share some sick beats for Vib-Ribbon.It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
One last parting thought til the 20th when we eject: there are so many games for this system that are completely out of the ordinary. But for now, let's keep the conversation on these until we hit the Eject thread on the 20th! And then I'd suggest we open the floor for more weirdo shit to ricochet off the walls.
25 votes -
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Removing obfuscation in Minecraft Java Edition
55 votes -
Weekly US politics news and updates thread - week of October 27
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
19 votes -
Weekly US politics news and updates thread - week of October 20
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
14 votes -
CGA-2025-10 🕹️⏰ 🗺️ 🐸 REMOVE CARTRIDGE ⏏️ Chrono Trigger
Warning: this post may contain spoilers
1995 A.D.
I traveled back to this year to revisit the release of Chrono Trigger.
The game is out for the Super Nintendo Entertainment system in Japan and the United States. It is not available in Europe or Australia. Those regions won't get an official release until Crono uses the Epoch to visit the Nintendo DS in the year 2008 A.D., over a decade later.
I travel around and speak with different townsfolk. Everyone seems to have opinions on the game.
My first stop is a little cave called
GameProwhere I speak with Sir Scary Larry:Chrono Trigger is another satisfying and superlative game from Square. If you've finished FF III and are itching for some fantasy field work, pick this one up. Thankfully, the fantasy isn't final yet.
I then meet Al Manuel in a little town square by the name of
Electronic Gaming Monthly:THIS IS AWESOME!! Chrono Trigger is an RPG that combines the best features of the FF series and Mana and puts them all in a game that easily gets my vote for RPG of the year! As with all Squaresoft games, the visuals are drawn with stunning detail, and the music immerses players even further into the quest. Of course, the game's best feature is its endearing story line. Add multiple endings to that and you've got a must-have for your RPG collection.
I wander into some houses and find
Video Game Magazinelying on a desk. Geoff Higgins has written about it:Chrono Trigger is the newest in an increasing number of quality RPGs to come out in the past year. Coming on the heels of games like Ogre Battle and Might & Magic III, Chrono Trigger could easily have paled in comparison. Instead, Squaresoft has brought us another reason to hold onto our SNES.
Right next door is
Game Informer, with this posted on their bulletin board:In contrast to Square adventures of the past, Chrono is a shining new star. [...] The characters that you meet during your quest all have well-developed storylines that make their small sprites seem larger than life. The magic spells advance and become more grandiose as they go to double and triple techs. To put it simply, Chrono is the pinnacle for RPG's on the Super NES and must be played to be believed.
While there, I also speak with Andy "The Game Hombre" McNamara:
Let me tell you a little story. Everytime one of these Square Soft RPG's comes to the office I can't get any sleep. I get so involved in the storyline that I stay up late trying to see what happens next to this soap-opera on a cart. You'd think that one of these days these guys are going to screw-up and I may finally get some sleep, but noooooo. It never happens. Once again, this game put me into that guru floating sensation of "wow." If you're looking for an RPG, you don't need to look any farther. Chrono is the feel-good game of the summer!
I am about to leave, but he keeps going:
Originally, the cover of this issue of Game Informer was going to be graced with Chrono Trigger [...] However, the artwork created for the game was done by a well-known Japanese artist known as Akira Tomiyama. This man is famous in Japan for such artistic feats as Dragon Ball Z and Chrono Trigger -- the hottest game right now in Japan. In his ride to glory, however, he managed to forget the little people.
He and his company refused us the rights to use his artwork on the cover because they felt that any magazine that featured Akira Tomiyama artwork on the cover would instantly be worth quadruple its original cover value. They even went as far as to say that it would be traded on the black market because his artwork is so sought after in Japan.
I think he meant "Akira Toriyama" but I don't mention it. And now that I think about it, none of the places I visited had Chrono Trigger artwork on their main displays. Sure, you can see some of the characters and screenshots tucked away in individual houses and shops, but the banners I see when entering the locations are always for different games: Killer Instinct, Lunar: Eternal Blue, Super Bomberman 3, the Virtual Boy.
Everybody is talking about Chrono Trigger, with many people seeing it as the hero of the time, but nobody is featuring its artwork.
But then I notice a little
Game Playersshop, and it, quite surprisingly, does have a small picture of Crono and Marle on its door. Interesting. Inside, I talk with Chris Slate, who doesn't mention it:Can Square Soft do anything wrong? I mean, look at the track record: Secret of Mana, Breath of Fire, Final Fantasy II and III [...] it's hard to criticize near-perfection. The graphics are beautiful, the interface is slick, and the gameplay is just plain fun. It's RPGs like this that wil eventually win over the mainstream.
As I'm leaving, I notice
Super Play, the shop across the street, has a full, front-and-center display: Chrono with the Epoch! Did they get permission from To[m|r]iyama? Did they break the rules? Was this actually just fan art drawn by someone else?Wil Overton doesn't have any answers for me, but he does share this:
This is a fine game and one Square fans will get a lot out of. The time travel premise is superbly implemented, and the way things are intermingled through the different periods means the main underlying story stays strong throughout all the individual quests. Definitely recommended... if you've got the time (ha!).
Having thoroughly explored the region, I hop back in the Epoch and return to...
2025 A.D.
It is here that I noticed that the threat of Lavos still remains, his heat steadily growing, slowly placing the entire planet in peril. Meanwhile, despotic royals lust after power and oppress their subjects to pursue their own selfish glory and greed.
We can use a hero. Maybe Crono will visit our time?
Or maybe we have to pursue this quest ourselves.
Team up, level up, fight for good, support one another, and...
...maybe...
...against all odds...
...change the course of history.
So concludes this month of our COLOSSAL GAME ADVENTURE!
For anyone wondering, u/ali asked me to step in and host because they are traveling and weren't sure if they'd have consistent internet. I hope what I wrote is up to their standards!
This topic is to share your thoughts on Chrono Trigger:
- The good
- The bad
- The fun
- The interesting
- How the game was like back then
- How the game holds up now
- Your favorite moments
- Your least favorite moments
- The things it reminded you of
- The memories you have of it
- The memories you made playing it
- And absolutely anything else!
Because we are now removing the cartridge, spoilers will not be hidden in dropdown blocks so please be aware of this if you haven't yet finished the game.
This topic remains open, so you are welcome to post in it whenever you do finish the game, even if it is days or weeks later.
Up Next:
Our next month, November 2025, is our very first Arcade Special, which is a group of shorter games that are intended to be played together.
The theme is: PlayStation WHAT? and will be hosted by the esteemed u/Lapbunny.
It's a collection of oddball, off-the-wall games, 4 of which are on the PlayStation and 1 of which is on the PlayStation 2 because someone forgot to check the games' information before bundling them up.
It was me. I'm the someone.
25 votes -
Lazy Sunday storytime - One for the Trekkies
I hope everyone is having a good day. After writing that plea to let Star Trek die and do nothing with it for a while, I decided to be a necromancer for a day. Not sure where to put it so I went...
I hope everyone is having a good day. After writing that plea to let Star Trek die and do nothing with it for a while, I decided to be a necromancer for a day. Not sure where to put it so I went with ~misc. In doing it, I know I'm probably forgetting some of the lore/timeline details. I haven't read a lot of wiki material, fan books, etc. I just watch old reruns now and then and had an idea rolling around in my mind.
For context, let's pretend everything after 2005 just didn't happen, that the TNG movies were mostly dreams, and it's 15 years later. We're relying mostly on TNG/VOY/DS9 for the setting. The show runs for four seasons, with each season being one big arc. I don't know what to call it. If you have a fun name we can do that, and if you want I can try to fill in spots where folks have questions.
ok, let's go (boldly)
Season 1 - A Peaceful Mirage
The year is 2540. Over a hundred years after the end of the Dominion War, the Federation has achieved a recovery back into its peaceful, exploratory posture. The security state that rose during the war has retreated, relationships within the quadrant have strengthened, and in celebration of this lasting prosperity a new Enterprise is being readied to embark on its classic mission. The ship is prepared, it sets off, and has a couple of monster-of-the-week encounters just like the good old days.Eventually, the Enterprise is assigned a rescue mission. A science guy on an outpost near the Romulans got himself into some shit with the locals and the Federation would like to avoid a violent misunderstanding. The Enterprise sets out, and when they get there do a pretty typical heroic thing - they battle some angry aliens, find the scientist, and recover his stuff for him. Aboard the ship though, they find that some of what the scientist had is odd. There are tools, weaponry of a kind they haven't seen before, that do things uncharacteristic of Federation technology. The scientist denies knowing much about it, but it's clear from how they're engaging something is being kept from the Enterprise crew. The guy knows more than he's saying, but because he won't explain all they can do is take him back home and hand over what they found.
When they arrive at a starbase and check in with Starfleet, the captain is puzzled by their reaction to his report. They acknowledge what he found, but offer no real explanation/details. He's told it's simply not part of his mission to know. Before they're done, he checks out the equipment one more time, and discovers an insignia - Federation Security, the apparatus that grew and expanded during the Dominion War. Federation Security didn't disappear when the war ended, but its role was greatly reduced. A landmark moment in that history involved a new civilian government legislating various constraints on its activities and paring back the surveillance machinery built up for the Dominion War. The captain is puzzled why this organization would be operating on a remote outpost at the edge of the territory, and tries to investigate further. He finds bits and pieces, communications to and from the outpost in an indecipherable format. He tries to find out more about the scientist, and discovers he has always been in close contact with various structured linked to Federation Security. Those monster-of-the-week encounters were all also associated with the scientist's work - he was communicating with them, and to some degree may have orchestrated some of the moments the enterprise was sent there to resolve.
Before the captain can put things together though, they receive orders to head out again on another mission near Romulan space. Along the way, strange things begin to happen. System failures, computer glitches, mechanical problems crop up and no clear explanation for them emerges. When the Enterprise reaches its destination, they are unable to locate the folks they're meant to rendezvous with. They try to reach Starfleet, but their communications start screwing up, and the engines become nonfunctional. As the crew tries to work out what is going on, multiple explosions rock the ship. Cloaked vessels are firing upon it, and the system malfunctions mean the Enterprise is more or less adrift. The ship is badly damaged, but in the nick of time engines get restored and they warp away. They set off for a starbase, but without the ability to communicate out to anyone.
When the Enterprise makes it to the starbase, they come to find this incident is already known to everyone. Across Federation space it's been broadcast that the Enterprise was attacked by the Romulans. Though it's unclear exactly why they would do that, the incident is such a surprise that folks are scared, and leadership is saying this portends a larger conflict if the Romulans don't have a good explanation for what happened. While the Enterprise is docked, the captain/crew try to get in touch with Starfleet to inform them of what happened, but everyone they speak to seems dead set on seeing the incident as an unprovoked attack. The system malfunctions and original mission details aren't being included in folks' accounts of what happened and they won't correct their stories after hearing from the Enterprise crew.
On their own, the captain and crew try to figure out what they can about the vessels that attacked them. The Enterprise didn't pick up much, but what little it did seems to indicate weaponry in some way similar to the weird stuff they found when they rescued the scientist. Before they can land on anything definitive, repairs are completed and Starfleet orders them out to rendezvous with other ships to help prepare for a border operation. Before they leave the starbase, the captain alone in his office is approached by Federation Security. He is told, they know of the particulars he's been trying to communicate, but they are ordering him to stay silent about the reality of his encounter. He must also ensure his crew stays silent too. If he tries to defy these orders, they will be removed from their posts. The captain, knowing at this point how wide the narrative has been broadcast about the attack, reluctantly agrees. The Enterprise then sets out for its next mission.
Season 2 - Working from Within
While the Enterprise is en route to the other Federation ships, the captain can't help but be fixated on that encounter with Federation Security. Something has to be afoot, but given how quickly everything evolved since the encounter with the cloaked ships, he knows he has to work out what to do on his own. As the Enterprise travels between systems, picking up different missions and coordinating with other ships, he notes areas in space where their communications will be less effective, and takes those moments to conduct investigations. During some of their encounters with the other ships, they meet people descended from characters in TNG/DS9/VOY. Through these characters, the captain comes to learn about stuff that never got told to folks, like the 29th century time traveler, covert operations surrounding Deep Space 9, etc. He learns details about what happened with each of the other Enterprise vessels, and is made to confront the idea that his Enterprise isn't like those. Those really were about exploration and discovery; his is more of a pawn in a larger scheme, the resurrection of an old image to serve a malign end.
The captain becomes convinced, there is something deeply wrong with what is happening - Federation Security seems to have a much larger role in the Federation's leadership than what was known to most people, it didn't lose the power it had accrued. At this point, the captain pulls together his most trusted crew members (the bridge crew, basically) and lays out what he's come across. The Enterprise continues its missions, and when another opportunity to work in secret presents itself, they get together.
They determine the cloaked vessels were in fact using weapons identical to the kind they found with that federation scientist. The tools he had were for intercepting and altering communications. The Romulans don't appear to have been doing anything of note anywhere near the part of space where they were attacked. As they get the details straight, a dark truth begins to emerge - Federation Security, not the Romulans, attacked them, utilizing cloaking technologies derived from some of the weird 29th century shit Voyager came across. They were attacked so as to give pretext for a conflict with the Romulans, which would mean a newfound need for Federation Security to take up a leading position within the Federation power structure. Much of the history they understood simply wasn't true - while on the surface, the Federation backed away from security/surveillance, in truth these aspects were being consolidated behind the scenes using much of what prior Enterprise excursions came across.
The captain and crew decide, they have to reach the Federation's civilian leadership with what they've uncovered. They quickly come to see though, that will not be easy to do. Their investigation allowed them to understand some of how Federation Security operates, and in a revelatory moment they see that Federation Security is practically everywhere. They can observe what the crew does on their ship computer, they can see through the cameras, everything they're doing can in some way be observed. As its dawning on them that their entire effort has probably been seen, the Enterprise comes under attack.
This time, it's a fleet of Federation ships. Communications are established, and the captain is told they are being apprehended for having sent sensitive information out to the Romulans. The captain and crew know, this is a setup, and so instead of surrendering they fight back and haul ass toward the nearest edge of Federation space. They escape. The ship is damaged but still functional, and once past the border their pursuers eventually turn back. Alone, in need of repairs, the Enterprise charts a course to an unpopulated system.
Season 3 - Coalition of Secrecy
With the Federation now hostile to them, and without means of getting in contact with anyone inside the Federation, the Enterprise crew devises a plan to get their ship fixed up and contact the other, non-human species within/around Federation space. The Klingons, the Romulans, the Vulcans, so on and so forth. They work on outfitting a shuttle to be able to cross borders undetected, so they can get to the various homeworlds and see if they can inform these species of Federation Security's scheming.
With each encounter, they outwit and fight it out with the intelligence apparatus of each species, in stories based on wild shit actual intelligence agencies did. For example, in one episode they pick up some supplies only to find they've been laced with poisons. They reach the Klingons and have to deal with the Klingon KGB thinking this is all some triple agent stuff. They reach the MI5 Romulans and have to throw off pursuit by cloaked ships. They make it to Vulcan in disguise and feed false information to their Federation associates. Lots of room for half-monster-of-the-week material. In the end, they manage to reach important people with each species, and come out with a new plan to get the truth broadcast to the whole of the Federation all at once.
A coalition of ships, outfitted for secrecy/evading detection, along with a similarly outfitted Enterprise, will penetrate into Federation space on a course toward Earth. Using every dirty trick, they will attempt to distract and throw off Federation Security enough for the Enterprise to make it to Earth's big communications relay, where they can broadcast to everyone the truth of Federation Security's false flag op. They're under the gun, because while they've been doing all this the Federation has been gearing up for a bigger conflict. The border with the Romulans is destabilizing, folks are getting in petty skirmishes, the populace is being brought to thinking they must go and fight. If they don't make it in time, the war will begin proper and there's no telling where that will go.
The coalition fleet assembles, pinpoints where they've got the best chance to cross back into Federation space, and get going.
Season 4 - The Truth Revealed
The Coalition Fleet initially encounters little as it makes its way toward Earth. Cloaked, with all kinds of jamming and disruption, they are able to make progress and observe what is going on within the Federation. It isn't good. The populace is being spun up big time, old hatreds are being rekindled, it almost feels inevitable that there will be a gigantic conflict. As they do encounter resistance, each time they get into a fight they see that the fight is then broadcast as further reason to engage in that larger conflict - their effort to broadcast the truth is inadvertently serving Federation Security's ends. Because their coalition consists of the other major Federation species, FS is attempting to convince everyone that the Federation is under threat from multiple directions, that they are quickly coming upon an existential struggle for the Federation's survival. It's apparent by now, if the mission doesn't succeed the entire quadrant will erupt, everybody will be fighting each other. The narrative is getting intense and evolving fast, and the fleet cannot expose itself lest they be prevented from getting the truth out.Eventually they get near the Sol system. The Federation's warships are all over the place, with enough firepower that the Coalition Fleet stands no chance in a direct encounter. Through the use of all their weird intel agent tools they manage to evade detection and throw off pursuits, but not without some having to escape and others getting destroyed. Eventually the time comes, where the Enterprise alone has to get to Earth while the fleet performs a distraction.
The Enterprise nears the moon, and figures out a way by which they can evade detection by maintaining a stationary orbit in a spot of weird stuff in between moonbases (I gotta technobabble that one I'm sorry). The captain and bridge crew man a shuttle and head out for the communications array, a big structure in between the Earth and the moon (again not sure whether that exists but let's just say it does).
At the array they encounter almost no resistance. By now they know, something is up, but they have to complete their mission so they keep on. The goal is to send out a broadcast through the array that provides irrefutable proof of what they've found about Federation Security's attack as well as what information they could put together from their encounters up to this point. The hope is that once this is out there, Federation Security will lose enough credibility that it will be isolated - the rest of the Federation will hopefully turn against it.
As they near the station they need to use, they are stopped by Federation Security's topmost people. They're offered a deal - surrender, hand over their information, the captain will be put on trial and the crew will be spared. For a moment it's uncertain how this will play out, because the experience of getting to this point has been one of continuous paranoia, suspicion, betrayal and exhaustion. However, together, they refuse, and fight it out while the captain and first officer get to where they need to be to get the broadcast done.
They succeed. The Federation, all at once, is informed of what has happened. The remaining ships of the Coalition Fleet phone home, and ships from all over the quadrant approach to take down what forces Federation Security can muster. Most of the Federation turns against FS as well, so their leaders get apprehended and their power structure dismantled. The captain and crew, exhausted, head back to the shuttle, board the Enterprise and reveal themselves to the wider populace as this coalition effort secures the space.
The show picks up again a few years later. After this incident, the Federation underwent a radical stage of transformation, in which the warmongering security apparatus was taken apart for good. In doing so, there were times of difficulty and disagreement - the other species came to learn of stuff that made relations harder to maintain, but because of the Enterprise's efforts in 2540 these ultimately were resolved. The captain and crew were eventually lauded as heroes of Federation, though none took up positions of leadership. Instead, many of them resigned, to live as civilians after having seen a bit too much. The captain stayed for a time, but eventually decided it was best for someone else to captain a new model, one that could conduct its exploratory missions without the burden of having been at the center of a big nasty scheme.
THE END
Afterword? I dunno, discussion that could spoil some things so it gets a tab too
If I could summon infinite money and good actors, I think I'd focus a lot on the idea that following the end of DS9, the Federation wasn't quite the same thing as before their war with the Dominion. My read of DS9 was of the Federation slowly transforming into a security state - it was losing some of its freedom and exploratory nature for the sake of defending itself. By the end of DS9 it felt like the Federation had lost some of its spirit, and was left in a situation where it needed to seriously interrogate what it was all about. Voyager went further along in time but I don't remember it having much to say about the state of the Federation broadly.
My beef with post 2005 Trek (as in, after Enterprise was over) was that instead of heading on into the future the franchise kept going back. I wanted to know, what happened to them after the war was done, when the need for surveillance and security fundamentally changed. Did they just go back to being about discovery and science and stuff, or did they go down a paranoid, Terran Empire sort of path? I think either could have been interesting, but more importantly I think leaving off with that kind of uncertainty was a good setup for doing a show that would have landed real hard years down the line. We all lived through the emergence of things like mass surveillance and the algorithmic internet and I feel like Star Trek should have been there to show us some of what could be done with that. I would like to hope that if a deep truth got sent out into the world it would mean something, so that's what's in what I wrote here. I think there would be a lot of room in a show like this to reexamine the role of the stuff we experienced, grew up with, etc., through the lens of an Enterprise captain realizing his mission isn't what it appears to be.
I hope that was fun. Always happy to take feedback and hear what kinds of stuff ya'll think would make for a good show.
Edit: Guess I'm adding Babylon 5 to the storage drive. I don't know why I never saw it but I will happily follow ya'll's suggestion on that one, sounds good to me
14 votes -
Weekly US politics news and updates thread - week of October 13
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
17 votes -
Session report: 496-Rose-18, in which an elf is cursed, then charmed
Party Lee, Grey Elven Fighter 5, Magic-User 5, Thief 5 (~70k XP) Moya, Halfling Thief 7 (~47k XP) Oryn, High Elven Magic-User 5, Thief 6 (~73k XP) Henchman Takeshi, Human Ranger 4 (~16k XP) Varda,...
Party
- Lee, Grey Elven Fighter 5, Magic-User 5, Thief 5 (~70k XP)
- Moya, Halfling Thief 7 (~47k XP)
- Oryn, High Elven Magic-User 5, Thief 6 (~73k XP)
- Henchman Takeshi, Human Ranger 4 (~16k XP)
- Varda, Human Cleric 6 dual-classed into Magic-User 6 (~75k XP)
- Henchman Rudy, Halfling Druid 3, Thief 4 (~12k XP)
- Vordt, Half-Ogre Cleric 4, Fighter 5 (~56k XP)
Looking over their map of the dungeon of the Temple, they realize there's a couple of rooms in the Water Cult's area that they never investigated, so they start by prioritizing those rooms. The first appears to be some kind of salon, for there are themed carpets, draperies, couches, serving dishes, and a... fishy-smelling incense burning. As they turn the room over, they find an embroidered cloak depicting a decapod sewn in with gold thread, among other things.
They entered from the east, and see a door heading south. Entering, they see a bedroom of sorts, with a writing desk, bronze chest, and an ornate trident hanging from the wall with a massive aquamarine set in it. Upon the desk is a tome that appears to be some rituals the Water Temple would engage in. Rudy notices and accidentally triggers a needle trap within the lock of the bronze chest, but is deftly able to avoid it (between being a druid, a halfling, having a ring of protection, and a high Dexterity, Rudy tends to pass poison saves on anything other than a 1). Well worth the risk, however, as in the chest was a coral box containing many small pearls.
Lee lifts the trident from the wall and then believes it to be a good idea to go for a swim. As a matter of fact, he must go submerge himself right now and begins to walk off. The party exchange quick glances and spring into action; Vordt blocks the door with his robust frame as Moya pulls out her rope of entanglement and commands it to hogtie Lee. After some discussion, the party resolves to finish exploring the last couple rooms and then leave to deal with Lee's presumed curse.
Back in the hall outside the first room, they move to the other door across from it, and it's locked. Moya is unable to pick it, but then Rudy comes along and gets it open. Within is a lounge furnished similarly to the salon, though (thankfully, some said) without the incense and with a desk covered in writing materials. They found a hidden compartment in the back of the desk's drawers containing a scroll with three cleric spells on it: resist fire, neutralize poison, and true seeing.
Similar to the salon, there is a door on the southern wall that they enter through, containing another bedroom. Flanking the bed are a couple of chests, which Moya and Rudy work on picking. Moya fails to pick her chest, while Rudy gets through theirs. Within Rudy's chest was a handful of platinum and a vial with liquid labeled as a potion of water breathing with two doses. Oryn attempted the chest Moya failed at, also failing. Rudy, confident in his ability to come in under the other two and succeed in their stead... also failed. Vordt approaches with a crowbar and pries the hinges off. Within are some books and miscellaneous treasure items.
Done exploring the second floor, they leave the Temple and drag Lee back to town to try and fix his curse. Most of the time he's spent tied up he's been begging the party to just let him take a quick swim, and he even suggested a few times they allow him to use the potion of water breathing. They tried a remove curse and dispel magic on him, but neither freed Lee from his compulsion to submerge himself in water, nor were they able to pry the trident from his hands. They try letting him enter a nearby pond and waiting a few moments before levitating him out, but this did not cure him either. Intending to enlist the help of more powerful clerics, the party packs up and gets ready to travel a couple of days to a nearby city; Vordt sits next to a hogtied Lee and begins to read the ritual tome they found in the Temple. By the end of the day, Vordt learned what the trident is, how the curse works, and how to remove it. It is a trident of yearning, and the curse is removed either via wish or by having some effect of water breathing put upon the affected while they are submerged.
The party reverses course back to town and, at about 2200, are standing near the pond, illuminated by many active continual lights. Varda enters the pond with Lee and allows him to submerge himself while supported. Varda quickly administers the potion of water breathing to Lee and then pulls him back above water as Lee roughly tosses the trident away from himself. They retrieve the trident with a grapnel and Rudy spends about a half hour carefully picking and prying at the gem with their tools, avoiding touching the trident itself, until they've pried the gem free. Oryn then tests whether the trident is still cursed. It is. Another dose later, Oryn is also fine. Unsure of how to dispose of the trident safely, they take it to the local temple of Rook (LG deity) and leave it with them.
All of that handled, the party returns to the Temple dungeon, intending to breach the third floor. They work their way down and enter into a room whose entire floor is coated in fertilizer and mushrooms of varying shapes, sizes, and colors. An armor-clad woman immediately calls out that they should stay still and check on their companions, as some of these fungal growths can cause insanity, and she begins making her way through a winding path towards Lee and Vordt, the ones who opened the door. Unbeknownst to them, Lee failed his resistance to charm, as well as the saving throw, against a charm person she wove into her words, though Vordt succeeded against a suggestion. The woman, glowing short sword drawn, attacks Lee from behind and lands a touch across his head, draining a point of Wisdom, breaking the charm on Lee. She then turns to Vordt and does the same, but between Vordt's retaliation and Moya's timely backstab, the true form of the lamia appears dead before them.
This is where we ended the session, with the date now being Rose 24; we'll pick back up there next week. Notable treasure: trident of yearning, potion of water breathing, a cleric scroll, and some miscellaneous high-value items. Gold shares were about 2.5k each.
6 votes -
Tildes Minecraft: What do you want to see in the next season?
I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests? Edit: As per the majority of the feedback, season...
I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests?
Edit: As per the majority of the feedback, season 3 will be delayed until the beginning of January.
Edit 2: Server goes online January 3rd, 2026 at 11am Pacific time.
36 votes -
Weekly US politics news and updates thread - week of October 6
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
13 votes -
CGA-2025-10 🕹️⏰ 🗺️ 🐸 INSERT CARTRIDGE 🟢 Chrono Trigger
Warning: this post may contain spoilers
Introduction
Fun Fact: I named my Cat Crono because of this game.
Welcome to Chrono Trigger.
We're playing it for this months CGA.
In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.This year is actually the 30 year anniversary since it's release.
Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.
Spoiler for the first 30 minutes
As the name suggests, there is a time travel mechanic in the game
Chrono Trigger
Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)
Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)
Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG
Stores:
- Steam -- on sale until Oct 6
- Google Play
- App Store
How Long To Beat:
On a first playthrough, expect about 20-25 hours.
Without giving away too much: there is definitely some replayability.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
-
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
-
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
43 votes -
Weekly US politics news and updates thread - week of September 29
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
15 votes -
Data removal services?
Is anyone familiar with data removal services like Incogni, DeleteMe, PrivacyBee, etc? Do they work? Are they safe?
26 votes -
Spotify removed 75m spam tracks over the past year as artificial intelligence tools increase the ability of fraudsters to create fake music
29 votes -
In Neovim, C-a and C-x will increment/decrement a number under the cursor in Normal mode
Also works in Vim. Thought this was neat. Wanted to share. Thanks @spicyq. It turns out Emacs does have this feature built-in (via Org-mode) with the commands org-increase-number-at-point and...
Also works in Vim.
Thought this was neat. Wanted to share.
Thanks @spicyq. It turns out Emacs does have this feature built-in (via Org-mode) with the commands
org-increase-number-at-pointandorg-decrease-number-at-point.The commands:
- Work in any mode, not just
org-mode - Support prefix arguments with
C-u - Do not have a default keybind
I bound the commands to
C-z <up>andC-z <down>, since I had previously unboundsuspend-framefromC-z:(keymap-global-unset "C-z" 'remove) ; suspend-frameKeep in mind you can repeat your last executed command with
C-x z(and then just keep pressingzto repeat the command however many times you want).Of course, now that I've got this far, I'm realizing that typing out either
C-u 10 C-z <up>orC-z <up> C-x z+z* 9 is probably a lot more keystrokes than just changing the number myself. (At least for a single number at a single point in the buffer.)I don't think there is a built-in Emacs feature that does the same thing. You can find several custom Emacs Lisp solutions by searching online though.21 votes - Work in any mode, not just
-
Weekly US politics news and updates thread - week of September 22
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
15 votes -
CGA-2025-09 🕹️🚂 REMOVE CARTRIDGE ⏏️ The Last Express
Warning: this post may contain spoilers
Flames flicker as the once mighty Orient Express lies on its side in pieces, bodies in cartoonishly thuggish costumes scattered all around. After a long three days full of murder, deception, concerts and romance, its final journey has come to a fiery end.
From the inferno, a single figure emerges in a scorched trench coat, dark hair ruffled by the breeze. He brushes off the coat with one hand and smoothly extends the other, and a solid gold bird swoops down from the sky to perch on it. Red flames flicker along its wings and back, but his sleeve remains perfectly untouched.
He walks away from the burning wreckage, arm still outstretched with gleaming golden bird atop it. Sunglasses descend from the sky and land squarely on his nose. A second smaller pair studded with jewels descends and lands on the bird's beak, managing to somehow look cool instead of ridiculous.
“Time to kick some Nazi ass,” the man declares, and the bird caws.
The train explodes behind them and the air reverberates with a “Yeeeaaaahhhh!”
Note: the above scene may not be 100% accurate or canon.
So concludes the first leg of the Colossal Game Adventure!
We hope you enjoyed your time aboard The Last Express. For anyone who missed the initial boarding period... Well uh, luckily this game involves rewinding time, so you can just rewind here to the Insert Cartridge topic when the train was intact. Feel free to post there if you're just starting the game, or you can post here after finishing even if you're only finding these topics months later.
That said, presumably most of you boarded earlier and had a chance to play the game. As such, this post will not require spoilers to be hidden in dropdown blocks. So if you don't want to be spoiled, please adjust your clock and rewind to the previous post.
Use this post to share final thoughts and impressions, post fun little secrets or easter eggs you found, ask questions if you had to abort your playthrough for whatever reason, link video clips, discuss if you completed any of the meta challenges, etc. Or you can share and express admiration for the very nice official Colossal Game Adventure splash screen made by @Boojum which I meant to link last time on "Press Start", but accidentally pasted the wrong link. I have since fixed it, but that was two nights ago so you probably haven't seen it. And dang it this splash screen is too awesome to go unappreciated!!
Otherwise, we can consider this leg of the journey to be complete. That said, the adventure is only just beginning! Wouldn't be a Colossal Game Adventure with only one game, now would it? You can find the current schedule here. Our next destination will be Chrono Trigger with @ali stepping up as the next host. As for me, my time as conductor has come to an end and I will be joining you all as passengers.
If you intend to continue this journey, you can just grab your luggage from the—uh... *glances at the flaming wreckage* ...Well hey, it'll be a little easier to travel without all that extra weight, right?
Onwards to Chrono Trigger!
THE END
> CONTINUE?
20 votes -
Massive Attack remove music from Spotify to protest against CEO Daniel Ek's investment in AI military
32 votes -
Session report: 496-Seed-23, in which a halfling hurls boulders
AD&D 1e the other night. Two sessions being packed into one report. Party Jeff, Half-Elven Druid 6, Fighter 4, Magus 4 (~50k XP) Lee, Grey Elven Fighter 5, Magic-User 4, Thief 5 (~46k XP) Moya,...
AD&D 1e the other night. Two sessions being packed into one report.
Party
- Jeff, Half-Elven Druid 6, Fighter 4, Magus 4 (~50k XP)
- Lee, Grey Elven Fighter 5, Magic-User 4, Thief 5 (~46k XP)
- Moya, Halfling Thief 6 (30k XP)
- Oryn, High Elven Magic-User 5, Thief 6 (~58k XP)
- Henchman Takeshi, Human Ranger 4 (~13k XP)
- Varda, Human Cleric 6 dual-classed into Magic-User 4 (~47k XP)
- Henchman Rudy, Halfling Druid 2, Thief 3 (~8k XP)
- Vordt, Half-Ogre Cleric 4, Fighter 5 (~38k XP)
The party sets out on the 23rd, arriving at the Temple the night of the 24th. On an impulse, they decide to check out the Elemental Earth's main place of worship. It is a fairly massive room filled with dirt, the center containing a square pyramid with steps leading up to a stone pillar that has bronze manacles attached. As they enter the room, four Earth Elementals appear in the four corners, still and waiting. They discuss a game plan; Lee puts protection from evil on himself and then moves forward to the pyramid. On the other side of it is a stand with a small bronze box. Lee moves in to check the box for traps and the elementals move closer, to the four corners of the pyramid. He proceeds to check the box for traps, finding none, and his spell expires right as the elementals attack.
(1st round) Two are close enough to try and smash him immediately as the others move in, and he takes a heavy blow. Oryn, Moya, and Jeff let off bows and slings while Rudy prepares their staff of slinging to hurl a boulder and Varda prepares to levitate Lee, who is trying to withdraw as Takeshi charges in. Missiles bounce harmlessly off the elementals, though the boulder does a solid chunk of damage to the elemental. Takeshi ends his charge early, opting to keep the ones firing missiles and casting spells safe. Lee backs away, but is followed, and then levitate goes off, lifting Lee ten feet into the air. (2nd round) Oryn begins casting protection from evil on himself, Jeff casts magic missile, Varda lifts Lee another ten feet up, who is trying to cast mirror image on himself, and Rudy throws another boulder. One of the elementals manages to strike Lee, disrupting his spell, but then he is lifted to a safe height. (3rd Round) Oryn rushes towards the box, Lee is levitated a further ten feet, putting him in contact with the ceiling, at which point he maneuvers himself along towards the exit, Rudy throws another boulder, Jeff catches some in a web, and Takeshi begins ushering the other members out of the chamber. Turning their attention towards Oryn, a couple of the elementals try to smash him but are wholly prevented from making contact due to the protection from evil surrounding him. (4th Round) The elementals continue to fruitlessly whale on Oryn as he snatches the box and leaves with the rest of the party; the elementals do not follow beyond the limit of the chamber.
The party casts some curatives on Lee and decide to travel back to the second floor. They encounter some ghouls on their way but quickly dispatch them. They make their way into a large octagonal chamber with exits in each cardinal direction, some crystal braziers hanging from the ceiling, an altar with a crystal bowl and knives, and a shallow pit built almost like an inground pool. After some investigation, they locate a secret door in the southeast corner that they cannot find the mechanism for. Lee opens it with a knock, revealing what appears to be a wraith, but was actually a drelb. Either way, it gets hit with a barrage of magic missile, has amplify damage put upon it, and is put down in the first round. The hidden chamber it was in appeared to be empty, but after some further prodding, they find a loose bit of floor hiding a censer that they later learn is a censer of controlling air elementals. Moya takes the crystal knives and bowl. The party then comes up with a plan to remove the crystal braziers from the ceiling to bring home, albeit one at a time given their size and weight; worth 8k gold each if sold (they were). Though out of reach normally, Oryn having been polymorphed into a gargoyle hybrid by a curse helped out here. After the second brazier is brought out, they rest until dawn to reprepare spells and allow for some of Lee's health to regenerate through a magic item of his. Oryn throws an invisibility, 10' radius on everyone and they re-enter the dungeon.
They eventually find themselves in another chamber with a sheet of crystal embedded into the wall, which lights up to reveal Lawful Good-aligned outsiders that ask some questions about the party's purpose and suggests they leave their magic items near before leaving the room, as these celestials intend to bless the items, but their method will sear flesh and blind eyes; however, this must be done quickly, as their ability to peer through the window is short-lived. Between their own suspicions and Varda's patron tulani whispering in their ear that something seems off, the party moves on.
The party wanders into the living quarters of the Elemental Fire priests; the first thing they run into is a captain with a couple of bugbears, whom they surprised, partially due to the invisibility. Varda targets the captain with levitate and he fails the save, so up he goes. Between the surprise segment and their captain being immediately removed from the fight, the bugbears surrender, but are killed anyways for being bugbears. The captain begs for surrender and is told to drop his weapons. He does so, save for one sword that he claims is a family heirloom. One detect magic later, Rudy notes that his armor, sword, and a rope at his belt are radiating magic, so he's killed and looted. At this point, only Varda, Lee, and Takeshi are visible.
They move on into another chamber where a singular priest is lounging. Varda happens to be wearing older Elemental Fire regalia, so with a positive reaction roll, he considers Varda to be part of the faith, that Lee/Takeshi are his entourage, and has an exchange with him. Varda reveals that the army of Good being gathered some sixty miles away is ready to march and will descend upon the Temple soon, leading him to try and take Varda to the head priest. Before this can happen, however, Moya, Oryn, and others lead an attack on him and are able to cut him down before he can raise the alarm or get a spell off.
They're unable to move into the head priest's quarters without alerting him, however, but this ended up not mattering as initiative dictated the win goes to the party. One bout of looting later, they find a path they think will lead back to an area they've been to before, and lo, it does, albeit straight into the arms of a troll that they... kill quickly. A problem arises, however. They try to burn it, and it's not burning. Quick pat down in a mild panic reveals its wearing a ring. A dirty, filth-encrusted ring, but a ring nonetheless. One good pull later, it's off and they're able to burn it, and then they take their leave to head back to town. They decide to force themselves to march so that they can get back ASAP, and they arrive at dawn on the 27th.
Notable treasure: censer of controlling air elementals, flametongue, ring of fire resistance, rope of entanglement, along with some magic armor, couple scrolls, and another ring. Gold share was about 6k each.
6 votes -
Weekly US politics news and updates thread - week of September 15
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
19 votes -
Reddit announces new limits on moderating large subreddits and for moderators to remove content sitewide
72 votes -
Weekly US politics news and updates thread - week of September 8
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
16 votes -
Need help with importing emails into macOS Mail from ProtonMail
Hey there Tildes, hopefully someone could help me with this. I'm having problems importing all my emails I exported from ProtonMail into macOS Mail app/iCloud. Recently decided to move my custom...
Hey there Tildes, hopefully someone could help me with this. I'm having problems importing all my emails I exported from ProtonMail into macOS Mail app/iCloud.
Recently decided to move my custom domain email addresses to iCloud so I could just use the built-in Mail app on my Mac and iPhone. I backed up all of my emails with ProtonMail's own export tool. It exported every email (or maybe email thread?) as a .eml file and .json file (metadata I believe). After exporting, I switch the domain names over to iCloud. It was pretty easy. I guess I assumed all of my emails would somehow come with me? Seems silly thinking about it now. But I have a backup of all my emails!
All seemed fine until I tried to import them into macOS Mail. Mail wants a mailbox format (.mbox I believe), but I only have .eml files. It let me select all of the .eml files and import them anyway but it's taking about 10 seconds or more per email and I have like ~17,000 emails. ChatGPT says thats 47 hours 13 minutes 20 seconds. It's also freezing the mail app during this insane import process. It would be great if I didn't have to wait that long and that's assuming something doesn't go wrong/the app crashes.
No, I don't need all of those emails (I actually deleted about 10,000 over the past month) but now I'm kind of screwed. I guess for security reasons, when you delete the domain from ProtonMail, it deletes all the emails (as far as I can tell, at least). I'm mentioning this because I was thinking I could have tried to find a way to export it in .mbox format or even delete more emails but it's too late for that.
The way the emails were exported, the filenames are jumbles of letters and numbers so I cant even use Finder to search for specific emails when I need them. I can open each individual email in Mail, so it's not like the files are encrypted, I don't think.
One thing I thought of -- I once used Mail with ProtonBridge that would allow you to use ProtonMail with the Mail app, but still use Proton servers and it synced all my emails with my computer. I disabled that account some time ago (didn't delete it or remove it completely from the list of accounts, just unchecked it). Do you think that directory of emails is still on my computer somewhere? And would it be useable in my situation?
I do realize this is completely of my own doing and should have been more thoughtful but I'm here now and would love any help y'all could give. Thanks everyone!
Edit_1: Oh no... I found the directory for Mail in Application Support and it looks like the Mail importer is making a mailbox for every single email. I tried importing these emails earlier today and it looks like it might have imported everything? Here's a screenshot. 🪦
I wonder if I could try and import them into another app and then export in a better format? Thunderbird? Ugh, I really do need a lot of these emails…
Edit_2: So the export tool mentioned above has a restore feature so currently trying that. It will just import these emails back into ProtonMail and I’ll have to figure out the export part again. Hopefully this works!
17 votes -
Weekly US politics news and updates thread - week of September 1
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
10 votes -
CGA-2025-09 🕹️🚂 INSERT CARTRIDGE 🟢 The Last Express
Warning: this post may contain spoilers
Introduction
July, 1914. Paris.
Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.
As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...
The Last Express
Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!
As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.
Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.
To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!
So all aboard The Last Express, and enjoy the ride.
Game Information
Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.
Platforms: Windows, MacOS, MS-DOS, iOS, Android
Genre(s): Adventure, Mystery, Point-and-Click
Stores:
- GOG, Original: The original 1997 release, in all its 1990’s glory for purists. (Also may come with some extras like a soundtrack and "making of" from a 2011 Collector’s Edition published by DotEmu, but which is now wiped from the internet...?)
- Steam, Gold Edition: The remake/remaster released by DotEmu with added hints and tutorials, as well as interface tweaks. (Note: while it lists macOS, the game is 32-bit, which is unsupported by any macOS versions beyond 10.14 Mojave.) This version is on sale for only 11 more hours at the time of this topic being posted!! An extreme time crunch for sure, so if you see this message, now's the time to buy it!!
- iOS (Apple App Store) and Android (Google Play Store). These ports are also by DotEmu and predate the Gold Edition.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
With all the pleasantries out of the way...
> PRESS START
(Credit to @Boojum for the splash screen. It's too awesome not to include!)
46 votes -
Finland will remove swastikas from its air force flags to enhance integration with Western allies following NATO membership
25 votes -
Colossal Game Adventure Schedule: September 2025 - March 2026
Schedule There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month! Month Game Host September 2025 The Last Express u/CannibalisticApple October...
Schedule
There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month!
Month Game Host September 2025 The Last Express u/CannibalisticApple October 2025 Chrono Trigger u/ali November 2025 Arcade Special: Playstation WHAT?
Incredible Crisis
Irritating Stick
PaRappa the Rapper 2
Pepsiman
Vib-Ribbonu/Lapbunny December 2025 The Secret of Monkey Island u/balooga January 2026 The Legend of Zelda: The Wind Waker u/datavoid February 2026 Racing Lagoon u/Kawa March 2026 Kaeru no Tame ni Kane wa Naru
(The Frog for Whom the Bell Tolls)u/J-Chiptunator @CannibalisticApple will be hosting her nomination, The Last Express, for our first month. If you're interested in hosting a month, see the Hosting section below.
Also, I selfishly scheduled PlayStation WHAT? during the Backlog Burner so I can use those games in my Bingo Card. :D
For the rest, I tried to create variety in the schedule so that we weren't playing the same systems or genres back-to-back.
Discussion Topics
Each month will have two discussion topics:
- "Insert Cartridge" - 1st of the month
- "Remove Cartridge" - 20th of the month
Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.
Hosting
Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.
Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.
People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.
Required Hosting Responsibilities
- Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
- Posting the month's "Insert Cartridge" and "Remove cartridge topics.
Optional Hosting Responsibilities
- Talking up the game.
- Giving tips/tricks/guides/cheats.
- Sharing your own thoughts/memories/reflections.
- Asking questions.
- Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)
If you would like to host a month, let me know which one and I will add you to the schedule.
Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.
If no one claims a month, I will host it as a fallback.
Voting Results
The top 6 games from the voting round were chosen to be played.
Of the remaining games:
- The top 50% will advance to the next round. They will start the next round with a base score of 70% of their vote totals.
- The bottom 50% will be removed from the list.
Removed games will be able to be re-nominated in future rounds if someone chooses to do so.
Tally List
Game Votes Status Rollover Votes Chrono Trigger 55 Won The Secret of Monkey Island 47 Won The Last Express 40 Won PlayStation WHAT? 38 Won Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) 34 Won Racing Lagoon 34 Won The Legend of Zelda: The Wind Waker 34 Won Back in a Flash 32 Advances 22 Sid Meier’s Pirates 30 Advances 21 Castlevania: Aria of Sorrow 29 Advances 20 Another World 27 Advances 19 Metroid Prime 27 Advances 19 Descent 25 Advances 18 Lufia II: Rise of the Sinistrals 24 Advances 17 StarTropics 22 Advances 15 Behind the Wheel 21 Advances 15 Crystalis 21 Advances 15 The Colonel’s Bequest 21 Advances 15 Threads of Fate 21 Advances 15 Beneath a Steel Sky 21 Advances 15 Metroid 20 Advances 14 Scroll Lock-on 20 Advances 14 Tetris 19 Advances 13 Freddy Pharkas: Frontier Pharmacist 18 Advances 13 Tony Hawk’s Pro-Skater 2 18 Advances 13 JSRF: Jet Set Radio Future 17 Advances 12 Lode Runner 17 Advances 12 The Grue That Binds 17 Advances 12 The Legend of Zelda: A Link to the Past 17 Advances 12 Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa 16 Eliminated ActRaiser 15 Eliminated Resident Evil 15 Eliminated Sid Meier’s Covert Action 15 Eliminated Mr. Defaxxonobbleoid 14 Eliminated Sam & Max: Hit the Road 12 Eliminated Fighters Megamix 11 Eliminated Seaman 11 Eliminated Burnout 3: Takedown 10 Eliminated Duke Nukem 3D 10 Eliminated rOGuelikes 10 Eliminated Carmageddon 9 Eliminated Uplink 9 Eliminated Populous 8 Eliminated Hop Skip Jump 7 Eliminated Fixated on Fixed Screen Shooters 6 Eliminated The Legend of Zelda: Link’s Awakening 6 Eliminated Lord Monarch 5 Eliminated The Way 5 Eliminated Recursive Repertoires 4 Eliminated Super Castlevania IV 2 Eliminated Star Wars: TIE Fighter 1 Eliminated 38 votes -
Is it possible to easily finetune an LLM for free?
so Google's AI Studio used to have an option to finetune gemini flash for free by simply uploading a csv file. but it seems they have removed that option, so I'm looking for something similar. I...
so Google's AI Studio used to have an option to finetune gemini flash for free by simply uploading a csv file. but it seems they have removed that option, so I'm looking for something similar. I know models can be finetuned on colab but the problem with that is it's way too complicated for me, I want something simpler. I think I know enough python to be able to prepare a dataset so that shouldn't be a problem.
21 votes -
Session report: 496-Seed-18, in which two PCs eat nightshade
The Party Jeff, half-elf Druid 6 / Fighter 4 / Magus 4 Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5 Oryn, high elf Magic-User 5 / Thief 6 Rudy, halfling Druid 2 / Thief 3 Takeshi, human Ranger...
The Party
- Jeff, half-elf Druid 6 / Fighter 4 / Magus 4
- Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5
- Oryn, high elf Magic-User 5 / Thief 6
- Rudy, halfling Druid 2 / Thief 3
- Takeshi, human Ranger 4
- Varda, human Cleric 6 / Magic-User 4
- Vordt, half-ogre Cleric 4 / Fighter 5
Ran the group through some werewolf hunting the other day. Thanks to the local army scouts, they knew where the hideout was; a chapel on a hill in the badlands, about ten miles from town. The party arrives, takes a look in one of the side windows, climbs the bell tower for a vantage point around the thing, including the graveyard and mausoleum, and then pushes their way into the building.
There's no light inside, but Takeshi has a broadsword with continual light on it, as well as a ring that increases the radius of light sources he commands, so the hall and sanctuary ahead are well lit through the 80' of luminescence in his hands. As they enter the sanctuary, three people materialize behind the altar, outlanders in appearance, claiming to be using this building as protection from the elements. Some players noted the lack of a "lived in" feeling here, no bedrolls or typical litter you'd expect of a temporary living space, and these people appeared well-fed and hale. Sensing that the party is about to lash out, the werewolves attack pre-emptively and gain surprise.
(Round 1) Takeshi and Lee ended up targets between these three werewolves. Four more tried to ambush from behind, but Vordt was in the back filling up the hallway, blocking their way. Oryn casts amplify damage at one while Varda fires magic missile and Jeff fills the hallway with web as Takeshi and Lee retaliate in melee; Rudy provides missile support with their sling. (R2) Oryn and Varda wait for an an opportunity to capitalize on while Takeshi and Lee continue trading blows, with Rudy continuing to provide missile support and Jeff casting a magic missile; Vordt is 5' deep in the web begins to leverage his obscene Strength to break free of them. One werewolf lies dead. (R3) Varda continues waiting, confident in their allies' abilities as Oryn charges in, Rudy provides missile support, Jeff supplies another magic missile, Takeshi and Lee continue trading blows with the two remaining werewolves, and Vordt is working himself free of the webs. Three werewolves lie dead.
Over the next couple of minutes, Vordt breaks free from the web. Not wanting to try and jump through windows, the party opts to wait for the spell to expire, as the remaining four werewolves trapped in it yell muffled requests for mercy. Their progress was much slower than Vordt's, and they had to go through 8' of web rather than 5', but after about an hour they'd all suffocated. During the wait, both Takeshi and Lee ate some belladonna to stave off potential infection.
The party finds a trap door to a cellar and checks it out. There's a wight hiding in the shadows, but it doesn't surprise them. It still slaps Lee and eats about 5k XP off his thief levels, but it dies by the end of the first round. In exchange, they found an iron chest, within which was 21k gold, 13 gems, a scroll of protection from magic, dwarf-sized field plate +1, and a pouch of dust of dryness.
Then Takeshi and Lee both vomit up their lunch and pass out on the floor. Lee is no longer breathing. Ingesting belladonna does a few things: (1) small chance of curing lycanthropy if taken quickly after infection, (2) incapacitates you for 1d4 days, (3) has a 1% chance of killing you. Lee is the 1%.
They get both of their bodies and the treasure out and back to town, then broker a deal with the local lordling MU to get Lee poked with a rod of resurrection, which drops him from 20 to 19 Constitution, removing his natural regeneration. Takeshi remains incapacitated for a day and Lee for a week, due to resurrection sickness.
9 votes -
Weekly US politics news and updates thread - week of August 25
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate...
This thread is posted weekly - please try to post all relevant US political content in here, such as news, updates, opinion articles, etc. Extremely significant events may warrant a separate topic, but almost all should be posted in here.
This is an inherently political thread; please try to avoid antagonistic arguments and bickering matches. Comment threads that devolve into unproductive arguments may be removed so that the overall topic is able to continue.
17 votes -
Thinking about my next (career) move
Here I am, late-30s languishing on a grey Sunday afternoon. After finishing my first real week-long vacation in 4ish years without even side-hussling, a thought is growing: I don't really want to...
Here I am, late-30s languishing on a grey Sunday afternoon. After finishing my first real week-long vacation in 4ish years without even side-hussling, a thought is growing: I don't really want to go back, what's next?
I've browsed topics discussing career changes/pivots when the OP has a desired endpoint, but I could use help brainstorming one step earlier: how to figure out what jobs/career move I might like, might be feasible/pragmatic for me, and even just exist?
Meandering background
if tl/dr, skip to questions below
My current job (ux/comms) is objectively decent for pay, coworkers, work/life balance. So, not in a rush to jump ship. [Edit: removed some details about myself]Questions
- Any overall life advice or thoughts on that 'something new' itch? Maybe I shouldn't equate it with my career alone?
- Do you have general guidance/anecdotes on how to meaningfully explore job/career desires or options?
- Do you know of niche job opportunities/fields that might tie into skills in various combinations of ux, communication, biology, environmental sciences, possibly healthcare? Or, how to find them? Especially in the Canadian job market context?
Housekeeping: feel free to change group/tags if appropriate. This is also a lot more than I typically share online, I may remove some personal details later.
32 votes -
Thoughts on wallpaper?
Since buying my house nearly two years ago, I have been working on various home improvement tasks. One of the first things I did when I moved in was to re-paint the walls in certain rooms because...
Since buying my house nearly two years ago, I have been working on various home improvement tasks. One of the first things I did when I moved in was to re-paint the walls in certain rooms because of ugly paint jobs from the past or visible damage that required me to fix cracks or other imperfections. The problem is that I don't really have an eye for color matching or designs so every room that I have painted, is just white. I want to make my home feel more cozy during the Michigan winters so I am thinking of getting some high-quality wallpaper to put up as opposed to painting. Especially because I did a complete remodel of my attic living space, replacing wood paneling with drywall, and I am soon approaching the beautification of the space.
So I am conflicted because it seems like there is many prevailing thoughts in the American design psyche:
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Fuck wallpaper - this seems to be due to the difficulty of removing wallpapers from 60s to 80s, where the designs were also not very good and quality bad. I removed wallpaper when I moved into my home, and it really wasn't that bad. I did it all in a day, but I can relate to hating the patterns that former owners put up.
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Accent wall only - put wallpaper just on a single wall in a room. Would still need to color match this to paint and kind of seems like the worst of both worlds. However, wallpaper can be expensive if you go the premium route so this could save money.
My wife is European, and while the attitudes towards wallpaper in various parts of the continent can vary, she is also very pro-wallpaper. She is thinking of doing whole room wallpapering.
So what are your thoughts, experiences, and opinions? If you have experience in America doing it, what vendors and advice do you have?
19 votes -