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  • Showing only topics in ~games with the tag "ask". Back to normal view / Search all groups
    1. Any good text adventures?

      I've been starting to play some interactive fiction and I was wondering if any of you have any suggestions for good games. So far I know about Zork and Anchorhead.

      10 votes
    2. If a campaign gets fully derailed, how should the DM/players handle it?

      In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points. Should the DM have railroaded us a bit, or was it a good decision to...

      In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points.

      Should the DM have railroaded us a bit, or was it a good decision to just let us say fuck it, and do what we want?

      21 votes
    3. Tonight is the launch night for the 7th expansion to World of Warcraft! Who else is hyped for Battle for Azeroth?

      There's been a bit of drama regarding the direction of the general story, but I reckon they know what they're doing - I'm mostly excited for the new zones anyway. And quests, storylines in new...

      There's been a bit of drama regarding the direction of the general story, but I reckon they know what they're doing - I'm mostly excited for the new zones anyway. And quests, storylines in new zones, etc.

      WoW has been on a slow and steady downward trend in terms of popularity, and it's not very talked about in gaming communities - but hey, it's now 14 years later and it's still going strong with millions of subscribers! Although mildly annoying that we can no longer see exactly how many there are, it's understandable - if nothing else for the beauty of an updated version of this graph!

      So who's excited for BfA?

      16 votes
    4. Point-and-click adventures?

      Any recommendations of modern or not so modern point-and-click adventures (for PC)? Just finished all of Wadjet Eyes games (loved Blackwell series!) and I'm craving some good stuff. I'm interested...

      Any recommendations of modern or not so modern point-and-click adventures (for PC)? Just finished all of Wadjet Eyes games (loved Blackwell series!) and I'm craving some good stuff. I'm interested in not-orthodox games too if there's some experimental stuff that you like. Are the telltale games worth it? I'm also tempted by the Sherlock Holmes games.

      Incidentally, any advice on how to find (and make work) some old(ish) adventures? In particular looking for Discworld II and Noir, EcoQuest, Simon the Sorcerer, Hollywood Monsters, Runaway, or the older (EA I think) Sherlock Holmes games (they are not in GOG I think).

      Extra bonus points if there's a way to make them work in Mac and Linux!

      13 votes
    5. "Dungeons & Dragons" and other TTRPGs are pretty misunderstood. What questions about the hobby would you like answered by those who play?

      Since D&D gained prominence in the late-70s, it's been a game that outsiders to the hobby don't really understand. It has held the stereotype as that weird maths game where kids play as wizards in...

      Since D&D gained prominence in the late-70s, it's been a game that outsiders to the hobby don't really understand. It has held the stereotype as that weird maths game where kids play as wizards in basements, or to some: a game that trains you in black magic to be devil worshippers.

      D&D is experiencing a boom right now in popularity as the nerdy is becoming cool and many people who would never have dreamt of playing have found themselves with a new hobby. Whether you hold one of those views previously mentioned or are otherwise curious: What would you like to know about D&D and by extension - Tabletop Role-Playing Games?

      -LTADnD

      31 votes
    6. Let's talk about collectible non-card games

      I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...

      I'd like to start a discussion around collecting-based games, with the following prompt question:

      What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?

      This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:

      • collectible/tradable (not necessarily monetized),
      • portable/relatively self-contained (this could include apps, handheld consoles),
      • the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).

      I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.

      The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).

      Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.

      Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.

      tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic

      Edit: formatting.

      8 votes
    7. Where are my fellow rhythm gamers hiding?

      From the old-school Beatmania and Dance Dance Revolution, to the widely popular Guitar Hero and Rock Band, to more recent additions like Crypt of the NecroDancer, and Thumper, I've been a fan of...

      From the old-school Beatmania and Dance Dance Revolution, to the widely popular Guitar Hero and Rock Band, to more recent additions like Crypt of the NecroDancer, and Thumper, I've been a fan of rhythm games for years. Hopefully a lot of you out there feel the same way, and we can share and discuss our favorite games in this post.

      I think it might be a good idea to keep top level posts about single games (or game series / similar games, i.e. Dance Dance Revolution, Pump It Up, and In The Groove can all be one topic, Guitar Hero, and Rock Band can be one topic, etc.), so they can be discussed in that thread specifically to try and keep the discussion organized. This post should work until there's enough of us to make a ~games.rhythm sub-tilde.

      I'll make a couple topic posts below to get things started, but feel free to add your own for any games you want to discuss as well. If you do make a top level post, please provide a brief description of the game for those unfamiliar with it.

      Edit: I updated my post to read ~games.rhythm above, as I originally posted in ~hobbies. Deimos has now moved it to where it should have been. Cheers!

      11 votes
    8. Mobile games?

      Curious if anyone has found any mobile games that are fun, and are not destroyed with microtransactions.

      9 votes
    9. Monster Hunter World (PC)

      Does anyone play Monster Hunter around here? The game comes out tomorrow, and I'm so stoked. I pre-ordered it for $45 here . I'm so excited to be able to play it online with so many friends that...

      Does anyone play Monster Hunter around here?

      The game comes out tomorrow, and I'm so stoked. I pre-ordered it for $45 here . I'm so excited to be able to play it online with so many friends that didn't have consoles. I'm so excited to be able to stream it. I'm so excited for the more "open world" aspect of it, with minimal loading screens. The graphics look so nice.

      So who else plays it? What weapon do you main? What monster are you most excited to get killed by?

      EDIT: I think I'm going to go hammer this time around. In the past I've use the greatsword, bow, switchaxe, and chargeblade.

      12 votes
    10. What games make good use of rogue-like elements? Which games try but fail?

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why. Feel free to interpret rogue-like however you want. In my...

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why.

      Feel free to interpret rogue-like however you want. In my mind I have procedural generation, perma-death option, and some kind of turn-based strategy.

      19 votes
    11. What games have you guys been playing lately? Yall stick to a certain genre or play anything?

      Hello ~games! Like most of us, I spend way too much time gaming. Lately i've been playing Islands of the Nyne because PUBG hasn't been fun the past few patches. I normally play one genre at a time...

      Hello ~games!

      Like most of us, I spend way too much time gaming. Lately i've been playing Islands of the Nyne because PUBG hasn't been fun the past few patches. I normally play one genre at a time such as RTS, BR, MMO etc until i move onto a whole new genre of games.

      What games or genre's have you been playing lately? Anything to recommend?

      29 votes
    12. What's your game that you'd really like to see made?

      For me, that'd be a multiplayer war sandbox. Take a big map, plop down resources, population centers and factories, spawn a lot of players who then have to organize to fight a war. To add...

      For me, that'd be a multiplayer war sandbox. Take a big map, plop down resources, population centers and factories, spawn a lot of players who then have to organize to fight a war.

      • To add espionage, you'd not hard-code a lot about the way teams organize(think removing the guild mechanics from WoW), so one could sign up with one side, then run to a different side (who do not know you already signed up with the first) and do ye olde double agent.
      • Research could be modelled as being done by NPC civilians, which produces documents detailing the results. These documents must be on-site whenever the research is being used (i.e. present at factories), so it could be stolen.
      • No need to go factorio on the production chains. Their purpose is mostly to enforce cooperation to reach better hardware for the guys in the field.

      So, what's your crazy dream game that's never going to be built?

      37 votes
    13. What are some criminally overlooked mobile games?

      I've played a few games on Android that are bizarre and wonderful, and nobody else seems to know them. Philipp Stollenmeyer makes nice, tactile, casual puzzle games with a clear and chunky...

      I've played a few games on Android that are bizarre and wonderful, and nobody else seems to know them. Philipp Stollenmeyer makes nice, tactile, casual puzzle games with a clear and chunky aesthetic and great sound. Verticow, Zip Zap, Burger, and Okay? are four I can recommend. His art is very Monty Pythonesque, and the games just feel cool to play.

      I also tell everyone I know about a game from 2014 called Always Sometimes Monsters. This game was telling an inclusive story before it was cool. It seems to have been made in RPG Maker, and is set in a modern city. There is no combat, just being a person, having conversations, running errands, and trying to accomplish your goals. The dialogue is realistic and sharp, and the story unfolds in a very satisfying (if a bit tropey) way.

      I made a friend online a couple weeks ago -- this guy posted his game called Amethlion to an android forum. It's an open world crafting RPG and he was selling it for a buck fifty. I jumped at the chance to play a cool little pixel art adventure and actually get to interact with the creator. It's buggy as all hell, but it is very cute and pretty fun. The creator is a very nice person and has been very grateful to hear my bug reports. Dynamic Zero is the name of his company, and he made the game solo with his brother making the music. It's a family affair and I think that is just so sweet.

      What mobile games are you all into these days, if any? And if the answer is none, how come?

      31 votes
    14. Great and cheap games on Nintendo Switch that are hard to find

      I have recently bought a Nintendo Switch and have been happily playing on and off for a bit. While it is general knowledge that its eShop is sub-optimally organised, instead of lamenting about it,...

      I have recently bought a Nintendo Switch and have been happily playing on and off for a bit.

      While it is general knowledge that its eShop is sub-optimally organised, instead of lamenting about it, let us together list and discuss which cheap and well-hidden games we found by chance (or heavy digging) that are surprisingly enjoyable.

      To start of, here is the one I found recently:

      • SkyPeace (0,99 €) is a typical side-scrolling arcade game – you fly on your rocket-powered surf board and collect coins, while avoiding enemies. The game is quite fast-paced and getting a high score is not that easy. Especially for this amount of money, I think it is a great game to play a level or two during breaks at work.

      To clarify, this thread is not about indies in general – there is a very good thread on must-have indies already. Here I am trying to list (and discuss) obscure and hard to find titles, that are still enjoyable.

      22 votes
    15. Must have Switch indie titles?

      Hey all! I got a switch early this year and I've been loving it so far. I've been browsing the store and there seems to be a ton of cool little indie titles. Any recommendations for some really...

      Hey all! I got a switch early this year and I've been loving it so far. I've been browsing the store and there seems to be a ton of cool little indie titles. Any recommendations for some really fun ones?

      I love strategy games and RPGs. I would also love any recommendations for games that my GF and I could play together as well.

      26 votes
    16. Casual gaming group?

      TRS80 gaming is a group for casuals. Back in the day I could play TF2, CSGO and PlanetSide 2 for 4-6 hrs a night (yes I've done the all-nighters, and done an all-nighter with Civilization too)....

      TRS80 gaming is a group for casuals. Back in the day I could play TF2, CSGO and PlanetSide 2 for 4-6 hrs a night (yes I've done the all-nighters, and done an all-nighter with Civilization too). But as I've grown older, I've been more busy with work.

      So I, with some friends, wanted to create a gaming group that's basically for casuals.

      The games we play are:

      • Destiny 2 (we have a clan)
      • Guild Wars 2 (we have a guild)
      • WarFrame (no guild yet)

      Mobile games we're playing:

      • Idle Heroes (we have a guild)
      • Brawl Stars (no guild right now)
      • Clash Royale (no guild right now)

      Some of us stream on Twitch (twitch.tv/condenasty80) and I can auto-host channels.

      It'd be cool to get other casual players on Tildes on the Discord chat to coordinate some games for Destiny 2, Guild Wars and Warframe (and to group up on mobile games too!)

      Reply if you're interested!

      edit: forgot to mention, we have a blog, twitter and facebook page so if you want to write a game review or just make comment about recent game news, I'm open to scheduling/publishing posts

      15 votes
    17. What are some of your favorite game mechanics?

      What mechanics are the most fun, innovative or immersive? I'll start with my list. Enemies reacting to your gameplay choices in MGS V I still think that game is a masterpiece when it comes to...

      What mechanics are the most fun, innovative or immersive?

      I'll start with my list.

      Enemies reacting to your gameplay choices in MGS V

      I still think that game is a masterpiece when it comes to stealth gameplay and generally reaxtive gameplay but I thought that the system of enemies adapting to your gameplay choices was particularly clever.

      The parkour system in Dying Light

      I don't think any other game has pulled this off that well. Combined with the stressful night sequences this made that game a sleeper hit for me.

      The lack of weapons in Subnautica

      This is what turned this into one of my favourites of this year. It really makes you feel vulnerable, especially in the beginning, making for some very atmospheric and creepy gameplay.

      16 votes
    18. RuneScape clan chats?

      Since RuneScape (both RS3 and Old School) currently has a free month for those of us using Twitch Prime, is anyone here playing? I find that despite it being one of the best games I've ever...

      Since RuneScape (both RS3 and Old School) currently has a free month for those of us using Twitch Prime, is anyone here playing? I find that despite it being one of the best games I've ever played, I tend to drift away from OSRS after some time because it's so enveloped in that YouTuber meme culture that gives me a headache. So, to any players here, are you hanging out in a friendly clan chat or Discord server to escape that? Would we want to start our own?

      Or, more generally, how do you deal with the toxic nature of the game's community?

      7 votes
    19. ~Random acts of Steam Sale

      So I was thinking since we're still a smaller community things like this could actually foster some decent games talk and make friends the best way I know, begging for stuff! Post a want with some...

      So I was thinking since we're still a smaller community things like this could actually foster some decent games talk and make friends the best way I know, begging for stuff!

      Post a want with some bullshit reasons for being a cheap wanker, see if someone might be willing to toss some virtual things your way! If you do get your wish, be sure to give a write up on what you thought of it.

      If you want to gift someone, pm for steam nick plz.

      W:https://store.steampowered.com/app/332200/Axiom_Verge/ - Just saw this awesome Metroidvania at SGDQ and would love to play it but the cash I'm throwing at the screen is not working. Oh yeah did I mention it's available for Linux? I NEED THIS NOW. I'll pay it forward tomorrow when I can stick some of these biĺls into a proper slot!
      Gee thanks sxo, great gift. I'll report back when I have some time to play it!

      46 votes
    20. Ask ~games: what strategy games has a big focus on terrain tactics?

      I really like playing Civ5, when a city is behind a mountain, if properly guarded, it's nearly impenetrable. A strategically placed city on choke points can be a shield of your whole empire. Enemy...

      I really like playing Civ5, when a city is behind a mountain, if properly guarded, it's nearly impenetrable.

      A strategically placed city on choke points can be a shield of your whole empire. Enemy settlers or scouts can't access a vast majority of land. Also people have fun with canal cities with trading routes shortcuts, etc.

      However games like civ5 only have mountains, the river tactics is weak, historically many battles were carried over river and controlling a bridge is vital.

      Are there any games that focus on terrain tactics? I think combined with some aspects from Tower of Defense, the game can be quite fun.

      I know games like Total War where terrain plays an important role, but it's more campaign focused. RTS is too short-lived.

      10 votes
    21. Is the current media boost of RPGs a good thing for the hobby?

      There are two big unrelated things giving gaming a lot of exposure right now. One is people broadcasting gaming sessions (e.g. Critical Role). The other is that a lot of shows are doing an RPG...

      There are two big unrelated things giving gaming a lot of exposure right now. One is people broadcasting gaming sessions (e.g. Critical Role). The other is that a lot of shows are doing an RPG episode (e.g. Community).

      How much of this is a good thing? What happens to the community when the vast majority of fans don't actually play the game? And is anything being done to transition people from audience to participants?

      4 votes
    22. Weekly LFG Post - 2018-07-12

      So since we no doubt have many rpg gamers amongst us, I thought I'd start a weekly or bi monthly thread to post about looking for groups, looking for members and the like. So if you want to, why...

      So since we no doubt have many rpg gamers amongst us, I thought I'd start a weekly or bi monthly thread to post about looking for groups, looking for members and the like. So if you want to, why not come and make a post.

      I myself happen to be looking for people who'd be up to play a spot of Shadowrun or preferably Cryptomancer.

      8 votes
    23. It's been while since the last one, so players of D&D, Call of Cthulhu or any other TTRPG: What's been going on in your game?

      It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?...

      It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?

      -LTADnD

      15 votes
    24. Any game developers here? Share your projects and insights

      I'm curious if we have any game devs on Tildes, either professional or amateur. If so, share your games, experiences, or advice for any aspiring developers. I briefly dabbled with game development...

      I'm curious if we have any game devs on Tildes, either professional or amateur. If so, share your games, experiences, or advice for any aspiring developers.

      I briefly dabbled with game development in the past, which amounted to a goofy helicopter combat game made from the Ogre framework. I've been trying to get it running again, and it's inspiring me to get back into hobbyist game development.

      20 votes
    25. Any D&D players around? How'd your last session go?

      (First post on Tildes, feel free to blast me if I screwed something up posting this.) So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D...

      (First post on Tildes, feel free to blast me if I screwed something up posting this.)

      So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D discussion, we might talk the admins into going ahead and making us a ~games.dnd (wink, wink).

      Disclaimer: If anything cool happened, I may or may not steal the idea. =]

      19 votes
    26. Any Victoria 2 players out there? Any interest in AARs?

      On reddit I post the occasional AAR (after action report) for Victoria 2 on the ParadoxPlaza sub. I was just wondering if there was any interest in me posting those here as well, since vic2 is a...

      On reddit I post the occasional AAR (after action report) for Victoria 2 on the ParadoxPlaza sub. I was just wondering if there was any interest in me posting those here as well, since vic2 is a little obscure and it's entirely possible I'm the only player here out of our active users.

      6 votes
    27. What game(s) had the best, or your favourite, leveling system?

      Which games had really well thought out and engaging leveling system? Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to...

      Which games had really well thought out and engaging leveling system?

      Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to many skills the dont make any real impact. Fable was effective but very simple. Oblivion tried hard for a deep leveling system but was basically broken. Witcher 3 was pretty run of the mill (I thought, despite the praise the game gets).

      I'm trying to find something where there are several viable different playstyles. And it's always good when combat isn't the only way to proceed.

      17 votes
    28. What is your mentality when it comes to character creation and roleplay in games?

      This question stemmed from a friendly argument my S.O. and I had involving The Sims. She thought it was the weirdest thing ever to try and create myself within the game. I understand the idea of...

      This question stemmed from a friendly argument my S.O. and I had involving The Sims. She thought it was the weirdest thing ever to try and create myself within the game. I understand the idea of truly creating a new character, but my first impulse is always to create myself and then behave how I normally would in whatever game I'm playing. I don't know if this is laziness on my part, or some sort of subconscious effort to maximize immersion.

      Disclaimer: I do often create characters that don't just emulate myself, but it's almost always after I've finished my first play-through. I'm not averse to role-play AT ALL.

      I noticed it spans further than character creation too. Like, if there's a pool of characters to pick from, I almost always pick one that looks the most like me, or one that I relate the most with. My S.O. will pick whichever one she's feeling at that time (usually the cutest). I've also noticed that I'm more apt to consistently pick that same character, while she is more likely to switch it up every so often.

      One last observation I made that I think ties closely to this topic: When I'm playing a game, my mentality is always "I'm going to do this, then I'm going to do this. Did you see what I just did?!" etc. I see it from a first-person perspective, even if I happened to create a character that does not emulate myself. When she plays, it's always "Look what he's doing, oh man my guy did this" and verbalizes the game from a third-person perspective.

      What's your take on this? What's your mentality when you game? Do you think there is a fundamental mental split among players? Is it because I game drastically more than her or started gaming sooner in my life? I'd love to hear some other perspectives on this.

      19 votes
    29. Octopath Traveler releases tomorrow (July 13) on Nintendo Switch. Anyone preordered and/or have thoughts on the June demo?

      I played the older 2017 demo with 2 characters and really liked the gameplay and visuals. Great old-school feel, yet very polished to feel somehow modern and unique, with novel mechanics like the...

      I played the older 2017 demo with 2 characters and really liked the gameplay and visuals. Great old-school feel, yet very polished to feel somehow modern and unique, with novel mechanics like the character-specific skills or "paths" when interacting with NPCs.

      I also tried the new June 2018 demo for a few minutes as Tressa. It was fun but jarring with few interactable NPCs and very little in the way of introductory story or cutscenes, fewer than I remembered from the old demo. I wasn't sure if this was because it was still just another demo, so I've decided to hold off and start from scratch in the full game. (The save file carries over from the June demo to the full game.)

      I would normally have preordered, except for my extended backlog from the Steam summer sale.

      There's a review roundup on Reddit in /r/JRPG: https://old.reddit.com/r/JRPG/comments/8ybg3i/octopath_traveller_review_megathread/ -- looks like a lot of 8's and 9's with a meta score around 84/100.

      11 votes
    30. Now that the Steam Summer Sale is over, what have you bought?

      SSS is finally over and those sweet (although not as sweet as they used to be) deals are gone. What games have you gotten your hands on? I didn't get too many games this time around. I actually...

      SSS is finally over and those sweet (although not as sweet as they used to be) deals are gone. What games have you gotten your hands on?

      I didn't get too many games this time around. I actually found a bunch of games in my library that I didn't know I had, so I felt like I had enough to play for a while.

      Games I bought:

      • Stick Fight
      • For the King
      • Cuphead
      19 votes
    31. Game Theory: Mario is a dictator.

      (Obligatory disclaimer: Yes, I know the difference between a "theory" and a "hypothesis". I'm using the colloquial usage of the term. I'm not submitting a formal paper here.) I figured a post like...

      (Obligatory disclaimer: Yes, I know the difference between a "theory" and a "hypothesis". I'm using the colloquial usage of the term. I'm not submitting a formal paper here.)

      I figured a post like this now and then might be a little fun. I wanted to discuss a little theory of mine about the Mario universe. As the title suggests, the short version is that Mario is a dictator.

      This theory hinges on one important point: There are inconsistencies within the stories that are told about Mario's adventures that suggest that his exploits are fabricated.

      Let's begin with the most central theme in Mario's adventures: The repeated kidnappings of Peach. Consider for a moment that in every kidnapping event, Peach has had less-than-stellar security detail--typically none at all--despite the number of kidnapping events that have occurred over the years. If arguably the most high-profile member of a kingdom is being kidnapped on a regular basis, you would expect their security detail to be significantly greater than it's consistently shown to be, so why is it always so lax? The three most logical explanations are either a) the security detail is actually much tighter than is shown and Bowser is just that much stronger, b) the security detail is thinned out before every kidnapping event due to a coordination between Bowser and an insider in the mushroom kingdom, or c) there are no kidnappings at all and they're merely being portrayed as such.

      We can eliminate option (a) fairly easily: Are we really expected to believe that an ordinary plumber can single-handedly take out an entire kingdom that an entire other kingdom was unable to stand against while their princess was captured? This plumber has no military training whatsoever, and we're expected to believe that he can stand against an entire army by himself? Unlikely.

      That leaves us with two logical explanations: Either the kidnappings are coordinated on the inside, or the kidnappings are completely fabricated. Deciding which of the two is the most likely requires further considerations.

      With that in mind, you may be wondering if there's any support for either of those accusations, so let's first discuss Bowser himself. Specifically, let's discuss his physical traits. He's a scary-looking dude, no doubt. But Bowser is clearly not a creature that evolved for aggressive behavior. If we examine his build from an evolutionary perspective, we can see that he has a large and bulky shell; his claw strikes are powerful, but slow; his fire generally lacks range or (in the case of earlier Mario games where range was better) sustained use, and its speed is generally terrible; and he can't move quickly at all, except in short bursts. All of these traits suggest a creature that isn't built for aggressive, offensive action, but for self-defense. A creature like Bowser is unlikely to attack another kingdom at all, unless he's acting in self-defense or given some other form of incentive.

      Now, between the remaining two options, we again have either an inside job or a fabrication. Without deciding yet which it is, let's at least consider this: If it really is an inside job, there are only two ways in which someone could stand to benefit:

      1. Mario would stand to benefit due to receiving and perpetuating his status as a hero, so he would have to have some kind of way to incentivize Bowser to coordinate with him, otherwise Bowser wouldn't have any need to work with him. If Mario really is a plumber, however, then there is absolutely no way he would have the wealth or political leverage for Bowser to benefit in that relationship. It's possible that he was a plumber at first, but ended up becoming a puppet to Bowser, but in no situation does Mario remain a plumber if we're to assume that he's continually coordinating with Bowser, otherwise he would have no way to deal with the increased security detail.
      2. Peach isn't actually being kidnapped, but is attempting to escape the kingdom with Bowser's help. If Mario is actually an independent dictator rather than a puppet, then it would stand to reason that prior royalty would want to escape in order to avoid harm. In this case, it's easy for a coordinated escape with another kingdom to be portrayed as a kidnapping.

      So, to quickly recap, we have inconsistencies in the security detail, in the antagonist, and in the protagonist. These already suggest that the stories of Mario's exploits may not be at all what they're portrayed as.

      With the above in mind, let's take a look at one more damning detail about Mario himself: The mushroom peoples are said to have transformed into bricks, yet Mario has no qualms with destroying them throughout his adventures.

      With everything above in mind, we can see the following narrative fall into place:

      1. The mushroom people were never turned into bricks. It's a false story used as a dehumanization tactic in order to justify Mario's murder of innocent people. It's pretty easy to justify killing your own people, after all, if you convince people that a brick wall was erected and had to be destroyed so you could save the princess, so the loss of those transformed people was necessary.
      2. Mario isn't really a plumber. It's possible that he was at one point, but he definitely can't be anymore.
      3. Mario's exploits are either staged, or he's continually re-kidnapping a fleeing princess seeking refuge in another kingdom and the kidnapping is being portrayed as a rescue.

      Now, a final important point: Over time, we've seen the narrative shift in Bowser's reasons for kidnapping Peach. The most recent case was an attempted marriage in Odyssey. It stands to reason that, as a dictator, Mario has to continue controlling the narrative as news leaks out regarding foreign events, e.g. a marriage between a "kidnapped" princess and a foreign ruler. The continuous stream of foreign news and gossip could install doubt about your prior narratives--"Why is our princess marrying someone from another kingdom? Was she even really kidnapped or did she run away?"--and force you to adopt a new one--"The princess is being forced into an unwanted marriage by her kidnapper!". This is a far different narrative than those cases where Bowser was said to want to destroy the mushroom kingdom.

      We can therefore establish that Mario's image is absolutely essential. Any crack in his portrayal as a hero could cause the mushroom people to revolt, so he needs to assert control in any way possible. Thus, he will create any narrative necessary to paint himself as a hero and to make himself more relatable, and to make his adversaries as monstrous as possible. It's also particularly unlikely that he's Bowser's puppet, otherwise we wouldn't expect Bowser to allow himself to be thwarted so frequently, something that would make him appear weak to his own people and threaten his place. It's far more likely that Mario is acting independently and losing his grip on his narrative.

      So the story that seems to have the least inconsistent narrative is as follows:
      Mario is a dictator who wants to appeal to the working class by being viewed as a plumber, so the citizens of the Mushroom kingdom will think "he's a true blue collar worker, he's one of us!". Peach isn't actually being kidnapped, but is attempting to flee from Mario's dictatorship and seek refuge in the Koopa Kingdom. Mario continually assaults the Koopa Kingdom in order to re-kidnap Peach. In the process, he ends up murdering countless sympathizers who try to aid in her escape, or even uses the opportunity to destroy his opposition in a way that's easy to brush off. During all of this, he continually pumps out propaganda about Peach being kidnapped when she's really seeking asylum and about his heroic rescues when he's really taking his own army with him, paints Bowser as a villain, and dehumanizes his victims and normalizes their murder. In addition, because of his clear readiness to dehumanize his own people, it's likely that Bowser and the rest of the Koopa Kingdom are also being dehumanized and portrayed as monsters in order to justify the slaughtering of countless foreign people and to help instill fear and anger among the mushroom people. Peach and Bowser have also likely fallen in love and attempted to marry, but Mario continues to lay siege on Koopa Kingdom in order to kidnap Peach, and Mario's propaganda network paints this marriage as a forced one between an unwilling Mushroom Kingdom princess and a terrifying and ruthless Bowser.

      In short: Mario is dictator using a propaganda network in order to paint himself favorably while painting his adversaries as monsters or objects in order to justify mass murder and prevent a fleeing princess from seeking asylum in a foreign kingdom.

      What are your thoughts? Have I made any critical errors? Is there more evidence that I missed that supports this theory? Do you have an alternative theory you'd like to share?

      (If you notice any typos or repeated sections, please let me know. This took a while to write up, so it's possible that I missed something.)

      11 votes
    32. Does anyone else here play chess online?

      I try (and fail) to play regularly on lichess under the username dear_sirs. I also have an account under the same name on chess.com. Feel free to drop usernames in the comments below, or send me a...

      I try (and fail) to play regularly on lichess under the username dear_sirs. I also have an account under the same name on chess.com.

      Feel free to drop usernames in the comments below, or send me a challenge for a correspondence game--I would love to play you!

      17 votes
    33. Let's talk player classes

      No, not the PC classes in your game - the classes that describe the people you play the game with. Mister Fantastic: Every single number on this player's character sheet has been optimized beyond...

      No, not the PC classes in your game - the classes that describe the people you play the game with.

      Mister Fantastic: Every single number on this player's character sheet has been optimized beyond comprehension to be at least 20% higher than you thought was possible, and it's all legal. Reading one of his sheets will teach you about traits, feats, and rules you never knew existed. Often mumbles cryptic, one-word answers while barely paying attention that end ongoing rules discussions leaving the other players with blank faces. His characters are nearly invincible except for one small key weakness (AC 26 at level 1, but with a CMD of 5). This player can typically one-shot the BBEG and reverse the party's fortunes in a single round. If he's charmed or dominated it will result in a TPK unless dealt with instantly.

      The Veteran: A quiet fellow wearing a T-Shirt that says, "Don't tell me about your character: just play." He's never flashy, and seems to do very little, content to let everyone else play and have fun. Always prepared for any situation when no one else is. More likely to aid other players than act directly. He'll only involve himself when everyone else is making a mess out of things, and when he does wake up, his ability to deal with any given situation leaves Mister Fantastic green with envy. Has been known to kill BBEGs via roleplaying. Has the ability to summon natural 20s on demand but rarely uses it. The GM often consults with him on rules issues.

      Negative Diplomacy: No matter the class or the character's abilities, whenever this player opens their mouth to talk to someone who isn't in the party, you know the group is going to be in combat to the death in less than three rounds. The GM is uniquely powerless to prevent this from happening. His superpower is always knowing the worst possible in-character thing to say.

      Milla Vanilla: Every character this person plays is the exact same thing - even when playing different classes. For whatever reason, this player cannot mentally step into the shoes of their character, and ends up on endless repeat. Often not noticeable until one has played multiple games with this person and notices that their ninja assassin is remarkably similar in temperament to their paladin.

      The Conspiracy Theorist: This player is convinced that every single thing that happens is part of some grand tapestry and he is on a mission to figure it out. Often obsesses over small details, makes bizarre (sometimes nonsensical) connections between events, places, and facts. Your worst fear is that he's giving the GM ideas. It's confirmed when some of his wilder predictions come to pass later in the game.

      Aaron Justicebringer: The kind of perma-lawful good holy crusader who walks into a tavern and announces, "Greetings! I am Aaron Justicebringer. You may flee if you wish." He's on a mission to smite evil. Since he's always got detect evil running, he finds quite a lot of it and smites often, without concern for trivialities like local customs, ettiquette, roleplaying, and plot. This player always plays crusader types.

      Kaboom: Kaboom likes loves lives to set things on fire. Often a wizard or sorcerer, and the kind of fellow who can reduce six enemies to ash in a single round (even if those were six fire elementals). Flaming spells, flaming daggers, flaming hair, and one can track him across Golarion just by following the smoke. Unfortunately, that's all he's good for. Kaboom is a blunt instrument, best kept wrapped in asbestos until the party finds a target he can be aimed at in a location that hasn't got too much potential for collateral damage. This player comes in non-fire flavors too.

      Sleepy Pete: Sleepy Pete has a wife, six kids, and a stressful day job. By the time he makes it to the session, he's been clinically dead for two hours already. He'll be asleep within an hour of starting, even faster if food or alcohol is involved. Sleepy Pete is also prone to missing sessions with little forewarning. You're not even sure what his character or personality is because you've been given almost no opportunity to observe him in a conscious state.

      Brandon The Builder: A player who in all other ways is relatively normal, Brandon must never be given downtime in any way, shape, or form. With a full set of item crafting feats and flawless mastery of the downtime rules, Brandon will not only rule the entire kingdom in less than six months, he'll find a way to provide every single party member with a Headband of Mental Superiority, Belt of Physical Perfection, two +5 Tomes or Manuals of their choice, and a well staffed keep while doing it.

      Broken Billy: This player has no comprehension of the mathematical progression of the games he plays. Instead, he jumps at the first thing he finds that sounds cool. This leaves him with a hodgepodge of abilities that quickly become useless as the game progresses, leaving poor Billy more and more frustrated as the game goes on. Broken Billy steadfastly ignores all advice and all warnings given to him by the GM and more experienced players. Prone to having five first level classes on his fifth level character.

      The Novice Namer: Never good at coming up with names, this player has given birth to many legendary heroes: Bob the Barbarian, Robert the Ranger, and who could forget Sheldon the Sorcerer.

      The Knife Hoarder: For whatever reason, this player insists on having at least 2 knives on his belt and 4 hidden on his person. He'll never actually use these knives, but as they'd say "just in case."

      The 1-Leaf-Clover: This person's dice are trying to kill him. Oh he might roll a natural 20 to get a cheap room at the inn or tell if an item is masterwork (its not), but the second he's in combat, the most you can expect is a 12 or 13.

      The iGenie: Only looks away from his laptop when his name is said three times.

      The Bookworm: If not taking an action, is found face first in a book looking for a rare never before seen rule that will get him out of the in-game situation. There has got to be rule specifically for negotiating with a different race to reduce the price of a toll. There just has to be!

      Secretly Evil: This player almost always plays a Wizard/Sorcerer and takes a Necromantic path. They'll write a sizable and traumatic back-story. Then in game they'll never do or say anything evil in front of the group(in or out of character). In fact, they'll do very little in general. Instead they wait until everyone is gone and tell the DM what evil things they actually did while "no one was looking".

      You should try FATAL: Makes all their characters and every encounter somehow revolve around sex.

      Spellsaver: Spellcaster that never casts their spells because they think the next fight is going to be harder.

      The Lore Keeper: This player may not be the most talkative person at the table, but that's possibly because they're too busy writing down every even happening in the game. Conversations, shared loot, timelines, and character sketches -- this player is devoted to the story, and keeps track of all of it.

      What are we missing?

      (Some inspiration from this old reddit thread.)

      17 votes
    34. What is the best way to add a growth mechanic to Dungeons and Dragons?

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions....

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions. It would be cool to think some sort of mundane dnd. Like mini-games in video game RPGs that make your character a little bit more personal. A quirks mechanic, that adds a certain way your character acts in the every day or what your character normally does. The risk is that it could turn into too much of a dice roller and the players might engage less with the story. What do you think?

      9 votes
    35. What is the best casual game console?

      The back story is that I’m currently deciding whether to get a PS4 or a Nintendo Switch. But instead of just a “what’s your fave” thread I want to take this opportunity to turn it into a proper...

      The back story is that I’m currently deciding whether to get a PS4 or a Nintendo Switch.

      But instead of just a “what’s your fave” thread I want to take this opportunity to turn it into a proper discussion which console you think is filling the casual gamer needs better, why and how. Including the games

      Now, my personal feeling – and I never owned a game console before myself, but have gamed on the PC before – it seems to me like Nintendo is trying to cater to the casual gamer who wants to wind down and perhaps play some fun games with friends during a party. While Sony and Microsoft seem to me to aim more at gamers who want a more immersive experience and play either alone or if with others in a more competitive/rival way.

      16 votes
    36. Secret Hitler - story time

      I've recently played really good game of Secret Hitler, so I wanted to let you know about it. If you don't know Secret Hitler, it's great game and I'll briefly describe it below. You can play it...

      I've recently played really good game of Secret Hitler, so I wanted to let you know about it. If you don't know Secret Hitler, it's great game and I'll briefly describe it below. You can play it online, for free, without ads at secrethitler.io (opensource). You can as well buy it, or even just download pdf, print it and play with paper cards!


      Secret Hitler summary

      Game for 5-10 players, tabletop. Players are divided to Fascists and Liberals. One of fascists is Hitler. Fascists knows who is who, but Liberals don't know anything. There is chancellor and president, players vote them and they elect laws (president receives 3 laws, 1 discards, 2 passes to chancellor, which discards 1 law and the other one passed). Fascists win, as 6 F laws passed or Hitler was elected as chancellor with 3 or more F laws. Liberals win, if 5 L laws passed or Hitler was killed. If you want to know more, watch some gameplay at YouTube, it's really interesting game about lying to people and manipulating them. And if you will be interested in the game, we might play it together online :-)


      I was a Fascist. Right on the first turn as president, I got 3 Fascists laws and I selected Hitler as chancellor - I had to because of order and it would be suspicious not to do so. So I passed him the laws and he of course had to pass Fascist law. But then, he peaked (because 3rd F law passed) at top three cards and lied about it (said FFL, was FLL). Because of this, everyone, after few turns which revealed he lied, started suspecting him. When the liberals had 4 laws passed, I tried as hard as I could to defend Hitler - he just missclicked (no, he would told us!), you know it. After about 10 minute discussion, my propose was rejected, someone else elected as Chancellor and Liberals won the game.

      Leave your own stories in comments and be sure to tell, if you would like to play this with other people here, it's wonderful game. And if you would like to, I have other stories - for example when we (IRL) played Secret Hitler to 3 AM, and at the last but one turn, everyone went extremely suspicious and we played one turn almost hour and half (I don't lie about this, I started to measure it after 20 minutes of discussion).

      20 votes
    37. Do you play World of Warcraft? Are you excited for the new expansion?

      The new expansion for World of Warcraft is supposed to drop in about a month. Thought I'd see if any of you Tilderoos play WoW and what you think of it. I have been playing on and off since I was...

      The new expansion for World of Warcraft is supposed to drop in about a month. Thought I'd see if any of you Tilderoos play WoW and what you think of it. I have been playing on and off since I was a kid and I've been having tons of fun with the introduction of the Mythic+ system in Legion. I'd love to hear about people's WoW stories and experiences with the game!

      10 votes