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8 votes
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What are some of your favorite tabletop RPG systems and settings, and what do you love about them?
I'm interested in learning more about this kind of game, so it would be nice to know everyone's favorites!
9 votes -
D&D 6th Edition announced (but they're calling it One D&D for now)
22 votes -
Dungeon ecology
9 votes -
Dungeons & Dragons’ next anthology is written entirely by Black and Brown authors
12 votes -
Wanderhome: A pastoral fantasy RPG
13 votes -
Future of D&D (Core rules rework)
8 votes -
Avatar Legends RPG on Kickstarter August 3rd
8 votes -
Esoteric tabletop gaming rules review
Players are understood to be sharing a cake. How much cake do you want? Be fair. Anyone who has had the least gets to size the next piece. Don't finish the cake! Is this plausible ttg rules text?...
Players are understood to be sharing a cake. How much cake do you want? Be fair. Anyone who has had the least gets to size the next piece. Don't finish the cake!
Is this plausible ttg rules text? Do you recognize the instructions?
7 votes -
Dungeon & Dragons favorite character sheets?
I have started playing D&D basic with my family as a way to spend time together away from devices. I found the original character sheets:...
I have started playing D&D basic with my family as a way to spend time together away from devices.
I found the original character sheets:
http://www.ultanya.com/2015/10/throwback-thursday-character-sheets.htmlAnyone else have favorite character sheets for D&D?
6 votes -
Lancer publisher Mastiff Press launches official website with hardcover core book available for purchase
7 votes -
Anyone wanna play a TTRPG?
My old TTRPG group hasn’t met in months now, and listening to actual play podcasts only scratches the itch. Probably a long shot given the size of the site, but anyone interested in playing a...
My old TTRPG group hasn’t met in months now, and listening to actual play podcasts only scratches the itch.
Probably a long shot given the size of the site, but anyone interested in playing a TTRPG sometime soon?
I’m thinking something easy and low pressure, like Stewpot, or Fiasco or maybe a world builder like the Quiet Year/Microscope/Anomaly/The Ground Itself; I have the PDF for most of those.
But hey, if you have something you’ve been waiting forever to play: I’m here for it.
I have literally nothing to do tomorrow so drop a message if you’re interested! I’m in CST
13 votes -
Campaigns & Companions will delight RPG fans who are obsessed with their pets
6 votes -
Spill your RPG character's secrets that the other party members don't know!
I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and...
I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and becoming an accessory to war crimes.
What are you hiding?
18 votes -
DnD 5e's Newest Rulebook (Tasha's Cauldron of Everything) is out tomorrow
For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game. Notable contents include: Racial Traits...
For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game.
Notable contents include:
Racial Traits
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Racial stat bonuses can be moved around at will (i.e you can change a Half Elf's +2 Charisma to a +2 Strength)
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Races with negative stat bonuses no longer have negative stat bonuses
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A new "custom lineage" race exists, which allows to pick any race, and replace their features with a +2 to any stat of your choice, a feat, and darkvision.
Class Variants
These modify class features. Unfortunately, many of them are somewhat controversial in the community because people do not believe that they fixed many of the classes that are considered to have poor design, notably rangers and sorcerers.
For the spellcasters, spell versatility (a feature which allows you to change spells you know on a long rest) was not implemented, disappointing many
New Subclasses
A few subclasses from other books are reprinted so you don't have to buy them (example: Eloquence Bard, from Mythical Odyssey of Theros), and a few are new, like Order Cleric, Wildfire Druid, and so forth.
In particular, the Clockwork Soul Sorcerer is one piece of good news for Sorcerer players.
14 votes -
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D&D and racism 4: Arguments
6 votes -
D&D and racism 3: Arguing in good faith
8 votes -
D&D and racism 2: Violence
8 votes -
D&D and racism 1: Fictional races and racism
6 votes -
My first DnD character died. What should I do next?
I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I...
I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I know this is the first time any of us have been in a campaign where a PC dies. My level 4 wizard was suddenly and violently killed by a flesh golem.
None of us are exactly sure how to proceed, and there's some disagreement. A few of the people in my party think that any new character should be a level or two behind the party in order to further dis-incentivize dying. I personally think that is too harsh, and luckily it seems like we are reaching a consensus that my new character should be the same level, but I shouldn't be able to play as the same race and class.
This seems more or less reasonable to me, although to be honest I really enjoyed playing as a wizard so I wouldn't have minded doing so again. I'm mainly curious to hear how you all handle character deaths, and any tips you might have for making a new character mid-campaign.
10 votes -
As a DM, I kinda hate Dungeons & Dragons 5th Edition
I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon...
I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon Specialization feat for your favourite weapon. In 5e, no need; just stand wherever, roll an attack, you'll probably hit. In addition to removing much of the tactics from the game, this makes it basically impossible for enemy spellcasters to use duration spells. Good luck succeeding on 4 concentration checks per turn.
I hate that enemies' proficiency bonus is based on their challenge rating. No high-attack low-damage monsters here. Don't worry; the tank in your party will never need healing, any level-appropriate monster needs to roll ridiculously high on the dice to hit them! Everyone else just stay in the back and lob your bloody cantrips, and the battle will be over in 3 turns.
I hate that attack cantrips do as much damage as a weapon attack (or more). Why even have weapons at all, when your cantrips do more damage than a longsword, with better range than a crossbow.
I hate that cantrips scale with character level. No need to learn anything new for the rest of the game, your trusty Eldritch Blast will be your most powerful attack throughout. Especially when you get access to Greater Invisibility and don't need to rely on your bloody familiar for advantage on attack rolls.
I hate that familiars can do help actions in combat. Advantage every turn! And since they're no longer a class feature but a spell, they're also available to fighters and rogues, no multi-classing necessary. And unlike in earlier editions there are no real consequences of losing your familiar. All you lose is 10 gp worth of incense to get them back, a pittance at higher levels.
I hate that a long rest fully restores hit points. No need to ever stay in one place for longer than 8 hours, no need to conserve spell slots to do end-of-the-day healing, heck; no need for a healer at all really! And it gets worse when they reach 3rd level and get access to Leomund's Tiny Hut, and don't even need to find a safe spot to camp.
I hate that wild shape is basically useless in combat, due to challenge rating restrictions and the lousy selection of beasts in the Monster Manual.
I hate that the only logical combat use of Polymorph is turning into a dinosaur. Prepare for the inevitable discussion around the table: Can my character turn into a tyrannosaurus rex, even if they've never seen one? No? But, uuuuuh, they saw a picture of one in a book at the library!
I hate that you can use Counterspell to counterspell someone else's attempt at counterspelling your own spell.
I hate that any character can use any skill. No need for a rogue, just hand those Thieves' Tools to the character with the highest Dexterity, they'll get that door open.
The worst thing is that this game went through lots and lots of play-testing before it was released. The developers must have known about all of these issues and chosen not to change them, meaning that none of these are bugs; they're all features! This is how the developers intended the game to be!
Did I forget any of your peeves about the game? Add them in the comments. Alternatively, comment with what you love about 5e, let's add some positivity to this rant.
13 votes -
Tips for making a first DnD character?
I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just...
I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just kind of delving in now and finding all of it very fun.
We're going to be playing the Tombs of Annihilation campaign which I understand can be a difficult one for beginners. I am right now leaning towards making a Wizard character since I think that is most in line with my irl personality and would be easiest to roleplay, but I'm kind of overwhelmed by the options available to me!
Does anyone have tips on ways to stay organized and make sure I'm building a balanced character? Common pitfalls to avoid for a beginner? Tips for playing a wizard? I'm open to any and all suggestions, both about character design and newbie tips in general.
11 votes -
Combat-less TTRPGs with stat depletion?
Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of...
Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of their gameplay: stats like weapon damage and armor resistance are tracked and augmented by enhancements and skills; there are special game states and (for videogame RPGs) controls that separate combat from non-combat; combat serves as one of the major sources of XP for character growth.
There's probably a good few examples out there of games that tried something different that I haven't even heard about. Disco Elysium does "combat" through skill checks in the few instances that it does tackle physical encounters. Griftlands uses card-based actions for both combat and social encounters, each having their own separate decks and "health" values.
What I've been looking for was the kind of a system that doesn't take combat for a special game state. A system where the simulation extends to assimilate combat as just... a thing that happens because you're in danger – or looking to be the danger.
To understand where I'm going with the next bit, you should know a couple of things about Frontiers.
Frontiers is an episodic story about a group of friends playing a homebrew from-first-principles tabletop RPG system. The system, so far titled Frontiers RPG 'cause I'm very original, deals away with or reimagines much of the classic RPG trope library.
One thing that differentiates Frontiers RPG is having 20-some traits for characters, where each trait is an abstracted statistic representative of a character's distinct natural-performance categories. For example:
- Instrumentation determines how well the character naturally operates simple and complex technology
- Visual Space determines one's eyesight and, consequently, the ability to model the geometry of an environment or an object in the head (because apparently these things are linked in the human brain)
- Biomechanics determines how well does one's muscles perform under stress
- Presence determines the strength of the vibe the character gives off naturally; the vibe itself could be intimidating, commanding, or inspiring, depending on said character
Traits are tracked on a low scale:
- −10 is the lowest possible for any living creature with any amount of agency.
- −5 is the lowest any human could possibly get without outside intervention, and means the person is unable to perform in this area completely.
- 0 is average human performance.
- +5 is the best a human being could naturally achieve at their peak.
- +10 is the epitome of human potential when amplified with hyperadvanced technology or supernatural effects.
This means that when someone with Presence +1 enters the room, people can't but notice, even if they don't concern themselves too much with the person. When it's someone with Presence +3, however, most will stop what they're doing for a few seconds and pay attention to what the person is doing. Presence +5? The party stops when the person enters the room: they inspire this much awe and respect (or fear, depending on the person). Characters with high Presence naturally make for excellent leaders, teachers, negotiators, and point-makers.
There are no dice rolls. Each challenge has a difficulty rating on the same scale as traits, which is how the outcomes get determined: either by checking the trait itself or the average of a set of traits (which are sometimes conceptualized into skills and sometimes only exist as checks). For example, if your character's Conditioning (representing physical endurance) is +1 and the challenge is a short jog (difficulty 1), they succeed without a problem.
What makes this system not entirely deterministic is stat depletion. Each trait value above 0 grants the character 1 point of the trait. These points may be used to assist oneself or another character in a challenge if the challenge is of higher difficulty than their trait would normally allow to automatically succeed in. Points are regained at rest, up to the maximum of trait value points: e.g. Instrumentation 2 grants you maximum of 2 points you can have on your character at any given time.
What I've been working with for a few months was HP-like stats derived from specific traits:
- wounds for physical damage, derived from Conditioning
- willpower for mental stress, derived from Volition
- stamina for physical performance, derived from Stress Response
(Having willpower as a stat works because for normal humans, D&D-like adventures would inevitably take their toll. Seeing people suffering may damage the will of a high-Empathy character, but then, everyone would suffer from seeing their loved ones in danger. Seeing a giant fucking monster would certainly make you consider your life choices. Persevering through emotional and mental challenges where your willpower is mechanically limited – a person can only take so much within a limit of time – is an underexplored, underdeveloped field of roleplay, and it fits into the story thematically.)
This naturally geared itself to combat-as-special-state. Abstracting "health points" only makes sense when the only thing that matters is whether you're able to fight further. To this end, I figured that at a certain level of wounds, all traits would take penalty (to simulate being beaten up and stressed from combat) until such a time when the character receive proper care and rest.
Lately, however, I came upon a way to streamline the system and make it "wider" (i.e. not just combat/non-combat simulation): use the trait points directly. This approach enables the player by allowing them to use their whole potential in all manners of situations, and have said potential used against them if they're facing a challenge their ability does not allow them to surpass.
- rather than exchange punches in a bar fight, you can use your Executive Function – your thinking-on-your-feet – to distract your opponent and sucker-punch them while they're looking away
- in a fistfight, character may use their Coordination to deflect a blow – or two points to direct it in a specific way: for example, to harm their proximous ally
- before approaching the bench in order to testify, characters may use their Empathy in order to read the room and understand what sort of an appeal would work best
- seeing an atrocity committed would take a point away from the character's Volition; if they have none left, they may faint, become disstressed (receiving a malus to all checks of a particular nature), or even become catatonic (unable to act coherently until snapped out of it or well-rested)
- being shot by a scared youth may take a point or two of the character's Conditioning, but because they're still standing, they could use Volition to "not fucking flinch", which gives them a temporary bonus to Presence that they can use to interrogate with greater success or otherwise use the youth's capacities
This works, at least on the surface, because it reflects the potential traits grant almost exactly. Someone with Conditioning 0 may be able to take a punch, but it would leave them seriously disoriented or may even inflict lasting damage (broken rib, dislocated jaw etc.); meanwhile, another character with Conditioning 4 may be able to get shot with a pistol and still function to a degree. Someone with Inner World +3 should find it little trouble to jot down a short story to tell their children before bed, while someone with Inner World 0 would find it impossible to come up with a logo for their new product even with intense consideration.
What I haven't yet figured out is:
- how to handle such "shooting above one's head" attempts for trait values lower than 0 (which is encouraged for challenge and roleplay reasons)
- how to handle situations where all points are depleted and the player still wants to try a difficult thing that's just above their character's level
- whether players should receive more than one point per level of trait, or even see points granted scale with value (Engineering 3 → 1 + 2 + 3 = 6 points total)
The system is not perfect, but it's hella interesting, and I'd like to pursue it. If it leads nowhere, at least I explored. What I'm looking for from this topic is review of the concept of stat depletion and its potential implications. Assume that the rest of the system is perfectly viable and feasible unless its parts directly contradict or hamper the system as a whole. What problems can you see with this section? What benefits can one derive from it?
5 votes -
How to start a DnD campaign with your friends?
Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've...
Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've never ever played one, just watched some Youtube (Geek and Sundry, Mathew Colville), and definitely never though about hosting one until now.
After looking around, there are a lot of cool resources for running one, Roll20 seems to be the most popular and praised for ease of use. Rules are very well written into it and all the tools needed to deal with the mechanics are in. So technology-wise I think we're set.
Now I have a lot of questions on how to get an adventure running. Do I just get an official DnD guide book, do I just rip off the White Orchard level from Witcher 3 to start off or do I come up with some generic fantasy land? I'd like to run a small adventure in one night, just to get a taste of it and maybe branch it off later if everyone is up for it.
For characters I think it would be easier for me to come up with 8-10 pre-generated ones for a group of 4-5 people (with specific people in mind) to tailor it a little bit for my group, but still present some variety, while smoothing the learning curve and lowering the barrier to entry. Feels like a decent idea.
I'm still not sure where to start with this expansive world and I'd love to hear for seasoned DMs an players here on Tildes. How did you start your first game, what was the setting? How do I gently introduce players to mechanics? How do I deal with unpredictable situations?
And most importantly, how do I make sure everyone is having fun?
18 votes -
Tell me about your RPG campaign
Hey folks, I haven't posted in a hell of a long time and thought why not get this going again. So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid....
Hey folks, I haven't posted in a hell of a long time and thought why not get this going again.
So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid. Well this one has been amazingly fun to role play, being that he has lived most of his life in solitude he has no social skills and tends to do things that can be a little off at times. Our merry band of misfits had cleared a small towns problem warerats who turned out to be a family of Gnomes who lived there, while trying to console the final member of the family Rolen (my druid) felt the best way to give emotional support would be to congratulate the young Gnome on becoming the head of the family. This actually broke the whole table for about a minute, the DM sat in silence for a moment, laughed, tried to role play the distraught girl but failed epically.
We have also got another campaign going with a few of the same guys as the bigger campaign, this one is mostly homebrew. The first character I made I really wasn't happy with so spoke to the DM and we worked out how to kill her off and introduce the new character I made, completely homebrew this one and it's again been far more fun. He is a Dwaf Shaman whose ancestors speak to him constantly, sometimes good and sometimes not so much.
So what has been happening in your RPGs? anything big, fun or just want to chat about? painted anything cool? got new dice? anything at all.
18 votes -
Character creation and the birthday paradox
Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of...
Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of our mothers as key backstory. (We're different races, though.) The birthday paradox is at play here. Get a half a dozen people showing up with independently created characters and you're more likely than not to have two of the same class.
Still, it weirded me out, like we're copycating each other or something. I haven't been this weirded out since I found out another person on the cross country team had the same middle name as me. (I have a unique first and last name, so I'm not used to sharing a name with other people.) I'm
probablydefinitely overthinking this. It doesn't help that this is my first character and I'm self conscious about the whole thing.Have any of you other Tilda Swintons ever had a character that was similar to another player in your party? How did you react? How did they react? Have any of you had a hermit cleric with a dead mother?
8 votes -
What are the genres in tabletop games?
And some notable examples too if possible.
6 votes -
What does everyone think of Pathfinder 2nd edition?
8 votes -
Should board gamers play the roles of racists, slavers and nazis?
7 votes -
How would trade and economics work in a space opera setting with FTL travel but no FTL communication?
Here in 2019 the overwhelming majority of all currency is virtual and commerce on any appreciable scale occurs electronically. But consider a sci-fi/space opera setting where reasonably fast FTL...
Here in 2019 the overwhelming majority of all currency is virtual and commerce on any appreciable scale occurs electronically. But consider a sci-fi/space opera setting where reasonably fast FTL is commonplace, but FTL communications are not possible. Obviously one could still "communicate" at FTL with a courier, but you would still be limited to the speed of the courier ship. You certainly wouldn't have instantaneous communication between star systems, meaning there can be no interstellar electronic banking: transactions would take years to complete.
The Traveller tabletop RPG uses exactly this setup: FTL travel is common, FTL communication does not exist. In Traveller you have the Third Imperium minting currency that is accepted essentially everywhere, the currency is Imperial Credits and they're printed on polymer bills. The result is an effectively cash-only economy.
But what if your setting has no centralized government? Do people revert to using gold? Are there fleets of merchant ships schlepping precious metals around the cosmos, as if the American Old West has been transplanted into space? Would they come up with a cryptographic solution? Could something like a blockchain work without instantaneous communication cross the entire network that accepts the cryptocurrency?
What if quantum computing is widespread in your setting, rendering most forms of encryption obsolete? That would seem to eliminate the blockchain based option, FTL comms or not, and once again send us back to needing a fiat currency, or a gold standard.
16 votes -
D&D our new campaign
howdy all, been a few weeks since I posted about our last meet for the first campaign we ran. So one of the other players has stepped up as the DM so our first DM could actually play since it was...
howdy all, been a few weeks since I posted about our last meet for the first campaign we ran.
So one of the other players has stepped up as the DM so our first DM could actually play since it was his idea to get us altogether in the first place, the new game is running on milestone leveling and so far feels like it will move a bit faster. Our first meet we only just survived the night, all of us having to use the death save rolls at least once each, the new DM made a comment of "If I thought you lot would roll so horridly I would have toned it down way more" but hey it made things more fun and we had to work as a damn team.Last night we had our 2nd meet and our first PC death. It was the rogue that tried to steal everything nailed down including the nails, he tried to pick pocket the NPC that was with us and rolled a damn 1 the NPC rolled a nat 20 and it just went from there, this was also after dealing with the big bad of the evening so spell slots had been spent and half the party kinda said he had it coming. He is brand new to RPG games so went all out with the role playing side and doing what he wants, personally I thought it was amazing he also has taken some pride in being the first to go down.
Anyone else have something fun or cool to share about their campaign?
16 votes -
The end of our first campaign
Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been...
Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been an absolute blast. I've met new friends, gotten to know a co-worker better and picked up a new hobby (mini painting) our DM has gone all out over the last few months, he started off by making 3D maps for us to play on he made tiny little styrofoam blocks and made house's, towers and all that fun stuff.
The biggest thing be did was have a map printed, he was going to draw it all out on a king single bed sheet, got five minutes into drawing it and his wife asked "can't you find someplace to have that printed?" and this is what he came up with when we got together again.
This thing is ridiculous in size. I've thrown in a few other photos from the night and have a small adult and cat for scale.
21 votes -
Any tabletop RPG players?
Any other tabletop RPG fans here? What system do you play and what kind of character are you currently running? I'm in two D&D 5e campaigns at the moment. In one I play a Gnome Mystic, and in the...
Any other tabletop RPG fans here? What system do you play and what kind of character are you currently running?
I'm in two D&D 5e campaigns at the moment. In one I play a Gnome Mystic, and in the other I play a Tabaxi Monk.
D&D isn't my favorite system, but it's difficult finding groups for other systems. I'd prefer playing something where character ability progression is more freeform, like GURPS.
23 votes -
Any D&D players on here?
Hello all! Just trying to see if we have any RPG fans on Tildes. Got into 5th edition in the last year and i've been a huge fan ever since.
33 votes -
Any advice for a first time DM?
I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table....
I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table. The solution is obviously to host my own game, so I got the starter pack and DM guide on amazon(D&D stuff is heavily discounted right now!). We decided not to use the premades, and I've already helped most of them build their own characters.
Anyway, this will be my first time playing as the game master, and many of my friends first times playing D&D at all. Any advice to make it a smooth and fun experience?
19 votes -
Humble RPG Book Bundle: Vampire: The Masquerade (revised edition)
4 votes -
DTRPG: Big sale on Chronicles of Darkness PDFs
4 votes -
If a campaign gets fully derailed, how should the DM/players handle it?
In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points. Should the DM have railroaded us a bit, or was it a good decision to...
In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points.
Should the DM have railroaded us a bit, or was it a good decision to just let us say fuck it, and do what we want?
21 votes -
"Dungeons & Dragons" and other TTRPGs are pretty misunderstood. What questions about the hobby would you like answered by those who play?
Since D&D gained prominence in the late-70s, it's been a game that outsiders to the hobby don't really understand. It has held the stereotype as that weird maths game where kids play as wizards in...
Since D&D gained prominence in the late-70s, it's been a game that outsiders to the hobby don't really understand. It has held the stereotype as that weird maths game where kids play as wizards in basements, or to some: a game that trains you in black magic to be devil worshippers.
D&D is experiencing a boom right now in popularity as the nerdy is becoming cool and many people who would never have dreamt of playing have found themselves with a new hobby. Whether you hold one of those views previously mentioned or are otherwise curious: What would you like to know about D&D and by extension - Tabletop Role-Playing Games?
-LTADnD
31 votes -
D&D latest session talk
So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person,...
So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person, our DM asked all of us to come up with a backstory for our characters and what he did was very creative.
We are playing The lost mine of Phandelver, our last session we had run into a Nothic not long after we had a long rest. So our DM set the scene that our married couple would watch over us while the rest of us went to sleep, this is where the backstories we created came up. We all had reoccurring nightmares about the worst moment in our lives and had to change the pivotal point of the dream, as each of us changed the dream they would pop up into the next person to help along the way. Once the dreams were all complete we found ourselves in a 5th dream with an unknown Gnome wizard who fought a necromancer and became cursed and was the Nothic, once we broke that spell our new member joined the party.
I should add this was the first time our DM tried anything like this and since we are all rather new to the world of table top RPG it was really great.So how was your last session? anything fun or not so fun happen?
6 votes -
Pathfinder 2nd edition playtest available
6 votes -
D&D has had a massive impact on my social skills
I'm not sure what to make of this. I'd really like to hear others' experiences as well. Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions...
I'm not sure what to make of this. I'd really like to hear others' experiences as well.
Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions due to things that transpire in my group's weekly D&D sessions. I need to constantly examine and readjust my behavior so that our group can survive.
I don't mean "survive" as in our characters, nor reflect upon my character's actions. I mean my own. The way I express myself to others. The lack of attention I have given to my teammates when they narrate their dazzling combat maneuvers. The visible disinterest in an RP dialogue that doesn't involve my character which makes my friends uncomfortable and unable to enjoy themselves. The offhand comments I make about a character, or the DM, that has a huge impact on the player (it's easy to get hurt when you put your heart into building a world or a hero and someone slights that). The time I knocked my friend's character unconscious to beat the bad guys, which resulted in him sitting there for multiple turns just watching us play. All of these things have had a real, out-of-character impact on us as a group, and have caused major conflicts.
Our group is still going strong. We are working hard on being good friends to one another. But we're all really putting our heart into this game and it's so easy to hurt one another. It's been teaching me so much about being a patient, respectful, and "honorable" human being. I'm shocked, honestly. I hope I haven't hurt my friends too much on the road to this path.
How about you, Tilders? Has D&D just been a game to you, or have you also found an avenue for personal growth?
8 votes -
Dungeons & Dragons helped me appreciate narrative game design
9 votes -
It's been while since the last one, so players of D&D, Call of Cthulhu or any other TTRPG: What's been going on in your game?
It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?...
It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?
-LTADnD
15 votes -
Any D&D players around? How'd your last session go?
(First post on Tildes, feel free to blast me if I screwed something up posting this.) So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D...
(First post on Tildes, feel free to blast me if I screwed something up posting this.)
So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D discussion, we might talk the admins into going ahead and making us a ~games.dnd (wink, wink).
Disclaimer: If anything cool happened, I may or may not steal the idea. =]
19 votes -
Let's talk player classes
No, not the PC classes in your game - the classes that describe the people you play the game with. Mister Fantastic: Every single number on this player's character sheet has been optimized beyond...
No, not the PC classes in your game - the classes that describe the people you play the game with.
Mister Fantastic: Every single number on this player's character sheet has been optimized beyond comprehension to be at least 20% higher than you thought was possible, and it's all legal. Reading one of his sheets will teach you about traits, feats, and rules you never knew existed. Often mumbles cryptic, one-word answers while barely paying attention that end ongoing rules discussions leaving the other players with blank faces. His characters are nearly invincible except for one small key weakness (AC 26 at level 1, but with a CMD of 5). This player can typically one-shot the BBEG and reverse the party's fortunes in a single round. If he's charmed or dominated it will result in a TPK unless dealt with instantly.
The Veteran: A quiet fellow wearing a T-Shirt that says, "Don't tell me about your character: just play." He's never flashy, and seems to do very little, content to let everyone else play and have fun. Always prepared for any situation when no one else is. More likely to aid other players than act directly. He'll only involve himself when everyone else is making a mess out of things, and when he does wake up, his ability to deal with any given situation leaves Mister Fantastic green with envy. Has been known to kill BBEGs via roleplaying. Has the ability to summon natural 20s on demand but rarely uses it. The GM often consults with him on rules issues.
Negative Diplomacy: No matter the class or the character's abilities, whenever this player opens their mouth to talk to someone who isn't in the party, you know the group is going to be in combat to the death in less than three rounds. The GM is uniquely powerless to prevent this from happening. His superpower is always knowing the worst possible in-character thing to say.
Milla Vanilla: Every character this person plays is the exact same thing - even when playing different classes. For whatever reason, this player cannot mentally step into the shoes of their character, and ends up on endless repeat. Often not noticeable until one has played multiple games with this person and notices that their ninja assassin is remarkably similar in temperament to their paladin.
The Conspiracy Theorist: This player is convinced that every single thing that happens is part of some grand tapestry and he is on a mission to figure it out. Often obsesses over small details, makes bizarre (sometimes nonsensical) connections between events, places, and facts. Your worst fear is that he's giving the GM ideas. It's confirmed when some of his wilder predictions come to pass later in the game.
Aaron Justicebringer: The kind of perma-lawful good holy crusader who walks into a tavern and announces, "Greetings! I am Aaron Justicebringer. You may flee if you wish." He's on a mission to smite evil. Since he's always got detect evil running, he finds quite a lot of it and smites often, without concern for trivialities like local customs, ettiquette, roleplaying, and plot. This player always plays crusader types.
Kaboom: Kaboom
likesloveslives to set things on fire. Often a wizard or sorcerer, and the kind of fellow who can reduce six enemies to ash in a single round (even if those were six fire elementals). Flaming spells, flaming daggers, flaming hair, and one can track him across Golarion just by following the smoke. Unfortunately, that's all he's good for. Kaboom is a blunt instrument, best kept wrapped in asbestos until the party finds a target he can be aimed at in a location that hasn't got too much potential for collateral damage. This player comes in non-fire flavors too.Sleepy Pete: Sleepy Pete has a wife, six kids, and a stressful day job. By the time he makes it to the session, he's been clinically dead for two hours already. He'll be asleep within an hour of starting, even faster if food or alcohol is involved. Sleepy Pete is also prone to missing sessions with little forewarning. You're not even sure what his character or personality is because you've been given almost no opportunity to observe him in a conscious state.
Brandon The Builder: A player who in all other ways is relatively normal, Brandon must never be given downtime in any way, shape, or form. With a full set of item crafting feats and flawless mastery of the downtime rules, Brandon will not only rule the entire kingdom in less than six months, he'll find a way to provide every single party member with a Headband of Mental Superiority, Belt of Physical Perfection, two +5 Tomes or Manuals of their choice, and a well staffed keep while doing it.
Broken Billy: This player has no comprehension of the mathematical progression of the games he plays. Instead, he jumps at the first thing he finds that sounds cool. This leaves him with a hodgepodge of abilities that quickly become useless as the game progresses, leaving poor Billy more and more frustrated as the game goes on. Broken Billy steadfastly ignores all advice and all warnings given to him by the GM and more experienced players. Prone to having five first level classes on his fifth level character.
The Novice Namer: Never good at coming up with names, this player has given birth to many legendary heroes: Bob the Barbarian, Robert the Ranger, and who could forget Sheldon the Sorcerer.
The Knife Hoarder: For whatever reason, this player insists on having at least 2 knives on his belt and 4 hidden on his person. He'll never actually use these knives, but as they'd say "just in case."
The 1-Leaf-Clover: This person's dice are trying to kill him. Oh he might roll a natural 20 to get a cheap room at the inn or tell if an item is masterwork (its not), but the second he's in combat, the most you can expect is a 12 or 13.
The iGenie: Only looks away from his laptop when his name is said three times.
The Bookworm: If not taking an action, is found face first in a book looking for a rare never before seen rule that will get him out of the in-game situation. There has got to be rule specifically for negotiating with a different race to reduce the price of a toll. There just has to be!
Secretly Evil: This player almost always plays a Wizard/Sorcerer and takes a Necromantic path. They'll write a sizable and traumatic back-story. Then in game they'll never do or say anything evil in front of the group(in or out of character). In fact, they'll do very little in general. Instead they wait until everyone is gone and tell the DM what evil things they actually did while "no one was looking".
You should try FATAL: Makes all their characters and every encounter somehow revolve around sex.
Spellsaver: Spellcaster that never casts their spells because they think the next fight is going to be harder.
The Lore Keeper: This player may not be the most talkative person at the table, but that's possibly because they're too busy writing down every even happening in the game. Conversations, shared loot, timelines, and character sketches -- this player is devoted to the story, and keeps track of all of it.
What are we missing?
(Some inspiration from this old reddit thread.)
17 votes -
Just getting into DnD, tips/help?
So I have a group of Discord buddies that we just had our first session last night, and it went pretty well. I used a pregen character that they had on Roll20, but feel like I missed out on...
So I have a group of Discord buddies that we just had our first session last night, and it went pretty well. I used a pregen character that they had on Roll20, but feel like I missed out on creating a character. No one I know IRL really plays consistently, but after that session I am hooked. I want to get into it more, but don't know where to really start. If anyone has any newbie friendly tips/tricks on what I can read/get to learn more, I'd really appreciate it!
EDIT: Thanks for the tips everyone! I'll try to stop by my LGS this week and see what they say.
21 votes -
As per the username: Anyone want to talk about D&D? If you play - what's going on in your game?
I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby. GMs, players -...
I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby.
GMs, players - what's going on in your game right now?
If you're just browsing ~games and have never played - ask questions!
-LTADnD
52 votes -
So I heard you guys like D&D
My DM just sent me the following great tactic for use in a D&D campaign: the Peasant Railgun. What do you think about it? Any other impressive tactics that you know about (whether also available...
My DM just sent me the following great tactic for use in a D&D campaign: the Peasant Railgun. What do you think about it? Any other impressive tactics that you know about (whether also available on the 1d4chan wiki or otherwise)?
15 votes -
TTRPG LFG/Players
Speaking of dnd, anybody looking for a game? Anybody have a game and need players? Well come on and post them then!
3 votes