• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing unfiltered topic list. Back to normal view
    1. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.

      I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.

      20 votes
    2. How do you decide when to buy a new computer, smartphone, etc.?

      I have been thinking about this issue lately because I own some devices that still work as normal, but are really old (one being almost eight, and the other almost seven years old). The dilemma is...

      I have been thinking about this issue lately because I own some devices that still work as normal, but are really old (one being almost eight, and the other almost seven years old).

      The dilemma is the following:

      I don’t actually need to upgrade these devices, because newer models don’t have any new features that I have any need of. What my current devices do is all that I need them to do, and that could probably still be true for many more years to come.

      In other words, if I get an upgrade now, then I would be wasting money because I could just stick with my current device until it breaks for good and then buy a new one instead.

      The problem is that, if I wait until that point, then I’ll be left without a device that I need for everything that I do on a daily basis, until I have been able to save up the money to buy a new one.

      This makes me think that I should maintain a “critical device failure” fund, just in case. But even if I do, that doesn’t solve all the problems.

      With my smartphone, for example, I use it for online banking authentication. There is no alternative system that I can use where I live, and this system can only be tied to one device at a time. There is always the risk that if I lose my phone, then I would also lose access to my online banking app, which is a service that due to certain circumstances, my wife and I use on a daily basis. We truly depend on it. I would have to quickly buy a new device, and then rush to the bank, to go through a long and gruesome process of getting the permission to install the app on the new phone (true story).

      Ironically, I can “transfer” the app between devices, but that feature is useless if I let my smartphone completely die first.

      And there are many other similar apps and services that I regularly use, which I can hold on one device only.

      I also know, however, that whatever date I choose to upgrade these devices on, will be a mostly arbitrary one. So... shrug

      Just to give you a final example: The battery on my smartphone wasn’t doing too well, so after almost six years, I finally got it replaced. It was surprisingly cheap, considering how it breathed new life into my device. Maybe I was just imagining it, but it suddenly seemed to work faster, not to mention that the battery lasts way longer now, obviously. Many people that I know though, would just have tossed this six-year-old device and gotten a new one. For them, a dying battery is synonymous with a dying phone, and at the six year mark, that’s... maybe not a completely unreasonable way of thinking?

      But anyway.

      How do you device when you upgrade a device?

      40 votes
    3. What programming/technical projects have you been working on?

      This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's...

      This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's interesting about it? Are you having trouble with anything?

      16 votes
    4. Which translation tools are LLM free? Will they remain LLM free?

      Looking at the submission rules for Clarkesworld Magazine, I found the following: Statement on the Use of “AI” writing tools such as ChatGPT We will not consider any submissions translated,...

      Looking at the submission rules for Clarkesworld Magazine, I found the following:

      Statement on the Use of “AI” writing tools such as ChatGPT

      We will not consider any submissions translated, written, developed, or assisted by these tools. Attempting to submit these works may result in being banned from submitting works in the future.

      EDIT: I assume that Clarkesworld means a popular, non-technical understanding of AI meaning post-chatGPT LLMs specifically and not a broader definition of AI that is more academic or pertinent the computer science field.

      I imagine that other magazines and website have similar rules. As someone who does not write directly in English, that is concerning. I have never translated without assistance in my life. In the past I used both Google Translate and Google Translator Toolkit (which no longer exist).

      Of course, no machine translation is perfect, that was only a first pass that I would change, adapt and fix extensively and intensely. In the past I have used the built-in translation feature from Google Docs. However, now that Gemini is integrated in Google Docs, I suspected that it uses AI instead for translation. So I asked Gemini, and it said that it does. I am not sure if Gemini is correct, but, if it doesn't use AI now it probably will in the future.

      That poses a problem for me, since, in the event that I wish to submit a story to English speaking magazines or websites, I will have to find a tool that is guaranteed to be dumb. I am sure they exist, but for how long? Will I be forced to translate my stories like a cave men? Is anyone concerned with keeping non-AI translation tools available, relevant, and updated? How can I even be sure that a translation tool does not use AI?

      28 votes
    5. Removed Reddit post: "ChatGPT drove my friends wife into psychosis, tore family apart... now I'm seeing hundreds of people participating in the same activity. "

      EDIT: I feel like I didn't adequately describe this phenomenon so that it can be understood without accessing the links. Here goes. Reddit user uncovers instructions online for unlocking AI's...

      EDIT:

      I feel like I didn't adequately describe this phenomenon so that it can be understood without accessing the links. Here goes.

      Reddit user uncovers instructions online for unlocking AI's "hidden potential", which actually turns out to be its brainwashing capabilities. Example prompts are being spread that will make ChatGPT behave in ways that contribute to inducing psychosis in the user who tried the prompt, especially if they are interested in spirituality, esotericism and other non-scientific / counter-scientific phenomena. The websites that spread these instructions seem to be designed to attract such people. The user asks for help to figure out what's going on.


      Original post:

      One version of this post is still up for now (but locked). I participated in the one that was posted in r/ChatGPT. It got removed shortly after. The comments can be accessed via OP's comment history.

      Excerpts:

      More recently, I observed my other friend who has mental health problems going off about this codex he was working on. I sent him the rolling stones article and told him it wasn't real, and all the "code" and his "program" wasn't actual computer code (I'm an ai software engineer).

      Then... Robert Edward Grant posted about his "architect" ai on instagram. This dude has 700k+ followers and said over 500,000 people accessed his model that is telling him that he created a "Scalar Plane of information" You go in the comments, hundreds of people are talking about the spiritual experiences they are having with ai.

      Starting as far back as March, but more heavily in April and May, we are seeing all kinds of websites popping up with tons of these codexes. PLEASE APPROACH THESE WEBSITES WITH CAUTION THIS IS FOR INFORMATIONAL PURPOSES ONLY, THE PROMPTS FOUND WITHIN ARE ESSENTIALLY BRAINWASHING TOOLS. (I was going to include some but you can find these sites by searching "codex breath recursive")

      Something that worries me in particular is seeing many comments along the lines of "crazy people do crazy things". This implies that people can be neatly divided into two categories: crazy and not crazy.

      The truth is that we all have the potential to go crazy in the right circumstances. Brainwashing is a scientifically proven method that affects most people when applied methodically over a long enough time period. Before consumer-facing AI, there weren't feasible ways to apply it on just anybody.

      Now people who use AI in this way are applying it on themselves.

      85 votes
    6. Games that meaningfully teach you things

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam...

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam called Wired developed by the University of Cambridge's Engineering Department. It's a puzzle game that gradually introduces core concepts in circuitry and logical flow. It doesn't replace proper training, but it is an engaging supplement compared to reading electrical code books.

      But anyways, I though I would ask about games that don't just entertain but also teach. Not strictly edutainment in the shallow sense, but games that impart understanding, intuition, or practical knowledge through their mechanics.

      What are some games you've played that taught you something substantial? I'm thinking anything from real world skills, conceptual insights, functional knowledge, or anything that stuck with you after playing.

      50 votes
    7. Western graters are terrible

      I rarely ever used graters before, but in the past month or so I've been on a spring roll rampage. You've gotta have some whiskered cucumbers and carrots, and a mixture of impatience and...

      I rarely ever used graters before, but in the past month or so I've been on a spring roll rampage. You've gotta have some whiskered cucumbers and carrots, and a mixture of impatience and inadequate knife skills means using a grater. Previously I had a super cheap one from Daiso, but that one broke so I got a nice new one from Oxo. And even though it's technically a lot more featured than the Japanese dollar store version I was using before, it's actually way worse. Today I tried to do a technique I've heard of, shredding tofu, and even though I was using extra-firm it crumbled instead of shredded.

      The big difference between the Daiso and Oxo graters is that the Daiso one had maybe 3-4 rows of "teeth" doing the grating and the Oxo one has something like 15-20 of them. That gives you a heck of a lot more friction and you need to put a lot more force to use it. This doesn't just mean that your delicate food will be destroyed, it also means you have to press so hard that you risk your hand slipping and getting shredded. It also means you can't try to get large shreds because it will gum the process up.

      In contrast, the fewer holes in the Japanese one would take more passes to shred the same amount of food, but each pass is so much easier because you have the benefit of being able to build up speed and momentum as you shred. It feels like you're making slices instead of trying to force food through a mesh. The holes are also in the center of the grater so each shred is going to be the full length of the thing you're grating.

      Why is it that every western grater is built like this? Don't people realize how bad it is?

      16 votes
    8. Formula 1 Spanish Grand Prix 2025 - Race Weekend Discussion

      Warning: this post may contain spoilers

      Spanish Grand Prix
      Circuit de Barcelona-Catalunya
      Sunday, June 1, 2025 - 13:00 UTC / 9:00a US EDT

      See your local time here


      Qualifying Results, Provisional -- SPOILER
      Pos No Driver Car Q1 Q2 Q3 Laps
      1 81 Oscar Piastri McLaren Mercedes 1:12.551 1:11.998 1:11.546 14
      2 4 Lando Norris McLaren Mercedes 1:12.799 1:12.056 1:11.755 15
      3 1 Max Verstappen Red Bull Racing Honda RBPT 1:12.798 1:12.358 1:11.848 12
      4 63 George Russell Mercedes 1:12.806 1:12.407 1:11.848 12
      5 44 Lewis Hamilton Ferrari 1:13.058 1:12.447 1:12.045 15
      6 12 Kimi Antonelli Mercedes 1:12.815 1:12.585 1:12.111 18
      7 16 Charles Leclerc Ferrari 1:13.014 1:12.495 1:12.131 12
      8 10 Pierre Gasly Alpine Renault 1:13.081 1:12.611 1:12.199 18
      9 6 Isack Hadjar Racing Bulls Honda RBPT 1:13.139 1:12.461 1:12.252 15
      10 14 Fernando Alonso Aston Martin Aramco Mercedes 1:13.102 1:12.523 1:12.284 14
      11 23 Alexander Albon Williams Mercedes 1:13.044 1:12.641 14
      12 5 Gabriel Bortoleto Kick Sauber Ferrari 1:13.045 1:12.756 12
      13 30 Liam Lawson Racing Bulls Honda RBPT 1:13.039 1:12.763 12
      14 18 Lance Stroll Aston Martin Aramco Mercedes 1:13.038 1:13.058 15
      15 87 Oliver Bearman Haas Ferrari 1:13.074 1:13.315 15
      16 27 Nico Hulkenberg Kick Sauber Ferrari 1:13.190 6
      17 31 Esteban Ocon Haas Ferrari 1:13.201 9
      18 55 Carlos Sainz Williams Mercedes 1:13.203 6
      19 43 Franco Colapinto Alpine Renault 1:13.334 7
      20 22 Yuki Tsunoda Red Bull Racing Honda RBPT 1:13.385 6

      Source: F1.com

      Grand Prix Results, Provisional -- SPOILER
      Pos No Driver Car Laps Time/retired Pts
      1 81 Oscar Piastri McLaren Mercedes 66 1:32:57.375 25
      2 4 Lando Norris McLaren Mercedes 66 +2.471s 18
      3 16 Charles Leclerc Ferrari 66 +10.455s 15
      4 63 George Russell Mercedes 66 +11.359s 12
      5 27 Nico Hulkenberg Kick Sauber Ferrari 66 +13.648s 10
      6 44 Lewis Hamilton Ferrari 66 +15.508s 8
      7 6 Isack Hadjar Racing Bulls Honda RBPT 66 +16.022s 6
      8 10 Pierre Gasly Alpine Renault 66 +17.882s 4
      9 14 Fernando Alonso Aston Martin Aramco Mercedes 66 +21.564s 2
      10 1 Max Verstappen Red Bull Racing Honda RBPT 66 +21.826s 1
      11 30 Liam Lawson Racing Bulls Honda RBPT 66 +25.532s 0
      12 5 Gabriel Bortoleto Kick Sauber Ferrari 66 +25.996s 0
      13 22 Yuki Tsunoda Red Bull Racing Honda RBPT 66 +28.822s 0
      14 55 Carlos Sainz Williams Mercedes 66 +29.309s 0
      15 43 Franco Colapinto Alpine Renault 66 +31.381s 0
      16 31 Esteban Ocon Haas Ferrari 66 +32.197s 0
      17 87 Oliver Bearman Haas Ferrari 66 +37.065s 0
      NC 12 Kimi Antonelli Mercedes 53 DNF 0
      NC 23 Alexander Albon Williams Mercedes 27 DNF 0

      Fastest Lap: ?
      DOTD: Max Verstappen (lol)

      Source: F1.com


      Next race:

      Canadian Grand Prix
      Circuit Gilles-Villeneuve
      Sunday, June 15, 2025

      9 votes
    9. The first Tildes Short Story Exchange is now open to submissions! (May 2025 edition)

      1. Announcement The first Tildes Short Story Exchange is now open to submissions! As previously announced, the first edition of the Tildes Short Story Exchange is now open to submissions! Click...

      1. Announcement

      The first Tildes Short Story Exchange is now open to submissions!

      As previously announced, the first edition of the Tildes Short Story Exchange is now open to submissions!

      Click here for all the information!

      1. Introduction

      I have, on many occasions, considered creating a fiction writing and feedback exchange workshop on Tildes. As these things often go, I exaggerated my plans, detailing them endlessly without ever putting them into action. This post is an attempt to break the cycle of procrastination, and I am doing so by forcing myself to adopt a much simpler approach.

      2. Goals

      The main goal of the Tildes Short Story Exchange is to allow people to get feedback on their short stories. Is it any good? How can I improve it?

      3. Why only short stories?

      Although there are many writing genres people like to share, short stories are among the most practical. They can be read much more quickly than novels and novellas, and their evaluation is simpler than what poetry requires. A simple, defined, and easy-to-understand prompt is conducive to creation. Every month, participants will know that the Tildes Short Story Exchange is a place to get feedback on short stories. They will feel compelled to write as a result.

      4. Position on LLMs

      This is a workshop for humans. Producing human connection is one of its main goals. Because of that, all submissions must be human-generated, both in full and in part. That said, LLMs can be used for the same things traditional tools such as Google Docs or Microsoft Word have been used for in the past: proofreading. Additionally, it is allowed to use LLMs to assist in translating into English text that you wrote yourself.

      5. About the submissions

      For the purposes of the TSSE, a short story is a work of fiction with 7,500 words or fewer. This is based on the classification by both the Hugo and Nebula awards. Stories that go a little above that will, of course, be accepted within reason. All submissions must be in English.

      6. How to submit your short story

      You may use any website, blog, format, or platform to share your story!

      If you are inclined to share a PDF, please also share your story in a format that is open, allowing it to be easily converted and better displayed on mobile devices such as phones, tablets, Kindles, etc. Some good formats for that are .docx, .rtf, .odt, .epub, .mobi, .txt, .md (markdown).

      If you are sharing your story on something like Google Drive or Microsoft Office Online, make sure to set the appropriate permissions!

      I will make an effort to read and provide feedback on as many submissions as I can, and if you share it in an open format, it will at the very least have me as a reader!

      You may also use detail markdown blocks to paste your story on Tildes itself (see "Expandable sections" in the Tildes docs here).

      7. Example submissions

      All short story submissions should be top-level comments on this post.

      I drafted below an example submission that I encourage you to use. There are a few additional suggestions in there!

      Title: My Super Cool Story  
      Genre(s): Science fiction, romance  
      Expected feedback: In this story I need feedback on story, language, everything. You can be as ruthless as you want. I can take it!  
      File: https://docs.google.com/document/d/1ffWEjR7qP3Gfn693cLvOaRujetl6b_5x/
      
      Title: The Day My Dog Died  
      Genre(s): Drama  
      Expected feedback: I'm really insecure about the ending. This is a very personal story—be gentle with me!  
      File: https://docs.google.com/document/d/1ffWEjR7qP3Gfn693cLvOaRujetl6b_5x/
      

      8. How to provide feedback?

      All feedback should be a direct response to short story submissions.

      Feedback should always follow the guidelines put forth by the writer, but anything that is not explicitly prohibited can be understood to be allowed. There will be no strict rules on how feedback must be written, but I would suggest that everyone provide something potentially helpful to the improvement of the story. That is, of course, highly subjective.

      9. How are rules going to be enforced?

      Given that I am a regular Tildes user with no administrative privileges, all rules in this project will serve merely as guidelines that I suggest participants follow. There will be no enforcement or consequence for not following the guidelines. That means there will be no score, and no “feedback points” will be awarded. It is suggested that everyone seeking feedback provide at least one piece of feedback prior to posting their own story. But that will be entirely based on the “honor system,” and no admonitions will be made toward those who seek feedback without providing it.

      10. What will be the schedule?

      The TSSE will feature one post on the 1st day of each month. This is to help with mnemonics so people always remember when it will happen. That will help them get their “creative mojo” working every month.

      Exceptionally for this first edition, given that it is already May 3rd, the Tildes Short Story Exchange – First Edition will go up next Monday (May 5th) and remain as the current post until June 1st, when it will be replaced.

      Within that period, everyone will be free to post their short stories and their feedback at their own leisure.

      The schedule may change to once every two months if there is not enough activity.

      2. Quick info

      This is the beginning of a permanent short fiction workshop on Tildes! Anyone is welcome to post their short stories and get feedback on them. For more information, please click on the information box above or visit the introduction post.

      The TSSE will feature one post on the 1st day of each month. Exceptionally, this first edition will be up from today (Monday, May 5th) until June 1st, when it will be replaced.

      During that period, everyone will be free to post their short stories and their feedback at their own leisure.

      3. How to submit your short story

      You may use any website, blog, format, or platform to share your story!

      If you are inclined to share a PDF, please also share your story in a format that is open, allowing it to be easily converted and better displayed on mobile devices such as phones, tablets, Kindles, etc. Some good formats for that are .docx, .rtf, .odt, .epub, .mobi, .txt, .md (markdown).

      If you are sharing your story on something like Google Drive or Microsoft Office Online, make sure to set the appropriate permissions!

      You may also use detail markdown blocks to paste your story on Tildes itself (see "Expandable sections" in the Tildes docs here).

      4. Example submissions

      All short story submissions should be top-level comments on the TSSE posts.

      I drafted below an example submission that I encourage you to use. You are not forced to follow this model—feel free to add any information you want in your submission.

      Click for the examples
      **Title**: My Super Cool Story  
      **Word count**: 949
      **Genre(s)**: Science fiction, romance  
      **Expected feedback**: In this story I need feedback on story, language, everything. You can be as ruthless as you want. I can take it!  
      **File or link**: https://docs.google.com/document/d/1ffWEjR7qP3Gfn693cLvOaRujetl6b_5x/
      
      **Title**: The Day My Dog Died 
      - **Word count**: 1500
      **Genre(s)**: Drama  
      **Expected feedback**: I'm really insecure about the ending. This is a very personal story—be gentle with me!  
      **File or link**: https://docs.google.com/document/d/1ffWEjR7qP3Gfn693cLvOaRujetl6b_5x/
      

      5. How to provide feedback?

      All feedback should be a direct response to short story submissions.

      Feedback should always follow the guidelines put forth by the writer, but anything that is not explicitly prohibited can be understood to be allowed. There will be no strict rules on how feedback must be written, but I would suggest that everyone provide something potentially helpful to the improvement of the story. That is, of course, highly subjective.

      35 votes
    10. Anyone have baking pan recommendations?

      Long story short, I’ve gotten very tired of buying junky pans that start getting rusty, etc. really quickly. At the moment, I’m trying to find some good metal pans for baking things like brownies...

      Long story short, I’ve gotten very tired of buying junky pans that start getting rusty, etc. really quickly.

      At the moment, I’m trying to find some good metal pans for baking things like brownies and focaccia, so probably 8x8 and/or 9x13.

      Anyone have any good brand recommendations?

      7 votes
    11. How do you comfort people?

      Hello everyone! I had a realization recently spurred by ongoing work stress that my partner is going through. I don't think I'm really good at providing comfort to people. For one, I always feel...

      Hello everyone! I had a realization recently spurred by ongoing work stress that my partner is going through. I don't think I'm really good at providing comfort to people.

      For one, I always feel very awkward when people other than close friends or romantic partners open up to me. I never quite know what to say. Something like "there there. I'm sorry you're going through that" feels really trite and rehearsed. However the other mode that I have is problem solving, which most people don't appreciate when they're going through something hard.

      Secondly, I have this internal feeling about constantly providing comfort for the same thing over and over forming a sort of codependency. I went through this with a previous long term relationship. She hated her job, she would come home, cry, I'd do my "there there" thing, she'd cheer up just enough to force herself through another day, and the cycle would repeat ad nauseum. At a certain point it began to feel like I was enabling a sort of self-harm, and I was bearing much of the fallout from that self-harm. Her job would make her miserable, she'd make me miserable, eventually I'd bear enough of that misery for her to make herself miserable again. Would it have been better to just put my foot down, say I'm no longer going to comfort you for this job that is stealing all of your joy, and I will help you fix this problem, but I won't continue to soothe the pain it causes you? Maybe, but I don't know if I could bring myself to do that. Also, what happens if it's a problem without a solution? What if it's a problem that most people deal with, and you just need to sort of build emotional resilience to deal with?

      I don't know the answers to these questions, and I'm not sure if anyone really does for sure, but I'm curious how other people feel about comforting people. What strategies have worked for you? Does it feel awkward? Is it something you've consciously worked on? Do you believe there's such a thing as too much comfort? Even for the people you love?

      34 votes
    12. How do fast fashion clothes vary in quality so much?

      I understand that fast fashion brands aggressively cut costs to mass-produce as much trendy clothing as possible, so I'm not surprised when I see a low quality fast fashion item. However, what is...

      I understand that fast fashion brands aggressively cut costs to mass-produce as much trendy clothing as possible, so I'm not surprised when I see a low quality fast fashion item. However, what is surprising to me is that the clothes actually significantly vary in quality, even within the same brand. So in a fast fashion store you may find a garment made from the worst synthetic blend ever, with messy stitches that'll definitely tear apart after a single wash cycle. And then on the same shelf there'll be a fairly well-made item, from a sturdy natural fabric, with very precise seams and details. And oftentimes, those two garments will be sold at the same price point.

      How does this happen? Do the fast fashion brands just randomly decide to spend more money on some of their clothes? Why don't they just make all of their clothes equally low-quality to cut costs, or make them all a bit better to increase satisfaction? How can a single company have such different quality standards for different products?

      17 votes
    13. Midweek Movie Free Talk

      Warning: this post may contain spoilers

      Have you watched any movies recently you want to discuss? Any films you want to recommend or are hyped about? Feel free to discuss anything here.

      Please just try to provide fair warning of spoilers if you can.

      10 votes
    14. May 2025 Backlog Burner: Week 5(ish) Discussion

      Only a few days left! Post your current bingo cards. Continue updating us on your games! Finish your Backlog Burning by June 1st! Quick links: Backlog Bingo Site Week 1 Discussion and Event...

      Only a few days left!

      Post your current bingo cards.
      Continue updating us on your games!
      Finish your Backlog Burning by June 1st!

      Quick links:


      Week 4 Recap

      8 participants played 7 bingo cards and moved 29 games out of their backlogs!
      There were t̵̳̒h̵̡̫͊r̷̘̼̎é̴̪̕e̶͙̭̓̿ bingo wins!
      Congratulations to u/SingedFrostLantern, u/kfwyre, and ų̷̪̭̖͚̮̃̃̃̅̉͒͑̀͊͜/̸͙͇̿͒́̋̽̈̈́ą̷͈̠͍̪̯̩͕͛́̐̈́̾͠p̶͔͕̭͓̫͕͓̬̫̗̉̅̽̈́̇́͘͝ḫ̸̠̤̫̦͖̘̙̣̦͗͜ǫ̴̯̪̣͚̥̝̞̘͊̏͠ȩ̷̛̖̭͕̗̹̹̌͛͌͆̋̈́n̸̯̮͕͂̄̀͗͐̋̈́̿̂͆i̷̱͉̰̻͈̦̗̤͋͌̂̍̋̿͜ͅẋ̶̡̛̘͖͎̰͓̫̼̀͂͗͒̉͑͝͝ͅ

      28% of games played this week started with the letter S.

      There was a 5 letter stretch of the alphabet for which there were no games played: H-I-J-K-L

      At least 2 Linux distributions were installed by participants this week.

      Coincidentally, at least 2 bingo cards were deleted by participants this week.

      Thus far, a total of 136 games have been played for the May 2025 Backlog Burner.

      Game List:

      Week 3 Recap

      10 Participants played 7 bingo cards and moved 38 games out of their backlogs!
      There were 0 bingo wins.

      Participants played as at least 7 animals:

      • a dolphin
      • a frog
      • a martian
      • a rat
      • two cats
      • a squirrel

      At least 1 of those animals possessed a gun.

      68% of the games played this week started with a letter in the first half of the alphabet.

      Thus far, a total of 107 games have been played for the May 2025 Backlog Burner.

      Game List:

      Week 2 Recap

      9 participants played 8 bingo cards and moved 46 games out of their backlogs!

      There was 1 bingo win. Congrats to u/Durinthal!

      Games were played at at least 1 major gaming convention.

      8 games played had at least five words in their titles.

      Game list:

      Week 1 Recap

      10 participants played 7 bingo cards and moved 23 games out of their backlogs!

      At least 6 different platforms were used: Nintendo DS, PC, Playdate, Switch, Wii U, Wonderswan

      There were 0 bingo wins.

      • 4 people played Flow bingo cards
      • 1 person played a Flow Golf bingo card
      • 2 people played Flux bingo cards
      • 3 people played free choice

      Game list:

      14 votes