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    1. What is your dream game?

      I've had plenty of fun conversations with friends about this topic and figure all you Tilders would have some interesting ideas/thoughts. Are there any games that you've always wished for? Has...

      I've had plenty of fun conversations with friends about this topic and figure all you Tilders would have some interesting ideas/thoughts.

      • Are there any games that you've always wished for?
      • Has there been a game that captured your imagination but fell short in one or more areas?
      • Have you ever wanted to smash elements from two or more games together?

      Don't let budgetary/IP constraints ruin your dreams here!

      32 votes
    2. CGA-2026-09 πŸ•ΉοΈπŸ™Žβ€β™‚οΈπŸ›Ή REMOVE CARTRIDGE ⏏️ Tony Hawk's Pro Skater 2

      So I've heard that (at least some of) you have, trounced every park's leaderboard, cleared all goals (including the cash ones), and racked up 3 gold medals from the occasional competition stages....

      So I've heard that (at least some of) you have, trounced every park's leaderboard, cleared all goals (including the cash ones), and racked up 3 gold medals from the occasional competition stages.

      If that's true, then congratulations! You're basically legend-level; Tony Hawk himself would be impressed.
      But what if I told you there's more to do after a full Career Mode clean sweep? Shocker, I know. Here are two hints:

      • Land a successful trick in every gap on every Career Mode park (ideally in Free Skate)
      • Spend an absurd amount of time 100%-ing every skater's Career Mode

      Sounds simple, right? But it's also... an absolutely herculean task. I won't blame you if you reach for the cheat codes hidden there to skip the grind. And for anyone on the N64 or GBC versions of Pro Skater 2: tough luck, as no such things are available there to my knowledge.

      Now the real question: where are you going to rest after all that? Blow your remaining hard-earned cash on some old, shady place you found on your dinky desktop out of pure desperation? Don't worry, u/CannibalisticApple will walk you through those sketchy mansions and manors on the next CGA month.

      Until then, drop your feats and thoughts about your journey to becoming one of skateboarding's champions.

      Later, gators!

      Schedule

      Month Game Host
      October 2026 Spooky Mansion Adventures
      Alone in the Dark
      5 Days a Stranger
      Maniac Mansion
      u/CannibalisticApple
      November 2026 Mother 3 u/kfwyre
      December 2026 Sonic the 3D Hedgehog
      Sonic Adventure
      Sonic Adventure 2
      u/J-Chiptunator
      January 2027 Resident Evil (REmake) u/sotix
      February 2027 Another World u/CannibalisticApple
      March 2027 The Grue That Binds
      Border Zone
      Twisted!
      Zork
      u/balooga
      April 2027 Crystalis u/zod000
      May 2027 The Genesis of Treasure
      Gunstar Heroes
      McDonald's Treasure Land Adventure
      Dynamite Headdy
      Alien Soldier
      Light Crusader
      u/J-Chiptunator
      8 votes
    3. Colossal Game Adventure: October 2026 - April 2027 schedule

      Schedule Month Game Host October 2026 Spooky Mansion AdventuresAlone in the Dark5 Days a StrangerManiac Mansion u/CannibalisticApple November 2026 Mother 3 u/kfwyre December 2026 Sonic the 3D...

      Schedule

      Month Game Host
      October 2026 Spooky Mansion Adventures
      Alone in the Dark
      5 Days a Stranger
      Maniac Mansion
      u/CannibalisticApple
      November 2026 Mother 3 u/kfwyre
      December 2026 Sonic the 3D Hedgehog
      Sonic Adventure
      Sonic Adventure 2
      u/J-Chiptunator
      January 2027 Resident Evil (REmake) u/sotix
      February 2027 Another World u/CannibalisticApple
      March 2027 The Grue That Binds
      Border Zone
      Twisted!
      Zork
      u/balooga
      April 2027 Crystalis u/zod000
      May 2027 The Genesis of Treasure
      Gunstar Heroes
      McDonald's Treasure Land Adventure
      Dynamite Headdy
      Alien Soldier
      Light Crusader
      u/J-Chiptunator

      Discussion Topics

      Each month will have two discussion topics:

      • "Insert Cartridge" - 1st of the month
      • "Remove Cartridge" - 28th of the month (25th for February)

      Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.


      Hosting

      Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.

      Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.

      People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.

      Check out old months to get a feel for what it's like.

      Required Hosting Responsibilities
      • Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
      • Posting the month's "Insert Cartridge" and "Remove cartridge topics.
      Optional Hosting Responsibilities
      • Talking up the game.
      • Giving tips/tricks/guides/cheats.
      • Sharing your own thoughts/memories/reflections.
      • Asking questions.
      • Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)

      If you would like to host a month, let me know which one and I will add you to the schedule.

      Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.

      If no one claims a month, I will host it as a fallback.


      Voting Results

      The top 6 games from the voting round were chosen to be played.

      Of the remaining games:

      • The top 50% will advance to the next round. They will start the next round with a base score of 30% of their vote totals.
      • The bottom 50% will be removed from the list.

      Removed games will be able to be re-nominated in future rounds if someone chooses to do so.

      Rank Game Roll. Votes Total
      #1 Mother 3 11 33 44 ⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #2 Spooky Mansion Adventures 4 33 37 ⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #3 Crystalis 10 21 31 ⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #3 The Grue That Binds 13 18 31 ⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #5 Another World 6 23 29 ⬞⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #5 Resident Evil (REmake) 8 21 29 ⬞⬞⬞⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #5 Sonic the 3D Hedgehog 0 29 29 ⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #5 The Genesis of Treasure 5 24 29 ⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      ―― ―― ↑ Winners ―― ↓ Rollovers ―― ―― ―― ―― ――
      #9 Back in a Flash 5 23 28 ⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #9 StarCraft 0 28 28 ⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #11 Freddy Pharkas: Frontier Pharmacist 8 16 24 ⬞⬞⬞⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #12 Ys Origin 0 22 22 ⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #13 Tetris 11 10 21 ⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      ―― ―― ↑ Rollovers ―― ↓ Cut ―― ―― ―― ―― ――
      #14 Descent 5 15 20 ⬞⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #15 Ratchet & Clank 0 15 15 ⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #16 Beneath a Steel Sky 4 6 10 ⬞⬞⬞⬞⬝⬝⬝⬝⬝⬝
      #17 Donkey Kong 64 0 9 9 ⬝⬝⬝⬝⬝⬝⬝⬝⬝
      #17 Wizball 0 9 9 ⬝⬝⬝⬝⬝⬝⬝⬝⬝
      16 votes
    4. Colossal Game Adventure: September 2026 voting topic

      Anyone can participate. CGA does not require membership and is always open to all. Ballot Formatting Ballot entries are NAME (VOTES) e.g. Pong (3) Copy and paste the game titles from the list so...

      Anyone can participate. CGA does not require membership and is always open to all.

      Ballot Formatting

      • Ballot entries are NAME (VOTES) e.g. Pong (3)
      • Copy and paste the game titles from the list so they match exactly.
      • The ballots will be tallied using this script from u/Spore_Prince.
      • Any improper ballots will not be counted (but you will get a polite message from me or someone else asking you to fix them beforehand).

      Topic Rules

      • All top-level comments must be ballots and ballots only.
      • Child comments can be anything -- feel free to talk about why you chose what you did.

      Voting Process

      • Each person has 20 votes to distribute among games as they see fit.
      • Each person can allocate a maximum of 5 points per Single Game/Arcade Special.
      • Arcade Specials count as one block (do not vote for each game in them individually).
      • Voting closes 4 days (96 hours) from the posting of this topic.
      Example Ballot 1 - Valid Ballot
      Big Rigs: Over the Road Racing (5)
      Portal 3 (5)
      Half-Life 3 (3)
      Team Fortress 3 (2)
      Night Trap (2)
      Xexyz (1)
      Zelda: The Wand of Gamelon (1)
      Left 4 Dead 3 (1)
      

      Uses 20 points total, and no game exceeds 5 points

      Example Ballot 2 - Invalid Ballot
      Big Rigs: Over the Road Racing (10)
      Protal 3 (7)
      Wand of Gamelon (5)
      

      Uses more than 20 points; games exceed 5 points; titles do not match


      Voting Outcomes

      • The top 6 games/Arcade Specials will become the next 6 months of CGA (or more in case of a tie).
      • Of the remaining games, the bottom 50% will be cut from the list.
      • The remaining 50% will stay on the list and will enter the next voting round with 30% of their final vote totals.

      Game List

      Game Rollover Votes
      Another World 6
      Back in a Flash
      Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      5
      Beneath a Steel Sky 4
      Crystalis 10
      Descent 5
      Donkey Kong 64 0
      Freddy Pharkas: Frontier Pharmacist 8
      The Genesis of Treasure
      Gunstar Heroes
      McDonald's Treasure Land Adventure
      Dynamite Headdy
      Alien Soldier
      Light Crusader
      5
      The Grue That Binds
      Border Zone
      Twisted!
      Zork
      13
      Mother 3 11
      Ratchet & Clank 0
      Resident Evil (REmake) 8
      Sonic the 3D Hedgehog
      Sonic Adventure
      Sonic Adventure 2
      0
      Spooky Mansion Adventures
      Alone in the Dark
      5 Days a Stranger
      Maniac Mansion
      4
      StarCraft 0
      Tetris 11
      Wizball 0
      Ys Origin 0
      16 votes
    5. CGA-2026-09 πŸ•ΉοΈπŸ™Žβ€β™‚οΈπŸ›Ή INSERT CARTRIDGE 🟒 Tony Hawk's Pro Skater 2

      Hey, wanna listen to some tunes? throws a tape at your head, causing Out With The Old to play Introduction Legends come in many forms. For some, it's charting unknown space in a wildly complicated...

      Hey, wanna listen to some tunes? throws a tape at your head, causing Out With The Old to play

      Introduction

      Legends come in many forms. For some, it's charting unknown space in a wildly complicated ship. For others, it's carving their own path as a pirate on uncharted seas. And for many gamers, it's stopping every "big bad" you can think of: chaotic embodiments, pantheons of mythic gods, egocentric wizards, and so on.

      But this month, we're not chasing cosmic threats or fantasy epics. We're hitting the skatepark to prove our mad boarding skills, with Tony Hawk himself as the centerpiece.

      He's the same guy who landed the first-ever documented legendary 900Β° aerial spin in competition on June 27, 1999, popping it out of a half-pipe in a single leap. He'd later land two more 900s in the 2010s, get credited with inventing 88 named tricks, and appeared in countless videos, films, and TV shows, both as a skater and as himself.

      Just ten days ago, the second and final day of Vert Alert, his own vertical skateboarding competition in Salt Lake City has wrapped up. That pedigree is exactly what backs the entire Tony Hawk's franchise, especially the first four Pro Skater games and the gloriously unhinged Underground series.

      Pro Skater 1 took the bare-bones fundamentals of real-world skate tricking and mapped them onto a video game blueprint. Suddenly, you could chase mastery without wrecking your body through endless falls.

      The core loop has you choose a skater and board from a roster, each with different tricks and stats that shape your playstyle. Then, drop into one of several skate parks to chain stunts for big scores and complete literal fetch-style goals within a tight time limit.

      Our CGA Game of the Month, Pro Skater 2, expands and refines that foundation in almost every way, including:

      • Manuals: The game-changing addition that lets you chain tricks on flat ground without being forced into a stop when you run out of rails or airtime.
      • Bigger, more varied levels: More complex park design with more routes and secrets.
      • Deeper Career Mode: Instead of just grabbing tapes, smashing objects, and chasing high scores in 2-minute runs, you get more varied and elaborate objectives.
      • Expanded roster and tricks: More skaters, more moves, more ways to play.
      • Create-a-Skater and Create-a-Park: Full customization for both your rider and your levels.

      The one big mechanical piece still missing? Reverts to chain aerials into each other. That wouldn't arrive until Pro Skater 3, and is finally addressed in the 2020 remake, Tony Hawk's Pro Skater 1 + 2, which also folds in various gameplay tweaks from later entries up through Underground 1.

      My Personal Background

      When I was a kid, I vaguely remember seeing Tony Hawk's Pro Skater 1 and 2 everywhere: for sale and rent in every store, featured in strategy and tips magazines, and even in those massive Sears holiday catalogs. We also had friends who were always messing around on real skateboards.

      All of that eventually convinced my brother to rent Pro Skater 3 on GameCube. We both took turns with it. We loved how addictive and technical the gameplay loop was, but we didn't end up buying it, or any of the sequels, because we assumed it would be a short, shallow experience that wouldn't stay relevant.

      We were wrong.

      In 2004, our parents bought us a PS2 copy of Tony Hawk’s Underground 2 instead of renting. That game blew us away: twice as many intricate, unique levels, plus new gameplay elements layered on top of the already addictive core.

      A few months later, I beat both Story and Classic modes, which unlocked a set of hidden characters. The most shocking (and hilarious) one is tied to a movie finally coming out in 2027, an icon of the 2000s both commercially and as a meme.

      The fun didn't stop there. I accidentally discovered a bunch of out-of-bounds glitches thanks to weirdly programmed boundaries (the Los Angeles level sticks out in my mind; I loved those rebounding invisible walls I could endlessly jump off). I also managed to clip Player 1's position marker into odd places in Create-a-Goal mode. We felt like we were game developers, which might be what inspired my brother to pursue a career in the video game industry. Good times.

      Fun fact: at one point, he even helped debug the then-upcoming Tony Hawk's Pro Skater 5. Many of the bugs he found and documented still made it into the critically panned final release, because the game had to ship before the licensing deal between Activision and Tony Hawk expired at the end of 2015. And it barely had any development time… Yikes!

      Regardless, I'm looking forward to trying the original PS1 version of Pro Skater 2 for this month's CGA, warts and all. It has the gameplay loop I know and love, and I can get over the fact that I can't walk off my skateboard anymore, something I haven't dealt with since beating American Sk8land on Nintendo DS over a decade ago.

      Game Information

      Years of the release: 2000, 2001, 2006, 2010, 2020, 2021

      Platforms: PS1, PC, GBC, Dreamcast, Mac OS, GBA, N64, Xbox, Windows Mobile, iPhone, PS4, Xbox One, PS5, Xbox Series, Switch 1

      Genre(s): Action, Sports

      Links: Original - Mobygames, Original - Wikipedia
      Windows - Mobygames
      GBC - Mobygames
      GBA - Mobygames
      2x - Mobygames, 2x - Wikipedia
      1 + 2 - Mobygames, 1 + 2 - Wikipedia

      A brief overview at some of the versions:

      • PS1

        • Easiest to access in terms of controller layout and emulation.
        • Great baseline "classic" feel.
      • Windows

        • Potentially the most authentic way to experience Pro Skater 2 if you're comfortable with modding and tinkering.
        • Requires tracking down a out-of-production software and configuring it properly.
      • Dreamcast

        • Similar to PS1 in feel, but with a noticeable visual fidelity boost.
        • Often considered the best-looking original-console version.
      • N64

        • The most technically compromised 3D version.
        • Still functional, but stunts feel awkward with the C-button layout.
      • Xbox (Tony Hawk's Pro Skater 2x)

        • Essentially "what if Pro Skater 1 + 2 came out right after Pro Skater 3?"
        • Adds mechanics and quality-of-life improvements from later entries.
      • GBA

        • A surprisingly playable top-down/isometric conversion of the full Pro Skater 2 experience for a low-powered handheld.
        • Requires adjusting to the perspective and controls, but it holds up.
      • GBC

        • Drastically different due to hardware limits and too few buttons.
        • Becomes a sidescrolling, scope-limited version of Pro Skater 2 with mediocre controls, despite being an improvement over the GBC Pro Skater 1.

      Where to find the game:

      • Physical Release: Prices seem to be fairly reasonable on eBay. A loose cartridge/disc is usually much cheaper than a Complete-in-Box copy (which includes the game, manuals, and box), but not by much.
      • Digital storefronts: A convenient fallback solution, especially with its frequent sales. Only applies to Tony Hawk's Pro Skater 1 + 2.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      Without further ado, let's hit the parks and go buck wild with tricks and stunts!

      > CONTINUE

      (Credit to @Boojum for the splash screen. Still rock-and-rolling after a year!)

      14 votes
    6. Colossal Game Adventure: September 2026 lobbying topic

      This is your chance to try to sway people's votes in the upcoming Voting Topic by endorsing certain titles! Let people know why a certain game is awesome, or how a particular entry is of...

      This is your chance to try to sway people's votes in the upcoming Voting Topic by endorsing certain titles!

      Let people know why a certain game is awesome, or how a particular entry is of historical value, or why others really need to play this gem of yesteryear.

      Parameters:

      • The topic will remain open for 2 days (48 hours).
      • Lobbying is not limited in any way, so you can endorse/support as many entries as you like.
      • Negative lobbying IS allowed (but please make it fun).
      • Anyone can participate. CGA does not require membership and is always open to all.
      A reminder on the upcoming voting topic

      Just so people remember how the Voting Topic will go and can plan accordingly:

      • Each person will have 20 votes to distribute among games they see fit.
      • Each person will be able to allocate a maximum of 5 points per Single Game/Arcade Special.

      One the votes have been totaled, here's how the list proceeds:

      • The top 6 games will be chosen to be played (or more in the event of a tie).
      • The top 50% will advance to the next round. They will start the next round with a base score of 30% of their vote totals.
      • The bottom 50% will be removed from the list.

      Game List

      All nominations and boosts have been added, so this is the final list of games and their vote totals that we will be deciding on.

      Game Rollover Votes
      Another World 6
      Arcade Special: Back in a Flash
      Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      5
      Beneath a Steel Sky 4
      Crystalis 10
      Descent 5
      Donkey Kong 64 0
      Freddy Pharkas: Frontier Pharmacist 8
      Arcade Special: The Genesis of Treasure
      Gunstar Heroes
      McDonald's Treasure Land Adventure
      Dynamite Headdy
      Alien Soldier
      Light Crusader
      5
      Arcade Special: The Grue That Binds
      Border Zone
      Twisted!
      Zork
      13
      Mother 3 11
      Ratchet & Clank 0
      Resident Evil (REmake) 8
      Arcade Special: Sonic the 3D Hedgehog
      Sonic Adventure
      Sonic Adventure 2
      0
      Arcade Special: Spooky Mansion Adventures
      Alone in the Dark
      5 Days a Stranger
      Maniac Mansion
      4
      StarCraft 0
      Tetris 11
      Wizball 0
      Ys Origin 0
      17 votes
    7. Colossal Game Adventure: September 2026 nominations topic

      We are up for another round of nominations for Colossal Game Adventure, Tildes' very own retro video game club! These nominations will form the ballot for the next round of voting, in which will...

      We are up for another round of nominations for Colossal Game Adventure, Tildes' very own retro video game club!

      These nominations will form the ballot for the next round of voting, in which will we choose the next SIX games to play after we finish Tony Hawk's Pro Skater 2 this month.

      Nominations for CGA do not start fresh each time. We rollover the top 50% of nominations from the previous round, and we decay their vote totals by 70%. So, many of the previously nominated games are still eligible to win in the upcoming voting.


      Procedural Details

      • Nominations will be open for 96 hours (4 days) from the time of this posting.

      • Anyone can nominate. You do not have to have previously taken part in CGA in order to participate.

      • Anyone nominating in this topic will be added to the CGA notification list if they're not already on there (unless you request otherwise).

      • There is no hard definition for "retro." Choose whatever you feel fits that label.

      • Games that have been nominated in the past but were cut are still eligible for nomination again. They do not get "locked out" of CGA.


      Nomination Process

      Everyone has the ability to take one (and ONLY one) official action for the nominations topic.

      EITHER: Boost a rolled-over title.

      • This will add 3 points to the title's rollover points from the previous round.
      • You will also be able to add points to the game during the voting round.
      • The purpose of this is to limit new nominations if there are games already in the list that strongly interest you.

      OR: Nominate a new title.

      • This will add a new game/arcade special to the ballot.
      • An Arcade Special is a group of shorter/smaller games meant to be played together.
      • Any new title starts at 0 points.

      Nomination Formatting

      Please do the following:

      Bold your action (boosting/nominating).

      If nominating, please link to your title on MobyGames. (You do not need to do this for boosting since the links are already in the list.)

      Examples:

      Boosting a game:

      • Boost: Lode Runner

      Nominating a game:

      Nominating an Arcade Special:

      It is recommended (but not required) that you share why you are nominating/boosting a particular game as well.


      Rollover Titles

      Game Rollover Votes
      Arcade Special: The Grue That Binds
      Border Zone
      Twisted!
      Zork
      7
      Another World 6
      Arcade Special: Back in a Flash
      Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      5
      Tetris 5
      Mother 3 5
      Arcade Special: The Genesis of Treasure
      Gunstar Heroes
      McDonald's Treasure Land Adventure
      Dynamite Headdy
      Alien Soldier
      Light Crusader
      5
      Descent 5
      Resident Evil (REmake) 5
      Freddy Pharkas: Frontier Pharmacist 5
      Beneath a Steel Sky 4
      Crystalis 4
      Maniac Mansion 4
      20 votes
    8. Starting a video game creation club

      I got a kiosk for two days at my school last week to present my ideas to college students to gauge interest. 16 people said they'd be interested. There's even a teacher that'd want to be involved,...

      I got a kiosk for two days at my school last week to present my ideas to college students to gauge interest. 16 people said they'd be interested. There's even a teacher that'd want to be involved, he teaches a game programming course. There's also a university club nearby that wants to team up. (Also mid to long term, I'm in Quebec City so I could contact the many local studios around the campus.)

      I wonder what the people of Tildes expect when they hear about a video game creation club. Have you been in one before?

      I wrote myself a brainstorm document, here are the general ideas:

      • Every field of study is welcome. Game projects are great for multidisciplinary groups, and people can also do stuff outside their field of study.
      • General roles (someone could have many): project lead, game designer, gameplay programmer, systems and tools programmer, art director, 2D/3D/animation artist, UI/UX, composer, sound designer, writer, QA, voice actor, etc.
      • Around 2 hours together per week, meeting in either a classroom or a club location if we get one.
      • Would be nice if people shared what they learned during the week at each session.
      • Game jam orientation? A college semester lasts 15 weeks. We could pick a theme at the start to drive the game ideas we want to do. Scope control is really important.
      • Building a portfolio should be a main goal.
      • Do we allow people from outside the club to come hang out? There are probably solo people working on their own games.
      • How to handle intellectual property? Should we eventually try to sell games for the club finances? I guess we should at least be allowed to use the games for club marketing.
      • If we do console games, we'd need an NDA. Not sure a club can even get console dev access, though we could probably work with a third party for that.
      • Some nice stuff: the school has a recording booth we could record voices in. We might also have access to the school's servers if we get the proper approvals.
      • We could demo the games in the school's public spaces to get feedback.
      • The club could have a website, itch.io page, Discord.
      • How to train people who have never made a game before?

      Did I overthink this or forget about important details?

      24 votes
    9. Build your own video game listicle

      The top 7 chillest Genesis games YOU NEED IN YOUR BUSY MODERN LIFE Best video game barrel explosions, ranked Five games that defied your expectations (plus one you'll never guess!) These 3 console...
      • The top 7 chillest Genesis games YOU NEED IN YOUR BUSY MODERN LIFE
      • Best video game barrel explosions, ranked
      • Five games that defied your expectations (plus one you'll never guess!)
      • These 3 console flops make the Ouya look like a success
      • The best magical swords of the 16-bit era

      The internet is loaded with clickbaity articles like these (note: I specifically made these up, so apologies if any sound interesting). They were already somewhat low effort content, but they've gotten far worse in the age of AI.

      As such, I thought it might be cool if we could make our own hand-crafted, artisan, bespoke humanslop ones here. You know, for fun.

      1. Choose a list topic.
      2. Populate it with games/mechanics/series/consoles/controllers/whatever.
      3. Explain how each fits the theme.

      Be as serious or as nonsensical as you like. Be as generic ("top games of 2025") or as specific ("games that kfwyre spent more time setting up than playing") as you want. Create the video game listicle of your dreams, with as little or as much clickbaitiness as you like.

      27 votes
    10. CGA-2026-08 πŸ—‘οΈπŸ›‘οΈβ€οΈπŸ”Ί REMOVE CARTRIDGE ⏏️ The Legend of Zelda: A Link to the Past

      Warning: this post may contain spoilers

      (Cross-ref: INSERT CARTRIDGE topic)

      Thanks to everyone who joined me on playing A Link to the Past this month!

      Whether you were playing it very first time or the twentieth time, and whether you were playing vanilla, randomized, or multiplayer randomized (!), I hope you had a good time. I definitely look forward to hearing about everyone's experience, e.g.:

      • How do you think it held up for a nearly 35 year old game?
      • How do you like this style vs. the newer franchise entries?
      • Would you likely play it again?
      • Did you 100% it and find every last heart piece for a full health bar?
      • Any particularly tough puzzles or fights that stood out to you?
      • Did you have to resort to any hints or guides?
      • If you did a randomizer, what was the craziest thing you encountered?
      • Who was your favorite NPC?

      (Personally, I had a blast trying the randomizer for the first time, with oddities like getting the flute for fast travel in the first two minutes while going without a shield for several dungeons, not to mention seeing the quirky changed dialogue and trying to get faster at my runs. I'll definitely be playing the randomizer more in the future.)

      Next month, we'll be taking a break from our recent sword-and-sorcery run (Castlevania -> Lufia 2 -> Zelda), with u/J-Chiptunator hosting Tony Hawk's Pro Skater 2 as the final game in this season of CGA.

      24 votes
    11. Gamescom discussion

      Figured I'd make a general discussion thread since there's a lot coming out of the event. What are your thoughts on the games being shown? Are there any which you're excited to see more of or...

      Figured I'd make a general discussion thread since there's a lot coming out of the event.

      What are your thoughts on the games being shown? Are there any which you're excited to see more of or disappointed by?

      Non-comprehensive list of trailers (long)

      I made this thread on mobile, so apologies for any mess-ups.

      22 votes
    12. CGA-2026-06 πŸ¦‡πŸ§›β€β™€οΈπŸ”₯ REMOVE CARTRIDGE ⏏️ Castlevania: Aria of Sorrow

      The eclipse is over! Dracula is sealed. Again. Kinda? Who knows, man, this was a weird bout for him. Nostradamus has gotta have some more stuff in the tank for another Belmont, but for now let's...

      The eclipse is over! Dracula is sealed. Again. Kinda? Who knows, man, this was a weird bout for him. Nostradamus has gotta have some more stuff in the tank for another Belmont, but for now let's just enjoy all the Axe Armor souls we farmed.

      I hope you enjoyed Aria of Sorrow! Playing it again, I've found this game is comfort food - simple and straightforward, but clicky and fun. How does it match up to the rest of the genre, or series, for you? Did you try any mods? HOW DO YOU GET PAST THE WATERFALL?!

      Join us in July when u/zod000 presents Lufia II: Rise of the Sinistrals!

      13 votes
    13. CGA-2026-08 πŸ—‘οΈπŸ›‘οΈβ€οΈπŸ”Ί INSERT CARTRIDGE 🟒 The Legend of Zelda: A Link to the Past

      Introduction The Legend of Zelda series celebrated its 40th anniversary this year, and A Link to the Past will have its 35th later this year. So cast your mind back and let me set the mood....

      Introduction

      The Legend of Zelda series celebrated its 40th anniversary this year, and A Link to the Past will have its 35th later this year.

      So cast your mind back and let me set the mood. Picture this: the year is 1992 and you're a middle school kid who has saved up enough chore and birthday money to finally get your first new game for the SNES (the one you worked so many chores to save up for when your parents finally allowed you to have a console like the other kids you were so envious of.) You've beaten the Super Mario World game your SNES came with and you're definitely ready for something else.

      You're sitting in the back seat of the car as your mother drives you home from the store, holding the box for A Link to the Past in your little hands. You open it up and find a cartridge (of course!). You carefully set that aside.

      Next up, there's a detailed manual, because of course nearly all games back then came with some kind of little manual of some kind, or at the very least an instruction pamphlet. You read it cover to cover, because you're that kind of kid.

      In the box you also find a little hint pamphlet sealed shut with a bit of adhesive. Tempting, but you want to challenge yourself to get as far as you can before peeking. (You give in a few days later.)

      Finally, the ride back from the mall is done and you race downstairs to the den, pop the cartridge into the top of your SNES, and turn everything on. You're greeted with a Triforce in 3D that spins and assembles itself (3D on a console? Witchcraft!), while a short harp arpeggio plays:

      Doodloodlooodloodloodloodloodloodl do do do do do Do!

      Then the title screen, a sword drop, and a pictaresque castle, moat, and mountains behind them while a fanfare plays:

      Bumpa deeee! duhduhdudludlut deeee! duhduhdudludlut deeee! Dee DEE DELAAAAH!!

      A moment later, the intro prologue begins giving the back story as tense chords play. Then, the now-famous fairy fountain theme plays as you name your game save ("Link", of course!) and so the game begins. The mood is set as you step outside your house into a storm with a layer of splashing rain, flickering lightning (Wow! Amazing graphics!), crashing thunder and a reprise of the tense music. You binge through the first dungeon or two that day.

      It's nearly summer, but school isn't done yet. So each day as soon as you get home from middle school, you can't wait to race down to the shade and the cool relief of the basement den to conquer the next dungeon, get the cool new piece of equipment and see what new areas of the game it opens. (Homework? Homework can wait!) That's the rhythm: one day, one dungeon, just an hour or two a day, until you get to the end.

      That's how I first played it and why this game is so special to me. :-)

      Β 

      For First Time Players

      Don't be afraid to check the manual and hint book that I linked above. Yes, they spoil things a bit, especially the hint book. But the game shipped with them and they were part of the original experience. And if you pace yourself to one dungeon a day, you should easily get through the game by mid-month. It's not a terribly long game, all told.

      Here are a few general, minimal-spoiler hints of my own...
      • Throw pots at enemies whenever you can; they are way stronger than the sword early on.
      • Positioning is important for sword play! The sword swings in an arc in front and to one side, and you want to try to position yourself so that the arc hits the enemy but they can't hit you easily. For fighting soldiers, consider your handedness and theirs.
      • Try the magic powder on unkillable enemies.
      • Try jumping into large urns where possible.
      • Not all bombable walls require bombs. The ones with a complete arch-shaped crack around them can be opened without spending anything.
      • Check behind waterfalls.
      • Try throwing things into ponds.
      • Pay close attention to discrepancies between the two main maps.
      • Potions start to beat fairies in the later game, since you'll have more health than a single fairy can restore.
      • The suggested dungeon order in the mid-late game is optional. You can do a few of them in arbitrary order, and this can be advantageous. (One of the hardest puzzles in the game is trivialized if you have the item from the "next" dungeon.)

      I think you're in for a treat, and I look forward to hearing your experience with the game, as seen fresh through 2026 eyes.

      Β 

      For Experienced Players

      There's a popular randomizer for the game, complete with a Reddit community.. I've never tried it before, but as I've played the vanilla game many times, CGA seems like a fun excuse to finally try the randomizer.

      I'll be using this seed if you'd like to join me on it. It uses the "Beginner" preset which seems a good place to start with the randomizer, but with the "Hints" turned on (which I understand means that the telepathic tiles in the dungeons are changed to tell you where some things are). I'm eager to see what insanity the chaos produces.

      Β 


      The Legend of Zelda: A Link to the Past

      Versions:

      Platforms: Super NES, Game Boy Advance, Wii, Wii U, New 3DS, Switch, Super NES Classic Edition

      Genre(s): Action-adventure, RPG, Puzzle

      Links: Mobygames, Wikipedia

      Stores: Free under the Nintendo Classics library if you have a Nintendo Switch Online or Nintendo Switch 2 Online subscription.


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      28 votes
    14. Suggestions for a LAN party

      Hello fellow tildeans, I’m looking for suggestions for 7 player lan games that will run on a combination of steam decks and Mac books. I was thinking of retro games because I feel like there’s...

      Hello fellow tildeans,
      I’m looking for suggestions for 7 player lan games that will run on a combination of steam decks and Mac books. I was thinking of retro games because I feel like there’s more compatibility for macOS but would like to field suggestions from fellow nerds on Tildes.
      Thanks!
      Preferences are probably shooting games but are open to other kinds~

      26 votes
    15. CGA-2026-07 πŸ•ΉοΈπŸ”₯βš”οΈ REMOVE CARTRIDGE ⏏️ Lufia II: Rise of the Sinistrals

      Well, the time is about up for this month's CGA, so I hope everyone that gave Lufia II a shot enjoyed it and defeated the Sinstrals forever. JK, it's a prequel, we know they came back :) Please...

      Well, the time is about up for this month's CGA, so I hope everyone that gave Lufia II a shot enjoyed it and defeated the Sinstrals forever. JK, it's a prequel, we know they came back :)

      Please feel free to talk freely about the game in the comments and let everyone know how far you got, what you liked, and what you didn't.

      I was able to finish the game and I beat the ancient cave (my true goal) on my second attempt. Did anyone else give the ancient cave a try?

      Our next host is u/Boojum with the amazing game The Legend of Zelda: A Link to the Past. I'm super excited about this one, even though I've played it a dozen times, as it is my favorite Zelda game.

      18 votes
    16. What pre-NES games do you still recommend today?

      Either because the game itself is still good, or because you think it's able to be appreciated for more historical/didactic reasons (e.g. Game X is the origin for a certain trope). Or any other...

      Either because the game itself is still good, or because you think it's able to be appreciated for more historical/didactic reasons (e.g. Game X is the origin for a certain trope).

      Or any other reason really -- you're not limited to the two.

      Importantly, why do you recommend them? What appeal do they have to modern audiences?

      The reason I'm saying "pre-NES" (Nintendo Entertainment System) is simply because I imagine that a good number of us here started gaming with the NES and don't have as much of a pulse on what came before it. I imagine even more of us started gaming well after the NES and would appreciate insight into that period of gaming history.

      31 votes