What do you think is one thing every programmer should know how to do?
My pick is definitely a basic understanding of git / version control in general
My pick is definitely a basic understanding of git / version control in general
I know I'm late to the party, but do you have any recommendations, hidden gems? What's your favorite lately?
I've played most of the big games on console, so I would be looking for something that isn't on PS/Xbox.
Thanks!
Edit: I usually like puzzly games such as Limbo, Inside, Little Nightmares or story-driven epics like RDR2, God of War.
Basically, I'm struggling to arrive to a conclusion on this matter on my own. And in these situations I like discussing the topic with other people so I can see other sides that I have not considered and can submit my arguments for review and see if my logic follows or is faulty.
I apologize in advance for the disorganized ramble format, it's just a very messy subject for me. I guess I could tidy it up better and present it like a mini essay, but it would be somewhat dishonest or misleading to pretend that I have a hold of this horse when I absolutely don't. So, I think the stream of consciousness is a more honest and appropriate –even if messy– approach.
With that said, here it goes:
The way I understand it, the main reason for supporting antinatalism is that there's always pain in life.
There are varying amounts of it, of course, but you have no way of knowing what kind of pain your child will be exposed to. Thus, you're sort of taking a gamble with someone's life. And that, antinatalists say, is immoral.
I used to deeply agree with that sentiment. Now I don't agree with it so much, but I still cannot debunk it. I feel emotionally and irrationally, that it isn't quite right. But, I cannot defend these feelings rationally.
I think, if you're serious about antinatalism, that you are against creating life. Since life always comes with the possibility of pain. And, you cannot just end all the life forms that can feel pain and call it a day; on the contrary: you'd also have to end all the forms of life that cannot feel pain too, since, even though they cannot feel pain, they can create other life forms that can feel pain.
I guess a point could be made to only apply the antinatalist values to humans. Since only we have concepts of morally right and wrong, and animals don't know what they're donig. But we do know what they're doing, and why would you try to prevent other humans from creating life that can suffer but leave other animals able to do it? It's all suffering for innocent creatures, is it not?
I guess we could also imagine a form of life without pain. For example, a future with very advanced technology and medicine, artificial meat, etc. But getting there would mean subjecting a lot of people to a lot of pain. And even in that future, the possibility of pain is still there, which is what makes creating life immoral. It's not just the certainty of pain, but also the possibility of it alone.
So, in the end, the way I see it, being antinatalist means being anti-life. Sure, you can just be an antinatalist to yourself and not impose your values on other people. But if you're consistent with the antinatalist argument, then if it's wrong for you to have kids because they can suffer, it's also wrong for other people and even for animals.
And this doesn't seem right to me. Because, I mean, it's life. And I think ridding the world of life woud be a very sad thing, would it not?
But, again, this is just feelings. If I think about it rationally, the world and the universe are completely indifferent to the existence of life. A world without life, what does it matter? Specially if there's no one there to see it. Nothing makes life inherently better than no life. Since ethics doesn't really exist in the physical world.
It's neither right nor wrong for life to exist. But bringing life into a world of pain does certainly feel wrong from a morality standpoint.
But why is it wrong? We didn't create life. We didn't create pain. The injustice of it all exists not because of us.
But, we do have the power to end that suffering. And if we have the power to end suffering, shouldn't we end suffering? Isn't that what the moral values taught to us say (except for religious communities, I guess)?
You could always say, “well, it's not my fault that life is unfair, and it's not my responsibility to tackle that issue” or “the joy compensates for the pain”. Which might be valid points, but they don't take away the selfishness of having kids, do they? You're just ignoring the issue.
On the other hand, however, there are a lot of people who were born (which is an unfair act), but they aren't mad about it, they don't resent their parents, and they're happy and they wouldn't choose not to have been born. But does this make it okay? I think that it makes it not so bad, but at the end of the day it's still wrong, just “forgivable wrong” if that's even a thing.
Also, isn't it going too far? Applying morality to something so primitive, so abstract, so before morality, something that isn't even human?
But we also say murder, torture and rape are wrong, yet murder, torture and rape have been happening forever since they were first possible, for far longer than we humans have existed. So, how are they any different? If they can be wrong, so can life.
Furthermore, don't we have a right to follow our primitive instincts and reproduce? Allowing someone to “bring a life into a world of pain” is wrong, but so is taking away their right to fulfill their “naturally unjust” life.
I guess, if I was forced to give a conclusion, it would be something along the lines of: Creating life is wrong and selfish, yes. But it's okay because most people don't mind it and it's not really our fault that it exists nor our responsibility to end it. So, tough luck and YOLO?
I'm not too happy about that conclusion but it's the best I can come up with.
And as a corollary: to diminish the unfairness of birth, we should facilitate euthanasia and accept self-check-outs as a fair decision.
So, what do you think?
Is antinatalism right? Is my antinatalism right? Is it wrong? Is mine wrong? Why?
Is creating life fair? Is it not? Is it not but still okay? Why?
I assume most of the people that post in Tildes came from Reddit (or they used Reddit primarily). Does anyone else primarily post on something other than Reddit? As an example, I primarily post on Something Awful. I think what attracted me to Tildes is what initially repulsed me from Reddit. I absolutely hate the idea of my opinion being drowned out simply because it was downvoted. Tildes has a bit in common with Something Awful in that sense. Something Awful is a more 'traditional' format. Each post follows the other and there isn't any mechanic for a community to hide or collapse a post.
Additionally, it seems like the few punishments that occur here are a bit more open and transparent than Reddit. That is similar to SA, where they have something called a 'Lepers Colony' to see punishment reasons. Tildes appeals to me because even though it has a hint of Reddit, the discussions are a bit more focused just like SA.
If you do post on older message board, which ones do you post on, and why do you like it?
Like I mentioned I primarily post on Something Awful (Games and C-Spam subforums). I also used to post on GameFAQs and the resulting spinoff called LUElinks. I enjoyed each of these because they were a little bit more rough than other message boards, but they weren't a wild west like some of the anonymous options that existed.
What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as well, we'd love to see your hauls :)
Feel free to give recs or discuss anything about each others' listening habits.
You can make a chart if you use last.fm:
http://www.tapmusic.net/lastfm/
Remember that linking directly to your image will update with your future listening, make sure to reupload to somewhere like imgur if you'd like it to remain what you have at the time of posting.
A common topic I've seen so far on Tildes is what exactly differentiates it from other online communities. This doesn't just encompass vision and meta-rules, but also the current state of the forum, and it's userbase. I wanted to propose a possible metric for gauging the quality of a forum, and would love to hear feedback on it. The metric is as follows: when all the content on the platform is no longer realistically consumable by any given member of the community.
I feel like Tildes is still currently at this state, but is somewhat quickly getting to the point where it's unrealistic for any one user to absorb all the content on the site. Once this tipping point arrives, the community has to change. The choice will be between whether one should start consuming all the content on specific sub-forums, like ~talk or ~comp, and ignoring the discussions and other subforums one cares less about, or accept that one will only ever see what is popular overall within the site.
I feel like this falls into 3 main categories: Community, growth, and that "magic" feeling of nascent internet communities.
I think it's important to define what I mean by "information" or "content". Information is meant in the more information theoretic context - it's a more abstract representation of content. It's context specific information that can be manifested as an image, a post, a comment, or even a set of rules. Information is, broadly, what makes up the discussion. If anyone has read Information: A history, a theory, a flood, I mean information in the same way it is defined and used in that book.
When every user is able to see what every other use posts, everyone involved has a singular point of view into the content of that community. It's never sharded or split - the information is distributed evenly, and everyone has close to 100% of it. Everyone might not agree or interpret content in the same way, but the very fact that everyone is seeing the same content, and the information is presented identically, makes it so that there is a very dense set of common ground. It's nearly impossible to "miss" big events - these being singular, really well written comment chains, unique posts, or thought provoking ideas. The sense of community is there because no one is excluded due to sheer amount of information - if someone puts in the effort to see everything, and it's still possible to see everything, they're almost automatically a part of that community.
Once a forum becomes so large that any one person can no longer realistically consume all the content it starts straying towards the lowest common denominator. These are posts that share common ground with everyone, which unfortunately means that you lose that unique community. Most people one site will no longer have seen every single post. You no longer run into posts or comments that are as thought provoking, simply because there is so much content only that which appeals to everyone will make it to the top.
This ties in closely with what I mentioned above - the growth is what spurs those changes. Once you no longer have that feeling of community, you interact with it differently. You no longer can rely on the same people seeing your content, and the content itself starts decreasing in quality. This isn't due to "dumb" people joining - it's due to the sheer amount of "Information" being generated. The idea of Eternal September is tangential to this - you're not just losing out on community due to a lot of new users, it's also a loss of community due to sheer amount of information.
I don't have a good definition of this but I think most people will know what I mean. Every popular online community has these moments - they're the random acts of pizza, randomly encountering someone else from the same site in real life, crazy coincidences, etc. These are often what kick start the crazy growth in the previous post - they're just really cool events that happen because of the internet, and specifically happen on that site. The new reddit book We are the nerds goes over a ton of these in the early days of reddit, and how they propelled it to what it is today.
I wanted to ask the current Tildes community what they thought about this, whether they had any major disagreements, and if anything can be done to remedy this./
This is something I've been grappling with for a while. For context I'm a long time mod on reddit, primarily of r/IAmA, r/damnthatsinteresting, and r/churning. I've helped grow and curate these communities over time, and each is drastically different. The most relevant here is probably r/churning, though.
It used to be that there was a core set of users that contributed all the content. They were known by name, everyone that visited knew who they were, and they built up the hobby to what it is today. All the things that I mentioned above started happening there - the content started skewing towards the trivial questions, new members weren't properly acclimated, and the sheer amount of information caused the mods at the time to implement fairly drastic rules to combat these issues. Once you could no longer realistically consume all the content the community aspect sort of fell apart, and it became more akin to a Q&A subreddit, with new users asking the same questions.
Do you believe there is something unique/special about those "early" users, and what changes have you noticed historically once that "content" tipping point arrives?
Hello!
I’m a musician that’s looking into recording video of myself as I’m playing at my home and then uploading it to YouTube. I was wondering if there were any users out there that do something similar and what type of setup you have/would suggest if there are. I play acoustic, no electronic pickup.
I appreciate any suggestions and hope everyone has a great day!
So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have experience a few years ago with using a 25mm paper grid for 3.5e and Pathfinder, which worked well because it was quick to draw a map with whiteboard marker.
Now I have a 3D printer, and I'm wondering if anyone has any dungeon tile recommendations, considering the following:
Firstly, are there any systems that are quick to assemble/disassemble as the players discover new rooms, or we need to clear table space?
Second, stability of the map is important. If a player knocks the map with their hand, will everything collapse, simply shift slightly, or is it rigidly held together?
Third, community: A larger community that contributes (and takes contributions) would be better than a propriety system that doesn't allow homebrew designs.
I've seen a few systems (openlock, openforge, and almost any keyword combination that I can think of is on kickstarter), but I'm finding it hard to get a feel for how popular the systems are, and how well they actually work when on the table.
Does anyone have any recommendations on a good system? I guess i'm most interested in the game flowing smoothly, but I'm not opposed to going to a blank paper grid if that's really the better solution.
Just a bit curious. Currently, mine looks like this. It runs Elementary OS, however considering hijacking it to Bedrock Linux, mainly to get cutting edge software from the AUR (for stuff like Firefox and GIMP) without losing all my data. I think I'll wait for Bedrock to go stable first, though.
It uses the ePapirus icon theme, which is just Papirus with better support for Elementary's UI. GTK theme is (if I remember correctly) Qogir and the Plank theme is the GTK one. What do yours look like?
As per subject - it'd be nice to hide topics from the front page.
The use case is very simple - if I see a topic that I have no interest in, I'd rather for its spot to be taken by some other topic that currently sits "below the fold".
Hiding a topic should remove it from the front page only, but leave it visible on the group page. It would also probably make sense to mark the topic there in some way and have an "unhide" option there.
Alternatively, have a switch for the front page to toggle between "full view" and "view without hidden topics".
Hello all! Just trying to see if we have any RPG fans on Tildes. Got into 5th edition in the last year and i've been a huge fan ever since.