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    1. The Menu, Binging with Babish, and Ornamental Cookery

      Half a year ago, I watched The Menu, which is a delightful film if you haven't seen it. Depending on your perspective, you might read its whip-smart commentary as a critique on fine-dining...

      Half a year ago, I watched The Menu, which is a delightful film if you haven't seen it. Depending on your perspective, you might read its whip-smart commentary as a critique on fine-dining culture, an examination of the cultish qualities of class warfare, a deconstruction of the relationship between artist, audience and financier, all of these, or more that I haven't mentioned. And yet, despite the roiling thematic depths, it's a very accessible and entertaining social horror flick. That was six months ago. And today, I got recommended a video called "Binging with Babish: Cheeseburger from The Menu." In the video, YouTuber Andrew "Babish" Rea attempts to replicate the final dish in The Menu (spoilers ahead): a cheeseburger which is only special, in the film, for its simplicity. For the fact that it is food meant to be eaten and enjoyed, not to be part of some absurd navel-gazing ritual. And for the first part of the video, Babish, in my opinion, replicates the burger near perfectly. A simple burger, on a premade bun, with deli American cheese and crinkle-cut fries. No frills; no fancy tricks. A burger you or I would make, executed well, designed to be eaten and enjoyed. By the time he's done tasting this burger, we're two minutes and fifteen seconds into an eleven minute video.

      Roland Barthes (look, just bear with me please) was a French critic who is now best known for his seminal 1967 essay "The Death of the Author." But my favourite of his works is his 1957 essay collection "Mythologies." In the economic boom that followed World War II, Barthes looked around at a new emerging popular culture, and chronicled what he felt were the artistic, philosophical and political connotations of everything from wrestling to the recipes in women's magazines. In the latter essay, titled "Ornamental Cookery," Barthes described the difference between recipes in the working-class Elle Magazine, and the middle class L'Express. Barthes observed that food in Elle was fancy, aesthetically pleasing, and tremendously complex to make, with garnishes and glazes and bright colors, in contrast to the simpler food in the apprently classier L'Express. Explaining this seeming contradiction, Barthes writes,

      It is because Elle is addressed to a genuinely working-class public that it is very careful not to take for granted that cooking must be economical. Compare with L'Express, whose exclusively middle-class public enjoys a comfortable purchasing power: its cookery is real, not magical... The readers of Elle are entitled only to fiction; one can suggest real dishes to those of L'Express, in the certainty that they will be able to prepare them.

      In other words, Barthes thinks that the recipes in Elle are there not to be made, but to be observed and hungered for by a working class that would struggle to afford the expensive ingredients for complex home cooking, whereas middle-class cooks were capable of affording the ingredients for recipes that could plausibly be made, and so had no need for spectacle or impractical flights of culinary fancy.

      This same dynamic can be observed in cooking videos on YouTube. Videos like the aforementioned Babish video, where, after completing his simple, delicious burger, Babish spends hours making his own buns, synthesizing American cheese, crinkle-cutting fries, and grinding expensive steaks to form his patties. The resultant burger, again, looks delicious. But, compared with the first burger, while it's something that I, a middle class woman, certainly could make, the cheaper, simpler burger is infinitely more practical (and, I would argue, more aligned with the themes of The Menu). This isn't a phenomenon unique to the Babish video, either. It's a dichotomy I've observed in lots of cooking videos; some of which, like those made by J. Kenji Lopez, Adam Ragusea, and the like are designed to be practical, replicable recipes; some of which, like Joshua Weissman's "But Better" series, or this delightful video from YouTuber ANTI-CHEF, are videos meant to be consumed as entertainment, only nominally replicable by a typical home cook. The Elle Magazine of today. Not that there's anything wrong with art for art's sake, food designed to be viewed as much as or more than it is to be eaten. Is there?

      If, in 1957, you had a lot of money, want to eat the elaborate dishes on display in Elle, and couldn't cook, there was an easy way to do it. You could hire a chef. You could ask them to make some pink, glazed, mythical dish, or, hell, you could let them dazzle you with their creativity instead. You could let them set The Menu, so to speak. But maybe what that film argues is that perhaps the thing you would be consuming would still be ephemeral, unsatisfying, perhaps even unhealthy to eat. Maybe, when we watch videos about impractical, spectacular dishes; when we delight in the excesses of fine dining on display in Chef's Table or the excesses of home cooking in Binging with Babish, we are aligning our expectations, however minutely, along an unwholesome vision of what food should be.

      41 votes
    2. FFXVI review

      Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as...

      Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as spoiler-free as possible, but please do be advised that this could end up accidentally spoiling certain story elements.

      Please note, these are just my opinions. I haven't really played any other FF games, so I'm only comparing this one on it's own merits. Please, if you disagree with something, don't lash out at me. I'm just a dude posting this for good fun and have 0 accolades on why I'm qualified to review anything lol

      Also, if you're reading this and have a gaming recommendation for me, I am 100% open to it. I've been looking for some new games to play, so if you think of one I might enjoy while reading this, please let me know.

      Pros:

      • Graphics: This game looks amazing. There were times where I would just walk through locations and really appreciate how everything looked. I don’t do this often in video games, so it’s nice to see a world that felt genuinely awesome to appreciate and admire. You can tell a lot of work went into building these towns/locations, aside from some of the later areas.


      • Combat: The combat in this game is great, addicting fun. I know this is a point of contention for fans of previous FF games and how this is a definite departure from the turn-based style, but some of the best moments I had were chaining combos and getting staggers quick. Towards the end of the game, I was able to bring down some of the mini-bosses extremely quickly and it never got old to pull off. I see people saying things like “You just press square the entire time and win” which I don’t agree with at all. If that’s how one chooses to play the game, then you’re actively not engaging with the combat mechanics and that’s on you. The combat can be complex with different abilities interacting with each other to obtain massive damage, that's what I like in a game.

      • Story: The story of this game is phenomenal and I was engaged most of the way through. I’ll have some of my thoughts on story-beats below because there were times where this game dragged on, but the overall concept of a nation at war with each other and essentially starting your own faction from the ground-up is a lot of fun. About 50% of the way through, you’ll unlock a mechanic that allows you to see how all the factions have been interacting with each other, what wars were started and why those wars were happening throughout the entirety of timeline of the game. I spent a solid hour reading everything in these menus because I was intrigued by the complexity of everything and how it all tied into other events, and how sometimes your main characters crew were beyond detached from what was going on in the main world to achieve an ultimate goal. It’s really awesome to see what other antagonist are doing despite your current story beat being involved with something else at that moment, and I wish more games would incorporate this because it really works to make it feel like the game doesn’t revolve around you but that you are apart of an overall story.

      Cons:


      • Eikon battles: For those not in the know, you’ll occasionally transform into a giant beast (Eikon) named Ifrit and take on other giant beasts (Eikons) throughout the story. At first, these were really fun to play and were truly spectacular to watch but as the story goes on, the fights get less and less engaging. In these parts of the game, you really can just press square and win. Aside from dodging, there is practically no complexity or strategy to these fights. There really isn’t strategy with the main combat either but at least with the main combat, you can pull off insane combos. As Ifrit though? Forget about it. The best combo you can do is ‘Square, Square, Square, Square, Triangle’. You do get 2 abilities as the story goes on, but they’re really nothing special. I actually started to play these section how I play Diablo; outheal the damage. I just used the one combo and healed 2-3 times per fight, while closing the distance as much as possible. I guess this is a valid strategy but I can’t imagine this is how the devs wanted these parts to play out.


      • Quicktime events: I think QTE’s should stay in the 360/PS3 generation. I haven’t seen a current Gen game utilize QTE’s, let alone utilize them as many times as FFXVI did and it’s these dated mechanics that are definitely contributing to others saying the game feels outdated. There are multiple times where you’ll go up to a door click ‘X’ and it will be like ‘Now hold R2’. This happens a lot in the game. It happens so often that I’m not convinced at all that it has anything to do with enhancing the gameplay and was made simply to show off the Dualsense controls because, whilst I don’t like the QTE, the Dualsense will give this haptic feedback during these parts. I can’t really explain it, but it does occasionally work well enough to be immersive. The other QTE events are during Eikon battles, and they’re literally just ‘Press X’ and ‘Press R2’ in an extremely generous amount of time. There’s also another QTE even where you just mash square endlessly until you win, which reminds me of mini games in Mario Party 1… on the Nintendo 64 nearly 30 years ago. It’s just an outdated design IMO and I would have rather just watched cutscenes than occasionally press a button. I will say though, there was one QTE which I laughed at. There’s a scene where the MC is coming to grips with an important story-beat and the QTE literally says “Press L3 & R3 to accept the truth”. This gave me giant “Press F for respects” vibes, and I don’t know whether they meant for this to be hilarious but it was. This is the only QTE event I thought was good.


      • 70% fun, 30% drag: I found the first 70% of this game to be an insanely good experience. Truly next-gen and one of the best action games I have played. The story was engaging, the combat was really fun and the character/world building peaks about here. Afterwards though, not so much. It goes from being a story about conflict between nations but once that resolves, it’s a story about killing God. From here, I really couldn’t care less about the happenings. The people you’re built to dislike from the beginning have resolved story arcs, they introduce new antagonists that aren’t super interesting and it’s just an overall slog the last 30%. Also, that’s a specific percentage, but when I found myself wanting the story to wrap up, it was right at the 70% mark. From what I’ve read/watched about the FF series, it seems like a few of the games have this inevitable drop-off and can get pretty convoluted, but what I can say is… that first 70% was some of the best gaming I’ve had in a while. The last 30%, not so much.
 The ending of the game was great though and I hope that we get a continuance of this story later on.

      Random Thoughts:


      • Side-quests: I’ve seen people saying the side-quests are generic MMO like side-quests and I flat out disagree. First off, I think the only reason anyone is making the MMO comparison is because the same team that made FFXIV (an MMO) created this game, so it’s low hanging fruit and easy to criticize without putting in any effort. The side quests are not any different from any other RPG game I’ve played. Most side quests in most RPGS boil down to “Talk to this person, go kill this thing, come back and get a reward”. I have played very few RPG’s that didn’t have these as a majority of their side quests. Even something as recently as Diablo 4 has primarily only these types of side quests. I don’t understand why people give FFXVI so much flack, but I just don’t agree. The side quests are more about world-building and getting to know what your average person existing in this world deals with. You’ll learn backstory about your companions you wouldn’t know otherwise, get various upgrades/mementos and really get to know the world you are playing the game in. I’m not saying that some of these side quests aren’t just “Go talk to this person, then talk to this person and win”, because there are some that are really that simple, and if that’s not your thing then that’s okay, but I seriously don’t understand why people are giving this game flack for doing the same things that every RPG has done before. Just seems unfair IMO.


      • RPG Mechanics: This game should have either added more RPG mechanics, or leaned into the action style and got rid of them entirely. There is no point in leveling up in this game. You don’t get rewarded for leveling up. It happens automatically and you don’t get to distribute any skill-points or anything like that. You literally don’t get anything but new weapon unlocks and an increasing number. I have never played a more shallow RPG. You get Ability Points which can increase your Eikon powers, but somewhere down the line, you just start stockpiling these because you have nowhere to spend them. Sure, you can unlock more abilities and increase those powers, but why would you do that? This game has obvious skills that are significantly stronger than other skills, so why would you use those other skills? I’m sure if I experimented around, I can find some great ways the skills I never used can interact with each other, but why would I when the ones I use now are already doing massive damage? IMO, they should have just leaned into the action gameplay and did away with the RPG mechanics. I know this is FF and FF is an RPG series, but the RPG mechanics are insultingly bad in this game and I can see why FF take offense to it. I do, and I’ve never extensively played any of the others. They could have at least added damage modifiers, resistances, etc that you can spend Ability Points on. By the end of the game, I had 8000 unspent Ability Points because there was just nowhere to spend them once you've got your play style.

      Overall, I'd give the first 70% a 9/10 and the last 30% a 7.5/10.

      14 votes
    3. What digital card games are you playing or excited for?

      I've been wanting a new card game to sink my teeth into. There's so many though! I plan on trying them all out more or less, but was curious to hear what others are playing, if anything new was on...

      I've been wanting a new card game to sink my teeth into. There's so many though! I plan on trying them all out more or less, but was curious to hear what others are playing, if anything new was on the horizon, and what opinions were!

      I've played MtG Arena, Pokemon TCG Live, Yugioh Master Duel, Legends of Runeterra, and KARDS.

      I liked them all to varying degrees, but still wanna seek out others before I start leaning in to one. Warhammer also has a digital ccg coming out called Warpforged. I liked the demo, but I don't think it has a release date :(

      Anyways, what do y'all think I should try and play?

      17 votes
    4. What game encouraged you to make your new PC, or upgrade?

      Since the minimum and recommended specs for Starfield have come out, I've been budgeting to do a big upgrade on my PC with an AMD 6800 xt and a fancy new 1 TB SSD (which is the first game I've...

      Since the minimum and recommended specs for Starfield have come out, I've been budgeting to do a big upgrade on my PC with an AMD 6800 xt and a fancy new 1 TB SSD (which is the first game I've ever seen that requires an SSD) just so I can run the game in all it's space epicness.

      What was the game that you were so excited for that you made the jump to upgrade your PC to the next gen of hardware? New or old!

      41 votes
    5. Thoughts on romance in video game RPGs (no major spoilers)

      What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with...

      What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with cheeziness. I would prefer the term "attraction", which can also refer to more challenging relationships that might not include sex or even happy endings.

      The recent news that Starfield will only feature 4 romance options has fans debating, and before Starfield it was Cyberpunk, Mass Effect, Dragon Age, Skyrim, etc. Each of these games took a slightly different approach to romance and each had their fans and critics. On the one hand, the Witcher 3 had a defined player-character and very few romance options, but the writing was excellent and the romances fairly believable. And then there was Skyrim, where you created your own character and had lots of romance options, but all you needed to do was a fetch quest for your belle/beau and then give them a necklace before living a happily married life of fighting bandits, adopting children and saying the same things to each other ad nauseam every day for eternity. But even Skyrim's romance had a certain charm to it. At least you got to live with your partner, build a house, have a family and go hunting together...

      I fully understand the viewpoint that gamers would rather have fewer options if they are deep than more numerous janky options. We're yet to see what Starfield's execution will be like, but even if they have done a good job with it, I can't help feeling a little disappointed that there are so few options in such a massive game. I fully understand how difficult it would be to have more options and still make the romances compelling, but I think this should be strived for, rather than just given up as too hard.

      Of all the big entertainment media (movies, TV, books, etc.), games are understandably way behind when it comes to romance. It's either rarely implemented or implemented poorly because technically it is very difficult. Yet it's often a major part of storytelling and virtually omnipresent in other media. Sometimes it's the main story; other times it's a side story within the main one. But it's quite rare for it never to feature at all in mass entertainment media. Of course, it's often shoehorned in because it's what the viewers/readers want and expect, but you can also argue that attraction to someone else is just a fundamental human emotion and maybe even unavoidable, especially in an epic or heroic scenario like an RPG. I'm sure someone with professional experience in this field could probably speak more to this point, but I'm thinking here of those intense emotional feelings you get from stressful situations, which could lead to crushes and attraction for those in the same situation, or to rescuers and caregivers (Nightingale syndrome), or even to abductors (Stockholm syndrome) and the opposite (Lima syndrome).

      And the fact that it's a fundamental human trait that plays such a major role in our lives (for better or worse) is why I think gaming companies should not ignore romance and should strive to create truly compelling attraction stories. It's an area ripe for innovation and could really make a game stand out from the rest. It's time to move on from the stereotype that gaming is for teenage boys and all they want is to shoot things and maybe have sex with big-titted avatars. Gaming is now for everyone, for all ages and for all sexualities (including asexuals), and I'm sure there's a market for mature stories to reflect what drives many people's decisions and behaviours.

      The RPG genre in particular seems to be the best fit for romance (outside of dating sims, which I know nothing about). The beauty of role-playing is that you get to be who you want to be, which includes exploring attraction and your sexuality. It's incredibly challenging and maybe even impossible to create a game that would please everyone, but I certainly don't think the idea of compelling attraction gameplay should be given up because previous attempts have felt so inauthentic.

      Going back to Starfield, I'm really excited to go out exploring the stars, fighting space pirates, upgrading my ship, and acquiring cool abilities. I love all these things about RPGs. But I'm also a sucker for a great story and experiencing a genuine human journey. For me, this includes relationships, both platonic and sexual, because it would be unavoidable when spending so much time with people on my ship, and exploring the galaxy. The importance of attraction in games will vary between gamers, but as other mass entertainment media has shown us, it's massively popular when done well, probably because it speaks to something so fundamental within us as humans.

      These are just some of my musings and ramblings. What are your thoughts?

      • Is it a waste of dev time and resources because it's too hard to do well?
      • Is it an aspect you particularly enjoy or hate in RPGs?
      • Which game did it best?
      • What would you like to see in RPGs of the future with AI possibly being used?
      23 votes
    6. Is there a way to filter YouTube links?

      I lurk here at work and don't watch YouTube in general. Often it's annoying to see something of potential interest and it's a YouTube video. Is there a way to filter youtube.com here or an...

      I lurk here at work and don't watch YouTube in general. Often it's annoying to see something of potential interest and it's a YouTube video. Is there a way to filter youtube.com here or an extension enabling that functionality?

      Thank you.

      10 votes
    7. Recommend a PS VR2 game

      I have a PS VR2 and it's my first headset. I played call of the mountain, a bit of no man's sky, swordsman, tentacular, and beat saber. I was thinking I would buy Synapse tonight, but it has...

      I have a PS VR2 and it's my first headset. I played call of the mountain, a bit of no man's sky, swordsman, tentacular, and beat saber. I was thinking I would buy Synapse tonight, but it has mediocre reviews. I want to start a new game, but am having trouble deciding which one. Here is my short list.

      • Synapse - looks super fun, and I like that it's an exclusive, but mediocre reviews
      • Song in the smoke - I enjoy survival games and in general prefer non shooter games, so this has an appeal to me.
      • Red Matter 2 - this one has some pretty good reviews and I do enjoy sci-fi tv and movies, but don't go out of my way to play sci-fi games
      • Moss - I know it's critically acclaimed, but I was really hoping for a first person experience
      • the light brigade - I could see myself enjoying this.

      Since I can't decide, I think I'll be happy with just about any of these. I'll play the most voted comment!

      7 votes
    8. What is "that part" for you in any game?

      We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that...

      We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that you may even reconsider entirely. Who/what hurt you?

      For me it'd have to be either Pontiff Sulyvahn from Dark souls 3, or Nyx from Persona 3. Pontiff just straight up sucks to fight. Unless you're a parry god, it's just nonstop aggression with seemingly few windows, and then the second phase kicks in and you're just skewered endlessly. I can't hack it. Did it once, never again. For Nyx, besides being a long and grueling fight, it loves to pull out the ol' Marin Karin making you pull out the ol' Diarahan. Can't do it. There's a reason I emulated it. Thank god for save states.

      52 votes
    9. What's a sequel you were disappointed by?

      See title. I thought this might make for an interesting topic and I can't see one like this in the search, so... What sorta got me thinking about this - a couple days ago, I noticed that Dying...

      See title. I thought this might make for an interesting topic and I can't see one like this in the search, so...

      What sorta got me thinking about this - a couple days ago, I noticed that Dying Light 2 got a sizeable update, with a pretty heavy emphasis on changes to the game's parkour mechanics. I absolutely loved the first Dying Light, as well as both Mirror's Edge games - parkour and other kinds of momentum-driven gameplay are my jam - so that got me curious enough to check it out again, for the first time in a year.

      I played for a few hours, got some of the way in, and... felt pretty underwhelmed. It certainly feels better than it did last time I played, and the change to retain momentum during parkour moves does feel pretty nice... but it still feels far too slow and floaty to me. It feels awkward and unresponsive to me. On top of that, the combat updates - while I actually appreciated DL2's changes to the combat over DL1's (a major gripe I've always had with DL1's combat is that sometimes zombies take just one or two hits and sometimes they take twenty, and I have never been able to detect any kind of pattern to it - combat level, game progress, weapon damage, etc., none of them seem to impact it so I have no idea what's up with it), playing it again now... left me feeling pretty disappointed.

      I booted up DL1 for the first time in a while the next day, just intending to compare how it feels - and I've since found myself drawn several hours into it. Even in the first half hour of the game, where your climbing's super slow and everything, it feels so much more snappy and reactive - it feels good. And while my previous gripes with its combat are still present, it feels so much better to me now than DL2's does (for the most part - fighting human enemies still sucks). I can't quite put my finger on what it is, but there's just something really visceral and satisfying about it that DL2 doesn't have.

      As I've been playing DL1, as well, I've been thinking about its story again. As much as it's maligned for its story, I think it's actually a really interesting subversion and deconstruction of expectations in a lot of ways - while that could be a thread (or video essay, I've thought about it) of its own, the way I see it: despite how the intro and story set him up, Crane actually fails pretty hard at being a hero until towards the end. I mean, the very first thing he does is take a crowbar to the back of the head, get bitten, and get someone else killed. It's a pattern that continues throughout most of the game (and even The Following, I'd argue, even though I don't care for it much). I find it pretty memorable beecause of that, even if it falls flat in some places.

      Meanwhile, Dying Light 2... I honestly couldn't tell you much about the story? It didn't leave any kind of impact on me at all. I'm not really the kind of person who plays games for their stories very often (unless it's something like Ace Attorney where that's explicitly the point), and I have to admit that I went into DL2 with low expectations to begin with (I held off getting it at launch because of Denuvo, by the time I did pick it up reviews were already fairly negative; and I tend to view "your choices really matter!" in advertising as a huge red flag so that wasn't a good sign either), but even so. It might be in part because I actually quite liked DL1's ending - I found it pretty refreshing for a post-apocalyptic zombie game - so DL2 throwing that out didn't sit well with me from the get-go (also part of why I'm not too keen on The Following, but that's a different matter).

      Overall, it just sorta left me thinking about how... even though I'd tried to go in with tempered expectations - all I really wanted was a fun zombie-flavoured parkour game, where climbing and jumping and swinging and stuff felt fluid and rewarding - I still found myself left feeling pretty hollow about it, even after an update that allegedly addressed some of my biggest issues with the game. It's especially frustrating, because the Inner Circle (I think that's what it was called, I can't remember - the second city map) is really, really cool and I would absolutely love to just aimlessly run around it... if the movement didn't feel floaty and awkward. Stuff like climbing to the top of the VNC Tower felt exhilarating and awesome - I could catch a glimpse of something excellent there, but it was so outweighed by everything else.

      So... Yeah. I dunno, I thought this'd make for an interesting question. Have theere any been any sequels you've played that left you feeling underwhelmed, in comparison to the previous game? If so, why?

      alright maybe some part of me just wants to ask this so i'd have an excuse to waffle about dying light and its story a bit but still i think it's an interesting topic nonetheless
      EDIT: formatting

      51 votes
    10. Is it possible to build a sustainable image and video hosting service?

      The history of the web is littered with with many a dead image/video hosting service. Echos of their existence plague older forums in the form of broken links and images. It seems like they all...

      The history of the web is littered with with many a dead image/video hosting service. Echos of their existence plague older forums in the form of broken links and images. It seems like they all follow the same path, starting up as the new "simple" service that just hosts images, no fuss. But then as interest grows, so do costs, and the service owners have to scramble to monetize. Generally this is done by stuffing the place full of ads until everyone leaves. Alternatively the owners are stubborn and stick to their guns, until they inevitably have to shut down due to drowning in costs. When they do shut down, millions of assets are lost and the graveyard of broken images across the web grows some more.

      https://gfycat.com/ is the latest notable victim of this.

      With all the recent social media turmoil, there as been lots of exploration of alternative sites, and all of them have to overcome the problem of hosting media in one way or another.

      Tildes obviously does this by avoiding it entirely which, while a very effective solution, is just handballing the problem elsewhere. Users will still want to post images and videos but they will just have to find alternative hosts. Over time those hosts will die and Tildes posts will be filled with dead links.

      Mastodon has similar problems,the biggest cost of hosting a mastodon instance is the storage and bandwidth required to facilitate media posts. And there's a real danger of an instance incurring high costs if a particular post becomes popular and is hotlinked on a big centralised social media site.

      It seems like a really tricky problem to solve, something peer-to-peer could sort of solve the costs created by traffic peaks but has problems when there is many small files viewed by few individuals each.

      Are there any other solutions out there? Web3, IPFS? Or is it just not that much of a problem, do we accept that media on the web is ephemeral and will be lost after a while?

      80 votes
    11. Saturday Game Jam Thread (July 01 2023)

      Hey y’all, welcome back to the second weekly game jam thread. Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging...

      Hey y’all, welcome back to the second weekly game jam thread.

      Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging from a few days to a few weeks and told them to compete with each other by building something around a theme and then judging whatever each other came up with, that's a game jam.

      Now you may ask why would anyone play these things besides the other game game jam entrants. I don’t know about everyone else but despite being one of the younger users on this site I can’t help but feel like I have to work very hard to find any sort of magic in my life and I keep telling myself if I just keep playing more games and scraping and scrounging at the fringes of the industry I can find the magic again and be happy for a little bit.

      Its actually a little scary sharing these games with you guys. I know its unreasonable to get emotionally invested in tiny games I did not even make but it does make me happy that people are taking an interest in this thread. Here is what I have for you this week.

      HeartBeat

      Platforms: Windows, HTML5
      Genres: Rhythm

      Do you remember that one part in that one game that you like, during the final boss fight when the heroes theme is reprised and layers are added to the song for each stage of the boss fight and then the vocals kick in and its awesome. Here in game jam land our motto is “All killer no filler”, we like to skip to the good part and this entry from Boss Rush Jam 2023 fits the bill. Its the final boss battle of a rhythm game and features an unusual control scheme that takes a few tries to get the hang of. Let me know if this game jogs any memories of boss fights.

      e-scape

      Platforms: Windows
      Genres: Simulation

      If you talk to a gamer that has been around for awhile they will have a story to tell you about a game that they used to play that has since been shutdown. Its always the same story. They see an article out of the blue that the game they used to play just announced a shutdown date. They log in and like a traveler from an antique land, are greeted by a ghost town filled with statues of champions and kings soon to be buried forever at the command of a datacenter sysadmin.

      That is e-scape, look on its works, ye mighty, and despair!

      This week was both nostalgic and somber for me and that leaked into this weeks selection in a big way. I really do look forward to seeing peoples responses to this thread though and I hope to keep doing these threads for the foreseeable future.

      PREVIOUS WEEK NEXT WEEK

      9 votes
    12. What do you look for in cooking related YouTube content?

      (I'm not looking for simple lists of YouTube channels that you like.) even though I'm about to dump a list of channels that I like There's a lot of YouTube cooking content. I was wondering what...

      (I'm not looking for simple lists of YouTube channels that you like.) even though I'm about to dump a list of channels that I like

      There's a lot of YouTube cooking content. I was wondering what you look for in that content, and what you want to avoid?

      I don't have a particularly coherent answer - I like a mix of content.

      I do like plain and simple information, or informative content that gives details about technique or science or why a thing is done the way it is. Examples of this would be America's Test Kitchen, or J. Kenji López-Alt or Helen Rennie, or French Cooking Academy.

      I also like recipes that I can actually make. I prefer recipes that don't have a massive array of ingredients that I don't have. Examples are Brian Lagerstrom (I like the way he tends to use a limited amount of equipment and he gives alternatives for ingredients if he thinks some thing is going to be hard to get) Not another cooking show has some nice recipes (his grilled cheese and tomato soup is fantastic).

      Some channels I watch have Michelin Starred chefs discussing a recipe. I like watching this because I can't replicate most of it, but I can get ideas for improving taste or texture. Italia Squisita has a lot of content, and some of their videos are comparing a traditional Italian recipe (and these are excellent) with an elevated restaurant version. The staff canteen is a bit frustrating - it's almost exactly what I want, but it ends up missing the mark a bit. But they talk to chefs, mostly in the UK, about being a chef or about a dish. La pâte de Dom is self-taught, but they have a high level of skill in pastry.

      And here's a list of videos that I can't categorise, and why I like them.

      The Biryani Expert (sadly, channel appears not to be making content any more) taught me that biryani covers a quite wide range of different dishes.

      Sheldo's Kitchen He seems like a nice bloke, and his food looks really nice and achievable to make. Again, sadly, he doesn't seem to have made any videos for a while, and he was saying that he has a lot on. But he has a calm style and I liked his content.

      Cool Daddy, YummyBoy and Street Foods TV expose me to a lot of food that I'm not used to. I can't recreate a lot of it (I don't have a camel I can cut up and cook but it gives me ideas for new ways to combine ingredients or new flavour profiles to try.

      So, what do you look for in content?

      (In this thread I avoided dunking on creators, because there's a few that I really don't enjoy but I don't think me yelling about them is good discussion. But I'd totally join in if someone created another thread.

      18 votes
    13. What kind of gaming details do you guys like to see?

      For me, I love seeing parts of missions occur before and after we (the playable character) are involved. Like how after a cut scene a character will contribute out that action. It really helps...

      For me, I love seeing parts of missions occur before and after we (the playable character) are involved. Like how after a cut scene a character will contribute out that action.

      It really helps with the immersion and continuity.

      Share what you like to see!

      34 votes