What are your latest gaming achievements?
I wanna hear about the latest things you've been proud of.
I wanna hear about the latest things you've been proud of.
I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops.
When you have a player cancel on you, do you skip the session, or play without them?
What is your reasoning behind your decision?
Personally, I always play without them. This is a change from when I first started DM'ing, as back then I wanted to be 'fair' to my players. As I left University and went into work however, waiting until everyone was able to play became such a rare thing that it would mean hardly ever playing.
Hello ladies and gentlegamers, welcome to a new kind of weekly thread. Unlike more reputable threads around here which get their games from places like Steam and the Nintendo e-shop we are here to explore the some thing much more raw made by deranged indie developers running on too little sleep. That’s right we are here to talk about video games that come from game jams
Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging from a few days to a few week and told them to compete with each other by building something around a theme and then judging whatever each other came up with, that's a game jam. Its voluntary crunch time and people are crazy enough to actually sign up for these things for some reason. There are more games submitted for various game jams than anyone could ever play and that is where I come in.
I select a double feature of two games each week on Saturday. I make no assurances related to quality or sanity. If you have issues with these picks leave a comment I will try and accommodate your feedback next week. Now without further ado, welcome one and all to the Saturday Game Jam thread(Its still Saturday somewhere in the world right?)
Platforms: Windows, macOS, Linux
Genres: Shooter, Action
Do you dream of battling a sewer dwelling cabal of lizard people, are you mad that Gunpoint only let you have the gatecrasher upgrade on the last level, do you like hurting other people?
Anger Foot is a Hotline Miami inspired first people shooter born from the 7day fps game jam. Its got a thumping hardbass soundtrack and nonstop action to keep your blood pumping. Its since moved on to greener pastures and has a stated release on Steam in 2024 so if you like the prototype make sure to wish list the game on Steam.
Platforms: Windows, macOS
Genres: Walking Sim
After gunning people down why not stop and smell the roses or perfumes as the case may be. Interminal is a short experimental game also coming the 7day fps game jam about wandering around an infinite airport smelling various perfumes, watching the planes take off, and contemplating life. Its a shame that everyone here lacks the hardware to actually let you smell the perfumes but you guys are an imaginative bunch so I trust you. Let me know what your favorite perfume is in the comments.
That’s all for now. In true Tildes fashion I wanted to start slow and maybe grow later. Again leave feedback in the comments if you feel an improvement can be made
I noticed that r/pokemongo and r/TheSilphRoad are down because of the blackout, so now I'm not sure where to go for information. The actual Silph Road forum was shut down by Niantic, and ones like Pokemon Go Hub aren't as focused on PvP or have the kind of discussion that the subreddit did. Does anyone know of other forums out there?
It looks fun as far as RPG board games go, although I've never played it and frankly know very little about it. Is it worth the buy?
Hello everyone. I am an avid gamer but I allocate my playtime very differently from most other players. I prefer to spend my time playing very short(typcially under 30 mins) games created for game jams(limited time themed game development events) on itch.io.
Here is example of what a set of game jam entries looks like.
Many of these games are only about 15 minutes long so it is possible to play and review many of them per week. My question to you guys is that given the short nature of most of these experiences, is there at least mild interest in posts about these games and if so would it be better to post a weekly thread where I focus on a specific gamejam and review some of the games and encourage other users to join in and review some more of the games or should I focus on posting direct links to the best games I find when I sifting through these collections.
I’m am excited to share this area of gaming that people don’t talk about much and I would love to hear peoples thoughts on the subject.
Edit: The first thread is up
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Hey all,
I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump?
I told myself I wouldn’t buy another F1 game (hell, I partially got a PC to keep F1 22 alive with mods), but F1 23 looks like it’s a huge step better. Maybe that will be my last F1 game, lol.
Otherwise, I find myself really only playing Assetto Corsa. I know other games are better at one thing or another, but AC just seems to have the best all-around. I play single player almost exclusively, so I want a decent AI and also be able to race everywhere they do IRL. For example, I hear the indycars are better in Automobilista 2, but AC has all the track mods, and I’m honestly having fun using AI apps to fix any kind of AI dumbness that occurs. Same with WEC- AC probably isn’t the best physics, but I have all the cars and the tracks.
Any other sim racers here?
It's been another week and I thought – if there's not too much protest – we could all talk about what we've been playing again.
Personally I got in the one game of Hegemony at three players. I've played it twice before at two, and adding the third player really took the tension up a notch.
I played as the proletariat, which I think is the simplest class to play. Once again played no strikes or demonstrations, so I really think I might be missing a concept as it never seemed like a worthwhile pursuit. But it's really hard to predict how pulling any particular string in this game will resolve, so I think I'd just go for it in a subsequent game to see what happens.
The capitalists, like in previous games, started very weak but by the last few rounds were raking in the points. I managed a very narrow victory of four or five points over the capitalists. Middle class, who had to take a loan mid-game, never really recovered and were twenty points behind. Fun game, I can see why it's popular.
So what have you all managed to get played this week?
I'm a HUGE lifestyle sim player. I've played Animal Crossing since Wild World came out on the DS. I've put waaaay too much time into the Sims. Stardew Valley is my absolute favorite farming sim.
I just decided to buy Kingdoms and Castles Complete Edition because it's on sale. What other games should I check out? I have a Switch and Mac ecosystem for my games.
I'm looking for some games I can play with my team at work as part of our next team building event. We're 7 people, so finding a game that can seat everyone is challenging (and we don't want to split tables in this case).
My favorite board game is 7 wonders, which obviously is perfect except for the fact that it's pretty rules heavy and my team is mostly not boardgamers, so will probably be overwhelmed.
Cards against Humanity was also mentioned but is probably not PG enough for a work event.
What would you play?
A little indie game made by three people is currently the 11th most played game on steam.
64k players playing at the time of writing, just 10k behind Activision's Modern Warfare 2.
Anyone else having a great time in BattleBit?
For those of you that have been trying out different demos, have any stood out to you, good or bad? What's been your general experience with Next Fest, and how does this stack up to years past?
My friends and I have been striving for the perfect score of 13 in Just One, and there's almost always one or two cards which make it seemingly impossible unless you're very lucky.
Just One if you're unfamiliar, is a game where your teammate wants to guess a word -- and you each independently give a one-word clue, "Donkey", "Dreamworks", "Ogre". If two or more players write the same word, all those clues get hidden -- so your clues can't be too obvious.
The words vary absurdly in difficulty from words like "Wine" and "Snake" where you can basically break the game by listing wines and snakes -- to words like "Mexico" and "Strawberry" where you can come at them from a few directions. ...But about 10% of the words are things like "Grotto", "Couscous" and "Ramses" where honestly, you could possibly sit down with someone for 30 minutes describing them in excruciating detail, and they might still not come up with those particular words. Could you describe "Couscous" to your 10-year-old nephew who lives on Chick-fil-A and Mcdonalds? Could you disambiguate a "Grotto" from a cave, cavern, bunker or lair? Sometimes it's a vocabulary thing but more often, it's just words with a lot of synonyms.
I call these "land mine" cards and I'm curious if anyone else has noticed this phenomenon. Have any of you gotten a perfect score in Just One? If so did you randomly dodge these land mines or did you overcome them with a really perfect clue?
I've been interested in getting into it for the last few years but haven't managed to get started, no one I know personally is into it, and within online communities I'm a part of I sometimes miss dates for campaigns, often due to my work schedule.
I originally asked this three years ago and got some great responses. Now that we have a lot more users active here and we're living three years in the future, I'd love to ask it again and see what comes up!
I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator.
Examples of things I'm interested in hearing about:
Tell me about the game(s) you know of and what makes them noteworthy.
Hello Tildes board gamers!
I got a 3D printer last year, and over the last few months, I've started printing organizers other people have designed from Printables and Thingiverse, especially for games with poor provided organization or lots of tokens and cards... however there are a number of games I have where people haven't designed a good organizer, or the ones which exist are lacking in some way (don't fit my boxes, missing boxes for expansions, only support all the expansions, etc)
Does anyone have tips on getting started with designing my own? I've got some very basic 3D modeling knowledge, but my primary strengths are as a programmer, so leveraging something like OpenSCAD would be ideal. I saw the boardgame insert toolkit, but it seems relatively basic - there are lots of convenience features I'd love to add as well (like curved walls for token holders to make it easier to get tokens out). Is that a good place to start, or should I look elsewhere?
Even just some ideas about tolerances and/or tips for how to size sections for cards would be super helpful.
Whether it be team comps, strategies, or even a nifty thing about a hero. Who are our competitive Overwatch players who might be missing a place to chat about it?
Have you played any games yet? What army have you been running and what are your thoughs so far?
My Lenovo laptop and Dell desktop have subpar specs on them, so playing a AAA game from the last decade is out of the question. They struggle to run Team Fortress 2, BioShock, and Minecraft at 30 FPS, but 1990's boomer shooters and some indie titles play fairly smoothly. Here are some of the games that they can run:
Any suggested games would be greatly appreciated.
Consider
How long would it take a player to earn an their success given 1 attempt/minute?
The answer for (a) is "infinity" which the community rarely accepts. It is possible (though unlikely) for someone to fail forever, they can. The answer for (b) at most 100 attempts (100 minutes).
Developers can describe (a) as the average player will succeed after a little over an hour (~69 attempts). However the 99th precentile takes about 7.5 hours... and the unlucky 1%? Longer. 1 hour and 7.5 hours aren't in the same ballpark.
Anyone have a solution to cut through the mathplexity? Decisions in their own game design or what they've seen others do? I simply have pities when the odds are worse than 1 in 5 or relegate (a) style probabilities to combat systems (non-reward).
I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced.
I want some recommendations of turn based games that does not have a steep learning curve like Hearts of Iron but it's not too simple like Advanced Wars.
It needs to be for PC and run on a Ryzen 3200G laptop.
With all the new people running around, thought it be a good time to ask what everyone uses for gaming...
Are you a console convert?
A portable gaming pro?
Desktop diehard?
Lifelong laptop leaderboard-er?
Teak-tabletop-till-you-die?
Archive level retro-gaming repository?
Custom collectible card game covers?
Tired of my poor attempts at alliteration?
So right now I'm about to finish persona 5 strikers and I'm not sure on what to play next. This are the possible games (nintendo switch):
Would you like to help me choose? Please
For example, Guards! Guards! by Terry Pratchett has forever changed how I roleplay dragons.
I'm going on a camping trip soon. I've loaded up my eReader with books from Appendix N and am looking for other grist for the mill. Mainly looking for books at the moment, but feel free to suggest other things.
In gaming discussion, rumors are very prevalent and powerful. Some rumors keep coming up over and over again and just won't go away despite never revealing themselves.
What gaming rumor do you feel like has been around forever and just won't die?
Mirroring the other thread about Magic, I was wondering if there's any Yu-Gi-Oh! players around who would be interested in sharing their current thoughts on the game and history.
Hello everyone,
I have been craving a sort of game genre, but I'm not quite sure what it is or if it really exists as a genre at all.
It is a game with a lot of existential twists to it. I could call it Mystery though I feel it falls short.
The main story tends to be a complete upheaval of what we thought was the basic premise. Think of it like paradigm shift: the game.
They also tend to be games that you can really only play once. Lucky for me my memory is horrible.
So far I came up with these games:
Most of these have some kind of cycle involved in them, but I'm not sure if that's coincidental. All of them have you learn how the world works and it's never really what you first expected.
They tend to be light in battle, which is probably a skill issue bias on my part.
Honorary mention to:
Do you know any others? Or do you know a good match to this list?
What do you think kind of links all this? Feel like playing one of these games?
Title
Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends.
Multiplayer games were no joke, they were hardcore, with high entry barriers where the more experienced players would dominate the field, and newer players were nothing but fodder for them. If you were new to a game you could expect to lose most of your matches for a while, but if you were to put in the effort, improved, learned the game and persevered trough, then you'd be rewarded by becoming the one to dominate the field instead.
Nowadays it's different, anyone can pick up a game, no matter how experienced they are, and expect to win roughly half the games they play. From newcomers to pro players, everyone seems to be relegated to a strictly forced 50% winrate policy. But how is that possible?
The focus in game design seems to have shifted from rewarding individual oriented play, to rewarding more teamwork oriented skills instead. The focus on teamwork has been pushed so far to the point where, if your team isn't putting in the effort, no matter how good of a player you are, you won't be able to compensate for your team lack of skills and they'll be the reason why you lose the match. There wouldn't be anything inherently wrong with this, especially in a team game, if it weren't for the fact that it really feels as if the better you get at the game, the worse your teammates get.
This is how they're able to make everyone's winrates hover around 50%. Sure if you lose too much the algorithm will start giving you better teammates, but if you win too much then the quality of your matches will be abysmal, leading to a point where all the good players get effectively punished and can never fully see the fruits of the effort they put for actually learning the game.
Players have expressed for years their frustrations against this balancing method, as many felt cheated due to losing too many matches due to factors completely out of their control, but so far nothing has changed.
This sort of matchmaking algorithm can also be used to impose certain "patterns" in the wins and losses that a player experiences while playing, in order to increase their engagement. A study from 2017 published for EA , goes to show how players are more likely to quit a game if they incur in specific win/loss patterns. For example, of the entire playerbase, 5% of them will quit the game if they were to incur in three losses in a row.
Here's an excerpt from the paper's abstract
"Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the assumption that a fair game is best player experience. We will demonstrate, however, that this intuitive assumption sometimes fails and that matchmaking based on fairness is not optimal for engagement"
This is just a window into what goes trough the developing process of a multiplayer videogame these days. The paper is from 2017 but troughout these years this approach to multiplayer games has been adopted and developed to the point where every single multiplayer experience, from PC to mobile to consoles, feels artificially crafted and finely tuned to keep you as hooked for as much time as possible to the screen.
This doesn't stop to win/loss patterns, another example would be gears of war, where the devs have admitted to make your bullets do more damage on your first match of the day, because their studies showed that people were more likely to play troughout the day if they were to win the first match they played. These same devs would later go to make Fortnite, which would go on to generate billions in revenue for years.
What are your thoughts? Do you prefer the modern take to make multiplayer games more accessible to everyone, or would you rather go back to the days where communities would develope more organically?
.
I've been seeing the mention of the game a lot lately, and I've seen many memes about it in the past week or so, I've never played the game so I don't know much about it, I'm guessing it's because of the new game that was released ? but why has it gotten so famous suddenly ?
I've recently been getting into Diplomacy (both face to face and online) and it's surprisingly fun, although requires some dedication. I'm wondering if anyone here has experience with the game or some tips for learning more in-depth strategy? It feels like online resources aren't that great or plentiful yet I'm having a hard time surviving against experienced players.
What I'm talking about are Pokemon that are given away in official events, which usually come in a Cherish Ball (after gen 4), have a ribbon, and were met in a 'fateful encounter'. I'm particularly interested in the H-Zoroark event distribution at the moment, because I love that Pokemon and the red color of the Cherish Ball matches it nicely.
Mostly just looking around for fellow traders to chat about cool shit we have, but I'm up for a trade or two if there's anyone interested!
I've lately exhausted most of my main library of games that would work well with an ultrawide monitor (mine being 21:9). I've been trying to find some new games to try or buy that utilize ultrawides to their potential. I think the default games that they're generally used are first person shooters given the FOV is comfortably wider and gives a competitive edge, but I'm looking for more creative utilization types.
An off-the-cuff example would be It Takes Two: It's still a gain in FOV, but it thoroughly improves the experience when both players can see more of their half of the game. Can anyone think of any other games where the whole ultrawide gets utilized well in either FOV, UI placement, or general design choices?
My favourite game is Crystal Version for the Game Boy Color. I've been playing Pokemon since the beginning - Red and Blue. I loved the original games, and as a kid I saw the hype for the release of Gold/Silver online. Gold/Silver's release is easily the most excited I've been for anything in my life. When they finally came out in the west, they hit all my expectations and more. The introduction of genders, time-based events with a visible day/night cycle, new types, new Pokemon, held items and so much more made the games a hugely more in-depth experience compared to the originals. No other game in the franchise has offered such a marked improvement over the previous to date.
Crystal, being a third version, is essentially an enhanced version of Gold and Silver. It doesn't blow them out of the water, but what it does add is nice. Animated sprites, some feature refinements and an improved storyline makes it the quintessential Gen II game in my opinion.
Remakes of Gold/Silver - with some Crystal features included - exist in the form of HGSS for the Nintendo DS. A top five Pokemon game in it's own right, I like it slightly less because they don't have quite the same vibe the originals had. This is almost entirely due to nostalgia, but it's what I believe.
Do you agree? Do you disagree entirely? Share with us your favourite Pokemon game and why.
Usually when playing a game of dnd, pathfinder, etc. You want the party to be nice to each other. But at times when done right, you just have two characters who hate each other, yet it's fun for everyone.
Do you have any such stories?
I'm looking for some new rpgs to play and I'm interested in stories that they and act like tye player character is some clueless out of towner to basically act as an avatar for the player.
I feel like most of the gltimes I've seen this done its pretty hamfisted and doesnt seem like the interactions go right. I'm wondering if anyone has encountered good examples of this idea?
Hey all, I recently got back into gaming. Loving it so far but none of my friends play these days. I figured since Tildes has a great community it could be fun gaming with others here!
I'm thinking we could have a game as a top level comment and then sub-comments could be game IDs or people interested in connecting? I'll start off with this format but I'm open to suggestions.
(Also, this is my first post on Tildes. Hopefully it aligns with the rules/community.)
Liking a game is easy enough: they’re usually meant to be fun, engaging, or interesting.
But being impressed by a game is harder.
It could be a particularly impressive set piece in a level, or a clever, novel game mechanic. It could be quality animations or a plot twist you didn’t see coming.
Whatever it was that impressed you, share it here. What was it? How did it make you feel? What made it stand out so much from its peer games?
Note: please mark all spoilers
You can hide spoiler text inside a details block like this:
<details>
<summary>Spoilers here!</summary>
Our princess is in another castle!
</details>
Which looks like this:
Our princess is in another castle!
In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said:
After a piece of hardware is released, the price is gradually reduced for five years until demand has run its course. But since the demand cycle never fails, why bother reducing the price this way? My personal take on the situation is that if you lower the price over time, the manufacturer is conditioning the customer to wait for a better deal, something I've always thought to be a strange approach. Of course, this doesn't mean that I'm against lowering prices entirely, but I've always wanted to avoid a situation where the first people to step up and support us feel punished for paying top dollar, grumbling, "I guess this is the price I pay for being first in line."
What do you think of what he said here?
I recently earned the platinum for Riders Republic, its a fun game, takes around 40-45 hours to get the plat and outside of tricks battle mode its not too difficult, but I enjoy playing tricks battles.
I haven't moved on from the game after getting the plat though cause im levelling up to get elite level gear to win 64 player mass races, I got first place for the first time yesterday and consistently get podium finish
Personally I've received Earth and managed to get in a game at two players and another at five. I like the big stack of cards and the fact it plays so fast, but I think I prefer Ark Nova, which adds the tile laying puzzle too.
Earth does look funky by the end though, with all the shoots sprouting up from the table.
Also managed to get in a couple of rounds of Fugitive, the card based hidden movement game from Tim Fowers. I think this is an excellent little game to fill half an hour at the end of the evening. I keep eyeing up the events cards it comes with but have not yet been brave enough to actually play with them.
What have you all been playing?
So, I have been getting into some Blades in the dark stuff recently. I am loving it due to the fact that I really don't need to spend much time between sessions doing any prep. Sure, I can spend as much time brainstorming cool stuff to happen but really it all happens at the table.
So, what other cool TTRPGs are out there that support this kind of play?
Hi, im looking for some reccomendations of short campaigns, like 3-4 months sort of thing- I'm planning to run in 5e, but im pretty open to any other systems people can recomend- what are peoples faves, what are they playing through at the minute?
Just joined this site and I wanted to make a good place to discuss the recently released: The Legend of Zelda: Tears of the Kingdom for the Nintendo Switch.
I wanted to get your opinions, gameplay videos, screenshots, or whatever it is you want to talk about in regards to the game.
To start, did you buy the game and what's your completion / time spent playing?
I have a windows server with some spare capacity that I use to host some games for the community I'm a part of. Currently I host a couple TF2 servers and a wreckfest server. What other games can I host?
I nearly made this post a hot few hours ago, but it turned into me gushing about Worlds Without Number for an inexplicably long time. I realized that of all the things that matter, going into the minutiae does the least.
So yeah, I'm just curious what kind of not-D&D RPGs people are into and why exactly they're interested in it. Obviously there's the whole 'Wizards of the Coast is a shithole company' aspect, but I'm speaking more from a broad design standpoint than a moral one.
I had a vasectomy this week and needed something to do for a few days while I was down. A co-worker recommended star citizen (explaining the caveats). I love it so far, and if anyone here plays I'd love to add you to my friends list.
My username is Grendel_84
I'm getting on a 5 hour flight later today. I've got my Android phone (S22 Ultra) and cheap Android tablet (Lenovo P11 G2) with me. What are some of your favourite games you'd recommend to pass the time?
Because I'll be on a plane they'll have to playable without an internet connection. I also don't have any controllers with me, so would prefer games with decent touch controls. I'm open to any genre, but I particularly like RPGs. Thank you in advance!