What's your favorite TTRPG system that isn't DnD or Pathfinder/Starfinder?
Bonus points if there's a good podcast or live play to check it out!
Bonus points if there's a good podcast or live play to check it out!
I’m going to run Delta Green for the second time tomorrow and I’m excited! However, I’m looking for some tips on running a session and/or your favorite scenarios to run. What are your thoughts?
I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops.
When you have a player cancel on you, do you skip the session, or play without them?
What is your reasoning behind your decision?
Personally, I always play without them. This is a change from when I first started DM'ing, as back then I wanted to be 'fair' to my players. As I left University and went into work however, waiting until everyone was able to play became such a rare thing that it would mean hardly ever playing.
I've been interested in getting into it for the last few years but haven't managed to get started, no one I know personally is into it, and within online communities I'm a part of I sometimes miss dates for campaigns, often due to my work schedule.
For example, Guards! Guards! by Terry Pratchett has forever changed how I roleplay dragons.
I'm going on a camping trip soon. I've loaded up my eReader with books from Appendix N and am looking for other grist for the mill. Mainly looking for books at the moment, but feel free to suggest other things.
Usually when playing a game of dnd, pathfinder, etc. You want the party to be nice to each other. But at times when done right, you just have two characters who hate each other, yet it's fun for everyone.
Do you have any such stories?
So, I have been getting into some Blades in the dark stuff recently. I am loving it due to the fact that I really don't need to spend much time between sessions doing any prep. Sure, I can spend as much time brainstorming cool stuff to happen but really it all happens at the table.
So, what other cool TTRPGs are out there that support this kind of play?
I nearly made this post a hot few hours ago, but it turned into me gushing about Worlds Without Number for an inexplicably long time. I realized that of all the things that matter, going into the minutiae does the least.
So yeah, I'm just curious what kind of not-D&D RPGs people are into and why exactly they're interested in it. Obviously there's the whole 'Wizards of the Coast is a shithole company' aspect, but I'm speaking more from a broad design standpoint than a moral one.
I've been GMing games for years and over the last few transitioned to Online VTT, first Cypher System, then PF2e. My first online campaign was a little off the wall, magic versus technology, barbarian party learning that guns and space battles were a thing, aliens and robotic overloads.
What's more my party tended to blow up stuff and wreck most maps in one session, so in the end I got into making maps or desperately looking for maps everywhere I could.
So, I thought maybe people could use some of what I've found in their own searches (disclaimer, I don't sell any of my maps, free to all, and I have no connection with any of the pay-for ones, but I've subscribed to most of them at one time or another!)
The idea in VTT RPG is to make a map image and import that into your game tool (Such as Roll20 or Foundry) then overlay tiles, tokens, walls etc onto it. The single map image is most, if not all of what you need.
There are a couple of popular styles if you are picky about that sort of thing, though mostly important if you want to make your own maps and are looking for asset packs.
The asset styles you find seem to fall in roughly two forms:
Some people prefer the first style due to simplicity, others like the second but some may find it more gamey.
There is also the "rendered" style that Dungeon Alchemist uses, but that's REALLY gamey to my eyes. I believe there are third party libraries for it but never really looked.
Lastly, there is the unique art style of hard drawn art that lots of artist draw their battle maps in.
When I chose a style I went Forgotten Adventures. You can't really mix the two main ones when making your own map, looks horrible. I also found that of the various styles, FA could be matched with many hand drawn styles.
Ok the meat, and what I meant to post before I got side tracked!
Note most of the sites I am posting above can be used offline on a table top game by just printing the maps out, though I've never tried this.
My own maps tend heavily towards space and the magic/tech mix due to the campaign. They are in the Forgotten Adventures style. Free to use, including the ones on my Patreon (DON'T SUBSCRIBE TO IT! I started working on making more maps but then got too involved in GMing the game and ran out of time)
Other peoples maps amazing I've found!
There is more than this of course, but I just wanted to put down what I'd found. Hope it helps someone!
I'm interested in learning more about this kind of game, so it would be nice to know everyone's favorites!
Players are understood to be sharing a cake. How much cake do you want? Be fair. Anyone who has had the least gets to size the next piece. Don't finish the cake!
Is this plausible ttg rules text? Do you recognize the instructions?
I have started playing D&D basic with my family as a way to spend time together away from devices.
I found the original character sheets:
http://www.ultanya.com/2015/10/throwback-thursday-character-sheets.html
Anyone else have favorite character sheets for D&D?
My old TTRPG group hasn’t met in months now, and listening to actual play podcasts only scratches the itch.
Probably a long shot given the size of the site, but anyone interested in playing a TTRPG sometime soon?
I’m thinking something easy and low pressure, like Stewpot, or Fiasco or maybe a world builder like the Quiet Year/Microscope/Anomaly/The Ground Itself; I have the PDF for most of those.
But hey, if you have something you’ve been waiting forever to play: I’m here for it.
I have literally nothing to do tomorrow so drop a message if you’re interested! I’m in CST
I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and becoming an accessory to war crimes.
What are you hiding?
For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game.
Notable contents include:
Racial stat bonuses can be moved around at will (i.e you can change a Half Elf's +2 Charisma to a +2 Strength)
Races with negative stat bonuses no longer have negative stat bonuses
A new "custom lineage" race exists, which allows to pick any race, and replace their features with a +2 to any stat of your choice, a feat, and darkvision.
These modify class features. Unfortunately, many of them are somewhat controversial in the community because people do not believe that they fixed many of the classes that are considered to have poor design, notably rangers and sorcerers.
For the spellcasters, spell versatility (a feature which allows you to change spells you know on a long rest) was not implemented, disappointing many
A few subclasses from other books are reprinted so you don't have to buy them (example: Eloquence Bard, from Mythical Odyssey of Theros), and a few are new, like Order Cleric, Wildfire Druid, and so forth.
In particular, the Clockwork Soul Sorcerer is one piece of good news for Sorcerer players.
I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I know this is the first time any of us have been in a campaign where a PC dies. My level 4 wizard was suddenly and violently killed by a flesh golem.
None of us are exactly sure how to proceed, and there's some disagreement. A few of the people in my party think that any new character should be a level or two behind the party in order to further dis-incentivize dying. I personally think that is too harsh, and luckily it seems like we are reaching a consensus that my new character should be the same level, but I shouldn't be able to play as the same race and class.
This seems more or less reasonable to me, although to be honest I really enjoyed playing as a wizard so I wouldn't have minded doing so again. I'm mainly curious to hear how you all handle character deaths, and any tips you might have for making a new character mid-campaign.
I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon Specialization feat for your favourite weapon. In 5e, no need; just stand wherever, roll an attack, you'll probably hit. In addition to removing much of the tactics from the game, this makes it basically impossible for enemy spellcasters to use duration spells. Good luck succeeding on 4 concentration checks per turn.
I hate that enemies' proficiency bonus is based on their challenge rating. No high-attack low-damage monsters here. Don't worry; the tank in your party will never need healing, any level-appropriate monster needs to roll ridiculously high on the dice to hit them! Everyone else just stay in the back and lob your bloody cantrips, and the battle will be over in 3 turns.
I hate that attack cantrips do as much damage as a weapon attack (or more). Why even have weapons at all, when your cantrips do more damage than a longsword, with better range than a crossbow.
I hate that cantrips scale with character level. No need to learn anything new for the rest of the game, your trusty Eldritch Blast will be your most powerful attack throughout. Especially when you get access to Greater Invisibility and don't need to rely on your bloody familiar for advantage on attack rolls.
I hate that familiars can do help actions in combat. Advantage every turn! And since they're no longer a class feature but a spell, they're also available to fighters and rogues, no multi-classing necessary. And unlike in earlier editions there are no real consequences of losing your familiar. All you lose is 10 gp worth of incense to get them back, a pittance at higher levels.
I hate that a long rest fully restores hit points. No need to ever stay in one place for longer than 8 hours, no need to conserve spell slots to do end-of-the-day healing, heck; no need for a healer at all really! And it gets worse when they reach 3rd level and get access to Leomund's Tiny Hut, and don't even need to find a safe spot to camp.
I hate that wild shape is basically useless in combat, due to challenge rating restrictions and the lousy selection of beasts in the Monster Manual.
I hate that the only logical combat use of Polymorph is turning into a dinosaur. Prepare for the inevitable discussion around the table: Can my character turn into a tyrannosaurus rex, even if they've never seen one? No? But, uuuuuh, they saw a picture of one in a book at the library!
I hate that you can use Counterspell to counterspell someone else's attempt at counterspelling your own spell.
I hate that any character can use any skill. No need for a rogue, just hand those Thieves' Tools to the character with the highest Dexterity, they'll get that door open.
The worst thing is that this game went through lots and lots of play-testing before it was released. The developers must have known about all of these issues and chosen not to change them, meaning that none of these are bugs; they're all features! This is how the developers intended the game to be!
Did I forget any of your peeves about the game? Add them in the comments. Alternatively, comment with what you love about 5e, let's add some positivity to this rant.
I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just kind of delving in now and finding all of it very fun.
We're going to be playing the Tombs of Annihilation campaign which I understand can be a difficult one for beginners. I am right now leaning towards making a Wizard character since I think that is most in line with my irl personality and would be easiest to roleplay, but I'm kind of overwhelmed by the options available to me!
Does anyone have tips on ways to stay organized and make sure I'm building a balanced character? Common pitfalls to avoid for a beginner? Tips for playing a wizard? I'm open to any and all suggestions, both about character design and newbie tips in general.
Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of their gameplay: stats like weapon damage and armor resistance are tracked and augmented by enhancements and skills; there are special game states and (for videogame RPGs) controls that separate combat from non-combat; combat serves as one of the major sources of XP for character growth.
There's probably a good few examples out there of games that tried something different that I haven't even heard about. Disco Elysium does "combat" through skill checks in the few instances that it does tackle physical encounters. Griftlands uses card-based actions for both combat and social encounters, each having their own separate decks and "health" values.
What I've been looking for was the kind of a system that doesn't take combat for a special game state. A system where the simulation extends to assimilate combat as just... a thing that happens because you're in danger – or looking to be the danger.
To understand where I'm going with the next bit, you should know a couple of things about Frontiers.
Frontiers is an episodic story about a group of friends playing a homebrew from-first-principles tabletop RPG system. The system, so far titled Frontiers RPG 'cause I'm very original, deals away with or reimagines much of the classic RPG trope library.
One thing that differentiates Frontiers RPG is having 20-some traits for characters, where each trait is an abstracted statistic representative of a character's distinct natural-performance categories. For example:
Traits are tracked on a low scale:
This means that when someone with Presence +1 enters the room, people can't but notice, even if they don't concern themselves too much with the person. When it's someone with Presence +3, however, most will stop what they're doing for a few seconds and pay attention to what the person is doing. Presence +5? The party stops when the person enters the room: they inspire this much awe and respect (or fear, depending on the person). Characters with high Presence naturally make for excellent leaders, teachers, negotiators, and point-makers.
There are no dice rolls. Each challenge has a difficulty rating on the same scale as traits, which is how the outcomes get determined: either by checking the trait itself or the average of a set of traits (which are sometimes conceptualized into skills and sometimes only exist as checks). For example, if your character's Conditioning (representing physical endurance) is +1 and the challenge is a short jog (difficulty 1), they succeed without a problem.
What makes this system not entirely deterministic is stat depletion. Each trait value above 0 grants the character 1 point of the trait. These points may be used to assist oneself or another character in a challenge if the challenge is of higher difficulty than their trait would normally allow to automatically succeed in. Points are regained at rest, up to the maximum of trait value points: e.g. Instrumentation 2 grants you maximum of 2 points you can have on your character at any given time.
What I've been working with for a few months was HP-like stats derived from specific traits:
(Having willpower as a stat works because for normal humans, D&D-like adventures would inevitably take their toll. Seeing people suffering may damage the will of a high-Empathy character, but then, everyone would suffer from seeing their loved ones in danger. Seeing a giant fucking monster would certainly make you consider your life choices. Persevering through emotional and mental challenges where your willpower is mechanically limited – a person can only take so much within a limit of time – is an underexplored, underdeveloped field of roleplay, and it fits into the story thematically.)
This naturally geared itself to combat-as-special-state. Abstracting "health points" only makes sense when the only thing that matters is whether you're able to fight further. To this end, I figured that at a certain level of wounds, all traits would take penalty (to simulate being beaten up and stressed from combat) until such a time when the character receive proper care and rest.
Lately, however, I came upon a way to streamline the system and make it "wider" (i.e. not just combat/non-combat simulation): use the trait points directly. This approach enables the player by allowing them to use their whole potential in all manners of situations, and have said potential used against them if they're facing a challenge their ability does not allow them to surpass.
This works, at least on the surface, because it reflects the potential traits grant almost exactly. Someone with Conditioning 0 may be able to take a punch, but it would leave them seriously disoriented or may even inflict lasting damage (broken rib, dislocated jaw etc.); meanwhile, another character with Conditioning 4 may be able to get shot with a pistol and still function to a degree. Someone with Inner World +3 should find it little trouble to jot down a short story to tell their children before bed, while someone with Inner World 0 would find it impossible to come up with a logo for their new product even with intense consideration.
What I haven't yet figured out is:
The system is not perfect, but it's hella interesting, and I'd like to pursue it. If it leads nowhere, at least I explored. What I'm looking for from this topic is review of the concept of stat depletion and its potential implications. Assume that the rest of the system is perfectly viable and feasible unless its parts directly contradict or hamper the system as a whole. What problems can you see with this section? What benefits can one derive from it?
Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've never ever played one, just watched some Youtube (Geek and Sundry, Mathew Colville), and definitely never though about hosting one until now.
After looking around, there are a lot of cool resources for running one, Roll20 seems to be the most popular and praised for ease of use. Rules are very well written into it and all the tools needed to deal with the mechanics are in. So technology-wise I think we're set.
Now I have a lot of questions on how to get an adventure running. Do I just get an official DnD guide book, do I just rip off the White Orchard level from Witcher 3 to start off or do I come up with some generic fantasy land? I'd like to run a small adventure in one night, just to get a taste of it and maybe branch it off later if everyone is up for it.
For characters I think it would be easier for me to come up with 8-10 pre-generated ones for a group of 4-5 people (with specific people in mind) to tailor it a little bit for my group, but still present some variety, while smoothing the learning curve and lowering the barrier to entry. Feels like a decent idea.
I'm still not sure where to start with this expansive world and I'd love to hear for seasoned DMs an players here on Tildes. How did you start your first game, what was the setting? How do I gently introduce players to mechanics? How do I deal with unpredictable situations?
And most importantly, how do I make sure everyone is having fun?
Hey folks, I haven't posted in a hell of a long time and thought why not get this going again.
So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid. Well this one has been amazingly fun to role play, being that he has lived most of his life in solitude he has no social skills and tends to do things that can be a little off at times. Our merry band of misfits had cleared a small towns problem warerats who turned out to be a family of Gnomes who lived there, while trying to console the final member of the family Rolen (my druid) felt the best way to give emotional support would be to congratulate the young Gnome on becoming the head of the family. This actually broke the whole table for about a minute, the DM sat in silence for a moment, laughed, tried to role play the distraught girl but failed epically.
We have also got another campaign going with a few of the same guys as the bigger campaign, this one is mostly homebrew. The first character I made I really wasn't happy with so spoke to the DM and we worked out how to kill her off and introduce the new character I made, completely homebrew this one and it's again been far more fun. He is a Dwaf Shaman whose ancestors speak to him constantly, sometimes good and sometimes not so much.
So what has been happening in your RPGs? anything big, fun or just want to chat about? painted anything cool? got new dice? anything at all.
Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of our mothers as key backstory. (We're different races, though.) The birthday paradox is at play here. Get a half a dozen people showing up with independently created characters and you're more likely than not to have two of the same class.
Still, it weirded me out, like we're copycating each other or something. I haven't been this weirded out since I found out another person on the cross country team had the same middle name as me. (I have a unique first and last name, so I'm not used to sharing a name with other people.) I'm probably definitely overthinking this. It doesn't help that this is my first character and I'm self conscious about the whole thing.
Have any of you other Tilda Swintons ever had a character that was similar to another player in your party? How did you react? How did they react? Have any of you had a hermit cleric with a dead mother?
And some notable examples too if possible.
Here in 2019 the overwhelming majority of all currency is virtual and commerce on any appreciable scale occurs electronically. But consider a sci-fi/space opera setting where reasonably fast FTL is commonplace, but FTL communications are not possible. Obviously one could still "communicate" at FTL with a courier, but you would still be limited to the speed of the courier ship. You certainly wouldn't have instantaneous communication between star systems, meaning there can be no interstellar electronic banking: transactions would take years to complete.
The Traveller tabletop RPG uses exactly this setup: FTL travel is common, FTL communication does not exist. In Traveller you have the Third Imperium minting currency that is accepted essentially everywhere, the currency is Imperial Credits and they're printed on polymer bills. The result is an effectively cash-only economy.
But what if your setting has no centralized government? Do people revert to using gold? Are there fleets of merchant ships schlepping precious metals around the cosmos, as if the American Old West has been transplanted into space? Would they come up with a cryptographic solution? Could something like a blockchain work without instantaneous communication cross the entire network that accepts the cryptocurrency?
What if quantum computing is widespread in your setting, rendering most forms of encryption obsolete? That would seem to eliminate the blockchain based option, FTL comms or not, and once again send us back to needing a fiat currency, or a gold standard.
howdy all, been a few weeks since I posted about our last meet for the first campaign we ran.
So one of the other players has stepped up as the DM so our first DM could actually play since it was his idea to get us altogether in the first place, the new game is running on milestone leveling and so far feels like it will move a bit faster. Our first meet we only just survived the night, all of us having to use the death save rolls at least once each, the new DM made a comment of "If I thought you lot would roll so horridly I would have toned it down way more" but hey it made things more fun and we had to work as a damn team.
Last night we had our 2nd meet and our first PC death. It was the rogue that tried to steal everything nailed down including the nails, he tried to pick pocket the NPC that was with us and rolled a damn 1 the NPC rolled a nat 20 and it just went from there, this was also after dealing with the big bad of the evening so spell slots had been spent and half the party kinda said he had it coming. He is brand new to RPG games so went all out with the role playing side and doing what he wants, personally I thought it was amazing he also has taken some pride in being the first to go down.
Anyone else have something fun or cool to share about their campaign?
Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been an absolute blast. I've met new friends, gotten to know a co-worker better and picked up a new hobby (mini painting) our DM has gone all out over the last few months, he started off by making 3D maps for us to play on he made tiny little styrofoam blocks and made house's, towers and all that fun stuff.
The biggest thing be did was have a map printed, he was going to draw it all out on a king single bed sheet, got five minutes into drawing it and his wife asked "can't you find someplace to have that printed?" and this is what he came up with when we got together again.
This thing is ridiculous in size. I've thrown in a few other photos from the night and have a small adult and cat for scale.
Any other tabletop RPG fans here? What system do you play and what kind of character are you currently running?
I'm in two D&D 5e campaigns at the moment. In one I play a Gnome Mystic, and in the other I play a Tabaxi Monk.
D&D isn't my favorite system, but it's difficult finding groups for other systems. I'd prefer playing something where character ability progression is more freeform, like GURPS.
Hello all! Just trying to see if we have any RPG fans on Tildes. Got into 5th edition in the last year and i've been a huge fan ever since.
I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table. The solution is obviously to host my own game, so I got the starter pack and DM guide on amazon(D&D stuff is heavily discounted right now!). We decided not to use the premades, and I've already helped most of them build their own characters.
Anyway, this will be my first time playing as the game master, and many of my friends first times playing D&D at all. Any advice to make it a smooth and fun experience?