-
12 votes
-
Does anyone have recommendations for physics simulation software? (E.g. Algodoo, Simulo, Physion, etc.)
I just got into watching physics simulation videos on youtube, stuff like marble races, marble battles, Multiply Or Release, and various other simulation content. Absolutely enthralling stuff for...
I just got into watching physics simulation videos on youtube, stuff like marble races, marble battles, Multiply Or Release, and various other simulation content. Absolutely enthralling stuff for someone like me who enjoys simply watching an environment do its thing.
I wanted to get into making my own sims/scenarios and was wondering if you all on tildes had some recommendations. I've been trying algodoo and it seems very nice but I've heard its mostly abandonware and theres some features I find lacking. So I wanted to look into options for my little tinkering. I understand that there may not be a perfect one but I'd love to have some options to try and tinker in, and my research has led me to lots of them that seem at first look to be purely for academic purposes.
To crystallize my desires into a definite paragraph:
I'm looking for physics sim software recommendations to make my own marble races and other simulated 'games'. I don't mind having to learn it from scratch(including scripting language). I dont care if its paid or free. Ease of use is great but Non-essential since it can likely be learned over time. Preferrably not abandonware, or at least feature-rich if development has been completed. and lastly, performance is definitely important since I'll likely be building some grand designs as I settle in.15 votes -
Why Cities: Skylines II performs poorly – the teeth are not the only problem
23 votes -
Cities: Skylines II | Official release trailer
29 votes -
Squadron 42: I Held The Line
11 votes -
Cities: Skylines II performance has not achieved the benchmark we targeted, Paradox admits ahead of launch
38 votes -
Palia’s fan base is split, and it makes the cozy farming sim complicated
15 votes -
Forza Motorsport
The new Forza Motorsport has released to the masses as of today, and has been available to those who paid extra for premium upgrades and the like for about a week. I got it via Xbox Gamepass and...
The new Forza Motorsport has released to the masses as of today, and has been available to those who paid extra for premium upgrades and the like for about a week. I got it via Xbox Gamepass and played about an hour of it this morning, and so far it feels like a nice return to form for the series, which hasn't seen a new non-Horizon edition since Forza Motorsport 7 in 2017.
That game had some baggage with the card system/gambling mechanics, and I'm glad to see none of that thus far in the new Forza Motorsport - which, you may have noticed, has dropped the number. There's a feeling that Microsoft/Turn 10 may be aiming to make this something of a long-term platform play rather than just another game in the series.
I'm enjoying it so far, and after playing Forza Horizon 4 and 5 a lot since FM7 came out, I'm glad to have the return to more traditional circuit racing, and absolutely do not miss the supremely annoying voiced characters from those games.
The thing I most immediately noticed upon playing the game (besides the graphics, which are a real showcase for the Xbox Series X or a sufficiently beefy PC) is the new upgrade/tuning system, which requires you to actually spend time driving a specific car in order to unlock the various upgrade parts for it. You earn car points for doing things like clean racing and fast lap times, which you can then spend on upgrade parts between races. The game keeps calling those CP, which makes me think that nobody at Turn 10 has spent any time on the internet. An unfortunate acronym...
I'm curious to know what everyone's opinion on this game is. I know a lot of the audience is turned off by the more sim-like/boring nature of the Forza Motorsport games versus the arcade fantasy for the Horizon games, but I'm very much on the FM side of that divide.
14 votes -
Cities: Skylines II | Megathread
Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation...
Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation factors such as simulated city and population sizes, and improved traffic AI and management schemes. The game is scheduled for release on 24 October 2023 for PlayStation 5, Windows, and Xbox Series X/S.
Source: Wikipedia
As we near the release date of Cities: Skylines II, more and more media and articles both substantial and fluff-esque are going to be popping up everywhere. Inspired by the release of Two Dollars Twenty's YouTube gameplay video (linked below), this thread is a repository for any morsel of news regarding the much anticipated city-building sequel. Utilise the tags to see previously posted content on Tildes.
35 votes -
Feature highlights #13: Cinematic camera & photo mode | Cities: Skylines II
6 votes -
Feature highlights #12: Sound & music | Cities: Skylines II
6 votes -
Feature highlights #11: Citizen simulation & lifepath | Cities: Skylines II
9 votes -
Feature highlights #10: Game progression | Cities: Skylines II
12 votes -
Feature highlights #9: Economy & production | Cities: Skylines II
14 votes -
Ace Combat is a simulator, but not of reality - a retrospective
15 votes -
Feature highlights #8: Climate & seasons | Cities: Skylines II
10 votes -
ΔV: Rings of Saturn has released out of Early Access
35 votes -
Try Guys try period cramp simulation
40 votes -
Sinéad Griffin of Lawrence Berkeley National Lab publishes simulations supporting LK-99 as a room temperature superconductor
84 votes -
Artificial intelligence versus human-controlled doctor in virtual reality simulation for sepsis team training: Randomized controlled study
10 votes -
Cities: Skylines II: Feature highlights Ep 7 -- Maps & themes
14 votes -
Feature highlights #6: Electricity & water | Cities: Skylines II
21 votes -
Cities: Skylines II | Official gameplay trailer
58 votes -
How does everyone feel about immersive simulation games? Anyone have any sim recommendations that aren't Arkane?
The System Shock remake thread got me thinking about it. I've played the crap out of the Dishonored series, and Prey, along with some Deathloop, and I really enjoy all of them. It's crazy how much...
The System Shock remake thread got me thinking about it. I've played the crap out of the Dishonored series, and Prey, along with some Deathloop, and I really enjoy all of them. It's crazy how much fun it can be to just really get into it, I drop the lights and everything, sit 8 inches from my 4k monitor (ghetto VR basically), and just 'enter' the game. This is especially fun when a little THC is involved!
Any games I may have overlooked? I do prefer the First Person type games, the visuals are part of the immersion for me personally.
28 votes -
City services | Feature highlights #5 | Cities: Skylines II
16 votes -
The making of Noctis, the 'No Man's Sky' forerunner whose creator retreated from the world
12 votes -
Zones & signature buildings | Feature highlights #4 | Cities: Skylines II
8 votes -
Feature highlights #3: Public & cargo transportation | Cities: Skylines II
13 votes -
“Sims 5” job listing suggests freemium, live service model
20 votes -
The genius AI behind The Sims
8 votes -
Traffic AI | Feature highlights #2 | Cities: Skylines II
20 votes -
Feature highlights #1: Road tools | Cities: Skylines II
29 votes -
Are there any other simracing enthusiasts?
Hey all, I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump? I told myself I wouldn’t buy another F1 game...
Hey all,
I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump?
I told myself I wouldn’t buy another F1 game (hell, I partially got a PC to keep F1 22 alive with mods), but F1 23 looks like it’s a huge step better. Maybe that will be my last F1 game, lol.
Otherwise, I find myself really only playing Assetto Corsa. I know other games are better at one thing or another, but AC just seems to have the best all-around. I play single player almost exclusively, so I want a decent AI and also be able to race everywhere they do IRL. For example, I hear the indycars are better in Automobilista 2, but AC has all the track mods, and I’m honestly having fun using AI apps to fix any kind of AI dumbness that occurs. Same with WEC- AC probably isn’t the best physics, but I have all the cars and the tracks.
Any other sim racers here?
21 votes -
EVE Online: Add-in for Excel
13 votes -
Behind the road tools | Developer insights #1 | Cities: Skylines II
11 votes -
Cities: Skylines II - Feature update schedule, new features
21 votes -
Six Days in Fallujah
7 votes -
I built the city for the Cities: Skylines 2 trailer | My experience playing Cities: Skylines 2
9 votes -
It's 2023, so you should play Hypnospace Outlaw
13 votes -
Satisfactory Update 8 is launching tomorrow (13th of June) at 5pm CEST/3pm GMT
Make sure to back up your save files if you're on the experimental branch! Edit: The path to the save file in Linux isn't correct:...
Make sure to back up your save files if you're on the experimental branch!
Edit: The path to the save file in Linux isn't correct:
/home/[LocalUserName]/.steam/steam/steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved/SaveGames/76561198144444658 [#this number might be different.]
Should see the save file with the title of your save there, just copy it to somewhere else.
This is where I found it on Ubuntu 20.04, with proton.
12 votes -
Microsoft Flight Simulator 2024 | Announce trailer
20 votes -
Norland | Gameplay overview - medieval strategy/city builder
5 votes -
Reiza release AMS2 v1.4.8 RC
3 votes -
Blaseball is being discontinued
11 votes -
Townscaper and the design of cities
5 votes -
The Greenland Ice Sheet is close to a melting point of no return, says new study
5 votes -
How two people spent twenty years creating gaming’s most complex simulation system
5 votes -
Big Ambitions | Early Access cinematic trailer
3 votes -
After eight years of DLC, Cities: Skylines' final content release arrives – starting with a first drop next Wednesday, 22nd March
5 votes -
Why river channels shift and meander, and what tools engineers use to manage the process (Part 1)
2 votes