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    1. I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?

      The Cosmic Wheel Sisterhood: 5/5
      From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.

      Death Must Die: 4/5
      I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?

      El Paso, Elsewhere: 4/5
      This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.

      Escape from Mystwood Mansion: 3/5
      I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.

      The Invincible: 3/5
      I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.

      Loodlenaut: 2/5
      Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.

      Luna Abyss: 5/5
      Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
      It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.

      Sea of Stars: 3/5
      This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.

      Stray Gods: 2/5
      I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
      The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.

      Vampire Hunters: 3/5
      In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.

      Viewfinder: 4/5
      I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.

      34 votes
    2. I’ve fallen into a deep gaming rut lately. What helped “get you back into” gaming and rediscover the magic of video games?

      I, like many gamers, grew up playing Pokémon Red and Nintendo 64 and was obsessed with Nintendo products. I graduated to a PS2 and PS3 and became super into Metal Gear Solid and Call of Duty and...

      I, like many gamers, grew up playing Pokémon Red and Nintendo 64 and was obsessed with Nintendo products. I graduated to a PS2 and PS3 and became super into Metal Gear Solid and Call of Duty and Fallout. Also spent a ton of time with the Guitar Hero series. I loved the escape gaming brought me and it genuinely helped me relax.

      Fast forward a few years and I hadn’t really played a video game between the years of like 2011-2017. College, moving cross country and busyness of life kept me from gaming. Finally in 2017, I bought a Switch and Breath of the Wild and felt the same magical feeling I remember when I first started playing Ocarina of Time, or the first time I booted up Metroid Prime, or Metal Gear Solid 4. I started to get into online gaming and made a lot of friends. I played my Switch frequently for a few years.

      During the beginning of COVID lockdowns, I turned more to reading than gaming and my Switch gathered lots of dust. I ultimately ended up buying an Xbox Series S when it was announced because I’d never owned an Xbox system and Game Pass really intrigued me. I went through a phase of being very into Destiny 2, Halo, Gears of War, Forza Horizon…a bunch of games I had never played before.

      Then, a divorce, a new job change, another cross country move brought new levels of stress to my life. I lacked an attention span strong enough to focus on a video game. FPS’s seemed boring, online games couldn’t keep my attention long enough to get through a match, and eventually I’d just leave a game on the pause menu while I messed around mindlessly on my phone. Gaming wasn’t even a way for me to decompress anymore, it seemed more like a chore I was procrastinating—which sucks.

      I’ve fallen deeper into this lately, as more life changes have come along. I work a stressful job with long hours. I’m now a stepparent to two young boys. The little free time I have I spend walking the dog, reading, and trying to just let my mind settle and decompress. Let alone, if I try to turn the Xbox on or have the Switch on my lap, it turns into a whole event where the kids want to sit and watch and participate and ask tons of questions (which is fine, but sometimes I just want to do something by myself for me!)

      I miss the time of my youth where gaming was a relief and a release for me. I miss how I felt when I first got a Switch and felt so excited and so nostalgic and reinvigorated and looked forward to playing a game! Now…I feel like I can’t even consider myself a gamer.

      So. That’s a long winded way to ask if anyone else has gone through similar ruts, or fallen away from gaming, and if so, what games helped you get that spark back? What games brought you back to that nostalgic feeling you had when you first got into gaming? What games help you decompress after a long day? What games have you recently become obsessed with in such a way that you look forward to playing them and are always thinking about them?

      I want to get back into gaming. I want to feel the magic again.

      54 votes
    3. Local DNS resolution for server?

      I have to preface this question with a disclaimer that I am an eager learner of Linux and servers in general, but I'm still a beginner and often run into roadblocks. Current setup: Raspberry Pi 3...

      I have to preface this question with a disclaimer that I am an eager learner of Linux and servers in general, but I'm still a beginner and often run into roadblocks.

      Current setup:


      • Raspberry Pi 3 with Adguard Home acting as primary DNS
      • unRAID server with Adguard Home acting as secondary DNS
      • About a dozen other containers running on same server
      • DHCP is handled by my router

      Goal:


      • provide local DNS names for the containers running in unRAID so I don't have to enter IP:Port (e.g, calibre.local) which also has the side benefit saving the various username/password combos into Bitwarden with an actual domain attached to it instead of 14 occurrences of 192.168.x.x

      Additional info:


      I had PiHole running on the Pi before as the primary and only DNS previously. And I seem to recall you could put IP:Port as a custom DNS and have it resolve. AGH does have a feature for DNS Rewrites but it does not allow for port numbers, IPs only. I switched to AGH because it seems to be more effective at blocking ads, which is likely more a function of the provided DNS blocklists out of the box as opposed to what I was doing in Pihole. I would prefer to stick with AGH for adblocking/DNS if possible.

      I looked into just modifying host files on the main computers I touch these apps from, but again, can't include port. What is a good solution for this? Preferably something approachable for a newb like me.

      11 votes
    4. How fast is a typical keypress?

      I recently learned about the Wooting two HE, a keyboard with analog input. The interesting feature is something they call "rapid trigger", which defines the actuation point as when the key changes...

      I recently learned about the Wooting two HE, a keyboard with analog input. The interesting feature is something they call "rapid trigger", which defines the actuation point as when the key changes direction (up or down), rather than the key reaching a specific height.

      I'm wondering how much faster this could let someone press or release a key. I tried searching online but I can't find anyone who has measured the average time for typists to reach the actuation point, or even the average velocity of a key-press.

      11 votes
    5. How would you feel about a PC building/tech deals group?

      Yeah that's the question. I was thinking of the possibility of posting deals here. But it might just eat up the other tech content here. That's not my goal, but I'd like to start a PC...

      Yeah that's the question. I was thinking of the possibility of posting deals here. But it might just eat up the other tech content here. That's not my goal, but I'd like to start a PC building\support\tech deals tilde.

      22 votes
    6. Help with converting PDF to Excel and back to PDF?

      I may be asking a dumb question or going about this wrong but I'm not sure what to do here. So right now, I receive an estimation from one company in a PDF. It has a bunch of fields such as...

      I may be asking a dumb question or going about this wrong but I'm not sure what to do here.

      So right now, I receive an estimation from one company in a PDF. It has a bunch of fields such as customer name, product, address, etc. Then I type that data and put it into Excel, where I add additional data that I have. From there I have a second PDF which has form fields that I fill with the data of the Excel spreadsheet.

      My problem is with the first PDF that I get from this other company, unless I am doing something wrong I am unable to get that first PDF to show the data as fields. If I convert the first PDF into an Excel then the table data is very messy.

      The amount of typing or copy and paste that it's not hard but it is time consuming. What is the best way for me to go about doing this? I've been Googling things but I'm not sure the right words of action I'm looking for.

      I hope this all makes sense, but if not please ask questions and I'll do my best to try and clarify further.

      12 votes
    7. Have you ever had your phone number spoofed?

      This is currently going on with me. Someone has spoofed my home phone number, and has been using it to call other people. Whenever the other person misses the spoofer's call they end up calling...

      This is currently going on with me. Someone has spoofed my home phone number, and has been using it to call other people. Whenever the other person misses the spoofer's call they end up calling me. I have answered quite the handful of calls from this. It has been happening since Wednesday, and it has gotten often enough that I have been carrying around a wireless phone in my pocket. I did end up reporting it to the fcc, but that hasn't done anything yet.

      Anyway this gets me wondering, have you ever had your phone number spoofed? If so, how did you deal with it?

      23 votes
    8. Calling all analog photographers and cinematographers of Tildes

      As a hobbyist, I do digital and film photography, but I tend towards film unless the situation calls for it (like doing motorsports photography, for example). I'm curious how many of this smaller...

      As a hobbyist, I do digital and film photography, but I tend towards film unless the situation calls for it (like doing motorsports photography, for example).

      I'm curious how many of this smaller community shoot film, and what everyone's relationship with film is. Do you shoot casually? Professionally? Part of this post is trying to gauge how much interest there could be in the occasional discussion of analog photography subjects. Would love to hear anything you have to say on the subject, be it film itself, gear (liking or collecting gear is not a bad thing!), or the process of shooting on analog formats.

      If anyone is in the CA Bay Area there is a film group (organized through the Meetup app) that does semi-regular meets that we'd love to have more participants in.

      Feel free to drop a link to wherever you post your work, if you do. I've really been enjoying posting on Glass for the last 6 months. It's paid but sure as hell beats Instagram, in my opinion.

      26 votes
    9. Suggestions for a road trip playlist

      I am going on a road trip with my family, including two young kids. I want to build a massive playlist for this, as we will be in the car for probably 30 hours round trip. I’m looking to branch...

      I am going on a road trip with my family, including two young kids. I want to build a massive playlist for this, as we will be in the car for probably 30 hours round trip. I’m looking to branch out and add some stuff that I haven’t heard of before, but also I want to keep it PG (no swearing, sex, drugs, etc.)

      Open to all genres and styles.

      11 votes
    10. Any people who do not consider themselves part of the "community"?

      I would probably be considered asexual, but I've never really tied too much if my identity to it or anything. The reason being that I find myself a little put off by the political nature of social...

      I would probably be considered asexual, but I've never really tied too much if my identity to it or anything.

      The reason being that I find myself a little put off by the political nature of social advocacy. I'm non straight and non white and non neurotypical, but never in the "popular" kind if way. I'm not BIPOC or LGBTQ or whatever the hip neurological problem to have is.

      I'm wondering if anyone else has this kind of perspective. I realize asking this in an LGBT forum is probably not likely to reach people that feel alienated from identifying with the LGBT community, but I'm just seeing if there's other lurkers like me on.

      22 votes
    11. What are your favorite Postgres features?

      You could use any SQL database to create a few tables, insert some data, and do queries, while ignoring anything vendor-specific. But Postgres has a lot of other features and many extensions. What...

      You could use any SQL database to create a few tables, insert some data, and do queries, while ignoring anything vendor-specific. But Postgres has a lot of other features and many extensions. What do you recommend checking out beyond the basics?

      I've used a lot of databases, but it's been many years, so I assume things have changed quite a bit. I skimmed a few PostgreSQL release notes and learned that there's now a MERGE statement that looks pretty handy. (It's standard SQL.) And from Neon's list of supported extensions, the plv8 extension caught my eye. It would let me write stored procedures in JavaScript. Does anyone use that? Do you use stored procedures at all?

      I wonder what Tildes uses?

      (To keep discussion organized, please write about one feature per top-level comment.)

      17 votes
    12. What have you been listening to this week?

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as...

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as well, we'd love to see your hauls :)

      Feel free to give recs or discuss anything about each others' listening habits.

      You can make a chart if you use last.fm:

      http://www.tapmusic.net/lastfm/

      Remember that linking directly to your image will update with your future listening, make sure to reupload to somewhere like imgur if you'd like it to remain what you have at the time of posting.

      24 votes
    13. Best word processor for Ubuntu?

      Hey folks, looking for recommendations. What's your go to word processor on Ubuntu? (EDIT: For regular writing, not a text editor for coding.) I haven't been the biggest fan of Libre office tbh...

      Hey folks, looking for recommendations. What's your go to word processor on Ubuntu? (EDIT: For regular writing, not a text editor for coding.) I haven't been the biggest fan of Libre office tbh (please don't hate me...) There were just several bugs in Writer that made it unusable for me. I'm curious about alternatives. I read that WPS office is on ubuntu, but I've always found it to run kind of slow (however, my experience was on Windows.).

      I don't need a lot of fancy utilities, but would enjoy something a little more beautiful than notepad++ :) My biggest concern is just that it's a stable software. I'm OK with glitches or UI bugs, just nothing that's going to crash and burn and corrupt my work. (I mention this because there are several newer word processors made by single developers, and I'm a little weary to use them because I don't genuinely know how stable the software is.) I'm also not a fan of software that saves in some special format where you rely on that software to open it (or have to go through hoops to convert it.)

      Any recommends?

      EDIT: I'm new to Ubuntu, in case it makes a difference.

      31 votes
    14. Thoughts on the Proton app suite on Apple products?

      I am curious to see what other peoples experience has been with all of their apps? I made the decision to switch to proton for mail, drive, calendar and vpn 7 months ago. I wanted to get away from...

      I am curious to see what other peoples experience has been with all of their apps?

      I made the decision to switch to proton for mail, drive, calendar and vpn 7 months ago. I wanted to get away from having all my stuff tied to apple/google/microsoft. While it has been pretty solid for the most part, especially with android. The same cannot be said for their iOS/iPadOS apps at all. This will be my personal observation from my experience with iOS/iPadOS apps.

      Mail - Pretty solid all around experience, timely notifications on incoming mail. I have 4 email addresses setup based on the type of account I used for them. I only get bothered by the emails that I would need to see and the rest get checked around once a day. Recently the whole app on both iPad and iPhone has just slowed down so much. Opening the app is frustratingly slow, while everything loads in. I will get a new email and click on the notification and the app will sometimes load the last email I viewed and not the one from the notification. I have cleared the cache and signed out and then back in and it still has this behavior.

      Drive - This one is the biggest pain point for me. On iPhone the app crashes when you try to watch a video in landscape mode. This is a pretty basic feature in 2023 if you ask me. I did report the bug, to which they said they are aware and have no timeline for when it will be fixed. The next biggest issue with drive on iOS/iPadOS is that you can only upload 1 file at a time. If you do multiple files if not all, almost all of them will fail to upload. You have to do it 1 file at a time. Reported this and was told the same thing I was about the landscape mode. Seems odd to not want to fix a core function of a cloud storage app as soon as possible.

      VPN - I really enjoy this vpn and have paid for just the vpn in past. Now it constantly disconnects or gets stuck in connecting. I can’t use quick connect unless I manually pick a country connect then disconnect. After that I can use quick connect with out any issues. This happens without having secure core toggle on. This is happening on both my iPad and iPhone. Waiting on them to actually help trouble shoot this after sending them a bug report.

      Calendar - Is the most useless app they have every put out. I was so excited to finally dial this calendar app in when I got my iPad. Only to find out that they don’t have an iPad version of their calendar. Which makes no sense because that is an app that can really shine on an iPad when do well. This whole app just feels like an after thought and they only have it just to say we have a calendar app too.

      I feel that compared to when I started using all of their apps back in December. The quality and stability of the apps has really taken a hit. I understand that they probably have a focus on building their brand with an app suite based on privacy. I feel like the quality is really taking a hit especially with iOS/iPadOS versions of the apps. The obvious answer is to just switch back to android and save myself the headache of apple. The reason for apple is a whole post in its own and I want to keep this one on topic.

      For clarification, I have been using the iOS versions since December. I was switching between pixel 7 pro and 14 pro max every few weeks. Having an eco system of apps not based on either platform was also why I chose proton everything.

      11 votes