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36 votes
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DOOM and DOOM II have been combined, re-mastered, and re-released
43 votes -
...Why Skyrim?
12 votes -
Bethesda Game Studios workers have unionized. Not the same as the QA union. This time it’s “wall to wall”…
50 votes -
Please convince me to like Fallout 76, I beg you
I picked this thing up in a Steam sale at 75% off after having avoided it like contagious illness since launch, reasoning to myself that for a cost of about £7.99 it'd still pay for itself through...
I picked this thing up in a Steam sale at 75% off after having avoided it like contagious illness since launch, reasoning to myself that for a cost of about £7.99 it'd still pay for itself through sheer amount of content.
And content is what I got, all right. Nebulous, homogenous, thoroughly unexceptional content. My experience has been, more or less:
- Find the three unmarked items in this room and craft them into a parcel, then deliver that to another settlement.
- Pick up and listen to countless audio tapes made by people long-dead and never particularly captivating when they were still alive.
- Boil some water.
- Read through reams of discarded notes about the daily minutiae of life in Shitsville.
- Grill some steak to go with that water.
- Slowly feel your initial interest fade as it dawns on you that this isn't a story, this is what somebody thought constituted lore.
- Realise that some people paid up to £59.99 to do this on launch day, while the fanfiction on AO3 is free.
- Struggle to see the landscape, and enemies, through the film of clown vomit that is the Gamebryo engine's gasping attempts to render lighting effects and shadows that aren't pixellated.
- Shoot at enemies who move in fits and starts, or not at all, in response to your presence.
- Shoot at them again because the lag means you can't be sure if the first shot connected.
- Question what you're doing with your life.
- Christ, shoot him again, he's still dancing. - Re-level your wobbly desk leg.
- Stare in wonderment at a game which is somehow uglier, and runs worse, than Fallout 4.
- Appreciate a passing three-headed opossum.
- Check out the pop-up for the overpriced store, which is the first thing you see every time you log in.
I thought I'd at least enjoy exploring the wilderness of a new location full of fresh landmarks, enemies and particularly cryptids (none of them yet), but I think I might've already checked out in a matter of days. I just...don't care. This is the least compelling Fallout game I think I've ever played. I can't imagine how bad this must have been on launch.
And the Camp UI is an absolutely headache-inducing abomination.
Anyway, do you think I can still get my money's worth? Can this be saved?
Are there...mods???
27 votes -
Starfield: May update
17 votes -
Microsoft closes Redfall developer Arkane Austin, Hi-Fi Rush developer Tango Gameworks, and more in devastating cuts at Bethesda
37 votes -
Some thoughts about Starfield's world
Warning: this post may contain spoilers
I wrote a blog post for basically my first time ever. It's a first draft, but whatever. I never share my thoughts because I lack confidence, but I want to work on that. I welcome criticism of the way I've presented my thoughts, but my main priority is just discussing Starfield here! I want to hear what y'all think, mainly about the world of Starfield.
I was starry eyed when I first launched Starfield, but it ultimately left me feeling spaced out. After spending around 25 hours with the game I've realized that I wanted something different from Starfield, and that the game just doesn't keep my mind engaged and imagination running. I feel some guilt saying that. It took a buttload of human working hours to bring Starfield to fruition after all, and I don't want to dismiss that work. It's a very pretty game, with a lot of mechanics, characters, and stories. On paper, it's an ideal game for me. It's a first person adventure through the stars meeting strangers and ogling at alien planets packed in with loot and rpg elements. That's my kind of treadmill to be running on. The type of game loop I enjoy. Ultimately though, it did not fill the space in my head that I wanted it to.
Starting with the core game play, it's what I had the least expectations for. I am no Bethesda mega fan, but I've dabbled in their games. Their combat, stealth, traversal and so on have always registered as just serviceable to me. That's not really even a criticism as I've never gotten the impression that Bethesda's intention was to draw fans on those elements. They want to provide a simple set of tools to interact with their worlds. The tools they've provided here in Starfield feel fine. They all work. Gun play feels fine, traversal feels fine, stealth feels fine. It's the way those tools interact with their environments, characters, and narration that typically attract me, but don't here. Even their newest game play addition in space ship combat echoes their standard approach. It feels simple but solid. No extravagance like a Star Fox 64 barrel roll, but there's enough going on to feel good. Like the rest of the tool set, it's serviceable enough to let the player interact with their world. The world is what has left me cold.
Bethesda introduces us to Starfield's world in a baffling place, a place almost opposite to space, a mine. Sure, they planet isn't Earth, but it might as well be Earth. It's dark, dirty, rocky and far from a feast for the eyes. It's no surprise that mines are in the game as Bethesda has always included similar spaces in their games. Such environments are perfect for stuffing loot and combat encounters into, but imagine if Skyrim had began in a cave instead of out in its beautiful landscape. Starfield could've opened in space on a ship or on a number of visually alien worlds, and I think it's a misstep to begin the player in the most unappealing of its environments. Unfortunately, I think it's telling of a large part of the way you will be seeing Starfield's world. From a lot of interior spaces. It's often easy to forget that I'm playing a sci-fi game set in an open world space setting.
Starfield's world looks like what I imagine it would look like if human space colonization were to actually happen. In that regard, I think they were incredibly successful. It's the realization of this image that I think held Starfield back. Just like a lot of our own real universe, it is often empty and dull. Many landscapes of the planets and moons of Starfield, while sometimes pretty, are more often unremarkable. Procedural generation is an incredible tool that can easily lead to unimaginative results. I'm never able to escape the thought that what I'm looking at was probably computer generated. After visiting around 15 planets, I began to feel as though I'd seen it all before, just in different colors. Often fauna and foliage looked strange but lacked a certain spark of hand crafted creativity. I was never struck by their beauty nor their horror but only their only seemingly random assortment of attributes. On planets with human inhabitants their lacked personality in their work and living spaces with exceptions being the hand crafted major settlements. Buildings and structures felt modular and mass produced by the same manufacturer. All of this is probably an accurate depiction of a real future where we branched out into space, but it doesn't make for a fun video game to see and soak in. Major cities like New Atlantis and Akira City lent much more life to Starfield's world with obvious heart put into their creation. You can see their influences from the sci-fi genre in their construction. Instead of aiming for a large and marketable open world, it's a smaller handcrafted galaxy I wish we would have gotten. Somewhere with its own politics and drama taking place on landscapes with intent and personality. A larger existing universe could be hinted at with follow ups in sequels. Bethesda is bursting at the seems with creative talent, but there was simply too much space to make aesthetically daring from every angle. Instead that talent was stretched an inch thin and a mile wild.
The inhabitants of Starfield are offensively inoffensive and so dry they'll leave you parched. They're boring, full stop. They lack nuance and detail in their personalities. They begin and end at their core archetypes. The meaning of their existence is only to facilitate the player and be impressed by you. In my 25 hours of play, I didn't find my self endeared to any character except for a sweet old grandma exploring space, but I only liked her because I like that trope. Characters are very formal and professional which I believe was Bethesda's intent. After all, the context of most every interaction has you acting in an official capacity for one of the factions. You're a representative for the professional work these factions are doing, like being a volunteer cop for the United Colonies or Freestar Collective's Rangers or an explorer-researcher for the stuffy Constellation. It makes sense that conversations would be formal, professional, and often to the point. Ultimately that just doesn't make for compelling conversation. I engage with fiction, especially genre fiction, for its strong sense of personality. The characters I found in Starfield feel like they're just going through the motions of their 9 to 5 job. Their framing as a talking head when having conversations with them only highlights their stiffness.
I believe Starfield is a well-done realization of Bethesda's intent. It's a very corporate and made by committee vision, but it's well executed. It seems they wanted to create a world that resembles a legitimate future where humans leave Earth and colonize the stars. The result is barren unremarkable planets, sterile labs, boring mining and manufacturing facilities, mass produce modular homes, and plenty of empty space. I think they're right, this is what a settled galaxy looks like, but it just doesn't make for a satisfying video game.
edit: fixed spelling from "feel" to "fill"
26 votes -
Starfield analysis | A quick retrospective
12 votes -
The good ship Packrat (Starfield)
9 votes -
Starfield and the problem of scale
Warning: this post may contain spoilers
Minor Starfield lore spoiler's ahead
Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and replied to by mentally-questionable individuals that said not-so-nice things.
As I pass 170 hours in Bethesda newest, hottest, controversial game. I am happy because it is just as fun as I had hoped it to be.
Yet as I explore the cities it has to offer there is always a small detail that I keep failing to ignore (whenever I'm not busy thinking of new ship designs that is).200,000 units are ready with a million more on the way
So say the slender being that has been tasked with creating an army to defend a galactic spanning government of countless worlds. At this point Montgomery, Zhukov, MacArthur, Jodl, or any-other-WW2-command-figure-of-your-choosing are rolling on the ground clapping each other's backs laughing their socks off. Because 1.2 million is an absolutely puny and pathetic number of troops for a galactic war.
I'm no Star Wars deep lore fan, I understand that fans and later authors has since tried to 'fix it' by making the Clone War more that just the clones. And yet those 1.2M clones was all there was when episode 2 released to theatres.
Most Sci-fi writings has similar a problem with scaling to their subject. It is not news. It even has a tv tropes page (the page is more about distances, but it's in the same ballpark).Quest for the Peoplefield
So where does Starfield go wrong in this? The ships are puny. The wars and the numbers stated are puny.
Certainty more ways than one, but the one that I wish to focus on is this: where the hell are all the people?
A brief summary of the lore. Humanity has invented FTL and has seemingly solved all energy problems. They had to evacuate Earth, but this was successful and so the starfield should be absolutely teeming with tens of billions of human souls spreading to all corners of the galaxy and its many already habitable worlds.
And yet, Starfield feels so barren. I see no grand interstellar civilizations. Only dirt huts on a hill surrounded by walls that support barely a thousand people. Yet this dirt hill is supposed to be a capital or an interstellar superpower. Heck, they are even scared shitless of their own fauna.
The opposites capital is no dirt hill, yet still smaller than a modern earth country town.
And it's not like the main population centers are just outside player-accessible areas. All the NPCs ever talk about are Akila, New Atlantis, and Neon. These tiny puny cities.
It doesn't feel like the evacuation of Earth was a success. It feels like it was a catastrophe, and all that remains are scattered remnants playing civilization.And yet... The Starfield is actually lively, just not where it should be. There is a scale imbalance, because spread across nearly every world in the settled systems are countless research stations, outposts, deserted or populated, you name it.
Yes, those procedually-generated buildings that spawn nearly everywhere you land in the settled systems.
Where did these come from? Surely the UC couldn't have built them. Manning just the ones that I have come across in my playthrough would empty New Atlantis 10 times over!Bethesda built their open-world game style upon Fallout and Elder Scrolls. For both it makes sense that the worlds are sparely populated. One being post-apocalyptic wasteland, and the other a medieval society.
But now they have built something in a completely different realm. But they way in which Bethesda built the scale at which the game is presented remains the same.
So why did they go with this approach? I don't know. Maybe they just like making "small" worlds and didn't want to fit the new universe. Maybe the idea of 'climbing any mountain you can see' is a very hard rule and they didn't want to limit player movement in metropolises, that would undoubtedly be unfeasible to make fully traversable.But lets pretend they actually tried. And perhaps it can be done without really changing how the game is designed or played.
So you can do it better huh?
A Microsoft executive plays the game as it's nearing launch. He feels there is something missing with the scale of the Starfield universe.
So he does the only rational thing he can think of and storms into the street and picks the first rando he can find, puts the Bethesda crown upon his head, and orders him to fix Starfield's problem of scale.
The exec is later found to be mentally ill and fired, but it does not matter for I am now king of Bethesda and my words are design directives.Tell, don't show
The simple solution that requires no real work but some change in lore. New Atlantis is no longer a capital, just a administrative and diplomatic outpost. Akila is now just a small border city. The real population centers are now on entirely different worlds. Inaccessible to the player.
Why can't players go there? Well it shouldn't take much suspension of disbelief to acknowledge that governments might not want any random idiot, in a flying hunk of metal capable of tearing space-time at it seams, to go anywhere near their main population centers without considerable control.
NPCs should no longer talk of sprawling New Atlantis, Neon, or Akila, but rather these other places that you can see on the map but are not allowed to go to.Show enough
The population planets are now accessible, but restricted in where you can land freely. On the map it should show big cities. And just like how you cannot land in water, you can neither land anywhere in cities or its surroundings.
Just like with New Atlantis and Akila, you can land at a designated spot. The difference is when you look into the horizon, because rather than a procedurally generated landscape you will instead see a sprawling metropolis that tells you "Yes here! Here are all the people!".
The other change would be that, unlike the landscape, if you try to go beyond the player-area of the city you will hit a wall. But that is a sacrifice I am willing to make.
New Atlantis and Akila can stay, but like the other solution they would change status.
All in all the scale issue is no big problem and the game is fine as it is. This was just something that has been on mind for some time and I wanted to put it to writing. So do you agree that Starfield has a scale problem? If yes, how would you fix it? Or maybe I missed some crucial info-dump and the entire premise of this writing is wrong?
39 votes -
Starfield's pronoun-removal mod has been banned by NexusMods
48 votes -
Microsoft documents leak new Bethesda games, including an Oblivion remaster
26 votes -
Starfield - Thoughts on the main quest?
Warning: this post may contain spoilers
I just finished the Starfield main quest! Everything else will be in the Spoilerbox text but if you haven't, consider yourself warned! I would try and go through the main quest as much as you can and maybe a couple of temples before you finish the main story if you havent.
Starfield spoilers!
What does everyone think about the Unity idea and the way it's integrated in New Game Plus? I loveeee the multiverse explaination and the little things they changed in New Game Plus, I imagine it'll be different every "loop". While I kinda wish you didn't lose everything, it was amazing to respawn in a new Starborn ship.I do feel bad for the people who invested a lot in base building though! I kinda wish they had a better solution for that, honestly I can see how it'd be discouraging to go through new game plus again. I kinda wish they could somehow make it a bit more clear that you'll lose everything and to not invest too much in the playthrough.
At the same time, I really do love the way the game makes me feel on a meta level. I'm usually a hoarder in these types of games, getting all that I can and dumping it all somewhere, but once I realized that nothing matters I found myself kinda letting go of that notion and just enjoying the game. I'm used to Bethesda jank so I just enjoyed it haha.
Overall probably some of the smarter writing Bethesda put out, and I'm really excited to see the rest of my loops!
12 votes -
Starfield - what are your thoughts?
For those of us who caved and got the Early Access, what are your thoughts on the game so far? Please remember to tag spoilers! And for anyone looking forward to it coming out on Wednesday, got...
For those of us who caved and got the Early Access, what are your thoughts on the game so far? Please remember to tag spoilers!
And for anyone looking forward to it coming out on Wednesday, got any plans for a build or character?
61 votes -
Starfield reviews
55 votes -
Quake II Remaster
40 votes -
Bethesda release three Starfield anime-style promotional videos
Starfield: The Settled Systems - Supra Et Ultra Starfield: The Settled Systems - Where Hope is Built Starfield: The Settled Systems - The Hand that Feeds After a few weeks of silence on the game,...
Starfield: The Settled Systems - Supra Et Ultra
Starfield: The Settled Systems - Where Hope is Built
Starfield: The Settled Systems - The Hand that FeedsAfter a few weeks of silence on the game, Bethesda's launched a set of quite charmingly-nostalgic anime styled videos, as an exposé on 3 of the big cities within the game: New Atlantis, Akila City and Neon.
I've been trying to satiate my hype for the game so even this little tidbit is a welcome surprise.
37 votes -
Starfield gameplay
67 votes -
Starfield system requirements are out on Steam
53 votes -
Digital Foundry Starfield tech breakdown - 30FPS, visuals, rendering tech, and game impressions
20 votes -
Anyone watching Starfield Direct?
The long-awaited Starfield Direct is streaming in about 30 minutes. I'm a life-long science fiction junky, and space sims have always been my great escape. Naturally I'm very excited to learn more...
The long-awaited Starfield Direct is streaming in about 30 minutes.
I'm a life-long science fiction junky, and space sims have always been my great escape. Naturally I'm very excited to learn more about Starfield and I'm wondering who else is tuning in today.
What are you looking forward to? Personally, I'm hoping that the 'Skyrim in Space' description is spot-on. I've gotten years of entertainment out of Skyrim, so if Starfield is as anywhere near as expandable and long-lived as Skyrim, I'll be a very happy person. I'm definitely looking forward to losing myself in another universe.
32 votes -
Starfield | Launch date trailer: September 6, 2023
14 votes -
Fallout: New Vegas is like a TTRPG with a bad DM
8 votes -
Mick Gordon's full statement regarding Doom Eternal
28 votes -
Every new trailer from the Xbox & Bethesda Games Showcase 2022
7 votes -
Ghostwire: Tokyo | Official gameplay deep dive
4 votes -
You're finally awake: Nine developers recount the making of Skyrim
6 votes -
Quake | Official trailer
9 votes -
Microsoft's acquisition of Bethesda (ZeniMax) is now officially complete - Some games coming to Xbox Game Pass this week, confirmation of plans for future Xbox/PC exclusives
8 votes -
Lucasfilm Games and Bethesda announce new Indiana Jones game, being developed by Wolfenstein studio MachineGames
4 votes -
Todd Howard: "The next generation is about access"
6 votes -
Microsoft to acquire ZeniMax Media, parent company of Bethesda, id Software, Arkane Studios, and more
44 votes -
Doom Eternal | Launch trailer
10 votes -
Bethesda never understood Fallout
24 votes -
DOOM Eternal | Official trailer 2
9 votes -
Rune II developer Human Head Studios is being sued by publisher Ragnarok after it abandoned the game one day after its release in order to join Bethesda
7 votes -
The hidden secrets of The Elder Scrolls 3: Morrowind
8 votes -
Bethesda announces "Fallout 1st", a $13/month premium membership for Fallout 76 that allows you have to have a private world along with other benefits
20 votes -
DOOM Eternal release date delayed to March 20, 2020
@doom: An update on DOOM Eternal:
6 votes -
Classic Doom games vanish, reappear on Xbox One with features missing
13 votes -
1993’s Doom requires a Bethesda account to play on Switch, quickly becomes an internet joke
11 votes -
Wolfenstein: Youngblood | Launch trailer
5 votes -
The bounty hunters of Fallout 76 will kill anyone you want, for a price
13 votes -
DOOM Eternal | Official E3 story trailer
15 votes -
E3 2019: Bethesda Showcase
Should be starting momentarily. Streams: Youtube: https://www.youtube.com/watch?v=c9B5qhzKyhg Twitch: https://www.twitch.tv/bethesda Live updates: Eurogamer:...
Should be starting momentarily.
Streams:
Live updates:
12 votes -
Bethesda's latest Elder Scrolls adventure taken down amid cries of plagiarism
10 votes -
The fall of 76
12 votes -
The Elder Scrolls: Blades Beta has begun for a select few
What are your thoughts so far if you've played it?
11 votes -
Wolfenstein: Youngblood | Official story trailer
7 votes