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25 votes
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Fifty-five books Scientific American recommends in 2023
12 votes -
2023's best, worst and most cursed anime
10 votes -
General product recommendations
I'm a pretty conscientious person and I like to research stuff before I buy it - I'm not obsessive about getting The Best Whatever In Class, but like anyone I'm interested in a good deal for a...
I'm a pretty conscientious person and I like to research stuff before I buy it - I'm not obsessive about getting The Best Whatever In Class, but like anyone I'm interested in a good deal for a product that suits my needs.
Between the prevalence of review-stuffing bots, Google's results getting worse, and reviewers themselves sometimes having questionable financial backing, I'm finding it harder and harder to find reliable information. So the gold standard is personal recommendations from real people!
I checked and it's been a while since we've had a general recommendations thread on Tildes so I thought it might be nice to start up another one with the influx of new folks!
Possible points of discussion:
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Are you looking to buy something and hoping to hear from people about what's good and what's bad? Post the type of thing you're looking for in a top-level comment and others can chime in!
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Is there a product you enjoy or that has improved your life, fills a niche or special requirement really well, or stands out to you as being a big improvement over its competitors? Is there a particular company you had a great experience with? Share with others who might also benefit!
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Is there a product you tried, HATED, and want to warn people about? Something that's all hype, no substance? I think that also fits here.
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Are there any reviewers or sites you trust in particular?
85 votes -
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IGN's The Day Before early access review - 1/10
44 votes -
Accessibility in gaming expands with Sony’s new Access Controller for PS5
9 votes -
GamersNexus' "Mega Charts" for PC parts
11 votes -
Review: A Field Guide to American Houses, by Virginia Savage McAlester
12 votes -
Review: Ridley Scott's Napoleon passes the dad movie test with epic battles and obscure quotable facts but Napoleon the character is petty, not heroic
16 votes -
Steam Deck OLED - A thought and some feelings
I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got. TL;DR: OLED is the definitive...
I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got.
TL;DR: OLED is the definitive version of this product. If you're at all interested, whether or not budget is a concern this model is worth looking at, especially if you can actually get your hands on one to try for a bit. Words aren't quite what they need to be to get across how it looks and feels.
The long of it:
Valve wasn't kidding about stuff like a little performance improvement and better battery life. It feels like someone took the LCD deck and made a checklist of every single thing that could be improved, and then did it. The result is just about the best refresh of a product I've ever seen.
The screen is the most obvious upgrade and it really is great to look at. It is a big jump to go from an LCD at 60hz, to OLED at 90hz with HDR available. As great as VibrantDeck is, no amount of color fuckery can really reproduce what is happening when you have these features. For games that support HDR, it can feel like you've actually made an upgrade, because of how differently it can handle things like bright flashes of light and particle effects on top of the color differences. The refresh rate is tied to the frame limiter by default, so when you drop the frame limit the refresh rate tends to stay double whatever that is. 40fps/80hz feels better than 40/40 to me, like stuttering just isn't as bothersome.
Be aware it's on developers to implement HDR, which means sometimes you run into a game with a shitty implementation. FFVII R comes to mind. Just know that if you run across a game where this feature seems to make the game look terrible, it's not the device doing it.
The improvements to the battery do mean something like a ~40% increase. Games like Armored Core VI and Elden Ring tended to last about 1.5-2 hours on the LCD model, on OLED it's more like 2.5-3, and this is the sweet spot imo. Rare that I'm gonna sit down and play for that long in the first place, so having this much power available means being able to play here and there with much less concern. Games that already played well in a low power state just get that much more time. One thing to know if you're coming from an LCD - it doesn't save your power profiles. Input profiles yes (if you saved them), but power settings need to be redone game-to-game.
The device itself is a little lighter, and it feels like it sits in my hands a little better. The difference is minute, but noticeable, and nice. All of the buttons feel good, the sticks have slightly more resistance to them, and the trackpads are much nicer to use. In particular, the way you click the trackpads is more forgiving by default, so while it is a little easier to mis-click it feels more like using a "real" trackpad. The deck in general is the only device I find doesn't really aggravate my carpal tunnel, and the OLED model keeps that up.
On the software side there isn't really a difference - SteamOS is more or less exactly the same with a few OLED-specific settings. Most of your info gets saved and loaded up when you log in. Cloud saves are one piece of course, but too, any controller profiles you saved will come back, and the SD card can just be freely transferred/there isn't really any setup to it. From boot to play I mostly just waited on the game to download - setting up the device was as simple as waiting for it to do an update, then log in, and that's it. It doesn't pester you to register for anything/no ads.
Things like sleep/wake and transitioning to desktop mode are faster and more consistent. Pretty regularly, my LCD model would fail to sleep/wake correctly - I'd put it to sleep and upon waking it, it would reboot. Inconsistent but often enough to get annoyed with. With the OLED model, i notice this doesn't happen as often. It still does, but much less frequently. The improvements to the trackpads means I use desktop mode more often, it feels much nicer to navigate. All of the stuff I had before was simple to install and restore - emudeck, decky, cryoutilities all installed without any issues and worked fine after I moved over all my stuff from the first deck. Haven't hit any issues with decky plugins either.
Even the carrying case got a pass. It's been redesigned a little, with an extra velcro fastener bit and tighter mold inside, black instead of white.
Transferring my information was about as easy as you could do. There are several options - I mostly used KDE connect, but there's also Warpinator, and a deck plugin called DeckMTP that can let you do a direct USB connection. Literally just copy/paste, once I installed all the stuff I had before I could just drop in the old device's things and be good to go. One thing to be aware of, is that for games which don't support Steam Cloud, you need to copy their save data over. That's gonna mostly be in a folder in /steamapps called CompatData. Takes a little doing but it's not hard to figure out. The hardest thing to set up was STALKER Anomaly, and all that was was about a five step process of clicking things in Wine. By the way, if you make a custom controller profile for a non-steam game, when you add that game to the library make sure it has the same name as before and your controller profile will be saved!
Overall I'm impressed to the point I intend to hold off buying any more PC hardware until a Deck 2 appears. If that product gets the same kind of attention this one did there's no doubt in my mind it will be fantastic. Considering too, the ability to dock and use peripherals, I think I'd feel safe recommending an OLED steam deck as a replacement for a gaming machine + non-work computer to just about anybody. $399 as a base price for PC Gaming is fucking awesome, and $549 for this improved model, at least I feel is very much worth it. $150 for an OLED screen, more storage, bigger battery is not bad. The deck is a hugely popular product, which means you get the added benefit of folks constantly tinkering and messing with stuff to make it work, on top of the odd developer specifically targeting it (such as in Cyberpunk, or how Bannerlord reworked its control scheme). Those kinds of communities exist around other devices, but not nearly to the same extent, and they'll die fast as those products come and go.
So that's what I got. I hope this was informative and helpful. If you have any questions I'm happy to answer as best I can. I'm super happy with the deck as a product, it feels a lot like getting to see what it looks like when someone goes the distance and throws their full weight behind this kind of product.
Edit: I don't know how well this will come through looking on different screens, but here are a few screenshots from AC VI and Morrowind that made use of HDR. Even if it doesn't come through - if you've never owned a deck and were considering one, yeah stuff can look this good on it! It's amazing.
51 votes -
Our favorite outdoor adventure books for every US state
8 votes -
Review: The Verge, by Patrick Wyman
7 votes -
Review: The Man Who Rode the Thunder, by William H. Rankin
3 votes -
Atari 2600+ review: Gaming like it’s 1977 again
9 votes -
Trainwreckords: Nickelback's "No Fixed Address"
7 votes -
This is How You Lose the Time War - I loved it but I understand why some hate it
After giving This is How You Lose the Time War a five star review, I started scrolling through other reviews and I found thoughtful, well reasoned arguments for the other side. This is a...
After giving This is How You Lose the Time War a five star review, I started scrolling through other reviews and I found thoughtful, well reasoned arguments for the other side. This is a thoroughly crafted well written book that is not going to be to everyone's taste.
The premise is two opposing secret agents, saboteurs, time and history manipulators who work for conflicting civilizations become aware of each other and start to exchange letters. It becomes a love story.
The nature of the work each main character does to manipulate history across many centuries and many parallel universes makes the narrative confusing. I can't imagine it done effectively any other way, but I also like other confusing time shifting stories where the story starts to make sense later.
The characters only meet through their letters with a couple of exceptions, so some say the love story is unbelievable. For me, it reflects the extreme isolation and loneliness of their work and how even minimal tenuous companionship of a peer would satisfy a gaping need.
The writing includes extravagant romantic feelings and poetic literary allusions to go with the science fiction and time travel aspect. I appreciated it, but people who like romance and poetry don't always like science fiction and time travel and vice versa.
The authors lean into the epistolary format. It's not exclusively letters but a significant percentage of the writing is the letters these two characters exchange.
The creative forms the letters take were fun for me and seemed like a valid extrapolation of actual historical spycraft if you assumed much greater ability to manipulate matter. However some people find them over the top.
It is an exuberant, enthusiastic book that is fun if you like it and possibly cringy if you don't
22 votes -
All of this year’s National Book Award finalists, reviewed by Vox
14 votes -
Alan Wake 2 | Fully Ramblomatic
50 votes -
This game console has no pixels. The Vectrex from 1982.
20 votes -
Invasion of the Body Snatchers (1978) - retrospective and review
8 votes -
The new movie Fingernails might make you want to rip out your own
8 votes -
Testing the latest Huawei product lineup
5 votes -
The Talos Principle 2 reviews – Top Critic Average: 89
22 votes -
‘The Finals’ is the most fun I’ve had in an FPS in years
12 votes -
Ahsoka doesn't really work
I just finished this show, having waited for it all to come out before getting into it -- other Disney+ Star Wars series taught me the lesson that they are much better binged than watched week to...
I just finished this show, having waited for it all to come out before getting into it -- other Disney+ Star Wars series taught me the lesson that they are much better binged than watched week to week and I was not wrong.
Spoilers below
The endless references to a children's animated show that I have less than zero interest in viewing really drags it down, which is why my main take away as per the title is that it doesn't really work. Most of the premise of the show is finding Thrawn and Ezra -- two characters you have no way of knowing about unless you watched that cartoon. Yet these two characters are constantly referenced and for some reason important, but you're never really sure why.
It kind of works with Thrawn because there's a mysterious villain type of thing going on. But Ezra? Why do we miss him? Who is he? What did he do? Almost none of my questions are ever answered, even after we find him! Aside from simply being told by other characters that he is important, I am never told how or why. Nothing they say or do makes me care about him. They don't show me anything that makes me want to get emotionally invested in him. And no, I am not watching hundreds of hours of cartoons to understand the context. That is simply too much.
This show is in a very strange place between obviously trying to cater to a large audience (it is a Disney property after all, so $$$), but it simultaneously can only be fully understood by extremely hardcore Star Wars fans. I consider myself a fan. I have watched all live action movies and shows, even the laughably bad stuff like the Boba Fett and Kenobi shows. That they intentionally mix together animated and live action storylines though -- especially with any context lacking -- is a major misstep.
I like the Star Wars universe a lot. And while a lot of it is entertaining, it feels very bad to feel left out. It would be different if it was a small cameo or name drop once in a while. But the main storyline gets impacted by this, and it just kind of leaves a sour taste after finishing it.
I was decently entertained and it had some very good moments, particularly the Baylan and Shin duo was intriguing -- which is ironic as I understand that they are among the only original characters in this show. Regurgitating old canon is not the way.
7/10. Entertaining but unsatisfying.
37 votes -
The Pirates trilogy is pure bliss
27 votes -
I played EverQuest for 100 hours - should you?
15 votes -
Super Mario Bros. Wonder is the most inventive 2D Mario in decades
29 votes -
In Killers of the Flower Moon, Martin Scorsese aims a righteous fury at American history
31 votes -
Super Mario Bros. Wonder reviews – Top Critic Average: 91
11 votes -
Marvel's Spider-Man 2 reviews – Top Critic Average: 88
16 votes -
Book review: Crossings by Ben Goldfarb - how our roads have become an invasive species
6 votes -
I finished Phantom Liberty and have thoughts
I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now. The...
I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now.
The tl;dr - its a hell of a lot better, can totally recommend it, expansion was cool and fun
The long:
First, regarding the update. It's excellent. The game does feel significantly better to play, because a whole lot less is bugging the hell out. You do occasionally come across some silliness, like four of the same car all at an intersection, or the same child populating a cafeteria. But these moments are far, far less frequent, I think I can count on one hand after 50 hours, the number of times stuff like that happened.
Wanted system is functional now. It just works the way you'd expect, and it is pretty easy to escape. More lawless parts of town are appropriately easier to get away with shit in. Driving feels better but still feels weird to me, like everything is slippery/wheels never have good traction.
The skills/perks/inventory stuff is a thousand times better. It has a few weird things here and there but is easier to follow and use. It's nice not having to really mess around with clothes and just look however I want. Combat is a lot more fun now that stuff behaves appropriately. That's really the theme of it, they did fix what needed fixing, and what we're left with much more closely aligns with folks' original expectations.
Quests wrap up and sometimes into one another in ways which are genuinely very impressive, and I encountered all of one that had an issue with it. I pretty much constantly went from quest to quest and found there was enough variety that I didn't really care about wandering much. I still did, and that is all much improved too. Npcs behave a lot better and look nicer, and jobs consistently finish up the way they're supposed to.
I specialized in blades, pistols, and shotguns, and played on Normal, mostly on my steam deck. I mostly raised Reflexes, Technical Ability, and Cool. I got to turn into a Dragonball ninja assassin, occasionally dualing Japanese cyborg women with katanas in the street. I'd get into shit because melee is genuinely pretty fun to mess with.
The visuals are awesome even on the handheld, the preset for the deck is higher than I expected. Performance was consistently good, on the deck as well as my PC. PC can go maximum and is using a 144hz display, it looks really really good with everything pushed.
The expansion:
It fits squarely within the best of what the game offers. The storyline is complex and goes into the rest of the world in an impressive way, it's like it's always been there. The characters are exceptionally well done, as is the voice acting. The whole thing felt like a great season of a good show, it kinda proceeds like that too.
Dogtown is a really cool area. The detail is wild and sense of place really some of the strongest in the game. I felt uneasy at night in the rain, that's always cool for a game to evoke. It feels both like it's own independent spot and like a part of the city, they really nailed it with how it looks and what's available there.
Conclusion:
The complete package I'd say is totally worth it. Compared to release it is a completely different game. Feels like a much more realized vision, that consistently hits some pretty high notes. Panam is still the coolest, but Songbird was a really well done character too. With the game not being a flaming wreck, it's way easier to get into the storytelling, and it is pretty great for this medium. Especially those major characters, they're interestingly complicated and don't always behave how you'd expect. The overall experience is kinda like being a protagonist in a tv show, quests have their own arcs and climaxes and characters appear distinctly changed by the events as they unfold. That was always there, but now I'm comfortable saying you'll actually have that experience playing it.
23 votes -
Retired astronaut, fighter pilot, and engineer Chris Hadfield reviews aerospace movies and shows
24 votes -
The Wolves of Eternity by Karl Ove Knausgård, review – long-lost siblings are linked across time and space in this expansive novel
7 votes -
We know who you are
20 votes -
A review of Number Go Up, on crypto shenanigans
16 votes -
Suzuka F1 weekend report
Before I visited Suzuka, I found reading people's experiences (mainly on reddit) to be helpful, so I thought I'd post my own thoughts from driving down this past weekend. I came from Tokyo,...
Before I visited Suzuka, I found reading people's experiences (mainly on reddit) to be helpful, so I thought I'd post my own thoughts from driving down this past weekend.
I came from Tokyo, driving to Suzuka and parking in one of their official lots, and I stayed at a small resort about 50 minutes by car away from the track. The race tickets, and parking ticket were bought from the official "mobilityland" website, and it was 14,000 yen for a parking pass for the weekend, and I paid I think about 9000 yen to get there, and 6500 yen on the way back in tolls. For two people it worked out to be cheaper then the trains (and more fun to drive it!). They had some cheaper parking options as well in an unpaved lot, but I get the feeling the official parking passes sell out super quick, so you should take what you can get. There was a lot of unofficial lots nearby selling day parking, but I think you'd have to arrive very early to use them since most of them were full by the time I strolled up to the official lots around 9-10am. Speaking of which, if you buy the official parking ticket, you get an exact assigned space to use for the whole weekend, so no roving up and down the lots looking for a space. Also some people were sleeping in their cars as well so that's an option if you want to save on a hotel..
Crowds (cars and people) were managed really well. I was dreading leaving the parking lot at the end of the race, but I got out before it was crowded at all, and was able to make a beeline for the highways.
About the stands, my tickets were in Q1, at the final corners closest to the track. Aside from seeing Logan's accident in qualifying they weren't the best seats. The monitor was absolutely worthless, it was so small and so far away that without binoculars you couldn't tell the position of anyone on the track, or what lap they were on. There was also a pole blocking the middle of the monitor as well which was very distracting. Washrooms were quite far from these stands as well, although underneath the neighboring Q2 stands there was a water bottle filling machine which was pretty nice. Speakers were playing only the Japanese audio, and they have a FM radio station with the same Japanese commentary. I had hoped to get live timings on my phone, but there was basically no internet due to the huge number of people.
If anyone has questions, please ask. Overall I had a great time, although after the exciting Singapore race prior to Suzuka, this was pretty boring by comparison. Max held the lead at the first corner, and he just extended the lead over the whole race. Seeing Perez get retired and then suddenly show up again was really weird/ confusing, also it was good to see Sainz fighting with the Mercs.
11 votes -
Rubens & Women review – ‘Naked breasts moved him religiously’
4 votes -
Starfield and the problem of scale
Minor Starfield lore spoiler's ahead Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and...
Minor Starfield lore spoiler's ahead
Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and replied to by mentally-questionable individuals that said not-so-nice things.
As I pass 170 hours in Bethesda newest, hottest, controversial game. I am happy because it is just as fun as I had hoped it to be.
Yet as I explore the cities it has to offer there is always a small detail that I keep failing to ignore (whenever I'm not busy thinking of new ship designs that is).200,000 units are ready with a million more on the way
So say the slender being that has been tasked with creating an army to defend a galactic spanning government of countless worlds. At this point Montgomery, Zhukov, MacArthur, Jodl, or any-other-WW2-command-figure-of-your-choosing are rolling on the ground clapping each other's backs laughing their socks off. Because 1.2 million is an absolutely puny and pathetic number of troops for a galactic war.
I'm no Star Wars deep lore fan, I understand that fans and later authors has since tried to 'fix it' by making the Clone War more that just the clones. And yet those 1.2M clones was all there was when episode 2 released to theatres.
Most Sci-fi writings has similar a problem with scaling to their subject. It is not news. It even has a tv tropes page (the page is more about distances, but it's in the same ballpark).Quest for the Peoplefield
So where does Starfield go wrong in this? The ships are puny. The wars and the numbers stated are puny.
Certainty more ways than one, but the one that I wish to focus on is this: where the hell are all the people?
A brief summary of the lore. Humanity has invented FTL and has seemingly solved all energy problems. They had to evacuate Earth, but this was successful and so the starfield should be absolutely teeming with tens of billions of human souls spreading to all corners of the galaxy and its many already habitable worlds.
And yet, Starfield feels so barren. I see no grand interstellar civilizations. Only dirt huts on a hill surrounded by walls that support barely a thousand people. Yet this dirt hill is supposed to be a capital or an interstellar superpower. Heck, they are even scared shitless of their own fauna.
The opposites capital is no dirt hill, yet still smaller than a modern earth country town.
And it's not like the main population centers are just outside player-accessible areas. All the NPCs ever talk about are Akila, New Atlantis, and Neon. These tiny puny cities.
It doesn't feel like the evacuation of Earth was a success. It feels like it was a catastrophe, and all that remains are scattered remnants playing civilization.And yet... The Starfield is actually lively, just not where it should be. There is a scale imbalance, because spread across nearly every world in the settled systems are countless research stations, outposts, deserted or populated, you name it.
Yes, those procedually-generated buildings that spawn nearly everywhere you land in the settled systems.
Where did these come from? Surely the UC couldn't have built them. Manning just the ones that I have come across in my playthrough would empty New Atlantis 10 times over!Bethesda built their open-world game style upon Fallout and Elder Scrolls. For both it makes sense that the worlds are sparely populated. One being post-apocalyptic wasteland, and the other a medieval society.
But now they have built something in a completely different realm. But they way in which Bethesda built the scale at which the game is presented remains the same.
So why did they go with this approach? I don't know. Maybe they just like making "small" worlds and didn't want to fit the new universe. Maybe the idea of 'climbing any mountain you can see' is a very hard rule and they didn't want to limit player movement in metropolises, that would undoubtedly be unfeasible to make fully traversable.But lets pretend they actually tried. And perhaps it can be done without really changing how the game is designed or played.
So you can do it better huh?
A Microsoft executive plays the game as it's nearing launch. He feels there is something missing with the scale of the Starfield universe.
So he does the only rational thing he can think of and storms into the street and picks the first rando he can find, puts the Bethesda crown upon his head, and orders him to fix Starfield's problem of scale.
The exec is later found to be mentally ill and fired, but it does not matter for I am now king of Bethesda and my words are design directives.Tell, don't show
The simple solution that requires no real work but some change in lore. New Atlantis is no longer a capital, just a administrative and diplomatic outpost. Akila is now just a small border city. The real population centers are now on entirely different worlds. Inaccessible to the player.
Why can't players go there? Well it shouldn't take much suspension of disbelief to acknowledge that governments might not want any random idiot, in a flying hunk of metal capable of tearing space-time at it seams, to go anywhere near their main population centers without considerable control.
NPCs should no longer talk of sprawling New Atlantis, Neon, or Akila, but rather these other places that you can see on the map but are not allowed to go to.Show enough
The population planets are now accessible, but restricted in where you can land freely. On the map it should show big cities. And just like how you cannot land in water, you can neither land anywhere in cities or its surroundings.
Just like with New Atlantis and Akila, you can land at a designated spot. The difference is when you look into the horizon, because rather than a procedurally generated landscape you will instead see a sprawling metropolis that tells you "Yes here! Here are all the people!".
The other change would be that, unlike the landscape, if you try to go beyond the player-area of the city you will hit a wall. But that is a sacrifice I am willing to make.
New Atlantis and Akila can stay, but like the other solution they would change status.
All in all the scale issue is no big problem and the game is fine as it is. This was just something that has been on mind for some time and I wanted to put it to writing. So do you agree that Starfield has a scale problem? If yes, how would you fix it? Or maybe I missed some crucial info-dump and the entire premise of this writing is wrong?
39 votes -
iPhone 15 Pro Max: A gateway drug for Android users
22 votes -
Every country’s highest-rated book by a local author - based on GoodReads data May 2023
12 votes -
Yelp has a wall of shame for businesses caught paying for fake reviews
19 votes -
I drive the Microlino for the first time. A reimagined electric Isetta.
7 votes -
Review, commentary, analysis based on four books featuring the history and misuse of statistical data
7 votes -
Angel's Egg
10 votes -
Book review: The Educated Mind
17 votes -
Gauntlet IV: “Game needs port, badly”
13 votes -
Polygon review: Palia is an early access utopia that relies on its regular patches
14 votes -
Fairphone 5 review: Could this be the first phone to last ten years?
45 votes