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    1. I finished Phantom Liberty and have thoughts

      I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now. The...

      I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now.

      The tl;dr - its a hell of a lot better, can totally recommend it, expansion was cool and fun

      The long:

      First, regarding the update. It's excellent. The game does feel significantly better to play, because a whole lot less is bugging the hell out. You do occasionally come across some silliness, like four of the same car all at an intersection, or the same child populating a cafeteria. But these moments are far, far less frequent, I think I can count on one hand after 50 hours, the number of times stuff like that happened.

      Wanted system is functional now. It just works the way you'd expect, and it is pretty easy to escape. More lawless parts of town are appropriately easier to get away with shit in. Driving feels better but still feels weird to me, like everything is slippery/wheels never have good traction.

      The skills/perks/inventory stuff is a thousand times better. It has a few weird things here and there but is easier to follow and use. It's nice not having to really mess around with clothes and just look however I want. Combat is a lot more fun now that stuff behaves appropriately. That's really the theme of it, they did fix what needed fixing, and what we're left with much more closely aligns with folks' original expectations.

      Quests wrap up and sometimes into one another in ways which are genuinely very impressive, and I encountered all of one that had an issue with it. I pretty much constantly went from quest to quest and found there was enough variety that I didn't really care about wandering much. I still did, and that is all much improved too. Npcs behave a lot better and look nicer, and jobs consistently finish up the way they're supposed to.

      I specialized in blades, pistols, and shotguns, and played on Normal, mostly on my steam deck. I mostly raised Reflexes, Technical Ability, and Cool. I got to turn into a Dragonball ninja assassin, occasionally dualing Japanese cyborg women with katanas in the street. I'd get into shit because melee is genuinely pretty fun to mess with.

      The visuals are awesome even on the handheld, the preset for the deck is higher than I expected. Performance was consistently good, on the deck as well as my PC. PC can go maximum and is using a 144hz display, it looks really really good with everything pushed.

      The expansion:

      It fits squarely within the best of what the game offers. The storyline is complex and goes into the rest of the world in an impressive way, it's like it's always been there. The characters are exceptionally well done, as is the voice acting. The whole thing felt like a great season of a good show, it kinda proceeds like that too.

      Dogtown is a really cool area. The detail is wild and sense of place really some of the strongest in the game. I felt uneasy at night in the rain, that's always cool for a game to evoke. It feels both like it's own independent spot and like a part of the city, they really nailed it with how it looks and what's available there.

      Conclusion:

      The complete package I'd say is totally worth it. Compared to release it is a completely different game. Feels like a much more realized vision, that consistently hits some pretty high notes. Panam is still the coolest, but Songbird was a really well done character too. With the game not being a flaming wreck, it's way easier to get into the storytelling, and it is pretty great for this medium. Especially those major characters, they're interestingly complicated and don't always behave how you'd expect. The overall experience is kinda like being a protagonist in a tv show, quests have their own arcs and climaxes and characters appear distinctly changed by the events as they unfold. That was always there, but now I'm comfortable saying you'll actually have that experience playing it.

      23 votes
    2. Suzuka F1 weekend report

      Before I visited Suzuka, I found reading people's experiences (mainly on reddit) to be helpful, so I thought I'd post my own thoughts from driving down this past weekend. I came from Tokyo,...

      Before I visited Suzuka, I found reading people's experiences (mainly on reddit) to be helpful, so I thought I'd post my own thoughts from driving down this past weekend.

      I came from Tokyo, driving to Suzuka and parking in one of their official lots, and I stayed at a small resort about 50 minutes by car away from the track. The race tickets, and parking ticket were bought from the official "mobilityland" website, and it was 14,000 yen for a parking pass for the weekend, and I paid I think about 9000 yen to get there, and 6500 yen on the way back in tolls. For two people it worked out to be cheaper then the trains (and more fun to drive it!). They had some cheaper parking options as well in an unpaved lot, but I get the feeling the official parking passes sell out super quick, so you should take what you can get. There was a lot of unofficial lots nearby selling day parking, but I think you'd have to arrive very early to use them since most of them were full by the time I strolled up to the official lots around 9-10am. Speaking of which, if you buy the official parking ticket, you get an exact assigned space to use for the whole weekend, so no roving up and down the lots looking for a space. Also some people were sleeping in their cars as well so that's an option if you want to save on a hotel..

      Crowds (cars and people) were managed really well. I was dreading leaving the parking lot at the end of the race, but I got out before it was crowded at all, and was able to make a beeline for the highways.

      About the stands, my tickets were in Q1, at the final corners closest to the track. Aside from seeing Logan's accident in qualifying they weren't the best seats. The monitor was absolutely worthless, it was so small and so far away that without binoculars you couldn't tell the position of anyone on the track, or what lap they were on. There was also a pole blocking the middle of the monitor as well which was very distracting. Washrooms were quite far from these stands as well, although underneath the neighboring Q2 stands there was a water bottle filling machine which was pretty nice. Speakers were playing only the Japanese audio, and they have a FM radio station with the same Japanese commentary. I had hoped to get live timings on my phone, but there was basically no internet due to the huge number of people.

      If anyone has questions, please ask. Overall I had a great time, although after the exciting Singapore race prior to Suzuka, this was pretty boring by comparison. Max held the lead at the first corner, and he just extended the lead over the whole race. Seeing Perez get retired and then suddenly show up again was really weird/ confusing, also it was good to see Sainz fighting with the Mercs.

      11 votes
    3. Starfield and the problem of scale

      Minor Starfield lore spoiler's ahead Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and...

      Minor Starfield lore spoiler's ahead

      Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and replied to by mentally-questionable individuals that said not-so-nice things.

      As I pass 170 hours in Bethesda newest, hottest, controversial game. I am happy because it is just as fun as I had hoped it to be.
      Yet as I explore the cities it has to offer there is always a small detail that I keep failing to ignore (whenever I'm not busy thinking of new ship designs that is).

      200,000 units are ready with a million more on the way

      So say the slender being that has been tasked with creating an army to defend a galactic spanning government of countless worlds. At this point Montgomery, Zhukov, MacArthur, Jodl, or any-other-WW2-command-figure-of-your-choosing are rolling on the ground clapping each other's backs laughing their socks off. Because 1.2 million is an absolutely puny and pathetic number of troops for a galactic war.
      I'm no Star Wars deep lore fan, I understand that fans and later authors has since tried to 'fix it' by making the Clone War more that just the clones. And yet those 1.2M clones was all there was when episode 2 released to theatres.
      Most Sci-fi writings has similar a problem with scaling to their subject. It is not news. It even has a tv tropes page (the page is more about distances, but it's in the same ballpark).

      Quest for the Peoplefield

      So where does Starfield go wrong in this? The ships are puny. The wars and the numbers stated are puny.
      Certainty more ways than one, but the one that I wish to focus on is this: where the hell are all the people?
      A brief summary of the lore. Humanity has invented FTL and has seemingly solved all energy problems. They had to evacuate Earth, but this was successful and so the starfield should be absolutely teeming with tens of billions of human souls spreading to all corners of the galaxy and its many already habitable worlds.
      And yet, Starfield feels so barren. I see no grand interstellar civilizations. Only dirt huts on a hill surrounded by walls that support barely a thousand people. Yet this dirt hill is supposed to be a capital or an interstellar superpower. Heck, they are even scared shitless of their own fauna.
      The opposites capital is no dirt hill, yet still smaller than a modern earth country town.
      And it's not like the main population centers are just outside player-accessible areas. All the NPCs ever talk about are Akila, New Atlantis, and Neon. These tiny puny cities.
      It doesn't feel like the evacuation of Earth was a success. It feels like it was a catastrophe, and all that remains are scattered remnants playing civilization.

      And yet... The Starfield is actually lively, just not where it should be. There is a scale imbalance, because spread across nearly every world in the settled systems are countless research stations, outposts, deserted or populated, you name it.
      Yes, those procedually-generated buildings that spawn nearly everywhere you land in the settled systems.
      Where did these come from? Surely the UC couldn't have built them. Manning just the ones that I have come across in my playthrough would empty New Atlantis 10 times over!

      Bethesda built their open-world game style upon Fallout and Elder Scrolls. For both it makes sense that the worlds are sparely populated. One being post-apocalyptic wasteland, and the other a medieval society.
      But now they have built something in a completely different realm. But they way in which Bethesda built the scale at which the game is presented remains the same.
      So why did they go with this approach? I don't know. Maybe they just like making "small" worlds and didn't want to fit the new universe. Maybe the idea of 'climbing any mountain you can see' is a very hard rule and they didn't want to limit player movement in metropolises, that would undoubtedly be unfeasible to make fully traversable.

      But lets pretend they actually tried. And perhaps it can be done without really changing how the game is designed or played.

      So you can do it better huh?

      A Microsoft executive plays the game as it's nearing launch. He feels there is something missing with the scale of the Starfield universe.
      So he does the only rational thing he can think of and storms into the street and picks the first rando he can find, puts the Bethesda crown upon his head, and orders him to fix Starfield's problem of scale.
      The exec is later found to be mentally ill and fired, but it does not matter for I am now king of Bethesda and my words are design directives.

      Tell, don't show

      The simple solution that requires no real work but some change in lore. New Atlantis is no longer a capital, just a administrative and diplomatic outpost. Akila is now just a small border city. The real population centers are now on entirely different worlds. Inaccessible to the player.
      Why can't players go there? Well it shouldn't take much suspension of disbelief to acknowledge that governments might not want any random idiot, in a flying hunk of metal capable of tearing space-time at it seams, to go anywhere near their main population centers without considerable control.
      NPCs should no longer talk of sprawling New Atlantis, Neon, or Akila, but rather these other places that you can see on the map but are not allowed to go to.

      Show enough

      The population planets are now accessible, but restricted in where you can land freely. On the map it should show big cities. And just like how you cannot land in water, you can neither land anywhere in cities or its surroundings.
      Just like with New Atlantis and Akila, you can land at a designated spot. The difference is when you look into the horizon, because rather than a procedurally generated landscape you will instead see a sprawling metropolis that tells you "Yes here! Here are all the people!".
      The other change would be that, unlike the landscape, if you try to go beyond the player-area of the city you will hit a wall. But that is a sacrifice I am willing to make.
      New Atlantis and Akila can stay, but like the other solution they would change status.


      All in all the scale issue is no big problem and the game is fine as it is. This was just something that has been on mind for some time and I wanted to put it to writing. So do you agree that Starfield has a scale problem? If yes, how would you fix it? Or maybe I missed some crucial info-dump and the entire premise of this writing is wrong?

      39 votes
    4. Remnant 2 so far is great. Your thoughts?

      I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing,...

      I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing, especially for the lore, was quite engaging (the intro doesn't set a high bar tbh). Still in progress for the game, so no spoilers please, but what do you think?

      17 votes
    5. Final Fantasy XVI is driving me nuts (no spoilers)

      I'm a little over halfway through and I really have to force myself to keep playing it. Some of it is really cool and a lot of it drives me crazy. Sorry to rant a bit but a lot of the discourse...

      I'm a little over halfway through and I really have to force myself to keep playing it. Some of it is really cool and a lot of it drives me crazy. Sorry to rant a bit but a lot of the discourse online is extremely positive and I just wanted to let this out.

      • So many cutscenes. They're pretty good cutscenes. The acting is largely very good, most characters are really enjoyable (although maybe one day FF will realize that antagonists can be multifaceted and not just generic evil badman). But so, so many hours of cutscene -- run over there -- cutscene -- go to the one map location that's unlocked -- cutscene.
      • So much time wasting slow running around. Sometimes the maps are designed like a (linear) maze for apparent reason except to make it take longer to get somewhere. I see a quest marker and I just immediately "ugh" at how long it's going to take me to plod over there.
      • And as a corollary to the above, exploration sucks. I learned very early on that there's no reason not to beeline to the next goal, so it makes the slow running that much worse. Dungeons are basically right out of FF XIV, which means one straight line and a very clear pattern of trash mob, trash mob, boss, rinse, repeat.
      • The gear and stats are a non-entity. You go through the story, it more or less hands you periodic levels and gear. It feels like they thought including these things was obligatory, but for what they put in the game, they could have just not bothered.
      • Combat is pretty fun! A little repetitive. A little samey. I wish there were more options for using all the skills you get. I have all these things I could unlock, but the very limited set of slots you get make they basically a non-option once you've picked the ones you like. The system just feels kind of half baked.
      • And in that same vein, the big quick-time-event boss battles are neat too. I don't love them, because it feels a lot like I'm not playing a game anymore, but they do look pretty fantastic. Some of the latter ones go on for way too long. Just like, I was done with punching this fantastic looking beast 10 minutes ago.
      • Maybe I haven't heard enough of it or listened long enough, but the music is disappointing. Which is sad because I love the tracks in XIV from the same composer. So much here is just ambient or otherwise underwhelming. A bunch of critical moments are just remixes on the classic theme, which is nice, but not really selling me on the new score overall.

      I'm probably going to stick through to the end (slowly, with many breaks for Dave the Diver), at the very least because it was so expensive. I just wish it were better.

      31 votes
    6. Lets talk roguelikes!

      Roguelikes have a special place in my heart. When you know that your character is mortal, the stakes feel so much more real, and your progress feel so much more earned. You can’t second-guess the...

      Roguelikes have a special place in my heart. When you know that your character is mortal, the stakes feel so much more real, and your progress feel so much more earned. You can’t second-guess the level design, because random, and sometimes things are simply not unfair, like when you get transformed into a cute mushroom, while your otherwise generic foe get transformed into a god. I consider unfairness, uncertaincy and chaos to be core gameplay components.

      Here’s some roguelikes I liked, in no particular order:

      Inscryption
      Sort of like Slay the Spire with retro aestetics combined with the gritty feel of the SAW franchise. The most atmospheric and foreboding deckbuilder I've ever played. It is sort of a meta-game where you play a retro computer game in which you play a tabletop roleplaying game with a deranged dungeonmaster.

      Noita
      Looks like a rather generic pixelart side-view dungeoncrawl, but beneath the humble surface lurks Finnish folklore, a revolutionary physics engine and an insanely versatile magic system, likely the best in any game. The game is vast, both in sense of game world but also the numbers of monsters, spells, perks and secrets. I consider this the best roguelike, full stop.

      Don't Starve
      Craft to survive in an unforgiving wilderness, battling wildlife, hunger cold and insanity. Having to constantly collect resources makes this game a bit on the grindy side, but the hand-drawn artwork and a rich world to explore and unlock makes this stay fresh.

      Jupiter Hell
      This, the successor to DRL (Doom Roguelike), is the only classic roguelike I could ever get into. The top-notch visuals makes me literally forget that I'm playing a grid-based turn-based rogue-clone. Still, the game is rather lacking in variation, and there's no lore or story choices. While I think this is by design, the DOOM roots and whatnot, I'm missing the sense of exploration and wonder found in other roguelikes. But even with that, the game is cool and ever so dark, and there's quite a lot of depth despite the simple controls.

      FTL
      Simplistic and neat pixelart space exploration game. The meat of the game is space combat in real time with pause, between which you plan your route on a node-based overworld and make various choices. The game, while cozy, is quite intense. You're trying to escape a vastly superior fleet while fighting off incoming attacks and trying to not run out of fuel while hopefully improving your ship to survive as the stakes rises. Every choice you make feels like a life or death decision. The fights offers a lot of different tactics. There's various ships to unlock by completing various missions. The one downside is that you have seen all the different encounters way before you have everything unlocked, but the mod FTL Multiverse adds a lot of new content.

      Into the Breach
      Simple tactical turnbased on 8x8 fields, by the folks behind FTL. The main gimmick is that you can see how the enemies are going to attack in their turn, and try to counter it. This works surprisingly well and offers a lot of depth.

      Depth of Extinction
      Underwater turnbased tactical. The game feels like watching a cheap action movie from the eighties. Sometimes the missions can feel a bit samey, and the underwater setting could be more in forefront but this doesn't stop the game from being quite a lot of fun. I'm hardly an expert here, but I've heard people who prides themselves of their expertice at turn-based tactical gaming giving this one a lot of praise.

      Retromancer
      Arena-shooter with a very stylish retro aestetics which doesn't confuse you in the fast-paced chaos. This, combined with a RPG fantasy theme really make this stand out from the other twin-stick offerings. This is a game I consider a spiritual successor to the original twin stick shooter, Robotron 2084. Of course, you need to play the Hunter, the other characters doesn't have the Robotron-trademark mashine gun fire. There's a dash function which is quite handy when you're about to be cornered. There is not really any character building, although by scoring enough points you can unlock various pickups. I guess it is designed for local multiplayer (there's four characters to choose from) but I haven't tried this. Plays excellent with controller.

      The Wrath's Den
      This is basically Dungeonkeeper, but simplified into a turnbased pixelart game with keyboard controls. You use space to switch between minions, arrow keys to move them, X to do various actions. Besides the random room choices, everything follow simple strict mechanics, which sometimes requires a bit of observation to grasp. The one major downside is that you cannot save your game. Much suck! But other than that, this humble little game is quite easy to fall in love with.

      90 votes
    7. 'The Three-Body Problem' is... bad

      I just finished it today and it's hard to pinpoint exactly what parts I enjoyed. Spoilers I enjoyed the parts where we get to see inside the game of threebody. That felt engaging to me, but was...

      I just finished it today and it's hard to pinpoint exactly what parts I enjoyed.

      Spoilers I enjoyed the parts where we get to see inside the game of threebody. That felt engaging to me, but was really the only part I enjoyed.

      The rest of the book felt very preachy and a lot of it felt unnecessary. I don't think I liked a single character in the book. They all felt like caricatures and not how people would genuinely act or respond to the events happening in the book. Almost every single action taken by every single character felt forced to fit a narrative.

      I cannot fathom why this won a Hugo award other than the fact that it was the first piece of science fiction originally written by a Chinese author in the Chinese language to win. [edit: In terms of novelty. The fact that it was originally written in Chinese has absolutely no bearing on my opinion other than possibly due to the translation the characters seemed to have no depth.]

      I listened to the audio book, as I was told the names can be confusing and the audio book helped with it. I kept waiting for it to go somewhere, and when it was over I thought to myself, "that's it?"

      Maybe someone can give a different perspective on it, because right now I'm just frustrated I spent money on it.

      51 votes
    8. Review - White Tears by Hari Kunzru - especially recommended for music lovers

      I originally decided to review this book for Tildes because I know that there are music lovers here. I made this choice before I finished the book. This is a music focused novel. People who love...

      I originally decided to review this book for Tildes because I know that there are music lovers here. I made this choice before I finished the book. This is a music focused novel. People who love music will likely get a lot out of it. But the music content provides a context for a great novel.

      The first half of the story focuses on two music obsessed young men who become friends. One has a strong interest in sound technology. (I'm sure that there is a more precise way to describe it but I'm not a musician. Bear with me here.) The other is a collector, focused on old Blues recordings.

      Without giving away too much the plot, a new character is introduced part way in, an older Blues collector and there is a journey into the deep South to find Blues recordings and buy them from individuals who have family connections to the Blues musicians.

      About two thirds of the way through reading the book, I started to wonder about recommending it without caveats. It is extremely well written and tells a compelling story. I'm glad I read it. However, there are aspects that will probably make it difficult for some people to enjoy it. Other people will, I suspect love it, for the exact same content.

      Here are some aspects of the book that might need trigger/content warnings.

      Violence: There is a particularly brutal police encounter among other episodes.

      Revenge: Race and racism is one of several themes of the book and African American rage over mistreatment and abuse is bluntly expressed and enacted at a few points.

      Narrator (and reader) lacking real time contemporaneous understanding of what is happening:
      Part of the book contains content representing what might be a fever dream or a psychotic episode or a drug induced experience. Late in the book a possible supernatural/uncanny explaination is offered, but the question of why the episode is surreal is not definitively resolved.

      Strong contrast and vivid descriptions of wealth vs middle class vs poverty:

      Death:

      As I said, I think the book is exceptionally well written and the author quite skilled. I found it compelling, interesting, entertaining, but certain parts more fascinating than enjoyable. If someone reads it, I would love to know what you think.

      7 votes
    9. A list of commonly recommended cookery books

      Here's a list of cookery books that are frequently recommended in various forums when people ask for good cookery books. These are not in any kind of order. Please add any books that I've missed!...

      Here's a list of cookery books that are frequently recommended in various forums when people ask for good cookery books.

      These are not in any kind of order. Please add any books that I've missed! I'm sure there are lots of great books that I haven't heard of. I wanted to link to a bookshop, but I got stuck with that so I used Wordery, unless they didn't have it in which case I link to Amazon. Some of these books have hardback and soft-cover versions, or newer editions, so go careful with the links because I just link to any version of the book. I have done no research at all into the authors or illustrators here, so if I've included people who are toxic arseholes please do let me know and I'll fix it. (This post is episode 2 of "DanBC goes down a rabbit hole and dumps the results onto Tildes").


      Salt, Fat, Acid, Heat: Mastering the Elements of Good Cooking - Samin Nosrat and Wendy MacNaughton.

      A review from Kitchn: 8 cooks on why "Salt, Fat, Acid, Heat" is such a special, unlikely, hit

      A lot of people love this book. Beginners say it gave them a bit more confidence, and good home cooks say it helped elevate their cooking by giving them usable information.


      How to Cook Everything - Mark Bittman.

      A review from Kitchn

      How to Cook Everything - the basics - Mark Bittman. A review from ShelfAwareness.

      A lot of people don't know how to cook, and have never cooked anything. Mark Bittman's books are often recommended to this group of people. And the books are excellent sources of information, and so they're useful to lots of people. They're very clear and easy to use.


      Essentials of Classic Italian Cooking - Marcella Hazan.

      A VERY SHORT, almost bullet point, review from FiveBooks And a longer review from LitHub

      She wrote two books in the 1970s, and these were combined and updated in the 1990s for this book. These books are widely credited as introducing people outside Italy to "authentic" Italian cooking. LitHub review has already said everything that I'd want to say about this, but better than I could.


      On Food and Cooking: The science and lore of the kitchen - Harold McGee.

      A Kitchn review

      This is a heavy duty book about the science of food. It's often described as the best single reference book for the science of food and cooking.


      Food Lab: Better home cooking through science - J. Kenji López-Alt.

      A review from Chemistry World

      Surely everyone knows J. Kenji. He's really approachable. He give you science, but it's actionable and achievable.


      In Bibi's Kitchen: The Recipes and Stories of Grandmothers from the Eight African Countries that Touch the Indian Ocean - Hawa Hassan, Julia Turshen.

      A mini-review from Kitchn. So, I'm cheating here because I haven't seen this recommended by anyone but I wanted more books that are not Euro-US focussed. This book focuses on food from Eritrea, Somalia, Kenya, Tanzania, Mozambique, South Africa, Madagascar, and Comoros

      Each chapter starts with a short geo-political intro. You'll be familiar if you've ever read the CIA World Factbook. It then has a short interview with a grandmother, and then it gives some recipes.


      Sauces: Classical and Contemporary Sauce Making - Wordery link - James Peterson.

      A review from MostlyFood

      "Don’t be put off by the size of this book. It’s true that it’s as big as a small piece of furniture but it’s as big as that for a good reason. There isn’t any padding in Sauces. It’s cover-to-cover solid information that will be welcomed by anyone wanting to perfect sauce-making. Nothing seems to be omitted or overlooked. Every imaginable sauce is described, including Asian Sauces which have been added since the publication of the first edition."

      Lots of people like that "no padding" feature.


      How to Eat: The pleasures and principles of good food - Nigella Lawson.

      A review by Food 52

      "Thinking back on the lifespan of this formative book, I can’t help but feel that it’s to the recipes in it, and of course to Lawson herself, that I owe much of my confidence in the kitchen today."

      Lots of people just want to cook tasty food and they're not bothered by The Science. Lawson's books are excellent if you want great home cooking.


      The Professional Chef - The Culinary Institute of America

      There are lots of versions of this book. The current version will be expensive. The older version are usually very similar and will be much cheaper.

      Home cooks often get into weird habits and that's fine - it's your kitchen, do what works for you. But if you want to get better in the kitchen by improving your techniques and skills this is the book for you.

      25 votes
    10. Share your stories thread

      Hey,wanderers of tildes it's time to share your travel stories.Are you on the move right now? What was your last trip like? Favourite food or hole in the walls you have come across around the...

      Hey,wanderers of tildes it's time to share your travel stories.Are you on the move right now?
      What was your last trip like?
      Favourite food or hole in the walls you have come across around the world.
      Share anything and everything.
      Also any tip involving travels and scams you have encountered share it.
      This is a tips thread that was on r/solotravel i found really helpful feel free to add more.
      SHARE AWAY..

      17 votes
    11. I love fantasy books with quality plot, character development and well written romantic content - These are my favorites

      Reddit refugee here, I've been posting my book reviews on /r/Fantasy for years and figured some of you all would be interested in a best of list. My full list of all book reviews can be found...

      Reddit refugee here, I've been posting my book reviews on /r/Fantasy for years and figured some of you all would be interested in a best of list. My full list of all book reviews can be found here, but most of the links are broken right now because the Fantasy subreddit is still private. Still, perhaps the titles, authors and keywords are helpful.

      What I enjoy

      A brief list of things I care about in books, to help you jugde whether your taste overlaps:

      • a good balance of romance and plot, where there is prominent romance but never feels like the story is just about that
      • quality prose and dialogue
      • believable relationship development, including romantic tension and explicit payoff for it
      • high stakes drama, be it interpersonal, warfare, duels, court politics or heists
      • LBGTQ+ main characters and queer romance

      Note that these aren't the only qualities of the books listed below, just generally what I look for. I'll also gladly take recommendations for fantasy books that fit these criteria if you have any!

      Books

      Kushiel's Legacy by Jacqueline Carey

      A divinely blessed masochistic courtesan and spy uncovers conspiracies against the crown of fantasy France. This series is probably my absolute favorite for how it combines intrigue, romance, kink and action, all with excellent prose and characterization. It has deliciously horny worldbuilding and ends up telling an epic fantasy story with an incredibly unique protagonist.

      Silver Under Nightfall by Rin Chupeco

      A recent addition to my absolute favorites. The author described the book as "vampire couple finds himbo in the trash and takes him in". If you're not sold on that, imagine a vibe like Netflix Castlevania and The Witcher - vampire hunter who's highly competent but looked down upon, vampire science, undead threat, dark gothic kind of setting, sprinkled with some "who's the real monster actually?" philosophy.

      A Dowry of Blood by S.T. Gibson

      A Dowry of Blood is about healing from abusive relationships through murder. It's also walks an excellent line between being sexy and horrible. It tells the story of Dracula's "brides", and the beautifully messed up relationship the four of them have.

      Note: this one can't be described as having a "romantic subplot", since that implies some sort of happy ending. You know, because of the murder. (that's not a spoiler, it's revealed on page one)

      A Charm of Magpies by KJ Charles

      A disgraced nobleman returns to England years after escaping his father and finds himself and his family estate haunted. He hires a magician - who happens to bear his family a grudge. The Magpie series is fast paced, highly entertaining, well written, and plays with some delicious power dynamics between its initially hostile and soon reluctantly mutually attracted main characters.

      Folk of the Air by Holly Black

      The only YA series on this list, Folk of the Air holds a special place in my heart for its delicious fairy court politicking and for not pulling its punches. The titular Cruel Prince is a wonderfully hateable love interest, and even though I feel a few years too old to properly enjoy this series, the stabby and vicious dynamics between the two leads is just wonderful.

      Nightrunner by Lynn Flewelling

      A young man gets innocently imprisoned and receives unexpected help from his cellmate: a spy, rogue, thief and nobleman. The latter offers him a way out and an apprenticeship, which leads to well... spying and thievery, but also sinister necromantic plots against the throne. The highlight of this series is the ongoing relationship development between its leads. Book 1-2 are fantastic, book 4-5 are really weird, but the whole series remains a favorite despite some strange choices.

      Rook & Rose by M.a. Carrick

      A skilled con artist, a masked vigilante that challenges aristocrats to duels, and a dashing crime lord turned nobleman. The Rook & Rose series shines in its rich worldbuilding and prose, but especially in its handling of its main characters' multiple secrets, cons and identities. And especially shines when those schemes start crumbling down and some of the secrets become unveiled.

      If the third book in the trilogy sticks the landing later this year, this series will firmly establish itself among my all time favorites.

      The Stariel Quartet by AJ Lancaster

      Years after leaving her family, a young woman returns home for her father's funeral and soon needs to deal with a magical estate that has a mind of its own, and discover that there may be more magic in the world around her than she's realized. The Stariel series is cozy and home-y in many ways, but doesn't shy away from tension either, and I find myself still in love with the main characters even long after finishing the series. I also really enjoyed the spinoff, A Rake of His Own recently!

      Harrow Faire by Kathryn Ann Kingsley

      Most of the books on here are fantasy with romance, while this one sits more firmly in the capital R Romance genre. But it is dark romance ("villain gets the girl"), and features an absolutely unhinged love interest, a lot of murder, and an evil circus. The series isn't without flaws (some of the side characters get a bit too much page for
      how flat they are, and the pacing is a tiny bit uneven in parts), but I blasted through all five (short) books in a week because I had so much fun with it.

      The Last Binding by Freya Marske

      This series takes place in an early 20th century England where a secret magical society exists in parallel to the world 'as we know it'. There's even a bit of magical British bureaucracy that reminded me of aspects of the Harry Potter books, though the series have little in common otherwise.
      Every book in this trilogy follows the same overarching plot, but features a different pairing of main characters and romantic leads. It's queer, fun and fast-paced, though sometimes a bit on the fluffy and romancey side for my taste.


      That's just a brief selection of favorites, I highly recommend heading over to the reddit post (I should back that up at some point with Reddit's future being a bit shaky rn) to find more titles.

      Thank you for reading! There's lots more to say on each of theses books of course, but I didn't want this to get way too long.
      Let me know if you found this interesting, if you have similar books you'd recommend to me, or just share if you also enjoyed any of these books. This is my first post on Tildes and I'm happy to meet new fellow readers :)

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