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13 votes
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Is WoW: The War Within worth it for a mostly solo player?
I thought I should ask this question here, as I value the input of users here more than strictly WoW-focused places. A brief summary of my relevant likes and dislike. Love solo-friendly MMOs, e.g....
I thought I should ask this question here, as I value the input of users here more than strictly WoW-focused places. A brief summary of my relevant likes and dislike.
- Love solo-friendly MMOs, e.g. ESO and GW2
- Haven't played WoW much but love Warcraft's lore, and been a fan of it for over 2 decades
- Dislike competitive group content and mandatory structured raiding
Basically, I am mainly interested in solo content, and story and lore.
The price of the expac is a bit pricey in my country, so it's a significant monetary expenditure if I choose to buy it. However, nowadays I have exhausted my enthusiasm for the other MMOs mentioned (and a lot more others I haven't mentioned). I've also heard a lot of good things about the solo-friendly nature of this expac. But I still have my reservations, as WoW players tend to hop on a bandwagon rather easily, especially at the start of an expac.
So, the question stands: do you think it's worth it?
4 votes -
I seem to have a much different, worse experience of Dragonflight's story than most WoW players—why?
A bit of background before I get to the main body of the post. I've been following Warcraft's story since Warcraft III came out. It was a wonderful experience of my childhood, and I was interested...
A bit of background before I get to the main body of the post.
I've been following Warcraft's story since Warcraft III came out. It was a wonderful experience of my childhood, and I was interested in the story's progression since then. Even though I haven't played WoW personally until last few years, I read the comics and books, and I read about the lore. Chatted with friends who played the game.
Near the very end of Legion I started the game (2018), and Battle for Azeroth was my first real experience of the game. I played a demon hunter night elf, and I didn't have a problem with the story at the time. I thought the burning of Teldrassil set up the conflict well, and I found the world fascinating. Of course, it was heavily colored by me finally being able to play the game after almost 2 decades. I was also a night elf fan since my childhood, so I looked at things mainly from the perspective of Alliance. Story-wise, my major problems were that N'zoth and Azshara were defeated too quickly, and Tyrande's ritual transformation should've had resulted in much more of an impact.
I now know that the experience for Horde players was much different. But roleplaying as a demon hunter night elf suited the BfA story very well. I had just come out of a long battle against demons to find my people burned to death, their land destroyed. Vengeance, once again, fueled me.
Come Shadowlands, and like most people, I found that the story to took a steep dive in quality. I don't think I need to elaborate, but I will touch upon the main points. The afterlife was extremely unimaginative and made death lose its impact, the conclusion of Sylvanas's story was extremely unsatisfactory, Jailer was all kinds of bad writing, and Tyrande's arc was a major letdown.
Coming to the main issue. With the release of Dragonflight two years ago, and seeing how much people praised it, after a month or two passed I bought the expac and joined the adventure. However, despite all the letdowns of Shadowlands, I found the Dragonflight story to be the most unengaging one I've experienced. I just didn't care about the dragons and their personal arcs. Every word that came out of the major characters was such a cheesy and cliche line. In the cinematics, every one of them, especially Alexstrasza, talked so slowly and artifically that it threw me off every time. I just couldn't take it seriously.
There is only one memorable moment I remember from Dragonflight, and it's that one dragon in dwarven form that tells you his story while you sit down and listen for a few minutes. It was a really touching and tragic story, but it was just a very minor interaction.
I have no problems with personal stories or more touching subjects being told in video games. In fact, I think they can be wonderful. So, that wasn't the part that bothered me. What bothered me was that dragon aspects felt extremely one-dimensional and same-y, and their story was like a poorly written Disney story about the importance of family. Because it was handled badly, it especially felt jarring and out of place in the world of Warcraft, where violence and war crimes are rampant.
Yet, many players seem to have enjoyed the story because it was more "down to earth". I have trouble with this, because I have trouble understanding how people found this story to be engaging at all. For example, when Amirdrassil arc concluded, I didn't feel anything. In fact, it just made the burning of Teldrassil feel hollow for me, because I felt like that dramatic turn of events didn't matter at all. Night elves had a world tree and a home again, as if nothing happened. This retroactively made the story worse for me. At that moment, I realized I had stopped caring about WoW's story and was forcing myself to care. I decided to stop playing, at least for a while, because story and lore were the main reasons I played.
This, however, led me to a question. I've been following r/wow for some years, and the general opinion there is that Dragonflight's story was well done. My experience is the opposite, as it was the most unengaging story experience for me.
I have considered several possible explanations for why people reacted so positively to the story of Dragonflight.
- The one-upping of threat levels and villains in Shadowlands left a really sour taste, especially because it was handled so badly and retroactively undermined a lot of stories. So a relatively tame threat and villains were welcomed.
- Since the "gameplay" part of the expac was received well, this put people in a positive mood and led them to interpret the story charitably. This might go the opposite way too. For example, both BfA and SL were also criticized heavily for gameplay reasons.
- The expectations for WoW's story are really low, and that's why longtime players that are still playing don't mid the stuff that bothered me. In other words, they adjust their expectations. People who didn't adjust left.
- People don't actually pay much attention to story, they are mainly interested in raids and other combat-centric parts of the game, or even cosmetics. So, when discussing the story, they mostly go with the prevailing vibes and opinions of the community.
I think all of these play some part in the explanation, but I came up with these explanations based on my own experience. I also can't assess their relative importance. For the reasons, I thought I could benefit from a wider array of opinions, especially from people that have or had been involved in the game and community for longer than me.
So, my questions are;
- Why do you think Dragonflight's story was received so positively?
- Why don't people seem to care about the aspects I mentioned?
13 votes -
V Rising 1.0 out now
22 votes -
With a near-unprecedented official license for its fan server, 'City of Heroes' lives again
53 votes -
PVP in MMORPGs is dead (and here's why)
18 votes -
EverCraft - a voxel based MMORPG
19 votes -
Riot's League of Legends MMO is being 'reset,' likely going dark for 'several years'
28 votes -
Brighter Shores is a new MMORPG by the creator of Runescape
17 votes -
Rob Pardo on World of Warcraft (2006)
11 votes -
The history of MMOs (and where it all went wrong)
30 votes -
Old School RuneScape broke record numbers with over 185k concurrent players
29 votes -
EG7 hopes to develop 'EverQuest 3' for 2028
5 votes -
Next three World of Warcraft expansions announced
12 votes -
I played EverQuest for 100 hours - should you?
15 votes -
Final Fantasy XIV: Dawntrail - London Fan Fest updates
8 votes -
Palia’s fan base is split, and it makes the cozy farming sim complicated
15 votes -
Polygon review: Palia is an early access utopia that relies on its regular patches
14 votes -
Square Enix announces Dawntrail, the next Final Fantasy XIV expansion (roughly Summer 2024)
21 votes -
Someone made 'Pay to Win: The Game' and it's hilarious
13 votes -
Final Fantasy XIV updated to 6.45
17 votes -
Guild Wars 2 announced it's first mini expansion, 'Secrets of the obscure'
22 votes -
The greatest quest in World of Warcraft
8 votes -
What even is an MMORPG?
4 votes -
Where should WoW Classic go next – an open letter
4 votes -
Why it's rude to suck at Warcraft
8 votes -
Why do people play MMO's solo?
6 votes -
Have MMO's lost the RPG?
7 votes -
A brief history of Multi-User Dungeons
6 votes -
'It gets better after 100 hours...'
7 votes -
The Venezuelans trying to escape their country through video game grunt work
7 votes -
Eve Online fans literally cheer Microsoft Excel features at annual Fanfest
18 votes -
EVGA confirms it's replacing all its RTX 3090s killed by Amazon's New World MMO
6 votes -
What are some older MMOs that can still be played?
I’ve missed a lot of the older mmos growing up like Everquest and dark age of Camelot. What are some good older mmos to play that can still be enjoyed either as a single player or coop experience...
I’ve missed a lot of the older mmos growing up like Everquest and dark age of Camelot. What are some good older mmos to play that can still be enjoyed either as a single player or coop experience with friends that still have online and supported servers? Doesn’t have to have a massive player base or anything, it can even have just a few thousand players. I would also like to avoid WoW, I’ve had a fair amount of time in it and don’t have any desire to go back.
18 votes -
Both sides claim victory in massive EVE Online battle
17 votes -
World of Warcraft: Shadowlands expansion delayed until later this year
11 votes -
Wikipedia is an MMORPG
20 votes -
Farming and selling gold in RuneScape is helping Venezuelans survive their country's economic crisis
7 votes -
Latest video of gameplay from Champions of Regnum anniversary event -- new Squid Island allowing players of all levels to enter an immediate pvp warzone, all players levelled to the same level
3 votes -
Champions of Regnum f2p open RvR team pvp mmorpg is having is anniversary event tomorrow
In case anyone is interested, tomorrow 24 May 2020 is the anniversary of the launch of this indie mmo. Regnum is one of the largest indie mmos in the latin speaking world. The game is f2p and is...
In case anyone is interested, tomorrow 24 May 2020 is the anniversary of the launch of this indie mmo. Regnum is one of the largest indie mmos in the latin speaking world. The game is f2p and is quite simple -- 3 realms warring for fun over forts and invasions. it's very casual, so you can join in the war, or just hang around and chat, laugh at the fortunes of war, or go grind a bit etc. https://www.championsofregnum.com/forum/showthread.php?t=112175
If you guys have questions, I can try to answer.
It runs on really low spec pcs too (and runs on Maxc and Linus very well).(if you are totally new to the game, the anniversary event is usually hugely packed out, so you may find lag during these few days in the war itself)
6 votes -
World of Warcraft's game director Ion Hazzikostas on how the game's culture has evolved with the internet
6 votes -
Veteran MMORPG developer Brad McQuaid has passed away
11 votes -
Gnome mage "Jokerd" reaches level cap in World of Warcraft Classic in 3 days and 7 hours, in front of 350,000 viewers on Twitch
9 votes -
Discovery of a secret, fan-run City of Heroes server causes a community meltdown
12 votes -
Blizzard releases the PVP content plan for WoW Classic
8 votes -
EverQuest is twenty years old, and people are still playing
6 votes -
WildStar developer Carbine Studios shuts down
12 votes -
Eve Online maker CCP Games sells to Black Desert Online’s Pearl Abyss for $425 million
18 votes -
Final Fantasy XIV patch notes 4.4
3 votes -
Bandai Namco announces Bless Unleashed for Xbox One
2 votes