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    1. Final Fantasy XVI is driving me nuts (no spoilers)

      I'm a little over halfway through and I really have to force myself to keep playing it. Some of it is really cool and a lot of it drives me crazy. Sorry to rant a bit but a lot of the discourse...

      I'm a little over halfway through and I really have to force myself to keep playing it. Some of it is really cool and a lot of it drives me crazy. Sorry to rant a bit but a lot of the discourse online is extremely positive and I just wanted to let this out.

      • So many cutscenes. They're pretty good cutscenes. The acting is largely very good, most characters are really enjoyable (although maybe one day FF will realize that antagonists can be multifaceted and not just generic evil badman). But so, so many hours of cutscene -- run over there -- cutscene -- go to the one map location that's unlocked -- cutscene.
      • So much time wasting slow running around. Sometimes the maps are designed like a (linear) maze for apparent reason except to make it take longer to get somewhere. I see a quest marker and I just immediately "ugh" at how long it's going to take me to plod over there.
      • And as a corollary to the above, exploration sucks. I learned very early on that there's no reason not to beeline to the next goal, so it makes the slow running that much worse. Dungeons are basically right out of FF XIV, which means one straight line and a very clear pattern of trash mob, trash mob, boss, rinse, repeat.
      • The gear and stats are a non-entity. You go through the story, it more or less hands you periodic levels and gear. It feels like they thought including these things was obligatory, but for what they put in the game, they could have just not bothered.
      • Combat is pretty fun! A little repetitive. A little samey. I wish there were more options for using all the skills you get. I have all these things I could unlock, but the very limited set of slots you get make they basically a non-option once you've picked the ones you like. The system just feels kind of half baked.
      • And in that same vein, the big quick-time-event boss battles are neat too. I don't love them, because it feels a lot like I'm not playing a game anymore, but they do look pretty fantastic. Some of the latter ones go on for way too long. Just like, I was done with punching this fantastic looking beast 10 minutes ago.
      • Maybe I haven't heard enough of it or listened long enough, but the music is disappointing. Which is sad because I love the tracks in XIV from the same composer. So much here is just ambient or otherwise underwhelming. A bunch of critical moments are just remixes on the classic theme, which is nice, but not really selling me on the new score overall.

      I'm probably going to stick through to the end (slowly, with many breaks for Dave the Diver), at the very least because it was so expensive. I just wish it were better.

      31 votes
    2. Lets talk roguelikes!

      Roguelikes have a special place in my heart. When you know that your character is mortal, the stakes feel so much more real, and your progress feel so much more earned. You can’t second-guess the...

      Roguelikes have a special place in my heart. When you know that your character is mortal, the stakes feel so much more real, and your progress feel so much more earned. You can’t second-guess the level design, because random, and sometimes things are simply not unfair, like when you get transformed into a cute mushroom, while your otherwise generic foe get transformed into a god. I consider unfairness, uncertaincy and chaos to be core gameplay components.

      Here’s some roguelikes I liked, in no particular order:

      Inscryption
      Sort of like Slay the Spire with retro aestetics combined with the gritty feel of the SAW franchise. The most atmospheric and foreboding deckbuilder I've ever played. It is sort of a meta-game where you play a retro computer game in which you play a tabletop roleplaying game with a deranged dungeonmaster.

      Noita
      Looks like a rather generic pixelart side-view dungeoncrawl, but beneath the humble surface lurks Finnish folklore, a revolutionary physics engine and an insanely versatile magic system, likely the best in any game. The game is vast, both in sense of game world but also the numbers of monsters, spells, perks and secrets. I consider this the best roguelike, full stop.

      Don't Starve
      Craft to survive in an unforgiving wilderness, battling wildlife, hunger cold and insanity. Having to constantly collect resources makes this game a bit on the grindy side, but the hand-drawn artwork and a rich world to explore and unlock makes this stay fresh.

      Jupiter Hell
      This, the successor to DRL (Doom Roguelike), is the only classic roguelike I could ever get into. The top-notch visuals makes me literally forget that I'm playing a grid-based turn-based rogue-clone. Still, the game is rather lacking in variation, and there's no lore or story choices. While I think this is by design, the DOOM roots and whatnot, I'm missing the sense of exploration and wonder found in other roguelikes. But even with that, the game is cool and ever so dark, and there's quite a lot of depth despite the simple controls.

      FTL
      Simplistic and neat pixelart space exploration game. The meat of the game is space combat in real time with pause, between which you plan your route on a node-based overworld and make various choices. The game, while cozy, is quite intense. You're trying to escape a vastly superior fleet while fighting off incoming attacks and trying to not run out of fuel while hopefully improving your ship to survive as the stakes rises. Every choice you make feels like a life or death decision. The fights offers a lot of different tactics. There's various ships to unlock by completing various missions. The one downside is that you have seen all the different encounters way before you have everything unlocked, but the mod FTL Multiverse adds a lot of new content.

      Into the Breach
      Simple tactical turnbased on 8x8 fields, by the folks behind FTL. The main gimmick is that you can see how the enemies are going to attack in their turn, and try to counter it. This works surprisingly well and offers a lot of depth.

      Depth of Extinction
      Underwater turnbased tactical. The game feels like watching a cheap action movie from the eighties. Sometimes the missions can feel a bit samey, and the underwater setting could be more in forefront but this doesn't stop the game from being quite a lot of fun. I'm hardly an expert here, but I've heard people who prides themselves of their expertice at turn-based tactical gaming giving this one a lot of praise.

      Retromancer
      Arena-shooter with a very stylish retro aestetics which doesn't confuse you in the fast-paced chaos. This, combined with a RPG fantasy theme really make this stand out from the other twin-stick offerings. This is a game I consider a spiritual successor to the original twin stick shooter, Robotron 2084. Of course, you need to play the Hunter, the other characters doesn't have the Robotron-trademark mashine gun fire. There's a dash function which is quite handy when you're about to be cornered. There is not really any character building, although by scoring enough points you can unlock various pickups. I guess it is designed for local multiplayer (there's four characters to choose from) but I haven't tried this. Plays excellent with controller.

      The Wrath's Den
      This is basically Dungeonkeeper, but simplified into a turnbased pixelart game with keyboard controls. You use space to switch between minions, arrow keys to move them, X to do various actions. Besides the random room choices, everything follow simple strict mechanics, which sometimes requires a bit of observation to grasp. The one major downside is that you cannot save your game. Much suck! But other than that, this humble little game is quite easy to fall in love with.

      90 votes
    3. Remnant 2 so far is great. Your thoughts?

      I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing,...

      I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing, especially for the lore, was quite engaging (the intro doesn't set a high bar tbh). Still in progress for the game, so no spoilers please, but what do you think?

      17 votes
    4. Review - White Tears by Hari Kunzru - especially recommended for music lovers

      I originally decided to review this book for Tildes because I know that there are music lovers here. I made this choice before I finished the book. This is a music focused novel. People who love...

      I originally decided to review this book for Tildes because I know that there are music lovers here. I made this choice before I finished the book. This is a music focused novel. People who love music will likely get a lot out of it. But the music content provides a context for a great novel.

      The first half of the story focuses on two music obsessed young men who become friends. One has a strong interest in sound technology. (I'm sure that there is a more precise way to describe it but I'm not a musician. Bear with me here.) The other is a collector, focused on old Blues recordings.

      Without giving away too much the plot, a new character is introduced part way in, an older Blues collector and there is a journey into the deep South to find Blues recordings and buy them from individuals who have family connections to the Blues musicians.

      About two thirds of the way through reading the book, I started to wonder about recommending it without caveats. It is extremely well written and tells a compelling story. I'm glad I read it. However, there are aspects that will probably make it difficult for some people to enjoy it. Other people will, I suspect love it, for the exact same content.

      Here are some aspects of the book that might need trigger/content warnings.

      Violence: There is a particularly brutal police encounter among other episodes.

      Revenge: Race and racism is one of several themes of the book and African American rage over mistreatment and abuse is bluntly expressed and enacted at a few points.

      Narrator (and reader) lacking real time contemporaneous understanding of what is happening:
      Part of the book contains content representing what might be a fever dream or a psychotic episode or a drug induced experience. Late in the book a possible supernatural/uncanny explaination is offered, but the question of why the episode is surreal is not definitively resolved.

      Strong contrast and vivid descriptions of wealth vs middle class vs poverty:

      Death:

      As I said, I think the book is exceptionally well written and the author quite skilled. I found it compelling, interesting, entertaining, but certain parts more fascinating than enjoyable. If someone reads it, I would love to know what you think.

      7 votes
    5. A list of commonly recommended cookery books

      Here's a list of cookery books that are frequently recommended in various forums when people ask for good cookery books. These are not in any kind of order. Please add any books that I've missed!...

      Here's a list of cookery books that are frequently recommended in various forums when people ask for good cookery books.

      These are not in any kind of order. Please add any books that I've missed! I'm sure there are lots of great books that I haven't heard of. I wanted to link to a bookshop, but I got stuck with that so I used Wordery, unless they didn't have it in which case I link to Amazon. Some of these books have hardback and soft-cover versions, or newer editions, so go careful with the links because I just link to any version of the book. I have done no research at all into the authors or illustrators here, so if I've included people who are toxic arseholes please do let me know and I'll fix it. (This post is episode 2 of "DanBC goes down a rabbit hole and dumps the results onto Tildes").


      Salt, Fat, Acid, Heat: Mastering the Elements of Good Cooking - Samin Nosrat and Wendy MacNaughton.

      A review from Kitchn: 8 cooks on why "Salt, Fat, Acid, Heat" is such a special, unlikely, hit

      A lot of people love this book. Beginners say it gave them a bit more confidence, and good home cooks say it helped elevate their cooking by giving them usable information.


      How to Cook Everything - Mark Bittman.

      A review from Kitchn

      How to Cook Everything - the basics - Mark Bittman. A review from ShelfAwareness.

      A lot of people don't know how to cook, and have never cooked anything. Mark Bittman's books are often recommended to this group of people. And the books are excellent sources of information, and so they're useful to lots of people. They're very clear and easy to use.


      Essentials of Classic Italian Cooking - Marcella Hazan.

      A VERY SHORT, almost bullet point, review from FiveBooks And a longer review from LitHub

      She wrote two books in the 1970s, and these were combined and updated in the 1990s for this book. These books are widely credited as introducing people outside Italy to "authentic" Italian cooking. LitHub review has already said everything that I'd want to say about this, but better than I could.


      On Food and Cooking: The science and lore of the kitchen - Harold McGee.

      A Kitchn review

      This is a heavy duty book about the science of food. It's often described as the best single reference book for the science of food and cooking.


      Food Lab: Better home cooking through science - J. Kenji López-Alt.

      A review from Chemistry World

      Surely everyone knows J. Kenji. He's really approachable. He give you science, but it's actionable and achievable.


      In Bibi's Kitchen: The Recipes and Stories of Grandmothers from the Eight African Countries that Touch the Indian Ocean - Hawa Hassan, Julia Turshen.

      A mini-review from Kitchn. So, I'm cheating here because I haven't seen this recommended by anyone but I wanted more books that are not Euro-US focussed. This book focuses on food from Eritrea, Somalia, Kenya, Tanzania, Mozambique, South Africa, Madagascar, and Comoros

      Each chapter starts with a short geo-political intro. You'll be familiar if you've ever read the CIA World Factbook. It then has a short interview with a grandmother, and then it gives some recipes.


      Sauces: Classical and Contemporary Sauce Making - Wordery link - James Peterson.

      A review from MostlyFood

      "Don’t be put off by the size of this book. It’s true that it’s as big as a small piece of furniture but it’s as big as that for a good reason. There isn’t any padding in Sauces. It’s cover-to-cover solid information that will be welcomed by anyone wanting to perfect sauce-making. Nothing seems to be omitted or overlooked. Every imaginable sauce is described, including Asian Sauces which have been added since the publication of the first edition."

      Lots of people like that "no padding" feature.


      How to Eat: The pleasures and principles of good food - Nigella Lawson.

      A review by Food 52

      "Thinking back on the lifespan of this formative book, I can’t help but feel that it’s to the recipes in it, and of course to Lawson herself, that I owe much of my confidence in the kitchen today."

      Lots of people just want to cook tasty food and they're not bothered by The Science. Lawson's books are excellent if you want great home cooking.


      The Professional Chef - The Culinary Institute of America

      There are lots of versions of this book. The current version will be expensive. The older version are usually very similar and will be much cheaper.

      Home cooks often get into weird habits and that's fine - it's your kitchen, do what works for you. But if you want to get better in the kitchen by improving your techniques and skills this is the book for you.

      25 votes
    6. 'The Three-Body Problem' is... bad

      Warning: this post may contain spoilers

      I just finished it today and it's hard to pinpoint exactly what parts I enjoyed.

      Spoilers I enjoyed the parts where we get to see inside the game of threebody. That felt engaging to me, but was really the only part I enjoyed.

      The rest of the book felt very preachy and a lot of it felt unnecessary. I don't think I liked a single character in the book. They all felt like caricatures and not how people would genuinely act or respond to the events happening in the book. Almost every single action taken by every single character felt forced to fit a narrative.

      I cannot fathom why this won a Hugo award other than the fact that it was the first piece of science fiction originally written by a Chinese author in the Chinese language to win. [edit: In terms of novelty. The fact that it was originally written in Chinese has absolutely no bearing on my opinion other than possibly due to the translation the characters seemed to have no depth.]

      I listened to the audio book, as I was told the names can be confusing and the audio book helped with it. I kept waiting for it to go somewhere, and when it was over I thought to myself, "that's it?"

      Maybe someone can give a different perspective on it, because right now I'm just frustrated I spent money on it.

      51 votes
    7. Share your stories thread

      Hey,wanderers of tildes it's time to share your travel stories.Are you on the move right now? What was your last trip like? Favourite food or hole in the walls you have come across around the...

      Hey,wanderers of tildes it's time to share your travel stories.Are you on the move right now?
      What was your last trip like?
      Favourite food or hole in the walls you have come across around the world.
      Share anything and everything.
      Also any tip involving travels and scams you have encountered share it.
      This is a tips thread that was on r/solotravel i found really helpful feel free to add more.
      SHARE AWAY..

      17 votes
    8. Bambu Lab P1P 3D printer

      I don't intend this to be a sales pitch or anything, I just wanted to share my impression of the Bambu Labs P1P 3D printer in case anyone on here was curious and maybe considering buying one...

      I don't intend this to be a sales pitch or anything, I just wanted to share my impression of the Bambu Labs P1P 3D printer in case anyone on here was curious and maybe considering buying one themselves.

      I have owned a few Prusa FDM printers over the years but recently tried the Bambu Labs P1P after seeing tons of rave reviews, especially in terms of how fast it prints. Anyone that has done any 3d prints knows that print time is among the least enjoyable aspects of the hobby: lots of waiting.

      Right out the gate, the P1P is a solid device with impressive construction given its relatively low price tag (I got it for $600 USD). And this thing easily rivals high performance machines in it's same "category", like the Prusa mk 3 and 4. And those are typically more expensive; the P1P comes 99.5% assembled at that price but a Prusa machine fully assembled is around 60% more expensive.

      Most of the "assembly" is just removing packaging, like zip ties, that kept the unit safe and secure during transit. Then you connect the power cable, screen, spool holder, and filament tube. And that's it. The whole thing took maybe 10 minutes.

      Getting the WiFi to connect is impossible for me at the moment, but I don't mind copying sliced gcode to the included microsd for printing. Sure, sending the gcode over WiFi would be super cool, but my Prusa doesn't do that so it's not like I've lost something. I'm hoping to eventually figure it out but that's not a deal breaker for me. I'm guessing I just need to temporarily move the printer next to the WiFi router but I haven't made time for it because I'm enjoying just printing off the card.

      With the included 0.4mm nozzle (a standard size), it prints typically 2 to 3 times faster. Something that takes 23 hours might take 11. Something that takes 3 hours might take 1. For larger and more complex prints, you can get stuff done so much faster. For smaller and simpler prints, you no longer need to plan batches either first thing in the morning or overnight, you can just start them whenever. Whatever you printed before, you can print 2 to 3 times as many in one go in the same amount of time.

      I don't have the AMS system but hope to get that at some point. If it has the same high quality build and performance as the P1P then I'm certain it will bring me simple multi-filament printing. And although I'm not nearly rich enough to afford more than 1 AMS, you can technically connect up to to 4 at once. Each unit holds up to 4 filament spools, so 4x4 means you could theoretically use 16 different filaments in a single print. The colors you could have! But each unit is like $350. Ouch.

      I only have 2 real gripes with it so far. First, it purges way too much filament at the start of a print. I get why it does that, it absolutely ensures that your filament is always properly primed to assist in printing that critical first layer correctly, but it feels very wasteful to have a seemingly-excessive amount of filament thrown away with each print.

      Second gripe is that the default spool holder is awful to access. You are likely to put the back of the machine facing a wall and that's where the spool holder will end up facing: the wall. You need to ensure the printer is a little more than two spool's width away from the wall - at the very least - so you can slide your spools on and off. Thankfully the bed doesn't move back and forth like with traditional fdm printers, thanks to the corexy technology, so you can more easily plan out where to put it and how much space it will need.

      I haven't messed around with them yet but I just got additional hotends for it that I will be testing soon. The pack I got contains 0.2mm for prints that require very fine detail, 0.6mm for prints where detail is slightly less important than speed, and 0.8mm for when you want to go fast and don't care how much detail you get. Because they use a proprietary construction of hotend, you must use theirs, but the upside is that it's fairly fast and simple to switch them out. Most hotends, you just replace the tip, the actual nozzle. But because filament can gunk up the threads, you need to run it hot to unscrew the nozzle, which is very dangerous. With the P1P, you just pull off the magnetic faceplate, undo a few screws, swap the hotend, put the screws back, and pop the faceplate back on. In just a few minutes, you're done. And no need to turn on the hotend either; just unload your filament prior, let it cool down, and swap away. A much safer and more pleasant experience.

      Overall, I'm in love with 3d printing all over again. It's the same feeling I got all those years ago when I did my very first 3d print. And sure, the Prusa is still great when you want high quality detailed prints. Going slow and steady wins that particular race still. But I get quality that is 90+% comparable to what the prusa gives me in exchange for literally 2x to 3x print speeds. That's an easy trade for me. And the slicer software estimates that some of my larger and less detailed prints could print in right 2/3 the time using the 0.6mm nozzle instead of the default 0.4mm. That translates to roughly 7 hours on my Prusa (0.4), 3.5 hours in my P1P (0.4), and 2 hours on my P1P (0.6). Given how much easier it is to swap out nozzles on the P1P, I can see myself actually doing that not frequently for certain prints that, like in my example, see substantial benefit.

      I'm very excited to see how this machine holds up in the long run!

      13 votes