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    1. Are we stuck on a innovation plateau - and did startups burn through fifteen years of venture capital with nothing to show for?

      The theses I would like to discuss goes as follows (and I'm paraphrasing): during the last 15 years, low interest rates made billions of dollars easily available to startups. Unfortunately, this...

      The theses I would like to discuss goes as follows (and I'm paraphrasing): during the last 15 years, low interest rates made billions of dollars easily available to startups. Unfortunately, this huge influx of venture capital has led to no perceivable innovation.

      Put cynically, the innovation startups have brought us across the last 15 years can be summarized as (paraphrasing again):

      • An illegal hotel chain destroying our cities
      • An illegal taxi company exploiting the poor
      • Fake money for criminals
      • A plagiarism machine/fancy auto-complete

      Everything else is either derivative or has failed.

      I personally think spaceX has made phenomenal progress and would have probably failed somewhere along the way without cheap loans. There's also some biotech startups (like the mRNA vaccines that won the race to market during covid) doing great things, but often that's just the fruits of 20 years of research coming to fruition.

      Every other recent innovation I can think of came from a big player that would have invested in the tech regardless, and almost all of it is "just" incremental improvements on several decades old ideas (I know, that's what progress looks like most of the time).

      What do you think? Do you have any counterexamples? Can you think of any big tech disruptions after quantitative easing made money almost free in 2008?

      And if you, like me, feel like we're stuck on a plateau - why do you think that is?

      83 votes
    2. Canadian interest rate increases = stave off the housing bubble (or create a spectacular burst?)

      Do you guys think they're using rate increases to kill off all the overleveraged homeowners in an effort to create a sell-off and thereby lower housing costs? Could someone smarter than I please...

      Do you guys think they're using rate increases to kill off all the overleveraged homeowners in an effort to create a sell-off and thereby lower housing costs?

      Could someone smarter than I please explain what is going on... or is our inflation that bad? Seems like some of the inflation might be what I've read as greedflation. I didn't realize we jumped almost 3.75% in less than a year last year...

      20 votes
    3. What's your favorite read of 2023 so far?

      We're halfway through 2023, and I thought I'd check in and ask if anyone has a favorite book they've read this year. Doesn't have to be released this year, just a book that wow'd you in 2023 up to...

      We're halfway through 2023, and I thought I'd check in and ask if anyone has a favorite book they've read this year. Doesn't have to be released this year, just a book that wow'd you in 2023 up to this point.

      My contribution I read this year is Three Day Road by Joseph Boyden. Two boys with Cree upbringing find themselves enlisting in World War I. A hard book to read that doesn't pull punches, with descriptions that put you right there with them. Broke my heart several times.

      How about you?

      52 votes
    4. Recommendations for credit cards in the USA with cashback rewards?

      I've had the same secured credit card through my bank for years; I only use it for car rentals and when my debit card gets declined on international online purchases. It's very easy to maintain as...

      I've had the same secured credit card through my bank for years; I only use it for car rentals and when my debit card gets declined on international online purchases. It's very easy to maintain as there are no fees and I always pay off the balance within the week; however, there are also no rewards. I know that a lot of credit cards out there have cashback rewards, and it seems like kind of a waste not to take advantage of that. But there are so many different ones that it's horribly overwhelming for me to try to research which one(s) might be a good choice. Costco has one which would have probably been an easy choice if I were able to spend more money there, but as of currently I have very little space and only hold a membership for gas.

      So, do any of you lovely folks have recommendations to give me a starting point for what to look into? What cards have you used and been happy with?

      ETA: I am in the US!

      30 votes
    5. Where did you get your engagement ring?

      Hi all. I'm planning on proposing to my girlfriend this year. I'm looking for a place to buy a simple/dainty moissanite or lab-grown diamond ring, preferably from an ethical seller with a good...

      Hi all. I'm planning on proposing to my girlfriend this year. I'm looking for a place to buy a simple/dainty moissanite or lab-grown diamond ring, preferably from an ethical seller with a good return policy. Does anyone have any recommendations?

      19 votes
    6. Suggestions for a road trip playlist

      I am going on a road trip with my family, including two young kids. I want to build a massive playlist for this, as we will be in the car for probably 30 hours round trip. I’m looking to branch...

      I am going on a road trip with my family, including two young kids. I want to build a massive playlist for this, as we will be in the car for probably 30 hours round trip. I’m looking to branch out and add some stuff that I haven’t heard of before, but also I want to keep it PG (no swearing, sex, drugs, etc.)

      Open to all genres and styles.

      11 votes
    7. TV Tuesdays Free Talk

      Have you watched any TV shows recently you want to discuss? Any shows you want to recommend or are hyped about? Feel free to discuss anything here. Please just try to provide fair warning of...

      Have you watched any TV shows recently you want to discuss? Any shows you want to recommend or are hyped about? Feel free to discuss anything here.

      Please just try to provide fair warning of spoilers if you can.

      14 votes
    8. Help with converting PDF to Excel and back to PDF?

      I may be asking a dumb question or going about this wrong but I'm not sure what to do here. So right now, I receive an estimation from one company in a PDF. It has a bunch of fields such as...

      I may be asking a dumb question or going about this wrong but I'm not sure what to do here.

      So right now, I receive an estimation from one company in a PDF. It has a bunch of fields such as customer name, product, address, etc. Then I type that data and put it into Excel, where I add additional data that I have. From there I have a second PDF which has form fields that I fill with the data of the Excel spreadsheet.

      My problem is with the first PDF that I get from this other company, unless I am doing something wrong I am unable to get that first PDF to show the data as fields. If I convert the first PDF into an Excel then the table data is very messy.

      The amount of typing or copy and paste that it's not hard but it is time consuming. What is the best way for me to go about doing this? I've been Googling things but I'm not sure the right words of action I'm looking for.

      I hope this all makes sense, but if not please ask questions and I'll do my best to try and clarify further.

      12 votes
    9. Any BBS sysops here from back in the day?

      As a not quite "old man" I was wondering how many former BBS sysops are here? In the early-mid 90s, I used to run a single line PCBoard powered hobby BBS and dabble in making PPEs (PCBoards...

      As a not quite "old man" I was wondering how many former BBS sysops are here?

      In the early-mid 90s, I used to run a single line PCBoard powered hobby BBS and dabble in making PPEs (PCBoards programming language for plug ins/mods). I also help friends set up SpitFire, Searchlight, Synchronet, WWIV and Aftershock (total PITAs from what I remember)--basically anything free, crackable or unlimited trial.

      Since I was the only sysop that ran PCBoard I was invited to become an officer in our local User Group to run their whopping 3 line BBS and give classes (that was quite the technological achievement back then). That is something I truly do miss. I was, by far, the youngest member of the User Group (your average member probably had grandkids my age) but it was a meritocracy.

      People seemed eager to learn and share information as they found it. Before computers, 3d cards and the internet was ubiquitous, you were automatically accepted into a knowing crowd if you put in the effort/time to join a BBS, forum or (early) MMO. Exclusion brought inclusion, if that makes sense. If you torched your reputation by acting like a jackass it was difficult to move on like a locust to another area.

      So many stories. So many high jinks that would be deemed illegal today, lol.

      Everything that is old, is new again.

      I'm getting a lot of BBS vibes in the aftermath of Rexxit. The slower pace of Tildes reminds me so much of the BBS forums (while I know Tildes isn't new, it is growing in popularity in the aftermath.) Even the Fediverse harkens back to the days of early BBS synch nets.

      Now if only I could find a modern remake of Tradwars 2002.

      51 votes
    10. Is there any book that you keep trying but can not get through?

      Like the title had said is there any books that you had picked up multiple of times but simply set down? Mine would be Dune by Frank Herbert. I simply can not get through the first chapter, let...

      Like the title had said is there any books that you had picked up multiple of times but simply set down?

      Mine would be Dune by Frank Herbert. I simply can not get through the first chapter, let alone the whole book. I think I had picked up the book like 5 times already from my library and failed to get through it. I get that is a classic sci-fi space opera, part of the reason I keep punishing myself with trying to read it. And because I keep hearing good things about it.
      Edit: forgot a period

      65 votes
    11. So what's the VR scene like for the people who have invested into it?

      I've only experienced VR at an escape room and a few hours on PS4VR, both in 2019. The escape room was an amazing experience with a dedicated facility but held back by some cumbersome hardware. On...

      I've only experienced VR at an escape room and a few hours on PS4VR, both in 2019.

      The escape room was an amazing experience with a dedicated facility but held back by some cumbersome hardware. On the other hand, PSVR was interesting but lacking in flexibility and a little pointless with new hardware on the horizon.

      Nearly bought a setup in lockdown but ran into decision paralysis. PSVR issues above; Index/HTC are a lot more expensive and would need a PC upgrade while Oculus is that sweetspot with price and portability but demands you interact with the Zuckerverse ecosystem.

      And in the years since, from the outside it seems like a lot of the hype is just gone. There was a brief time where the Metaverse monopolized the discussion, soured everyone's appitite and promptly died. I've seen VRChat community have a tough time with some anti-player decisions. PS5 VR was hit with a big delay and considerable price tag on top of the console price. And lately with the summer games showcases, I only really recall Assassins Creed and Powerwash Sim VR as notable big budget experiences.

      So I'm curious what the space is like for people who are committed to the experience. How often do you play? How locked in are you to an ecosystem? What are you playing and looking forward to? How is the hardware holding up? But most importantly, would you recommend people buying in now?

      38 votes
    12. Did you ever like a book on the second attempt because you liked something else that ties in with the book?

      Not a native speaker, so I hope I phrased it correctly. Let me explain. It happened to me at least twice. Some years ago, I picked up the "Metro 2033" book by Dmitry Glukhovsky. I read part of it...

      Not a native speaker, so I hope I phrased it correctly. Let me explain. It happened to me at least twice.


      Some years ago, I picked up the "Metro 2033" book by Dmitry Glukhovsky. I read part of it until I read about the Stalker, who was a badass wearing a black coat. It was so cliche, I was unable to continue. I wrote off the book as trash.

      Then, some time later I played the video game under the same title, which is an adaptation of the novel and I liked it a lot. It had that eerie atmosphere and a unique Eastern European feel to it, unlike games like Fallout. I decided to give the book another go, but this time I knew the lore and I had images from the game in my mind and everything changed. I really liked that book, it was a good mix of horror, action and sociopolitical commentary disguised as a postapo novel. It may not be great, but it's a very pleasant read. By now, I've read all three books and played all three video games (btw if you plan to play Metro Exodus I'd advise you to read "Metro 2035" first, as the game is a direct continuation of that story and both were written by the author) and I consider myself a fan of the series.


      Another, more recent example is "Harry Potter and the Philosopher's Stone". I am not a Potterhead, I never read any HP books, I even despised them for the most part. By the time J.K. Rowling's stories were published in my country I was already 20 or so. I was familiar with Jordan, Tolkien, Sapkowski, Williams and many more authors writing fantasy. I was into the tolkienesque depiction of wizards, so something like Hogwart with robed men and children riding brooms and waving wands is both weird and strongly off-putting to me. Also, I considered myself already too old for what I saw as children's books.

      I'm 42 now and those words of C.S. Lewis resonate with me ever so more:

      When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.

      So I decided to give Harry Potter a chance. I first tried watching the first movie. I didn't like it much and dropped it somewhere in the middle. Then a couple moths ago I loaded a free sample of the first book from Kobo Store and it was... alright. I dropped it as well. I thought it was well written, but was definitely a kids book for which I was too old.

      I started playing Hogwart's Legacy a week ago or so. I'm now positively hooked on that game, it's beautiful, it has characters I like, it has a good combat system and it's been my doorway to Hogwarts. So when I couldn't play, I was thinking about it and picked up that book which I dropped earlier. But this time I had a better understanding of the lore, had images of certain places in my mind and it clicked! I am still an old fart and it is still a kids book, but I have found new appreciation for it. I think it's well written on the literary level, it has a lot of situational and verbal humor (I think it has a distinct British flavor to it, like a very toned down version of Pratchett) -- I actually often chuckle when reading it. I bought the whole set (books 1-7) and maybe I'll even read them. Here's hoping that they mature with the readers, that's what I've been told. I'm sure that if I were 12 when reading them for the first time, I'd love them.


      As you can see, in my case it's usually that good video games drive me to give another chance to some books that I initially didn't like and because of the great experience with video game adaptations, I start liking the source material. Do you have similar experiences?

      (btw this is my first post on Tildes)

      17 votes
    13. What are two things that are your favourite colour?

      I would like you to think of two things that you associate with your favourite colour. For example, if your favourite colour were black you might choose "the night sky" and "New Zealand rugby."...

      I would like you to think of two things that you associate with your favourite colour. For example, if your favourite colour were black you might choose "the night sky" and "New Zealand rugby." Try not to put too much thought into it, and don't expand the spoiler sections below until you have your two things.

      The point of this These two things that you have thought of are supposed to describe your personality. Please, discuss with the class. Please also share any other fun thought exercises you have done as part of teambuilding/icebreaking sessions. They're tacky and dumb, but I enjoy hearing about them, if just to cringe.
      Some backstory Inspired by the "favourite colour" thread over in ~tildes, I thought back to an old job where as part of an ice-breaking exercise we were tasked to do exactly this. We all sat around in a circle, and listed our two things that were our favourite colours. There were a lot of sports teams, flowers, foods... that sort of thing. My turn came around, and I announced that my two objects were fire & blood (I hadn't seen or read Game of Thrones at this stage either). When we had all revealed our pair of coloured items, the guide on this awkward teambuilding journey revealed that the two things we had picked were indicative of our personalities. Cue an awful lot of funny and/or concerned looks pointed my direction. I never lived it down, but nor did I last long in that job before actually wanting to burn the place to the ground, so...
      13 votes
    14. Free and/or open-source software alternatives for churches

      I've been seeing some cool software in the church space lately with lots of fancy bells and whistles that handle many different aspects of running a church (social, presentation, tithing, etc.)....

      I've been seeing some cool software in the church space lately with lots of fancy bells and whistles that handle many different aspects of running a church (social, presentation, tithing, etc.). However, not all churches, especially small ones, can afford them or have members savvy enough to set it all up and maintain/operate them. I thought this could be a cool thread for free and or open source software that churches can use can use (Does not necessarily need to be design specifically for churches).


      EDIT
      Here is a list of paid examples:

      • Renewed Vision
        • ProPresenter
        • ProVideoPlayer
        • ProVideoServer
        • Scoreboard
        • ProContent
      • Microsoft Office
        • PowerPoint
        • Excel
      • Google
        • Slides
        • Sheets
        • Forms

      Here is a short list of FOSS alternatives:

      • Free Show
      • Owncast
      • Rock RMS
      • Choyr
      • OBS
      • OpenLP
      • WorshipTools
      21 votes
    15. Place to learn Japanese

      So,this has been on my mind for a long time and i have tried some available/widely known methods to learn japanese language.So far iam not satisfied with my results.Can someone suggest me some...

      So,this has been on my mind for a long time and i have tried some available/widely known methods to learn japanese language.So far iam not satisfied with my results.Can someone suggest me some ways that worked for them preferably for free/cheap.The main problem is the letters or characters.i can comprehend and manage to speak a very basic levels of the language mainly from consuming media from japan,some duolingo and such.....
      any and all advice is appreciated
      Help me out guys

      36 votes
    16. Anyone interested in joining a small, tightly-run accountability group?

      I am co-admin of a small Discord group (currently 5 members; we like to keep it up around 7-9) that is dedicated to enthusiastic, interactive accountability, support, task management, habit...

      I am co-admin of a small Discord group (currently 5 members; we like to keep it up around 7-9) that is dedicated to enthusiastic, interactive accountability, support, task management, habit tracking, yada ... all that good stuff. Atomic Habits is one of our popular guiding stars.

      And, yeah, we've lost a couple of members recently, and we're looking to invite a few new people to the group.

      This is an active group. We expect people to contribute (at least) daily, both regarding their own efforts, and in helping/supporting others in their efforts. One of the things we try to emphasize is providing active support and feedback to others, rather than just posting our own goals and efforts ... this is one of the areas where we feel that "traditional" accountability buddies/groups fail.

      Drop me a DM if you're interested, and we can discuss details.

      Edit: Thanks for the replies. I think we have enough "new blood" for now. If you're still interested, just keep an eye out for another invite post in a few months, when membership starts to flag.

      16 votes
    17. Best, favorite, and/or interestingly-different resources to learn (or re-learn) Git?

      Pretty much, the title. I have been coding professionally for over 2 decades, been using Git for almost as long ... and to this day, it still feels alien and uncomfortable to use. I keep feeling...

      Pretty much, the title.

      I have been coding professionally for over 2 decades, been using Git for almost as long ... and to this day, it still feels alien and uncomfortable to use. I keep feeling like I am relearning it all over again. I would really like to find some kind of different resource that helps me to make Git "stick" in my brain, and become more intuitive. Maybe that's just not possible, but I keep hoping.

      Meanwhile, my roommate is just starting her journey into programming, and her class just started teaching Git ... and I'm eavesdropping a bit, and they're teaching it okay, but I'm sure there are better tutorials out there for a newcomer.

      I am aware of -- and currently reading my way through -- both this recent tildes post and the various tutorials mentioned in it. But I am looking for other recommendations, as well ... and I bet I'm not the only one.

      Thanx in advance.

      19 votes
    18. What's your favourite ice cream flavour?

      Recently went to a Baskin Robbins, and I was surprised by how indecisive I was. I ended up going with a childhood favourite of mine (cotton candy), but it was far too sweet for me now. I'm...

      Recently went to a Baskin Robbins, and I was surprised by how indecisive I was. I ended up going with a childhood favourite of mine (cotton candy), but it was far too sweet for me now. I'm curious, what are your favourite ice cream flavours? What interesting combinations have you tried? Any weird ice cream flavours you've tried before?

      39 votes
    19. What are your favorite Postgres features?

      You could use any SQL database to create a few tables, insert some data, and do queries, while ignoring anything vendor-specific. But Postgres has a lot of other features and many extensions. What...

      You could use any SQL database to create a few tables, insert some data, and do queries, while ignoring anything vendor-specific. But Postgres has a lot of other features and many extensions. What do you recommend checking out beyond the basics?

      I've used a lot of databases, but it's been many years, so I assume things have changed quite a bit. I skimmed a few PostgreSQL release notes and learned that there's now a MERGE statement that looks pretty handy. (It's standard SQL.) And from Neon's list of supported extensions, the plv8 extension caught my eye. It would let me write stored procedures in JavaScript. Does anyone use that? Do you use stored procedures at all?

      I wonder what Tildes uses?

      (To keep discussion organized, please write about one feature per top-level comment.)

      17 votes
    20. I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?

      The Cosmic Wheel Sisterhood: 5/5
      From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.

      Death Must Die: 4/5
      I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?

      El Paso, Elsewhere: 4/5
      This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.

      Escape from Mystwood Mansion: 3/5
      I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.

      The Invincible: 3/5
      I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.

      Loodlenaut: 2/5
      Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.

      Luna Abyss: 5/5
      Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
      It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.

      Sea of Stars: 3/5
      This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.

      Stray Gods: 2/5
      I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
      The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.

      Vampire Hunters: 3/5
      In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.

      Viewfinder: 4/5
      I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.

      34 votes
    21. Help me build my “woke” Fourth of July playlist

      As the holiday comes up, I’m building a tongue-in-cheek party playlist that speaks to the full color of this beautiful country we Americans call home. I’m kicking it off with these songs, but what...

      As the holiday comes up, I’m building a tongue-in-cheek party playlist that speaks to the full color of this beautiful country we Americans call home.

      I’m kicking it off with these songs, but what would you add to this playlist?

      What songs would you add to this playlist? I’ll add songs to my playlist as we go!

      63 votes