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    1. CGA-2025-09 🕹️🚂 INSERT CARTRIDGE 🟢 The Last Express

      Warning: this post may contain spoilers

      Introduction

      July, 1914. Paris.

      Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.

      As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...

      The Last Express


      Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!

      As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.

      Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.

      To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!

      So all aboard The Last Express, and enjoy the ride.


      Game Information

      Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.

      Platforms: Windows, MacOS, MS-DOS, iOS, Android

      Genre(s): Adventure, Mystery, Point-and-Click

      Links: Mobygames, Wikipedia

      Stores:

      • GOG, Original: The original 1997 release, in all its 1990’s glory for purists. (Also may come with some extras like a soundtrack and "making of" from a 2011 Collector’s Edition published by DotEmu, but which is now wiped from the internet...?)
      • Steam, Gold Edition: The remake/remaster released by DotEmu with added hints and tutorials, as well as interface tweaks. (Note: while it lists macOS, the game is 32-bit, which is unsupported by any macOS versions beyond 10.14 Mojave.) This version is on sale for only 11 more hours at the time of this topic being posted!! An extreme time crunch for sure, so if you see this message, now's the time to buy it!!
      • iOS (Apple App Store) and Android (Google Play Store). These ports are also by DotEmu and predate the Gold Edition.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      With all the pleasantries out of the way...

      > PRESS START

      (Credit to @Boojum for the splash screen. It's too awesome not to include!)

      39 votes
    2. Victories and challenges: An A[u]DHD community and support fortnightly thread #6

      I'm attempting to be more active on Tildes (after my last attempt), and I noticed that there hadn't been a new fortnightly thread, so here's my contribution!...

      I'm attempting to be more active on Tildes (after my last attempt), and I noticed that there hadn't been a new fortnightly thread, so here's my contribution!

      https://tildes.net/~health.mental/1oax/victories_and_challenges_an_a_u_dhd_community_and_support_fortnightly_thread

      24 votes
    3. I had an idea for a Crusader Kings, but about rich families in Victoria-Modern Era. What could go wrong?

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning...

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning of the industrial revolution until today, or maybe the future, we'll see. And instead of kingdoms, it's all about businesses. It's all about owning global company empires. Being a kind hearted local chain owner, or a sociopathic cutthroat in the 1% that owns the world. Up to you.

      And this idea is still stuck with me, and I wanted to get back into game development, so I might as well just try it for fun and see what happens.

      I picked Godot, 1) because it's open source, 2) it's going to be fun to see how much it developed in the last decade and 3) it's free, and especially 4) I don't want to use commercial engines and risk being affected by something similar to the runtime fee fiasco

      I still have to finish some tutorials and make some simple games to get a grip on the engine and see how everything works, but as a data analyst I already have programming foundations and, I think, this project is monumental for someone like me, but I also think it's doable.

      I have a very rough idea of how the code will work for the AI. It will incorporate "ticks" like CK, each tick being a day, and some events fire weekly or monthly, where based on the stats and traits, each individual character will calculate how likely they are to accept or reject that event. This event can be about buying shares, accepting proposal marriages, going on a trip, etc.

      My main worry here is if GDScript is good enough to handle "intensive" algorithms. If not, I can always use C#, or C++ if I really have to, and adapt the problematic algorithms.

      Another is what would be the best database manager for this, but I'll cross that bridge when I get there.

      As for the world, initially I was thinking about being about the real one, but I realized that I may not want to deal with... Well, accuracies. For example, I don't want these businesses to exist in a vacuum, I'm going to try to make a system that interacts both the world's political events and these businesses. I want to create events, like, a country invades another, which creates demands for weapons, and if you own a weapon factory, good news for you! If you own businesses in the invaded country, well, sucks to be you.

      So, I want to do those kind of events, but without needing to worry about things like "Portugal would never invade Japan. What is your AI thinking!?" or "Why is Greece an industrial power house?". If a big studio like Paradox has trouble fine tuning their hundreds of nations in their games, me by my alonesome certainly will not be able to do it.

      So I'm thinking just making a fictional world, populated by several countries and empires but not as many as the real world. This way I can fine tune it to my liking and without worrying about being accurate with the real world. This is another challenge by itself, with its own cliffs, but it's more doable.

      And so far, that's it. After I'm done with the learning phase, I'm going to start a proper planning phase, lay down some key mechanics and develop a prototype.

      I wrote this post as a way to put my thoughts down, double check with myself if the idea is good.

      But also, to check with the tildes community if you have any inputs. It can be anything: ideas, suggestions, warnings, problems that you know that I'll face, etc. I'll appreciate anything that you can give me

      22 votes
    4. PF2 Kingmaker session report: 8/16/2025

      Kingmaker was last night. Some minor spoilers to follow. Party, Level 3 Marisiel, Elf Witch Nok-Nok, Goblin Rogue Linzi, Halfling Bard Amiri, Human Barbarian Titus, Human Fighter Valerie, Human...

      Kingmaker was last night. Some minor spoilers to follow.

      Party, Level 3

      • Marisiel, Elf Witch
      • Nok-Nok, Goblin Rogue
      • Linzi, Halfling Bard
      • Amiri, Human Barbarian
      • Titus, Human Fighter
      • Valerie, Human Fighter
      • Stik, Kobold Monk

      Variants in Play: Ancestry Paragon, Free Archetype, Gradual Ability Boosts, Slow Leveling, Stamina. I also allow Hero Points to adjust the degree of success on a check by one step rather than re-roll; this primarily gets used to either mitigate a crit fail or turn a failure into a success.

      Realizing they had just under a week before the Stag Lord's bandits tried to strong-arm Oleg's Trading Post for goods again, the party stopped their trip towards the tatzlwyrm lair and immediately turned around to return to Oleg's to stock up and then head towards the fort.

      On the way back, they encountered yet more bandits and, on one evening, an owlbear and its mate. Once at Oleg's, they spent a day turning in their quests and buying some of the goods available at the trading post. When ready, they set out. About twelve miles from the fort, they were about to start cooking dinner when some of the Stag Lord's bandits showed up in a neutral manner, presuming the party to be aspiring recruits. Linzi takes the opportunity to try and get some information out of them by indulging their fantasy.

      Titus eventually gets bored and challenges one of the bandits to a duel. The bandit rightfully declines, but Titus begins pushing forward with intent to attack him anyways. Linzi threatened to force him to spend his night in a laughing fit to get him to back off, and he calmed down. Unfortunately, after dinner was taken care of, the bandits took their leave, not wanting to be shanked in the night by the crazy man.

      The next morning they stop a few hundred feet from the fort and Marisiel sends her familiar, Youmu, forward to scout the hills since the bandits don't seem to be paying them much mind. Youmu returns shortly and informs Marisiel that something's off about the hill; he suspects undead. Armed with that information, the party decided to waltz up to the front door and just infiltrate by providing the password.

      Once inside, introductions are made, stories are shared, and after the party learns that there's a late shipment of alcohol and the Stag Lord loves the stuff, Stik taps into their knowledge of alchemy (via dedication) to create a bottle of booze. The Stag Lord quickly comes out and snatches the bottle before returning to his chamber.

      Stik is quickly inducted as the brewmeister, but instead of delivering alcohol to the other bandits, they deliver lightning. In a bottle. One Extreme encounter later (as they triggered the entire compound, including the Stag Lord, and the owlbear was let free at some point), the Stag Lord lies dead on the ground along with most of his lieutenants.

      11 votes
    5. How can we fix UK universities?

      TL;DR: I’m interested in your thoughts about this the current problems in UK higher education, and how they can be fixed. I recently read an opinion piece in the Guardian about the problems...

      TL;DR: I’m interested in your thoughts about this the current problems in UK higher education, and how they can be fixed.

      I recently read an opinion piece in the Guardian about the problems currently faced by UK universities and their students. These problems aren’t new, but they’re getting worse year by year, and Simon articulates them particularly well.

      It seems to me that there are three main criticisms of our current university system: that it is too costly for students while failing to fund the universities adequately; that degrees do not provide enough value to students; and that there are too many students attending university, especially (so-called) “low value” degrees, but increasingly also “high value” areas such as STEM.

      The main solutions being presented are replacing students loans with a “graduate tax”, shuttering low-quality institutions and degrees, and sending more students to apprenticeships or trade schools rather than universities.

      My view on this, as someone who has recently graduated university, and will be returning next year to begin studying for a PhD, is conflicted. I can definitely see that these problems are real, but I’m not convinced by the solutions being offered.

      Firstly, I don’t think most people discussing these issues and offering their solutions are addressing the most fundamental problem, which is that universities have forgotten how to, or simply stopped, actually teaching. Many degrees only teach you what you need to know to pass the exams and produce acceptable coursework, which is not the point of a university degree.

      This is a very challenging issue, because obviously universities must assess their students. But the purpose of a degree, its value, lies not in the assessment, nor even in the certificate awarded upon its completion (despite what many people believe), but in how you can learn and grow to have a deeper and more rounded understanding of your degree area, and the world at large. A university degree should make you a more curious person and build your critical thinking, enabling you to think through and approach many problems intelligently. But instead universities are continuously lowering the bar necessary to pass, because failing students is too costly for them, and thus also lowering their teaching standards.

      The problem, it seems to me, is that the purpose of university is to educate, yet many who graduate university do not display the level of education, understanding and intelligence we would expect them to have achieved after investing at least three years of their life and tens of thousands of pounds in their education. This is not a crisis of too many students, but of a lack of quality in teaching. It seems to me that this has been driven by the funding model, which incentivises universities to grow their cohort size in order to receive more funding. Of course, this makes it harder to teach them all, and thus promotes the lowering of assessment standards so that students of sub-par quality - whether it be their work ethic, prior education, or simply learning at university that lacks - can graduate successfully.

      If this is our problem, then I don’t think any of the proposed solutions serve to ameliorate it. This problem is equally common to humanities as it is STEM subjects, so the issue is not in students studying in “low value” degree areas. Whilst an apprenticeship might provide better value to a student in terms of the skills they would acquire, it is addressing a different goal and need to a university education. And while a graduate tax might be fairer than our current loan system (which favour high earners who can pay the loan off faster), it would not solve the currently perverse financial incentives universities are subject to.

      The solution to this is obvious, but a hard sell. It is necessary to remove the financial incentive for universities to grow their cohort sizes. It seems to me that we must either fix, or at least cap, the funding universities receive, such that it does not grow with larger student bodies. Perhaps it should instead be linked to some performance metric, or maybe the faculty size - the more lecturers and other teaching staff the university employs, the better its funding. Of course, a complete solution to this will require a lot of thought and nuance, but I think it’s clear that the basic issue is the funding model.

      The value to be gained (as a society) from a well educated population is massive, but we are currently selling hopeful high school students up the river with underwhelming university degrees that don’t educate them properly. I believe it’s the wrong answer to say that these students should give up on their dreams of a university education. We need to fix the funding model so that universities are incentivised to provide as high quality teaching as possible, not to provide the lowest level acceptable to as many students as possible.

      13 votes
    6. A day in the life of @Akir

      The Setting For the past two months I've been dealing with a lot of stress because I've been trying to balance two extremely challenging remote university classes at the same time as my work has...

      The Setting

      For the past two months I've been dealing with a lot of stress because I've been trying to balance two extremely challenging remote university classes at the same time as my work has been asking more hours of me. More work hours are usually good for me because my job doesn't pay all that well, but they can be challenging because sometimes I'm asked to teach classes that are just outside my area of experience, so I need to spend more time learning the details so I can answer student questions.

      This is the last week of classes, so right now I'm extra stressed because I'm trying to finish the last week's worth of classwork. I've still got one assignment to do which I haven't really started because I can't make much sense of this week's material; it's due on Wednesday evening. So my plan was to wake up early, go to the gym to get my workout out of the way, and then go to the library to study until my class in the afternoon.

      Last night I discovered the mask for my CPAP unit is broken, so I tried to go to sleep without it.

      The Day

      If you have sleep apnea then you already know what trying to sleep without a CPAP machine is like; it's a miserable experience. I woke up five times last night, and when I woke up I felt miserable. I took so long to get up because of that, even though I couldn't sleep past 6:30 or so, I didn't actually get to the gym until around 9:00. Today was supposed to be a cardio day to give my muscles a bit more time to rest from my more heavy resistance workouts, but even then I only managed to do 20 minutes of fairly light intensity before I was exhausted.

      After that I took a seat to cool down and get the sweat dry before I went to do a massage chair session. I pulled up Tildes and saw that one thread that's making the rounds about being attractive. And I'll be real, it came at just the wrong time. I was super angry about it and I spent more than half an hour writing and deleting all the things I wanted to say. I'm legitimately happy for the poster, but every single word they said made me hate them in that moment. My theme for the past year or so has been learning to love myself, but reading that post made me legitimately feeling like I wasn't just terrifyingly ugly and unloveable, but permanently so. To give you the context for why I felt like that would take a novel's worth of text, so I'll omit the majority of that and just tell you that in spite of losing a great amount of weight, I am still grossly obese, and having been so fat before means that my body is permanently deformed in an extremely unattractive way that cannot be fixed without a series of surgeries that are far more money than I will realistically have within my lifetime given my career; heck, I've already given up on the possibility of retiring. if I had the body of someone who was always at my current weight, it wouldn't be that bad, but as things are my body looks like one of those novelty inflatable "sumo wrestler" costumes that have been half-deflated.

      While I was spending that time processing my feelings, I finally decided to not respond to that topic at all and simply click on ignore so that I could get it out of my head. Unfortunately, there is no ignore buton in my head. But at that time I was filled with so much nervous energy I needed to find a way to get rid of those thoughts. It turns out the gym is a pretty perfect place to do that; I skipped the massage chair, took a caffeine tablet, and got on the elliptical again. I pulled up a video workout and worked out all of my anger ("60 RPM is moderate? Fuck you!"). Every time I made a wrong move and my arm fat slapped against my side fat, It gave me more fuel for the fire. It got me fired enough to get through the whole workout, another 25 minutes at a much higher intensity than before.

      After cooling down and doing my recovery, I went into the locker room, stripped, and took a shower. Taking a shower in the gym is something that I do partially because I sweat a lot and don't want to make my car stink too much, but on a more personal level it's something that I do as a kind of personal therapy. To do so requires me to lose my self-consciousness and body issues, at least up to an extent. It makes me feel just a bit more normal.

      Today someone else was taking a shower at roughly the same time, and they just so happen to have chosen a locker just a few feet away from me. When they finished, they took their clothes out of the locker and moved over to a different bench to change. The obvious assumptions would be that they were doing it because they were trying to respect our space, or it was their modesty or body shame. But let's just say that in the moment it didn't help me feel like I was normal.

      After I got out of the gym I got a message from my employer saying I've got a new class scheduled. A good thing, I guess, since many of my other classes have run their course. I could really use the money, and with any luck the classes I'm taking next term are not going to be nearly as challenging.

      The Rest of the Day

      It hasn't even happened yet. It's not even noon. The title was a lie, I guess.

      The question is, then, was this partial day representative of my life? For the most part, yes, it is. I think these thoughts and feel these feelings every day, and I go through the same affirmations and rationalizations to deal with them every day. Today was just a little bit more emotionally intense than normal.

      So why did I decide to post it? To be honest, I don't entirely know. Maybe I'm still processing some of those feelings from reading that post that set me off today. Or maybe I just want to say something for people who are dealing with the same feelings. Maybe I'm even feeling a little bit guilty from the impostor syndrome given previous comments I wrote about self-love. But I'm not posting this because I want people to feel sorry for me, or because I need help coping with it. I'm a strong person, and I actually do have a good sense of self-worth and self-love even if it's constantly under threat of the other thoughts in my head. Maybe I'm just selfishly using this public space to process some of my own feelings, or I'm engaging in some twisted form of narcissism. I just hope that you, the one reading this now, have taken something from what I had to say.

      38 votes
    7. What's a psychological barrier you've recently unlocked?

      For the past year, I've finally been able to have a strong, lasting, cleaning routine. It took me my whole life, but I was never able to go past my own argument of "who cares"? Who cares if the...

      For the past year, I've finally been able to have a strong, lasting, cleaning routine. It took me my whole life, but I was never able to go past my own argument of "who cares"? Who cares if the dishes aren't done? If the laundry isn't folded? Only I can judge me. It doesn't matter, ultimately.

      But silently, I wasn't happy with that, and I've known I wasn't happy for years, kinda like an addict saying he'll stop but he never does.

      One day earlier this year, during winter, while on a good cleaning day, I took some time to look at my old notebooks from college. I remembered a page I had written during some off-time on an internship. I had written a full page of the same line: "I like it when...". I had wanted to just do some introspection and list every thing I liked that came to mind. Stuff like "I like it when I eat pizza", "I like it when I play boardgames with my friend", etc.

      Those notes were five years old, you know what was the very first thing on the page? That's right: "I like it when my apartment is clean"

      It hit me like a fucking brick. I almost cried right there.

      From then on, it was over. The cleaning me had won over the lazy me and I've since been able to keep a clean apartment :)

      So, what's your story? How did you overcome a challenge in your life?

      31 votes
    8. North Korean Career Coaches

      I keep getting messages in my email inbox or LinkedIn like: Alexander > Hi, > I’m seeking a genuine partnership where only a USA software engineer can truly collaborate with me. > I value...

      I keep getting messages in my email inbox or LinkedIn like:

      Alexander
      > Hi, 
      > I’m seeking a genuine partnership where only a USA software engineer can truly collaborate with me. 
      > I value transparency and real results. 
      > Things to do are very simple and I guarantee 3K~10K/month income for you.
      > I’m ready to prove my credibility and discuss a win-win business. 
      > Thank you!
      
      Hello $their_name,
      
      Why do you need a USA engineer and what do I need to do?
      
      - $my_name
      
      > Thanks for reaching me out.
      > 
      > I run a software development team with five talented developers who specialize in frontend, backend, full stack, AI/ML and blockchain technologies. Although we have a strong team, we are struggling to find enough jobs right now. As you may know, the economy in Europe is tough and low salary as well, so we are trying to find more opportunities in the US and Canada. However, this is challenging for us because of time zone differences, language barriers, and many US clients preferring to hire local people like you.
      > 
      > To solve these issues, I'm actively looking for someone who can help us in getting more jobs in the US. Since you are a US citizen, you can create accounts on job platforms like Indeed, Dice, Upwork and Wellfound. I think you may have already heard about Upwork. It's a world famous freelancing platform. After setting up your accounts, if you allow me to use them, I will apply for jobs by myself. When I receive interview requests from clients, I will notify you so you can attend the meetings. During the interviews, I will support you by quickly sending you the right answers to any technical questions that come up.
      > 
      > Once we secure a job, our team will handle all the development work, including any test projects. We will share the profits from the work we do, with a split of 30% for you and 70% for our team.
      > In short, your role would be to connect with clients and help us secure jobs, while our team takes care of the technical work. This is a great opportunity for collaboration and growth.
      > 
      > And there is one thing I need to tell you about using your account. Several platforms have very strict policies with ip addresses. If i use your account on my own machine, your account will be risky because ip addresses are different. And also they detect VPN, VPS, and some cloud services as well. To address this, we need to use your spare laptop. I will use your account on your spare one using a remote desktop application like Anydesk. Anydesk is a secure and safe remote desktop application.
      
      Cuong
      > Greeting,
      > 
      > I hope this message finds you well. My name is Cuong, and I came across your information on your website ( WE need it ). I am excited to share that I have a potential long-term collaboration opportunity that I believe could be mutually beneficial.
      > 
      > We’re a fast-growing IT consulting company based in Malaysia, with a talented team experienced in web2, web3, mobile development, and AI. As we expand into the U.S. market, we’re actively seeking a reliable business partner—someone like you—to grow together.
      > 
      > Here’s how we can support you:
      > - Proactively apply and schedule interviews on job platforms on your behalf
      > - Optimize and refine your resume and LinkedIn profile to stand out
      > - Provide technical guidance to help you succeed in interviews
      > - Take care of the actual development work once new projects are secured
      > 
      > If this sounds interesting to you, feel free to reach out. We’d love to hear your thoughts and explore how we can collaborate!
      > 
      > Looking forward to connecting with you.
      > 
      > Best Regards
      > Cuong
      

      Some of these messages are even from people who are well-connected to former bosses and managers and other talented people that I personally know. They aren't coming out of my spam folder.

      I know I'm not special in this. I'm not the only one. They are throwing spaghetti on the wall until the meatballs stick, etc.

      But I thought... what if I could use this to my advantage? I would still need to do the interviews but they could do the legwork applying for jobs and reaching out to companies, connections that they already have, and then when they deliver the job contract I cut off contact with these nebulous associates? And I join the company like normal.

      Thoughts?

      15 votes
    9. Paying for AI: Have you found it to be worth it?

      I'm starting to use AI increasingly, and am getting some value out of it. I'm curious if paying for paid tiers of the big players (in particular, ChatGPT and Claude) provides significantly better...

      I'm starting to use AI increasingly, and am getting some value out of it. I'm curious if paying for paid tiers of the big players (in particular, ChatGPT and Claude) provides significantly better responses.

      I'm aware that the paid tiers offer more features and benefits than just higher response quality. For me, those are just nice-to-haves, and not my primary concern.

      My main uses of AI are software development and foreign language learning. So far, I've used the free versions of ChatGPT and Claude, as well as "proxies," including Github Copilot and Duck.ai. For both my use cases, I've found the responses usually good and helpful. I just maintain a healthy skepticism about the correctness of the answers, and challenge, test, and double check where needed (especially testing suggested code when developing software).

      Have you found response quality to be noticeably and significantly better with paid tiers? I was just randomly thinking, and it occurred to me that the cost of an AI subscription is in the same ballpark as a subscription to a language learning service like Duolingo. So, if I can get value from AI that approaches what I'd get from a dedicated language learning service (even if it doesn't quite match or exceed it), then also getting the value of general AI in the same subscription should make things quite valuable and worth it. Not to mention possibly getting better software development assistance in the same package.

      32 votes
    10. Advice on 6 year old's trantrums?

      tl;dr - Is it normal for 6 year olds to randomly start throwing massive tantrums. My son up to this point has been very mild mannered and not prone to getting upset. But the last few weeks have...

      tl;dr - Is it normal for 6 year olds to randomly start throwing massive tantrums. My son up to this point has been very mild mannered and not prone to getting upset. But the last few weeks have been insane.

      My son (6) has been going through something that is just really challenging the heck out of me. It started a few weeks ago when we were getting ready to leave for trip to visit family a few states away. He complained that his stomach hurt and began sobbing and begging to take a bath. So we accommodated and let him take 3 baths in a single day because we figured he just wasn't feeling well. We scheduled a doctor's appointment and the doctor just suggested a bland diet for a day and see how it plays out. After that he didn't really seem to have any issues, so we went ahead with our trip.

      The hours-long drive didn't seem to faze him at all and we arrived safe and sound, despite a heavy rainstorm on the way. Over the course of the trip, every time we tried to drive somewhere to meet up with family, he'd claim he was sick and if we pushed on it, he'd throw a tantrum. Which is very unlike him, to be clear. And anytime we weren't talking about a car ride, he was acting pretty normal. We thought maybe it was anxiety from the drive there? The rainstorm was very intense at times, and I can see how that could be incredibly scary for a kid.

      We spent the rest of the trip hyping him up for the drive home. My wife and I both have anxiety disorders, so we tried to help him understand that we knew how he felt and offered some advice (in a 6yo friendly way, to the best of our abilities). We also maintained a relatively bland diet for him in case he actually was feeling sick. But anyway we were absolutely dreading the ride home.

      Just getting him and his sister in the car proved to be the absolute worst day of my parenting life. He threw the tantrum of tantrums, which set his sister off and she kept trying to escape from the car. Meanwhile it was 90F+ outside and our car's AC doesn't really kick in until you start driving. I was hot, upset, angry, scared, frustrated and just not operating at peak parental power. There was a lot of yelling, a lot of trying to hold them into their seats so I could buckle them, and all of it obviously just made the situation worse. I really fucked it up and I'm still trying to work through it all.

      Long story short, we ended up separating him and his sister, with him driving home with us and his sister driving home with my parents. Once his sister was out of the car, he calmed down and we were able to leave. The plan was to just drive off and get some gas, let them both calm down, then pick her back up.

      I had to go on a work trip shortly after that trip, so I was away for most last week. In that time my wife didn't try to take the kids anywhere, for fear of having a repeat incident, but solo and outnumbered by the kids. When I got back I started trying to hype my son up for the car ride to his and his sister's 6th birthday party the next day. He tried to negotiate saying maybe we could just walk instead of drive. I explained, "no it's a short car ride, but we couldn't walk there".

      When the time came to take him to the party, he threw a tantrum, but I redirected using my car's remote start fob (he really liked that) and I talked him down a bit. The ride to the party was fine, as was the return trip. Then yesterday we did a trip to Gamestop so he could pick out a birthday present for himself and again the trip both ways was fine (with zero tantrum!). Although he has yet to get in the car with his sister since we got back from our trip a few weeks back and he has specifically called out not wanting to be in the car with her.

      BUT the last two nights he's started throwing the exact same type of tantrums at bedtime, claiming he can only sleep in our bed and he's sick and his legs hurt and all these other things. When told no, he screams bloody murder, starts kicking and hitting, and it's really difficult for me to handle that. The tantrums of course set his sister off and then we have two 6yo twins feeding off each other's sadness and anger like two colliding hurricanes.

      Is this just normal 6 year old stuff? I know they're still learning to regulate emotions and so maybe that's it? His sister went through something like this a few months ago, but it was exclusively about bedtime. She'd throw massive tantrums at bedtime while he'd just quietly go to bed. So that kind of reinforces that this is just a growth spurt of some sort? But I'm getting concerned it's something else, but I don't know what?

      29 votes
    11. I need advice, which laptop would you buy now?

      I would like to upgrade my aged 8 years old laptop and I'm completely undecided about which laptop to buy right now. I considered Apple Intel laptops terrible, bad thermals, overpriced,...

      I would like to upgrade my aged 8 years old laptop and I'm completely undecided about which laptop to buy right now.

      I considered Apple Intel laptops terrible, bad thermals, overpriced, unreliable, touch bar (uggg), I hated every second working on it, when the company I work for upgraded me with a M1, it was such a huge improvement from any laptop I have ever tried, absolutely no noise, incredibly performant and the longest battery life of any laptop by a lot.

      I still don't like the Apple ecosystem, and I would prefer to use Linux as my main OS, but I can't find anything that comes even closer for the price of a Mac Air, If I go with Framework I'll get a less performant machine with a way worse battery, I honestly don't think the premium on repairability is worth for me when I don't have any issues repairing more challenging laptops, at the end repairability will be how easy is to get new parts.

      ThinkPads have good reputation and repairability, but for what I see, the quality has gone down the drain in their latest models, and if I go with their premium models I get similar performance to Apple with worse battery, Dell has similar issues.

      Gaming laptops are not an option, I don't do any PC gaming and the size and aesthetics are a dealbreaker for me.

      The main issue seems to be that until ARM processors become better competitors to Apple, the battery life will be always the bottleneck, and I don't know how good the new Snapdragon X Elite compares right now.

      Besides web development, photography edition and video editing (4k), I don't do many demanding tasks, I'm more than fine with the performance of a M1 as the baseline.

      As an alternative, I'm thinking about getting a powerful desktop for the demanding tasks and a less powerful laptop with a good battery and screen, but ideally I would prefer a single machine.

      43 votes
    12. Victories and challenges: An A[u]DHD community and support fortnightly thread #1

      Welcome to the inaugural thread! It is important to me that this is an inclusive space; and it should evolve to serve the needs of the community. What is this space? It is intended as a community...

      Welcome to the inaugural thread! It is important to me that this is an inclusive space; and it should evolve to serve the needs of the community.

      What is this space?

      It is intended as a community space, primarily for those of us with ADHD and/or autism; but it should be open to evolution on what is explicitely encouraged (because all are welcome). It intended as a space to vent about your struggles and challenges in a space where there is implicit understanding of the issues we face with these diagnoses. It is intended as a space to celebrate your achievements and victories with those who understand why those are as meaningful as they are, even the little ones. It is intended as a space to seek support with related issues — like requesting accountability partnering, chunking, rubber-ducking, et cetera. It is a place to post news and articles about ADHD and autism that are of interest to the community. A place for discussion. And a place to be serious and silly together with folks who understand.

      All are welcome to participate here. While generally on Tildes I would expect most participants to accept that ADHD and autism and the like are real diagnoses, I would expect those participating here to either have those diagnoses, understand those diagnoses, or if someone wants to learn more, to ask questions here with an open mind — i.e. this is a positive and supportive space.

      All are welcome to participate here. Not just those with these diagnoses. The self-diagnosed are welcome. Support is welcome to be sought by those with ADHD-adjacent issues: for example, depression can cause executive function issues such that accountability partnering could be helpful. Feel free to seek such help here.

      Your feedback is requested and valued. This community will evolve to fit the needs of those who participate here. What works will be retained; what doesn't work will be dropped. I am your facilitator, not dictator; and while for this first thread I am speaking with my voice, as we evolve things and figure out what works, I will rephrase whatever text that gets posted each time into a passive voice. I just want to reassure you that while I'm taking a leadship position to get the ball rolling here, I will be removing myself from this so it truly is a community space for us all. But to start, you gotta have someone doing the thing. :)

      For now, I'll create one top-level reply that requests for support should be posted under. The idea is that it makes it easier for those wishing to volunteer to help can find the requests more easily. We'll see if that works or not.

      It is my humble opinion that one should be encourged to post as you wish. If you want to post multiple things in a top level reply that are going on, great. If you want to make two little top level replies about different topics, even on the same day? I think that's also fine. Don't be shy about posting.

      I think a fortnightly thread feels about right to start. Too frequent and things can get lost. Too infrequent and the thread might die out before we get a new one. But as with everything else, feedback is desired. By coincidence of when the idea was had, I'm posting this one on a Friday. If you'd prefer a different day, that's feedback that is welcome.

      Welcome to your space! Help make this space be what you want it to be. <3

      edit: Forgot to post where this came from:

      Most recently: https://tildes.net/~health.mental/1oac/proposal_adhd_support_thread_reoccurring

      Less recently: https://tildes.net/~life/1o92/how_my_life_changed_with_adhd_medication#comments

      That first thread had such a sense of community that I want that to keep going, basically. :)

      55 votes
    13. I miss D&D

      This is a long mind dump of my history with D&D, my love of it, etc. tl;dr - I love D&D. I liked DMing briefly. My group broke apart. I miss D&D. Around 6 or 7 years ago a friend invited me to...

      This is a long mind dump of my history with D&D, my love of it, etc.

      tl;dr - I love D&D. I liked DMing briefly. My group broke apart. I miss D&D.

      Around 6 or 7 years ago a friend invited me to play D&D for the first time. I met a bunch of new people through this group and while a lot of people came and went throughout our two campaigns, there was always a core group of 3 of us that were always present.

      At first it was very nerve-wracking. Not only because I was still learning the mechanic, but also because there's a certain amount of performance and vulnerability in getting into your character. While at home I'm always dropping into silly voices to make my wife laugh and I've gotten pretty good at doing various accents, cartoony voices, etc., at the table I couldn't do any of it. I had stage fright in front of a group of very accepting and kind friends. And it took me a few sessions (and beers) to push through it and be my authentic, goofy self in-person like that. In a way, it helped me grow as a person.

      Eventually our DM moved far away and a bunch of players were left without anyone to lead our games, so we just didn't play for about a year. During that year I began thinking about DMing. My grasp of D&D's mechanics have never been great, but in that year Baldur's Gate 3 came out. And I hear some of you groaning because I know it's not a 1:1 match with 5e's rules. But it helped fill my knowledge gaps enough that I felt sorta okay DMing. So I offered to DM.

      My first session was a premade campaign from the Starter Kit. Almost immediately I wanted to tweak the story, insert old characters of mine, throw in a few references my friends might get, stuff like that. I think we made it like 2 sessions in before I announced I'd be making my own damn campaign (with the group's support, mind you). But again, between my friends support and pushing myself, I was able to tackle some of my social anxiety because the challenges of running the entire game are completely different from the challenges of being a player.

      I dove head-first into this new campaign. I wanted to do this massive campaign as a love song to puppetry because I grew up around my parents running a puppet ministry at church. So between that and Sesame Street, The Muppets, Lambchop, etc. I have this deep love of puppetry as an art form. And somewhere along the way, someone suggested a pirate theme, so I combined them. Thus I began working on a Muppet Treasure Island inspired D&D campaign.

      I don't think I realized my capacity for creativity until I began working on this campaign. I never thought of myself as someone who needed a creative outlet, but holy shit was creating the D&D campaign a wonderful outlet for my creativity. I spent hours during and after work just writing and making maps. It was so fulfilling, even though the story itself was, in retrospect, kind of all over the damn place. Yet again, D&D helped me grow a little bit as a person. It gave me a creative outlet. It gave me fulfillment that I was critically lacking at work.

      And then we started running the campaign. Session 0 was via Zoom and we all got excited about it. Session 1 was a pretty standard "you wake up as felt creatures on a mysterious beach and are quickly taken prisoner by King Friday, but let loose by his royal advisor X The Owl to help him solve a global problem because reasons" plot. But it was fun and I felt so alive.

      Then session 2 one of the players had to bail...and I was not going to let that prevent the session from happening, so we just worked around it. Then by the time I was scheduling session 3 that player bailed completely. Session 4 was a bit messy/rushed on my part...and then everything just started to fall apart. Weeks went by, then months, now it's been nearly 2 years I think? We never even got off the starting island...all the story I wrote...all the maps I'd created...just completely unused. And it was soul-crushing. I felt like I'd wasted my time. I felt stupid for having put so much effort into something that fell apart so quickly.

      But that was a bad attitude on my part, in retrospect. It wasn't a waste. I enjoyed every second of it. It was fulfilling. It was fun. So I'm thinking about returning to it and just fleshing out the rest of the campaign a bit more. I'm hoping to watch a lot of Dimension 20 in the coming weeks to get me back in the mood and take what I learn from it and just get back into D&D. Honestly I don't know that I want to DM again because I think that core group is done for when it comes to D&D. And it's hard to imagine finding another group I feel that comfortable with, but maybe? I think it's okay to just worldbuild for worldbuilding's sake, ya know?

      But I do miss playing. I miss being in-character. I miss coming up with silly backstories and goofy premises for a character. I miss talking in funny voices for other adults (my kids get the bulk of it, these days). I miss making people laugh and contributing to them having a good time. And D&D was a perfect outlet for all of that. One of these days I'm going to find the motivation and courage to just find a group of strangers to join and try to quiet the social anxiety enough to enjoy it.

      42 votes
    14. We played Jetlag Hide&Seek and it went well

      After talking about it a few months ago my copy of the game finally arrived. @MimicSquid and I met up in San Francisco today and finally got to play Hide&Seek. It was a good time and it was neat...

      After talking about it a few months ago my copy of the game finally arrived. @MimicSquid and I met up in San Francisco today and finally got to play Hide&Seek. It was a good time and it was neat to have a better sense of how the game plays instead of just watching it on Nebula. We're planning on playing again in the not too distant future, so if anyone would like to join in on the next one, please let one of us know (we both thought that it would play better with at least three players).

      40 votes
    15. If you enjoy very difficult puzzle games, try Epigraph

      Epigraph has been a joy, especially when you consider that it's only $3. I love puzzle games like Portal, The Outer Wilds, Etc., but when I try to explore further in the genre, I often struggle to...

      Epigraph has been a joy, especially when you consider that it's only $3.

      I love puzzle games like Portal, The Outer Wilds, Etc., but when I try to explore further in the genre, I often struggle to find many that provide a sufficient challenge.

      I found that Epigraph, while short overall, provided a solid 4-6 hours of playtime.

      The goal in the game is decipher a series of stones and tablets containing a totally unknown language.

      The Zachtronics games are also phenomenal and probably even more difficult overall if you're like me and looking for a challenge.

      37 votes
    16. What defines an extraction shooter, and why does the gaming community generally dislike it?

      Message for Deimos or anyone else on Tildes development I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm...
      Message for Deimos or anyone else on Tildes development

      I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.

      The actual post

      There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.

      A brief introduction to extraction shooters

      First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.

      Not a battle royale

      Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.

      What extraction shooters are out there?

      So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.

      I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.

      Marathon and the surrounding controversy

      Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:

      • The art direction for runners, gear, and architecture is a sort of mass-produced, neon-colored, smoothed plastic, blocky style, which is a "love it or hate it" kind of thing.
      • The gunplay is very similar to that of Destiny, Bungie's last game, which in my opinion is very solid. However, they did make the decision to have mouse magnetism enabled for PC (your cursor will magnetize to targets) to give it more parity with console players, and that has been very unpopular.
      • The only queueing option is teams of 3 and the devs have stood their ground on not having a solo or duo player queue, which is a turn-off for players that prefer solo, or don't want to play with randoms and don't have 2 friends to play with.
      • Players do not have full customization of their runners but must choose from 6 runner archetypes that have a set of abilities and a specific look, which can be partially changed with a skin. This is also largely unpopular, as Bungie's past titles have featured high levels of cosmetic customization and this feels largely restrictive and monetization-focused instead.
      • There is no option for proximity voice chat, which the devs have said was excluded to protect players from toxicity. This has also proved to be very unpopular.
      • It will have seasonal progression wipes which will reset faction reputation and clean out player vaults, which is unpopular among players that like to hoard their loot, especially many Destiny players.
      • Supposedly there will be more "raid-like" PvE experiences on an as-of-yet unreleased map that takes place aboard the Marathon colony ship, but how mechanically complex those are or whether or not that will be enough to attract PvE-oriented players is pure speculation at this point.
      • It will not be free-to-play, but rather released at a "premium" but not full game price point, which most people are assuming to be $40 USD.

      The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.

      ARC Raiders, the underdog

      ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:

      • There are "safe pockets" where players can store a few loot items they won't lose on death (Tarkov does also have this, Marathon and Hunt do not).
      • There is proximity voice, and also a quick emote menu for giving vocal commands, directions, and responses.
      • The art direction is realistic post-apocalypse with high graphical fidelity and semi-futuristic robots, which is "safe", but still good looking.
      • The audio design is phenomenal. Distant gunfire, supersonic cracks of rounds, bullets ricocheting off surfaces, large bots stomping around from blocks away, player footsteps on different surfaces and within enclosed spaces, quadcopter drones buzzing, larger bots with unsettling and deep "roars", and more.
      • There isn't a solo or duo-only queue, but there is solo-matching priority at least, so you're more likely to be placed with other solo players.
      • There is a clear progression path in the form of a workshop you can upgrade with scavenged materials, and a deep skill tree with multiple branches.
      • Raiders are not class or hero-based and are freely customizable by the players in terms of loadout and appearance.
      • Chaff PvE enemies are relatively easy to defeat but still dangerous. Aside from eliminating them as threats, they can drop materials or items to recharge your shields so they're not just a waste of ammo. Non-chaff PvE enemies can be significantly more dangerous and harder to defeat but will have valuable loot.
      • There is already an example of a PvE "boss" robot guarding a point of interest which requires some mechanics to collect the loot within it. The boss itself is very challenging to defeat, even with multiple teams fighting it, but should reward top-tier loot.
      • While the game was initially announced as free-to-play, the devs have since switched to selling it at at $40 USD.
      • There are "battle passes" in the game in the form of shops players can unlock using a currency that is earnable in-game, or purchased with real money (like warbonds from Helldivers 2 for any helldivers reading this).

      Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.

      The stigma around extraction shooters

      I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:

      • Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.

      • Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.

      • PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.

      • Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.

      I didn't read any of that, are extraction shooters for me or not?

      Well, that depends. If you:

      • Don't mind or enjoy a mixed PvEvP experience
      • Are ok with the idea of loot and progression being temporary
      • Like the higher stakes of potentially losing your inventory and gear, or taking someone else's
      • Are ok with inventory management, even in the middle of a round
      • Are not terrible at shooters

      Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.

      45 votes
    17. I don’t want video games to challenge me

      I have been playing Pikmin 2 on Dolphin and have been enjoying it quite a lot. For the most part, progress has been slow, but today I found the blue Pikmin (I somehow managed to find the yellow...

      I have been playing Pikmin 2 on Dolphin and have been enjoying it quite a lot.

      For the most part, progress has been slow, but today I found the blue Pikmin (I somehow managed to find the yellow ones first and played a bunch of the game without the blue ones), and that just got me so excited that I basically completed Valley of Repose in just one day (the two remaining, farthest caves and every treasure above ground). I’m on day 13 now, have over 90% of the debt paid off, and not a single Pikmin has died on me.

      You don’t need to understand the previous paragraph if you don’t know anything about Pikmin. My point is that I’ve been playing through the game rather fast and better than I would on real hardware.

      Why?

      Save states. ❤️

      I love emulation, but I don’t like how “janky” it can be. I don’t like that it doesn’t 100% emulate (pun intended) the “feel” of playing on original hardware.

      But boy, oh boy, do I loooooove save states. 🥰

      They enhance the gameplay experience so much for me. They enable me to have perfect playthroughs, both in terms of the game’s objectives, as well as my play style (like me not wanting to sacrifice any of my Pikmin, for example).

      Do save states make the games too easy at times? Perhaps.

      But that’s the point for me.

      You see, I don’t want video games to challenge me.

      Life already challenges me enough as it is.

      I play video games for fun, and I’m not having fun if I’m struggling too much to beat a video game. When I finally beat a difficult challenge in a game, especially if I had to struggle to do so, then I feel frustrated more than I feel that I achieved something.

      Is my dislike of challenges, whether in real life or in video games a character defect? A sign of weakness?

      Perhaps.

      I do face challenges in real life. I have to, or else I won’t survive.

      But when I come home and sit down to play a video game, I want it to be a fun and chill experience. I want to feel like a champ who breezes through the game. I also don’t want to waste too much time trying to beat one overly-difficult game, but rather experience as many different games as I can.

      Life is too short and I don’t want mine to be wasted by challenging video games.

      I have nothing but mad respect for you if you play video games for the challenge, but that just ain’t me.

      As one of my favorite YouTubers Mr. Sujano would say: “Don’t temp fate, save your state.”

      52 votes
    18. Re: spiraling

      tl;dr: Happy (?) ending I wanted to post a short follow-up to my post last week, as things have progressed very quickly. The most important thing I would like to say is "thanks" to everyone who...

      tl;dr: Happy (?) ending

      I wanted to post a short follow-up to my post last week, as things have progressed very quickly.

      The most important thing I would like to say is "thanks" to everyone who chimed in with your very helpful advice, well wishes, and support. I took everything you said to heart (which is probably a risky thing to do from random internet folks, but this community is simply different).

      Everything just clicked for me as I was going for a run last Friday and talking out loud to myself in a sort of stream of consciousness manner. I probably looked like a crazy person. Honestly, I don't know where the words came from, but it was all crystal clear.

      I went home and asked my wife to talk "just one more time... and this time it will be different, I promise." I told her that I have come to terms with her decision and I respect it. I also asked her if my understanding of what went wrong made sense, and she said I hit the nail on the head. So I have a starting point for what I need to start working on personally.

      We talked for a long time and started going through logistics. We are both on the same page about raising our son in a healthy manner. We will be doing equal shifts (week on, week off) and will find places to live relatively close to each other. We plan to remain friends and meet up regularly for our son.

      On top of all of these things that happened VERY quickly on Friday, I found out that my mother fell and broke her hip on Saturday. She's got a bunch of other issues so a hip break is NOT good for her. We all packed up and hit the road to drive ~4 hours to the hospital. Mom is recovering now. It was a very surreal experience, this new form of bonding my wife went through over the weekend. We're now just friends, living together for the time being; yet still doing everything we can to help each other out.

      I'm still very tired and not sleeping, and I'm CERTAIN I'm not even one step into the grieving process, but I feel better right now. I am working on moving on and moving forward. I feel as if I have stepping stones that will make me a better person AND I can work on the issues that caused all of this in the first place so I can learn how to pass that wisdom on to my son to make sure he doesn't run up against the same challenges as I did.

      Again, I am sharing all of this because you all gave me some very frank, direct, and compassionate advice and support. Reading through the comments as they came in helped to keep me grounded and on track. I have archived all of the messages in my Obsidian notebook and I will read them in the future to remind myself to stay focused on self improvement. Thank you, once again.

      37 votes
    19. Spiraling

      Preface: Beware: long, scattered post incoming. I'm not having suicidal thoughts. No matter what happens, life is still worth living. I'm spiraling right now. I'm so confused and lost that I need...

      Preface:

      • Beware: long, scattered post incoming.
      • I'm not having suicidal thoughts. No matter what happens, life is still worth living.

      I'm spiraling right now. I'm so confused and lost that I need to just put this out there, somewhere, anywhere. Here goes:

      I've been happily married for coming up on 8 years next week. Our relationship has always been strong, we've always considered each other best friends, and I've always felt that our love was built on a rock-solid foundation.

      Lately, my wife has been acting very distant. Enough so that it started ringing some alarm bells in my head. I took a personal inventory of several of the "disconnected" events and sat down with her last week to ask if we were okay. Her response was indifference. After a bit of a pause, I asked her if she still loved me, to which she responded "I don't know." Of course a lot more was said, but the summary is that I was completely floored and she was emotionless and indifferent.

      I asked one thing: that we would set up marriage counseling sessions. She agreed. Our initial individual sessions start next week.

      Since then, I've spent every single moment trying to examine myself and my flaws, where I've damaged our relationship in the past, and what I can do in the future to be a better person for her.

      On Monday, I actually had some massive discoveries about myself, and blindspots in my emotional maturity. I discovered one little thing, which led to two or three more. By the end of this very exciting and motivating self-reflection session, I was PUMPED UP! For once in years, I felt like I've discovered this whole new region of growth in my brain.

      I also had a session with my therapist that same day, in which I shared the recent events and my bout of epiphanies. She mentioned that "sometimes it takes a major life event to get people out of a rut and start a growth journey." I left the session feeling really good, really motivated, like there is a whole new and great future ahead of me and us.

      I also came to a realizations about how I've hurt her in the past. The long and the short of it is that I'm terrible about empathizing and listening to feelings, and my insecurities put me into a defensive mode rather than a supportive, listening, partner mode.

      A week later, and I'm still buzzing, reflecting, discovering more emotional epiphanies, and REALLY looking forward to marriage counseling. However, I've also forced myself to keep all of this to myself and just start showing that I am growing by taking actions. It hasn't been the time to share any of this with her, especially because I've said a lot of words in the past about changing that never seemed to materialize. I knew that the right time would come.

      And then, last night happened.

      "I had a session with my therapist today. I've made the decision that we need to divorce."

      Commence spiraling.

      The first thing I said was: "Please, I'm begging you, go through the marriage counseling sessions with me."

      She said "I will go to marriage counseling, but I'm only doing this for you."

      I then decided to share with her all of the personal discoveries I've made and the growth journey I'm embarking on, how I've realized that I hurt her in the past when she needed me most, and how I'm committed to growing and working on myself and our relationship because I love her and I made that vow to her when we married. I told her that I realized finally what this heavy feeling in my heart is: it is the physical manifestation of love, and I know that because it hurts so much, and if it wouldn't hurt if there wasn't love.

      She said she went through a similar process of pain and grieving last year (there's some really deep and heavy stuff that went down, in short, she discovered that her father was not her biological father; she started the journey of meeting her new family and my response at the time came from insecurity and jealousy). She said that she was done processing those emotions and that she has moved on and is focusing on herself and our 3 year old son.

      She said that she loves me and cares about me, she even held me and hugged me. But that made it hurt even more. I feel like I am being led on.

      I went for a walk to clear my head, and when I got home, she asked if I was okay, and I said "No. But I'm treating this as a challenge. Your love has always come easy and I've never had to fight for it. For the first time, I am going to actually fight to earn your love."

      I didn't sleep last night. I decided to go into the office this morning to knock some stuff out early so I could take a personal day. On the way out the door, I asked her to promise something to me: I said "when we go to marriage counseling, please don't do it for me. Please do it for us. We've gone through so much together, we made vows to each other when we married that we would stick together through the good and the bad. Please, let's just give it one last ditch effort." She said "Okay."

      This morning, some questions have started popping into my head, uninvited: "how will custody of our 3 year old work?" "Will I be removed from his life?" "Who's going to get the house?" -- and I'm really trying to remove those thoughts from my mind right now because I don't want to even entertain the possibility at this point. These are questions I never in a million years I thought I would be asking myself.

      Now I'm at a coffee shop, typing this message. I have an emergency appointment with my therapist in a few hours, although I'm not sure what that will solve at this point.

      I am questioning the very core, foundational things I thought I knew about myself. I am confused and lost and heartbroken.

      I'm also not really sure why I'm sharing this message with you all. Perhaps because it is therapeutic to type all of this out, and perhaps I trust this community.

      52 votes
    20. No one likes it, but I have to admit that unexpected, hardcore adversity is a feature not a bug

      I dont think it would be unusual to say that I enjoy life when things are running smoothly and everything feels under control, stress levels are low and I can plan for an enjoyable future without...

      I dont think it would be unusual to say that I enjoy life when things are running smoothly and everything feels under control, stress levels are low and I can plan for an enjoyable future without much worry.

      And then everything goes to hell in a hand basket. Like being wracked with unimaginable pain so bad I wake my wife in a cold sweat at 2 am and choke out "We need to get to Emergency now". And then, unbelievably, it gets even worse, so bad that thoughts that death might actually be sweet relief start to creep in.

      That was two weeks ago when I found out that not only did I have a 3 cm gallstone stuffing up my gall bladder but it had perforated into my liver and my gut was filling with infection, a condition that can shut down organs or even be fatal if not treated rapidly. Through the miracle of modern Canadian healthcare, they had me multi tested, diagnosed and into emergency surgery in short order.

      And a fortnight hence, I have a lot to ponder (because Im still too damn weak to do much more than type) and its made me admit that unexpected adversity is a gift not a curse.

      Foremost, it focuses the mind. When youre laying on an operating table surrounded by surgeons and nurses and wondering if you're going to come out of it alive, a lot of things become unimportant. I didn't care about politics. Or bills. Or investments. Or achievements. Or just about anything. I just wanted to be ok, not only for my own sake but especially for those I care about. And at that point there was crystal clear realization that what counts is only that - those I care about. The rest is dust and meaningless in the grand scheme of things. A lesson I've learned profoundly once before, but the mind dulls with an easy existence and needs a refresher on occasion, unwelcome as it may be.

      Coming through also taught me how much I take for granted, especially having reasonably good health. I've had random unexplained attacks before, but for a day I dealt with incredible pain and it was unbearable. I had to think of the people who deal with that kind of soul crushing challenge continuously - their existence and will to persevere is challenged on a daily basis. And hardly anyone sees that exhausting internal grind but just having the will to stay alive is a hard won battle every single day and no one's handing them trophies for it. I have respect for those who do it, and a much greater understanding for those who just can't and decide to opt out. I get why that makes sense for some.

      I also have a newfound debt of gratitude to people with character, foresight and undefeated willpower like Tommy Douglas who fought for universal healthcare in this country, against the will of most doctors at the time who (to my great surprise) actually went on strike to oppose him. After 20 tests, xrays, a CT scan and emergency surgery (with 2 surgeons, anesthesiologist, and 4 nurses), and multiple days recovery in big, brand new private room and being sent home with all my meds my entire bill was zero. No one even mentioned money and there is no insurance or co-pay to settle. Its done. I cant imagine the burden Id be feeling today if I was now saddled with crushing debt, but I am deeply grateful for the system that did all this for free, even if I do have to pay higher taxes to get it. I will remember that the next time my income tax bill comes around and make a mental note that my taxes are not 'wasted'.

      I'm not going to be yodelling with joy if something this painful slaps me upside the head again anytime soon. But I also meekly acknowledge that sometimes life's most profound, most well remembered lessons dont come out of joy, they are often seared into memory by unexpected, even shocking adversity. I might not like it at the time, but in hindsight, it's a gift. An unwanted but valuable gift.

      48 votes
    21. The great Tildes Archipelago multiworld randomizer! Interest thread!

      Hey all - after a couple threads discussing randomizers and Archipelago, we should try to get a multiworld game going here! I'm thinking this would start the night of May 8th depending on...

      Hey all - after a couple threads discussing randomizers and Archipelago, we should try to get a multiworld game going here! I'm thinking this would start the night of May 8th depending on availability and interest. If you are interested, just shoot a reply in here and let us know your planned game! I'll tag a post about a week out asking for YAML files, and I'll likely make a Discord server for the event itself so we can stream and share info.

      BIGASS FAQ THINGY

      Huh?

      Per Archipelago.gg: This is a cross-game modification system which randomizes different games, then uses the result to build a single unified multi-player game. Items from one game may be present in another, and you will need your fellow players to find items you need in their games to help you complete your own.

      Essentially, you choose a game and then load into it with few or no items. When you would normally obtain an item, it will either give you a random item from your game or send a random item to another player. Everyone must work together to finish their game!

      That sounds hard!

      It is, sometimes! But it's easier than you'd expect. Thankfully there are a couple things to get people moving:

      • Even though the items will be out of order, the default logic will scatter the items such that every game is possible to beat as intended.

      • Archipelago is asynchronous. There isn't a time limit, so everyone can take their game at their own pace.

      • The settings are fairly flexible and let you set your own difficulty if you want to make things a little easier or harder. Don't want to deal with trainer battles in PokĂŠmon? Turn 'em off! Want to start without a sword in Zelda and get creative? Ditch it! Want the duck dragon in Adventure to be four times as fast? Something is wrong with you!

      • Almost every game has a tracker that actively tells you which checks would trigger an item in your particular game, where they are, and whether you are able to reach them with your current loadout. They'll help you figure out how the game logic works very quickly.

      • Should you get stuck behind an important check - eg Link's bow, or Samus's morph ball - you can earn points and buy hints. These will tell you which specific check in which game unlocks that particular item.

      What games can I play?

      The list at Archipelago.gg should have you covered.

      (...Almost! For anyone a little more savvy, there's also an extended list over here. Anything "In Review" or higher should be safe to run, if a little harder to set up.)

      Don't feel like everyone needs to play something different! You can have as many instances of a game as desired within a particular multiworld setup.

      What game SHOULD I play?

      Whatever will keep you most interested is best! I've personally had fun with Sonic Adventure 2, PokĂŠmon Red/Blue and Emerald, and Super Metroid. My friends really enjoy LttP, OoT, Kingdom Hearts / 2, Hollow Knight, Stardew Valley, and plenty of others.

      I think the only game I've seen people have a bad time with is OSRS due to the absurd amount of effort required.

      How do you set the game up?

      First go to Archipelago.gg, find a game you'd like to play, and follow the setup guide. You'll generate a YAML file off of the game's settings page, which will dictate the settings for your run. Then you can send that to me before we start - I will throw it into the generator and get the game started. You will also want to download the Archipelago client, which handles the connection between your game and the Archipelago server.

      Once we start, games running from an executable will run a mod, patch, or side program which handles the connection to the Archipelago server. They're fairly easy to install as long as you follow the guide to a T.

      For games using an emulator, you'll need a clean ROM of the game (can't help you there!) and a version of the emulator BizHawk specified by the guide. The client will come with an installer which handles patching the game for you.Typically you flip a couple settings in BizHawk and restart the program. Then when you run the patched game, you will also run a provided Lua script which reads the game to communicate to the client and everything magically works. It's pretty cool!

      First-time setup is probably the most difficult part of the whole thing, so I'm happy of help anyone running into issues.

      What settings should I use?

      This tends to be a game-specific question. The first time you play a game can be a little weird as you figure out how the settings play - too easy and it's like blowing through on cheat codes; too hard and it can be frustrating. The Archipelago discord can probably give some good first-time suggestions, and I'm happy to ask around for anyone who needs help.

      Generally would I suggest for anyone doing RPGs to take advantage of EXP multipliers or other shortcuts that don't have to do with actual objectives, as it will save a ton of time on grinding. It's definitely a good idea to triple or quadruple EXP in something like PokĂŠmon to keep the game moving - there are other options available like level caps if you'd like to introduce difficulty back in a more dynamic way than gating time. Think about things that annoyed you in the vanilla game and turn those off!

      Keep Death Link off for the first time. I'd also suggest using Remote Items if it's available as an option. (If you obtain items in your own game, it may not be tracked by Archipelago because it's unnecessary to use the server to track. However if your save file corrupts or your game freezes/crashes, you would need to collect them again because the server doesn't handle them. Remote Items makes it so, in the case you lose progress, the server will track them and give them back to you as you load if they're missing for any reason.)

      Here are some game-specific first-time suggestions collected by friends, if desired.
      • Pokemon Emerald: Set EXP to at least 3x and catch rate to minimum 30 (Snorlax's catch rate) if not higher or instant catch. Enable remote items. Add hidden items if you want more exploration checks and lean on the tracker plus a map. For shits and giggles: Randomize all parties and wild encounters, randomize abilities but blacklist Arena Trap / Shadow Tag, add all the extra roadblocks, add extra fly location, Turbo A (just be aware it's FAST). ALWAYS randomize music and fanfares. For some more difficulty based on progression add level cap plus bonus levels. You should blacklist Wonder Guard, but where's the fun in that?

      • Pokemon Red/Blue: Similar stuff to the above.

      • Hollow Knight: Randomize Dreamers, Skills, Charms, Keys, Mask Shards, Vessel Fragments, Charm Notches, Pale Ore, Geo Chests, Relics, Maps, Boss Geo. Set Egg Shop to 0.

      • Mario 64: Get the thing to work first, then randomize everything but 1-up Blocks. Disable 100 coins stars if that's a boring thing.

      • Ocarina of Time: Make sure it's not keysanity and shops are cheap. Everything is open. Lower big poe count to 1 and have all timesavers on.

      • Super Metroid: Make sure that Layout Patches, Varia Tweaks, Elevators Speed, Doors Speed, Spin Jump Restart and Infinite Space Jump are enabled. Refill Before Save can also help if you struggle with health and ammo

      • StarCraft 2: Grid for mission order and maybe turn off challenge/mastery locations.

      • Sonic Adventure 2: Randomizing chao keys and gold beetles is very reasonable for extra challenge. Do not randomize item boxes. For extras Whistlesanity should be pipes only, Omosanity is mostly fine but might get grating. Highly recommend disabling missions 2 and 4 for all characters (100 rings is particularly repetitive, time limits aren't typically that difficult but make getting extra checks annoying); kart levels are however many you wish to do. Recommend setting level gate density to early so you have more levels to work with before getting stuck.

      • Mystic Quest: Don't shuffle dungeons, keep Enemizer Attacks normal and Regions Strict for Progressive Formations.

      • Secret of Evermore: Shorter boss rush is probably nice, put Exp modifier at least 300.

      I'm not very good at a game I want to play!

      That's OK! It's daunting, but the experience tends to be a little easier than expected. Don't throw really spicy limits at yourself in your settings and you should be OK. I never actually beat Ocarina of Time the first time I played it in Archipelago, but I still made it! (Hell, I still haven't played any of Ganon's Tower. I learned a skip instead off the entrance torches!) Having the tracker available helps a ton to point you in the right direction. There are also plenty of people on the Archipelago discord happy to give you suggestions if you feel stuck, as I'm sure we will be ready to help too.

      How long does this take to beat?

      Individual Archipelago worlds tend to play a little faster than playing the vanilla game, as the Archipelago versions of the game usually skip cutscenes, dialogue, etc. Occasionally you'll hit some gordian knot of backwards item progression which halts your progress; occasionally you'll get an overpowered item early and you can blow through half the game in a short bit. The progression balancing in every settings page can help you adjust if you'd like the earlygame to open up a little quicker, which will make the game go by a bit faster.

      Multiworlds between my friends tend to take about a week to complete around 15 games.

      Choices! I can't decide on one game?????

      Have I got the deal for you! Technically, if you'd like, you can play more than one game. Just generate two YAML files, set both games up, and switch between them at your leisure!

      I need out! This is too much! I CAN'T TAKE IT ANYMOOORE

      I promise there's no pressure if you need to take your time! But if you would like to jump ship, you have two options. One is that you can give someone your file and let them complete your save via your username. Otherwise, there is a !release option that will end your game and send out all checks hidden within your game.

      This is a bit far into the future and I wanted to make sure the date would work for people interested, so no need to send YAMLs or anything yet. But do let me know if you'd like to join - no matter your skill level, we'd be happy to have you!

      (edit: hid that bigass faq thingy)

      35 votes
    22. Climbing the Skyfrost Nail (a piece about jury service, essay collections, and Genshin Impact)

      Having received a jury summons, and with my mental health being how it is, I recently took a bus to the nearby used bookstore. The rule of buying secondhand books is this: You must pretend, while...

      Having received a jury summons, and with my mental health being how it is, I recently took a bus to the nearby used bookstore. The rule of buying secondhand books is this: You must pretend, while in the store, that your phone doesn’t exist; you must not come in looking for anything in particular; you must let yourself be guided by the titles and covers and the blurbs alone. So I followed my nose over to the “poetry and art criticism” shelf of the store (which, I am convinced, is to blame for my poor performance at parties) and started browsing.

      There I found Critical Hits: Writers Playing Video Games and immediately developed a crush. Maybe it was the title, which seemed carefully engineered not to appeal to the general public. Or maybe it was the editor, Carmen Maria Machado, whose short story collection Her Body and Other Parties is a personal favourite. Either way, the anthology of nineteen pieces from nineteen authors about approximately nineteen games was in excellent condition, and had been marked down to eight dollars, so I added it to my little stack of purchases and wandered over to the checkout.

      Like all anthologies, Critical Hits varies widely in quality across its component essays (and one comic). It starts strong: its introduction is a delight, with some of the best footnotes I’ve ever enjoyed. Likewise its first essay, Elissa Washuta’s “I Struggled a Long Time with Surviving,” an exploration of her experience with The Last of Us, pandemic, and intractable illness was deeply impactful and genuinely changed how I looked at the game. But this is par for the course with anthologies (at least, well-compiled ones) which know to dazzle you off the bat with their best material, so that you’re willing to endure their worst. Here, in my estimation, the worst is Anders Morson’s “The Cocoon,” which cites Brian Tomasik (one of those insufferable San Fransisco Rationalists) to argue that, in aggregate, it’s unethical to kill video game NPCs. Morson then goes on to list every Aliens game ever released, for six pages, with dazzling insights like “Aliens: Colonial Marines for PS3 Xbox (2013) is definitely an Aliens-y FPS.”

      In aggregate, though, the anthology is more good than bad. Apart from “The Cocoon,” the worst essays here are mostly just mediocre, or meandering. And there are some true standouts here: Jamil Jan Kochai’s “Cathartic Warfare,” nat steele’s “I Was a Teenage Transgender Supersoldier.” And the reason I’m here, writing this essay of my own: Larissa Pham’s “Status Effect,” an exploration of depression, damage-over-time, and Genshin Impact.

      Released globally in 2020 for PC and mobile devices, Genshin Impact is an action-adventure game which sees players assemble a four-person team from its extensive cast of characters and then wander out into its expansive open world to complete monsters, open quests, and kill chests (something like that, anyway). A live-service game, Genshin has seen regular map expansions and a remarkably stable playerbase for the last five years, and, like WoW before it, has spawned a wave of copycats hoping to take a bite out of the aging titan’s colossal corpus. Larissa Pham and I would have started playing Genshin at around the same time – she describes becoming obsessed with the game in the winter of 2020-2021; I first launched the game in February of 2021, in the icy depths of the pandemic, shortly after failing to kill myself, as something to do while waiting for the hospital bills to pour in.

      In Status Effect, Pham recounts a minor controversy from the fall of 2021. Genshin’s meta had stagnated: a year into its lifespan, no one wanted to include healers on their team, when shielders were proactive and dodging was free. So the developers implemented a damage-over-time status effect called corrosion, inflicted by certain enemies and in certain phases of endgame content, which ignored shields and would wipe the whole team if not healed through. Genshin’s community was and is large enough that any kind of meta shift (however necessary) will spark outcry, controversy, and apocalypse prophets heralding doom (I was one of them: “What, am I just not supposed to use my Zhongli? No one’s gonna pull for fucking Kokomi”), but for Pham, that debuff gave her the language to think and speak about her depression more concretely.

      Genshin has never given me the language I needed to think or speak about anything. Frankly, I don’t think the game’s story, which is consistently a mediocre slog (with a few bright spots) is capable at this point of doing anything interesting or novel. Even in Pham’s case, Genshin’s “corrosion” debuff might have been fungible with any damage-over-time debuff in any game – Pham just happened to be playing Genshin at the time when she needed it. But even saying this, even speaking as someone who cares about a game’s story more than any other element, I think Genshin is a fantastic game, in at least one major aspect: its exploration and world design.

      Upon its announcement, Genshin was panned as “anime Breath of the Wild” a comparison enabled by its gliding and climbing and stamina meter and early-game monster designs and the shade of its grass. But cosmetic similarities aside, Genshin is actually doing something very different – very unique, I think. Genshin presents the player with an extremely large, colorful, and ever-expanding world, peppered with a truly mind-boggling amount of chests, environmental puzzles, and enemy camps. From any given point in the world, you can probably see several little leads to follow: a locked chest in a monster den; a blue faerie waiting to lead you to its court; a movement time trial; a floating elemental oculus. And once you pick one of those, and figure it out, you’ll once again be able to look around and see more chests to open, more stuff to collect, more things to do. So the world is incredibly dense with collectibles, but traversing it is surprisingly weighty. Climbing, gliding, running; all of these are either slow, or stamina-intensive, so you’ll move through the world at a light jog much of the time. This means that you can often see and plan a route to many different puzzle or collectibles before getting to them; it means that, instead of a constant stream of opening chests, each little dopamine hit is separated by a long breath, where you can appreciate the absolutely gorgeous world, and its stirring, melancholy music. And often, quests and puzzles and chests and collectibles will be laid out in a remarkably subtle web, designed to tug the player off the beaten path, towards some of the game’s most gorgeous sights, its most scenic vistas (of which there are plenty).

      So maybe in terms of its exploration philosophy Genshin is an open-world collect-a-thon, more similar to a Super Mario Odyssey than a Breath of the Wild. But really, it’s nothing like either game, or anything else I’ve played; so much could be said about the game’s combat, its world quests, its approach to rewards, the way the game’s levelling systems encourage diverse engagement with the open world. I’ll instead conclude with this: Genshin Impact has my favourite exploration experience of any game I’ve ever played, and nothing else really even comes close.

      Early in the game’s lifespan (December 2020), the developers added the new Dragonspine region: a frozen mountain, home to the bones of dragons and the ruins of an ancient civilization, introducing lethal new mechanics as a way to shake up exploration. Arguably a precursor to corrosion, while in Dragonspine, a status effect called “sheer cold” would accumulate and, once maxed, drain your health at such a high rate that no shielding or healing could keep up. Getting wet would accelerate cold accumulation; eating hot foods, lighting fires, or standing near heat sources would slow or reverse it. It encouraged a different playstyle; beyond keeping a fire character on your team, sheer cold also encouraged players to explore more deliberately; to stay close to heat sources and not stray too far from the path.

      In Dragonspine, the main plot involves restoring an ancient relic called the Skyfrost Nail – an enormous pillar, shattered. Beginning at a base camp at Dragonspine’s foot, you slowly ascend the mountain, fighting monsters, exploring ancient, sealed laboratories, and maybe getting distracted to grab a chest here or a crimson agate there. On the way up, you learn fragments of the story of the ancient civilization that dwelt on Dragonspine, before it froze over; you hear of their research in alchemy, and the celestial nail that was flung down by the gods – to stop their research, before they climbed too high? It was this nail that froze Dragonspine, and somehow corrupted it; it is this nail that you find in broken fragments at Dragonspine’s peak. Beset by truly diabolical monster encounters designed to freeze you fast and absolutely ruin your afternoon, you thaw these fragments and watch as they ascend, reforming the nail, the enormous pillar hanging high above Dragonspine, ready to fall once more. You can, at last, ride the wind currents all the way up to stand on the head of the nail, at what was at the time the highest point in all of Tevyat, to gaze at the world around. All the lands accessible: Liyue and its harbor; Mondstadt and its cathedral, and beyond them, those inaccessible, not yet implemented into the game, represent as abstract hills, mountain, and sea, rolling endlessly into the distant grey fog.

      It was February of 2021, and I had failed to die. Had been released from the hospital into the slushy, wet aftermath of a winter storm, with enough medication to last two more weeks and (though I didn’t know it at the time) enough debt to last through to this very day – if only because I stubbornly refuse to pay it. I returned to my on-campus apartment to discover that I had no heating, no power. Hot water, at least, for tea and baths and thin, meatless soups. According to the thermostat, my poorly-insulated home was hovering around 51°F, so I dragged my mattress off the bedframe, into the corner where it was warmer, sealed myself under a mountain of blankets, and opened my laptop.

      I had meant to start drafting emails to professors, to explain my weeks-long absence and ask for extensions, grace, and leniency (all would eventually give it, and I didn’t even have to use the s-word, or show the doctors’ notes I had so dutifully accumulated). But in that moment, my hands were shaking from the cold and the anxiety: the knowledge that my life could be ruined, my academic scholarship lost, if any of them declined. So instead, I opened the app store, downloaded Genshin Impact, and, after a couple days of sleepless, bloodshot gaming sessions, climbed the Skyfrost Nail in Dragonspine.

      Genshin might not have been capable of giving me the language to understand my experience with depression, dysphoria, and suicide, but it was certainly there when I needed it – the unique, frictional experience it provided offering a strange resonance with my own. And I kept playing it for a long time, perpetually enchanted by its world, its music, the waves of nostalgia and grief that would wash over me at the strangest times.

      In the summer of 2021, I wrote a poem, for a poetry class, which began with the lines, “The economy being how it is / Instead of finishing school / I took a job this autumn at the Indiana Dunes.” It was a narrative poem, the only type of poem I’ve ever been able to write. In it, the speaker wanders around on the sandy shores of Lake Michigan in the aftermath of a heavy storm, picking their way around shredded volleyball nets and desolate lounge chairs, all half-buried under wet, sandy drifts. They’re looking for their phone, probably hopelessly lost amidst the dunes, but in the end, climbing Mt. Baldy (a very tall dune; not actually a mountain), they find that what they were searching for was not actually their phone – was, instead, perspective. A broader view of the world’s beauty. “On a clear day, from there, you can see all the way to Chicago,” they think, before beginning the climb. But in the end, reaching the top, the day is not clear, so they are left to “feast [their] eyes on the endless expanse of grey water.”

      I must apologize for exposing you to my immature poetry, but the fact that I remember so many lines from that tiny, throwaway piece, from one of my least notable college classes, has always been suspicious to me. I suspect that it contains some sort of heartbreaking insight into my mindset at the time – a tragic longing for the picturesque (to quote a book I haven’t read). I played games where you climbed a mountain, wrote poems where the speaker climbed a dune; some nights, I walked a quarter mile to the parking garage near my apartment and climbed to the top level and leaned on the concrete railing and stared out through life-affirming chicken wire. I wanted to see in color, I suppose; to recapture the vividity of a world that I found increasingly exhausting, but mostly saw only greys: grey distance fog, grey water, and the grey existence of a college-town suburb, shining dully under the light-polluted grey sky.

      In November of 2022, Genshin Impact released its 3.2 update “Akasha Pulses, the Kalpa Flame Rises,” which didn’t add any new regions to the map. Instead, it contained the concluding act of the Sumeru region’s main story quest, where the player teams up with a god, a couple academics, a dancer and a cop to fight the evils of the censored internet. For Genshin, this quest (and its preceding acts) were well above par, featuring (among other strengths) actual themes, and a plot that went beyond its gnostic inspirations. So, sure, 3.2 was a timely, relatively compelling update. It was also the update where I quit playing Genshin Impact – for good, I thought. There is simply only so much exploration, questing and combat that can be done in the same world, structure and systems before a work of art overstays its welcome. It wasn’t with any malice that I quit Genshin – I had simply had enough, and that was that.

      My life had changed a great deal in the intervening period. I had finished college, moved cities, learned to cook, become a woman. Gotten a second dose of the COVID vaccine, the day before the move, and spent the entire ride to my new home feeling miserably ill because of it.

      Around the same time, Carmen Maria Machado and J. Robert Lennon, compilers for Critical Hits: Writers Playing Video Games would have been working on their collection. It’s a collection that lives in the shadow of COVID-19 – almost every piece here, you can detect the pandemic’s penumbra (if it isn’t explicitly mentioned). For a lot of people, the pandemic was isolating, lonely, cold. For writers, it might have been that too, but we are solitary creatures, and the thing it gave us was, most of all, time: to play games, to write or fail to write, to think, to spiral.

      Perhaps to counteract this spiral, Graywolf Press, a Minnesota-based not-for-profit publishing house, spent the pandemic hosting “cute mental health cocktail hours.” Lennon was there, Machado was there (my beloved Her Body and Other Parties was published by Graywolf) and it was there that Critical Hits was conceptualized.

      “What we wanted to do was have a really diverse group of writers to provide a very diverse perspective of gaming, by writing about games however they want. We sort of gave them free rein,” Machado says, in an interview she and Lennon gave to Dazed Digital. “It was wild how people were like, ‘Oh my God, yes!’ Everything that came in was so good and so interesting and so different. It was a really extraordinary group of artists who had so many things to say.”

      I don’t know how Larissa Pham, who wrote my favourite essay in the collection, first became attached to it. Shockingly, there aren’t that many interviews or monographs out there describing the creation process for Critical Hits: Writers Playing Video Games, a book with fewer than 500 ratings on Goodreads. Pham has written a smattering of fiction, nonfiction and creative nonfiction; essays, short stories, criticism. Avant-garde poetry, presented on an interactive github website. Kinky lesbian erotica. A cultural commentary about tradwives and baking. She also, at least for a while, played Genshin Impact, at the same time I and everyone else did. I am struck by the strange syzygy of our experiences. Pham graduated Yale; I went to a state school. She gets published; I post to Tildes. She teaches classes; I am constantly struck by how much I have to learn. But in the winter of 2020-2021, both of us, grappling with our respective illnesses, crossed paths with this game, and it was there for us when we needed it.

      In January of 2025, I bought and read Critical Hits: Writers Playing Video Games. In early February, instilled with a sense of nostalgia for a game I hadn’t touched in years, and tired of playing Shadow of the Erdtree (another game with excellent exploration of a very different kind) I downloaded the HoyoPlay launcher and, with it, Genshin Impact.

      Logging in, I was greeted with an embarrassment of little red exclamation marks, attached to almost every UI element, there to helpfully explain what I had missed, what was new, and all the crazy exciting retention-driving bonuses the game would give me to help me catch up. According to the huge new blank spaces on the map, I had many more regions to explore; according to the quest log, many more mediocre stories to sit through. According to my backpack, enough saved-up resources from before I had quit to immediately acquire and build the 5-star character Arlecchino, the only female character in the game – out of some sixty, now – who could plausibly be described as handsome (her vest buttons on the left). Perhaps I should have been overwhelmed. But sinking back into Genshin’s loop felt like coming home. Swimming through the new undersea regions, Fontaine and the Sea of Bygone Eras, offered a welcome twist to what was still a fundamentally fantastic exploration loop. Quests like “The Dirge of Bilquis” and “Masquerade of the Guilty” might not have been brilliant, but featured gorgeous locations, entertaining set pieces, and even an excellent VA performance or two.

      Apparently, I was coming back at a bad time. Shortly before I collected my Arlecchino, a new character had been released: Mavuika. I never got around to playing the quests where she was featured, but apparently she was poorly written and presented a real problem for Genshin’s balance. Mavuika, you see, has a magical motorbike that a). Doesn’t really fit with Genshin’s usual magitech aesthetics and b). Removes all discernible friction from exploration, with its ability to drive super fast, climb walls, ride on water, and even, for a short time, fly. I was slightly scandalized when I heard about her, frankly.

      “Sure,” I thought, “This doesn’t affect me, I’m never going to use her. But if a new player spends their limited resources to get Mavuika (a smart decision; she is, in addition to everything else, a very strong DPS, powercreeping Arlecchino) won’t that ruin the game for them? Won’t her ability to bypass all the exploration challenges in the game take away the one thing that makes it so special?” It felt like the game jumping the shark, releasing a broken character to make a quick buck at the expense of its long-term health. But truthfully, I was a tourist in Genshin this time, coming back to gawk at how it had changed after years of absence. I have no real stake in its balance. I don’t really recommend anyone play it. What happens to the meta and monetization of this game I once loved terribly is now water off a dyke’s back.

      Things that I used to get very up-in-arms about no longer really bother me. I’m sometimes unsure whether that’s a result of healing or hypernormalisation.

      I had jury duty at the Seattle Municipal Court that month, a boxy building downtown. Had to report in at nine in the morning, riding the bus, shaking slightly from the cold and the anxiety. Of course, it’s not yet illegal to be a transsexual in one of the most wonderfully LGBT-indifferent cities on the planet, but the current political climate lends itself to overthinking.

      Potential jurors are to report to the eleventh floor, to an airy, high-ceilinged, window-walled space crammed with chairs and tables and an attached kitchenette – the vending machines offering instruction on how to contact the county for reimbursement. We were to be paid twenty-five dollars per day (plus transit and food costs, if applicable). We were to watch informational videos, fill out cursory forms, and read quietly until called. It was all terribly adolescent, terribly bland. I found myself ruminating on the abstract sculpture pieces hanging from the ceiling, wondering whether their creators had intended them for this space, or whether they had been sentenced to hang here – as a punishment for reckless driving, maybe? What kind of cases even get tried in municipal court? Eventually, I went out onto the rooftop terrace, with only my coffee to protect me from the chilly, cloudy February weather.

      To the west, I could see out the Port of Seattle, its great cranes priestly in their red and white liveries, their still solemnity. A container ship lay still in the bay, making no progress to its destination. And nearer: a sliver of downtown. An empty pit, filled with the refuse of aborted construction, bags of trash, tiny blue dumpsters. Graffiti, content indiscernible. Brown brick buildings; a yellow taxi (!) threading between them. A whole city, half asleep, stirring amid the late morning fog. It started to rain, a miserable spitting drizzle, and I scurried inside to protect my book and my temperamental hair.

      This February, on my last day playing Genshin Impact, I received a DM from a random, low-level stranger named Quentin. “HELP!!” it said. I joined his world in co-op mode.

      Quentin was exploring Dragonspine. When I arrived, his shiny new (low-level) Mavuika was frozen solid by an ice mage, a couple steps away from drowning in a nearby pool, like my own characters had been four years ago. There are some challenges, it seems, that even the most broken character cannot bypass.

      Quentin and I summited Dragonspine together. I was shocked to discover that, even after four years, I still remembered the climb almost perfectly. Still remembered the jagged ruins; the wind currents; the terrifying monsters that had killed me over and over again. I hadn’t resorted to messaging strangers to defeat them, but it’s pretty common to do so – new players almost always struggle with Dragonspine. And so there I was, the helpful stranger this time, jogging forward, activating waypoints, lighting fires, killing chunky minibosses with a single unbuffed normal attack while Quentin stood behind me and put motivational stickers in the chat (stickers are the de facto mode of communication in Genshin co-op, as it’s never a surety that any two players will share a language). Quentin was there – why else? – to repair the skyfrost nail. Sure, his Mavuika could motorbike faster than my characters could climb, but still he slowed down so that we could make the ascent side-by-side. And when he seemed to struggle with the light puzzling involved in thawing the nail fragments, I sat my Arlecchino down next to important clues that he was missing and posted slightly stern stickers until he noticed.

      At the end of the cutscene where the pillar at last rises into the sky, Quentin and I climbed and ran and rode the wind currents up to stand on the head of the Skyfrost Nail. We couldn’t stay long; sheer cold accumulates fast up there, and neither Quentin nor I had brought a healer or a portable stove. But we still stayed, as long as we could, staring out over Teyvat.

      Over the course of over four years of updates, scenery that had once been indistinct rolling hills and sea, fading into fog, had been replaced by new regions, sprawling far beyond our view. Quentin and I could just make out, in the distance, the towering Inazuman mountains, crested by the blossoming sacred sakuras of the Grand Narukami Shrine. The curving tree-city from which sprouts the Sumeru Akadeymia. The baroque arches and elevated crystalline waterways of the Court of Fontaine. And more besides – landmarks I had explored, that Quentin might one day explore: a view onto the entire world with all its colors and its vistas, chests and quests and every artifice of gameplay erased by distance.

      Quentin teleported away to warmer pastures and I remained standing there, struck still and wordless, once again, by the syzygy.

      He and I will never interact again (shortly, he would say, “Thank you Father” – a title often used for Arlecchino – and then kick me from the world). But for that brief moment, our experiences came into alignment with Genshin Impact, across time and very possibly national borders. I know even less about Quentin than I do Larissa Pham, but he and I at the very least got to share that moment of awe and wonder at the top of the world. I wonder what it meant to him.

      In the prologue to Critical Hits, Carmen Maria Marchado writes about her experiences being introduced to new games by friends and partners: “As I keep writing I am struck… by the intimacy of the form; the way the experience of it is specific, even erotic. What did it mean to receive someone’s tutelage? To let yourself be watched? To open yourself up to new ways of understanding? To die over and over again?” Perhaps Critical Hits’ greatest strength, its most distinct quality as an art object, across almost every piece within, is that peculiar intimacy. To watch writers and critics open themselves up to games; then, through those games, open themselves up to you. In much the same way Quentin did by inviting me into his world, Pham and Villarreal and Adjei-Brenyah and Washuta and, yes, even Morson invite us into their worlds, show us how video games refracted their experiences to help them understand themselves with new vividity and clarity.

      I feel a little guilty to have, once again, dedicated so much time and mental energy to Genshin Impact, a game which arguably does not deserve it. While playing it this year, and since then, I have played Signalis and Lies of P and 1000xResist and (fellow gacha game) Reverse:1999, have read Borges and Dillard and Ian Reid – artists and works that are considerably more unified and artistically compelling than Genshin. But none of them hit me quite as hard as this 2020 open-world live-service Chinese gacha game; none came at just the right moment, to connect with my particular experiences, my past; to color my vision.

      My name didn't get called for jury duty, so at 3PM I rode the bus home (stopping briefly for bread and doughnuts at the bakery in order to earn the approval of the women I live with). Genshin Impact no longer lives on my computer. Once again, I got what I needed out of it, and then let it go. Having finished writing this piece, Critical Hits will be put on my bookshelf, probably never to be touched again. But as we move forward into an uncertain future, these small, impactful experiences, insignificant though they were, will continue to live with me. And if you read through this entire meandering essay, maybe some small fragment of them can live with you, too: proof of our shared essence, an invitation into my world.

      21 votes
    23. Speculative fiction recommendations featuring fabric or fiber arts?

      I've decided to try fantasy bingo this year. The most obviously challenging category for me on the reddit list is the challenge to find a book I will enjoy featuring fiber or fabric crafting or...

      I've decided to try fantasy bingo this year. The most obviously challenging category for me on the reddit list is the challenge to find a book I will enjoy featuring fiber or fabric crafting or artistry.

      Does anyone have suggestions?

      I have read and enjoyed Surrender None by Elizabeth Moon which fits but I want to read something new and save rereads for the end of the year if I get stuck. Surrender None fits at least two bingo categories as it is also a story about disrupting systems.

      8 votes
    24. Which challenging book was worth the effort for you?

      "Challenging" is up to your own interpretation: length, word choice, writing style, subject matter, etc. Whatever the challenge, you had to put in more effort than normal to read the book, but you...

      "Challenging" is up to your own interpretation: length, word choice, writing style, subject matter, etc.

      Whatever the challenge, you had to put in more effort than normal to read the book, but you came out on the other side feeling like it was worth it.

      What's that book?

      What makes it challenging?

      And why do you feel it's worth it?

      38 votes
    25. Protests are great. The next step is advocacy. Here's how to do it effectively.

      Comment box Scope: information Tone: neutral Opinion: yes Sarcasm/humor: none There were supposedly 1200 simultaneous protests in the USA on Saturday. The one I went to seemed like it was mostly...
      Comment box
      • Scope: information
      • Tone: neutral
      • Opinion: yes
      • Sarcasm/humor: none

      There were supposedly 1200 simultaneous protests in the USA on Saturday. The one I went to seemed like it was mostly attended by people who had never protested before. That's great: more people are engaging in the civic process and learning about how to make a difference. I'm writing this as a short guide for people who want to make a difference beyond that.

      Understand types of advocates

      You can roughly classify advocates into the following stages:

      1. Unaware: people who simply have no idea what's going on and/or don't care. In general, these people are completely unreachable unless an issue affects their livelihood in an immediate and obvious way.
      2. Stay-at-home: people who broadly have opinions but have no reason or structure to voice concerns. In general, these people show up only to events if solicited by family/friends.
      3. Sporadic activists: people who are receptive to calls to action, but do not seek them out proactively. They may be on a few mailing lists, but probably ignore some CTAs. If a cause gets their attention, they'll be very engaged! (but just for a day or two)
      4. Core demonstrators: people who reliably attend relevant direct action events and proactively spread the word to acquaintances, also going out of their way to look for additional opportunities (surveys, government engagement, etc).
      5. Initiators: people who take the initiative with event organizing and calls to action. A subset of core demonstrators in leadership roles who steer advocacy campaigns.

      Most Americans fall into category 1 or 2. Most people protesting on Saturday were probably between 2 and 3. People on Tildes skew higher. Each successive category is easily 1/10 the size of the previous one.

      Event organizers implicitly target certain audiences for their events. In practice, events tend to be primarily composed either of people around 3-4 (smaller events) or 2-3 with some 4s (bigger events).

      This is a simplification, but helps to appreciate the different personas in play.

      Understand the purpose of different actions

      You can broadly categorize direct action protests on a grid with two axes:

      • Specificity (ask is more general/multi-faceted/long-term, vs more specific)
      • Directionality (event is focused on protestors themselves or internal/allied speakers, vs. focused on external and probably non-allied stakeholders)

      Specificity can measure the difference between "we're mad about the government" (yell about everything) and "we're mad about line 67 in HB 1234" (yell about something in particular). Specificity mostly corresponds with actionability. The more specific the thing you're protesting, easier it will be to identify constructive ways to follow up. Successful advocacy uses both of these models at the appropriate times during an extended campaign.

      Directionality can measure the difference between "we're mad and we're gonna get riled up!" (cathartic release/venting; perhaps social) and "we're mad and [external stakeholder] is gonna know!" (targeted, though not necessarily aggressive). While both are public, the first is implicitly focused on base engagement and the second is more focused on pressuring an external stakeholder. Successful advocacy requires the appropriate balance of "community-building" (advocates feeling good about themselves) and action (advocates literally forcing a response).

      In general, specificity and directionality are correlated: as protests become narrower in scope, they tend to become more directed at specific individuals (usually elected officials or other public figures), with a few exceptions. In theory, all 4 quadrants of this plane can be very successful direct action events!

      • Unspecific and directionally inward: rallies with broad thematic goals publicized to a lot of people, possibly involving marches and chants and inviting famous speakers. In my opinion, the 50501-type protests today fall into this category. I would call these unspecific because while they were broadly "anti-Trump," they were also "anti-Elon," and variously "progressive/pro-rights," which is ultimately a fairly loose collection of themes without an obvious follow-up. I would call these directionally inward because they were fairly non-disruptive marches/rallies and therefore mostly cathartic vent sessions of like-minded people. People want to feel like they are doing something, and this is a useful way for them to get connected with each other and learn about next steps.

      • Specific and directionally inward: similar to the previous category, but with a more clearly articulated scope. I think this comes up most often with legislative issues that are currently novel/fringe but perceived to require significant public support. For example, getting up on a soapbox in a public space and preaching about the need to add or abolish a particular Constitutional amendment. I'd call this specific because, well, it's about exactly 1 amendment --- you could read out the text of your proposed change if you wanted. I'd call this directionally inward because, while the point of this is ultimately to get some legislator to sign a bill into law, your direct action is really distant from that goal; the immediate purpose is more to proclaim your personal opinions and to create an audience saying "Yeah, I agree! What a great idea!" Later iterations of this can involve recruits, and can shift toward being more directionally outward.

      • Specific and directionally outward: actions with narrow, articulated goals; with clear external stakeholders (target being like 1 person or 1 defined group) and ideally time-bound and repeatable on a timeline if needed. For example, a tiny biking nonprofit in my city had a campaign last year in the wake of a biker fatality. The campaign protested a quasi-legal/illegal arrangement that some wealthy/politically powerful churches had made with local government to permit temporary bike lane obstructions during worship. The direct action involved bikers physically stopping worshipers from parking cars in bike lanes, therefore forcing the attention of the congregation and pressuring church administrators to voluntarily relinquish the permits in the bike lanes (the bikers offered an alternative parking proposal), while also garnering media attention. The ultimate goal of the campaign was to force the city to upgrade signage, enforcement, & physical barriers along bike lanes along that corridor, but the goal of the direct action itself was far more granular. I would call this specific because it had an extremely defined ask (to the point of delving into absurd minutiae), focused on churches along a specific corridor (1 at a time), and offered a clear & easy solution for all parties. I would call it directionally outward because it was not about activists letting off steam [about something], it was about making an external institution look selfish for effectively endangering people riding bikes.

      • Unspecific and directionally outward: in practice, this sort of event is not actionable but also not necessarily an effective forum for community-building. For example, a digital protest/rally asking a Senator to "support science." I'd consider this unspecific because "science" is actually many things, and "supporting" science could come in many forms, not all of which might be what you care about. I'd consider it directionally outward because it nominally focuses on an individual external stakeholder. The problem with this kind of event is that presenting an external stakeholder with an unspecific set of demands is not compelling and will result in you being ignored. Additionally, digital protesting has zero of the community-building benefit of real-life interaction (no energy, no vibes) and all of the technical difficulties. A lot of campaigns failed during COVID when organizers attempted to move online and couldn't keep up the momentum. I could see this type of event working for specific internet-savvy demographics or specific edge cases of politicians, but rarely.

      This is a spectrum, so the hundreds of different varieties of "direct action" you can think of all fall on a range. There are also some outliers!

      For example, protestors may travel to the state capital to lobby legislators about a specific bill as a group. I would call this specific because it's about exactly 1 bill, and the action involves physically talking to the people who have the legal authority to enact that bill. I would call it directionally outward because it's clearly focused on achieving a legislative objective by engaging external stakeholders. However, I would also call it directionally inward because this sort of "travel somewhere with a smallish group of people" event is extremely good for community-building in a volunteer network. And indeed, a good directionally outward project should have an aspect of inwardness insofar as any direct action should be moderately to very fun. So these categories aren't completely exclusive.

      Understanding the pipeline

      So, really, a lot of campaigns start with unspecific and directionally inward protests: huge rallies with people waving around signs and not doing a whole lot. These are important because they expose people to protesting in ideally digestible and non-scary formats, they can get a ton of media attention (because they're usually about very well-known topics), and they can make people feel included and part of a supportive community --- which is essential.

      But any unfocused rally needs to fairly quickly splinter off into specific campaigns. This means a lot of behind-the-scenes planning work needs to be done. One of the most important ways you can help turn energy into real-world change is to pick an issue that's meaningful to you, get involved with an organization whose mission statement covers that issue, and volunteer to do paperwork, planning, or logistics for them! (Sometimes, no such group will exist, so you may wish to create a new one. This is challenging, but very doable, and maybe I will talk about it in a later post.)

      For example, according to Wikipedia the 50501 movement calls for: the impeachment of Donald Trump, an investigation into Elon Musk, investigations into all other Trump appointees, reinstatement of DEI at the federal level, protection of LGBTQ rights, protection of (racial?) minority rights, protection of the Constitution, reinstatement of military aid to Ukraine, and the lifting of tariffs on other countries. That's like 20 billion different ideas. Some of them are kind of related to each other. Most of them aren't. Ideological fragmentation in a movement this large is absolutely inevitable and could forestall a lot of change from an organizational insider perspective. More importantly, it's just too complicated to keep track of. No one is an expert in more than 1 or 2 of those subjects. Even just 1 of those issues is extremely broad. For instance, protecting the US Constitution: there are entire nonprofits dedicated just to protecting the 1st amendment! You have to get granular.

      (There's no problem with teaming up with allied organizations to co-host a rally about a few topics, and no problem with attending these. But they're only impactful if they're followed by more specific actions.)

      Some of the most impactful campaigns are ones which start with general, big-turnout events... and then have a clear pathway toward multiple small actions with defined success criteria. If you go to one unspecific protest for one organization, that's only as useful as the follow-up. Did you join their email list? Have you looked at their website? Did you talk to anyone who volunteers there? You have to do some legwork. Great organizations will have simple and easy onboarding processes, but not every group is so fortunate! As long as you can stay in touch, that's the important part.

      Your role as an advocate

      You also have to think about how, as an advocate, you want to fit into the puzzle. Is your definition of (personal) success to be a participant in broad-movement rallies, or do you want to take a more involved role? Do you want to lead chants, set up sound equipment, or file for road closure permits from local police departments? Or do you want to lobby a specific politician to adopt a specific piece of legislation? Or run a website or develop a strategic plan on behalf of some organization to do these things?

      If you plan to volunteer with an existing organization, some things to keep in mind are:

      • You have significantly more influence over local politics than state or federal politics. If you ask me, the #1 place you should be volunteering is in your local community, solving problems on the neighborhood level.
      • If you do enough direct action, you will potentially end up in a situation where you risk arrest. If you don't want to do that, don't. But if you do, be aware of what it entails. A night in jail is not fun!
      • Volunteering with a specific group is a temporary thing, as long as you want. But for some, it's a lifestyle, not just something to do when fashionable. Advocacy never truly ends. There will always be more battles to fight.
      • Most direct action campaigns fail. Most lobbying campaigns fail. Most plans fail and need major revisions. Most things fail, and most people fail a lot. Sometimes, you will work very hard on a project/event, and do a great job, and a stakeholder will derail it anyway.
      • All organizations are composed of people doing their best. When people are working on projects they're passionate about, emotions can run high. Take a deep breath! You're all on the same team.
      • There's an enormous cultural difference between grassroots, all-volunteer nonprofit organizations and large-scale NGOs. Small nonprofits can feel exciting to work with because they're so flexible and open to new ideas. The larger the organization, the more bureaucratic volunteering is likely to be, which may be demoralizing. However, they'll probably have more funding, and they'll probably be managed in a less chaotic way.
      • In general, you will only have strategic volunteering opportunities in grassroots organizations. But if you prefer to be assigned things to do or say, pretty much any org will have something for you to help out with.
      • Joining the Board of Directors of a nonprofit is a great way to make an amazing long-term impact. However, being on a board comes with a fiduciary duty and various other legal considerations.
      • Volunteer burnout is real. It's easy to become tired and jaded. Many people who volunteer for nonprofits in administrative roles avoid direct action for this reason (and vice versa).
      • You can't individually solve every problem with an organization, you can't manage every other volunteer, and you can't work on every project. It's just not possible, and even if it were, it would be bad practice.
      • Many large corporations offer matching donations for employee charitable contributions. If you want to make a difference, but can't see yourself volunteering on a regular basis, making a qualified donation and having your company match it would be impactful for that group.

      It's getting late so I need to call it, but I hope that was helpful to someone.

      26 votes
    26. The ARC-AGI-2 benchmark could help reframe the conversation about AI performance in a more constructive way

      The popular online discourse on Large Language Models’ (LLMs’) capabilities is often polarized in a way I find annoying and tiresome. On one end of the spectrum, there is nearly complete dismissal...

      The popular online discourse on Large Language Models’ (LLMs’) capabilities is often polarized in a way I find annoying and tiresome.

      On one end of the spectrum, there is nearly complete dismissal of LLMs: an LLM is just a slightly fancier version of the autocomplete on your phone’s keyboard, there’s nothing to see here, move on (dot org).

      This dismissive perspective overlooks some genuinely interesting novel capabilities of LLMs. For example, I can come up with a new joke and ask ChatGPT to explain why it’s funny or come up with a new reasoning problem and ask ChatGPT to solve it. My phone’s keyboard can’t do that.

      On the other end of the spectrum, there are eschatological predictions: human-level or superhuman artificial general intelligence (AGI) will likely be developed within 10 years or even within 5 years, and skepticism toward such predictions is “AI denialism”, analogous to climate change denial. Just listen to the experts!

      There are inconvenient facts for this narrative, such as that the majority of AI experts give much more conservative timelines for AGI when asked in surveys and disagree with the idea that scaling up LLMs could lead to AGI.

      The ARC Prize is an attempt by prominent AI researcher François Chollet (with help from Mike Knoop, who apparently does AI stuff at Zapier) to introduce some scientific rigour into the conversation. There is a monetary prize for open source AI systems that can perform well on a benchmark called ARC-AGI-2, which recently superseded the ARC-AGI benchmark. (“ARC” stands for “Abstract and Reasoning Corpus”.)

      ARC-AGI-2 is not a test of whether an AI is an AGI or not. It’s intended to test whether AI systems are making incremental progress toward AGI. The tasks the AI is asked to complete are colour-coded visual puzzles like you might find in a tricky puzzle game. (Example.) The intention is to design tasks that are easy for humans to solve and hard for AI to solve.

      The current frontier AI models score less than 5% on ARC-AGI-2. Humans score 60% on average and 100% of tasks have been solved by at least two humans in two attempts or less.

      For me, this helps the conversation about AI capabilities because it gives a rigorous test and quantitative measure to my casual, subjective observations that LLMs routinely fail at tasks that are easy for humans.

      François Chollet was impressed when OpenAI’s o3 model scored 75.7% on ARC-AGI (the older version of the benchmark). He emphasizes the concept of “fluid intelligence”, which he seems to define as the ability to adapt to new situations and solve novel problems. Chollet thinks that o3 is the first AI system to demonstrate fluid intelligence, although it’s still a low level of fluid intelligence. (o3 also required thousands of dollars’ worth of computation to achieve this result.)

      This is the sort of distinction that can’t be teased out by the polarized popular discourse. It’s the sort of nuanced analysis I’ve been seeking out, but which has been drowned out by extreme positions on LLMs that ignore inconvenient facts.

      I would like to see more benchmarks that try to do what AGI-AGI-2 does: find problems that humans can easily solve and frontier AI models can’t solve. These sort of benchmarks can help us measure AGI progress much more usefully than the typical benchmarks, which play to LLMs’ strengths (e.g. massive-scale memorization) and don’t challenge them on their weaknesses (e.g. reasoning).

      I long to see AGI within my lifetime. But the super short timeframes given by some people in the AI industry feel to me like they border on mania or psychosis. The discussion is unrigorous, with people pulling numbers out of thin air based on gut feeling.

      It’s clear that there are many things humans are good at doing that AI can’t do at all (where the humans vs. AI success rate is ~100% vs. ~0%). It serves no constructive purpose to ignore this truth and it may serve AI research to develop rigorous benchmarks around it.

      Such benchmarks will at least improve the quality of discussion around AI capabilities, insofar as people pay attention to them.


      Update (2024-04-11 at 19:16 UTC): François Chollet has a new 20-minute talk on YouTube that I recommend. I've watched a few videos of Chollet talking about ARC-AGI or ARC-AGI-2, and this one is beautifully succinct: https://www.youtube.com/watch?v=TWHezX43I-4

      10 votes
    27. Stremio is an impressive program

      This post will talk about piracy. I won't provide any links or direct instructions. That said, if a mod or admin thinks there is something inappropriate about talking about that stuff, feel free...

      This post will talk about piracy. I won't provide any links or direct instructions. That said, if a mod or admin thinks there is something inappropriate about talking about that stuff, feel free to mention this in the comments and I will remove any inappropriate details as soon as I can.

      Like many Latin Americans, I am a long-term pirate. I have pirated stuff with floppy disks, with CD-ROMs, through IRC, FTP, Kazaa, Napster, Soulseek, websites, and torrent. I have also purchased several illegal media from street vendors. The whole idea of traditional piracy is to get the files I want for me to own, which is why I made a Plex server for myself.

      Stremio is a challenge to all of this. It is much easier to setup than Plex and basically requires no maintenance. It is a program that allows me to stream video content from a variety of sources, legal or illegal. It took less than 30 minutes to set it up on my computer, and I know that it exists for both of my TVs. I am using it with the Torrentio addon.

      Stremio changed my viewing habits much in the same way paid streaming services did. I am more spontaneous in my choices. I have watched Doctor Who from 2005, ER, Tiny Toons Adventures, Animaniacs, The Twighlight Zone (original), The Magicians, Blackadder, and Falling Skies (alien TV show with Noah Wyle!). Playback sometimes takes a little while to start, but went it does it rarely stutters, even on old or less popular shows. A paid debrid service should improve on that. I am now considering removing most of our extremely expensive paid streaming services and replacing them with Stremio. Money is tight and, when added up, they make quite a dent on our budget!

      One bad thing about Stremio is that it is basically a leech. It does not seed the torrents. I am considering getting Real Debrid as it seemingly reduces the strain on torrents via caching.

      Right now, my only concern with changing everything to Stremio is that my wife will probably dislike choosing between multiple sources for an episode, and some episodes come with bad subtitles. That would require minimal effort to solve, but might still be too much for her.

      Anyway, I am very impressed by Stremio. It is so good, in fact, that I am half-jokingly worried about the police knocking on my door.

      Just kidding, that doesn't happen around here.

      66 votes
    28. Navigating differences in risk tolerance regarding health

      Hey Tildoes, my partner and I have been navigating a broad, government level health challenge and I was hoping to pick the hivemind for help on navigating it. As some of you may have seen in...

      Hey Tildoes, my partner and I have been navigating a broad, government level health challenge and I was hoping to pick the hivemind for help on navigating it.

      As some of you may have seen in articles posted here, there was a massive fire at the lithium ion battery plant in Moss Landing a few months ago. It ended up spewing a slough of nasty chemicals into the air, which inevitably landed in the surround agricultural fields and waterways. My partner was in Australia when the fire occured, thank god, but was still freaking out about downstream effects. There have been studies from a 3rd party group from UC Davis and San Jose State - that found elevated levels of heavy metals - however those have been downplayed by local agencies claiming there are not major impacts and that distribution was surface level. With everything we know about state and federal agencies oversight, sometimes they are less than transparent about reporting toxic impact factors - like what happened in Hinkley and was popularized by the movie Erin Brockovich. However today the California Certified Organic Farmers put out their own update and press release. They summarized what has happened and seem to be endorsing the safety of the farms they have certified in the area.

      So here is the rub: Federal, state, county, and local agencies have determined there is not significant contamination, the CCOF has agreed with these agencies, and my partner is still uncomfortable eating local produce. It feels a bit like we're back in covid times, and she is looking for cherry picked studies to justify strict behavioral and consumption restrictions within our household. We have always agreed to "shift our risk tolerance according to data" and now - with the Trump administration and a general distrust of our fed/state agencies - she's advocating we continue to avoid these foods until there is "definitive proof" that the food is safe.

      I'm kind of at a loss of what do to. On one hand, it's a minor thing to change where we get our food. Food systems are complex and we can kind of get it from anywhere. On the other hand, I love my time at our farmers markets, experimenting with new foods, and supporting our local community. I also think the more obscure the process from farm to shelf, the more possibility for health/employee/environmental shenanigans by the producers. To me buying broadly "American" or "Mexican" kale doesn't mean we aren't going to have similar or worse impacts to our food.

      I'm trying to find a reasonable middle ground or a bellwether indicator we can use as a go/no-go, but every time I think we've agreed on one it feels like the goal posts have been moved. Do any of you have similar issues or possible navigated differences in risk tolerance during Covid well? If so, how did you do so? I know this is a bit of a random thread, but I'd love to hear what you think!

      16 votes