• Activity
  • Votes
  • Comments
  • New
  • All activity
    1. Tildes Gardening Group: Week 13/4/26

      Sorry for the late posting (life got in the way). Welcome all to our weekly (ish) gardening group discussion! Feel free to discuss anything related to gardening, beginner or advanced, challenge or...

      Sorry for the late posting (life got in the way).

      Welcome all to our weekly (ish) gardening group discussion!

      Feel free to discuss anything related to gardening, beginner or advanced, challenge or success.

      ‘Seed’ questions:

      1. Would you like to garden in a different climate, if so where?
      2. Who shares in the your gardening outcomes? Friends/family, or is it more personal?
      3. What if your motivation to garden? Is it the reward at the end, the journey or something else?
      8 votes
    2. Tildes Gardening Group: Week 6/4/26

      Welcome all to our weekly (ish) gardening group discussion! Feel free to discuss anything related to gardening, beginner or advanced, challenge or success. ‘Seed’ questions? Has the weather been...

      Welcome all to our weekly (ish) gardening group discussion!

      Feel free to discuss anything related to gardening, beginner or advanced, challenge or success.

      ‘Seed’ questions?

      Has the weather been working out for you?
      What is your favourite gardening tool, or are you looking to get a new one?
      What is your biggest error this year?

      19 votes
    3. University at forty

      (This post turned out longer than I planned. TLDR: I’m thinking about going to university at forty and I’m wondering if anyone has any experience with this and would like to share those?) For...

      (This post turned out longer than I planned. TLDR: I’m thinking about going to university at forty and I’m wondering if anyone has any experience with this and would like to share those?)

      For those of you who would like to know more background:

      I grew up in a dangerous household which is why I moved out from my mom’s house at seventeen and immediately started working. I worked as a freelancer and started some small businesses, mostly in advertising and technology.

      About ten years ago (at 30yo) I felt both advertising and technology were not the places I wanted to work in. These were just the places that were accessible for me at the time in order to make a living and survive. But when the survival mode subsided, I found they didn’t fulfil me personally.

      I had a daughter on the way and wanted to find a way to make more of a positive impact on the world. Because I had no idea how, I started interviewing people who I looked up to. People who are very aware of the issues that the world faces but are not paralysed by it. People who try to fix the biggest issues of our time.

      Very unexpectedly, those interviews became a big hit. The response was so overwhelming, that it has now been my full time job for ten years. I’ve interviewed 150 beautiful people, published two books in the process and I’m working on the third.

      In the past 6 months the financial stress of running this whole thing has lowered dramatically and we have found people who are helping us with the whole practical side of running this thing/interview series/podcast/art project/… (I don’t know what to call it). Which made me think about what’s next.

      When I was seventeen, all my friends were at university. I loved having them over and talk about what they learned. At the time, I hoped my business would become so successful I would be able to afford private tutoring in everything that peaks my curiosity. That didn’t happen :).

      The interviewing I do sometimes feel like private tutoring. I have learned an immense amount from these people. Albeit not really in a structured manner.

      On of my favorite YouTubers had similar issues growing up as me, and recently posted a video where he announced he was going to college. It made me think about my own life. Maybe I don’t have to stay ‘a dropout’/“selfmade” (I disagree with that term but many people call me by it anyway).

      My life is safe enough now to go to university. I can afford it, and I believe getting a formal education would very much challenge me, enrich my work and my writing and could maybe even be fun?

      This is a long winded way of asking if anyone here has any experience in going to university at a later age. As I stated in the title, I am almost forty, and as much as this idea excites me, it also scares me and some relevant stories would maybe help in knowing what to expect.

      Thanks for reading this far and sharing whatever wisdom you’re willing to share.

      29 votes
    4. CGA-2026-04 🕹️🚀🧑‍🚀 INSERT CARTRIDGE 🟢 Space Rogue

      But First, These Brief Messages If you were a hip gamer back in 1989, your first point of contact with our game of the month, Space Rogue, might have been this video ad (timestamped) that explains...

      But First, These Brief Messages

      If you were a hip gamer back in 1989, your first point of contact with our game of the month, Space Rogue, might have been this video ad (timestamped) that explains exactly why Origin's new space adventure is the hottest thing in gaming right now. Or you might have marvelled at this magazine ad.

      I'm starting with these ads because the game is currently on sale on GOG! The sale ends in just two days, so get it while the getting is good! And while there, consider also grabbing Sid Meier's Pirates! Gold Plus (the 1993 remake) and/or Sid Meier's Pirates! (the 2004 remake) for our next month's gaming, as both are also heavily discounted. Thanks to /u/J-Chiptunator for the heads-up!

      All of these do exist on Steam as well, of course, and don't cost much even when not discounted. I will write more about platforms and general availability later. But now, back to our regular programming.


      Introduction

      So, this is what it's come to. You in the pilot's seat, surrounded by the vast emptiness of cold, dead space. A row of cryptic console buttons. A user interface that seems to come from an entirely different era, if not species. One wrong move, one mistaken button press, and you are probably dead. Great. Just great.

      It's not even your seat, or technically your spaceship, just something that you stumbled into when the aliens blew your crewmates into smithereens. You are the sole survivor, alone on board the Jolly Roger (who the hell named this ship?) and now seriously evaluating your life choices.

      Go to space, they had said. Space is exciting, it's fun, it's different, they had insinuated. You specifically remember the poster screaming that it had "everything for everyone".

      Bullshit.

      Instead, you find yourself hunched over the console with a thick manual in one hand and a glass of the galaxy's worst gin in another, trying to figure out how this piece of crap Jolly Roger functions. You don't feel jolly at all. Or roger.

      Just as you are about to give up and slip into cryogenic sleep for the next thirty days until that vacation in the Caribbean, you notice something buzzing on a side table. It's the quiet, gentle buzz of a smallish electronic device. Friendly, inviting. You pick it up and the screen lights up. It's a warm, welcoming glow of an e-reader. It is here to help. The page it opens simply reads:


      Welcome to Space Rogue

      In my CGA lobbying post, I wrote that although Space Rogue was a fairly major release at its time, for modern tastes, it can feel a little clunky, perhaps difficult to get into. It is not only the oldest game that we have played so far, but also the first one on our list that was designed with a personal computer and its keyboard in mind, rather than something that would be controlled purely with a controller, joystick or mouse. If you are not familiar with this era or style of gaming, it may take a bit of a mindset adjustment to get going.

      I will try my best to help you get started without too much headache. Just trust me that there really is a very good game in there, in fact one that has been voted as one of the best Commodore 64 games of all time. It is a galaxy spanning scifi RPG that mixes the space sim combat of Elite and Wing Commander with the adventuring of Ultima and Mass Effect. A game that combines some of the best of late 80s design while paving the way for what was to come.

      📚 Reading materials

      Although the game starts with a cutscene that sets up the story, it still very much expects you to take a look at the documents that originally came in the game box. As so often with games of this era, these are not "supplementary" materials but an actual part of the game. Both Steam and GOG releases should contain the following:

      • Quick Reference Card
      • Novella (Stars of Opportunity)
      • Manual
      • Map
      • Ship Models

      With GOG, you should be able to download the files directly from the website. With Steam, the Manual shows up in the "Additional Content" section of the game page, while the rest can be found in the game's installation directory under the directory "Bonus Content".

      The original game box also included an advertisement for the game-within-a-game arcade hit Hive!, but the GOG and Steam releases seem to not have it. You can find a copy here. And you can also find all of these documents in one package on scribd.com, although the manual there lacks colour and the reference card is for the Amiga version.

      That's a lot of materials, I know. But you don't need to study them all at once. Here's what I suggest you do:

      🕹️ Start by figuring out how to control the ship

      Once you are through the opening cinematic, begin with the Quick Reference Card and its section titled "Commands Used in Space Flight". This will teach you how to move your ship in the cockpit view. Don't worry about the dashboard information right now, just concentrate on controlling the Jolly Roger. You should be safe to experiment at this point as you are in empty space and no one is going to be bothering you. I personally use the WASDZXC keys, but I know some prefer mouse controls.

      When in the Cruise Flight mode (the default mode), the STOP key (S or 5) is very handy. It stops all of your turning and rotation immediately. Learn to use it.

      💾 Saving and loading the game

      Note also the Quick Reference Card's section titled "Saving the Game". In addition to remembering the keyboard command Ctrl+S, it is important to keep in mind that you can only save when you are in space. It's a good idea to save before docking at bases.

      You need to give your save game a name. Remember that name because you need to type it again when you want to load it. You can only load games when starting the game. Loading a game asks a copy protection question that requires the manual.

      If you forget your save file name, you can find it in the game's installation folder as a SAV file.

      🧑‍🚀 Suggested first actions

      Next, take a look at the section called "Quick-Start Instructions", still in the Quick Reference Card. It is like a tutorial, telling you what to do first so that you get used to the game's UI. For you convenience, below is what is says, together with my additional notes:

      What to do first

      You start the game deep in the Karonus star system, [which is the site of the magnificent Hiathra Starbase and the historic MiCon I mining station. Piracy has been virtually wiped out in this sector.] To get to the nearest starbase, follow these steps:

      1. Plot a course. Press N for navigation mode, then use the joystick, mouse or keyboard cluster [i.e. arrow keys] to select the CHART command. Press Return. Move the cursor across the map of the Karonus star system until you find Hiathra Starbase: the green square symbol at coordinates 13,19. Press the space bar.

      2. Select the HELM command. Autopilot will guide your ship to the new coordinates. [As you move, you may notice the interface telling you about messages or space ships. You should be able to ignore these and just let the autopilot move you to your destination without interruptions.]

      3. If a ship attacks you on the way, the journey stops. Select COCKPIT to fight the battle. Press T to target the enemy, and the space bar, joystick button or mouse buttons to fire a weapon. Consult the next section for other commands. [But I think the chance of being attacked here is very low.]

      4. After your ship arrives at its destination, select COCKPIT to return to the space view. Press T to activate your targeting computer. It tells how far you must travel to the starbase and in which direction. Move your ship so that the arrows on the edge of your viewscreen are centered and point inward. The starbase should appear onscreen as two pyramids connected by a light-colored axle. To dock at the base, manoeuvre your ship to touch the axle [which is the bright part inside of the station, or the top tips of the two pyramids. Don't fly too fast, as you need to be traveling at 20 m/s or less (the number next to the letters CF or NF in the bottom left of your dashboard) for docking to succeed. Also don't fire at stations as they will deny docking -- if you do it by mistake, pop out and return the next day.]

      5. At the base, walk around [using arrow keys or WASD or mouse], talk to everyone [pressing ENTER and selecting TALK when facing them] you meet, and buy some cargo [and inspect signs, items, closed doors and other things by pressing ENTER and selecting INSPECT while facing them]. You're on your way....

      🪐 Learn more about the game world

      After you have explored the Hiathra Starbase a little bit, it's a good time to learn more about the world in which the game takes place.

      The novella gives you background information about your character and the world. Unlike the intro cutscene, the novella also gives you a goal. It's worth reading not just for the flavour but also for the information and guidance that it provides.

      The manual also gives you background information about the universe. Take a look at these three sections to better understand the world that you inhabit:

      • Information about the setting (41-46)
      • Descriptions of location types available to you and hazards to avoid (36-38)
      • Information about game mechanics (47-48)

      Additionally, take a look at the map provided and figure out where you are.

      🚀 Master your ship

      After you have an idea of the world that you inhabit, start to learn everything you can about your spaceship. While this is an RPG, you will actually not be levelling your character; instead, you will be upgrading your ship. So, sooner or later you should know the Jolly Roger inside out. At the very beginning, avoid combat and hazards and instead get accustomed to:

      • Your cockpit view (pages 3-7)
      • The two flight models (page 8)
      • How to dock at bases (pages 10-11). Keep in mind that you cannot land on planets.
      • Navigating within a solar system (pages 21-23)
      • Wormhole travel between systems (pages 24-25)
      • Space hazards to avoid (38-39)

      It is also a good idea to leaf through the rest of the manual, and to check out the hand-written notes that the previous owner of Jolly Roger jotted down. Once you get the hang of flying and docking and encounter some enemies, pause and read the remaining sections about combat and ship types.

      👍 Early game tips

      In case you feel a little aimless and/or overwhelmed, here are some further tips for the early game:

      I can't buy weapons or shields for my ship!

      Before you can purchase those, you need a pilot's licence. You can get it from the Imperium Representative at Hiathra, the station you docked at first if you followed the quickstart instructions.

      Where do I find the answers to the pilot's test?

      The game just assumes that you know these things. It's not a copy protection measure or anything. The answers are:

      3.26, O, F=ma, Imperium

      How can I get more information from the people I meet?

      In addition to the dialogue options that are given, you can sometimes (if the option "Other" is given) ask people about topics using keywords that you type in. Try to ask about places and people you have heard of. Sometimes people can have interesting things to say.

      What to do after Hiathra Starbase?

      In addition to the Hiathra Starbase, the system you are in at the beginning also has the MiCon I mining station. It might be a good idea to visit it. Maybe you can even make some money ferrying cargo between the two?

      How can I afford anything?

      There are various ways to make credits:

      • Trading: identify places where certain goods are cheap, buy those goods and take them to other places where the same goods are more valuable. Ka-ching.
      • Piracy: You can raid merchants and other ships and steal their stuff (but see below).
      • Bounty hunting: Instead of or in addition to bothering merchants, you can hunt down pirates for bounties (but also see below).
      • Professional gaming: In theory, you can make quite a bit of money playing the game-within-game Hive. However, it takes a long time, so I wouldn't bother.
      My name's Guybrush Threepwood, and I want to be a pirate!

      Yikes! Don't sneak up on me like that!

      Now, Thriftweed, keep in mind that your actions have consequences. There are factions in the game (Imperium, Merchant Guild, Pirates) and those factions react to what you do their members. Attack a merchant ship, and merchants won't be happy about it. Same with the others. This affects how other ships interact with you and what NPCs are willing to say to you.

      At the same time, the more battles you win, the higher your reputation will be. People will know about you. Admire you. But also perhaps hunt you down to increase their own reputation.

      Where the hell is the main story?

      You won't really stumble into the main story until a little later in the game, so feel free to explore the world at first on your own. But if you want to get to the main plot quicker, the novella offers a hint.

      You might remember that your character is slightly fixated about Duchess Avenstar. You also happen to know what system she is in. Perhaps go and find her?

      However, you need to be "a seasoned warrior" before she takes you seriously. You need to have some reputation. So do also read those combat pages in your ship's manual and practice your space fighting skills.

      Nebulae and other space hazards keep destroying me!

      Well... Space Rogue sort of exists in a universe that conforms to Berkeley's ontological theory of subjective idealism. By which I mean, things only exist if you perceive them. And you only perceive them in front of you. Which means, hazards only get generated in front of your ship. Therefore, if you fly backwards, you can't really bump into hazards. Just keep in mind that this is clearly a philosophical statement and not a tech limitation or a bug.


      🎶 Music

      Space Rogue has little sound and no soundtrack, apart from the Japanese versions which are no longer available. In case you would like to listen to some music while adventuring, I have put together a Spotify playlist of tunes that might work. You can find it here. I hope you like it. You might be able to convert it to your preferred streaming service somehow.


      Historical Context

      Developed by Origin Systems towards end of the golden age of the Commodore 64 and Apple II, Space Rogue was something of a pioneering hybrid that bridged the gap between the space flight simulator genre, led by titles like Elite, and the deep narrative-driven RPG systems found in Origin's own Ultima series. The game was marketed as the first of Origin's "cinematic experiences" and while I don't think Origin ever used that marketing term again, their wildly successful and quite cinematic Wing Commander series launched a year later and in many ways stood on the shoulders of Space Rogue.

      Space Rogue was created by Paul Neurath, who later went on to found his own company that developed a number of influential titles such as Ultima Underworld I & II, Thief I & II and System Shock 1 & 2. Meanwhile, a young Origin Systems designer by the name of Chris Roberts was quite influenced by Neurath's work and took its combination of 3D space flight and cinematic storytelling to create the Wing Commander series. These days, Roberts is perhaps even better known from his crowdfunded in-progress magnum opus Star Citizen, which in many ways seems to continue the Space Rogue legacy.


      Game Information

      Platforms & Versions: The game was originally released for Commodore 64 and Apple II. It was later ported to Amiga, Atari ST, DOS, FM Towns, Macintosh, PC-9801 and X68000. The versions are largely the same, with minor graphical differences, apart from the Japanese releases, which feature some music and improved cutscene visuals.

      Genre(s): Space combat simulator, RPG

      Links: Mobygames, Wikipedia

      Stores: GOG and Steam. Note that the game is sold as "Space Rogue Classic". Don't confuse with the unrelated game from 2016 called "Space Rogue".


      Game Setup

      The main purpose of this topic is to get people up and running with the game.

      On Windows and Linux, the game should run directly from Steam and GOG without problems.

      On a modern Mac, you likely need to extract the DOS files and run them in a DOSBox emulator.

      For other versions and platforms, I'm afraid you are on your own. But do tell us if you decide to do something funky like run it on a C64 or hunt down and emulate an FM Towns or a PC-9801 version!

      It's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      
      <details>
      
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      
      </details>
      
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.

      • You can use cheats, save states, mods, etc.

      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.

      • Play a different version of it.

      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      11 votes
    5. Tildes Gardening Group: Week 30/3/26

      Welcome all to our weekly (ish) gardening group discussion! Feel free to discuss anything related to gardening, beginner or advanced, challenge or success. ‘Seed’ questions? How long have you been...

      Welcome all to our weekly (ish) gardening group discussion!

      Feel free to discuss anything related to gardening, beginner or advanced, challenge or success.

      ‘Seed’ questions?

      1. How long have you been gardening?
      2. What’s the best pearl you have learnt?
      3. What are you worried about happening this year?
      4. When in the season do you enjoy gardening most?

      last session

      19 votes
    6. CGA-2026-03 🕹️🐸🕌🔔 REMOVE CARTRIDGE ⏏️ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)

      Warning: this post may contain spoilers

      switches to an emotional ending music

      Once upon a time, in the sun-dappled realm of Millefeuille, a tale of courage, folly, and friendship came to a close. After enduring countless trials born of pride and greed, our gallant yet hapless Prince of Sablé has reached the end of his journey.

      It all began when the Prince learned that the radiant Princess Tiramisu had vanished, spirited away just after his umpteenth defeat in a duel against the ever-boastful Prince Richard. Barred from sailing beside his rival, our humble hero took to the road alone, his purse light and his hopes heavy. What he lacked in fortune, he made up for in heart (and the occasional odd purchase).

      Along the way, he fell for a trickster's promise, a ludicrously-expensive potion said to restore his human form "at any time", though bound by more strings than a puppet show. In his kindness, he even repaid the damages wrought upon Saltwater Town, tossing a mountain of Nuts to a boy whose gratitude shone brighter than gold.

      Though tempted by greed and misled by pride, the Prince of Sablé's heart remained pure. Through tangled mazes and fierce foes he pressed on, never losing sight of his mission to rescue Tiramisu. By the end, even the proud Richard bowed his head, moved by the Prince's resolve to fight without malice and spare his old rival from needless harm in their final duel.

      Yet behind every fairytale lies a clever twist. For while our Prince was chasing glory, he unwittingly became a key piece in the grand design of Polnareff's scheme to save Millefeuille from the sly serpent Delarin. His bravery, fuelled more by sincerity than wisdom, turned the tide at last.

      And where was the Princess, you ask? Why, she was by his side all along! In disguise as the wise witch Mandola, Tiramisu guided her beloved Prince more times than he ever realized. Perhaps he should have noticed the resemblance in their mannerisms a bit sooner.

      And as our story fades to its final act, the air fills not with solemn silence but with the rhythm of celebration, a raucous DJ's beat spun by a mad scientist in his whirring metal giant. A strange ending, perhaps, but a joyous one all the same.

      So then, dear travellers, as the curtain falls on this comical and heartfelt adventure, let us gather 'round and share our thoughts on the tale of The Frog for Whom the Bell Tolls, a story where even the smallest frog may leap into legend. I'll start.

      The Frog for Whom the Bell Tolls feels less like a traditional video game and more like an interactive storybook, something remarkably ahead of its time for the early '90s. The combat, platforming, and puzzle segments are kept simple on purpose, serving as stepping stones for the charming storytelling that carries the whole adventure.

      Battles play out automatically when you bump into an enemy strong enough to challenge you, with the outcome depending on your stats like HP, attack, defense, and speed (plus whatever items you might have on hand). It's a good idea to keep your health up and hunt for stat-boosting items if you want to make steady progress.

      A sprinkle of puzzles and light platforming keeps things fresh, and the ability to switch between forms adds some fun variety, the strong human, the amphibious and nimble frog who can breathe underwater, and the slinky snake who can turn some foes into stepping blocks.

      Sure, none of these mechanics are deep by modern standards, but their simplicity works in the game's favor. It keeps the spotlight on the story, one that explores how kindness, greed, and good intentions can intertwine in unexpected ways. It's funny, heartfelt, and often downright ridiculous in the best way possible.

      While I might not revisit this one as often as other Nintendo classics, I'm glad I played it. Not only is it interesting to see where Link's Awakening borrowed a few ideas (and a certain prince!), but it's also worth it for the humor alone.

      As I make more progress in Cure Dolly's Japanese lessons, I might even try the original version one more time someday. Who knows what little translation quirks or cultural touches I've missed?

      That about wraps it up for this month's game. Our time in the whimsical world of the Millefeuille Kingdom may be over, but the adventure continues.

      Next time, u/vili takes us on a trip to outer space aboard an overly complicated spaceship, hopefully with fewer spacetime mishaps... but no promises.

      Until then, jot down your thoughts and memories; no moment of gaming glory deserves to be forgotten!

      THE END

      (sorry for my rookie attempt at photographing this screen in real life!)

      Month Game Host
      April 2026 Space Rogue u/vili
      May 2026 Sid Meier's Pirates u/vili
      June 2026 Castlevania: Aria of Sorrow u/Lapbunny
      July 2026 Lufia II: Rise of the Sinistrals u/zod000
      August 2026 The Legend of Zelda: A Link to the Past u/Boojum
      September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator
      12 votes
    7. Tildes Gardening Group: Week 24/3/26

      Welcome all to our weekly (ish) gardening group discussion! Feel free to discuss anything related to gardening, beginner or advanced, challenge or success. ‘Seed’ questions: What are you growing...

      Welcome all to our weekly (ish) gardening group discussion!

      Feel free to discuss anything related to gardening, beginner or advanced, challenge or success.

      ‘Seed’ questions:

      • What are you growing this year?
      • Does anyone else help out?
      • What are you not going to do this year after what happened last year?

      link to session 0 discussion

      And apologies to anyone in the southern hemisphere or in non 4 season style climates! I didn’t consider that when I posted the title…

      30 votes
    8. That one study that proves developers using AI are deluded

      I've found myself replying to different people about the early 2025 METR study kind of often. So I thought I'd try posting a top level thread, consider it an unsolicitied public service...

      I've found myself replying to different people about the early 2025 METR study kind of often. So I thought I'd try posting a top level thread, consider it an unsolicitied public service announcement.

      You might be familiar with the study because it has been showing up alongside discussions about AI and coding for about a year. It found that LLMs actually decreased developer productivity and so people love to use it to suggest that the whole AI coding thing is really a big lie and the people who think it makes them more productive are hallucinating.

      Here's the thing about that study... No one seems to have even glanced at it!

      First, it's from early 2025, they used Claude Sonnet 3.5 or 3.7. Those models are no way comparable to current gen coding agents. The commonly cited inflection point didn't happen until later in 2025 with, depending on who you ask, Sonnet 4.5 or Opus 4.5

      The study was comprised of 16 people! If those 16 were even vaguely representative of the developer population at the time most of them wouldn't have had significant experience with LLMs for coding.

      These are not tools that just work out of the box, especially back then. It takes time and experimentation, or instruction, to use them well.

      It was cool that they did the study, trying to understand LLMs was a good idea. But it's not what anyone would consider a representative, or even well thought out, study. 16 people!

      But wait! They did a follow up study later in 2025.

      This time with about 60 people and newer models and tools. In that study they found the opposite effect, AI tools sped developers up (which is a shock to no one who has used these tools long enough to get a feel for them). They also mentioned:

      However the true speedup could be much higher among the developers and tasks which are selected out of the experiment.

      In addition they had some, kind of entertaining, issues:

      Due to the severity of these selection effects, we are working on changes to the design of our study.

      Back to the drawing board, because:

      Recruitment and retention of developers has become more difficult. An increased share of developers say they would not want to do 50% of their work without AI, even though our study pays them $50/hour to work on tasks of their own choosing. Our study is thus systematically missing developers who have the most optimistic expectations about AI’s value.

      And...

      Developers have become more selective in which tasks they submit. When surveyed, 30% to 50% of developers told us that they were choosing not to submit some tasks because they did not want to do them without AI. This implies we are systematically missing tasks which have high expected uplift from AI.

      And so...

      Together, these effects make it likely that our estimate reported above is a lower-bound on the true productivity effects of AI on these developers.

      [...]

      Some developers were less likely to complete tasks that they submitted if they were assigned to the AI-disallowed condition. One developer did not complete any of the tasks that were assigned to the AI-disallowed condition.

      [...]

      Altogether, these issues make it challenging to interpret our central estimate, and we believe it is likely a bad proxy for the real productivity impact of AI tools on these developers.

      So to summarize, the new study showed a productivity increase and they estimate it's larger than the ~20% increase the study found. Cheers to them for being honest about the issues they encountered. For my part I know for sure that the increase is significantly more than 20%. The caveat, though, is that is only true after you've had some experience with the tools.

      The truth is that we don't need a study for this, any experienced engineer can readily see it for themselves and you can find them talking about it pretty much everywhere. It would be interesting, though, to see a well designed study that attempted to quantify how big the average productivity increase actually is.

      For that the participants using AI would need to be experienced with it and allowed to use their existing setups.

      I want to add that this is not an attempt to evangelize for AI. I find the tools useful but I'm not selling anything. I'm interested in them and I stay up to date on the conversations surrounding them and the underlying technology. I use them frequently both for my own projects and to help less technical people improve their business productivity.

      Whether AI agents are a good thing or not, from a larger perspective, is a very different, and complicated, conversation. The important thing is that utility and impact are two different conversations. There isn't a debate anymore about utility.

      I know this probably won't stop people from continuing to derail conversations with the claim that developers are wrong about utility, but I had to try. It's just hard to let it pass by when someone claims the sky is green.

      I understand that AI makes people angry and I think they have good reason to be angry. There are a lot of aspects of the AI revolution that I'm not thrilled about. The hype foremost, the FOMO as part of the hype, the potential for increased wealth consolidation really sucks, though I lay that at the feet of systems that existed before LLMs came along.

      It's messy, but let's consider giving the benefit of the doubt to professionals who say a tool works instead of claiming they're wrong. Let them enjoy it. We can still be angry at AI at the same time.

      81 votes
    9. Would anyone be interested in an online gardening club?

      It’s spring time, and I am belatedly thinking about growing some plants. I tend to quite enjoy growing edible plants, but I might try a few flowers this year. Would be anyone else be interested in...

      It’s spring time, and I am belatedly thinking about growing some plants. I tend to quite enjoy growing edible plants, but I might try a few flowers this year. Would be anyone else be interested in a regular gardening chat group where we can share our experiences and challenges in growing plants? Indoor, outdoor, all welcome!
      I envisage something similar to the weekly minecraft threads, but less square potatoes or pixelated flowers, and something more tangible (not to knock the minecraft threads, I love them, and they are my inspiration for this!)

      39 votes
    10. CGA-2026-03 🕹️🐸🕌🔔 INSERT CARTRIDGE 🟢 Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)

      Introduction switches to a dramatic music Once upon a time, aboard a humble and perpetually cursed train, you unraveled its hidden mysteries and stumbled upon a battered yet magnificent vessel,...

      Introduction

      switches to a dramatic music

      Once upon a time, aboard a humble and perpetually cursed train, you unraveled its hidden mysteries and stumbled upon a battered yet magnificent vessel, the fabled Epoch, known to drift through the rivers of time.

      With courage and a bit of chaos, you wrestled with its failing gears, tumbling through one strange era after another, from glittering ages of kings and heroes to worlds of shaky shapes and flickering lights. When at last the poor machine gave out, it left you stranded upon a world that shimmered with hope, one where humans could live once more.

      But strength alone could not carry you through. Words held the power to wound anyone, and with a talking boat as your guide, you braved vast and endless seas. Along your travels, you witnessed wonders beyond counting: dazzling sunsets, curious creatures, and riddles that twisted like waves upon the ocean breeze.

      One day, your voyage brought you to an island grander than imagination, crowned with towers of steel and roads that roared with life. Here, you discovered a new kind of magic: a gleaming machine called a car, and a city that pulsed with speed, shining light and the ability to snatch vehicle parts. Against all odds, you mastered the art of racing, earning cheers from strangers and respect from rivals.

      And how did such triumph end? With celebration, of course! A raucous party full of laughter, music, and friends who toasted your name. Yet among the clinking cups and glowing lamps, one curious drink caught your eye; warm, green, and gleaming like liquid emerald. "Nothing to worry about!" you said with a grin, before the world began to swirl and fade...

      When next you opened your eyes, you awoke in a quiet hospital filled with echoes of distant wars. Your reflection showed smooth, unblemished hands, your face untouched by time. Days passed before truth finally dawned, the doctor's wild tale was no fantasy.

      "WHAAT?!"

      You had been reborn as the Prince of Sablé, bound for the Millefeuille Kingdom in search of the boastful Prince Richard and the princess who vanished by his side. Ahead lay a land of talking frogs, slithering foes, glittering treasures, and tests of both heart and wit. So begins your tale, of friendship, rivalry, and a destiny spun from courage and wealth.

      Welcome, noble traveler, to the world of wonder and whimsy of...


      Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)

      IN GAME BOYS 2026.03.01


      switches to a much, much less dramatic music

      Aaaaaand that's enough wacky storytelling for now. Time to jump into my personal experiences!

      My first brush with Kaeru no Tame ni Kane wa Naru came back in 2008, when I randomly pulled a Sabure Prince sticker in Super Smash Bros. Brawl. As years went by (and thanks to our good old broadband Internet), I started connecting the dots, especially after noticing all the interesting nods to this mysterious game hidden in Link's Awakening.

      Remember that suave guy surrounded by frogs in a villa in the middle of nowhere? Yep, that's Prince Richard, and his appearance in Link's Awakening isn't just some random cameo.

      In fact, Link's Awakening actually runs on a modified version of Kaeru no Tame ni Kane wa Naru's game engine. You can even see the connection in the way both games handle screen transitions between areas.

      Fast-forward to October 2012: I imported a Japanese 3DS to get around the region lock and play Japan-only titles. The first thing I did? Jump onto the eShop and grab the original Kaeru no Tame ni Kane wa Naru.

      I fumbled my way through the story with almost zero Japanese knowledge, relying on a GameFAQs guide to make sense of what was happening. It was charming and funny even then, though the language barrier definitely made me appreciate the idea of a second playthrough with a fan translation someday.

      Around that time, I was also forcing myself to learn hiragana and katakana, mainly to understand what Gulliver (aka Johnny) was rambling about in the Japanese version of Animal Crossing: New Leaf. Reading the low-res Japanese text on a tiny screen was another story, though, it made telling certain characters apart a real challenge.

      Jumping ahead to 2025, one of my two CGA suggestions for the voting thread surprisingly made it through in a three-way tie! Naturally, I fired up the English patch using the bgb emulator and revisited the game, doing some extra reading online along the way.

      I even gave Hemingway's For Whom the Bell Tolls a try to see what inspired the title. Honestly, though, I couldn't stick with it; the dense descriptions and grim themes of war stories just drained me. Two hours of reading for ten pages and remembering nothing? Not the best time. Still, it helped me appreciate how The Frog for Whom the Bell Tolls borrows the title, then hops off in a totally different, more lighthearted direction.

      This month, I'm planning another playthrough, this time the old-school way. A genuine DMG-CPU-07 Game Boy, pea-green screen, four fresh AA batteries, and a good light source. A full run only takes about six hours, so battery life won't be an issue.

      With that, it's time to ribbit our way into Millefeuille Kingdom!


      Game Information

      Year of the release: 1992

      Platforms: Game Boy

      Genre(s): Action role-playing

      Links: Mobygames, Wikipedia

      Where to find the game:

      • eBay (Original Release): Prices fluctuate due to the game's uncommon status. A loose cartridge is usually much cheaper than a Complete-in-Box copy (which includes the game, manual, and box).
      • Nintendo Switch - Nintendo Classics: Game Boy App: The Japanese version of the app currently includes this title. You can access it by setting your Nintendo account region to Japan and having an active Nintendo Switch Online membership.
      • Nintendo 3DS - Virtual Console: The game used to be available here, but since the 3DS eShop shut down in March 2023, it’s no longer accessible. Still worth mentioning for the sake of completeness.
      • Sailing the Seven Seas: If you're comfortable navigating the more questionable parts of the internet (and the legal risks that come with it), this is another way people have found the game, though obviously not the recommended route.

      Patching the Game in English

      If you manage to acquire the game's ROM file, make sure its CRC32 checksum matches with C18CD57A before applying any translation patch. Then, apply them in that order:

      1. ryanbgstl's English translation patch for the ROM
      2. Hamikon's Addendum if you want a more faithful title logo

      Can't get any ROM-patching program running? Feel free to use Marc Robledo's Rom Patcher JS website!


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      Without further ado, let's all pop the cartridge in, and power that chunky brick on!

      > CONTINUE

      (Credit to @Boojum for the splash screen. Can't dive deep into pixelated adventures without this masterpiece!)

      18 votes
    11. Bookmark management for non-technical people?

      TLDR; I'm looking for a free way to improve bookmark management without increasing cognitive load. I find that with the constant stream of information online, paired with my ADHD, I tend to know...

      TLDR; I'm looking for a free way to improve bookmark management without increasing cognitive load.

      I find that with the constant stream of information online, paired with my ADHD, I tend to know nothing in detail. So I bookmark so that I can return to the same articles regularly instead so that I can 1) stay informed with more depth rather than breadth and 2) contribute to online discourse when I see a gap.

      I'm using bookmark folders (by topic) for articles I want to refer back to regularly, and the built in "reading list" for things I do want to come back to but don't plan to keep a record of.

      But my bookmarks are overflowing because of all the other stuff I have folders for (admin logins, shopping, local services, social sites, online office stuff, literature and languages, fun stuff, etc).

      I also bookmark folders for these:

      • Politics (local/national)
      • Environment
      • Human rights issue #1
      • Human rights issue (n) ...

      These basically have 1) compelling facts in support of the issue or 2) important memorable counter statements to common misinformation.

      But I get easily lost among clutter, and I contend with brain fog. I've seen stuff about "second brain" online, but to be honest they're way too complicated for me (raindrop.io synced with this and that...). Is the folder system I'm using as good as it gets for people like me who need to avoid complexity?

      I'm currently on macOS & iOS but plan to return to linux when I next upgrade in a few years.

      Update: thanks so much for the recommendations. I've started using Wallabag to get essential articles organised and categorised with tags. This helps me remember their contents better and retrieve them more quickly.

      I'm also experimenting with Obsidian in parallel to see if it makes it easier or more challenging to do the same thing. It's the ideas within the articles I want to remember rather than just the headline, and some articles have a lot of different but useful information (for example, today I learned that if you earn more than roughly $33,000 per year, you are in the top 1% on the planet - one third of people on the planet live on $10 per day.). That was in an article about sustainable production and consumption, so the headline itself wouldn't necessarily help me remember that this is the article where that factoid lives.

      I have start.me bookmarked too and plan to keep my top 30 articles there.

      At some point I'll probably reduce the options from 3 down to 2 or 1. But whichever choice I go with, it's already much, much better than what I was doing before. Thanks again!

      31 votes
    12. Help me untangle my 3d printer filament

      I have probably a 1/4 of a roll of filament that slid off a roll when I swapped it between a Bambu reusable spool holder. It's been on my floor for a couple months and I have not found any way of...

      I have probably a 1/4 of a roll of filament that slid off a roll when I swapped it between a Bambu reusable spool holder. It's been on my floor for a couple months and I have not found any way of getting this back onto a spool, either by trial and error or by finding a good resource online.

      All the videos I see are people with tangles on spools, and this would be nice if I was in this situation but I am not.

      Any time I try to do this it's just so challenging to get any sort of rhythm or easy process with our ruining the entire thing.

      Any advice?

      7 votes
    13. My personal AI assistant project

      Let me start off by saying that I'm exhausted by AI hype. Being interested in LLM agent technology (AI agent hereafter for brevity) means skimming over a lot of hype for one or two useful, semi...

      Let me start off by saying that I'm exhausted by AI hype. Being interested in LLM agent technology (AI agent hereafter for brevity) means skimming over a lot of hype for one or two useful, semi reality based, bits of information. Maybe the part that I find the most frustrating is how effective the hype is. I don't know if there's ever been a hype cycle like this. Probably a big part of the reason for that is the internet has already proven, within living memory for most people, that technological revolutions really can change everything. Or mess everything up. Either way they generate a lot of economic activity.

      So this post is not that. I'm not going to tell you about how AI agents are the second coming for Christ. I'm not selling anything.

      Fairly early into learning about AI agents I wanted a way to connect to the agent remotely without hosting it somewhere or exposing ports to the internet. I settled on tailscale and a remote terminal and moved on, I rarely used it. Somehow the tiny friction of "Turn on tailscale, open terminal app, connect, run agent" was enough to make it not feel worth it.

      I know I'm far from the only person who had the same "I want it remote" thought, the best evidence: OpenClaw. It's just one of those things that everyone naturally converges on.

      If you're not familiar with OpenClaw, the TLDR is: Former founder with more money than he'll ever need vibecodes a bridge between instant messenger apps and LLM APIs. Nothing about it is technically challenging or requires solving any particularly hard problems. It almost immediately becomes the fastest growing GitHub repo of all time and is currently at number 14 for number of stars. It blew up the (tech) internet like very few things ever have. Within months he was hired by Open AI.

      OpenClaw now does more than just connect messaging and agents, but I believe that one piece is the killer feature. My tailscale terminal solution, combined with a scheduled task or a cron job and some context files could already do all of the things that OpenClaw can do, and countless people had already implemented similar solutions. But I think it was the tiny bit of friction OpenClaw removed that was responsible for a lot its popularity.

      I thought that was interesting but I have no interest in the security nightmare that is OpenClaw, or the "sentience" vibe for that matter, so I built my own tool.

      Essentially it's just a light secondary harness combined with a bridge between Signal and Claude Code. It does some other things too, things I wished existing harnesses did, some memory and guidelines, automated prompts and reminders to wake the agent up and have it do stuff, some context to give the agent some level of persistence, make it less LLMy, less annoying. None of that is particularly interesting though.

      Once I got it working (MVP took less than a day) and started playing with it, the OpenClaw phenomenon made a lot more sense. Somehow having the agent in a chat interface, with almost zero friction (just open the chat and send something) was cooler than it had any reason to be.

      I can't explain it any better than that at the moment. Not only was it kinda fun, it lent itself to a whole range of "what ifs". What if it could do X? What if I wrote a tool that gave it Y capability? I've been experiencing that for some time, but somehow agent in your pocket has a different feeling.

      Here's an example of a "what if". What if it could do our grocery shopping? I definitely want that. I already had a custom browser tool that I built for agent coding assistance so I was most of the way there. It was just a matter of teaching the agent to login and navigate a website, something they're already trained to do. Some hand holding, a few helper scripts, and an evening's worth of hours later and I had it working. The agent can respond to a shopping request by building a shopping list based on our most recent orders, presenting it to us for approval/edits in a Signal group chat, doing searches for any additional product requests and adding the finalized order to the cart. It could also checkout the order and schedule the delivery time but I'm doing the last 2 clicks manually for the time being. It's an idiot savant, it seems like a bad idea to give it access to my credit card. Maybe eventually.

      The fact that I can handle shopping with a couple of signal messages feels effortless in a way that handling shopping by connecting to my PC terminal remotely via tailscale terminal wouldn't have. Especially when I can include people in the loop who have no interest in tailscaling anywhere. Everyone can use messaging apps.

      I imagine before long solutions like this will be built in, either in the grocery websites and apps, or into the frontier harnesses themselves. There will probably be agents everywhere, for better or worse. Probably I'll wish that the agents would all fuck off. In the meantime it's exciting how easy it is to get these tools to do useful things.

      33 votes
    14. Colossal Game Adventure: February 2026 Nominations Topic

      We are up for another round of nominations for Colossal Game Adventure, Tildes' very own retro video game club! These nominations will form the ballot for the next round of voting, in which will...

      We are up for another round of nominations for Colossal Game Adventure, Tildes' very own retro video game club!

      These nominations will form the ballot for the next round of voting, in which will we choose the next SIX games to play after March's Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls).

      Nominations for CGA do not start fresh each time. We rollover the top 50% of nominations from the previous round, and we decay their vote totals by 30%. So, many of the previously nominated games are still eligible to win in the upcoming voting.


      Procedural Details

      Nominations will be open for 96 hours (4 days) from the time of this posting.

      Anyone can nominate. You do not have to have previously taken part in CGA in order to participate.

      Anyone nominating in this topic will be added to the CGA notification list if they're not already on there (unless you request otherwise).

      There is no hard definition for "retro." Choose whatever you feel fits that label.

      Games that have been nominated in the past but were cut are still eligible for nomination again. They do not get "locked out" of CGA.

      Voting will follow in a separate topic, and I will also be trying out a "lobbying" topic this time around to see how that goes. More on that in the comments.


      Nomination Process

      Everyone has the ability to take one (and ONLY one) official action for the nominations topic.

      EITHER: Boost a rolled-over title.

      This will add 3 points to the title's rollover points from the previous round.
      You will also be able to add points to the game during the voting round.
      The purpose of this is to limit new nominations if there are games already in the list that strongly interest you.

      OR: Nominate a new title.

      This will add a new game/arcade special to the ballot.
      An arcade special is a group of shorter/smaller games meant to be played together.
      Any new title starts at 0 points.


      Nomination Formatting

      Please do the following:

      Bold your action (boosting/nominating).

      If nominating, please link to your title on MobyGames. (You do not need to do this for boosting since the links are already in the list.)

      Examples:

      Boosting a game:

      • Boost: Lode Runner

      Nominating a game:

      Nominating an Arcade Special:

      It is recommended (but not required) that you share why you are nominating/boosting a particular game as well.


      Rollover Titles

      Game Rollover Votes
      Arcade Special: Back in a Flash
      Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      22
      Sid Meier’s Pirates 21
      Castlevania: Aria of Sorrow 20
      Another World 19
      Metroid Prime 19
      Descent 18
      Lufia II: Rise of the Sinistrals 17
      StarTropics 15
      Arcade Special: Behind the Wheel
      Lego Island
      Rally-X
      Sega Rally Championship
      15
      Crystalis 15
      The Colonel’s Bequest 15
      Threads of Fate 15
      Beneath a Steel Sky 15
      Metroid 14
      Arcade Special: Scroll Lock-on
      Einhander
      Ikaruga
      Paradroid
      Raid on Bungeling Bay
      Thunder Force IV
      14
      Tetris 13
      Freddy Pharkas: Frontier Pharmacist 13
      Tony Hawk’s Pro-Skater 2 13
      JSRF: Jet Set Radio Future 12
      Lode Runner 12
      Arcade Special: The Grue That Binds
      Border Zone
      Twisted!
      Zork
      12
      The Legend of Zelda: A Link to the Past 12
      15 votes
    15. CGA-2026-02 🕹️🚗 REMOVE CARTRIDGE ⏏️ Racing Lagoon

      Warning: this post may contain spoilers
                    ____----------- _____
      \~~~~~~~~~~/~_--~~~------~~~~~     \
       `---`\  _-~      |                   \
         _-~  <_         |                     \[]
       / ___     ~~--[""] |      ________-------'_
      > /~` \    |-.   `\~~.~~~~~                _ ~ - _
       ~|  ||\%  |       |    ~  ._                ~ _   ~ ._
         `_//|_%  \      |          ~  .              ~-_   /\
                `--__     |    _-____  /\               ~-_ \/.
                     ~--_ /  ,/ -~-_ \ \/          _______---~/
                         ~~-/._<   \ \`~~~~~~~~~~~~~     ##--~/
                               \    ) |`------##---~~~~-~  ) )
                                ~-_/_/                  ~~ ~~
      

      Yokohama

      1999

      You've got big shoulders and big dreams

      Headlights flash

      I challenge you to a race

       You            Me
      
      START          START
        |              |
        |              |
        |              |
        |              |
         \              \
          \              \
           \              \
            ----           ----CRASH
               |               
               |
               |
               |
             FINISH
      

      Drat! It's always those hard turns, isn't it?!

      You and your big shoulders win

      Take your prize from my loser car

      Prize
                                ______    ______   __                     
                               /      \  /      \ |  \                    
       ______ ____   __    __ |  $$$$$$\|  $$$$$$\| $$  ______    ______  
      |      \    \ |  \  |  \| $$_  \$$| $$_  \$$| $$ /      \  /      \ 
      | $$$$$$\$$$$\| $$  | $$| $$ \    | $$ \    | $$|  $$$$$$\|  $$$$$$\
      | $$ | $$ | $$| $$  | $$| $$$$    | $$$$    | $$| $$    $$| $$   \$$
      | $$ | $$ | $$| $$__/ $$| $$      | $$      | $$| $$$$$$$$| $$      
      | $$ | $$ | $$ \$$    $$| $$      | $$      | $$ \$$     \| $$      
       \$$  \$$  \$$  \$$$$$$  \$$       \$$       \$$  \$$$$$$$ \$$      
      

      For those that didn't play the game, that's basically Racing Lagoon in a nutshell! Except, well, the plot gets more involved (and... weird), and there's a city map you get to cruise on, and you can save at a gas station, etc.

      But the key points are all there:

      • Racing
      • Getting new parts
      • Big shoulders

      Anyway, let us know what you thought of the game!

      Next month will be hosted by the inimitable and incredible @J-Chiptunator and we'll be playing Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls).

      Month Game Host
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator

      Source for the ASCII art car
      Source for the prize text
      Source for the race art (It's me, I drew that. Art is my passion.)

      12 votes
    16. CGA-2026-02 🕹️🚗 INSERT CARTRIDGE 🟢 Racing Lagoon

      Racing Lagoon Versions: The only official release was the release of PlayStation 1 disc version in Japan. Platforms: PlayStation Genre(s): Racing/Driving, Role-playing Links: Mobygames, Wikipedia...

      Racing Lagoon


      Versions: The only official release was the release of PlayStation 1 disc version in Japan.

      Platforms: PlayStation

      Genre(s): Racing/Driving, Role-playing

      Links: Mobygames, Wikipedia

      Stores:

      • Regrettably, there is no modern digital distribution for this game, so as much as I hate to say it, we're all on our own acquiring it. It should be noted that a fan translation exists, for which the patch is available here (it's a patreon link, but it's not paywalled), but as usual for translations released in patch format, you will still need to acquire your own copy of the game to patch.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
       
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      13 votes
    17. My relationship feels like it's collapsing and I don't know what to do

      Warning at the outset: This is mostly an unstructured rant, so no claims are made as to coherency or clarity. I am as much trying to get things off my chest as I am asking for advice. I met my...

      Warning at the outset: This is mostly an unstructured rant, so no claims are made as to coherency or clarity. I am as much trying to get things off my chest as I am asking for advice.


      I met my fiancée (let's call her B—) almost two years ago, and we connected immediately. Our values align closely, we have a lot of common experiences (having kids young; growing up as a middle child in a middle class family; both having come to queerness late in life being chief among them), and we were both absolutely dedicated to being silly and carefree with each other. B— calls it the "yes and," and it's something we're quite good at generally. I moved into B—'s place about 8 months after meeting, and 4 months after that we were engaged. We're due to be married in May this year. In general, it's been pretty smooth sailing, but the past four months or so have been increasingly stressful, and are making me feel like the relationship is falling apart.

      The stressors in detail (TL;DR — Our jobs, our children, our house, our car, our wedding, our finances)
      1. Our jobs. Neither of us is particularly happy with the job that we each have. Mine is a nightmare of micromanagement and having every minute of my time tracked, with cryptic expectations, and labyrinthine processes to follow with exacting precision. B—'s is a charity job where she is required to do all sorts of tasks over and above her actual job description, including (but not limited to) dealing with her colleagues' tech support issues, despite the organisation having IT support, and B— not actually being an IT person; and constructing a whole-ass database for the team to use instead of paper records. We are both underpaid, and thoroughly overworked. The job market sucks, and it's increasingly difficult to find the energy to apply for a new position anyway.

      2. Our children. We have three kids from former relationships(14F, 12NB, 8F), all of whom are pretty definitively on the neurodivergent spectrum (as are we). 12 is the only one with any formal diagnoses (AuDHD), and the two girls are distinctly autistic, though with very different presentations. We adore our children, but we are also exhausted by them. The list of acceptable foods that they'll eat is such that I can't go a week without repeating a meal. We can't leave 12 alone with 8 otherwise they'll fight. 14 has absolutely no filter, and just wants to chat constantly, but refuses to do it with her (step-) siblings. All three of them are completely obsessed with video games or screentime in general, but cannot ever agree on anything to do together, so they will all just sit on their own devices. And when they've reached their screentime limit for the day, they all become listless and have apparently zero idea of how to entertain themselves without one or both parents coming up with something to do. Getting them all into bed takes at least two hours every night, no matter what we try to do. The children's respective co-parents are dreadfully difficult to work with, to cap it all off, and most of the actual parenting is falling to us.

      3. Our house. We live in a three-bedroom house that B— bought her former partner out of when their relationship ended. It is not large enough for the size of family that we have. There is too much stuff in the house, and never enough time to actually sort it out. Every room is a dump, beyond full to bursting with stuff. There isn't a single surface that doesn't require decluttering to be able to actually use, including the parts of the kitchen where we eat, or make food. I won't pretend that I'm completely innocent of contributing to this, but as the person in the house with the fewest possessions, I am far from the worst offender. The children all just drop whatever they're playing with wherever they stand. B— amasses new knitting/crochet projects like they're going out of fashion, but has yet to finish more than three in the time that I've known her. There is not a single place I can go in the house that I can feel peaceful in, because every room presents a massive list of chores wherever I look.

      4. Our car. We bought a seven-seater vehicle in July last year, and to say it has been a comedy of errors ever since is putting it mildly. The TL;DR of this particular saga is that we did not check the reputation of the place we bought from thoroughly enough, and we spent £8000 on a lemon. The car has been in and out of various garages for months, rendering us a one-car house (with all the additional stress that causes), and is looking like it will cost at least half as much as we paid in the first place to get it fixed up. The place we bought from has declared bankruptcy and stopped trading last week, so there is absolutely no chance of recouping any of our loss here. Money is tight enough already, and we are now faced with paying an enormous sum to repair the car, or to scrap it and get a new one. Neither option is palatable, since we took out a loan to buy it, and we will be stuck paying that off for the next 4 years.

      5. Our wedding. We opted for a smaller-scale, pseudo-elopement to Scotland, where it's legal to get married outdoors — something we both had on our wishlist. This is a small ceremony with our children, parents, and a witness each. We are also having a not-a-reception party the week after, closer to home and with a larger number of people as a celebration of the marriage. We have mostly arranged the Scotland portion now, payments notwithstanding. But the party portion is almost completely unplanned, and it's looking like we won't be able to afford it anyway, depending how the car situation pans out. Both sides of our family are coming to us with demands and requests to accommodate their own schedules and wants for the wedding, and it's feeling less and less like we have any say in the matter whatsoever.

      6. Our finances. Our budget feels very tight. The cost of just being alive (let alone having three children) is skyrocketing, and our salaries are not keeping pace. We are squeaking through each month, but that is fully paycheque to paycheque and if either one of us loses our job we will be utterly fucked. We've blown through most of our savings, and each have a credit card and a loan that we're in the process of paying off to the tune of about £10k between us. When there are no surprises, things feel stable and secure, but the moment we have an unexpected expense (such as having to get the roof repaired last year), we burn through all of our savings and are right back at square one. There's barely ever any headroom or safety net. Both of us keep saying this will be sorted when we get better jobs, but neither of us seems likely to get one any time soon.

      Both B— and I are in some way neurodivergent, though neither of us has a formal diagnosis. She has all the classic symptoms of ADHD, and I am very confident that I am autistic. Our needs often feel diametrically opposed, and it's putting a massive strain on the relationship. Our house is in constant disarray, and B— apportions this chaos to "just part of having kids" and "and inevitable cycle," while leaving out the fact that she does little and less to actually contribute to the smooth running of the place. The only time she will make a meal is if I'm not actually present to do so. And her capacity for cleaning up is to do approximately half a chore every few days. Meanwhile I am tasked with doing all of the cooking and meal-planning for everyone, all of the shopping to fill the cupboards, and all of the cleaning after every mealtime to ensure that there is a clean and tidy enough kitchen for the next one. B— is so consumed by stress and shame that she becomes immediately paralysed by the prospect of any task that is not for her own specific edification. I feel like I am waging a lone war against a building that is not fit for purpose, against combatants who will with absurd immediacy undo any progress I actually make.

      And I think that stress and shame is one of the core problems. We both feel it, and we both handle it in unhealthy ways. My habit is to take on the lion's share of the responsibility with a view to keeping the peace, and while sublimating my own need for rest, recuperation, and solitude. B— on the other hand will meet anything that could be construed as criticism by completely shutting down and refusing to engage with any discussion. Case in point, last night in a conversation where we were trying to figure out how best to repair our relationship, I made the point that I feel unsupported in doing the housework on top of parenting and my job, and she said "fine," and immediately stalked off. Nothing was discussed. No strategies for how to find an equitable solution. Just an immediate termination of the conversation, after I had already let her talk about my own failings vis-a-vis prioritising togetherness, and accepted that I need to take steps to change my behaviour. We haven't spoken a word since, and likely won't until there is a blow-up argument about it at some stage this weekend (a familiar pattern). These conversations can and do go fine, so long as B— is able to externalise the fault: it's work, it's Christmas, it's the car, it's the wedding, it's the kids, etc. If I say anything that challenges this and suggests that her own actions are making me feel dismissed or unloved (and I am always very clear in my use of "when you do __, I feel __" language) then the conversation just stops dead.

      We are both stressed up to the eyeballs, and both recognise that we're dropping the ball in terms of keeping our relationship healthy and maintained. We described it last night as "dropping the spinning plate that is our relationship." At this stage, it simply feels like we are diametrically opposed in how we want to pick the plate back up. The time we have to simply be a couple is very limited by our being parents. Invariably it's after 21:00 that the children are abed, and we can squeak out some time for ourselves. But lately this time after the kids are in bed is compressed dramatically by having to do chores that went ignored from before bedtime, or a lengthy discussion over the current thing that is at the forefront of our minds that we are stressing about. B— in particular really feels the need to get into a topic, and what feels like it should be a brief discussion over "what's the plan with the car" turns into a 90-minute epic with B—'s anxieties tumbling out one by one.

      And I am struggling to meet those anxieties with patience and love, because the way these conversations are phrased is such that the only way that B— can not feel anxious is for her to have her own way. Which makes me feel less like a romantic partner and soon-to-be wife, and more a subordinate being asked to get on board with whatever the management team have decided. I want her to feel safe and like she can express what she's going through, but it is completely endless. One anxiety begets another, and before we know it it's 23:00 and we either have to get ready for bed ourselves, or else push through beyond midnight to gain any semblance of downtime. I love her so much, but at the moment it feels like so much of the relationship (as well as my own actions) is being driven forward by her anxieties and stresses about any given thing. I feel like I am buckling under the weight of all B—'s worries and stresses, and the accommodations that need to be made. She feels paralysed by all of the stressors we have in our lives, and so these stressors compound because she gets "stuck" and cannot do anything about them. Dishes pile up. The laundry basket overflows. Surfaces become cluttered. The children need feeding. At every turn there is another responsibility that it feels like B— is heaping onto me because she is so exhausted by constantly living in her anxiety and stress that she is rendered unable to do much beyond doomscroll on her phone. Meanwhile I am operating with the assumption that the only way out of the stress is to actually deal with the thing that's stressing me out: tidy up, clean the kitchen, do the laundry, plan the week's meals, have the conversation. But at each turn I am the one left to do the job. And I had better do it cheerfully and with a smile on my face, because B— experiences another shame spiral if she perceives someone to be cleaning around her in a bad mood.

      I don't know where I'm going with this. I don't know what to do. I don't know if this relationship is sustainable in the long-term without some serious outside help. I don't know if we can afford that help. I don't know if I can continue to operate in this cycle of stress-paralysis without losing some sense of who I am. I don't know if B— still loves me. I just want to go back to when this felt easy. Our bedroom is all but dead. We don't "yes and" any more. The honeymoon period ended a long time ago, and I'm afraid that what we're left with is just an unhealthily attached relationship where neither of us feels able to lean on the other or to communicate our needs in a safe way. I'm terrified that I'm going to lose her and my step-children. We feel completely stuck in this rut, and I don't know the way out. I feel like I can't come to B— with problems, because she won't engage with them if there is any onus on her to work on herself. I miss the woman I asked to marry me.


      Update: 03/02/26 (DD/MM/YY)
      Thanks for all the replies everyone, it's been very helpful to read so much support! If I haven't replied to you directly, know that it's not out of anything other than mild overwhelm and feeling like I couldn't do justice to each of your comments.

      B— and I hashed some stuff out on Friday, and it got heated. We argued for most of the evening and into Saturday morning, but we've taken some steps to try and reduce our stress load and take some time to work on ourselves:

      1. This coming weekend, B—'s parents are going to be looking after 8 & 12, while 14 is going to be with her other parent. We are deliberately not filling this free time (the first kid-free weekend since I moved in!) with things to do, and are going to just focus on connecting and being together. We've also made low-key plans for Valentine's Day to get a takeaway after the kids are in bed. These are both small things, but we're both finding that it's helpful to have time as a couple in our immediate future to be looking forward to, and we're going to try and make a point to schedule more things like this into our lives.
      2. We are going to actively pursue relationship counseling. Our argument on Friday evening showed that both of us need to do some work on communication with the other. I am not blameless, and I have a tendency to bottle things up and let them get to the point of anger before expressing them, which is not conducive to a healthy relationship. So the plan is to create some flex in the budget for counseling. I have a job interview tomorrow which will be bringing in a good bit more money than I make now, so hopefully the money stresses will be reduced.
      3. We got news back about the car and the damage is not as bad as we'd feared. It's still an expensive fix, but far more affordable than trying to find a replacement vehicle that we trust. It'll be out for a while yet while it's getting fixed, but that just gives us a bit longer to squirrel away money for the repair. Knowing that it's going to be back in good, safe, working order is incredibly relieving, and both of us have commented that it feels like a burden lifting. Getting back to being a two-car household will be another point to find some relief.
      4. B— and I are talking about cancelling, postponing, or reducing the scope of our wedding party. To clarify, we're aiming to marry on a shoestring anyway, but it's becoming apparent that the party portion is not really as affordable as we'd like. This is still in active consideration, but it's probable that we'll pivot to something closer to a garden party at one of our parents' homes than anything more intensive than that, and possibly a meal out with friends somewhere. The knowledge that we might not have to plan (and account for) this party is very refreshing, but we're trying to balance our sense of exhaustion against our possible future regrets.

      So all in all, things are shifting in a more positive direction. I don't think I'm naïve enough to consider our problems solved; life has a way of finding new ones. But it does feel like we're mostly out of a very dark patch. There's work to do, both on ourselves, and in our lives. But I'm an insufferable optimist, as B— would say, and I think now that some of the fog of stress has cleared we're in a much stronger position to deal with what comes our way.

      45 votes
    18. Alternative to Spotify?

      I’ve been meaning to switch streaming platforms from Spotify for some time now, for many reasons. To me, it seems like good alternatives are challenging to find, so I figured I’d solicit some...

      I’ve been meaning to switch streaming platforms from Spotify for some time now, for many reasons. To me, it seems like good alternatives are challenging to find, so I figured I’d solicit some discussion here on Tildes to see how people like other platforms.

      My Only Requirement:

      • Mobile App for iOS with Offline Capability

      I Strongly Prefer:

      • Good Search Functionality
      • Niche Artist Availability

      Alternatives I’m Considering:

      • Apple Music
      • Bandcamp
      • Tidal
      • Deezer
      • Qobuz

      If anyone has used any of these applications, I’d love a review of the pros and cons. I’m leaning towards Bandcamp right now, but am concerned that I will fail to discover new artists because of the need to pay for albums.

      21 votes
    19. 2026 IMSA Rolex 24 at Daytona - Jan 24-25

      Thought I'd share, especially while many of us are still waiting for Formula 1. Schedule, starting grid, and other info. Starts today at 1:40p EST (18:40 UTC). Literally just started as of this...

      Thought I'd share, especially while many of us are still waiting for Formula 1.

      Schedule, starting grid, and other info.

      Starts today at 1:40p EST (18:40 UTC). Literally just started as of this post.

      In the US, I think it's on Peacock and NBC. Internationally (or with a VPN...) it can be viewed on YouTube.

      I don't watch a lot of endurance racing, but I do try to watch the 24hr races like Spa and Le Mans. I've yet to stay up a whole 24hrs, and I doubt this year's Rolex 24 will be different for me, but it's a fun little challenge!

      8 votes
    20. How have you changed in the last year? What are your goals for this year?

      I didn't see a thread about this at the start of the year and I was wondering about how you guys see your past year and this one coming. I guess I'll start. This year, a lot has changed for me, I...

      I didn't see a thread about this at the start of the year and I was wondering about how you guys see your past year and this one coming.

      I guess I'll start. This year, a lot has changed for me, I am so much different than how I was last year, and so is my life.

      • I started ADHD meds in january of last year. Completely changed my life, I am now able to tackle the challenges of daily life as a grown adult.

      • I started cooking A LOT more. I went from eating out almost every day, to cooking almost every day (or at least eat my planned meals).

      • I went on the dating apps this summer and found a girlfriend :) after a 5 months relationship, it feels like I found the love of my life

      • I started weight training this fall. Have been going at it 3-4 times a week for 4 months now, it's going great!

      • I finally rekindled with my family (my brother and my sister), I now see them at least once every 2 weeks!


      For 2026, I want to reduce my restaurants spending to only once a week, twice a month, or when necessary. I want to meal plan/cook many meals for the week, once a week.

      I want to start some kind of cardio training (when my knees will be better...).

      I also want to better plan my classes (I'm a teacher). I feel like I improvise too much and want to have a better plan moving forward.


      How do you feel about your past year and this one?

      28 votes
    21. CGA-2026-01 🕹️⛵🛡️ INSERT CARTRIDGE 🟢 The Legend of Zelda: The Wind Waker

      Happy 2026 everyone, and welcome back to the Colossal Game Adventure! Introduction The Zelda games released for the Nintendo 64 are widely regarded as the best adventure games of the era, if not...

      Happy 2026 everyone, and welcome back to the Colossal Game Adventure!

      Introduction

      The Zelda games released for the Nintendo 64 are widely regarded as the best adventure games of the era, if not of all time. Ocarina of Time in particular is often heralded as one of the greats, for many factors including its graphics, story, combat, music, and general atmosphere. So Nintendo clearly had a lot to prove with their next Zelda title, which would be releasing on the N64's successor. Naturally, Nintendo decided to alter course and provide fans with a something no one was expecting: a cel-shaded, pirate-themed, sea-faring adventure! As the 3D title that came directly after Majora's Mask (which remains one of the darkest and most off-putting games I have played), this was a massive shift in tone for the Zelda series. For me (and from what I've read, many others as well), this shift has put me off playing the game for many, many years.

      The Wind Waker is the only 3D Zelda game that I haven't played, even though it came out at a time when I was heavily into Zelda. My first memory of gaming was watching my Dad beat A Link to the Past, which I am still a huge fan of to this day. When Ocarina of Time came out it felt huge and mysterious, and quickly became my favourite game for many years. I can't remember when (maybe '98?), but one Christmas I got a purple Game Boy Colour and a copy of Link's Awakening. I later played Seasons and Ages, which I would highly recommend if you haven't played them. In 2003 or 2004 I got a Game Boy Advance SP, and I played the Zelda games that were on that system a lot as well (Four Swords and The Minish Cap). However, the one thing I never had was a GameCube, and due to the cel-shaded graphics of The Wind Waker I never really felt like I was missing anything.

      Looking back now, I feel like I probably missed out on something special with this game, as a lot of people cite The Wind Waker as the defining gaming experience of their childhood. Many people also claim that it is the best Zelda game, which has obviously set an extremely high bar over the years. Back in 2017 or 2018, I purchased The Wind Waker HD, but unfortunately ended up parting ways with my Wii U before I got past the first dungeon. So now, FINALLY, I am ready to experience this game for the first time as part of our shared Colossal Game Adventure!


      The Legend of Zelda: The Wind Waker

      Versions:

      • Original: The GameCube version of The Wind Waker released back in 2002. It is probably the easier of the two versions to emulate.
      • HD: In 2013 Nintendo released an HD remaster of The Wind Waker for the Wii U. This the version I would personally recommend playing if you can figure out a way to do so.

      Platforms: GameCube, Wii U

      Genre(s): Action-adventure, RPG, Puzzle

      Links: Mobygames, Wikipedia

      Stores: Currently the only way to play this game officially is via GameCube emulation on a Switch 2, which requires Nintendo Switch Online + Expansion Pack (and a Switch 2).


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
       
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      26 votes
    22. I feel that Destin (SmarterEveryDay on Youtube) is straying from the path

      Disclaimer: I'm dismissive of religious beliefs Just for the record. I'm was raised and am an atheist. I use to have a period where I was ostensibly against religion. I have soften my stand the...
      Disclaimer: I'm dismissive of religious beliefs Just for the record. I'm was raised and am an atheist. I use to have a period where I was ostensibly against religion. I have soften my stand the last ~10 years, I believe I'm more tolerant and don't care what people believe in if it makes them feel better, from religion to homoeopathy. However, I still vehemently oppose any pseudo-science or religion being brought up when discussing real science.

      I don't know if you know Destin Sandlin. He has a youtube channel named "SmarterEveryDay." I believe he would self-describe his channel as "a red-neck doing sciencey stuff."

      The guy has everything, from the southern accent to videos about seemingly-dumb red-neck things that involve a significant amount of engineering and the opportunity to teach about science. If you don't know him, some (not all) of what I consider his best videos are:

      The large part of his content is like this. Maybe not of this quality, but the theme is often some, what he calls, "redneck" thing turned into an engineering challenge. And overall, the quality of his videos is quite high.

      Sometimes he will just tag along with some expert explaining their fields. These are also entertaining and IMHO educational pieces of content. If you want examples, there are:

      And more rarely, he will post weird, life advice or motivational content. Usually this is wholesome or harmless, but it feels disconnected from the rest. Examples are:

      I've always like Destin. This is not a university class, and in the past he has taken some shortcuts with safety. But overall, I think he is an honest content creator, and he is entertaining and educational. He also has increase the safety of his experiments, and been educational about (see the video linked above about bullets hitting bullets) I feel that he has kept the clickbait as low as he could get away with Youtube's algorithm, and that's rare in this day and age, therefore I respect him for that. Overall his content is, IMHO, humble and wholesome.

      I think this contrasts with Veritasium which has become way too clickbaity, and Mark Rober who reminds you every 5 minutes that he quit his job at NASA to do Youtube. By the way, did you know Mark Rober used to work at NASA?

      Of course, Destin is not perfect. He has taken, what I consider to be, bad sponsorship in the past, such as NordVPN which is just a shady VPN (just use Mullvad or Mozilla VPN if you want to circumvent geoblocking), HelloFresh which is overpriced food delivered by a Roach Motel company, or Casper Mattress which AFAIK is a dropshipping company selling products with some health concerns. But many other Youtubers took these sponsorship, so I won't criticise him too much for that. Also his quest to make something 100% in the USA is very laudable, at least to me.

      There are some weird stuff though. I'm trying to not be too much parasocial, but most of his content that is not science related feels... weird. It's often about family, helping the poor, being a good member of the community, which I think are good values to have, but it has this weird religious semi-conservative undertone that I can't really pinpoint, it's more like an uncomfortable feeling.

      Most of his videos used to finishes with a reference to a bible verse in gray over a black screen. This has disappeared most likely as the Youtube algorithm started asking him to link to his other videos at the end of his videos. I also always find weird the videos with his kids because they address him as "sir". I don't know if it's cultural, but in France (where I'm from and where I live) this is usually associated with radical Catholics (aka "traditionalists")

      I've pro-actively tried to avoid judging him on the last part, because I believe people can live their life as they wish as long as they don't hurt anybody.

      But now, I'm torn... He has recently made more and more references to the bible for historical and biological facts. The two videos, I have in mind are:

      And this is starting to bother me. I don't mind the past "I have some belief I want you to know, but unrelated to that, I put it aside, here is some engineering/science video." However, I do mind the recent "I'm talking about science, and let me tell you how it matches my made up beliefs based on a book made up by people 1000s of years ago."

      I know that Destin owes me nothing. And the counter point should be "hey... if you're not happy just stop watching him." But I just feel that I'm watching a guy who spend more than a decades building his brand and audience just tearing it appart, and it was a good brand and audience. I'm just sad about it, but maybe I'm overreacting.

      What's your opinion?

      52 votes
    23. Jon Stewart is our only hope

      Democrats have a huge advantage in coming elections given how much of an unmitigated shitshow Trump 2.0 has been, but the party itself still doesn't know what time it is and has very little of...

      Democrats have a huge advantage in coming elections given how much of an unmitigated shitshow Trump 2.0 has been, but the party itself still doesn't know what time it is and has very little of substance to say on anything (except the younger DSA wing). The field of Democratic candidates is also pretty abysmal. AOC is seen as radical and unlikable outside the left (unlike Bernie who was seen as radical but likable) and doesn't have the same excitement around her that she used to even among progressives. Bernie and Warren are too old. Kamala Harris would be a disaster for obvious reasons. Gavin Newsom is overtly corrupt and insincere.

      It seems to me very plausible that Democrats could still fumble the bag in 2028, especially if Kamala takes the nomination or if some other black swan event happens (Trump dies in office, JD takes over and runs a relatively competent administration; or Trump and JD become horribly disgraced even among MAGA, leading to Tucker Carlson running—in which case I think he'd win handedly against a generic establishment Democrat).

      There's also the problem of the main Democratic contenders simply being not very good. A Democrat in office would be miles better than a Republican, but I'm not at all convinced that a generic Democrat would be prepared to face the enormous challenges we as a country face (soaring debt, money in politics, AI, eugenics/transhumanism, Israel/Russia/coping with multipolarity, a highly fractious cultural and political environment, a public that finds classical fascism/white nationalism increasingly enticing).

      The only person I can think of that is both electable and suited for the current moment is Jon Stewart. He's a political moderate who's comfortable calling out the establishment. He's well read. He's broadly liked and respected, even among people who disagree with him. He has a highly dialectical style to politics (ie. bringing people together to hash things out), which I think is sorely needed right now.

      27 votes
    24. Good News Everyone!

      Welcome back to another edition of the good news thread. Where I challenge folks to find and post good news. Don't just link to a source of good news, pick one out and share it. Personal good news...

      Welcome back to another edition of the good news thread. Where I challenge folks to find and post good news. Don't just link to a source of good news, pick one out and share it. Personal good news stories are also welcome!

      Even if it's good in the face of bad, even if it's the sort of good that can also remind you that shit's fucked up. For this thread, we focus on the good and we don't let the fact there's still also bad in the world drag us down.

      65 votes
    25. CGA-2025-12 🏴‍☠️🏝️🍌 INSERT CARTRIDGE 🟢 The Secret of Monkey Island

      Warning: this post may contain spoilers

      Introduction

      Deep in the Caribbean, the pirate haven of Mêlée Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless flooring inspector Guybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.

      Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!


      The Secret of Monkey Island

      Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.

      You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventure… Your boat keeps you moving through the adventure, but I’ve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.

      • Ron Gilbert, from the Lucasfilm Adventurer, Fall 1990

      I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride — probably because I said it several times during interviews — but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were plagiarized derived from, plus the heavy influence of voodoo in the game.

      • Ron Gilbert, from Grumpy Gamer, 2004

      The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry — you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.

      The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.

      Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.

      The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.

      Side tangent about voice acting in the Special Edition...

      This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.

      The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.

      From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.

      Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.

      Genres: Adventure, Point-and-Click

      Links: MobyGames, Wikipedia


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      Closing Thoughts

      How appropriate, you fight like a cow.

      24 votes
    26. How do you survive time change?

      It's that time of year again. The time where we randomly decide to delay our pets' dinner by an hour for no explicable reason. My dog has been getting antsy and frantic for her 5 pm dinner...

      It's that time of year again. The time where we randomly decide to delay our pets' dinner by an hour for no explicable reason.

      My dog has been getting antsy and frantic for her 5 pm dinner starting at 4 pre-time change, so time change is going to be rough. Today I fed her at 4:30 EST/5:30 DT (Dog Time), but holding on that long was a challenge with how frantic she gets. We've joked about just leaving the house for an hour or so every day just to evade her. As the week goes on, I fear it may become less of a joke. (No advice needed for the record. We go through this every year, she'll adapt... Eventually.)

      So how about the rest of you dealing with time change? How gracefully do your pets accept the sudden schedule change? Anyone else considering just becoming daily regulars at your nearest store?

      15 votes
    27. CGA-2025-11 🔴🟡🔵🟢 INSERT CARTRIDGE 🟢 PlayStation WHAT?

      Warning: this post may contain spoilers

      COLOSSAL GAME ADVENTURES PRESENTS:

      🐶️⚡️🥤🎼😤 PlayStation WHAT? 🎤️🪵🏃🐰🚁

      Introduction

      Castlevania: Aria of Sorrow is a 2003 Metroidvania, developed and published by Ko-

      Wait, that didn't make it? What am I presenting?

      Oh. Oh boy.

      Here's my dirty little secret: I've only played one of these games! But I know all of 'em, at least, and I'm just as excited to play them too. So! Let's set the scene a few years back.

      It's the mid-'90s, and Japan's '80s economic bubble burst due to some sick gamer-level capitalism exploit bullshit going awry. But good news! Its most successful tech megaconglomerate exports are still chugging along on good brand recognition. You go, consolidation of wealth.

      Sony is riding high, and running on pure anger from their infamously botched plans for a SNES CD add-on with Nintendo. Despite some internal mix of interest and doubt, they release the PlayStation in 1994. It's selling like gangbusters, and they're in a position to take risks.

      Well, sorta. They direct a production arm, Sony Computer Entertainment, to throw money at different development teams; those devs fill in to help make PlayStation hits. Ridge Racer, Crash, Tekken... Look, just check this list and peep at how often SCE pops up here. Sony wanted to make sure their library was rock solid: 14 out of the 22 of the games within the first two years had SCE's hands in the cookie jar. To sell over a million... Cookies. With a dozen genres of cookies covered. The PS1 outsold the PS3! And we all know, the PS3 had no cookies.

      But you can't just live on expectation, or the big fish, or cookies. (The big cookie?) Look at the Xbox right now! You'll get stagnant and supplanted by The Bigger Thing. You need funk to stand out. Variety. IP. Je ne sais cookie. Something no one else has. Sony knew this, and a lot of Japanese creators are ready to make some reeeal fresh games.

      Here's where we come in. CDs suddenly enable crazy multimedia opportunities for artists and musicians to get their ideas across, and 3D environments are the hot new thing. Myst is just a bunch of pictures, videos, and audio strung together, and people are still caught up in how immersive that PowerPoint can be. So come on, this should be easy! Slap something together - an idea, your brand, a simulacrum of this dumb thing you like. Maybe it works, and congrats, you're a cult artist! Maybe it doesn't? Give it 20 years, and congrats! You're still a cult artist. What can go wrong?

      Sony enables some of these ideas themselves through SCE; others do it on their own. Either way, some very original stuff is thrown at the PlayStation. Some of the pasta really sticks to the wall. ...Or, some of those cookies stick to the jar? I'm bad with extended metaphors.

      Anyway, these games speak for themselves. Let's play them!

      I've got a separate post which I will keep down in the discussion for some fun context, history, and trivia about the games, for anyone who would like them. But overall, my advice: just play 'em. Most of them you'll get within five minutes, or they may already have you hooked by then. Some games are about the shock of an idea, the opportunity and newness driving them to fruition over polish, implementation, even thought. It's about the feeling.

      If you haven't played some of these, promise me you'll ignore any write-ups, screenshots, videos, anything, and try at least one fresh, without any prior knowledge. I think we'll all be a little better for it!

      Or, traumatized!


      Here are the games:

      Parappa the Rapper

      Info

      Versions: Original (PS1 - 1996, PSP - 2006), Remastered (PS4 - 2017)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      PlayStation Store (Remaster)

      How Long To Beat:
      2-4 Hours
      Not much to replay!

      Parappa the Rapper 2

      Info

      Versions: Original (PS2 - 2001, PS4 - 2015)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      PlayStation Store

      How Long To Beat:
      2-5 Hours
      A little more replayable!

      Irritating Stick

      Info

      Versions: Original (PS1 - 1998)

      Genre(s): Arcade, precision

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! ~$30 on ebay

      How Long To Beat:
      4.5 hours, according to a single dude on howlongtobeat
      Years of therapy

      Pepsiman

      Info

      Versions: Original (PS1 - 1999)

      Genre(s): Arcade, runner

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! Uhhhh, $286 on ebay secondhand? $900 for an unopened copy?? Holy hell.

      How Long To Beat:
      2-4 hours
      Additional hours of working off those Pepsi calories

      Vib-Ribbon

      Info

      Versions: Original (PS1 - 1999), Ports (PSP, PS3, and PS Vita - 2014)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      ~$40 secondhand
      Technically I think you can still load money to your account via an active PlayStation Store and then buy it on the Vita..?

      How Long To Beat:
      30 minutes - 1,349 years?

      Incredible Crisis

      Info

      Versions: Original (Arcade, PS1 - 1999)

      Genre(s): Arcade, music / rhythm, puzzle, shooter, etc, etc, etc...

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! ~$30 secondhand. This CGA is expensive!

      How Long To Beat:
      3 hours
      1 explanation to your partner about that "back massage"


      Important

      • Yes, these games are weird and rare! But any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      Share which version of the game you're playing
      Share what hardware you're playing it on
      Share if there are any tools/mods that you recommend
      Share anything you think is important for people to know before they start the game
      Ask questions if you need help
      Ask what the hell is going on in Incredible Crisis
      Get checked for RSI after Irritating Stick
      

      Another purpose of this topic is to revisit the game and its time period:

      Do you have any memories or associations with this game itself?
      What about its system or era?
      What aspects of retro gaming were common at the time?
      What other games from the same time period are you familiar with?
      What are you expecting from this game in particular?
      U rappin' good?
      

      Finally, this topic is the beginning discussion for people starting to play it:

      Post updates sharing your thoughts as you play.
      Ask for help if you get stuck.
      Offer help to others.
      Share some sick beats for Vib-Ribbon.
      

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      One last parting thought til the 20th when we eject: there are so many games for this system that are completely out of the ordinary. But for now, let's keep the conversation on these until we hit the Eject thread on the 20th! And then I'd suggest we open the floor for more weirdo shit to ricochet off the walls.

      25 votes
    28. Good News Everyone! - a thread and a challenge

      I want to set a challenge for myself and any others willing (challenge by choice) to find and post some good news today (and tomorrow and the next day) People helping each other out, new...

      I want to set a challenge for myself and any others willing (challenge by choice) to find and post some good news today (and tomorrow and the next day) People helping each other out, new discoveries, wins, joys, small happinesses.

      Even if it's good in the face of bad, even if it's the sort of good that can also remind you that shit's fucked up. For this thread, we focus on the good and we don't let the fact there's still also bad in the world drag us down? That's my ask!

      50 votes
    29. Reading challenges

      I started using the Goodreads annual reading challenge years ago. I generally treat it as an arbitrary target to see if I can read that many books in a year. I have found myself in recent years...

      I started using the Goodreads annual reading challenge years ago. I generally treat it as an arbitrary target to see if I can read that many books in a year. I have found myself in recent years enjoying hitting that goal, and have found myself slotting in more shorter books in my reading between larger stories that I'm reading to help me reach that goal. This has in turn helped motivate me to dive in to some older sci-fi and fantasy works, which are usually shorter or standalone.

      If I'm a couple of books off the goal I set at the end of the year I don't mind, but it is interesting looking back over the last few years seeing how this goal has shaped how I read since I've needed to adjust my reading habits to maintain a similar number of books now that I have kids.

      I thought it would be fun to see how other Tilders approach this, if at all:

      • Do you participate in any reading challenges, and if you do, which one(s)?
      • Have you found the reading challenge changing how you read, or which books you read?
      15 votes
    30. At the end of our ropes

      I’m here to ask the community for help. I know we’re a neurodiverse bunch, so I’ve got good hopes somebody can relate to this. My son is currently 16 and has always struggled with basic tasks....

      I’m here to ask the community for help. I know we’re a neurodiverse bunch, so I’ve got good hopes somebody can relate to this.

      My son is currently 16 and has always struggled with basic tasks. He’s gone through many tests and trainings when he was elementary school, but executive functions remain a challenge. From previous tests, we know he has an IQ of over 145. Back when he was tested, the psychologist advised to change his school curriculum to get him more engaged. This has partially worked: he’s been having more fun at school and has had some really cool academical achievements. But his struggle with basic day to day tasks and school work remains the same, and keeping focus is by far the most problematic part of it.

      With going to middle school came owning a phone and iPad. From day one, these do get his full attention. Me and my son are much alike when it comes to obsessive behavior, so I sometimes feel like I’m looking in the mirror when I see him with his phone. I too can lose myself in a game and binge it in a weekend. But for me, it isn’t 24/7. I can turn it off when it needs to be off. So I’ve always been strict with rules about screen time for him, but these rules have gone out the window in the last 2 years. There has been lying, sneaking and hiding to increase screen time. It has had a negative effect on our family and it’s draining to have to deal with this daily. I think that’s why we’ve somewhat given up on it, it was impossible to keep in check.

      In the past 3 years, he has started to really experience the negative impact of his challenges. We’ve attempted to help him plan his days, to plan his school work, to do chores in the house. But nothing seems to stick and he gets frustrated with himself and it is affecting his mood. In an attempt to find out more about what is causing his difficulties with basic tasks, we’ve asked a psychologist to look into AD(H)D. After an assessment, they’ve now come back with their findings. According to them, it cannot be AD(H)D because he can focus on things he likes (a board game was their example). Their rationale is that people with ADHD cannot focus on any task, even if they like them. They are saying it is his IQ, that he’s too bored to focus on basic tasks. According to them, he should force himself to do menial tasks and that we should be there to enforce this with rules and praise. Like we haven’t tried this already without any results. To say that I’m disappointed and furious about this outcome, is an understatement. It leaves us dead in the water and this makes me feel hopeless.

      I’m hoping to gain some insights by reading your comments. This attempt might point us in a new direction, because I’m fine if it is something entirely different than ADHD. I just really want him to feel better.

      44 votes
    31. Cosmos Cloud Writeup

      I'm just copy pasting my reddit writeup since that's where the creator is active. For those curious the basic idea of cosmos (https://cosmos-cloud.io/) is home server with a push towards default...

      I'm just copy pasting my reddit writeup since that's where the creator is active. For those curious the basic idea of cosmos (https://cosmos-cloud.io/) is home server with a push towards default safety stuff. Reverse proxy over your docker containers configured to not see beyond their world sort of thing so you can safely control access. I believe it's a one person project and still very much in development, but given that so many people just drop "roll your own, you just need to learn...." as the solution I find this to be vastly preferable, and maybe better than things like CasaOS

      Post:
      I've had less time than I hoped to really poke at this, so it's a bit rambly/stream of consciousness. Figured I'd put this up as a data point for anyone either considering cosmos, or maybe as some feedback. If anyone wants more detail on a specific part I'll gladly dive in, but for now if I don't put this up I never will. A very large thanks to the various people who guided me on the discord.

      Techstack/layout/hardware:

      1. Cloudflare domain with proxy active
      2. Ubiquiti UDM Pro router
      3. MS01 on Unbuntu, in default DMZ vlan
      4. Client devices on other vlans(a secure VLAN, technically not the default but similar) or external to network

      Personal skill level: I code for a living, but that's probably overstating my skill. Mostly light CRUD apps. Network is a MASSIVE blindspot that I know very little about. This project was in part to help fix that by getting me some practical experience. It's also GROSSLY overspecc'd for my skill level with some hope I can eventually do some more ambitious stuff.

      Setup: I had installed Cosmos before and run it locally unsecured/self signed (as provided by just clicking on the button in cosmos), just to make sure I understood "intended" behavior.

      My initial hiccups mostly revolved around me setting up port forwarding incorrectly in the router, so i'll skip most of that. Short version is misread something, went down the out of date documentation rabbit hole and then doubled down with some AI hallucinations. In the end it's MUCH easier than I was making it.

      All i needed to do was setup a 443 port forward to the static IP of my Cosmos box. It's even limited to cloudflare IPs only, which was just taking the list provided by cloud flare and copy pasting it in. There's a section in ubiquitis network interface for this and it's very straight forward.

      From there it was configuring the right tokens so I could do the cloudflare DNS Challenge, which is well documented (went the double token route rather than full key.) Once I found the right pages for that it was simple.

      Made my tokens, but was confused as hell because in Comsos it says "you don't need to fill everything out" for cloudflare, and there's CLEARLY duplicate entries, so I wasn't sure if I needed to fill out both.

      From what I can tell, you need to fill out the duplicates (so you will double enter your email and your key/tokens). You can leave blank things like timeouts or whatever you're not using (key if using tokens, token if using key). Some clarity on the dupe thing might help.

      I do think a small guide on bare minimum DNS config would also help. I was using a root A record and a CNAME wildcard record, and I never got it to working with cosmos. Unsure if that's my fault or not, but when I changed the wildcard to another A record (so A record for root and A record for *), it started working. For someone like me who knows fuck all about any of this, there was a lot of stumbling around with DNS.

      Of note I did select allow wildcard domains and .local domains on all attempts. No insecure http local access.

      From there it, mostly, started working. Https enabled and everyone can connect....exceeeept .local domains.

      This is the part i'm still struggling with. There's not a lot of documentation on .local, just "it will work if you check the box". I'm not sure if it clashes with https, or if i need to self sign, or if it really should be that easy.

      My understanding is I just make new url for an app, call it whatever.local, and boom I should be able to connect so long as i'm one the same network.

      In practice, I see no traffic hitting the server when I try this(unless on the server itself), and get timeouts from local clients (server does work). I got it to work once from a client on another vlan after trying to curl the https://whatever.local, but the next morning with nothing changed (went to bed right after and just left the machines running), it no longer worked.

      I did 100% confirm this worked because I used filebrowser to transfer some large data at speeds that NEVER would have been possible if it wasn't over my local network(everything is wired, no wifi, hence the desire for .local access). Also worth noting that I CAN ping the server locally and ssh to it from my other network, so i'm confident the firewall/vlans are configured correctly for that.

      Even for that brief moment when it was working, I STILL couldn't hit domain.local. It clearly exists, but if I can hit it (again from the server box or for that one moment from my other machine) I get the "you should use your domain address" text and cannot continue.

      I suspect router shenanigans (i do have mdns enabled on all VLANS), but I'm having a hard time finding logs and what not for this. I'm also unsure if I don't know enough and am doing some config that obviously shouldn't work. I have toggled the "allow insecure local access" option in testing once or twice, but it doesn't seem to change anything. Not sure how long the delay should be.

      Small things I noticed that might need fixing/expanding: 1. The initial admin account creation "your passwords do not match" help text is not in English. 2. Small thing but while browsing the market it seems there's a few configs that no longer work or aren't supported. EmulatorJS was the main one that seemed clearly done. 3. Hitting the domain, after logging in but not having touched it since forever, just gives you a "user unauthorized" warning but still lets you putter around the setup. 4. Related to that, it does sorta suck that right now even normal users see so much. I would like to hide a LOT of the interface for some of my users(just show them installed visible apps?), and while I can hide something like a new URL, I can't hide the URL screen, or the market, or whatever. It's "fine" but several test members had to be told "yes i know you can see that, no its fine, no you can't delete or edit, yes i know it looks like you can, yes i've tested, etc, etc" 5. In my testing, I did manage to get my domain IP banned by smart shield due to all the logging in and out. Was easy enough to bounce the box and get back in, but maybe a "heavy testing" mode an admin can enable that has smart shield chill for 30 minutes? Dunno how sane that is given the security first focus and I'm sure I could've whitelisted the IP briefly/neutered smart shield somewhere. 6. When entering your license key, you instantly see a "manage your license" button pop up. I emailed about it because I was confused and thought my license was busted, but just needed to scroll to the bottom and hit save. Just a flow thing that might wan to change. 7. Maybe an early "what is your goal" question? Local only vs using a domain vs using a domain and local access with adjusted config process to skip/auto handle things that could go wrong?
      8. The "make admin only" checkbox on every app i've installed, that has it, doesn't appear to work. I have to go into the URL config and manually make it admin only from there. Maybe i'm misunderstanding where/how it's doing this, but some light testing seems to confirm that non admin accounts can access until I do that.

      Side issues:

      At some point in all this my Ubuntu took a spirited attempt at destroying itself and would let me login and then just show me a cursor and nothing else. Couldn't get to the terminal through the recommended ways, but after sshing to the box locally and changing uhh...the display driver I think?, it's mostly been working, but I cannot restart the machine without issues until I hard shutdown (hold the power button). I doubt this is related to cosmos (either caused by, or affecting behavior), but figure I should mention it just in case. Planning a full reinstall later.

      Overall:

      I do love it. Cosmos is trying to be something that I think should exist and yet for some reason does not. There's so many ways to screw something like this up and the "well just roll your own" approach is hellishly easy to screw up with extreme consequences. I have a few more upgrades/tweaks to do (get .local working, maybe reinstall the OS and the thus resetup from scratch, NAS for storage of some family videos/photos we want backed up in more than one spot), and I have mostly enjoyed how clear Cosmos has been.

      7 votes
    32. CGA-2025-10 🕹️⏰ 🗺️ 🐸 INSERT CARTRIDGE 🟢 Chrono Trigger

      Warning: this post may contain spoilers

      Introduction

      Fun Fact: I named my Cat Crono because of this game.

      Welcome to Chrono Trigger.
      We're playing it for this months CGA.
      In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.

      This year is actually the 30 year anniversary since it's release.
      Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
      The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.

      So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.

      Spoiler for the first 30 minutes

      As the name suggests, there is a time travel mechanic in the game


      Chrono Trigger

      Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)

      Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)

      Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG

      Links: Mobygames, Wikipedia

      Stores:

      How Long To Beat:
      On a first playthrough, expect about 20-25 hours.
      Without giving away too much: there is definitely some replayability.


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      43 votes
    33. Timasomo 2025: Roll Call

      October 1st has already hit in some parts of the world, so Timasomo has officially begun! Posting in this topic is your official entry into Timasomo. Let everyone know what your actual plans are....

      October 1st has already hit in some parts of the world, so Timasomo has officially begun!

      Posting in this topic is your official entry into Timasomo.

      Let everyone know what your actual plans are. What are you going to make?

      Anyone who was not already on the notification list will be added with a comment in this topic.

      Once the date turns over to October 1st wherever you are in the world, feel free to start creating!


      FAQs

      What is Timasomo really though?

      Timasomo is "Tildes' Make Something Month": a creative community challenge that takes place in the month of October. It is a chance to create something/anything!

      There are no restrictions on what you can choose to make.

      The best way to get a feel for Timasomo is to check out our previous Showcase topics, where creators share their creations with the community at the end of the event:

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! Please make sure you are subscribed to ~creative.timasomo.

      The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome!

      If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.

      If you do not want to create something but still want to check out the showcase, let me know in a comment here and I will add your name to a separate notification list that I will ping for the showcase topic only.

      How do I sign up?

      Make sure you are subscribed to ~creative.timasomo and/or are included in my notification list (simply comment on this topic to be added).

      On October 1st, there will be a Roll Call thread. By posting your plans to participate in that thread, you have formally signed up for Timasomo!

      Didn't it used to be in November?

      Yes. Timasomo was originally inspired by NaNoWriMo, the National Novel Writing Month, which takes place in November.

      Initially, I wanted people participating in NaNoWriMo to be able to share their work with Timasomo as well. In the entire time it has run, however, no participant has publicly submitted any work from NaNoWriMo to Timasomo. Instead, Timasomo has gained its own identity independent of NaNoWriMo (which, after recent events, is probably for the best).

      Many participants from previous years have shared that October would be a better month for them personally, so we moved the event to October.

      Also, the event was so fantastically popular that it regularly upstaged American Thanksgiving, thus we only felt it fair that Canadian Thanksgiving be targeted as well.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected.

      On October 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of October.

      There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins October 1st and ends October 31st.

      All creative output towards your goal(s) should be confined to this time.

      This week prior to the start of October is for planning. There will be a few days at the beginning of November given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works.

      Below are the dates that I will be posting weekly threads:

      Tuesday, October 1, 2024: Roll Call Thread
      Tuesday, October 8, 2024: Update Thread #1
      Tuesday, October 15, 2024: Update Thread #2
      Tuesday, October 22, 2024: Update Thread #3
      Tuesday, October 29, 2024: Final Update Thread
      Tuesday, November 5, 2024: Timasomo Showcase Thread

      Do I have to share my creation(s) publicly?

      Tildes is a privacy-respecting site, and you are not obligated to share your creation here if you do not want to. We'd still love to hear about it though, if you're willing to share process and details!

      Is it Timasomo or TiMaSoMo?

      Either.

      I personally use "Timasomo" because I think it looks cleaner and because too much time on the internet has made my brain incapable of reading "TiMaSoMo" as anything other than sarcasm, but go with whichever you prefer.

      The best option, however, is “𝑻𝑰𝑴𝑨𝑺𝑶𝑴𝑶” for reasons that are self-evident.

      26 votes
    34. Announcing the seventh annual Tildes' Make Something Month (Timasomo)!

      Timasomo is "Tildes' Make Something Month": a creative community challenge that takes place in the month of October. (We've been going for SEVEN years now y'all, can you believe it?!) The best way...

      Timasomo is "Tildes' Make Something Month": a creative community challenge that takes place in the month of October. (We've been going for SEVEN years now y'all, can you believe it?!)

      The best way to get a feel for Timasomo is to check out our previous Showcase topics, where creators share their creations with the community at the end of the event:

      There are no hard and fast rules on what you can create. You can make anything!

      All of the Timasomo topics will be over in ~creative.timasomo, so if you're interested in participating or following along, make sure you're subscribed there.

      All people who respond to this topic will be added to a notification list that I will ping each time I put up a new Timasomo topic. If you do not wish to be added to the list, or you wish to only be notified for the final Timasomo showcase, please let me know.

      The Roll Call thread will be posted in ~creative.timasomo on October 1st. That is the official beginning to the event and is where people will formally commit to their projects for Timasomo.


      FAQs

      What is Timasomo really though?

      Timasomo is a chance to create something/anything!

      There are no restrictions on what you can choose to make.

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! Please make sure you are subscribed to ~creative.timasomo.

      The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome!

      If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.

      If you do not want to create something but still want to check out the showcase, let me know in a comment here and I will add your name to a separate notification list that I will ping for the showcase topic only.

      How do I sign up?

      Make sure you are subscribed to ~creative.timasomo and/or are included in my notification list (simply comment on this topic to be added).

      On October 1st, there will be a Roll Call thread. By posting your plans to participate in that thread, you have formally signed up for Timasomo!

      Didn't it used to be in November?

      Yes. Timasomo was originally inspired by NaNoWriMo, the National Novel Writing Month, which takes place in November.

      Initially, I wanted people participating in NaNoWriMo to be able to share their work with Timasomo as well. In the entire time it has run, however, no participant has publicly submitted any work from NaNoWriMo to Timasomo. Instead, Timasomo has gained its own identity independent of NaNoWriMo (which, after recent events, is probably for the best).

      Many participants from previous years have shared that October would be a better month for them personally, so we moved the event to October.

      Also, the event was so fantastically popular that it regularly upstaged American Thanksgiving, thus we only felt it fair that Canadian Thanksgiving be targeted as well.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected.

      On October 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of October.

      There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins October 1st and ends October 31st.

      All creative output towards your goal(s) should be confined to this time.

      This week prior to the start of October is for planning. There will be a few days at the beginning of November given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works.

      Below are the dates that I will be posting weekly threads:

      Wednesday, October 1, 2024: Roll Call Thread
      Wednesday, October 8, 2024: Update Thread #1
      Wednesday, October 15, 2024: Update Thread #2
      Wednesday, October 22, 2024: Update Thread #3
      Wednesday, October 29, 2024: Final Update Thread
      Wednesday, November 5, 2024: Timasomo Showcase Thread

      Do I have to share my creation(s) publicly?

      Tildes is a privacy-respecting site, and you are not obligated to share your creation here if you do not want to. We'd still love to hear about it though, if you're willing to share process and details!

      Is it Timasomo or TiMaSoMo?

      Either.

      I personally use "Timasomo" because I think it looks cleaner and because too much time on the internet has made my brain incapable of reading "TiMaSoMo" as anything other than sarcasm, but go with whichever you prefer.

      The best option, however, is “𝑻𝑰𝑴𝑨𝑺𝑶𝑴𝑶” for reasons that are self-evident.


      This Thread: Planning!

      Post your ideas.

      Give feedback to others.

      Set up collaborations.

      Ask questions.

      Everything in this thread is non-commital! Bounce around ideas and figure out what you'd like to do in our communal brainstorming session.

      Also, please do NOT start work on your project yet! Stage setting, planning, and other preparations are allowed (e.g. getting supplies/materials, setting up workspaces, etc.), but save the creation initiation for the 1st.

      Get excited for another GREAT Timasomo!

      57 votes
    35. CGA-2025-09 🕹️🚂 REMOVE CARTRIDGE ⏏️ The Last Express

      Warning: this post may contain spoilers

      Flames flicker as the once mighty Orient Express lies on its side in pieces, bodies in cartoonishly thuggish costumes scattered all around. After a long three days full of murder, deception, concerts and romance, its final journey has come to a fiery end.

      From the inferno, a single figure emerges in a scorched trench coat, dark hair ruffled by the breeze. He brushes off the coat with one hand and smoothly extends the other, and a solid gold bird swoops down from the sky to perch on it. Red flames flicker along its wings and back, but his sleeve remains perfectly untouched.

      He walks away from the burning wreckage, arm still outstretched with gleaming golden bird atop it. Sunglasses descend from the sky and land squarely on his nose. A second smaller pair studded with jewels descends and lands on the bird's beak, managing to somehow look cool instead of ridiculous.

      “Time to kick some Nazi ass,” the man declares, and the bird caws.

      The train explodes behind them and the air reverberates with a “Yeeeaaaahhhh!

      Note: the above scene may not be 100% accurate or canon.


      So concludes the first leg of the Colossal Game Adventure!

      We hope you enjoyed your time aboard The Last Express. For anyone who missed the initial boarding period... Well uh, luckily this game involves rewinding time, so you can just rewind here to the Insert Cartridge topic when the train was intact. Feel free to post there if you're just starting the game, or you can post here after finishing even if you're only finding these topics months later.

      That said, presumably most of you boarded earlier and had a chance to play the game. As such, this post will not require spoilers to be hidden in dropdown blocks. So if you don't want to be spoiled, please adjust your clock and rewind to the previous post.

      Use this post to share final thoughts and impressions, post fun little secrets or easter eggs you found, ask questions if you had to abort your playthrough for whatever reason, link video clips, discuss if you completed any of the meta challenges, etc. Or you can share and express admiration for the very nice official Colossal Game Adventure splash screen made by @Boojum which I meant to link last time on "Press Start", but accidentally pasted the wrong link. I have since fixed it, but that was two nights ago so you probably haven't seen it. And dang it this splash screen is too awesome to go unappreciated!!

      Otherwise, we can consider this leg of the journey to be complete. That said, the adventure is only just beginning! Wouldn't be a Colossal Game Adventure with only one game, now would it? You can find the current schedule here. Our next destination will be Chrono Trigger with @ali stepping up as the next host. As for me, my time as conductor has come to an end and I will be joining you all as passengers.

      If you intend to continue this journey, you can just grab your luggage from the—uh... *glances at the flaming wreckage* ...Well hey, it'll be a little easier to travel without all that extra weight, right?

      Onwards to Chrono Trigger!

      THE END

      > CONTINUE?

      20 votes