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28 votes
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Feature highlights #13: Cinematic camera & photo mode | Cities: Skylines II
6 votes -
Nintendo files patent for magnetic anti-drift joysticks, similar to "Hall Effect" sticks
21 votes -
Feature highlights #12: Sound & music | Cities: Skylines II
6 votes -
Titan Quest II | Announcement trailer
32 votes -
Feature highlights #11: Citizen simulation & lifepath | Cities: Skylines II
9 votes -
darken (developer of SD Maid for Android) has had his developer account terminated after twelve years for "stalkerware policy" on Google Play despite having no actual stalking tools in the app
14 votes -
Feature highlights #10: Game progression | Cities: Skylines II
12 votes -
Vampire: The Masquerade Bloodlines 2 release date potentially leaked
13 votes -
Quake II Remaster
40 votes -
Feature highlights #9: Economy & production | Cities: Skylines II
14 votes -
Zenbleed - Zen 2 hardware vulnerability
19 votes -
Feature highlights #8: Climate & seasons | Cities: Skylines II
10 votes -
Remnant 2 so far is great. Your thoughts?
I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing,...
I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing, especially for the lore, was quite engaging (the intro doesn't set a high bar tbh). Still in progress for the game, so no spoilers please, but what do you think?
17 votes -
NASA detects signal from Voyager 2 after losing contact due to wrong command
46 votes -
Cities: Skylines II: Feature highlights Ep 7 -- Maps & themes
14 votes -
Path of Exile 2 | Gameplay trailer
20 votes -
NASA’s Voyager 2 is experiencing an unplanned ‘communications pause’ expected to last until October 15
28 votes -
Why didn't Sonic Mania 2 happen?
14 votes -
Blizzard’s bringing its PC games to Steam, starting with Overwatch 2
37 votes -
Feature highlights #6: Electricity & water | Cities: Skylines II
21 votes -
Meta introduces LLaMA 2, their next open source large language model, now free for commercial usage as well
44 votes -
Cities: Skylines II | Official gameplay trailer
58 votes -
What would you like to see in The Last of Us multiplayer game?
Disclaimer I’m a huge fan of the Last of Us Part I and Part II. With no hesitation, I’d say Part II is my favourite game. I also loved the HBO series, and I’m sure I’ll like Season 2 as well. This...
Disclaimer
I’m a huge fan of the Last of Us Part I and Part II. With no hesitation, I’d say Part II is my favourite game. I also loved the HBO series, and I’m sure I’ll like Season 2 as well. This is a controversial hot take online, it seems, but I don’t share any of that to convince anyone, rather to set the stage for this discussion.Specifically, that it’d be nice to keep this discussion between:
- People who enjoy the games and spinoffs. That doesn’t mean you have to love everything about them, but you’re generally optimistic about the series.
- People that may be new to the series, but are interested in the multiplayer game.
I really dislike that I feel the need to make this disclaimer and perhaps it’s not necessary on Tildes (I’m new here). But it’s been really difficult to find a space online to discuss this series with other people who enjoy it.
I played the original PS3 version of the Last of Us, but I have never tried Factions. Over the years, I’ve heard a lot of good things about it, but at this point, I’m going to wait to try out the new multiplayer when it releases.
I’ve seen a few details floating around online: it’ll be set in San Francisco, have a new cast of characters, and have it’s own story.
I want to know, what kind of mechanics and story elements do you want to see make it into the multiplayer? If you played Factions, are there any stand out features that you want to see return? Do you care if it’s live service? Do you want it to have “seasons” that build on the story over time?
My Thoughts (Spoilers)
Game Mechanics
Personally, if the multiplayer has the same gameplay mechanics as Part II, it’ll already be mechanically great for me. If we see Naughty Dog continue to build on those mechanics with more weapons, executions, animations, and banter, it’ll be even better.
I really liked how they made Joel, Ellie, and Abby all feel different to play in the main games, so I hope the new cast of characters have a similar implementation. I would also love to see more variants of infected and “bosses” like the Rat King.
It could also be interesting to bring the gameplay closer to Grounded mode. That’s where I’ve felt the main games really shine, because people and the infected feel genuinely lethal. Every encounter requires some serious strategizing and equipment management. This would probably alienate too many players, but it doesn’t have to be quite as extreme as Grounded, something akin to Hard/Survivor would work as well.
What to expect from the story?
I have no idea what to expect from the story, and I think I’m open to anything Druckmann wants to do. I hope Halley Gross returns as a writer as well, because I really like what she brought to Part II.
Ultimately, I want to learn more about the infected and the Fireflies (as well as other militia groups). I hope the story also reemphasizes and builds on Ellie’s immunity (even if she’s not featured directly in the multiplayer), because I think that could help set-up Part III.
Speaking of Part III, which could easily be its own discussion. Part II’s ending was soul crushing, and I want to see Ellie have some closure. Her immunity is still the biggest mystery in this world and I don’t think she’s fully accepted or embraced it. Though we saw glimpses of that in Santa Barbara at the end of Part II. I’d love to see an older Ellie in Part III that leverages her immunity to survive in more exploitative ways.
Multiplayer Story Implementation
I’m not very familiar with multiplayer games, particularly ones that attempt to tell a story (especially with TLOU being so narratively driven). But I think seasons could be interesting if done right. It could make for some fun discussions online as new seasons are released and the community uncovers the details. I think I like the idea of an open map format with event triggers (akin to The Division 2) more than restricted lobbies and matches.
Alternatively, I’m down to see something new and innovative. Some kind of hybrid between the single player experience and scripted events, but set in a multiplayer world.
Live Service?
I would love to simply pay full price for this game and not have to see any live service components. However, I think that’s unlikely to happen. I expect there to be premium cosmetics, emotes, and executions. Especially if there’s going to be long-term support and something like seasons, because there’s really no other way to do it.
9 votes -
City services | Feature highlights #5 | Cities: Skylines II
16 votes -
The Last of Us Part II (Grounded)
Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass. Any one here got some tips or advice for this kind of play through ? Or just discuss the game...
Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass.
Any one here got some tips or advice for this kind of play through ?
Or just discuss the game too! I’d love to join in.
Thank you in advance!!
8 votes -
Oxenfree II: Lost Signals reviews are coming in, looking decent so far (72% recommend)
10 votes -
Zones & signature buildings | Feature highlights #4 | Cities: Skylines II
8 votes -
The Nun II | Official trailer
3 votes -
I finally reached diamond rank in Overwatch since Season 1 (of OW1)
Just sharing since it is a proud moment for me. I've been playing since season 1. I've been grinding and grinding and grinding. I finally hit Diamond 5 in Competitive Mystery Heroes (which I think...
Just sharing since it is a proud moment for me. I've been playing since season 1. I've been grinding and grinding and grinding. I finally hit Diamond 5 in Competitive Mystery Heroes (which I think is the only true, real game mode that's any fun these days). I think I can finally quit now. Thank you.
12 votes -
Feature highlights #3: Public & cargo transportation | Cities: Skylines II
13 votes -
TF2 but Sniper is banned. What happens? I tried it out - gameplay experiment & analysis
16 votes -
Guild Wars 2 announced it's first mini expansion, 'Secrets of the obscure'
22 votes -
Traffic AI | Feature highlights #2 | Cities: Skylines II
20 votes -
Feature highlights #1: Road tools | Cities: Skylines II
29 votes -
Behind the road tools | Developer insights #1 | Cities: Skylines II
11 votes -
Cities: Skylines II - Feature update schedule, new features
21 votes -
DOTA 2 will not have a Battle Pass for the International 2023
21 votes -
I built the city for the Cities: Skylines 2 trailer | My experience playing Cities: Skylines 2
9 votes -
Square Enix support website features a logo for an unannounced Star Ocean 2 remake
8 votes -
Overwatch 2 Season 5 patch notes
6 votes -
Overwatch 2: Invasion will cost $15
6 votes -
Overwatch 2 Season 4 winding down
As we are in the last couple days of Season 4, what are your thoughts? What did you enjoy? What did you not? What are you looking forward to in Season 5?
7 votes -
Alan Wake II will launch for PlayStation 5, Xbox Series, and PC via Epic Games Store in October, according to Alan Wake voice actor Matthew Porretta
10 votes -
Overwatch 2: Invasion | Trailer - Story missions, new support hero and more
7 votes -
‘True Detective was definitely on our mind’ – Remedy explains how the HBO show and '90s movies are key influences for Alan Wake II
3 votes -
Injuries on set of Gladiator 2
8 votes -
Remedy's creative director Sam Lake shares how the long-awaited sequel to Alan Wake finally became a reality
6 votes -
Investigation: Who’s telling the truth about Disco Elysium?
16 votes -
THQ Nordic wants Remedy to change its mind about a digital-only release for Alan Wake II
5 votes