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    1. Resources for learning Hebrew?

      I'd like to learn Hebrew, and my understanding is that the OT vocabulary is very limited, though creative word use, particularly in Hebrew poetry is a challenge to understand. I don't know enough...

      I'd like to learn Hebrew, and my understanding is that the OT vocabulary is very limited, though creative word use, particularly in Hebrew poetry is a challenge to understand.

      I don't know enough about the distinctions between Ancient and modern Hebrew to be certain, but I believe they are significant enough that Duolingo won't be a good fit, particularly as definitions of words in ancient Hebrew aren't always agreed upon.

      Are there any recommendations? I have the Biblia Hebraica Stuttgartensia and a couple other books, since I thought they would be good references, but a lot of the word formations are dependent on pronunciation, and reading descriptions of how to pronounce words isn't doing it for me.

      8 votes
    2. Confessions of NPC torment

      Shadow of War keeps crashing on me now, which has provided the inspiration for me to finally sit down and get this off my chesticles. I think bad things happen in my brain when I read the news too...

      Shadow of War keeps crashing on me now, which has provided the inspiration for me to finally sit down and get this off my chesticles. I think bad things happen in my brain when I read the news too much or don't get enough exercise.

      I remember when tormenting NPCs in games used to make me feel very sad. I was almost driven to tears by the villagers in Black & White being flattened under a carelessly dropped boulder, in fact. Over the years, though, I've found that my capacity for cruelty toward NPCs has grown considerably. I'll give a long example:

      In the game *Shadow of War*, you wage a supernatural guerrilla war against orcs in Mordor. While orcs and goblins are usually portrayed in the *The Lord Of The Rings* as being stunted, hobbling little creatures, the kind you face up against are Uruks. A basic distinction between them and ordinary orcs is that Uruks are bigger and nastier. Mordor is crawling with Uruks of various sizes, colours, tribes and fighting styles, and your job is to dominate or kill the toughest of them to rebuild the army of the dark lord in your own image.

      What sets the Uruks of Middle Earth apart from your typical NPCs, aside from the great variety in their appearance and behaviour, is the superb quality of their voice acting. Each of them has a name that reflects their character or deeds in combat. Each has his own wrestler-like introduction, complete with imaginative threats of violence. They can taunt you one last time on their knees before you deliver the killing blow, they can cheat death to come back scarred and vengeful, they can ambush you and swear they'll make you eat shrakh (they have their own vocabulary too) for killing their blood brother, and they can become increasingly obsessed with you if you either refuse to stay dead...or choose to do what I like to.

      You see, you don't always have to kill your prey. In fact, depending on their strengths and weaknesses, that might be strongly against your interests. You're supposed to be rebuilding an army, after all, and for that you need like live soldiers. So while the potential pool of captains is as deep as the infinite birthing vats of Mordor, there are some who will have a special place to you for reasons of their attributes, their fighting style, their level, or even their voice and appearance. Some Uruks sing, some rhyme, some look like cenobites, and still others might communicate like the Martians from Mars Attacks. Once you find a favourite, you can defeat them in combat and then choose to dominate them. At this point, you can recruit them...or you can shame them.

      Shaming is a mechanic that will lower an Uruk's level and place a prominent brand of your palm into their face. This can be useful if they have an iron will and you wish to remove that attribute so they can be coaxed into joining your zombie army. However, just as Uruks have a chance to cheat death or betray you, they also have a chance to react strongly to being shamed: they become deranged, losing their mind along with their power level; or they transform into much more powerful maniac.

      Finally, on to my tale of the follower who betrayed me and suffered a fate worse than death: being almost the sole object of my attention for an entire evening. I had a rather powerful follower with a suite of deadly abilities in combat, and he was a hoot to watch at work. I sent him to the fighting pit frequently, not so much to level him up as to watch him butcher his optimistic inferiors in a variety of exciting ways. Sadly, this follower eventually died in combat, and I recruited someone else to fill my emotional void. I'd actually forgotten about him until he unexpectedly surfaced in the middle of battle a few hours later, announcing that because I'd left him on the battlefield he was swearing his allegiance to the true dark lord of Team Red. A fight ensued in which I knocked him down to a fraction of health and then dominated and shamed him, before finishing off my other opponent. Not willing to let the matter rest, though, I pursued my erstwhile soldier, marking him down as Priority Uno. Again and again I would find him patrolling some quiet corner of the map and leap down upon him like a spider onto the head of an Australian electrician. After the first few shamings, he was only indignant at the repeated humiliation, but by number four, he was becoming increasingly paranoid that I was a tool sent to test him by the dark powers that ran Mordor. He would yell that this was simple to see, and to tell my infernal masters that he refused to be persecuted like this.

      Eventually, after I'd almots shamed him all the way down to level 1, I encountered him sitting quietly on a little mossy bridge and staring blankly into the ravine below. I found it momentarily moving that anywhere within miles of the blasted hellscape of Mordor could present such a remarkably tranquil, pastoral scene. I wondered, from my perch above, what he must have been thinking. Did his heart hang heavy with sadness and regret? Was he building a mental web of the conspiracy in his head? Or was he just thinking that he was so exhausted, and it was such a long way down?

      He didn't have long to ponder, because shortly afterward I broke him. I turned my one-time compatriot into a gibbering wreck unable to vocalise words beyond, "It's simple! So simple!" as he stumbled away, quaking, through the undergrowth.

      If you thought the story was already bad enough, you should probably stop here. Earlier, I mentioned that the previous captain had ambushed me during combat, and that Uruks have a chance of cheating death. Well, the other captain I was fighting at the time did just that, and was incensed that I'd maimed him. Unfortunately for him, his fighting skills hadn't improved during the mortal interim, and I decided to shame him as well for giving it a second go. He broke a lot quicker, and would do nothing (outside of attacking me) besides giggling like Bill Skarsgård's Pennywise. Once I'd sent him off for the third or fourth time, I was surprised by another orc who raged at me for destroying his blood brother's mind and swore he'd do me in for it. This was quite unusual, as Uruks don't tend to display emotion beyond anger and terror (in that order). I thought for a moment about the fact that I'd taken this Uruk's brother away in a manner far crueller than just outright killing him, and then I shamed him too. Somehow, though, it just wasn't quite as much fun, so I eventually killed him.

      In the space of a few idle hours, I had managed to turn a game full of compelling and even charming characters into something more akin to One Flew Over The Cuckoo's Nest, then eventually the asylum from Amadeus. It was quite entertaining, in spite of the little melancholic voice in the back of my head, until I inadvertently checked myself in and dissociated entirely. I hope my in-game stats aren't being too closely observed.

      So, got any confessions of your own? Is this a potential indicator of psychopathy? How many musically talented Pushkrimps have you recruited?

      7 votes
    3. Thinking of how to boost content and participation in here. What's your sport(s) of choice and how can you best contribute?

      Follow-up to an idea I mentioned here. My "specialty" is definitely soccer. I primarily follow the Spanish league but more or less keep up with the big 3-5 European leagues. I can easily post...

      Follow-up to an idea I mentioned here.

      My "specialty" is definitely soccer. I primarily follow the Spanish league but more or less keep up with the big 3-5 European leagues. I can easily post related content. I have a medium level of interest in other sports in general but am pretty out of the loop with most American sports.

      Any thoughts on what you want to see?

      20 votes
    4. Silly set up; creative response

      I've been re-watching Avatar: Legend of Korra, and I've always thought Bumi's crazy stories would be super interesting to go into more depth on how they actually happened (if his descriptions were...

      I've been re-watching Avatar: Legend of Korra, and I've always thought Bumi's crazy stories would be super interesting to go into more depth on how they actually happened (if his descriptions were indeed true to life).

      Then I thought it would be fun to have a sort of creative thinking exercise where the set up is provided and you have to come up with the details of how the characters got to it. Can you make it work?

      Top level submissions will be the end state. You should reply to those top level submissions with how the subjects / characters got to that point while using the information provided in the set up.

      Example:

      "Yo Johnny, you remember that time we talked our way out of getting arrested using my pet rabbit and a dead cell phone?"

      Reply:

      "Yea dude, that was wild. I was shitting bricks when he walked up to my window with all that weed we had in the trunk. If Fluffy Jorge hadn't been in the back and your allergy pills hadn't wore off that you wouldn't have been all glassy eyed and looking like you were crying. I don't think he would have bought my fake ass story about your family being in a tragic car accident earlier that day."

      I'll provide a couple to get y'all started with, but if you have any good one's feel free to submit those as top level entries!

      7 votes
    5. What is a 'cool' birthday gift for a fifteen year old girl?

      Hey folks, since I'm completely out of the loop regarding trends but totally interested in being a 'cool uncle', I am asking you (maybe people having kids around this age) for help! What is a...

      Hey folks,

      since I'm completely out of the loop regarding trends but totally interested in being a 'cool uncle', I am asking you (maybe people having kids around this age) for help!

      What is a 'good' present for a 15 year old girl?

      I don't know much about her interests or activities and since she is quite new to the family, I haven't had the chance to talk to her.

      Is there anything 'universal' today that might work? 😅

      Thanks for your thoughts and discussion.

      21 votes
    6. Misguided things our parents did

      I'd like to hear your stories of things your parents did with good intentions that went wrong. This is mine. When I was very young – old enough that I can remember it, but young enough that I...

      I'd like to hear your stories of things your parents did with good intentions that went wrong. This is mine.

      When I was very young – old enough that I can remember it, but young enough that I wasn't going to school full time yet – my mother would volunteer at a local nursing home. I never met my maternal grandmother. I think she died a year or two before I was born. I have a vague memory of meeting my maternal grandfather, and there are photos of it, but he died when I was still quite young. Maybe 4 or 5. I don't believe either of my grandparents were in ill health before their deaths. But I think that their deaths affected my mother and she wanted to help other elderly people, so she started volunteering at the nursing home.

      I have 2 older brothers who by this time were in school most of the day, leaving my mother and me at home alone. I think she also got bored of doing housework and wanted to do something useful with her time. (I can't say I blame her!) I suspect she also thought that the residents of the nursing home would enjoy interacting with a child, even if it wasn't their own grandchild. So she took me with her. I think she wanted me to learn to value elderly people and to learn to value community service.

      Unfortunately, she failed miserably. What I learned was that old people are scary as fuck and I didn't want to be anywhere near them. You this was a nursing home. This was not an "old folks home" where they play canasta, have dances, and engage in elderly hanky panky. This was end-of-life care for people dying of cancer, and the now-preventable diseases like polio. The entire place reeked of vomit, and the old people were hard of hearing and weird. They were almost always in a bed or wheelchair, and usually in hospital gowns. There were often sounds of screaming from other rooms where some patient was in terrible pain from whatever ailment they suffered.

      The residents were all old and gray haired except for one. He was a young man. He had to be younger than my mother who would have been in her early 30s. He was probably 20-ish years old. His hair was not gray - it was dark black and close cut with electric clippers, though not quite a crew cut. He was always in a hospital gown and always in a wheelchair that had an IV pole on it (though I don't recall there ever being anything hanging from it). And while he looked normal, he had some sort of mental deficit where he could only grunt and moan. I would often see him loudly moaning and gesticulating as if trying to point at something to say, "give me that," or "take me over there."

      The one bright side to this place was that there was a woman in a red and white striped uniform who pushed around a cart full of every type of candy imaginable! I wanted so much to get a peanut butter cup or a chocolate bar from her, but no. Her candy was strictly off-limits to me. (I don't know whether it was cost or health that made my mother refuse to ever let me have a piece of candy.)

      I'm pretty sure my mother was trying to teach me the value of both old people and volunteering to help our community. But as a ~4 year old, it was too much. It instead taught me that getting old meant pain, suffering, and eventually death, and that old people are scary as fuck. I didn't want to get old or be around old people. (I eventually got over it and now am nearing being an old person myself. 😉)

      20 votes
    7. How can we change the site's structure/mechanics/patterns so that we're not discouraging posting "too much" on particular subjects?

      Over the weekend, @skybrian posted a topic about feeling like you're posting "too much" if you submit too many links on the same subjects. As I said in my comment in there, I've definitely felt...

      Over the weekend, @skybrian posted a topic about feeling like you're posting "too much" if you submit too many links on the same subjects. As I said in my comment in there, I've definitely felt the same way sometimes, and I think we should try making some changes that can improve on this.

      One of the most common complaints about Tildes is that there isn't much content overall, and that most of it's very "general interest". This is largely because of how the site is set up now, where instead of having different communities, we basically just have one community that's lightly categorized by the groups. It's mostly the same users posting and discussing topics, regardless of which group they're posted in. This is totally fine and has worked well in a lot of ways, but it's also limiting in other ways, especially that it basically discourages posting "too much" about any particular subject because that will be annoying to all the users that don't want to see so much of that content.

      One of the best ways that Tildes will be able to grow is by being a place that's known for having good content on different topics. When I started /r/Games on Reddit, I was one of the heaviest submitters for quite a while, making sure that the subreddit was always full of the type of high-quality content I wanted to see. There weren't many viewers or commenters initially, but continuing to consistently post a lot of good content attracted more and more people, and eventually it became self-sustaining.

      We need to be able to take a similar approach here, but the current structure of the site is preventing it. For example, I'm one of the most frequent submitters to ~games (I've submitted about 1/3 of the topics in the last month), but I usually try to only post 1 or 2 topics there per day. I could easily submit 10-20 most days, but I know that will annoy a lot of users that don't care that much about games. That feeling isn't a good thing—it prevents any group from being able to "take off" individually.

      So to improve this, I think we're going to need to make some changes, and/or figure out some new patterns that we can use.

      First of all, I think it may be time to switch away from the current "opt-out" setup for groups (where you see everything by default) into an "opt-in" one where you have to specifically choose what you're interested in. This is something I've always planned to do eventually, because I think "forcing" everyone to see things that they're not especially interested in is both harmful to quality and causes a lot of strife. Switching will absolutely have some downsides too though, including that the activity in the more-niche groups will probably drop even more.

      It may also be best to switch away from "Activity" being the default sorting method. Again, this is something I didn't really expect to keep as the default forever, but it's been helpful while the site is small. However, having every new topic show up immediately in the most prominent position on the site just makes it even more annoying for people that aren't interested in the subject. For them, the top of the site keeps getting taken over by posts they don't care about. We're seeing this happen with ~music right now, because some users are trying to make it more active—which, again, should be a good thing—but I know that it's annoying some others.

      Some other things that might be worth considering include making it easier and more obvious that you can ignore individual topics and tags, adding new options for creating and filtering different "views", adjusting site behavior so it balances how many posts it shows from each group (but that would likely be confusing), etc.

      Another related topic I wanted to bring up (which @skybrian mentioned and I think is an interesting idea) is that we might be able to use "megathreads" more extensively somehow. For example, maybe having a megathread on a particular topic is a better way to judge the demand for a group/sub-group on a particular topic. Right now it's hard to do that because there isn't really any dedicated place to post if you're interested in something specific, but we might be able to encourage more activity by using a megathreads as almost a "testing ground".

      For example, if someone's particularly interested in woodworking, it would feel awkward to post a bunch about it in ~hobbies and effectively take over the group with woodworking content. But if there was a "woodworking megathread", it would be both more encouraging and contained (and easily ignored by other users), and if that thread started getting consistent activity from multiple users it would be a good indication that a ~hobbies.woodworking group would probably be able to stand on its own.

      I don't really have any particular plans for that kind of thing yet, but I think it's a possibility with a lot of potential, and we might even be able to find some ways to improve how megathreads work to support it. I'm definitely interested in hearing thoughts about how we could enhance threads to make them work especially well for that, including better ways for users to find and know about megathreads they'd want to read and participate in.

      I feel like this was a fairly scattered post with a lot of different thoughts in it, but overall I'm just looking for feedback or other ideas for ways we can adjust so that the site can keep growing and increasing in activity smoothly. This is important to figure out, and I think we're reaching the point where it's starting to become more urgent to do it soon. Let me know what you think.

      66 votes
    8. Compare and Contrast: Split Enz "I Got You"/"I See Red"

      So I thought I'd try a little experiment here. Here are 2 songs I like from the same band. They're very different songs, and here's why I like them: I Got You - This is a song about infatuation....

      So I thought I'd try a little experiment here. Here are 2 songs I like from the same band. They're very different songs, and here's why I like them:

      I Got You - This is a song about infatuation. It conveys that feeling I had when I was smitten with someone as a teenager. It feels very intimate to me, like the singer's directly expressing his innermost feelings to the person he's infatuated with. Or perhaps thinking of what he would say if he had the guts. It's very much a new wave pop song, and is probably the most well-known of Split Enz songs, at least where I live in the US.

      I See Red - This is very much a song of rage. To me it's about a guy who's been dumped, or maybe who was infatuated with someone, and now they're with someone else. Whereas "I Got You" was very poppy, this is more punky. (I mean it's still pop, but with a punk flavor.) Putting it together with the previous song makes a lot of sense to me, even though they have such different tone. It's like the 2 songs together tell a story. I also love the phrase "down the drain like molten toothpaste." There's just something so illustrative about "molten toothpaste."

      Anyway, just thought I'd share these random thoughts.

      3 votes
    9. Deciding between Godot and Unity

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what...

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what people told me and I completed two tutorials for each over the last few weeks. After completing these two tutorials, I have some questions that I hope maybe some of you can answer to help me choose between the two.

      TL;DR at the bottom. This is a long post.

      For context, here's the tutorials I did:

      Godot - https://www.davidepesce.com/godot-tutorials/
      Unity - https://learn.unity.com/project/ruby-s-2d-rpg

      To be frank, the Unity tutorial wasn't really an RPG. There were no stats, no quests, XP. It was much more of an adventure game. That's fine, it still gave me a lot of time inside the engine to learn a lot of basics.

      So, working with each one had it's own up and downs.

      Unity's use of an external scripting program seemed to hurt me quite a bit, from simple things such as forgetting to save before going back to Unity (I did this way too much) to having to declare public variables in the script and then filling them in the Unity GUI rather than just doing it all by script. The editor itself also seems to be kind of heavy, I was get the spiral beach ball for a second or two every time I went between the script editor and Unity and I have a machine that can edit 8K video without proxies. These general load times and stuff like that seemed to come up regularly. Tilemapping in the tutorial didn't include autotiling, I assume Unity has this somewhere built in? Or do you need to purchase an asset to get this functionality?

      On the plus side, Unity overall seemed easier to use for a non-programmer. A lot of things are done through the GUI. Animations seem easier to handle for sure. The Unity tutorial was also more written for someone that hasn't coded much as it explained what specifically the code was doing (so I assume more resources for Unity will be helpful in that way that perhaps Godot will not).

      For Godot, GScript was easier to use than C#, but I do feel like it was easier to get my head around prefabs in Unity than the Node system in Godot. The Godot tutorial took almost twice as long as the Unity one, but I don't know if that's because Godot is more difficult or the combination of the Godot tutorial being more thorough (I feel like I mad an actual, if very uncomplicated game, plus I did Godot first, which probably helped me just learn more about scripting and thinking like a programmer that I took into Unity). The node/scene system seemed more difficult to get my head around than game objects and prefabs. That said, my Godot program felt very tight. There weren't things happening that I was having a tough time explaining or figuring out why they weren't working quite right, at least at the graphical level (this might have more to do with the Godot tutorial using 8-bit graphics and Unity using a more modern sprite look). Having the scripts in the editor meant I never ran into a case like in Unity where I couldn't attach code to a game object because it was failing to compile, but it was failing to compile because it wasn't attached to a game object (that headache took at least a half an hour to sort out).

      Overall, I was able to finish both tutorials mostly understanding what the code I was given was doing and was able to edit it to get some different affects and kind of just play around. So, on that level, I'd say they're about equal.

      One big thing I want for sure out of the engine we use is to be able to handle a lot of conversations and variables there from. We're hoping to make a "choices matter" (TM) game, and very story/dialog heavy. Ink seems like a good plug-in to do this in Unity, but implementation doesn't seem easy (though I did find a pretty good looking tutorial that may help de-mystify). Godot seems to have some assets available for handling dialog trees, but i haven't had a chance to really dig in to them yet. So, that could definitely be a decider for me: which engine has assets that make a dialog/choice heavy game easier to make.

      While I had originally thought about making a tactics RPG for this project, looking around at both the Godot and Unity scenes, it seems like few people are making these types of projects that are giving out free advice on how to make them work in those engines. After talking with my team (I have a team!, see my post from a while back), it seemed like a good idea both to keep the game within the scope of a novice, but still tell the story we wanted, to do a skill role system instead. Since this came from a tabletop session anyway, seemed to make the most sense to do skill rolls rather than develop a whole combat system.

      TL;DR - Looking for advice on which engine, between Godot and Unity, would be handle a 2D RPG that relies on a lot of dialog and choices along with skill rolls for the gameplay. Thanks in advance!

      12 votes
    10. Thoughts on feeling like you're posting too many links when there is not enough content

      It seems like there are not that many new topics posted on Tildes, and that we could post a lot more. But I sometimes find myself reluctant to do so. Don't I post too much already? Recently there...

      It seems like there are not that many new topics posted on Tildes, and that we could post a lot more. But I sometimes find myself reluctant to do so. Don't I post too much already?

      Recently there was a survey and apparently many people think Tildes is too tech-oriented. I don't think it's all that tech oriented, not like Hacker News or lobste.rs, but that makes me a little more reluctant to post tech links. (Though, really, other people should post more of the kind of links they want to see.)

      I suspect it's not just me. Periodic topics sometimes get a lot of comments. Periodic topics have been started specifically to avoid having too many top-level topics on one subject.

      But, why are we avoiding this? What's wrong with posting more links? If this were a social bookmarking site, I'd be saving more links. Maybe I'd save a bunch of accordion links, without any regard for whether people are interested?

      It seems like we need something like folders. When new links are posted in a folder, they don't get listed individually at top-level. You could drop a bunch of links in a folder if you felt like it, without feeling like you're monopolizing conversation, because people would have to open the folder to see what's there. Or maybe instead of folders it would be something like creating a playlist. You could start a topic that's basically a list of links, and then anyone can add links to it if they want.

      It seems like groups don't really do this, somehow? They feel a bit too open and exposed. Everything shows up on the front page regardless of group. (I mean, you can filter or unsubscribe from groups, but many of us don't. Partly because they're too broad. Who's going to unsubscribe from music just because they aren't interested in some music?)

      So instead we use topics and post links as comments. It sort of works, but it's given me a lot of practice at writing markdown-formatted links on a mobile keyboard, and they appear differently in search and aren't tagged.

      It seems like links posted within a topic and posted top-level should be more similar in the UI. Maybe if there's some conversation about a link within a topic, a moderator could promote it to top-level? Maybe a lot of topics would start that way, and then the site would feel a bit more full.

      25 votes
    11. Alpha Wolf - A Quiet Place to Die (2020)

      Apple Music Spotify YouTube Melbourne metalcore outfit Alpha Wolf dropped their second LP today, their first with vocalist Lochie Keogh. A thorough evolution of their sound, A Quiet Place to Die...

      Apple Music
      Spotify
      YouTube

      Melbourne metalcore outfit Alpha Wolf dropped their second LP today, their first with vocalist Lochie Keogh. A thorough evolution of their sound, A Quiet Place to Die picks up where their previous release, the EP Fault, left off and goes bigger, harder and more bone shattering. With this release, Alpha Wolf arguably moves to the forefront of the nu-metalcore movement, combining elements of hardcore with nu-metal. The result is very down-tuned guitars chugging like crazy that occasionally make way for crushing breakdowns and on the fly harmonics. Keogh's vocals are raw and unflinching, as he barks out some dark themes and has come great pit calls. While there is mostly just non-stop chunky riffs, the band shows they can write ballads, in their own way, with tracks Bleed 4 You and Don't Ask.

      For fans of Architects, Fit For a King, Stray From the Path and anyone that thought even the heaviest nu-metal bands weren't heavy enough.

      6 votes
    12. I can't make it any clearer. Any advice?

      Last Thursday, at my workplace, we rolled out a software upgrade across the company. The server side was upgraded overnight to ensure there was minimal downtime, and we had instructions for users...

      Last Thursday, at my workplace, we rolled out a software upgrade across the company. The server side was upgraded overnight to ensure there was minimal downtime, and we had instructions for users posted on our Intranet (pinned to the top for the next 4 days), on exactly what they needed to do to run the upgrade on their PCs and ensure everything was working correctly.

      The instructions were written with the help of my 4-year-old to ensure it was clear enough for anyone to read and follow along.

      I still received at least 40 messages and emails from people complaining the upgrade didn't work or that certain Outlook plugins are now missing (which was covered in the instructions).

      My question is, has anyone found a good way to ensure people follow instructions, or the best way to ensure that your instructions are easy to understand and follow along with?

      It is very frustrating to take the time to ensure things go smoothly and write what even my 4-year-old thought was clear instruction, and still have a third of the company not be able to figure it out?

      This is not meant to be mean hearted in any way, I genuinely would like some advice or tips on how I can improve on this the next time around.

      Thanks.

      16 votes
    13. What are your thoughts on the next gen consoles from Xbox and Playstation?

      We are almost in a new generation of consoles and was just wondering what everyone's thoughts are on each offering. Some questions to prompt (but feel free to just share what's at the top of your...

      We are almost in a new generation of consoles and was just wondering what everyone's thoughts are on each offering. Some questions to prompt (but feel free to just share what's at the top of your mind):

      Have you preordered a system?

      Which system do you think looks best to you and why?

      How will these systems impact gaming on PC?

      Would you get the digital or disc version?

      Will these consoles affect Nintendo's plans?

      Has Microsoft re-claimed any of their lost momentum from the Xbox One launch?

      What features are most important to you?

      If you aren't planning on buying at launch, is there something you are waiting for?

      16 votes
    14. Should we talk about voting again?

      Based on replies to this comment there seems to be a decent amount of interest around the topic of reworking voting, so I thought I would start a thread to get some more input. We already had...

      Based on replies to this comment there seems to be a decent amount of interest around the topic of reworking voting, so I thought I would start a thread to get some more input. We already had similar discussions about a year ago but it looks like some people's opinions may have shifted somewhat? and as was noted in the comment thread, 1 week wasn't really enough to accurately assess the value of something like making vote counts invisible.

      Things to consider:

      • Do you think how voting works changes your/other's behavior on this site? and if it does, is this change positive or negative?
      • Would you support reworking/modifying voting? If so, how?
      • How long should we test said modifications if they are made?
      • anything else you consider relevant
      21 votes
    15. No news 'til November

      I'm going on a news fast until after Samhain (that's Hallowe'en for you non-heathens). Still figuring out what, exactly, that means, but basically, I'm minimizing (ideally, eliminating) my...

      I'm going on a news fast until after Samhain (that's Hallowe'en for you non-heathens). Still figuring out what, exactly, that means, but basically, I'm minimizing (ideally, eliminating) my exposure to ... hmmm ... I guess "unnecessary stress and anxiety" is the best summary.

      Turned off my Feedly (ahem) feed. No more Mastodon, etc. I'll still be visiting Tildes, but less ... and I just finished tuning out the news from my postings list (unsubscribed from ~enviro, ~finance, ~health, ~lgbt, and of course, ~news ... added a bunch of tag filters — covid, Trump, politics, the FAANG corps, etc). That seems to have killed 95% of the stress-inducing headlines. Will add more tag filters, as they prove necessary.

      Thoughts? Anyone already try this? Anyone wanna join me?

      PS: I have no idea how to tag this post. Tildes ModGods, please have at it, but try not to add any tags that'll inadvertently hide my own post from me. Danke, y gracias.

      22 votes
    16. Which is arguably the best phone for ROMs?

      This post is born from another discussion we have currently on tildes about the benefits of LineageOS. Please, check it out if you wanna discuss about the benefits of the custom ROM scene. Here,...

      This post is born from another discussion we have currently on tildes about the benefits of LineageOS. Please, check it out if you wanna discuss about the benefits of the custom ROM scene.
      Here, instead, I ask primarily about hardware, not about software. Although, as always, they later intersect.

      My question comes from my search for a new phone, I have been rocking a Moto G5 Plus since 2018 (it was released in 2017 and I bought it second-hand) and my experience has been great overall. I knew that I could root this phone so that I did in September 2018 and from there I haven't gone back to stock ever since. Mistakes aside, the experience has been great overall and has nourish my interest in computing. But, this phone is 3 and a half years old and I definitely notice it. One, due to the wear and second the 2GB of RAM my model had (XT1680). I'm in no hurry in a change though, I think I could use it for some more years and I can say that thanks to an amazing community that still supports this phone. (Seriously, I am using Android 10 with the latest patch, unthinkable!).

      Nevertheless, as a thought experiment, or as a backup plan, or useful for anyone interested in being part of custom ROMs, I would like to ask you guys which do you think are the most dev-friendly phone in the market right now?

      The criteria would be:

      • It has a unlockable bootloader.
      • The kernel has been released and is available.
      • Has a community that constantly supports it.
      • It doesn't have 2GB of RAM

      Please, write any phone you have the idea that has a modding scene. I'm afraid that some will not be available in my country, but I want to make it as international possible so I insist, write any phone that has that criteria. And feedback for the english will also be appreciated.

      10 votes
    17. The Results of the Actual Unofficial 2020 Tildes Census

      Collect and code, until it is done. And now it is. Ladies (the few that we have, I mean holy FUCK ), gents and everyone inbetween, welcome to the results of the 2020 Tildes census, which is only...

      Collect and code, until it is done.

      And now it is.

      Ladies (the few that we have, I mean holy FUCK ), gents and everyone inbetween, welcome to the results of the 2020 Tildes census, which is only 34% less horrifying than 2020 itself. And you better believe I'm going to keep this up for the whole post, because fuck the responses this year, while greater in numbers, were occasionally still [REDACTED].thanks, thought police

      In the year of the lord, 2020CAN YOU PLEASE END ALREADY, we got 350 responses in, which is a whopping 100 more than last year. I don't know how many accounts we have in total, no one does, and I'm too lazy to calculate the percentages right now because I'm calculating as we go so from the point of me writing this to clicking Post Topic an hour or two will probably pass.Update: I went to bed, so like 10 hours passed Absolute numbers is all you're going to get here, so fuck me, fuck you and fuck off.I need some alcohol

      Anyway, let's go through the census. I let JotForms compile this nice graphical report that is pretty much useless because it completely breaks once either sexuality, gender or the myriad of various operating systems the people on here have get involved. But it's still funny seeing it struggle. Have a link to the PDF. So back to good Excel, my old nemesis.

      Aggregated Data

      Thankfully, this time around you'll have access to generate all this shit yourself, HERE YOU GO. The thing is in JSON, so easily deserializable, etc etc. I'm sure you people are skilled enough at typing the words into the IDEs to magic the data into your memory.

      Important info: Empty answers are usually marked NO ANSWER, in case of numerical values it's usually -1 for age, -2 for the Kinsey scale (-1 is taken) and -69 for the 3 political values from the Sapply test, as these range from -10 to 10. Yes I made the default value -69. It's everyone's favourite number after all. Also, for some absolute FUCKED reason one of the values has 3 more entries than the other ones, I'm sure it has a totally VALID reason that has nothing to do with people entering bullshit. NOTHING.FuckingKILLME

      Also I can't be bothered to edit the "wrong" data out, i.e. typos in languages etc, so those are all in, maybe someone with more compassion than me can do that.

      Kowalski, Analysis

      First of all, I'm going to less graphs this year because it's fucking hard to aggregate things like ethnicity when you get responses ranging from black to a literal link of someone's You23AndMe results. Yes. I mean props to you for that but like, uh, FUCK, what am I going to do now? YOU ARE ALL MAKING THIS WAY TO FUCKING HARD. ლ(ಠ_ಠ ლ)

      This propagates to basically all responses and next year I'm probably going to captain a way straighter course with less options, because I can't fucking MAKE FANCY GRAPHS WHEN YOU GIVE ME TOO MANY INDIVIDUAL RESPONSESFUCKINGKILLME

      Personal Shit

      Geography

      Not much has changed, the US still dominates, Canada second, though the British are catching up. I'm sure you'll have your tea party eventually. Though with good ol' Boris in charge I don't know if annexing the yanks is such a good idea. Also, as there are no invidual option here for everyone to FUCK IT UP it's the most sane graph of them all. No fucked colours this year, I promise, it's all scale.

      Fancy Graph #1: Geography

      Age

      Fancy Graph #2: Age by decile For those wanting to repeat this, watch out, as the age by decile and specific age questions were exclusionary. You'll have to combine the results to get the same numbers. I hope. Unless I fucked up. Equal possibility.

      Also whoever entered 28.9, because of you I had to make the age field in my code a double instead of an integer. Fuck you.

      Gender etc.

      I honestly thought this was going to be the wildest answer, but y'all are such a minority that it's fairly sane. The real clusterfuck starts after this question. Also whoever wrote prefer not to say, DID YOU NOT READ THE PART ABOUT THE OPTIONAL ANSWERS, [REDACTED] PLEASE [REDACTED] AAAHHHHHHHHHHHHHHHHHH-

      Anyway as I said, fairly standard results.

      Fancy Graph #3: Gender

      Trans? Value
      NO ANSWER 13
      no 312
      yes 23

      Yeah I'm not gonna make a graph for a yes/no question, if that's bigoted you may scream at me in the comments.

      Sexuality

      I MADE THE SCREENSHOT BUT I FORGOT TO ADD IT FUCK FUCK FUCK FUCK

      Kinsey

      Also forgot about you. Average is 1,37, idk what else to do.

      Ethnicity

      This was a mistake. 124 wrote white. 23 wrote caucasian. One person wrote causcasion. One person wrote that it's illegal to ask this question in their country. Someone wrote I bleed red white and blue.

      THIS WAS A MISTAKE.

      Kill me. Safe to say, that Tildes is, as someone put it perfectly: white af. Yes this was also a reply. KILL ME.

      Language

      Fancy Graph #3,5: LanguageThis was added later, and I'm really not updating the others.

      Religion

      I'm just gonna let the graph speak for itself, I don't have it in me to keep the anger up.

      Fancy Graph #4: Religion

      Politics, Education, Work

      This is where the fun begins. No, honestly not really.

      Politics

      If I average out our Sapply values, we get this compass result. Yeah we're all communists. So whoever said in their dislike the alt right people on this platform, I really don't know what you mean. If anything we need more to achieve PEAK CENTRISM. In all honesty, the people saying that this sub is a leftist echo chamber (there were a few), you may have a point.

      When we get to the magical field of how everyone identifies themselves politically, well, let's just sayah, there's the rage again I'M NOT GONNA REPEAT THIS NEXT YEAR, GREAT FUCKING IDEA. Whoever entered confused, I FUCKING AGREE. SINCE WHEN IS PINK A FUCKING POLITICAL AFFLIATION? We do have a pirate though.Nice

      You may wade through the rest OF [REDACTED] YOURSELF in the published data.

      Education

      Tildes is an educated lot, contrary to popular my belief after making this census. A good chunk of people have a Bachelors, Masters, PhD. Still only one MD though, so if you have a medical emergency take it up with... checks notes Ah fuck I can't reveal anything. ...Take up with them. JK please call your local emergency line when you need help

      Fancy Graph #5: Education

      Work

      Actually fairly sensible results, except a few, like that one person that entered not STEM, thanks for not giving me any useful information. You have the ability TO NOT ENTER SOMETHING. THIS GOES FOR THE PERSON WHO ENTERED meh AS FUCKING WELL, [REDACTED].

      Fancy Graph #6: Work

      Technology

      Fancy Graph #7: Computer Operating Systems

      Fancy Graph #8: Mobile Operating Systems

      Basically just like religions. You all have to many options, since we're all communists now according to average, and options are bad, you MAY ONLY USE WINDOWS VISTA FROM THIS POINT ON, OR THE GESTAPO WILL PAY YOU A VISIT fuck, wrong mass murderers

      About Tildes

      Have Acc? Value
      NO ANSWER 7
      yes 312
      no 29

      For consistency, and it didn't fit into the picture in a nice way.

      Fancy Graph #9: Various Tildes Statistics

      Most people migrated off reddit, followed by Hackernews. The rest is various random shit, include like 5 different ways of "I don't know", but the one person replying Gab surprised me. Didn't think people would hop on Tildes off Gab, since Gab is basically extreme rightwing Twitter and Tildes is like, the antithesis to that. Leftist userbase, longform discussion.

      The long replies

      Once again, can't graph the shit outta this, so here's the collection of them. One reply per line. Had to format some replies to fit this format, I know someone did bullet points, apologies.

      What do you like about Tildes?

      What do you dislike about Tildes?

      What would you change about Tildes?

      Final notes

      To keep my sanity in check, although when I read this post, that probably didn't work out too well, I kept some notes.

      1. Someone suggested to ban all Europeans off the platform. You now have the stats, so I'm going to let you guess from where they are. Fucking hilarious.

      2. Someone very cordial managed to write an entire blog post into one of the final freeform boxes. I appreciate the feedback and I'm sure Deimos does as well, but why did you have to make so many empty lines? TBH it's more on Jotform for not removing linebreaks when giving you the CSV, it breaks the entire format.

      3. We should have a prize for that person who fit a textbook into the box for ethnicity, also amazing, you mad fucking lad (or lass, but statistics are on my side, lol)

      In closing, most answers were good and interesting, except for the part where I let you run wild with the politics question, holy fuck, but that's on me. To the people that reduced my IQ by a few points, well I took the piss outta you already, so I hope you have a great day. Everyone else, I hope you [REDACTED] on a few [REDACTED]. Wait, I think I mixed something up here.As you may have guessed, don't take this too seriously

      As always, see you all next year, same time?Unless I get banned, which seems like a good possibility when I proofread all this, so much angerI need to get laid, or drunkActually how high does this go?

      Cheers, I'm gonna go C͉̠̰͚͚͓ͪ̿̋̏̚O͓̯͕̙͕͎͈̫̦͐̊́Ṅ͕̮̣̺̖̣̖̈ͥͦ͊̽͒͠S̶̵̹̜͔͖͗͂̋̔̈̒͊̚Ú̷͔͍͇̪̥͍ͭͭ̔ͨ̄̇̅̕M̵͈̮͉̹͈͕̻̎̓E̛̯̝̭͉̼̍̎̐̋̑̎ ̷̵̮͔̬̙̠̣̬͉ͭ͒S̨͙̼̟̻̜̈̄͋̄̇ͨ͛́͟͞Ò̡̧͙̩̓̄͂̓͗́M̹̰̲̆̌E̴̡̲̟ͯ ̹͇̲̩͍ͨͨ͒̑͊̌͒͆̕͡F̵͊̊̾ͭ҉̘̲̝͎̥͔̠̺̙O̧̡̱̠̙ͤ͒ͪO̬̯̪͉͙̩̅͂̀̏ͫ̄̓͂D͎͓͍͔͙̰͕̒̒͒̓̃̍͂ͭ̀͢
      Grzmot

      60 votes
    18. Does anyone here feel like talking about how social media sites are probably used for way too many different purposes at once right now?

      In this thread, @viridian said this: Twitter, in my limited usage, has a completely different problem. It actively encourages you, by rule of the 280 character limit, to strip away all nuance and...

      In this thread, @viridian said this:

      Twitter, in my limited usage, has a completely different problem. It actively encourages you, by rule of the 280 character limit, to strip away all nuance and conversational tone. You can avoid this of course, but the UI ensures that you then suffer the consequences of having to

      split up your posts into multiple tweets, which is bad by design in every single way for the user. Replies become distributed to different tweets, and thus inaccessible without a series of 2*(# of tweets) clicks. Everything about the design is just begging you to

      box in the entirety of your thoughts to 280 character blocks, which I think is the single largest issue the platform has when it comes to encouraging thoughtful engagement. Twitter actives fights nuance and explanation, and so the platforms users follow the bad behavior

      patterns Twitter encourages.

      Completely agree, it is a bit of a feedback loop. You do have to say though that even the fact it's no longer at the original 140 characters is a concession to the fact that the kind of discourse that now happens on there rather than what it was intended for. I imagine designing something to handle both types of usage well while maintaining the platform's identity can't be easy.

      (Okay, this one was said by @culturedleftfoot.)

      It's certainly not an easy problem to solve, it may even be impossible. That said though, maybe a 280 character mass social media platform is just destined to be a net negative for society.

      And it reminded me of this comment I wrote a while ago:

      To be fair it the term 'social media' is pretty useless when it comes to describing a site's purpose. In twitter, for example, you have celebrities rambling about random aspects of their lives, politicians delivering serious to obviously canned responses to serious or made-up problems, anime artists sharing their work, YouTubers sharing sneak peeks for future videos or shilling out, all in the same platform, which is disponible in 33 languages across every continent except Sub-Saharan Africa. (which was started specifically as a SMS & microblogging site, hence the word limit). Not many 'social media platforms' actually have their intended purpose be their sole purpose, which can backfire intensely. Social media platforms might have decided to recommend people with similar opinions to you as an unintended consequence in order to find people with similar hobbies to you, rather than to create an echo chamber of radicals and stifle communication between different political beliefs.

      (Not that the fact that's a real possibility excuses them from not doing anything to combat it once they realized that was one of the side effects of their decision for most or all of my lifetime.)

      One of the IMO most underrated problems with the state of social media today is that social media platforms are used in far too many ways for any one site to be designed around.

      YouTube for example is used as a meme-consumption feed, source of education, video-game feed, ASMR feed, news feed, music feed, child cartoon feed and more.

      And since YouTube was designed mostly for video sharing, things like the comment section were of secondary importance and areas like educational or political content are greatly harmed by that since the YouTube comment section is basically impervious to serious discussion. The algorithm also appears to be basically universal for all these vastly different types of content. This also hurts educational and political channels (unless they somehow accommodate to that, usually by lying ala PragerU) but also animation channels.

      Another example would be Facebook which originally (supposedly?) started off as a platform for connecting with people, apparently limited to universities initially. Now it's used for sharing memes, news, personal life updates and more, things which are fundamentally quite different from one another and probably shouldn't be under the same site, since the things important when it comes to spreading a news article are wildly different from those when spreading a meme (format?). (Or management, obviously.)

      IMO, decentralizing social media along these lines into say news sharing platforms, meme-sharing platforms, image-sharing platforms, educational platforms, social platforms (where you go to make friends, which is what social media billed itself as early on IIRC) is IMO one of the more interesting but underlooked options and in some senses is looked on into with places like Instagram and pinterest (although obviously if these sites aren't regulated to provide privacy it's all smoke and mirrors and given this requires government action I don't blame people for ignoring this all that much).

      So does anyone else have any more thoughts?

      23 votes
    19. Complete an emotional inventory of your music library/experiences

      This is not so much an ask thread as it is a task one. The idea is simple: for any/all of the categories below, identify music from your library or experiences that fits the bill, and explain a...

      This is not so much an ask thread as it is a task one. The idea is simple: for any/all of the categories below, identify music from your library or experiences that fits the bill, and explain a bit about why.

      You can choose any from the list, or do all if you like, but please do NOT just list items with no explanation! Your thoughts are the exciting parts of this exercise, not just the music itself, so please share!

      For the purposes of this inventory, "music" can refer to a specific lyric, a song, an album, an artist, or even a concert or event -- really anything that you think fits the bill. If you want to go into multiples per category, that's fine too -- just remember to explain them!


      Inventory Items

      Tell me about music that:

      • Is an instant mood lift
      • Is emotionally devastating
      • You've cried to
      • Reminds you of someone you love
      • Reminds you of someone you used to love
      • Brings you back to a specific memorable moment/time in your life
      • Helps you relax
      • Amps you up
      • Makes you feel safe
      • Could put you to sleep (in a good way)
      • Makes you feel like you're on an adventure
      • Reminds you that there is beauty in this world
      • Impresses you
      • Makes you smile
      • Makes you laugh

      You don't have to do all of them -- only the ones you feel strongly about or that have interesting stories behind them. Also, feel free to add on new categories in the comments that people can also respond to.

      21 votes
    20. Thoughts

      I don’t even know where to start. I realize it’s not meant to be a coherent piece of text, but rather a (fortunately short) stream of related thoughts. I could talk about when an ambulance took me...

      I don’t even know where to start. I realize it’s not meant to be a coherent piece of text, but rather a (fortunately short) stream of related thoughts.

      I could talk about when an ambulance took me to the hospital because I was so drunk I couldn’t even move.

      I could talk about how with other friends I bullied people for no justifiable reason.

      I could talk about how I can’t stop watching porn, and consequently how my sexual tastes diverged from the normal, making me guilty of engaging in and craving illegal content.

      I could talk about how I wasted literally years trying to finish a bachelor degree, to the point where I am now lying to my family and friends about exams.

      I could talk about the many other stupid things I did, some of which while being recorded by people who aren’t even friends any more and who could easily ruin my life by sending them out (not that they have a reason to do so, but nothing can change the fact that I am powerless).

      I could talk about how I wish suicide was an option, but since it’s not, the best alternative is sleeping while enjoying dreams. Too bad you can’t sleep forever.

      The list could probably go on.

      I can’t seem to spend a day without dwelling on at least one of these (and other) burdens; be it a memory, a negative feeling, an evil thought, an action, or a combination thereof.

      When I think about the past, I feel overwhelmed by nothing but regret. When I think about the present, I’m filled with guilt. When I think about the future, I feel fear (of life, of ageing, of death).

      No one can object to the intrinsic meaninglessness of life, unless you take into account religion (which I do not) or subjective purpose (which I could consider, but it’s impossible to consistently focus on that when you are reminded everyday of the underlying nonsense of life while fantasizing about suicide).

      I often ask myself If I’m being truly honest with myself or if I’m semi-unconsciously sabotaging my existence just because playing the role of the victim is admittedly easier than fighting for your life.

      I am ultimately confused by the reason why I am the way I am: is it because of my past (wrongdoing)? Is it because I suffer from a mental disease? Is it because I suffer from a physical disease? Is it because that’s simply how (evil) I am? I have so many questions and so little answers.

      22 votes
    21. Different types of 3D platformers

      Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group...

      Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group the similar ones together.

      I hope such a discussion might lead people to try some other games that they haven’t before based on what they have enjoyed before.

      Some example topics, to kick-start the discussion:

      • how the character feels/controls (e.g. their momentum, jump, move-set)
      • audio-visual package
      • story and general ambience/feeling
      • completionist goals
      • specific game mechanics
      • any other reason why one is a “must play” and how is it similar or different to others
      8 votes
    22. Do you separate the art from the artist?

      I'm having a hard time with this. I stopped listening to some bands because of what they did, do or not do. The guy from Inquisition turned out a pedophile. Mgla, while not a nazi band per se, are...

      I'm having a hard time with this.

      I stopped listening to some bands because of what they did, do or not do.

      The guy from Inquisition turned out a pedophile.

      Mgla, while not a nazi band per se, are at least nazi sympathizers. So i stopped listening.

      Vektor: the guy is a wife beater, but there are is some controversy.

      And i absolutely loved these bands. While i can find similar bands, it's not the same.

      But what i am doing not listening to it? I'm the one not listening to it and that's it. I will never give them money (i threw my Mgla shirt away) because i obtain the music by another means.

      I am not helping with their popularity because i'm the only one in my circle that listens to these subgenres of metal and i mostly do it alone.

      So... what's the point of depriving myself of music that i like? They are the ones who suck, not me! But at the same time i feel bad listening.

      What are your thoughts on this?

      23 votes
    23. Should we be able to view comments/posts where mods/admins are doing their roles and not doing them separately?

      What I mean by this is: Sometimes @Deimos posts something related to his mod/admin work, like saying he will be locking a thread or adding something new, but that's not all he does, he makes...

      What I mean by this is:

      Sometimes @Deimos posts something related to his mod/admin work, like saying he will be locking a thread or adding something new, but that's not all he does, he makes regular topics and comments about regular things, he doesn't have need to use an alt-account for that. I feel that when he's talking or posting about his mod/admin work and talking about anything else that interests him should be able to be viewed separately.

      Thoughts?

      9 votes
    24. Looking for programming/software book recommendations

      I'm not looking to gain any practical skills from these recommendations (ex: not "Clean Code", "The Pragmatic Programmer"). Last year I read through the two books in Fabien Sanglard's Game Engine...

      I'm not looking to gain any practical skills from these recommendations (ex: not "Clean Code", "The Pragmatic Programmer"). Last year I read through the two books in Fabien Sanglard's Game Engine Black Book series and would love to get my hands on more books like them. Books that focus on history, arcane details and secrets once thought lost to time. Sadly it appears I've already worked through Sanglard's entire bibliography. But I'm sure there's more stuff out there like it.

      10 votes
    25. A brief look at programming paradigms

      Overview If you've spent any significant amount of time programming, then you've probably heard discussions about imperative, functional, and declarative programming. These discussions are often...

      Overview

      If you've spent any significant amount of time programming, then you've probably heard discussions about imperative, functional, and declarative programming. These discussions are often mired in technical knowledge and require a fair amount of intuition when trying to grasp the differences between the examples placed in front of us. These different programming styles, usually called programming "paradigms", are discussed as if they exist within a vacuum with complete and total isolation from one another. This only furthers the confusion and frustration among newer programmers especially, which runs counter to the goal of instructing them.

      In this post I'll be taking a look at the oft-neglected intersections where these paradigms meet with the hope that the differences between them will be better understood by reframing our existing knowledge of programming basics.

      Note: I'll be using PHP for my code examples and will try to provide comments when necessary to point out language quirks.


      Understanding Fundamentals is Imperative

      Let's start by first reviewing the most basic, fundamental programming paradigm: imperative programming. The term is a bit strange, but the important thing to understand about it is that imperative programming refers to writing software as a series of instructions where you tell the computer how to solve a specific task. For example, if we need to add together a bunch of numbers inside of an array, we might write code that looks like this:

      $numbers = [ 8, 31, 5, 4, 20, 78, 52, 18, 96, 27 ];
      $sum = 0;
      foreach($numbers as $number) {
          $sum += $number;
      }
      

      This is a pretty typical example that you've probably encountered in some form or another at some point in your programming studies or career--iterate over an array one element at a time from the first element to the last and add the current element to some accumulating variable that starts at 0. The kind of loop you use may differ, but the general format of the solution looks the same. This is very similar to the way the computer itself performs the task, so the code here is just a relatively human-friendly version of the actual steps the computer performs. This is the essence of imperative programming, the basic building blocks of everything you learn early on.


      Abstract Concepts

      As the software we write gets larger and more complex, we then tend to rely on "abstractions" to simplify our code and make it easier to understand, reuse, and maintain. For example, if we've written a program that adds arrays of numbers together, then we probably aren't doing that in only one place. Maybe we've written a tool that generates reports on large data sets, such as calculating the total number of sales for a particular quarter, gross profit, net profit, remaining inventory, and any number of other important business-related metrics. Summing numbers could be so common that you use it in 30 different places, so to avoid having to maintain 30 separate instances of our number adding code from above, we define a function:

      function sum($numbers) {
          $sum = 0;
          foreach($numbers as $number) {
              $sum += $number;
          }
      
          return $sum;
      }
      

      We do this so frequently in our code that it becomes second nature. We attach so many names and terms to it, too: DRY, abstraction layers, code reuse, separation of concerns, etc. But one thing experienced programmers learn is to write their functions and object and interface methods in such a way that anyone who uses them doesn't need to care about the underlying implementation details, and instead only need to worry about the method name, expected arguments (if any), expected return type (if any), and expected behavior. In other words, they don't need to understand how the function or method completes the intended action, they only need to declare what action they want performed.


      A Declaration of Understanding

      Anyone who has looked into the concept of the declarative programming paradigm should find those last words familiar: "they don't need to understand how the function or method completes the intended action, they only need to declare what action they want performed". This is the oft-touted explanation of what declarative programming is, the difference between detailing "how" and declaring "what", and I believe that it's this great similarity that causes imperative and declarative programming to become heavily entwined in a programmer's mind and makes it difficult to understand. Take this common example that authors tend to use to try to detail the difference between declarative and imperative programming:

      // imperative
      function sum($numbers) {
          $sum = 0;
          foreach($numbers as $number) {
              $sum += 0;
          }
      
          return $sum;
      }
      
      // declarative
      function sum($numbers) {
          return array_reduce($numbers, fn($x, $y) => $x + $y, 0);
      }
      

      The authors will go on to state that in the imperative example, you tell the computer how to sum the numbers, whereas in the declarative example you don't tell the computer how to do it since you don't know anything about the reduce implementation, but intuitively it still feels as if you're telling the computer how to perform its task--you're still defining a function and deciding what its underlying implementation details are, i.e. the steps it needs to take to perform the task, even if its details are abstracted away behind function or method calls that could have varying implementation details of their own. So how the hell is this any different from defining functions like we do in imperative programming?

      The answer is simple: it isn't. We've used so many names and terms to describe functions and methods in our ordinary imperative programming, but the truth is that a well-defined function or method serves as a declarative interface to an imperative implementation. Put differently, declarative programming is defining and utilizing simple interfaces that describe what you want accomplished while the underlying implementation details are inevitably written using imperative code.


      Functional Differences

      Now we can finally tackle one of the biggest trends in programming right now: the functional programming paradigm. But to understand this paradigm, it's important to understand what a "function" is... from a mathematical perspective.

      Yes, I know, math tends to be a enthusiasm sink for many, but don't worry, we're not actually going to be doing math. We only need to understand how math treats functions. Specifically, math functions usually look something like f(x) = {insert expression here}, which is loosely equivalent to the following code:

      function f($x) {
          return {insert expression here};
      }
      

      The important thing to note about functions in math is that you can run them a theoretically infinite number of times on the same input x and still get the same return result. Unlike in a lot of the programs we can write, math functions don't produce side effects. Files aren't written to or destroyed, database entries aren't deleted, some global counter somewhere isn't incremented, and your x doesn't suddenly change. The idea behind functional programming is to embody some of that nature of mathematical functions because they're predictable and always reproducible, and therefore simple to test as well. For example, take the following:

      // not functional
      function increment(&$x) { // pass by reference--$x will be modified outside of this function!
          $x++;
      }
      
      $x = 1;
      increment($x);
      increment($x);
      increment($x);
      
      // functional
      function increment($x) { // pass by value--$x will NOT be modified outside of this function!
          return $x + 1;
      }
      
      $x = 1;
      $y = increment($x);
      $y = increment($x);
      $y = increment($x);
      

      Note that the first example will change the value of $x on each call, meaning each subsequent call of increment($x) produces a different result. Meanwhile the second example doesn't change $x and so the return value of increment($x) is always the same. This may seem like a silly example, but in larger, more complex software this can be significant. So now that we have an understanding of functions from a mathematical perspective, we have everything we need to actually understand what functional programming is.

      Functional programming is a subset of declarative programming. Just like in declarative programming, you use simple interfaces to tell the program what you want to do rather than how to do it. But unlike declarative programming as a whole, functional programming imposes some additional restrictions on what you should and shouldn't do:

      • You should encapsulate behavior in pure functions, which always give a consistent output for a given input and don't have side effects.

      • You should write functions in such a way that you can compose them together, allowing you to combine and chain behavior to produce new functions or use the output of one as the input for another.

      • You should avoid side effects as much as possible.

      • You should avoid mutable state (e.g. changing the values in a variable).

      • You should avoid sharing state between components.

      These restrictions would require an entirely separate post on their own to properly cover and have been covered so many times in so many ways by others elsewhere that it would be superfluous for me to try to add anything more. It's important to note, however, that these restrictions are imposed because they provide some key benefits. By avoiding side effects and by avoiding mutable and shared states, the code you write becomes more predictable and tracing the behavior of an algorithm becomes far simpler. By writing pure, composable functions, you create reusable building blocks that can be strung together in virtually any configuration with predictable results. This makes writing, reading, maintaining, and debugging code easier and less error-prone.

      That said, I feel that it's important to note that in the real world when writing practical software that users can interact with, it's simply not possible to completely avoid side effects or mutable state. The very act of creating and updating database entries is itself an act of mutating state, which runs contrary to functional programming principles and is essential for many important software projects. But even if you can't adhere strictly to functional programming principles, it's possible to benefit significantly from being aware of them and integrating them into your own software development strategies.

      Let's consider a more practical example to illustrate this. Imagine that you've built a social media website and you're trying to test a push notification system that will be triggered when your user receives a new message. Now imagine your code and unit tests look something like this:

      function sendNotification(&$message) { // pass by reference--$message will be modified outside of this function!
          $notification_system = new NotificationSystem();
          if(!$message['sent_push_notification']) {
              $notification_system->sendPushNotification($message);
              $message['sent_push_notification'] = true;
          }
      }
      
      function testSendNotification() {
          $message = [
              'user_id'=>'{some_id}',
              'contents'=>'Hi!',
              'sent_push_notification'=>false
          ];
      
          sendNotification($message);
          sendNotification($message);
      }
      

      At a quick glance you probably wouldn't be aware of why the second message didn't send, but the fact that our sendNotification() function mutates the state of the data provided to it is the culprit. This is code that doesn't adhere to functional programming principles since the data provided to it is mutated. As a result, running the function multiple times on the same variable doesn't result in the same behavior as the first call. If we wanted to work around this without adhering to functional programming principles then we would need to manually set $message['sent_push_notification'] = false; between function calls, which makes our unit tests potentially more error-prone. Alternatively we can make a simple change to adhere better to those functional principles:

      function sendNotification($message) { // pass by value--$message will NOT be modified outside of this function!
          $notification_system = new NotificationSystem();
          if(!$message['sent_push_notification']) {
              $notification_system->sendPushNotification($message);
              $message['sent_push_notification'] = true;
          }
      
          return $message;
      }
      
      function testSendNotification() {
          $message = [
              'user_id'=>'{some_id}',
              'contents'=>'Hi!',
              'sent_push_notification'=>false
          ];
      
          sendNotification($message);
          sendNotification($message);
      }
      

      Now both notifications will be sent out, which is what we would intuitively expect. You should also notice that the above is also a blend of imperative, declarative, and functional programming. Our function definitions have imperative code, our sendNotification() function adheres to the functional programming principle of avoiding mutable state (well, mostly), and our NotificationSystem object provides a declarative interface for sending a push notification for a message.


      Final Thoughts

      By viewing these three paradigms not as completely separate concepts but as layers on top of one another, where functional programming is a type of declarative programming which is implemented using imperative programming, we can stop being confused by their similarities and instead find clarification in them. By understanding that imperative programming is the backbone of everything, that declarative programming is just simplifying that backbone with simple interfaces, and that functional programming is simply adding some additional guidelines and restrictions to the way you write code to make it more consistent, reusable, and predictable, we can start to see that we're not choosing one programming paradigm over another, but instead choosing how much consideration we place on the design of the programs we write. Except in purely functional languages, functional programming isn't some alien concept distinct from imperative or declarative programming, but is instead a natural evolution of the two.

      There are a lot of details I've glossed over here. Each of these programming paradigms is far too detailed to include a proper analysis in an already lengthy post that tries to separate them from each other and clarify their differences. Blog articles exist in a thousand different places that can do each one far more justice than I can, and programming languages exist that completely cut imperative programming out of the picture. But for your average programmer slinging JavaScript, C, Rust, PHP, or what have you, I hope that this serves as a crucial starting pointing to understanding just what in the hell these functional programming enthusiasts are on about.

      25 votes
    26. Crusader Kings III early thoughts and impressions?

      I've only played for a couple of hours so these really are "impressions". Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems...

      I've only played for a couple of hours so these really are "impressions".

      Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems to be enough generic and western european content to keep most fans happy, at least for a couple of weeks. I surprisingly like the UI colour and set up. I thought it was a bit modern in the dev diaries but it works well and is less tacky than a thematic scheme might look. The cycling of the map modes on zoom works well. The amount of "meme" is really overplayed on the reddits and marketing, ive only played a few hours but the flavour reminds me of early CK2 rather than late Glitterhoof CK2.

      My main negatives at the moment are i find there is often an overwhelming amount of information on screen between the side panels, the alerts tab at the top and how wherever you put your mouse seems to open one or more information popups its a bit cluttered.

      I thought the 3D characters would be more memorable than the 2D portraits but i find the opposite. I cant remember any of the characters by image, they all feel very similar. This might be until i am more familiar with the differences though.

      17 votes
    27. Musings on Tildes' topic wikis and resources

      TL;DR: I did not know each individual group had wikis and I find them pretty great (the LGBT and tech ones in particular). Do they get updated regularly, are they searchable via the site-wide...

      TL;DR: I did not know each individual group had wikis and I find them pretty great (the LGBT and tech ones in particular). Do they get updated regularly, are they searchable via the site-wide search, and who can contribute to them exactly?

      I was looking through the "note-taking" and "productivity" tags for recommendations on a new note-taking app when I came across the extension resources wiki article in "Tech". It hasn't been updated recently but it made me realize one of the reasons why I find places like reddit useful is that the "Pinned FAQs", "Beginner Guides to <Hobby>", and "Megaposts" on reddit are an excellent source of (for lack of a better term) "peer-reviewed" recommendations and are often the catalyst for fun discussions.

      I have, through my time here on tildes, discovered so many excellent recommendations even by just using the search bar and browsing threads - to the point that if say, a reddit and tildes post give me conflicting recommendations, I would trust the tildes post 9 out of 10 times. The climate of posts here are less inflammatory and the discussion on pros/cons are more calm, friendly, and thought through. I admit they have impacted my views on a bunch of things (not least of which is trying firefox as my main browser).

      Are resource dumps like that something that the community here find viable in general? Are there plans for updating their implementation to be more easily accessible or is it too far removed from the discussion-based fluidity of the site? I understand that there are other places online to find information, but rarely do I find it at this level of transparency of bias and (on average) free of any bloat.

      I guess I'll end this little thought stream with a thank you for all the people who post here and a curiosity for the future discussions to come. I've lurked a lot and learned a lot.

      16 votes
    28. 4K screen on 15" laptop - worth it?

      Pricing up my next Thinkpad (I'm a lifer for Thinkpads I think now) and I keep hovering over the 4K screen option. I'm looking at a 15.6" screen. The FHD 14" screen I currently have is lovely and...

      Pricing up my next Thinkpad (I'm a lifer for Thinkpads I think now) and I keep hovering over the 4K screen option. I'm looking at a 15.6" screen. The FHD 14" screen I currently have is lovely and sharp with a decent colour gamut, and I don't think I can see pixels, even now when the machine is literally on my lap. I'd guess the screen is maybe 35cm from my eyes at the moment.

      I don't really game, I do edit photos, video (HD, not 4K) and do a little 3D work with Blender/FreeCAD/etc. I usually run Debian/Gnome, occasionally dropping into Windows because my 3D printer's preferred slicing software is Windows only (grrrr).

      The other bonus to 4K is HDR400 and twice as many nits of brightness but again, I'm not sure that's worth an extra £250. I'd probably turn the brightness down anyway. The HDR is potentially interesting but as I don't watch TV/movies on this machine and my camera doesn't output HDR, that's likely not very useful despite sounding good. I could buy quite a lot more compute power and ram with that money instead..

      I would go and look at one in person but I have no idea where the nearest 4K Thinkpad is, in person, and even if I did, I don't really want to go into shops right now.

      Any thoughts, experiences, advice, etc would be much appreciated.

      9 votes
    29. Turning my tabletop game into a real video game

      So, I am a filmmaker by trade. I understand scripting, pacing, etc. I also have been doing a lot of tabletop design, running a campaign for years with continuity, recurring characters that I...

      So, I am a filmmaker by trade. I understand scripting, pacing, etc. I also have been doing a lot of tabletop design, running a campaign for years with continuity, recurring characters that I design from the ground-up (excluding the rule system, so just all the dungeons, NPCs, plot devices, etc).

      With covid, film production has really slowed down and I have some time on my hands, so I thought about trying my hand at video game making, something I have honestly toyed with for decades, but never did too much of. I did have a brief window in the 00s when I had RPG Maker and I made some demos that my friends enjoyed, but that's about it.

      So, given that my programing knowledge is super limited (I took a few Java classes over a decade ago and used to do HTML in the 90s), my graphics making abilities are near non-existent (I'm good at motion graphics, but not pixel design or 3D graphics), but I have what I think is a good plot, characters and game design, what should be my first steps in trying to make this a reality? What engine should I use? I have no problem buying, for a couple bucks here and there, other people's art and what not. Ideally, probably make a 16-bit esque RPG, like FFIV, Earthbound, etc. but perhaps with more of a BioWare, "choices matter" type dialog/questing system.

      I don't expect to set the world on fire, but I do want to make what would be considered a decent looking first effort from a one man novice that, if nothing else, would be a fun experience for me to make and something fun to give my players as a gift (as we are reaching the end of the story of our campaign). And maybe, why not, something I could release for the broader public if the core is good and it's worth me hiring a few more people to help me polish it. Maybe it won't. As a filmmaker, I know how bad first films are, and a lot of times they are just learning experiences that you keep on a hard drive locked away somewhere. So, trying to be realistic while excited.

      Appreciate advice.

      14 votes
    30. A friendly reminder: If you own a bicycle, you must own a helmet

      I shivered at the thought of being severely brain-damaged after being hit by a car while cycling about a month ago. I am now extremely humbled by the fragility of the human body. The vehicle that...

      I shivered at the thought of being severely brain-damaged after being hit by a car while cycling about a month ago. I am now extremely humbled by the fragility of the human body. The vehicle that hit me was going really slow--a hard requirement of the lane. An apt cyclist can easily achieve 30 MPH (48km/h). That's enough to do a lot of damage itself. Now imagine a shock with a vehicle coming in the opposite direction at a mere 20 MPH (32km/h) (that’s not what happened to me BTW. I have no recollection of the accident, and no wish to get in touch with the driver. I don’t resent him at all, in fact he was extremely caring and wanted to ride with me in the ambulance but my mom was already occupying the only spot).

      I'm terrible at physics but you guys and girls are probably not, so you make the calculations. To sum up, without a helmet a ridiculously "benign" accident at low speeds can literally impair you for life.

      After the crash, my helmet went into pieces. I wish someone had got it so I can visualize the extent of my luck. It was an old helmet that should have been replaced at least 2 years ago. It cost me about 30 bucks and probably saved my life or cognition.

      So, cyclists: own a helmet and use it whenever you're on the bike even if there are no cars around. A skilled cyclist can still crash all by himself/herself. And a car could appear from nowhere.

      Some people get brain damage by falling in the bathroom. Why would you be safer waltzing around on top of a metal frame?

      41 votes
    31. What are your thoughts on piracy?

      I was inspired to make this thread after seeing the very interesting side-conversation going on here. Guiding questions: Do you pirate media? If so, why? if not, why not? When, if ever, do you...

      I was inspired to make this thread after seeing the very interesting side-conversation going on here.

      Guiding questions:

      • Do you pirate media? If so, why? if not, why not?
      • When, if ever, do you feel pirating something is ethical?
      • Do you have a "code" that you follow for when it's right/not right to pirate something?
      • In what ways is piracy damaging, and in what ways is it beneficial?
      • If you used to pirate certain things and then stopped, what stopped you?
      • If you used to pay for access to certain things and then went back to pirating them, why did you move back?

      This is a very broad and deep topic with a lot of different avenues to explore (different types of media, different regions, archives, pre-release content, law, etc.), so I'm interested in seeing what Tildes thinks.

      47 votes
    32. Life has gotten a lot more stressful for me lately

      I find it difficult to reach out to people, especially so publicly, but this shit is getting out of hand, and I need to let it out. Tonight I couldn't sleep because I've lost some sensitivity in...

      I find it difficult to reach out to people, especially so publicly, but this shit is getting out of hand, and I need to let it out.

      Tonight I couldn't sleep because I've lost some sensitivity in my left arm. You know how you get the numbness in your arm in the morning when you sleep on it at night? Except I haven't: it just started to go off slowly, fully functional but clearly numb in places. Tonight's different because in addition to my arm, like the last time, several other parts of my body express the same symptom: my right foot and my right shoulder. It's one of the most terrifying things I've experienced in a long time.

      I think stress is finally getting to me.

      I'm pretty sure it's stress because I'm an otherwise-healthy young male with no history of chronic disease – or susceptability to common ones, even – with a stable diet and lifestyle. I haven't had significant changes in my routines or preferences for a long time, except for the fact that I started walking more. I haven't been outside the city, let alone the country, for almost a year.

      The only major thing that's changed is my living situation.

      I've been trying to make it as an independent creator – writer, developer, designer, modder – for a year now, maybe two. I've been working on several projects publicly and a lot more privately: mostly writing, some development, my website included. It hasn't been arduous but has been very long without much result to speak of. I haven't been marketing myself a whole lot, and frankly, there isn't much to show aside from a lot of peripheral talk (like the production logs of the website or Mythos).

      I live alone in a small studio owned by my parents. They also afford me a small weekly fund of about $27, for just about $110/mo.. Even in Russia, where I live, that isn't a lot of money – you get to buy just about enough food for a month, and that's it – but I get it for existing, so I don't complain. On the surface, it's a stable and excellent arrangement that I should be nothing but grateful for.

      Last week, I made an error in telling my parents it might be a good idea to sell the studio and use the funds to move to a bigger city and let myself live off them while I develop my non-career career path (they've made it clear with anything but a written statement this studio is meant to be for me, and the ownership is but a formality to avoid paying more taxes). My mother lashed out at me: how stupid of an idea it was to rent when I have a perfectly-good apartment, and where would I end up when I eventually spend everything down to the last dime... I don't remember the rest of it 'cause I tuned it out, for the sake of my emotional stability at the time.

      I haven't told them about what I'm trying to accomplish here: they think I'm looking for a site designer position. I haven't told them a lot of things: about my depression, about my anxiety, about what I like, what I want, what I need... I wouldn't want them to know 'cause I already feel trapped in their influence on my life. They've been helicopter-parenting my whole life, and every time I tried to gain that much autonomy and freedom, I've been met with resistance, and blame, and "what will people think of you", and even fake tears. There's no dialogue to be had, and the energy it takes to make any kind of meaningful progress is the energy I don't have.

      So, I've been trying quietly to make it on my own.

      I've been using depression-induced mood swings to maintain some degree of order in my life, but recently it's become impossible. My apartment is a mess, and I keep up only what I immediately need; even that takes a lot. I had a brief few days of victory recently when I push through sleeping later and later until I started waking up very early, when I feel most energetic and positive – and even that eventually washed away. It's a good day when I'm able to get one thing done. The rest of them I weather out as best I can, including spending much more on comfort food (and gaining proportional weight) than I should. It also usually involves a lot of gaming and mindless watching of Internet videos, for what seems to me obvious reasons.

      I've been through periods like these before, but they've never felt quite so hopeless. I need to make money to get the freedom I need, which I can't do because I barely have the energy, which is because I can barely afford to live through the week with the vices that keep me steady, which I need because I don't have the freedom I need...

      I'm not lazy. I can work long days. I have been working long days on projects that promised some degree of "more freedom". Back when I thought Intergrid would be my saving grace, I'd work studiously to make it happen by a set deadline. Earlier still, I'd work for $80/mo. on a website redesign that didn't go through. (It was for a friend, and what may be a quarter of rent for you had been almost double my monthly allowance, and it was perfectly enough 'cause I was enjoying the work.) I don't waste my days on senseless entertainment if I can help it: I have several projects I'm working on when I can, that I enjoy doing and would do for free if I had a financial base otherwise.

      So why not find a job?

      The jobs I did hold previously – a couple of days each – gave me no hope for finding something locally. I live in a semi-rural region of Russia where modern job opportunities aren't very present. People here work hard physically but not intellectually. (First-world problems, I know, but at this stage I can't afford to waste what little energy I have.) Jobs elsewhere? I don't think I'd cut it. For all my experimentation and trying things out and showing bits and pieces here and there, I don't have a portfolio worth a damn, and the last time I tried making one felt like grinding my teeth on a metal rail. That $80/mo. job I had, I had because I mentioned to a friend that I could take that thing he wanted to do for him, and he said "Yeah, okay, you've been talking a lot about web design so far, handle it for me". I don't think someone who doesn't know me would be that trusting.

      So it feels like doing something I enjoy – which doesn't take away what little energy I have – is the only way for me, at least at the moment. Make enough to be able to move out to most places in Russia and not have to worry about food and the roof over my shoulder.

      What I'm going to try is stick to a schedule. I prefer to take my time, work out the kinks and iron out the bugs before publishing something. Given the circumstances, however, it may be time to employ some mental tools. I've heard advice before about publishing a story, or a sketch, or an episode of the podcast every month, or ever week, as long as it's on rails. Good story? Bad story? It goes out. I have a few stories I want to tell, but I've been keeping 'em "unlisted" for a long time now, hoping to work it all out beforehand. Maybe rough as they are, I'm better off with them seeing the light of day. Like I said: I'm not lazy. I just need to find a way to make it work.

      20 votes
    33. What are your thoughts on cigars? Or the other little rituals of life?

      I had my first cigar yesterday. I've been overthinking too much. Too much time alone in the dorm. My roommate came in after I got back from dinner, and saw I was kinda stressed. He said "take a...

      I had my first cigar yesterday. I've been overthinking too much. Too much time alone in the dorm. My roommate came in after I got back from dinner, and saw I was kinda stressed. He said "take a look at this" and pulled out a box from under his bed. He cracked it open, and I saw some cigars, a lighter, some other equipment I don't recognize. He asked if I wanted to have one. I said sure, though I've never smoked anything before.

      We left the dorm during the twilight hours and hit up some hiking trails. He busted out the lighter and lit us both up. I was pretty intimidated at first, but it actually tasted quite nice. Sweet, a little bitter. We walked a slow mile as twilight turned to dusk, just talking guy stuff. Workouts, growing up, music, whatever. I thought it was an excellent way to wind down the day and keep my mind where it belongs, here and now. It seemed to be something of a ritual, a little pleasure to be had on occasion with a friend or two.

      Do you guys take a similar approach to tobacco? Maybe some other little rituals like coffee, or beer, or tea, or a walk on the beach?

      17 votes
    34. The 2020 Democratic National Convention has concluded. What are your thoughts on it?

      Share your thoughts and feelings on how the convention went, and what you think it means for the remainder of the race. Did it change how you plan on voting or participating in the election? Who...

      Share your thoughts and feelings on how the convention went, and what you think it means for the remainder of the race. Did it change how you plan on voting or participating in the election? Who were the stand out speakers that you would like to share with others? Will you be watching the Republican National Convention? What were the biggest stories to come out as a result of the convention?


      Politics Disclaimer: As we discuss the sensitive topic of politics, please remember to comment with an open heart and remember the other person behind the screen. Be generous with your interpretations of others and realize you might have to agree to disagree. When in doubt, read the Tildes Code of Conduct.

      33 votes
    35. In 100 years' time, what do you think society will look back on and view with distaste?

      Inspired by this comment, and thinking about how we today look back on (for example) segregation, or the treatment of homosexuals through the last 100 years. In the year 2120 what do you think...

      Inspired by this comment, and thinking about how we today look back on (for example) segregation, or the treatment of homosexuals through the last 100 years.
      In the year 2120 what do you think human society will look back on and be disgusted to think about?

      The big one for me I think will be the treatment of animals, and not just battery farming, but straight up growing them for slaughter: food, clothes, lab-testing, etc. With the nascent industry of 3d-printed/lab-grown meats gaining traction, as well as vegan and vegetarianism on the rise through much of the West, it's not hard to imagine our great-grandchildren being horrified at the thought of their ancestors raising animals just to kill them.

      31 votes
    36. Dune thoughts and adaptation

      I can understand why the journey to make this into a film is so convoluted. I'm not sure I've ever read anything so dense and epic. I was always sort of keen to the series, and always thought the...

      I can understand why the journey to make this into a film is so convoluted. I'm not sure I've ever read anything so dense and epic. I was always sort of keen to the series, and always thought the worm god was just cool imagery. So I did have kind of an internal motivation to get this far, but now that I'm about to dive into God Emperor, I just feel bad for anyone that called it quits after the first book. Frank Herbert had a lot to say, and faithfully adapting this to any kind of screen, I think, is impossible.

      9 votes