• Activity
  • Votes
  • Comments
  • New
  • All activity
    1. Tildes helped my wife find work!

      So a few weeks back someone posted an article here about Super Recognizers. These are people that can instantly remember 80% of a persons face and can identify that face easily later on. It talked...

      So a few weeks back someone posted an article here about Super Recognizers. These are people that can instantly remember 80% of a persons face and can identify that face easily later on. It talked about how these people are getting hired by police departments across the world.

      It caught my attention because my wife has always been freakishly good at facial recognition and recall. Well, she took the test, which led to another test, and today she received her official invitation to join Super Recognizers International!

      This is a big deal because her company is about to go under and she has been considering leaving lately. This will open up doors for her to find work she can do from home on a flexible schedule. Thanks @skybrain for posting that article and thank you to the Tildes community for being here!

      54 votes
    2. How do you know whether a back-and-forth conversation is productive and/or appreciated?

      Sometimes I get into a back-and-forth... heated interaction with someone, and it goes on for a while, and then they stop responding. Afterwords, I might wonder if it was worthwhile. Maybe they got...

      Sometimes I get into a back-and-forth... heated interaction with someone, and it goes on for a while, and then they stop responding. Afterwords, I might wonder if it was worthwhile. Maybe they got tired of arguing with me, or maybe they just thought the conversation reached its natural endpoint? Rarely, the conversation might end with us explicitly agreeing it was a good discussion, but that's kind of formal and not the usual case online.

      Just stopping is my habit as well. If I don't want to talk anymore, I upvote the last comment (if I thought it was good) but don't reply.

      In the case of repeated interactions like this with the same person, sometimes I wonder if I'm annoying them by replying to their comments too much, particularly if we disagree often. I've never been explicitly told to go away, but people are often reluctant to say things like that, for good reason since you never know how people will react.

      It seems to me that upvotes don't tell me this. Upvotes tell you whether your comments make sense to the crowd. They don't tell you whether the person you're talking to liked your reply. Which seems like it would be good to know. It would be valuable feedback if the goal is to be a better conversationalist. That seems like a good goal to aim for?

      I guess we could get in the habit of saying "good point" and all that, and sometimes things can be inferred from what people say if you're good at taking hints, but not all of us are. But we are all trained to upvote things we like already, and it seems like it would be nice to take advantage of that.

      To the extent that people like to gather internet points, I wonder what sort of conversation would be encouraged if you got them by writing a good reply from the perspective of the person being replied to? But I guess it could be gamed pretty easily if two people cooperate, so we probably shouldn't keep a total.

      Also, think about how this looks from the outside: if you are reading a conversation by two other people in a heated back-and-forth, how do you know whether they're having a good time or not? Maybe it seems obvious, but in some cases a heated discussion might look worse to outsiders than participants. If you could see that they liked each other's comments then it would seem friendlier.

      Note that Facebook does tell you who upvoted a comment, but since it tells you everyone who upvoted it, it's even more information, maybe too much.

      (This is a followup to @NaraVara's previous topic, focusing on a particular aspect of it.)

      13 votes
    3. Addressing topic areas that chronically engender "low quality" discussion

      It is pretty clear there are certain subject areas where the discussion simply never goes well here. This isn't a Tildes thing really. Frankly these topics rarely go well anywhere online but, as...

      It is pretty clear there are certain subject areas where the discussion simply never goes well here. This isn't a Tildes thing really. Frankly these topics rarely go well anywhere online but, as we have aspirations 'round these parts of being more sophisticated than the Reddit rabble, I think it's worth digging into.

      Overall Tildes is a fairly low-activity site, but if I ever see a topic that even tangentially touches on "identarian" issues get past double-digit comments, there will almost surely be an acrimonious exchange inside. I don't want to pretend I'm above this, I've been sucked into these back-and-forths myself as, I think, has almost every regular poster at one time or another. I've largely disengaged from participating in these at this point and mostly just watch from the sidelines now.

      Unlike most of the common complaints with Tildes, I don't think this one will get better as the site grows and diversifies. If anything, I think it's going to end up creating norms and a culture that will bleed over into other controversial topics from tabs/spaces to iOS/Android. To keep that from happening, the community will need to form a consensus on what "high quality discussion" means and what we hope to get out of having conversations on these issues here.
      To start, when I say "doesn't go well" I'm thinking of indicators where some combination of the following happen:

      1. None of the participants learn anything new about the subject, themselves, or another viewpoint
      2. Preponderance of "Malice" and "Noise" tags
      3. Heated back-and-forth exchanges (related to the above)
      4. Frequent accusations (and evidence) of speaking in bad-faith or mischaracterization of peoples' statements

      These threads end in people being angry or frustrated with each other, and it's become pretty clear that members of the community have begun to form cliques and rivalries based on these battle lines. It also seems like the stridency and tone are making people leave out of frustration, either deleting their accounts or just logging off for extended stretches of time, which is also an outcome we don't want. So let's go into what we can do to both change ourselves and how others engage with us so people feel like they're being heard without everything breaking down into arguments.

      The "Whys" of this are varied and I'm sure I don't see the whole picture. Obviously people come into any community bringing different background experiences and with different things they're hoping to get out of it. But in my view the root cause comes down to approaching discussions as a win/lose battle rather than a shared opportunity to learn about a subject or perspective. From observing many of these discussions without engaging, there are evident patterns in how they develop. The main thrust seems to be that criticism and pushback pretty quickly evolve from specific and constructive (e.g. "This [statement or behavior] is problematic because [reason]") to general and defamatory (e.g. "[Person] is [bad thing], as evidenced by them doing/making [action/statement]").

      This approach very quickly turns a conversation between two people into a symbolic battle about making Tildes/the world safe for [community], defending the wrongfully accused, striking a blow against censorship, or some other broad principle that the actual discussion participants may or may not actually be invested in. Once this happens the participants are no longer trying to listen or learn from each other, they're trying to mine their posts for things they can pick through to make them look bad or invalidate their participation. This has the effect of obliterating nuance and polarizing the participants. Discussions quickly devolve from people speaking candidly to people accusing each other of mischaracterizing what they've said. This makes people defensive, frustrated, and creates a feedback loop of negativity.

      The win/lose battle approach permeates political discussion on Tildes (and elsewhere), which is a separate issue, but it gets especially problematic in these threads since the subject matter is intensely personal for many people. As a result, it's important to take care that pushback on specific positions should always endeavor to make people feel heard and accepted despite disagreement. On the flip side, there needs to be a principle of charity in place where one accepts that "no offense/harm intended" actually means no offense intended without dissecting the particulars of word-choice to uncover secret agendas. If a charitable interpretation is available, it isn't constructive to insist or default to the uncharitable one. It may not feel fair if you know that the more negative interpretation is correct, but it is literally impossible to have productive discussion any other way. If you can't imagine that a well informed, intelligent, and decent person might hold a certain view then the only conclusion you can draw is that they're either ignorant, stupid, or evil and every response you make to them is going to sound like you think this of them. That's not a position where minds are going to be changed from. English isn't necessarily a first language for everyone here and, even if it is, not everyone keeps up to date on the fast moving world of shifting norms and connotations in social media. What's more, not all cultures and places approach these issues with the same assumptions and biases you're familiar with.

      Now I don't actually believe in appealing to peoples' sense of virtue to keep things going constructively in situations like this. Without very active moderation to reinforce it, it just never works and can't scale. So I think operationalizing these norms is going to take some kind of work. Right now we freeze out comments when they have a lot of back-and-forth, which I think is good. But maybe we should make it a bit more humanistic. What if we rate limited with a note to say "Hey this discussion seems to be pretty heated. Maybe reflect on your state of mind for a second and take a breather if you're upset."

      Or, in long threads with lots of my bad indicators, the submit button can send to the post preview rather than immediately posting. It could then flash a banner to be a quick reminder of the ground rules (e.g. Try to assume good faith, Remember the Human, Listen to understand rather than respond, Careful with the snark, It's not about winning/losing, etc.) This would introduce just a touch of friction to the posting process, hopefully just enough to make people think "Maybe I could phrase that better" or "You know, this isn't worth my time" and disengage (Obligatory relevant XKCD)

      Alternatively, maybe it is the case that this is honestly just intractable without some sort of third-party mediation mechanic and we freeze out comments under such topics entirely. Like I said before, I worry the frequency with which these discussions turn dispiriting has a chance of acculturating new users or signaling to prospective users that this is an expected way for this community to engage.

      This is a long post, and I hope it does not itself turn into another case study in the issues I'm trying to raise. I want to open the floor to anyone who has other ideas about causes and solutions. I also ask that we try to keep any critiques to specific actions and behaviors without trying to put blame on any groups of people. We all contribute to the vibe one way or another so we can all stand to try a little harder on this front.

      25 votes
    4. Smart watch recommendations?

      My husband's birthday is coming up and I want to get him a smartwatch that syncs with his Pixel. I was gifted an Apple 3 watch which I like a lot and would like to find something with the same...

      My husband's birthday is coming up and I want to get him a smartwatch that syncs with his Pixel. I was gifted an Apple 3 watch which I like a lot and would like to find something with the same sort of functionality for android. I tried going through watch reviews but ended up with buyers paralysis because there's so many to choose from. What would you recommend and why?

      Edit: Fitness is not the key use I'm looking for.

      21 votes
    5. What misconceptions would you like to clear up about your country/the country you live in?

      Preceded by this post for all countries, this post for poor countries and this post for (overtly) authoritarian countries. I'm Brazilian so I get to correct pretty silly stuff: Brazil is a big...

      Preceded by this post for all countries, this post for poor countries and this post for (overtly) authoritarian countries.

      I'm Brazilian so I get to correct pretty silly stuff:

      Brazil is a big place and the climate isn't homogeneous.

      People like soccer here and many love it (some are reactionary and fight over games, as always) but it's not as all consuming as some people seem to think.

      No, we aren't all extroverts, party animals, social butterflies, whatever, although I do feel the "Overton window" here on social things is more extraverted than in the US/West (and Japan and South Korea) in general.

      We don't all listen to samba. While people here most often listen to pagode, sertanejo and Funk (moderately controversial music genre, though not really for substantive reasons) which are generally (keyword, obviously many songs in these genres are serious) lighthearted/for entertainment, we listen to serious or relaxed music too, mainly in rap, because we are normal.

      I honestly can't really think of any misconceptions that aren't half-beaten to death about here.

      28 votes
    6. DC United parts ways with long time coach Ben Olson in the middle of dreadful season

      WaPo: https://www.washingtonpost.com/sports/2020/10/08/ben-olsen-fired/ Olsen has been a fixture in D.C. United for over two decades. First as a player and then as the longest serving coach in the...

      WaPo: https://www.washingtonpost.com/sports/2020/10/08/ben-olsen-fired/

      Olsen has been a fixture in D.C. United for over two decades. First as a player and then as the longest serving coach in the franchise's history. In fact, in all Washington sports, only legendary football coach Joe Gibbs had a longer stay at one team.

      Yet, he's always been a bit of an anomaly for such a long tenured coach. He never won the league championship, and only one piece of hardware (the somewhat obscure U.S. Open Cup, a tournament competition open to all professional and amateur soccer sides in the country) during his tenure. But he was known for his gritty game style that squeezed a lot of value out of one the most poorly funded rosters in the league for the decade he was at the helm.

      But the last year has been especially bad. After the departure of soccer superstar Wayne Rooney, the front office struggled to fill the big shoes left behind and the wheels began to really come off. The team is currently sitting with just two wins. While some of that can be ascribed to a slew of injuries, United has played matches missing 8 of what would likely be their starting 11 this year, Olsen has been seen on thin ice for a while for not being able to get beyond the occasional playoff appearance.

      It's kind of a mixed feeling among the fanbase, many of whom knew that it was time for the club to move on from Olsen, but at the same time he is a legend to the club for his long time involvement and glory days as a player. Still, some loyalists say the front office has dug their own graves with this move, as Benny was probably one of the only people in the world willing to coach the squad given how little the front office spends on its roster. Now they may be out of excuses as to why the wins aren't coming.

      7 votes
    7. Confessions of NPC torment

      Shadow of War keeps crashing on me now, which has provided the inspiration for me to finally sit down and get this off my chesticles. I think bad things happen in my brain when I read the news too...

      Shadow of War keeps crashing on me now, which has provided the inspiration for me to finally sit down and get this off my chesticles. I think bad things happen in my brain when I read the news too much or don't get enough exercise.

      I remember when tormenting NPCs in games used to make me feel very sad. I was almost driven to tears by the villagers in Black & White being flattened under a carelessly dropped boulder, in fact. Over the years, though, I've found that my capacity for cruelty toward NPCs has grown considerably. I'll give a long example:

      In the game *Shadow of War*, you wage a supernatural guerrilla war against orcs in Mordor. While orcs and goblins are usually portrayed in the *The Lord Of The Rings* as being stunted, hobbling little creatures, the kind you face up against are Uruks. A basic distinction between them and ordinary orcs is that Uruks are bigger and nastier. Mordor is crawling with Uruks of various sizes, colours, tribes and fighting styles, and your job is to dominate or kill the toughest of them to rebuild the army of the dark lord in your own image.

      What sets the Uruks of Middle Earth apart from your typical NPCs, aside from the great variety in their appearance and behaviour, is the superb quality of their voice acting. Each of them has a name that reflects their character or deeds in combat. Each has his own wrestler-like introduction, complete with imaginative threats of violence. They can taunt you one last time on their knees before you deliver the killing blow, they can cheat death to come back scarred and vengeful, they can ambush you and swear they'll make you eat shrakh (they have their own vocabulary too) for killing their blood brother, and they can become increasingly obsessed with you if you either refuse to stay dead...or choose to do what I like to.

      You see, you don't always have to kill your prey. In fact, depending on their strengths and weaknesses, that might be strongly against your interests. You're supposed to be rebuilding an army, after all, and for that you need like live soldiers. So while the potential pool of captains is as deep as the infinite birthing vats of Mordor, there are some who will have a special place to you for reasons of their attributes, their fighting style, their level, or even their voice and appearance. Some Uruks sing, some rhyme, some look like cenobites, and still others might communicate like the Martians from Mars Attacks. Once you find a favourite, you can defeat them in combat and then choose to dominate them. At this point, you can recruit them...or you can shame them.

      Shaming is a mechanic that will lower an Uruk's level and place a prominent brand of your palm into their face. This can be useful if they have an iron will and you wish to remove that attribute so they can be coaxed into joining your zombie army. However, just as Uruks have a chance to cheat death or betray you, they also have a chance to react strongly to being shamed: they become deranged, losing their mind along with their power level; or they transform into much more powerful maniac.

      Finally, on to my tale of the follower who betrayed me and suffered a fate worse than death: being almost the sole object of my attention for an entire evening. I had a rather powerful follower with a suite of deadly abilities in combat, and he was a hoot to watch at work. I sent him to the fighting pit frequently, not so much to level him up as to watch him butcher his optimistic inferiors in a variety of exciting ways. Sadly, this follower eventually died in combat, and I recruited someone else to fill my emotional void. I'd actually forgotten about him until he unexpectedly surfaced in the middle of battle a few hours later, announcing that because I'd left him on the battlefield he was swearing his allegiance to the true dark lord of Team Red. A fight ensued in which I knocked him down to a fraction of health and then dominated and shamed him, before finishing off my other opponent. Not willing to let the matter rest, though, I pursued my erstwhile soldier, marking him down as Priority Uno. Again and again I would find him patrolling some quiet corner of the map and leap down upon him like a spider onto the head of an Australian electrician. After the first few shamings, he was only indignant at the repeated humiliation, but by number four, he was becoming increasingly paranoid that I was a tool sent to test him by the dark powers that ran Mordor. He would yell that this was simple to see, and to tell my infernal masters that he refused to be persecuted like this.

      Eventually, after I'd almots shamed him all the way down to level 1, I encountered him sitting quietly on a little mossy bridge and staring blankly into the ravine below. I found it momentarily moving that anywhere within miles of the blasted hellscape of Mordor could present such a remarkably tranquil, pastoral scene. I wondered, from my perch above, what he must have been thinking. Did his heart hang heavy with sadness and regret? Was he building a mental web of the conspiracy in his head? Or was he just thinking that he was so exhausted, and it was such a long way down?

      He didn't have long to ponder, because shortly afterward I broke him. I turned my one-time compatriot into a gibbering wreck unable to vocalise words beyond, "It's simple! So simple!" as he stumbled away, quaking, through the undergrowth.

      If you thought the story was already bad enough, you should probably stop here. Earlier, I mentioned that the previous captain had ambushed me during combat, and that Uruks have a chance of cheating death. Well, the other captain I was fighting at the time did just that, and was incensed that I'd maimed him. Unfortunately for him, his fighting skills hadn't improved during the mortal interim, and I decided to shame him as well for giving it a second go. He broke a lot quicker, and would do nothing (outside of attacking me) besides giggling like Bill Skarsgård's Pennywise. Once I'd sent him off for the third or fourth time, I was surprised by another orc who raged at me for destroying his blood brother's mind and swore he'd do me in for it. This was quite unusual, as Uruks don't tend to display emotion beyond anger and terror (in that order). I thought for a moment about the fact that I'd taken this Uruk's brother away in a manner far crueller than just outright killing him, and then I shamed him too. Somehow, though, it just wasn't quite as much fun, so I eventually killed him.

      In the space of a few idle hours, I had managed to turn a game full of compelling and even charming characters into something more akin to One Flew Over The Cuckoo's Nest, then eventually the asylum from Amadeus. It was quite entertaining, in spite of the little melancholic voice in the back of my head, until I inadvertently checked myself in and dissociated entirely. I hope my in-game stats aren't being too closely observed.

      So, got any confessions of your own? Is this a potential indicator of psychopathy? How many musically talented Pushkrimps have you recruited?

      7 votes
    8. Mike Pence/Kamala Harris 2020 US Vice Presidential Debate - Discussion thread

      This will be a noisy thread. Please use the ignore feature if you do not want to see it in your feed. Watch on YouTube Other viewing options Debate starts ~90 minutes from the time of this...

      This will be a noisy thread. Please use the ignore feature if you do not want to see it in your feed.


      Watch on YouTube
      Other viewing options
      Debate starts ~90 minutes from the time of this posting.


      Info from The Washington Post:

      Location: The University of Utah in Salt Lake City.

      Moderator: Susan Page, Washington bureau chief, USA Today

      Details: The debate will be 90 minutes long and have no commercial breaks. It will be divided into nine segments of 10 minutes each that the moderator gets to choose.

      23 votes
    9. New podcast name

      My friends and I are starting to work on a gaming focused podcast. It will cover news and provide our commentary and stories for anything related to games. It will be primarily about video games,...

      My friends and I are starting to work on a gaming focused podcast. It will cover news and provide our commentary and stories for anything related to games. It will be primarily about video games, but we will also cover board games and a little D&D. We've narrowed down the list of names we like and would like to get a little feedback. What do you think of these podcast names? Any feedback is appreciated, thanks!

      • DOT - Dialogue Over Time
      • Our Alts Have Day Jobs
      • Best in Slot
      • Theory Crafting
      • Data Mined
      7 votes
    10. Silly set up; creative response

      I've been re-watching Avatar: Legend of Korra, and I've always thought Bumi's crazy stories would be super interesting to go into more depth on how they actually happened (if his descriptions were...

      I've been re-watching Avatar: Legend of Korra, and I've always thought Bumi's crazy stories would be super interesting to go into more depth on how they actually happened (if his descriptions were indeed true to life).

      Then I thought it would be fun to have a sort of creative thinking exercise where the set up is provided and you have to come up with the details of how the characters got to it. Can you make it work?

      Top level submissions will be the end state. You should reply to those top level submissions with how the subjects / characters got to that point while using the information provided in the set up.

      Example:

      "Yo Johnny, you remember that time we talked our way out of getting arrested using my pet rabbit and a dead cell phone?"

      Reply:

      "Yea dude, that was wild. I was shitting bricks when he walked up to my window with all that weed we had in the trunk. If Fluffy Jorge hadn't been in the back and your allergy pills hadn't wore off that you wouldn't have been all glassy eyed and looking like you were crying. I don't think he would have bought my fake ass story about your family being in a tragic car accident earlier that day."

      I'll provide a couple to get y'all started with, but if you have any good one's feel free to submit those as top level entries!

      7 votes
    11. What are your favorite third-party controllers?

      What are the best controllers for console and PC that you've used that aren't just official console controllers? I'm a nerd when it comes to getting a million different input methods for games,...

      What are the best controllers for console and PC that you've used that aren't just official console controllers? I'm a nerd when it comes to getting a million different input methods for games, and I'm always looking for new ones to play with.

      Glad we'll never go back to the hellish days before Valve and various FOSS projects fixed the nightmare that controllers on PC used to be.

      15 votes
    12. Should we use a megathread for US election news as we get closer to Nov 3?

      I was thinking about how much the quantity of election news is likely to increase as we get closer to Nov 3. And more specifically the likelihood that this election will not be clear cut, will be...

      I was thinking about how much the quantity of election news is likely to increase as we get closer to Nov 3. And more specifically the likelihood that this election will not be clear cut, will be contested, lawsuits filed, etc in the days and weeks after Nov 3.

      With that in mind, do we want to proactively put up a weekly (maybe daily for the actual week of) megathread to consolidate some of it?

      18 votes
    13. Misguided things our parents did

      I'd like to hear your stories of things your parents did with good intentions that went wrong. This is mine. When I was very young – old enough that I can remember it, but young enough that I...

      I'd like to hear your stories of things your parents did with good intentions that went wrong. This is mine.

      When I was very young – old enough that I can remember it, but young enough that I wasn't going to school full time yet – my mother would volunteer at a local nursing home. I never met my maternal grandmother. I think she died a year or two before I was born. I have a vague memory of meeting my maternal grandfather, and there are photos of it, but he died when I was still quite young. Maybe 4 or 5. I don't believe either of my grandparents were in ill health before their deaths. But I think that their deaths affected my mother and she wanted to help other elderly people, so she started volunteering at the nursing home.

      I have 2 older brothers who by this time were in school most of the day, leaving my mother and me at home alone. I think she also got bored of doing housework and wanted to do something useful with her time. (I can't say I blame her!) I suspect she also thought that the residents of the nursing home would enjoy interacting with a child, even if it wasn't their own grandchild. So she took me with her. I think she wanted me to learn to value elderly people and to learn to value community service.

      Unfortunately, she failed miserably. What I learned was that old people are scary as fuck and I didn't want to be anywhere near them. You this was a nursing home. This was not an "old folks home" where they play canasta, have dances, and engage in elderly hanky panky. This was end-of-life care for people dying of cancer, and the now-preventable diseases like polio. The entire place reeked of vomit, and the old people were hard of hearing and weird. They were almost always in a bed or wheelchair, and usually in hospital gowns. There were often sounds of screaming from other rooms where some patient was in terrible pain from whatever ailment they suffered.

      The residents were all old and gray haired except for one. He was a young man. He had to be younger than my mother who would have been in her early 30s. He was probably 20-ish years old. His hair was not gray - it was dark black and close cut with electric clippers, though not quite a crew cut. He was always in a hospital gown and always in a wheelchair that had an IV pole on it (though I don't recall there ever being anything hanging from it). And while he looked normal, he had some sort of mental deficit where he could only grunt and moan. I would often see him loudly moaning and gesticulating as if trying to point at something to say, "give me that," or "take me over there."

      The one bright side to this place was that there was a woman in a red and white striped uniform who pushed around a cart full of every type of candy imaginable! I wanted so much to get a peanut butter cup or a chocolate bar from her, but no. Her candy was strictly off-limits to me. (I don't know whether it was cost or health that made my mother refuse to ever let me have a piece of candy.)

      I'm pretty sure my mother was trying to teach me the value of both old people and volunteering to help our community. But as a ~4 year old, it was too much. It instead taught me that getting old meant pain, suffering, and eventually death, and that old people are scary as fuck. I didn't want to get old or be around old people. (I eventually got over it and now am nearing being an old person myself. 😉)

      20 votes
    14. Why do you wanna be a parent?

      I really don’t have much to say, that’s 100% an honest question about something I truly fail to understand. I’m not opposed to having children if it seems right for some reason, but this is not a...

      I really don’t have much to say, that’s 100% an honest question about something I truly fail to understand. I’m not opposed to having children if it seems right for some reason, but this is not a dream or project of mine. When I ask people about it, I get vague answers or stuff I cannot relate to at all. And some people seem to want to get married and have children just because they think they’re supposed to.

      I’m really not in a position to judge, but I will probably politely ask further questions for my own education.

      If that’s a sensitive topic for you and you don’t wish to indulge my curiosity, maybe this post is not for you! Everything surrounding parenthood tends to generate gratuitous animosity, so please be patient with my earnest ignorance.

      17 votes
    15. How can we change the site's structure/mechanics/patterns so that we're not discouraging posting "too much" on particular subjects?

      Over the weekend, @skybrian posted a topic about feeling like you're posting "too much" if you submit too many links on the same subjects. As I said in my comment in there, I've definitely felt...

      Over the weekend, @skybrian posted a topic about feeling like you're posting "too much" if you submit too many links on the same subjects. As I said in my comment in there, I've definitely felt the same way sometimes, and I think we should try making some changes that can improve on this.

      One of the most common complaints about Tildes is that there isn't much content overall, and that most of it's very "general interest". This is largely because of how the site is set up now, where instead of having different communities, we basically just have one community that's lightly categorized by the groups. It's mostly the same users posting and discussing topics, regardless of which group they're posted in. This is totally fine and has worked well in a lot of ways, but it's also limiting in other ways, especially that it basically discourages posting "too much" about any particular subject because that will be annoying to all the users that don't want to see so much of that content.

      One of the best ways that Tildes will be able to grow is by being a place that's known for having good content on different topics. When I started /r/Games on Reddit, I was one of the heaviest submitters for quite a while, making sure that the subreddit was always full of the type of high-quality content I wanted to see. There weren't many viewers or commenters initially, but continuing to consistently post a lot of good content attracted more and more people, and eventually it became self-sustaining.

      We need to be able to take a similar approach here, but the current structure of the site is preventing it. For example, I'm one of the most frequent submitters to ~games (I've submitted about 1/3 of the topics in the last month), but I usually try to only post 1 or 2 topics there per day. I could easily submit 10-20 most days, but I know that will annoy a lot of users that don't care that much about games. That feeling isn't a good thing—it prevents any group from being able to "take off" individually.

      So to improve this, I think we're going to need to make some changes, and/or figure out some new patterns that we can use.

      First of all, I think it may be time to switch away from the current "opt-out" setup for groups (where you see everything by default) into an "opt-in" one where you have to specifically choose what you're interested in. This is something I've always planned to do eventually, because I think "forcing" everyone to see things that they're not especially interested in is both harmful to quality and causes a lot of strife. Switching will absolutely have some downsides too though, including that the activity in the more-niche groups will probably drop even more.

      It may also be best to switch away from "Activity" being the default sorting method. Again, this is something I didn't really expect to keep as the default forever, but it's been helpful while the site is small. However, having every new topic show up immediately in the most prominent position on the site just makes it even more annoying for people that aren't interested in the subject. For them, the top of the site keeps getting taken over by posts they don't care about. We're seeing this happen with ~music right now, because some users are trying to make it more active—which, again, should be a good thing—but I know that it's annoying some others.

      Some other things that might be worth considering include making it easier and more obvious that you can ignore individual topics and tags, adding new options for creating and filtering different "views", adjusting site behavior so it balances how many posts it shows from each group (but that would likely be confusing), etc.

      Another related topic I wanted to bring up (which @skybrian mentioned and I think is an interesting idea) is that we might be able to use "megathreads" more extensively somehow. For example, maybe having a megathread on a particular topic is a better way to judge the demand for a group/sub-group on a particular topic. Right now it's hard to do that because there isn't really any dedicated place to post if you're interested in something specific, but we might be able to encourage more activity by using a megathreads as almost a "testing ground".

      For example, if someone's particularly interested in woodworking, it would feel awkward to post a bunch about it in ~hobbies and effectively take over the group with woodworking content. But if there was a "woodworking megathread", it would be both more encouraging and contained (and easily ignored by other users), and if that thread started getting consistent activity from multiple users it would be a good indication that a ~hobbies.woodworking group would probably be able to stand on its own.

      I don't really have any particular plans for that kind of thing yet, but I think it's a possibility with a lot of potential, and we might even be able to find some ways to improve how megathreads work to support it. I'm definitely interested in hearing thoughts about how we could enhance threads to make them work especially well for that, including better ways for users to find and know about megathreads they'd want to read and participate in.

      I feel like this was a fairly scattered post with a lot of different thoughts in it, but overall I'm just looking for feedback or other ideas for ways we can adjust so that the site can keep growing and increasing in activity smoothly. This is important to figure out, and I think we're reaching the point where it's starting to become more urgent to do it soon. Let me know what you think.

      66 votes
    16. Recommend a self-host, open source URL Shortener

      At my day job at a non-for-profit, I direct the digital services and platforms (among other things). One thing that I've seen in my org. is the widespread use of the Bitly URL shortener (free...

      At my day job at a non-for-profit, I direct the digital services and platforms (among other things). One thing that I've seen in my org. is the widespread use of the Bitly URL shortener (free plan/tier) for the sharing of our many online and offline campaigns. The myriad departments in the org. for the most part operate quite autonomously, though I can influence the use of digital platforms (at least the majority of the time). I'd like to get away from using Bitly. Would anyone kindly recommend alternatives to Bitly? Self-host and open source options would be preferred, but not required if the price is right (read: low enough for a non-profit).

      I've used YOURLs many years ago, and it worked great; did everything that I needed and was straight-forward to install and use. (The only cost was a cheap $5/month Digital Ocean droplet, that I happened to run other things on too.) However, I have also heard of - but never used - the following other options:

      So...Are any of the above worth considering (or avoiding)? Are there any other, perhaps better alternatives not listed here? I'd appreciate any suggestions and recommendations! Thanks in advanced!

      4 votes
    17. The Tildes Best of 2020 Music Dropbox - please bookmark, or ignore

      I sense some folks are chomping at the bit so let's get this party started. Think of this thread as a gigantic pile of records. This is our pile - there are many like it, but this one is ours....

      I sense some folks are chomping at the bit so let's get this party started.

      Think of this thread as a gigantic pile of records. This is our pile - there are many like it, but this one is ours. Don't waste a second worrying about what anyone else thinks. Got a record, even an EP that you've been spinning since it dropped? Find some random album from a /mu/ sharethread that blew your hair back? Throw it on the pile. Tracks for the stacks, just keep dropping them in the comments. If it's enough for you to spin repeatedly or to buy, it's worth sharing.

      Stick to one comment per album, so that each album can be voted on individually. All we need is the artist and album name, brief/generalized genre tag (folk, metal, rock, indie, etc) and a listening link. Oh, and just a short sentence-to-paragraph size plug telling us what you're digging so much about the record. No need to go all war-and-peace on it, listening is always better than reading. ;)

      Don't forget to name a favorite track (or two, three) from the record so the rest of us can easily dip a toe in.

      No singles as top level comments. I'll leave a special comment below (mark it as joke/noise to keep it at the bottom) and you can drop your singles in there. The circumstances around covid-19 have lead to an absolute glut of singles coming out this year, even from artists who don't usually bother. I have a hunch it's worth keeping track of this year.

      What we need here is albums, ears, and votes. We've got two months until the next thread, these things are best done slow so people can fit the listening time with their schedules. Dust off your favorite listening nook and make a date with some excellent albums, you might even feel better. :)

      Bookmark this post if you plan to keep tossing albums in over the next two months. Also bookmark it if you want to comment and vote on the albums, find the best. We need all the ears we can get, and there is no such thing as layman opinions in music - you know what you like and that's all you should think about when voting.

      Ignore it if you don't, because this thing is going to bump a lot as it builds.

      If the album is on Bandcamp then that's the preferred stream source. If it isn't, then go with whatever streaming link floats your boat. You'll find most albums are on youtube (as playlists) this year due to their progress replacing google play music with youtube music. Hardly ideal listening with all the ads, but it is the most accessible to people who aren't paying for streaming services.

      Right now this is more about building the library than it is about voting and vetting on the posts. We'll have another thread for that during the first week of December, and to collect late releases. The goal is to get the final set up as nice easy-to-consume playlists on most streaming services, and that's a job for late December, not right now.

      When voting - upvote if you dig it, simple as that. If after listening, you think it's epic as hell and should be at the top of the list (a must-listen pick) then hit it with your exemplary token and thank the folks who brought you all the shiny gems to brighten up this wreck of a year.

      2020 releases only, of course. Some albums may have been released in 2019, then pulled down and re-released in 2020. Those are just fine too since we didn't do one last year. Generally best to err on the side of inclusion.

      28 votes
    18. Alternative to TeamViewer for LAN?

      Currently, controlling one of my PCs from another requires me to manually log into Windows on the remote computer so I can get the TeamViewer pw and then connect from the host. Is there another...

      Currently, controlling one of my PCs from another requires me to manually log into Windows on the remote computer so I can get the TeamViewer pw and then connect from the host. Is there another program that will launch at Windows startup so I log into Windows on the remote computer from the host? I don't need internet remote control and I'd prefer a free alternative that doesn't require an account or internet access to enable this type of feature (which I believe TeamViewer does). Remote computer is on Win 8, host on Win 10. EDIT: I was wrong, see below.

      9 votes
    19. How do you pick what sources of news you listen to?

      I've recently been getting into RSS reading and well, I usually just went with whatever was given in a forum (like Tildes for example). Although, I've recently been looking into news organizations...

      I've recently been getting into RSS reading and well, I usually just went with whatever was given in a forum (like Tildes for example). Although, I've recently been looking into news organizations I follow to see if I should actually trust them.

      Factors that came to mind to be important was looking at past controversies regarding them to see where they might fail in the future and who owns them. It made me realize that most sources I had actually might not be who I want to follow for news but then well, not many are left and while I do want to cut down on the amount of news I get because it's overwhelming, I also don't want to miss important news.

      So how do you pick what sources of news you listen and what are some news you trust and why?

      22 votes
    20. Deciding between Godot and Unity

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what...

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what people told me and I completed two tutorials for each over the last few weeks. After completing these two tutorials, I have some questions that I hope maybe some of you can answer to help me choose between the two.

      TL;DR at the bottom. This is a long post.

      For context, here's the tutorials I did:

      Godot - https://www.davidepesce.com/godot-tutorials/
      Unity - https://learn.unity.com/project/ruby-s-2d-rpg

      To be frank, the Unity tutorial wasn't really an RPG. There were no stats, no quests, XP. It was much more of an adventure game. That's fine, it still gave me a lot of time inside the engine to learn a lot of basics.

      So, working with each one had it's own up and downs.

      Unity's use of an external scripting program seemed to hurt me quite a bit, from simple things such as forgetting to save before going back to Unity (I did this way too much) to having to declare public variables in the script and then filling them in the Unity GUI rather than just doing it all by script. The editor itself also seems to be kind of heavy, I was get the spiral beach ball for a second or two every time I went between the script editor and Unity and I have a machine that can edit 8K video without proxies. These general load times and stuff like that seemed to come up regularly. Tilemapping in the tutorial didn't include autotiling, I assume Unity has this somewhere built in? Or do you need to purchase an asset to get this functionality?

      On the plus side, Unity overall seemed easier to use for a non-programmer. A lot of things are done through the GUI. Animations seem easier to handle for sure. The Unity tutorial was also more written for someone that hasn't coded much as it explained what specifically the code was doing (so I assume more resources for Unity will be helpful in that way that perhaps Godot will not).

      For Godot, GScript was easier to use than C#, but I do feel like it was easier to get my head around prefabs in Unity than the Node system in Godot. The Godot tutorial took almost twice as long as the Unity one, but I don't know if that's because Godot is more difficult or the combination of the Godot tutorial being more thorough (I feel like I mad an actual, if very uncomplicated game, plus I did Godot first, which probably helped me just learn more about scripting and thinking like a programmer that I took into Unity). The node/scene system seemed more difficult to get my head around than game objects and prefabs. That said, my Godot program felt very tight. There weren't things happening that I was having a tough time explaining or figuring out why they weren't working quite right, at least at the graphical level (this might have more to do with the Godot tutorial using 8-bit graphics and Unity using a more modern sprite look). Having the scripts in the editor meant I never ran into a case like in Unity where I couldn't attach code to a game object because it was failing to compile, but it was failing to compile because it wasn't attached to a game object (that headache took at least a half an hour to sort out).

      Overall, I was able to finish both tutorials mostly understanding what the code I was given was doing and was able to edit it to get some different affects and kind of just play around. So, on that level, I'd say they're about equal.

      One big thing I want for sure out of the engine we use is to be able to handle a lot of conversations and variables there from. We're hoping to make a "choices matter" (TM) game, and very story/dialog heavy. Ink seems like a good plug-in to do this in Unity, but implementation doesn't seem easy (though I did find a pretty good looking tutorial that may help de-mystify). Godot seems to have some assets available for handling dialog trees, but i haven't had a chance to really dig in to them yet. So, that could definitely be a decider for me: which engine has assets that make a dialog/choice heavy game easier to make.

      While I had originally thought about making a tactics RPG for this project, looking around at both the Godot and Unity scenes, it seems like few people are making these types of projects that are giving out free advice on how to make them work in those engines. After talking with my team (I have a team!, see my post from a while back), it seemed like a good idea both to keep the game within the scope of a novice, but still tell the story we wanted, to do a skill role system instead. Since this came from a tabletop session anyway, seemed to make the most sense to do skill rolls rather than develop a whole combat system.

      TL;DR - Looking for advice on which engine, between Godot and Unity, would be handle a 2D RPG that relies on a lot of dialog and choices along with skill rolls for the gameplay. Thanks in advance!

      12 votes
    21. Is there a known image norm suitable for textured images?

      Suppose I am trying to iteratively produce a completed image from some subset using a combination of convolutional/DNN methods. What Image norm is best? The natural (for me) norm to ascribe to an...

      Suppose I am trying to iteratively produce a completed image from some subset using a combination of convolutional/DNN methods. What Image norm is best?

      The natural (for me) norm to ascribe to an image is to take the bitmap as a vector with L2. If the input image is anime or something else, the uniform coloring makes this very likely to be a good fit in a low dimension - that is: no overfitting.

      However: pictures of fur. Given a small square, the AI, set to extrapolate more fur from that single image, should be expected to get that stuff right next to the given subimage right, but further away, i want it to get the texture right, not the exact representation. So, if the AI shifts the fur far away from the image left by just the right amount, it could get an incredibly poor score.

      If I were to use the naive L2 norm directly, I would be guaranteed to overfit, and you can see this with some of the demo algorithms for image generation around the web. Now, the answer to this is probably to use a fourier or a wavelet transform and then take the LN norm over the transformed space instead (correct me if I'm wrong.)

      However, we get to the most complex class: images with different textures in them. In this case, I have a problem. Wavelet-type transforms don't behave well with discrete boundaries, while pixel-by-pixel methods don't do well with the textured parts of images. Is there a good method of determining image similarity for these cases?

      More philosophically, what is the mathematical notion of similarity that our eye picks out? Any pointers or suggestions are appreciated. This is the last of two issues I have with a design I built for a Sparse NN.

      Edit: For those interested, here is an example, notice how the predictions tend to blur details

      7 votes
    22. Thoughts on feeling like you're posting too many links when there is not enough content

      It seems like there are not that many new topics posted on Tildes, and that we could post a lot more. But I sometimes find myself reluctant to do so. Don't I post too much already? Recently there...

      It seems like there are not that many new topics posted on Tildes, and that we could post a lot more. But I sometimes find myself reluctant to do so. Don't I post too much already?

      Recently there was a survey and apparently many people think Tildes is too tech-oriented. I don't think it's all that tech oriented, not like Hacker News or lobste.rs, but that makes me a little more reluctant to post tech links. (Though, really, other people should post more of the kind of links they want to see.)

      I suspect it's not just me. Periodic topics sometimes get a lot of comments. Periodic topics have been started specifically to avoid having too many top-level topics on one subject.

      But, why are we avoiding this? What's wrong with posting more links? If this were a social bookmarking site, I'd be saving more links. Maybe I'd save a bunch of accordion links, without any regard for whether people are interested?

      It seems like we need something like folders. When new links are posted in a folder, they don't get listed individually at top-level. You could drop a bunch of links in a folder if you felt like it, without feeling like you're monopolizing conversation, because people would have to open the folder to see what's there. Or maybe instead of folders it would be something like creating a playlist. You could start a topic that's basically a list of links, and then anyone can add links to it if they want.

      It seems like groups don't really do this, somehow? They feel a bit too open and exposed. Everything shows up on the front page regardless of group. (I mean, you can filter or unsubscribe from groups, but many of us don't. Partly because they're too broad. Who's going to unsubscribe from music just because they aren't interested in some music?)

      So instead we use topics and post links as comments. It sort of works, but it's given me a lot of practice at writing markdown-formatted links on a mobile keyboard, and they appear differently in search and aren't tagged.

      It seems like links posted within a topic and posted top-level should be more similar in the UI. Maybe if there's some conversation about a link within a topic, a moderator could promote it to top-level? Maybe a lot of topics would start that way, and then the site would feel a bit more full.

      25 votes
    23. Is there a website to propose/join open source groups?

      I'm interested in working on an open source project from scratch with a group of like minded people and curious how to get something like that started. Does anyone know of any websites that...

      I'm interested in working on an open source project from scratch with a group of like minded people and curious how to get something like that started. Does anyone know of any websites that facilitate that kind of thing? Like where people might propose an project and others can tentatively join?

      12 votes
    24. What are your “Flowerbox Indicators”?

      About 15 years ago, I was impressed by a TV commercial. In a Bank of America ad about their investments in crappy neighborhoods (they didn’t phrase it that way), the spokesperson said the bank...

      About 15 years ago, I was impressed by a TV commercial. In a Bank of America ad about their investments in crappy neighborhoods (they didn’t phrase it that way), the spokesperson said the bank knew they’d succeeded, “when the flowerboxes begin showing up on front porches.”

      Teams have the same sort of indirect indications, too, for good or ill. I’m writing an article about such non-obvious metrics that managers can use to judge whether a team is healthy.

      One example is self-organizing get-togethers. It’s one thing for a manager to create team-building exercises. But when the team members arrange for such gatherings themselves — and it includes the whole team, not merely a clique — you know you have an actual team, not a bunch of employees working on the same tasks. (A negative “flower box indicator” of a project cancellation is when the company no longer refills the snack bar; but in this article I want to keep things positive.)

      For managers and other leaders: What have you recognized as “flowerbox indicator”? I want to give examples that managers can use to recognize and celebrate success.

      (We can have a great conversation here, but I do need to quote people by name, company, title if I use the input in the article.)

      18 votes
    25. What are your thoughts on the next gen consoles from Xbox and Playstation?

      We are almost in a new generation of consoles and was just wondering what everyone's thoughts are on each offering. Some questions to prompt (but feel free to just share what's at the top of your...

      We are almost in a new generation of consoles and was just wondering what everyone's thoughts are on each offering. Some questions to prompt (but feel free to just share what's at the top of your mind):

      Have you preordered a system?

      Which system do you think looks best to you and why?

      How will these systems impact gaming on PC?

      Would you get the digital or disc version?

      Will these consoles affect Nintendo's plans?

      Has Microsoft re-claimed any of their lost momentum from the Xbox One launch?

      What features are most important to you?

      If you aren't planning on buying at launch, is there something you are waiting for?

      16 votes
    26. Any motorcyclists here?

      I live in Colorado and I love cycling along twisty mountain roads. The experience of being on a bike rather than in a car is a completely different way of experiencing the state. I'm always going...

      I live in Colorado and I love cycling along twisty mountain roads. The experience of being on a bike rather than in a car is a completely different way of experiencing the state.

      I'm always going like 40 mph slower than the cars that pass me though, and I can only go so far before I'm completely exhausted, so I'm considering getting a motorcycle (It seems like I'd actually be safer, since at least I'm going the same speed as the people trying to kill me now). I'm signed up for an MSF class next week to get my endorsement.

      I'd love to hear people's opinions on first motorcycles if anyone has them. I don't think the type of motorcycles people normally recommend (Suzuki TU250X etc) will work for me because of the large amount of steep road riding I'm planning to do, so I think I need something with a bit more torque. Something like the Triumph Street Scrambler seems like a good idea!

      I'm also looking for advice about whether it's completely insane to store such a bike outside. I don't have a garage, but I do have a driveway behind my house in an alley where mostly only the residents of the block ever go. I can also block my bike in with my car when I'm not using it. Is this situation plus a disc brake and a cover enough to keep my motorcycle safe-ish from theft?

      6 votes
    27. Should we talk about voting again?

      Based on replies to this comment there seems to be a decent amount of interest around the topic of reworking voting, so I thought I would start a thread to get some more input. We already had...

      Based on replies to this comment there seems to be a decent amount of interest around the topic of reworking voting, so I thought I would start a thread to get some more input. We already had similar discussions about a year ago but it looks like some people's opinions may have shifted somewhat? and as was noted in the comment thread, 1 week wasn't really enough to accurately assess the value of something like making vote counts invisible.

      Things to consider:

      • Do you think how voting works changes your/other's behavior on this site? and if it does, is this change positive or negative?
      • Would you support reworking/modifying voting? If so, how?
      • How long should we test said modifications if they are made?
      • anything else you consider relevant
      21 votes
    28. Can anyone help me narrow down the definition of "gaslighting" to better make sense of it as a concept?

      I read the Wikipedia article about "gaslighting" and know it comes from a 1944 film of the same name in which an abusive husband gradually dims the gaslights at home – while denying doing so – to...

      I read the Wikipedia article about "gaslighting" and know it comes from a 1944 film of the same name in which an abusive husband gradually dims the gaslights at home – while denying doing so – to drive his wife mad.

      Yet whenever I see the term used (which happens a lot, lately) I can't make the connection. It seems people use it for the simple act of lying or denying something, which to me is mostly just... lying, not "gaslighting". Any kind of stupid, misguided act is getting the sinister "gaslighting" stamp as if it some 5d chess move when it simply looks like incompetence. The core principle of it seems to revolve around having a plan to psychologically manipulate someone but I mostly don't see the plan nor the actual goal. If anything untruthful you say about an important topic is "gaslighting", then the term doesn't seem to have a lot of value on its own. Wikipedia actually mentions "unconscious" gaslighting which seems to contradict its purpose of actually wanting to manipulate someone.

      So, given its popularity, I'm curious if there might be a (succinct) definition of the term that helps me understand it properly? Do you think it's just a trendy term to throw at politicians doing shit you don't like? Am I missing an important detail?

      17 votes
    29. Tildes Census Deep Dive - What do you dislike about Tildes?

      What do you dislike about tildes? Overview I read through the 'what do you dislike about tildes?' responses and attempted to classify them. A link to the excel document containing one row for each...

      What do you dislike about tildes?


      Overview

      I read through the 'what do you dislike about tildes?' responses and attempted to classify them. A link to the excel document containing one row for each comment, a classification, and totals is provided. I figured a deep dive into this question (I am considering doing a deep dive on the other end of the spectrum - what do you like about tildes) may provide some insight on how we, as a community, can strive to be better.

      Here's what I found:

      Total number of free-text comments: 181
      No comment, N/A, "nothing", etc.: 14

      Category Count
      Too small 74
      Diversity 39
      Intolerance 14
      Tech-centric 14
      Website Functionality 14
      Elitism 12
      Federation 2
      Too serious Not serious enough
      12 1
      Politics - too left Politics - too right
      4 2

      Tildes is too small

      44% of the user-base indicated that they felt that Tildes was currently too small. There's really not a lot to be said here, other than a large number of those who filled out the survey wanted to express that they felt Tildes should still continue to grow.

      I think a major point of discussion here should be around how best to grow. What do you like about tildes is not covered in this post, but some common themes are around enjoying the discussion and the community. Many individuals also seem to like the small community, showing an interesting division between a like and dislike of the size. From my own perspective, I enjoy how I recognize and see many of the same users on this website, but I also don't enjoy how the size leads to a lack of diversity and content.


      Diversity, Tech-centric

      Both of these topics are hitting on the same fundamental problem, which could be seen as an extension of the size of Tildes, but really refers more to who is using Tildes, rather than how many users. There is a lot of overlap between these two classifications, but sometimes people mention the tech centrism as a problem of content (too many tech/computing discussions) and not a problem of culture. In these cases there's not complete overlap.

      Many individuals commented both on the size of the community and the diversity. Overall, roughly 23% of individuals who responded commented in some fashion on the lack of diversity on the website. The general sentiment from people who commented on the need for diversity was that Tildes was white, male, and working in tech. Given that the survey found 86% of us are male, the majority work in STEM and are primarily based in the US, this is not a very surprising finding.

      An important point of reflection comes out in some of the longer form comments here and I think is also captured in many people who felt that tildes was "too serious" - discourse is firmly rooted in STEM interests. Several comments discussed a desire to see more artistic/creative discussions. There was also a strong sentiment for more non-US centric discussion. Interestingly (and perhaps described by our rather large LGBTQ+ contingent), diversity mostly focused on the dominance of male opinions (sometimes I wonder how people know what gender is behind a username unless they specifically state so) and the only comment on LGBTQ+ diversity was that there was a "lack of posts about anything other than tech or lgbt+ politics".


      Intolerance

      Intolerance is the unwillingness to accept views, beliefs, or behavior that differs from one's own. Many comments talked about users 'talking past' each other, getting into long bickering arguments that went nowhere, or targeted harassment of some sort. Several people mentioned specific users or powerusers not operating under good faith, and users which annoy or are hostile towards them.

      If a user is being hostile to you, please report their comments.

      While only 8.4% of us reported intolerance as being something they actively disliked, it is troublesome to see. I don't have a good frame of reference of what an 'acceptable' level is, because you're bound to have some people who are more emotionally sensitive than others and confrontations that don't always end the way you want them to. I hope we can discuss this in a broader context, however, because I have personally seen what I believe is an increasing number of intolerant posts often masquerading as 'honest discourse'. Whether this is me jumping to conclusions about potential alt-right trolls (which I do not discount) or an actual increase in not-so-good-faith arguments, I don't know, and would like to hear how you all feel.

      As an aside, I wonder if I'm included in any of these lists of annoying powerusers, or if I was the one who 'picked a fight' with someone and got their 'comments deleted and that REALLY annoyed me'. If I am, please send me a message. I greatly enjoy most of you but I also know that I'm human and make mistakes and whether I agree with you or not, it's not cool to forget the human on the other side of the computer.


      Elitism

      Generally speaking any comments around power-users or some users believing their opinion, culture, or viewpoint is more important or more correct landed the comment in the category of elitism. Certain users being 'combative', 'bickering', and 'pedantic' came up several times. With regards to powerusers, they were generally mentioned alongside some form of narcissism or a 'holier-than-thou' attitude. Reddit hivemind or a lack of diversity was also sometimes cited alongside complaints of elitism.

      I used to be much worse when it comes to this, and the constant back and forth with people who will not have their viewpoint changed. I believe I've learned to tailor this and cut off conversations sooner, but I know that some individuals can at times get under my skin, particularly when they are being actively harmful to minorities or other groups with limited power, speech, or representation. With that being said, I wonder how best we can provide a culture to teach others to limit their responses when they go nowhere. There was at least one mention of how limiting the response rate between individuals had cut off two users who were always bickering over politics, so perhaps a more aggressive form of this?

      But I also wonder what we can't do as a community together to actively recognize and point out when two people are not able to reach an agreement and to jump in and mediate or otherwise help them to stop a pointless argument.


      Website Functionality

      Several people commented on a lack of a mobile app, a want for embedded images and videos, and the voting system. Other suggestions - comment threading, user blocking, differentiation between reasons why a post was bumped in the activity feed (?), mobile design (easier to click links), a desire for a more robust topic log, and that the website is too minimalist/sterile.


      Tildes is too serious

      Only a single person complained that tildes was not serious enough (or perhaps not, you decide... they said, "increasing creep of low effort posts"). The majority of posts complaining about tildes being too serious were often also complaints about people bickering. When it wasn't about how users interacted, it was about the form of dicussion available - people often brought up the "meaningful conversation" portion of the tildes documentation and culture, but often had a desire to have memes, shitposts, humor, or some outlet for conversation that isn't as effort based. Perhaps they like the culture and just want to do more with the people here? Perhaps they simply want to get to know their fellow users in a way they can't currently.

      From my own perspective, I'd love to see more memes and humor. I tend to shitpost a lot on the unofficial discord. I've seen quite a few of you all on there as well, and would highly recommend it to anyone who feels like they want to get to know other users better.


      Politics

      More people complained about Tildes being too left than too right, which makes sense given the aggregated political compass from the survey. I think more people complained about there being too much politics than commented on politics whatsoever. I'm leaving this section relatively small because I'm not sure this is something that needs significant discussion at this point. But if you feel strongly, please help to direct a discussion in this thread.


      Post-script

      I hope you all found this analysis useful and a good starting point for discussions. I really do love this platform and have found it to be quite literally life changing. If you found it useful and want to return the favor, check out my soundcloud

      50 votes
    30. The Results of the Actual Unofficial 2020 Tildes Census

      Collect and code, until it is done. And now it is. Ladies (the few that we have, I mean holy FUCK ), gents and everyone inbetween, welcome to the results of the 2020 Tildes census, which is only...

      Collect and code, until it is done.

      And now it is.

      Ladies (the few that we have, I mean holy FUCK ), gents and everyone inbetween, welcome to the results of the 2020 Tildes census, which is only 34% less horrifying than 2020 itself. And you better believe I'm going to keep this up for the whole post, because fuck the responses this year, while greater in numbers, were occasionally still [REDACTED].thanks, thought police

      In the year of the lord, 2020CAN YOU PLEASE END ALREADY, we got 350 responses in, which is a whopping 100 more than last year. I don't know how many accounts we have in total, no one does, and I'm too lazy to calculate the percentages right now because I'm calculating as we go so from the point of me writing this to clicking Post Topic an hour or two will probably pass.Update: I went to bed, so like 10 hours passed Absolute numbers is all you're going to get here, so fuck me, fuck you and fuck off.I need some alcohol

      Anyway, let's go through the census. I let JotForms compile this nice graphical report that is pretty much useless because it completely breaks once either sexuality, gender or the myriad of various operating systems the people on here have get involved. But it's still funny seeing it struggle. Have a link to the PDF. So back to good Excel, my old nemesis.

      Aggregated Data

      Thankfully, this time around you'll have access to generate all this shit yourself, HERE YOU GO. The thing is in JSON, so easily deserializable, etc etc. I'm sure you people are skilled enough at typing the words into the IDEs to magic the data into your memory.

      Important info: Empty answers are usually marked NO ANSWER, in case of numerical values it's usually -1 for age, -2 for the Kinsey scale (-1 is taken) and -69 for the 3 political values from the Sapply test, as these range from -10 to 10. Yes I made the default value -69. It's everyone's favourite number after all. Also, for some absolute FUCKED reason one of the values has 3 more entries than the other ones, I'm sure it has a totally VALID reason that has nothing to do with people entering bullshit. NOTHING.FuckingKILLME

      Also I can't be bothered to edit the "wrong" data out, i.e. typos in languages etc, so those are all in, maybe someone with more compassion than me can do that.

      Kowalski, Analysis

      First of all, I'm going to less graphs this year because it's fucking hard to aggregate things like ethnicity when you get responses ranging from black to a literal link of someone's You23AndMe results. Yes. I mean props to you for that but like, uh, FUCK, what am I going to do now? YOU ARE ALL MAKING THIS WAY TO FUCKING HARD. ლ(ಠ_ಠ ლ)

      This propagates to basically all responses and next year I'm probably going to captain a way straighter course with less options, because I can't fucking MAKE FANCY GRAPHS WHEN YOU GIVE ME TOO MANY INDIVIDUAL RESPONSESFUCKINGKILLME

      Personal Shit

      Geography

      Not much has changed, the US still dominates, Canada second, though the British are catching up. I'm sure you'll have your tea party eventually. Though with good ol' Boris in charge I don't know if annexing the yanks is such a good idea. Also, as there are no invidual option here for everyone to FUCK IT UP it's the most sane graph of them all. No fucked colours this year, I promise, it's all scale.

      Fancy Graph #1: Geography

      Age

      Fancy Graph #2: Age by decile For those wanting to repeat this, watch out, as the age by decile and specific age questions were exclusionary. You'll have to combine the results to get the same numbers. I hope. Unless I fucked up. Equal possibility.

      Also whoever entered 28.9, because of you I had to make the age field in my code a double instead of an integer. Fuck you.

      Gender etc.

      I honestly thought this was going to be the wildest answer, but y'all are such a minority that it's fairly sane. The real clusterfuck starts after this question. Also whoever wrote prefer not to say, DID YOU NOT READ THE PART ABOUT THE OPTIONAL ANSWERS, [REDACTED] PLEASE [REDACTED] AAAHHHHHHHHHHHHHHHHHH-

      Anyway as I said, fairly standard results.

      Fancy Graph #3: Gender

      Trans? Value
      NO ANSWER 13
      no 312
      yes 23

      Yeah I'm not gonna make a graph for a yes/no question, if that's bigoted you may scream at me in the comments.

      Sexuality

      I MADE THE SCREENSHOT BUT I FORGOT TO ADD IT FUCK FUCK FUCK FUCK

      Kinsey

      Also forgot about you. Average is 1,37, idk what else to do.

      Ethnicity

      This was a mistake. 124 wrote white. 23 wrote caucasian. One person wrote causcasion. One person wrote that it's illegal to ask this question in their country. Someone wrote I bleed red white and blue.

      THIS WAS A MISTAKE.

      Kill me. Safe to say, that Tildes is, as someone put it perfectly: white af. Yes this was also a reply. KILL ME.

      Language

      Fancy Graph #3,5: LanguageThis was added later, and I'm really not updating the others.

      Religion

      I'm just gonna let the graph speak for itself, I don't have it in me to keep the anger up.

      Fancy Graph #4: Religion

      Politics, Education, Work

      This is where the fun begins. No, honestly not really.

      Politics

      If I average out our Sapply values, we get this compass result. Yeah we're all communists. So whoever said in their dislike the alt right people on this platform, I really don't know what you mean. If anything we need more to achieve PEAK CENTRISM. In all honesty, the people saying that this sub is a leftist echo chamber (there were a few), you may have a point.

      When we get to the magical field of how everyone identifies themselves politically, well, let's just sayah, there's the rage again I'M NOT GONNA REPEAT THIS NEXT YEAR, GREAT FUCKING IDEA. Whoever entered confused, I FUCKING AGREE. SINCE WHEN IS PINK A FUCKING POLITICAL AFFLIATION? We do have a pirate though.Nice

      You may wade through the rest OF [REDACTED] YOURSELF in the published data.

      Education

      Tildes is an educated lot, contrary to popular my belief after making this census. A good chunk of people have a Bachelors, Masters, PhD. Still only one MD though, so if you have a medical emergency take it up with... checks notes Ah fuck I can't reveal anything. ...Take up with them. JK please call your local emergency line when you need help

      Fancy Graph #5: Education

      Work

      Actually fairly sensible results, except a few, like that one person that entered not STEM, thanks for not giving me any useful information. You have the ability TO NOT ENTER SOMETHING. THIS GOES FOR THE PERSON WHO ENTERED meh AS FUCKING WELL, [REDACTED].

      Fancy Graph #6: Work

      Technology

      Fancy Graph #7: Computer Operating Systems

      Fancy Graph #8: Mobile Operating Systems

      Basically just like religions. You all have to many options, since we're all communists now according to average, and options are bad, you MAY ONLY USE WINDOWS VISTA FROM THIS POINT ON, OR THE GESTAPO WILL PAY YOU A VISIT fuck, wrong mass murderers

      About Tildes

      Have Acc? Value
      NO ANSWER 7
      yes 312
      no 29

      For consistency, and it didn't fit into the picture in a nice way.

      Fancy Graph #9: Various Tildes Statistics

      Most people migrated off reddit, followed by Hackernews. The rest is various random shit, include like 5 different ways of "I don't know", but the one person replying Gab surprised me. Didn't think people would hop on Tildes off Gab, since Gab is basically extreme rightwing Twitter and Tildes is like, the antithesis to that. Leftist userbase, longform discussion.

      The long replies

      Once again, can't graph the shit outta this, so here's the collection of them. One reply per line. Had to format some replies to fit this format, I know someone did bullet points, apologies.

      What do you like about Tildes?

      What do you dislike about Tildes?

      What would you change about Tildes?

      Final notes

      To keep my sanity in check, although when I read this post, that probably didn't work out too well, I kept some notes.

      1. Someone suggested to ban all Europeans off the platform. You now have the stats, so I'm going to let you guess from where they are. Fucking hilarious.

      2. Someone very cordial managed to write an entire blog post into one of the final freeform boxes. I appreciate the feedback and I'm sure Deimos does as well, but why did you have to make so many empty lines? TBH it's more on Jotform for not removing linebreaks when giving you the CSV, it breaks the entire format.

      3. We should have a prize for that person who fit a textbook into the box for ethnicity, also amazing, you mad fucking lad (or lass, but statistics are on my side, lol)

      In closing, most answers were good and interesting, except for the part where I let you run wild with the politics question, holy fuck, but that's on me. To the people that reduced my IQ by a few points, well I took the piss outta you already, so I hope you have a great day. Everyone else, I hope you [REDACTED] on a few [REDACTED]. Wait, I think I mixed something up here.As you may have guessed, don't take this too seriously

      As always, see you all next year, same time?Unless I get banned, which seems like a good possibility when I proofread all this, so much angerI need to get laid, or drunkActually how high does this go?

      Cheers, I'm gonna go C͉̠̰͚͚͓ͪ̿̋̏̚O͓̯͕̙͕͎͈̫̦͐̊́Ṅ͕̮̣̺̖̣̖̈ͥͦ͊̽͒͠S̶̵̹̜͔͖͗͂̋̔̈̒͊̚Ú̷͔͍͇̪̥͍ͭͭ̔ͨ̄̇̅̕M̵͈̮͉̹͈͕̻̎̓E̛̯̝̭͉̼̍̎̐̋̑̎ ̷̵̮͔̬̙̠̣̬͉ͭ͒S̨͙̼̟̻̜̈̄͋̄̇ͨ͛́͟͞Ò̡̧͙̩̓̄͂̓͗́M̹̰̲̆̌E̴̡̲̟ͯ ̹͇̲̩͍ͨͨ͒̑͊̌͒͆̕͡F̵͊̊̾ͭ҉̘̲̝͎̥͔̠̺̙O̧̡̱̠̙ͤ͒ͪO̬̯̪͉͙̩̅͂̀̏ͫ̄̓͂D͎͓͍͔͙̰͕̒̒͒̓̃̍͂ͭ̀͢
      Grzmot

      60 votes
    31. I've beaten Final Fantasy VII Remake. How to approach the Postgame and Hard mode?

      I beat Final Fantasy VII Remake last week. Those last chapters were exhausting, and amazing, and now that I've gotten some rest I'm thinking about going back and doing some postgame content and...

      I beat Final Fantasy VII Remake last week. Those last chapters were exhausting, and amazing, and now that I've gotten some rest I'm thinking about going back and doing some postgame content and Hard mode.

      Any tips on where to begin? I tried picking Chapter 9 to go to the Colosseum and get a couple upgrades I missed for Aerith, but quickly died to some easy mobs within the first 15 minutes of the chapter.

      So I'm thinking I need to do some grinding first, probably on Normal, before attempting Hard? My characters are around Level 40.

      How did you go about the postgame content? Did you replay the chapters in chronological order, or prioritize specific goals? What worked well for you (read: made the postgame enjoyable and not frustrating), and what would you have done differently?

      10 votes
    32. What are some examples of good administrative/management UI design to use for inspiration?

      tl;dr What applications (web or desktop) have you seen that have excellent, productive user interfaces that prioritize getting shit done? I am currently developing a moderately complex web...

      tl;dr What applications (web or desktop) have you seen that have excellent, productive user interfaces that prioritize getting shit done?

      I am currently developing a moderately complex web application with a management interface that will be used by non-technical users. It also has a separate interface for technicians to see their tasks and submit reports, but I'm pretty happy with how that's coming together. I have a pretty good idea of how I want to display data in terms of what kind of "widgets" I could use. For example, a calendar view with daily, weekly, and monthly view modes. What I'm looking for inspiration with are the finer details, like filtering data, navigation, data hierarchy. I want to find things I hadn't even considered and aren't part of the typical "flat web UI toolkit" playbook.

      I'd love to steal small ideas from a forgotten tool built for Windows 95, or maybe those paradigms are best left in the past—I don't know. Personally, I find most flat UI applications are almost useless in terms of discoverability, productivity, and general ease of use. Something like the Azure dashboard is what I would like to avoid building.

      I'm also trying to keep my front end stack pretty lean by using Vue.js and rolling my own components based on accessible and keyboard navigable HTML components.

      9 votes
    33. Why do computers running Windows get progressively slower over time?

      I promise this is a genuine question and not a Windows hit piece. Every Windows computer I've ever had has slowly gotten laggier over time until my impatience has forced me to reinstall the OS to...

      I promise this is a genuine question and not a Windows hit piece.

      Every Windows computer I've ever had has slowly gotten laggier over time until my impatience has forced me to reinstall the OS to get the speed boost that comes with a fresh copy. In the schools I've worked in, computer labs and carts full of Windows machines have slowly sunsetted, becoming wholly unusable over time. I think Chromebooks have taken over education in part because they have a snappiness to them that sticks around for a long time, unlike the decay demonstrated by Windows computers.

      In my current job, I was issued a Windows computer and a Chromebook at the same time, when I was hired. The Chromebook is still chugging along just fine, but the once fresh and quick Windows computer is now ramping down. I know it's not because of startup or background programs latching on over time because I don't have admin rights and thus can't install anything! I'm not a power user either. I really only ever run a browser with minimal tabs, along with the very occasional instance of office software and/or PDF reader. That's it. And what used to be instant and quick is now like... trudging... through... sludge...

      Is there some fundamental design flaw in Windows? Am I finding a pattern where none exists? Do I not have enough experience with other OSes to know that this is true for them too? I'd love someone's insight on this topic.

      26 votes
    34. Any interest in putting together a Tildes Best of 2020 music roundup?

      The final results would look something like this. Ours here wouldn't be tailored to obscure music like that though, just the best albums of the year with no other qualifications. There hasn't been...

      The final results would look something like this.

      Ours here wouldn't be tailored to obscure music like that though, just the best albums of the year with no other qualifications. There hasn't been one on reddit since 2017, you can find the 2011-2017 sets in the archive. The first one was just me putting up 15 albums. I believe the highest number we ever hit was 287 albums. It's heartening when the artists show up to thank you for shining a light on their little corner of the music world, too. A good list is good press for Tildes, it'll make the rounds.

      Frankly, the people who were instrumental in those roundups are here on Tildes now, so hitting past 300 isn't outside the realm of possibility, not that we need to get that extreme (it's just fun). There are several new type two listeners here too, so potentially we've already got more music lovers and more help here than we've had doing the previous set. General input from tens of thousands of people like you see on reddit isn't as important to this process as the hardcore music lovers, we'd get like 3 solid recs out of 1000 comments, and small/forgotten /r/letstalkmusic always kicked everyone else's ass when it came to album picks.

      These things can be rather a lot of work, which is why they are hard to do. It's not the playlists that eat up the time, though - it's collecting all of the albums and getting enough ears on them to give them the stamp of approval for the final list. The way to make that easier is to get started on it early and spread the work out over several months. That way come November you're looking for late releases and overlooked gems rather than panicking and trying to do it all in a single week. Been there, that's the worst.

      The way we'd do it before, we'd run roundup threads on reddit periodically (in several different subs) then sift the comments for album recommendations, listen to them to see if they passed muster. That's hardly necessary on Tildes, especially with the long-lived threads here that bump with activity and never truly lock. We also used a google docs spreadsheet so we could tally everyone's votes up, but that was a major pain in the ass I'd like to skip. Tildes' own votes should be more than enough, and exemplary tags can highlight the must-listen set that goes at the top.

      I think the best way to do it is put up a collection thread that everyone who is interested can then bookmark or ignore, and then drop albums in the comments between now and mid-November. No, not in this thread, I'll post a thread for it during the first week of October. We just let that roll and keep dumping new albums into it, listening, and leaving comments there. Come late November I can whip that into a set of playlists in a weekend, that's the easy part.

      I enjoy doing this because it's been my experience that most music publications would rather argue about what numerical order the same 50 albums should be in than round up all of the best and let the listeners decide for themselves. They also have an incentive to pimp bands that are industry darlings or that they are being paid to boost in the recommendations. We don't.

      So, are you folks interested in getting the ball rolling on this in October? Leave a comment if you are interested in contributing (even if it's just a single album) so we can get a sense of how many people are down for this before we get started. If there isn't enough interest we can try again next year. I'd also like to invite the folks who have done this before to share their experiences, you know who you are. ;)

      18 votes
    35. What keyboard do you use?

      I have been using a "Pok3r"-style 60% board I assembled with MX Browns for years. As time goes on, I'm growing increasingly tired of the limitations, like pressing three different keys to get a ~....

      I have been using a "Pok3r"-style 60% board I assembled with MX Browns for years. As time goes on, I'm growing increasingly tired of the limitations, like pressing three different keys to get a ~. I use my keyboard for writing code, writing reports, and playing RTS games like Homeworld, which a 60% board is simply inadequate for doing. While I initially used VIM as my default text editor, I've moved to using VS Code, where using a function key to access arrow keys is simply absurd. So I'd love to get your set up:

      What keyboard do you use?

      What is your keyboard? What kind of switches? 60%, TKL, 100%? What brand do you use? Do you use a default keyboard with your system, a laptop keyboard, a gaming board, or some sort of ergonomic monstrosity?

      What do you use your keyboard for?

      Are you a developer? Are you a gamer? Do you write? What are your primary use cases?

      26 votes
    36. The Cubs' Alec Mills has no-hit the Milwaukee Brewers

      I'm not watching baseball as much this season but it's still pretty awesome that someone on my team got this. It's the second no-hitter of the season I believe. Some fun facts related to this:...

      I'm not watching baseball as much this season but it's still pretty awesome that someone on my team got this. It's the second no-hitter of the season I believe.

      Some fun facts related to this:

      • Both Chicago teams have a no-hitter in the same season for the first time in MLB history
      • Both no-hitters at Miller Park have been thrown by Cubs pitchers, although the first was a neutral-site game against the Astros in 2008

      edit: Can I get the title changed to "The Cubs' Alec Mills no-hits the Milwaukee Brewers"? I think it fits better now that the day it happened has passed.

      7 votes
    37. Is high-fidelity audio a genuine product or unnecessary overkill?

      Note: if this topic is better served in ~music than ~tech feel free to move it! If I wanted to buy Linkin Park's A Thousand Suns, I have the following options: From Amazon 256 kbps VBR MP3...

      Note: if this topic is better served in ~music than ~tech feel free to move it!

      If I wanted to buy Linkin Park's A Thousand Suns, I have the following options:

      From Amazon

      • 256 kbps VBR MP3 ($11.49)

      From 7digital

      • 320 kbps MP3 + 256 kbps MP3 ($12.99) (I'm assuming it's 320 CBR/256 VBR)
      • 16-bit/44.1kHz FLAC ($16.49)

      From HDTracks

      • 24-bit/48kHz FLAC ($19.98)

      From Qobuz, which appears to be a different mastering of the album:

      • "CD Quality" FLAC ($14.49)
      • 24-bit/48kHz FLAC ($16.49)
      • 24-bit/48kHz FLAC ($10.99 with subscription to their $250/year service)

      Does paying more for the higher fidelity actually matter? I suspect that this is just a form of price discrimination preying on my want to have an "objectively" better product, because I'm assuming there's a ceiling for audio quality that I can actually notice and the lowest encoding available here probably hits that. I also don't have any special listening hardware.

      I understand the value of FLAC as a lossless archival encoding (I used to rip all my CDs to FLAC for this purpose, and I've been downloading my Bandcamp purchases in FLAC all the same), but for albums I can't get through that service it appears that the format has a high premium put on it. Bandcamp lets me pay the same price no matter the format, but every other store seems to stratify out their offerings based on encoding alone. A Thousand Suns costs nearly double on HDTracks what it does on Amazon's MP3 store, for example, despite the fact that I'm getting the exact same music, just compressed in a different way.

      As such, is paying more for FLAC unnecessary? Is high-fidelity FLAC in particular (the 24-bit/48kHz options) snake oil?

      Furthermore, Qobuz seems to offer a different mastering of the album, which seems like it actually could be significant, but it's hard to know. Is this (and the various other "remasters" out there) a valid thing, or is it just a way to try to get me to pay more unnecessarily?

      (Note: I'm using this specific album simply because it was a good example I could find with lots of different stratified options -- I'm not interested in the particulars of this album specifically but more in the general idea of audio compression across all music).

      21 votes
    38. Need help raising funds for a friend

      @ admin: Sorry if it's not allowed to post these kinds of things, feel free to remove it. I'm normally not someone who would post this kind of stuff to places like this or other sites, as it's...

      @ admin: Sorry if it's not allowed to post these kinds of things, feel free to remove it.

      I'm normally not someone who would post this kind of stuff to places like this or other sites, as it's probably kind of annoying, but l'm honestly starting to get super worried.

      A close friend recently broke her leg & thanks to the fucked up US healthcare system she's got a $1800 bill due on the 11th of October. I set up a fundraiser to try and help, which raised $500 so far, but that's just not enough.
      I'm really worried for her (mental) wellbeing & l am desperately trying to scrape together what l can to help. l think if the bill isn't paid, it wouldn't take long for her to end up homeless, or worse.

      l don't like asking this, but would anyone be able to either donate or share the tweet? Any amount helps.

      l would genuinely appreciate it a lot if you could, and l understand if you can't.

      https://twitter.com/asoftbird/status/1294762351242235904?s=21

      Edit: it's in the tweet, but l should mention she's trans and disabled; becoming homeless already is pretty bad, but given the other circumstances l'm honestly not sure if she'll survive that.
      I have donated her $600 already which is as much as l can miss, l don't know what to do about the bit that's still missing.

      10 votes
    39. Help me think about the next step in my life

      Hello, I am a late 20s person from Europe who works part-time at a low-skilled job and is nearing completion of a masters in Financial Mathematics (FM). I also have an undergraduate degree in...

      Hello, I am a late 20s person from Europe who works part-time at a low-skilled job and is nearing completion of a masters in Financial Mathematics (FM). I also have an undergraduate degree in Economics and a post-graduate degree in Finance.

      Previously I’ve worked full-time as an IT consultant, in R&D at an asset management company and in operational risk at an investment bank. I stopped working full-time in early 2018 due to mental health issues such as depression, anxiety disorder and possible Asperger’s. But even before then it was obvious my health was deteriorating and I actually got fired from my second job partially due to these problems. Since then I’ve been slowly working (or at least trying to) on my health, which has improved substantially but not as much as I would like. So in early 2018, with way too much time in my hands, I decided to get the part-time job to partially offset my expenses and also decided to go back to school to study FM.

      I went back to school for multiple reasons. I was tired of doing work that was not very technical or quantitative. While working on my health I realized that I don’t do well with work that is subjective, unstructured or involves little interaction (for example doing a lot of reading, specially when I have no clear goal). I did a little programming at previous jobs and more during the masters. So, I can say with some confidence that I enjoyed it. But going back to the FM masters: it is very technical, I was fascinated and curious about it plus it has an excellent track record with regards to employment prospects. I also considered “going back” and doing an undergraduate degree in computer science but decided that it was just too long (minimum 3 years).

      So with this “introduction” out of the way let’s get to the heart of this post. I don’t know what to do after I finish my masters. Of course I could just apply for jobs related with what I am studying. However, I think I really want to try working in the technical side of IT. I will admit I don’t know much about the different aspects and careers in IT but I find it interesting. Every time I was doing non-technical work I just wanted to understand and do the work of my technical colleagues. I think it both better suits my personality and aligns well with my long term goals of increased freedom and flexibility (IT generally pays well and you can do a lot of work remotely). I have this idea of maybe becoming a freelancer but I can understand that is not realistic in the short-term. So, working in IT inside a company is probably my best bet at this time. Regardless, another objective of mine is to be able to work less than 40h per week. I think it would be great for me, specially health-wise.

      I have to say I got more excited about my ideas when I saw this post here on Tildes: https://tildes.net/~comp/quj/would_any_tilderino_be_interested_in_tutoring_me_in_programming. I am willing to put in the work and it would be awesome to have some tutoring. Another point I took from that post is that IT is a very big field and I honestly don’t know specifically what I want to do inside that space. However, I do know I don’t like dealing with UI or graphical/design aspects.

      I guess I will finish by asking direct questions to help people structure their answers around (but if you want to talk about something else I wrote, be free to do so):

      • First of all, what technical areas within IT do you think would suit me? If it’s not much of a hassle, please provide a brief description of what people actually do in those areas.
      • Is it realistic to start working as a technical IT freelancer and learn as I go? Or are the odds very slim?
      • Alternatively, if I decide to take the "safer" and more probable route of nailing a technical IT job, what should I do to put myself in a better position to attain that goal?

      Thank you =)

      10 votes
    40. A comprehensive, deep dive into Tetris the Grandmaster (TGM) design, the hidden Japanese Tetris version you will never legally play

      'sup. As promised, here's a text discussing the minutae of Tetris the Grandmaster, its sequels, and the game mechanics of Tetris in general. If you want more, there's some market analysis, drama...

      'sup.

      As promised, here's a text discussing the minutae of Tetris the Grandmaster, its sequels, and the game mechanics of Tetris in general. If you want more, there's some market analysis, drama and politics in the comment.

      Tetris the Grand Master is probably the most beautifully designed game I know. I hope you will share my passion for this when your are finished with this post.

      Since Tetris is a "pure" videogame where pretty graphics and/or enticing plot is irrelevant to the game, this will focus a lot on the game mechanics.

      Also: this is based on a draft script for a video I wanted to make for a while now. Presumably this thing would flow better with some illustrations at the same time. I tried to include some, but of course it's not the same as someone narrative over image.

      Also: weird language ? Missing words ? Misplaced punctuation ? This probably comes from me, writing in English as a second language. Picture this article with a vaguely French accent if it helps (although I'm not actually French).

      I am aware of Tetris Effect. I am happy if people find TE a transformative transcendental synesthetic experience, but for this matter I much prefer Rez and particularly its Area X.

      So: make yourself comfortable, get a hot beverage of your choice, perhaps enable the reader mode in your browser and prepare for a 4k-ish words long read.


      Tetris, the arcade game

      Tetris. The little game from the Soviet Union, the killer app of the Gameboy, and until Minecraft happened the most sold computer game of all time.

      Despite its tremendous success, the general perception is that this title has not evolved since its initial release in 1984. We would effectively be playing the same game plus-or-minus some gimmicks and/or yearly graphical updates.

      This is of course false. The evolution of Tetris game mechanics is a story for another time, but the skinny version is that there's two main branch to the Tetris tree: Nintendo, and Sega. What I want to talk about now is a representative of the Sega branch.

      Did you know ? Sega means "Service Game". The company we know today as a publisher with a blue mascot originally sold arcade games. And even today, Sega has a strong presence in the arcade world.

      Tetris the Grandmaster is an arcade game, made by Arika, a company made by ex-Capcom employee whose more notable works at the time include Street Fighter Ex.
      Arcade game design is a delicate juggling act between two parties:

      • the game operator: wants money, and for single player game that could mean a short and/or difficult game.
      • the player: wants fun. If the game is too difficult and/or unfair and/or incomprehensible, he or she will move to the next game

      With this definition, vanilla Tetris is a pretty good arcade game:

      As you play the game, the game ramps up in speed and consequently its difficulty. But it never feels unfair: you may complain having bad luck and getting a crappy piece distribution (more on that later), you are still responsible for that terrible stack you just made.

      However, there's a finite limit to the speed of the game. Past a certain point, you end up in a kill-screen where it is impossible to play. The piece just falls and lock immediately, with you being powerless, unable to do anything.

      How lock delay extend the base game

      Video: Godlike high gravity NES Tetris game from JdMfX_, Godlike high TGM game from 777

      What is remarkable with Tetris the Grandmaster is not only it has found a way to extend the base game past this seemingly hardcoded limit, but it also focus nearly all of its design toward this idea of speed. Speed is the focus of the game, and if you don't believe this, there's a giant chronometer at the bottom of the screen acting as a constant reminder.

      So, how do you survive to the kill screen?

      You could try to make the piece move faster (which they did) but this is not enough. At some point, the piece will still spawn on the ground and immediately lock.

      Enter the Lock Delay.

      Illustration: lock delay

      Lock delay is the mechanic in which if a piece falls into the ground or the stack, it will not immediately lock but can react to play inputs and "slide" for a few frames before locking into the stack.

      This has deep, deep consequences.

      Obviously, you can make the game faster than anything we've seen before. All the while still have a viable game. At maximum speed, or "20G" as it is known in the jargon, the piece directly spawns on the stack without floating at any point in the air.

      for the pedant: historically, Sega Tetris was the one of the first game to feature lock delay; and the mechanics was already there in some other falling blocks game such as Puyo Puyo.

      At high speed, and especially at 20G speed, the piece movement becomes severely limited. Having the game viable at 20G completely re-contextualize the game, its moment-to-moment tactics and its general strategy. Not only you have to think about a given piece placement, but more than ever you have to take the next piece into account. Some sub-optimal piece placement or "bridges" have to be made in order to make the whole game continue.

      Illustrations: possible piece placement at 2G, at 20G, at 20G with a bridge

      And thus: while the core gameplay stays the same, the game becomes more demanding both physically and mentally. You have to react faster and input your command quickly and confidently; and at the same time you have to constantly think about your stack, the area where work is needed and how you can accommodate unwanted pieces. You can even manually control the pace of the game by cancelling the lock delay (done very naturally by pressing down.)

      Lock delay is probably the most important game element added to Tetris, but it's not the only thing in which TGM also innovates. Several other additional mechanics exists, and they have this common idea of a "speed enabler". Let's review them:

      "Speed enablers" game mechanics

      DAS

      I mentioned earlier that the way you move the pieces was faster. This seems like a straightforward thing to do at first sight but there's some subtleties hidden in it.

      So: when you hold left or right, the piece moves automatically (in the jargon it's called DAS - Delayed Auto-Shift). It's a nice and natural movement akin to letting a key down in your keyboard, but there's actually two parameters to take into account.
      First, how fast the auto movement is triggered, and second, then how fast the repeat itself is. In TGM, both happens at a brisk space (16 frames before auto-movement, and a movement of 1 case per frame). This is essential for 20G play. And, in the context of 20G, the DAS enable a family of movement techniques called autosynchrothat bring additional depth to the game.

      manual synchro also exists, but requires significantly more skill, as it requires a 1-frame combination. Yup, just like in fighting games and their 1-frame links!

      Wallkicks

      There is another mechanic that involve automatic movement, called wallkick. A wallkick happen when you try to rotate a piece near a blocked cell, such as the stack or a wall. Normally, if the rotation mask overlap a blocked cell, the rotation will fail. However with wallkicks, the piece can automatically move so that the rotation can still happen. In modern standard Tetris, the rule of how the piece move is quite complicated (to my eyes) but enable advanced placement such as the infamous T-Spin Triple. In TGM however, it's dead simple: try to move one case toe the right or one case to the left in that order, and if the piece fits, it gets moved.

      Illustration: wallkick

      So yes: at first sight those wallkicks are concessions given to player that make the game easier. However, some advanced movement techniques takes advantage of wallkicks. The goal of course is to move a piece faster, leading to tiny but compounding time saves.^†

      in the jargon, optimal piece movement is called finesse

      IRS

      Continuing on the theme of rotation, let's now talk about the Initial Rotation System or IRS. So in most game, when a piece is locked, the next one immediately enters the playfield.
      This is not the case with TGM: there's a tiny interval in which nothing happens (except perhaps a line clear animation). .

      of course there's a jargon term for this: it's called ARE††
      †† it's not an acronym, it literally means "that thing" in Japanese (あれ)

      This interval have a dual purpose (Mark Brown would be happy): first, it serves as a buffer to charge the DAS. But it is not limited to rotation: you can also charge a rotation.

      And that is what IRS exactly is: press a rotation button during this time and then the piece will spawn already rotated .

      IRS usefulness is not only limited to make the game smoother to play: it solves a problem inherent to Sega Tetris. All game in that lineage have most piece spawning with a pointy end toward the ground. This can be problematic in high gravity, and especially in 20G. If you IRS such pieces, you can then confidently slide them to the side without worry of them being stuck somewhere.

      Illustration: trapped without IRS, saved with IRS

      why not having them spawn flat-side down ? I think this is partly for historical reason (establish a clear lineage with Sega Tetris), but also because this this extra-difficulty is coherent with an arcade game design.

      And yes, of course, IRS is also a time saving measure, helping to shave some milliseconds here and there.

      TGM history-based randomizer

      Let's talk luck. Earlier on, I half-jokingly said that "luck" as a hallmark of a good game of Tetris. Well it is a bit more profound than that.
      Any competitive Smash player can tell you this: consistency is king in a competitive game. That's why random event affecting the core gameplay are frown upon, and that's why tripping in Smash Brawl was so negatively received.
      You can probably see where I'm getting at: there's one giant thing in Tetris that's by definition random: the way the piece sequence is generated. And yes, TGM has a optimized random generator, and in fact most Tetris game have one.

      An analysis of the history of the different random generator is a story for another time, but here's the gist of it:

      In a purely random sequence of pieces, a sufficiently long series of S and Z tetraminos is bound to appear. Such sequences is mathematically proven to lead in a game over. Of course, this doesn't happen in practice. Especially in TGM, there's a finite number of piece given and thus the change of that happening is infinitesimally small.
      However this does gives us insight about the piece distribution: flood (too much of a piece) and drought (not enough of a piece) is not fun. In other word, waiting for that g!%d!3mn long bar piece sucks.

      So how does TGM counteracts this ? It implements a history system that prevent recently given piece to be distributed again. This is a flood prevention measure and make the game much more consistent while still having an element of unpredictability. And being unpredictable is not necessarily a bad thing, particularly in an arcade context where you still want the player to finish the game eventually. Fun trivia: modern standard Tetris nowadays implement an extremely predictable randomizer, which is mathematically proven to be infinitely playable at low gravity††.

      historically TGM is not the first game to implement a history system, there was already a rudimentary one in NES Tetris
      †† this is less of a problem in recent years due to the focus on multiplayer, enabling stuff like openers, but this is a story for another time

      Consistency in randomness is not directly tied to the notion of speed, but being confident in that you will not screwed by the piece distribution definitely helps in the elaboration of reliable strategies.

      The graphics helps too

      Illustration: An actual screenshot of TGM

      So far I've describe how the game is mechanically inclined toward speed, but aesthetically there's also some elements that are helps during high speed games.

      First, look at what the stack and notice how the active piece contrasts with the rest of the stack. There's a clarity of graphics that comes not only by the fact that the locked pieces have a darker hue, but also because of the of this white border that surrounds the stack. The goal is to have an instantly readable playfield.

      Continuing on this trend, each piece type is color coded so you can instantly read what you're getting by using your peripheral vision, leaving the focus clear on the stack. You can then more easily confirm the placement of your current piece, which is further helped by a very noticeable flash.

      The next-piece window is also aligned so that the piece previewed is placed directly above where it will spawn. This unconsciously helps the tactical decision of where to put your piece. Speaking of unconscious effect, the whole series have this auditory gimmick in which each pieces have its own jingle. From what I know, nobody use this consciously, even the one that can tackle the invisible challenge (more on the invisible challenge later).

      Scoring, grading, and speedrunning

      So we've seen the mechanics and the aesthetics of speed within TGM.

      But what would would be an arcade game without a good I piece measuring contest ?

      TGM has three metrics exposed to the player: Score-grades, level and time.

      Time is a straightforward metric, and is the main point of comparison for players having reached the Gm grade. Finishing the game under 13 minutes is ok, under 12 min is pretty good, under 10min is exceptionally good, and approaching 9min is godlike.

      Score, as in most videogame is a measure of how "good" you are at the game, but takes here a subtly different meaning. The exact detail of the scoring system is not super interesting to see, but its implication is. Let me explain:

      here : Score = (roundUp((Level + Lines)/4) + Soft) × Lines × Combo × Bravo ; Combo = Previous Combo value + (2×Lines) -2

      The optimal strategy with this scoring system is to clear as much line as the same time as possible. In order words, Tetris, triples and even doublesmakes a lot of points, whereas Singles proportionally don't score as much points.

      Tetris: four line cleared at the same time; triple: three lines cleared at the same time; double: two lines cleared at the same ; single: one line cleared

      This has an interesting side effect, as it incentivize to have a clean stack. A clean stack is a stack without holes. If there's holes in your stack, and particularly in they are all over the place, you tend clean them by performing singles. Sidenote: in TGM1, grade is directly correlated with score, except for the titular last grade, which is gatekeeped by some time requirements.

      So in TGM, the score still describe how "well" you play, but you may have noticed that there's no notion of time at all. I would argue that scoring here doesn't reflect how "well" you play but rather how "clean" you play. Keep that in mind for later.

      To be perfectly pedant there's the level factor in the equation that would incentivise you to play fast to reach high-yielding level as fast as possible. But please don't ruin my narrative.

      I mentioned just before that the last grade had some time requirements. Now, this is a perfectly reasonable requirement for a game that is focused on speed but, and I guess you are used to me saying that, there's some subtleties to it.

      Let's say the only requirement to get the last grade would be to reach X amount of point in Y amount of time, and reaching the last level. A viable strategy would be then to play as clean as possible so that you reach the point threshold, and then you just have to survive. This would mean that in that last part can play as sloppy as you want, you will still reach the Gm grade. That's, of course, not ideal as it doesn't push the player to play at its maximum (you can cheese the last part).

      What TGM did is neat and two-fold: First, it takes the "level" metric, which was until then a measure of how fast the game is, and turned it into a progression gauge. So you know that at level 100 you are at the beginning of the game, 500 is midgame and 900 is the last push. The gravity is still tied to the level, so at level 0 it's quite slow and at 300 it's significantly faster. But the thing doesn't have to be linear or monotonic, in fact there's a speedbump at level 200 (people told me it's for dramatic effect), and maximum speed is reached at level 500 (to let the new 20G gameplay shine.)

      Now here's the catch: you can progress faster in the game by clearing lines. Indeed, the way you gain level is that you increase the counter by one each time you land a piece, but more interestingly you get a bonus level for each line cleared.

      This ties everything together: if you want to play fast you have to play well, and if you play well the game will get faster.

      This positive feedback loop is in fact a system with dynamic difficulty curve: as good players will be presented with a more appropriate challenge faster, as more novice player will get challenged at their pace.

      So there you have it: even the scoring system is meant to go fast. Isn't that beautiful ?

      The sequels

      There were two sequels to TGM.

      The first one, known as TAP within the community because of the subtitle of the final version of the game ("The Absolute Plus"), builds on the building block of the first. There's now a dedicated 20G mode with a brutal speedcurve to it (it is, after all, named "Death" mode). For the main game (now called "Master" mode), there's a much appreciated addition of an instant drop. This significantly speeds up the pre-20G game. The point system is now decoupled from the grade, and a secondary but hidden point system is used to calculate the player grade. The detail of which is complex, but the take-away effect is that consistency of play is now taken into account.

      Video: a a TAP Gm game recorded during a livestream

      The second sequel is known in the community as Ti (again with the subtitle: Terror instinct). It had implements some gameplay elements mandated by the Tetris Company: three pieces preview, a "hold" function, and floorkicks (i.e. piece can always rotate on the ground even if it collides with it). As a happy accident, this enabled TGM to go the even higher, borderline absurd, speed. I want you to look at the sheer insanity of the Death Mode's replacement: Shirase. And then look toward the end of the run where pieces turns into brackets (a nod to the real original Electronica60 version), nullifying the convenience of both color-coded pieces as well at the white-border. It's glorious.

      Video: Cleared Shirase game by KevinDDR, the best Western TGM player.

      Now, on the Master mode side, there's two major changes: there's a revamp of the progression/level system, where now the speedcurve itself becomes dynamic, and a further focus on consistency. You not only have to be consistent within a game, but also across games. Indeed, there's now an account system that is tied to an examination system. It inspects your performance and randomly challenges you with an special exam game in order to reach the grade it thinks you deserve.
      The last grade is of course locked behind an exam, and is only reachable through that mean.

      Additional challenges

      Sprinkled around the main game are some additional challenges that are a bit adjacent to the main game.

      Illustration: A secret grade pattern build by ohshisaure

      There's a ">" pattern you can built within the game. Doing so will award you a "secret grade" depending on how complete your chevron is. This is a nod to TGM predecessor (Sega Tetris), where bored players in the arcades invented this challenge and became popular. This is totally optional to the game, but really challenge your creativity, a bit like the golden and silver block in The New Tetris.

      Video: KevinDDR and crew performance at AGDQ2015

      And then there's the infamous "invisible" challenge first appearing in TAP. It is in fact a mandatory requirement to get the Gm grade. If, and only if, you played well enough in the main game, you are then presented with the invisible challenge during the credit roll, in which you have to survive during 60 grueling seconds.
      I don't know the whys of this challenge, but I assume this is an extrapolation coming from the following observation: when playing the game, most players are in fact not directly looking at the stack (to convince you, look at this eye-tracked demonstration).
      Looking at the stack only serves as some sort a placement confirmation, and so there's somewhere a mental model of the playfield. The invisible challenge thus forces the player to exclusively rely on this pre-existing mental model.
      Fun trivia: the credit order is randomized so that you can rely on the name to estimate how much time is left.

      Conclusion

      So that's it for this gameplay analysis.

      Hopefully you'll understand now why some people play one or several of those games 15, 20 or 22 years after their releases. All games are still played and there's no "superior version" as each version has slightly different priorities on the theme of "speedy Tetris": Ti has raw speed, TGM is careful and methodical, and TAP is a happy medium between the two.

      As a game designer, what general lessons can we learn from TGM ? I'm just a random dude on the internet, but let me suggest one:

      "Brevity". I keep thinking back to a textual Let's Play I've read about the second addons of Neverwinter Nights 2 (Mask of the Betrayer) . During a story recap just before the game climax, Lt. Danger offers an analysis of the expansion and writes (highlight from me):

      Instead let's focus in on what makes Mask good - and I think the answer ultimately boils down to 'brevity.'
      [...]
      Obsidian knew what they wanted to do with Mask and wrote it accordingly. Too often in games I find some puzzle, some encounter, that could have come from anywhere; the most egregious example is Bioware's reliance on the Towers of Hanoi puzzle (which thankfully has come to an end). There's too much that has barely anything to do with the premise or purpose of the story (if they bothered to have one at all). In Mask, though, I struggle to find wasted space. I've mentioned it before, but it bears repeating: there are no irrelevant sidequests. Every quest and every NPC ties back to the core themes in some way.

      If, looking back at your game, you can say "it's a game about X, hence Y", you may be on to something.

      That's why remakes and sequels that "go back to their roots" are generally perceived as positive. It's an change to remove cruft and focus on the core of the game. Take Zelda Breath of the Wild for instance. Zelda 1 was a game about adventure, exploration and mystery. Hence: very few handholding, an open world, and no limits to exploration.

      Of course, super-concise game shouldn't be the ultimate guiding principle of any given game. Case in point: I recently finished Yakuza 0. This is an excellent, excellent game, yet in terms of gameplay and pacing, it is all over the place: one moment you are in a crime drama, and five minutes later you're managing a cabaret club, and 10 minutes later you're in a karaoke booth singing baka mitai Judgement with a biker costume at the end.

      But brevity sure can sure made your game more elegant and enjoyable.

      20 votes
    41. Looking for programming/software book recommendations

      I'm not looking to gain any practical skills from these recommendations (ex: not "Clean Code", "The Pragmatic Programmer"). Last year I read through the two books in Fabien Sanglard's Game Engine...

      I'm not looking to gain any practical skills from these recommendations (ex: not "Clean Code", "The Pragmatic Programmer"). Last year I read through the two books in Fabien Sanglard's Game Engine Black Book series and would love to get my hands on more books like them. Books that focus on history, arcane details and secrets once thought lost to time. Sadly it appears I've already worked through Sanglard's entire bibliography. But I'm sure there's more stuff out there like it.

      10 votes