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    1. What game is your current addiction?

      Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting...

      Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting your controller or device down, and you can't stop thinking about things you want to do when you get back in front of that game. I figure we could post up our current addicting games so others can search them out as well :)

      My current addiction is Frostpunk. Got it on a whim from the Steam Summer sale, and my Lord am I addicted. It's a really good (to me) post civilization survival game where you try to establish and rebuild life with a new world around you. Surprisingly challenging and the scenarios are very fun. I bought it 2 weeks ago and have 63 hours into it.

      73 votes
    2. Which board games have you all been playing? (to 17th July)?

      Sorry Boardtiddleums, little late with the weekly thread! Saturday I got in a couple of games of Bus!, securing a comfortable victory in the first and an even more comfortable defeat in the...

      Sorry Boardtiddleums, little late with the weekly thread!

      Saturday I got in a couple of games of Bus!, securing a comfortable victory in the first and an even more comfortable defeat in the second. Every time I play Bus! I love it it that little bit more: central map with interesting decisions, worker placement where you choose how fast you burn through your workers, ability to lose a victory point to screw everyone else over...what's not to like?

      After that we played Stockpile, which is always fun. We were a bit rusty on the rules so didn't play with any expansion material.

      Finished up with a game of Cat in the Box, which a fantastic little spin on trick taking games. The deluxe edition that you can currently get is so overproduced, but in the nicest possible way.

      So what have you all been busy playing this week?

      11 votes
    3. Which board games have you been playing (to 9th July)?

      Tabletildians, Which games have you all been playing this week? Time to share and compare. Personally, my group and I played a game of Racoon Tycoon, a simple but enjoyable little trading, auction...

      Tabletildians,

      Which games have you all been playing this week? Time to share and compare.

      Personally, my group and I played a game of Racoon Tycoon, a simple but enjoyable little trading, auction and set collection game. We didn't do any auctions for quite some time at the beginning and I was starting to think the game was going to be a bit dull, but the auction really transformed it, and it was actually really quite enjoyable.

      After that we played Iberian Railways. I wasn't too impressed with the board, as it looked bleached out like it had been left in the window of a shop. But the game was fun, marking routes with cubes, taking loans and claiming business contracts. Interestingly you're trying to earn money to buy the routes but you're measured equally on other criteria, like longest route, most cities, &c. It amusingly (read: disappointingly) ended in a three-way tie, with no tie-breakers. Don't think I can recommend this one, due mainly to the scoring.

      Finally we played a few games of Cat in the Box. Absolutely fantastic trick-taking game where your cards have numbers but no suits and you decide the suit of each card as you play it, marking off that colour and suit combination on a board. Thus the gamut of possibilities for your remaining cards shrinks as cards are played. Really recommend this one, it was great fun.

      16 votes
    4. Favorite out of bounds experience?

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work. I was curious on what you guys thought were...

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work.

      I was curious on what you guys thought were some fun experiences you’ve had out of of bounds? Share below!

      30 votes
    5. What is your most important game?

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history,...

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history, but one in particular that I can say had an immense impact on who I am today.

      The game was STALKER: Shadow of Chernobyl. In 2007, I graduated high school and got a new laptop. Prior to that, I had a WinXP desktop from...at least 5 years ago, which was never really built for playing games. I really didn't know anything about computers in general, besides some basic maintenance - I genuinely just didn't comprehend "hardware requirements". With the new laptop, I guessed (somewhat correctly) that I could play new things, so I went out and bought a bunch of games I'd always intended to play. Among those, was STALKER.

      I didn't know about that game at all, at the time. I saw it in a Walmart, looked at the back of the box, and it was so neat and strange that I figured I had to try it, not knowing at all whether my computer could even do it. Turns out, it couldn't, or rather, it could, but performance was really poor. ~10-15fps when trying to play in any of the dx9 rendering options. The game worked great in an unlit, dx8 mode, but it looked terrible, so I was determined to see that game the way it was intended.

      Thing was, I had no background knowledge. What do I do? I trial-and-error'd my way through some of the graphics options, but couldn't really connect the dots on which settings did what/how to go about targeting better performance. I started exploring the computer itself, learning the basics of how games work on a PC (the real basics, I mean - as in, what does a gpu do, why does RAM matter, etc). Through that I landed on a first step.

      That was to do a RAM upgrade. I had never done that before, but looked up what all I'd need/how to do it, and from there started really getting in deep to figure out what I could do to get the game to work. I trawled forums and asked folks - what does [this setting] do? Can I change it in the game's files? Which setting has the biggest effect? What effects could I live without?

      That experience, over the course of that last grade-school summer, set up knowledge and skills I would use pretty much all throughout my life from then on. I learned so much, about what different rendering options did, the effects of different things on system performance, how to optimize windows itself a bit for playing games - I explored every avenue. I don't remember the hardware exactly, but the machine I had was not a gaming machine - a Dell Inspiron, it had a 40gb hdd (2007, mind you, low end even for then), and some sort of AMD integrated chip.

      After much time, much trial and error, and even some game modding, I finally got STALKER to run at what I then could consider a playable framerate - a solid 24 lol. At the time, learning about framerate, I came to learn that's what movies run at, so I figured if I could hit that mark it would be good enough. I had saves set up to place me in the most intense areas I could find, and worked to try to get it to 24 in those areas. The end result was something akin to a portable version - lower resolution, some effects disabled, but generally the same look, same game. And in learning how to mod it a bit, I also got to tweak the game a bit to suit my preferences.

      From there I started tinkering with every game I could, and with that computer. Even got to the point of making modified drivers for the integrated GPU - how exactly I couldn't tell you today, but I did squeeze out another 1 or 2 fps doing that (who knows what I must have borked deep down lol). The skills I picked up trying to get this game to run on my computer, opened up the whole world of computers to me, and so this game has a very special place in my memory.

      Do you have a game like this, for you? One which ended up playing a big role for you? Or on a different track, is there a game which to your mind could serve this sort of purpose for a lot of people? I'm curious what you've seen and what you think.

      57 votes
    6. Do you always finish games you started? I am overwhelmed with the amount of available games.

      I have a huge problem with playing games until I finish them and I don't know how to change that. It's a rare ocurrence for me to finish the game because I usually get distracted with other games,...

      I have a huge problem with playing games until I finish them and I don't know how to change that. It's a rare ocurrence for me to finish the game because I usually get distracted with other games, so I make break and after the break I don't remember plot or how to play properly which discourages me to pick it up back again especially if I was already like 20 hours in the game. I want to enjoy games like I did 20 years ago where getting a new game was special but now the amount of cool games and their availability makes me feel that I am missing out therefore I usually switch from game to game just to try it.

      Sorry if all of the above looks like a some kind of babble but I am not a native speaker :D

      50 votes
    7. Any Bevy (the rust game engine) users here?

      Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :) Bevy is a rust game engine - more like a set of libraries...

      Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :)

      Bevy is a rust game engine - more like a set of libraries actually - that's been gaining popularity the last few years. It has become the de facto toolset if you want to make a game in rust. It is very opinionated towards Entity-Component-System (ECS), and uses the pattern to facilitate parallelism and multi-threading.

      Personally, I'm using the bevy-ecs lib (not the whole engine) to write a roguelike and hone my skills in rust. I enjoy it but it's not really beginner-friendly. The official docs are lacking, and you'll have to dig in the auto-generated api docs to make the most out of it. However, I appreciate that each release not only brings new features, but also refines existing ones. The engine is getting better - not only bigger - release after release.

      16 votes
    8. What is "that part" for you in any game?

      We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that...

      We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that you may even reconsider entirely. Who/what hurt you?

      For me it'd have to be either Pontiff Sulyvahn from Dark souls 3, or Nyx from Persona 3. Pontiff just straight up sucks to fight. Unless you're a parry god, it's just nonstop aggression with seemingly few windows, and then the second phase kicks in and you're just skewered endlessly. I can't hack it. Did it once, never again. For Nyx, besides being a long and grueling fight, it loves to pull out the ol' Marin Karin making you pull out the ol' Diarahan. Can't do it. There's a reason I emulated it. Thank god for save states.

      52 votes
    9. What's a sequel you were disappointed by?

      Warning: this post may contain spoilers

      See title. I thought this might make for an interesting topic and I can't see one like this in the search, so...

      What sorta got me thinking about this - a couple days ago, I noticed that Dying Light 2 got a sizeable update, with a pretty heavy emphasis on changes to the game's parkour mechanics. I absolutely loved the first Dying Light, as well as both Mirror's Edge games - parkour and other kinds of momentum-driven gameplay are my jam - so that got me curious enough to check it out again, for the first time in a year.

      I played for a few hours, got some of the way in, and... felt pretty underwhelmed. It certainly feels better than it did last time I played, and the change to retain momentum during parkour moves does feel pretty nice... but it still feels far too slow and floaty to me. It feels awkward and unresponsive to me. On top of that, the combat updates - while I actually appreciated DL2's changes to the combat over DL1's (a major gripe I've always had with DL1's combat is that sometimes zombies take just one or two hits and sometimes they take twenty, and I have never been able to detect any kind of pattern to it - combat level, game progress, weapon damage, etc., none of them seem to impact it so I have no idea what's up with it), playing it again now... left me feeling pretty disappointed.

      I booted up DL1 for the first time in a while the next day, just intending to compare how it feels - and I've since found myself drawn several hours into it. Even in the first half hour of the game, where your climbing's super slow and everything, it feels so much more snappy and reactive - it feels good. And while my previous gripes with its combat are still present, it feels so much better to me now than DL2's does (for the most part - fighting human enemies still sucks). I can't quite put my finger on what it is, but there's just something really visceral and satisfying about it that DL2 doesn't have.

      As I've been playing DL1, as well, I've been thinking about its story again. As much as it's maligned for its story, I think it's actually a really interesting subversion and deconstruction of expectations in a lot of ways - while that could be a thread (or video essay, I've thought about it) of its own, the way I see it: despite how the intro and story set him up, Crane actually fails pretty hard at being a hero until towards the end. I mean, the very first thing he does is take a crowbar to the back of the head, get bitten, and get someone else killed. It's a pattern that continues throughout most of the game (and even The Following, I'd argue, even though I don't care for it much). I find it pretty memorable beecause of that, even if it falls flat in some places.

      Meanwhile, Dying Light 2... I honestly couldn't tell you much about the story? It didn't leave any kind of impact on me at all. I'm not really the kind of person who plays games for their stories very often (unless it's something like Ace Attorney where that's explicitly the point), and I have to admit that I went into DL2 with low expectations to begin with (I held off getting it at launch because of Denuvo, by the time I did pick it up reviews were already fairly negative; and I tend to view "your choices really matter!" in advertising as a huge red flag so that wasn't a good sign either), but even so. It might be in part because I actually quite liked DL1's ending - I found it pretty refreshing for a post-apocalyptic zombie game - so DL2 throwing that out didn't sit well with me from the get-go (also part of why I'm not too keen on The Following, but that's a different matter).

      Overall, it just sorta left me thinking about how... even though I'd tried to go in with tempered expectations - all I really wanted was a fun zombie-flavoured parkour game, where climbing and jumping and swinging and stuff felt fluid and rewarding - I still found myself left feeling pretty hollow about it, even after an update that allegedly addressed some of my biggest issues with the game. It's especially frustrating, because the Inner Circle (I think that's what it was called, I can't remember - the second city map) is really, really cool and I would absolutely love to just aimlessly run around it... if the movement didn't feel floaty and awkward. Stuff like climbing to the top of the VNC Tower felt exhilarating and awesome - I could catch a glimpse of something excellent there, but it was so outweighed by everything else.

      So... Yeah. I dunno, I thought this'd make for an interesting question. Have theere any been any sequels you've played that left you feeling underwhelmed, in comparison to the previous game? If so, why?

      alright maybe some part of me just wants to ask this so i'd have an excuse to waffle about dying light and its story a bit but still i think it's an interesting topic nonetheless
      EDIT: formatting

      51 votes
    10. Which board games have you all been playing this week (to 2nd July)?

      Hi boardtiddlers, It's that time of the week again already. Another opportunity to discuss what you've been playing this week. Personally I've only managed a single game of Hegemony, this time as...

      Hi boardtiddlers,

      It's that time of the week again already. Another opportunity to discuss what you've been playing this week.

      Personally I've only managed a single game of Hegemony, this time as the middle classes, with my opponents playing working class and state, and with a robot for the capitalists. It was a bit of a crazy game: capitalist automaton managed to open companies across all three rows of the board. I, as middle, had a fair number too, so production was massive and there was little unemployment. We actually ran out of unskilled middle class workers and influence cubes. Working class managed a comfortable win with state and middle coming joint second some twelve or so points behind. I really think we need to work out how to nix the working class, because they've been strong in every game so far.

      So tell us about your sessions this week.

      24 votes
    11. Anyone play cards-and-dice sports simulator games?

      Curious to see if there are any other sports sim fans around here. If you're not familiar with the genre, the two most popular and longest running are APBA Baseball/Football/Hockey and...

      Curious to see if there are any other sports sim fans around here. If you're not familiar with the genre, the two most popular and longest running are APBA Baseball/Football/Hockey and Strat-O-Matic Baseball/Football/Hockey. Personally, I'm a big fan of Second Season Football and I'm playing with Back to Minnesota's 1965 season so I can bring Jim Brown and Cleveland back to glory!

      If you've never heard of this before, think of these games as "story generators" where you can play two teams against each other and see how close the dice rolls and stats get to real life. I play as a sort of chill night where I listen to a baseball game or a podcast with a cup of coffee. Throwing dice around and watching Jim Brown plow through some poor defense is really enjoyable :)

      You can also play head to head with another player! I highly recommend a smaller game like Pocket Pennant Run if you're interested in diving into games like this. A similar game would be Stone Cold Hockey for hockey fans and Fast Drive Football for football nerds like myself.

      The biggest communities online are definitely the Delphi Forums for Tabletop Sports as well as the Digital to Dice Podcast Facebook page.

      Digital versions of the APBA and Strat games exist, and there is a huge fanbase for the Action! PC Games, and a hugely popular game is Out of the Park Baseball which has simulator-like features but is mostly a baseball management game.

      6 votes
    12. What game encouraged you to make your new PC, or upgrade?

      Since the minimum and recommended specs for Starfield have come out, I've been budgeting to do a big upgrade on my PC with an AMD 6800 xt and a fancy new 1 TB SSD (which is the first game I've...

      Since the minimum and recommended specs for Starfield have come out, I've been budgeting to do a big upgrade on my PC with an AMD 6800 xt and a fancy new 1 TB SSD (which is the first game I've ever seen that requires an SSD) just so I can run the game in all it's space epicness.

      What was the game that you were so excited for that you made the jump to upgrade your PC to the next gen of hardware? New or old!

      41 votes
    13. Does anyone here watch Valorant e-sports?

      Having moved away from Reddit, one of the communities I miss most is r/ValorantCompetitive. I’ll probably end up slogging through the main reddit interface just for the post match threads there. I...

      Having moved away from Reddit, one of the communities I miss most is r/ValorantCompetitive. I’ll probably end up slogging through the main reddit interface just for the post match threads there.

      I was wondering if anyone else here follows the scene. If so, how do you keep up with it? Reddit, VLR, elsewhere ?

      Cheers :)

      11 votes
    14. What kind of gaming details do you guys like to see?

      For me, I love seeing parts of missions occur before and after we (the playable character) are involved. Like how after a cut scene a character will contribute out that action. It really helps...

      For me, I love seeing parts of missions occur before and after we (the playable character) are involved. Like how after a cut scene a character will contribute out that action.

      It really helps with the immersion and continuity.

      Share what you like to see!

      34 votes
    15. Do you know any games with excellent gameplay but horrible graphics?

      ^^^ List of games people have mentioned ^^^ @tenkuucastle Dream Quest @Another_KnowItAll Valheim @simo Easy Red 2 @larcohex Heart of Darkness @KreekyBonez Pizza Tower @KyuuGryphon Half-Life...
      ^^^ List of games people have mentioned ^^^

      Something that exemplify the mantra "don't judge a book by its cover".

      For me it's the puzzle game SquishCraft. The mechanics is innovative and the puzzles are hard as hell. But looking at any videos of it and you might think it's a throwaway flash game from the 2000s or something. Here's a playthrough by a Youtuber in case you want to see the game in action.

      Meta: Let me know how you feel about having a compilation of the comments included in the topic like this, first time trying so looking for feedback.

      55 votes
    16. What's a mechanic that you used to dislike when introduced, but now that it's common you prefer having it

      As the games industry continues to grow there are many new things introduced which sometimes players don't like, but then overtime we either get used to them, while still disliking them (only a...

      As the games industry continues to grow there are many new things introduced which sometimes players don't like, but then overtime we either get used to them, while still disliking them (only a bit less maybe) or we realize "hmm, yes it's good to have this actually". Of course any such mechanic can be implemented very well or quite poorly. I'm not asking about specific implementations, but the mechanic itself as a whole.

      Personally I can think of some quality of life changes that at first I thought are not needed or would make a game needlessly easier. When playing I would always try to go for full immersion, but overtime as I've had less and less time to be able to play in long uninterrupted stretches I've come to appreciate things like fast travel and quest markers and other features which would help resuce "wasted" time when playing.

      28 votes
    17. Cozy games

      Ever since I caught the FromSoftware bug in 2020 it's been difficult for me to enjoy action games anymore, but on the plus side, it has led me to spend more time exploring and enjoying cozy games!...

      Ever since I caught the FromSoftware bug in 2020 it's been difficult for me to enjoy action games anymore, but on the plus side, it has led me to spend more time exploring and enjoying cozy games! In particular, I love cozy games that don't involve any kind of violence or death mechanics.

      It seems to me like these games are what people think of as being targeted towards kids, but kids these days aren't really interested in them because they are very calm, slow, relaxing and meditative, and everything kids actually consume in the "Screen Era" tends to be the exact opposite.

      For me, these cozy games are a great way for me to get in touch with my inner child as an adult and they help me a lot with emotional regulation, making sense of my own childhood, all sorts of stuff, really.

      Do you play cozy games? Are you interested in exploring cozy games? Do you stream cozy games? I'd love to hear from you and your experiences playing cozy games as an adult! Everything from recommendation requests, to reviews, to let's plays, and beyond.

      59 votes
    18. What board games have you played this week (to 26th June)?

      Hey tabletilders, It's been another week. Let's share what we all played this week! For me it was a single play of Pax Renaissance with a promo expansion that changes the starting state of the...

      Hey tabletilders,

      It's been another week. Let's share what we all played this week!

      For me it was a single play of Pax Renaissance with a promo expansion that changes the starting state of the board. I completely dominated the trade routes and accumulated a huge stash of cash, but was unable to get the comet out to activate the win condition that would leverage it. My opponents then mowed down my commissions, so I had to pivot quite heavily. But I wasn't too worried as I had so much cash, so could nab any card I wanted, including the next comet.

      Unfortunately two of us took our eyes of the ball and our third player managed a sneaky protestant victory. Annoyingly there was an apostasy I could have bought that would have nixed this, but I totally didn't see it coming. Great game.

      After that we wound down with a quick game of Scout. Fun little game that makes me want to explore the trick-taking space a bit more, but it seems all the highly praised ones I read about are out of stock. I might see if any of these can be played with a poker deck.

      So what have you all been playing?

      17 votes
    19. Linux gamers? If so, what games?

      Curious how many of you use Linux as your main gaming OS? I started 3 years ago and switched to Arch about a year and a half ago. I play a lot of total war (mainly historical). Recently got into...

      Curious how many of you use Linux as your main gaming OS? I started 3 years ago and switched to Arch about a year and a half ago.

      I play a lot of total war (mainly historical). Recently got into Isonzo which has been a lot of fun.

      61 votes
    20. What have your experiences been with losing interest in video games as you get older?

      I came from the generation that played obsessively through middle and high school, and there’s a part of me that really misses when I’d be able to absorb myself into a video game for weeks at a...

      I came from the generation that played obsessively through middle and high school, and there’s a part of me that really misses when I’d be able to absorb myself into a video game for weeks at a time.

      Now that I’m a working adult, it’s a bit more difficult to convince myself that spending all day playing a video game is worth it as opposed to doing chores, practicing some more “productive” hobbies (art, exercise, cooking) or socializing. Part of it also seems to do with the fact that when I do get fully immersed into another video game and spend hours and hours playing at a time (thank you elden ring), my standard for dopamine seems to increase, and I’m not as interested in reading or playing music when I could get that instant dopamine hit from playing a video game, if that makes sense. The games I tend to play now lean towards relaxing/cozy games, generally offline games I can play at my own leisure, where I used to be very into the Overwatch/CSGO/Call of Duty scene.

      I’d really love to hear how other people have experienced this, if at all, or what your experiences have been. Have you noticed a shift in the types of games you play? Do you specifically try not to play games to keep a healthier balance with your other obligations and hobbies too?

      122 votes
    21. I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?

      The Cosmic Wheel Sisterhood: 5/5
      From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.

      Death Must Die: 4/5
      I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?

      El Paso, Elsewhere: 4/5
      This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.

      Escape from Mystwood Mansion: 3/5
      I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.

      The Invincible: 3/5
      I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.

      Loodlenaut: 2/5
      Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.

      Luna Abyss: 5/5
      Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
      It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.

      Sea of Stars: 3/5
      This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.

      Stray Gods: 2/5
      I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
      The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.

      Vampire Hunters: 3/5
      In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.

      Viewfinder: 4/5
      I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.

      34 votes
    22. Any modded Minecraft players around here?

      I personally cannot stand playing vanilla minecraft anymore and always play modded, recently ive been playing through Create: Astral and its so much fun. I love the steampunk factories of create...

      I personally cannot stand playing vanilla minecraft anymore and always play modded, recently ive been playing through Create: Astral and its so much fun. I love the steampunk factories of create and even though im terrible at automating its still so much fun to just mess around. I was wondering if anybody else has any other favorite modpacks they've been playing recently.

      31 votes
    23. Is there interest in games created for game jams?

      Hello everyone. I am an avid gamer but I allocate my playtime very differently from most other players. I prefer to spend my time playing very short(typcially under 30 mins) games created for game...

      Hello everyone. I am an avid gamer but I allocate my playtime very differently from most other players. I prefer to spend my time playing very short(typcially under 30 mins) games created for game jams(limited time themed game development events) on itch.io.

      Here is example of what a set of game jam entries looks like.

      Many of these games are only about 15 minutes long so it is possible to play and review many of them per week. My question to you guys is that given the short nature of most of these experiences, is there at least mild interest in posts about these games and if so would it be better to post a weekly thread where I focus on a specific gamejam and review some of the games and encourage other users to join in and review some more of the games or should I focus on posting direct links to the best games I find when I sifting through these collections.

      I’m am excited to share this area of gaming that people don’t talk about much and I would love to hear peoples thoughts on the subject.

      Edit: The first thread is up

      22 votes
    24. Are there any other simracing enthusiasts?

      Hey all, I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump? I told myself I wouldn’t buy another F1 game...

      Hey all,

      I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump?

      I told myself I wouldn’t buy another F1 game (hell, I partially got a PC to keep F1 22 alive with mods), but F1 23 looks like it’s a huge step better. Maybe that will be my last F1 game, lol.

      Otherwise, I find myself really only playing Assetto Corsa. I know other games are better at one thing or another, but AC just seems to have the best all-around. I play single player almost exclusively, so I want a decent AI and also be able to race everywhere they do IRL. For example, I hear the indycars are better in Automobilista 2, but AC has all the track mods, and I’m honestly having fun using AI apps to fix any kind of AI dumbness that occurs. Same with WEC- AC probably isn’t the best physics, but I have all the cars and the tracks.

      Any other sim racers here?

      21 votes
    25. What board games have you played this week (to 19th June)?

      It's been another week and I thought – if there's not too much protest – we could all talk about what we've been playing again. Personally I got in the one game of Hegemony at three players. I've...

      It's been another week and I thought – if there's not too much protest – we could all talk about what we've been playing again.

      Personally I got in the one game of Hegemony at three players. I've played it twice before at two, and adding the third player really took the tension up a notch.

      I played as the proletariat, which I think is the simplest class to play. Once again played no strikes or demonstrations, so I really think I might be missing a concept as it never seemed like a worthwhile pursuit. But it's really hard to predict how pulling any particular string in this game will resolve, so I think I'd just go for it in a subsequent game to see what happens.

      The capitalists, like in previous games, started very weak but by the last few rounds were raking in the points. I managed a very narrow victory of four or five points over the capitalists. Middle class, who had to take a loan mid-game, never really recovered and were twenty points behind. Fun game, I can see why it's popular.

      So what have you all managed to get played this week?

      20 votes
    26. Favorite "cozy" games?

      I'm a HUGE lifestyle sim player. I've played Animal Crossing since Wild World came out on the DS. I've put waaaay too much time into the Sims. Stardew Valley is my absolute favorite farming sim. I...

      I'm a HUGE lifestyle sim player. I've played Animal Crossing since Wild World came out on the DS. I've put waaaay too much time into the Sims. Stardew Valley is my absolute favorite farming sim.

      I just decided to buy Kingdoms and Castles Complete Edition because it's on sale. What other games should I check out? I have a Switch and Mac ecosystem for my games.

      48 votes
    27. What are some noteworthy games that aren't available through traditional/common means?

      I originally asked this three years ago and got some great responses. Now that we have a lot more users active here and we're living three years in the future, I'd love to ask it again and see...

      I originally asked this three years ago and got some great responses. Now that we have a lot more users active here and we're living three years in the future, I'd love to ask it again and see what comes up!


      I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator.

      Examples of things I'm interested in hearing about:

      • Long-forgotten abandonware
      • Homebrew games for consoles
      • Romhacks
      • Legally dubious fan-games
      • Total conversion mods
      • ARGs
      • Web games (not ones on sites like Kongregate/GameJolt though)
      • Independently distributed games (that you can't get through, say, itch.io)
      • Games for systems that aren't currently emulatable
      • Games that have been removed from distribution
      • Games with servers or content that are no longer operational
      • Anything else you think fits the question, really

      Tell me about the game(s) you know of and what makes them noteworthy.

      82 votes
    28. What's your gaming setup?

      With all the new people running around, thought it be a good time to ask what everyone uses for gaming... Are you a console convert? A portable gaming pro? Desktop diehard? Lifelong laptop...

      With all the new people running around, thought it be a good time to ask what everyone uses for gaming...

      Are you a console convert?
      A portable gaming pro?
      Desktop diehard?
      Lifelong laptop leaderboard-er?
      Teak-tabletop-till-you-die?
      Archive level retro-gaming repository?
      Custom collectible card game covers?
      Tired of my poor attempts at alliteration?

      33 votes
    29. What gaming rumor just won't die?

      In gaming discussion, rumors are very prevalent and powerful. Some rumors keep coming up over and over again and just won't go away despite never revealing themselves. What gaming rumor do you...

      In gaming discussion, rumors are very prevalent and powerful. Some rumors keep coming up over and over again and just won't go away despite never revealing themselves.

      What gaming rumor do you feel like has been around forever and just won't die?

      52 votes
    30. Any Diplomacy players here?

      I've recently been getting into Diplomacy (both face to face and online) and it's surprisingly fun, although requires some dedication. I'm wondering if anyone here has experience with the game or...

      I've recently been getting into Diplomacy (both face to face and online) and it's surprisingly fun, although requires some dedication. I'm wondering if anyone here has experience with the game or some tips for learning more in-depth strategy? It feels like online resources aren't that great or plentiful yet I'm having a hard time surviving against experienced players.

      17 votes
    31. Does anyone here collect Pokemon from event distributions?

      What I'm talking about are Pokemon that are given away in official events, which usually come in a Cherish Ball (after gen 4), have a ribbon, and were met in a 'fateful encounter'. I'm...

      What I'm talking about are Pokemon that are given away in official events, which usually come in a Cherish Ball (after gen 4), have a ribbon, and were met in a 'fateful encounter'. I'm particularly interested in the H-Zoroark event distribution at the moment, because I love that Pokemon and the red color of the Cherish Ball matches it nicely.

      Mostly just looking around for fellow traders to chat about cool shit we have, but I'm up for a trade or two if there's anyone interested!

      9 votes
    32. Pokemon - What is your favourite game in the series and why?

      My favourite game is Crystal Version for the Game Boy Color. I've been playing Pokemon since the beginning - Red and Blue. I loved the original games, and as a kid I saw the hype for the release...

      My favourite game is Crystal Version for the Game Boy Color. I've been playing Pokemon since the beginning - Red and Blue. I loved the original games, and as a kid I saw the hype for the release of Gold/Silver online. Gold/Silver's release is easily the most excited I've been for anything in my life. When they finally came out in the west, they hit all my expectations and more. The introduction of genders, time-based events with a visible day/night cycle, new types, new Pokemon, held items and so much more made the games a hugely more in-depth experience compared to the originals. No other game in the franchise has offered such a marked improvement over the previous to date.

      Crystal, being a third version, is essentially an enhanced version of Gold and Silver. It doesn't blow them out of the water, but what it does add is nice. Animated sprites, some feature refinements and an improved storyline makes it the quintessential Gen II game in my opinion.

      Remakes of Gold/Silver - with some Crystal features included - exist in the form of HGSS for the Nintendo DS. A top five Pokemon game in it's own right, I like it slightly less because they don't have quite the same vibe the originals had. This is almost entirely due to nostalgia, but it's what I believe.

      Do you agree? Do you disagree entirely? Share with us your favourite Pokemon game and why.

      36 votes
    33. Fun stories about characters hating each other in a TTRPG

      Usually when playing a game of dnd, pathfinder, etc. You want the party to be nice to each other. But at times when done right, you just have two characters who hate each other, yet it's fun for...

      Usually when playing a game of dnd, pathfinder, etc. You want the party to be nice to each other. But at times when done right, you just have two characters who hate each other, yet it's fun for everyone.

      Do you have any such stories?

      4 votes
    34. Making new gaming friends thread

      Hey all, I recently got back into gaming. Loving it so far but none of my friends play these days. I figured since Tildes has a great community it could be fun gaming with others here! I'm...

      Hey all, I recently got back into gaming. Loving it so far but none of my friends play these days. I figured since Tildes has a great community it could be fun gaming with others here!

      I'm thinking we could have a game as a top level comment and then sub-comments could be game IDs or people interested in connecting? I'll start off with this format but I'm open to suggestions.

      (Also, this is my first post on Tildes. Hopefully it aligns with the rules/community.)

      20 votes
    35. What is the most recent game to really impress you?

      Liking a game is easy enough: they’re usually meant to be fun, engaging, or interesting. But being impressed by a game is harder. It could be a particularly impressive set piece in a level, or a...

      Liking a game is easy enough: they’re usually meant to be fun, engaging, or interesting.

      But being impressed by a game is harder.

      It could be a particularly impressive set piece in a level, or a clever, novel game mechanic. It could be quality animations or a plot twist you didn’t see coming.

      Whatever it was that impressed you, share it here. What was it? How did it make you feel? What made it stand out so much from its peer games?


      Note: please mark all spoilers

      You can hide spoiler text inside a details block like this:

      <details>
      <summary>Spoilers here!</summary>
      
      Our princess is in another castle!
      </details>
      

      Which looks like this:

      Spoilers here!

      Our princess is in another castle!

      88 votes
    36. Share your recent Platinum, 100% or 1000G you have achieved

      I recently earned the platinum for Riders Republic, its a fun game, takes around 40-45 hours to get the plat and outside of tricks battle mode its not too difficult, but I enjoy playing tricks...

      I recently earned the platinum for Riders Republic, its a fun game, takes around 40-45 hours to get the plat and outside of tricks battle mode its not too difficult, but I enjoy playing tricks battles.
      I haven't moved on from the game after getting the plat though cause im levelling up to get elite level gear to win 64 player mass races, I got first place for the first time yesterday and consistently get podium finish

      18 votes