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    1. CGA-2025-09 ๐Ÿ•น๏ธ๐Ÿš‚ INSERT CARTRIDGE ๐ŸŸข The Last Express

      Warning: this post may contain spoilers

      Introduction

      July, 1914. Paris.

      Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.

      As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...

      The Last Express


      Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!

      As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.

      Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.

      To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!

      So all aboard The Last Express, and enjoy the ride.


      Game Information

      Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.

      Platforms: Windows, MacOS, MS-DOS, iOS, Android

      Genre(s): Adventure, Mystery, Point-and-Click

      Links: Mobygames, Wikipedia

      Stores:

      • GOG, Original: The original 1997 release, in all its 1990โ€™s glory for purists. (Also may come with some extras like a soundtrack and "making of" from a 2011 Collectorโ€™s Edition published by DotEmu, but which is now wiped from the internet...?)
      • Steam, Gold Edition: The remake/remaster released by DotEmu with added hints and tutorials, as well as interface tweaks. (Note: while it lists macOS, the game is 32-bit, which is unsupported by any macOS versions beyond 10.14 Mojave.) This version is on sale for only 11 more hours at the time of this topic being posted!! An extreme time crunch for sure, so if you see this message, now's the time to buy it!!
      • iOS (Apple App Store) and Android (Google Play Store). These ports are also by DotEmu and predate the Gold Edition.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      With all the pleasantries out of the way...

      > PRESS START

      (Credit to @Boojum for the splash screen. It's too awesome not to include!)

      38 votes
    2. Do you play games in a play by email format, and if so what are you favorite games?

      I moved across the world from my friends, and as a dad I don't have much time for gaming. I really enjoy the idea of play by email (PBEM) or cloud format games, and got into playing ranked Advance...

      I moved across the world from my friends, and as a dad I don't have much time for gaming. I really enjoy the idea of play by email (PBEM) or cloud format games, and got into playing ranked Advance Wars by Web for a little while that goes in that format. I then stopped playing as much due to spending more time than I had set aside for gaming thinking through my turns to try and improve my ELO.

      Sadly, I haven't been able to get my friends to buy into playing a game in this format yet, but I'm holding out hope that when my kids are older, and I have a bit more time to game regularly, I can start up a game in this format with some internet strangers.

      What got me thinking of this topic was remembering that I had bought Shadow Empires for my birthday with a Steam Gift card my brother gave me after my oldest was born, and it has been sitting in my library with 8 minutes of gameplay since then. I know it support PBEM, and I think my friends would enjoy it if I could get them to give it a try.

      I'd thought I'd see what my fellow Tilders think about this style of game.

      Do you have a favorite game you play in this format?
      Any long-running games that you've had going on with a group? I know games in this format can take years to finish.
      Are there any games that you wish would adopt this format?
      Anything else/stories you felt like sharing about this kind of games?

      27 votes
    3. Did anyone play Chex Quest?

      I saw that @Deimos had made a post about the history of Chex Quest about this game in 2019, and since it has been over 6 years since then, and I felt the urge to play it again, I figured I'd see...

      I saw that @Deimos had made a post about the history of Chex Quest about this game in 2019, and since it has been over 6 years since then, and I felt the urge to play it again, I figured I'd see if anyone else had any memories of this game.
      Note: The video that was included in the original link appears to have been taken down, I found a re-upload here: https://youtu.be/pxu1cq_vRUw

      My dad brought a copy of this home with him one day from work that he got from a coworker whose kids enjoyed it. My brother and I played it a solid amount and it was an awesome game, and also my first exposure to a game that ran in the Doom engine. I also had a distinct memory of seeing the game play of the original Doom for the first time and thinking "hey that looks like Chex Quest!".

      Chex Quest is a shareware title so you're able to download the files and play the game for free. I can't remember where I got them, but I have the first three Chex Quest games as .wad files that I was playing with Chocolate Doom. There are also fan made .wad files in the Chex Quest style that I've yet to play, but maybe one day! I even remember there being a Doom randomizer that included the ability to generate random Chex Quest levels, but I can't seem to find it while doing some quick searching online.
      Edit: I found the random level generator a few minutes after posting this: https://github.com/obsidian-level-maker/Obsidian

      They also released a Chex Quest HD on Steam that I remember got me to go back and play the original game 5 years ago.

      20 votes
    4. Humble Choice - August 2025

      August 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Persona 5 Royal 94 95 / 96 Win โœ…...

      August 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Persona 5 Royal 94 95 / 96 Win โœ… Verified ๐ŸŸจ Gold
      Banishers: Ghosts of New Eden 80 77 / 84 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      My Time at Sandrock 75 84 / 88 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Let's School 66 88 / 92 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Lil Gator Game 83 100 / 99 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Tiny Terry's Turbo Trip 83 89 / 96 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Wildmender 78 80 / 86 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Warpips -- 84 / 88 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      17 votes
    5. My hands-on experience with the Gun4IR

      Note: This is NOT a sponsored post. I'm just a happy customer. Background When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on...

      Note: This is NOT a sponsored post. I'm just a happy customer.


      Background

      When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on my PSX, stepping on a controller plugged into port 2 which acted as a makeshift pedal so I could mimic the arcade experience. A local pizza place near me had an Area 51 machine that I could play for a quarter, and over time I memorized the enemy layouts for that game so that I could play further and further on one coin.

      There are a variety of modern light gun models available now, though all of them are at the hobbyist/tinkerer level. There isn't one that "just works" smoothly and easily.

      The most well known is the Sinden, which achieves calibration on games by setting up a white border around the game on the screen. This allows the gun to establish its position within that border and "know" where it's shooting.

      Unfortunately, when I looked into the Sinden, it seemed like reviews were very mixed, with many mentioning that the border can be kind of a mess to get working. Apparently it can require a lot of legwork and messing around with settings and external programs and whatnot.

      After searching around for alternatives, I landed upon a different line of modern light gun and decided to, well, pull the trigger.


      Gun4IR Intro

      Gun4IR on its own isn't a standalone product so much as it is a framework for making a modern light gun. You can buy the individual components and put them all together in a gun casing, making a functional light gun of your choosing. For example, see the User Guide which goes into detail about which boards you'll need, pin guides, etc. People have made them in Nerf cases and 3D printed ones.

      Now, if I'm going to ding the Sinden for requiring too much tinkering, surely soldering wires onto PCBs is a step in the wrong direction?

      That's absolutely correct! The good news is that you can sidestep all of this. Gun4IR has some official pre-build sellers, meaning you can buy an already made gun -- no soldering needed! Their site sells builds for the UK, while, RPEG Electronics is their official pre-build seller for the US.

      From RPEG, I picked up a pre-built Gun4IR setup in a Guncon 2 housing.


      Gun4IR Basics

      As is implied by the name, Gun4IR uses 4 different IR clusters for calibration. You can buy a pack of LED sensors that plug into the USB port of your TV. You stick these, facing out, to the midpoint of the top, bottom, left, and right of your TV. The LEDs are black and their light can't be seen with the naked eye but can with a camera (you can check to make sure they're working with your phone).

      The gun comes with calibration software that gives you lines on your TV to show the mount points for the LEDs, check how the gun is seeing the sensors, line up shots, etc.

      I'm happy to report that, once calibrated, my gun is VERY accurate. I was honestly expecting a bit of jank, but it's genuinely spot on. There's a small bit of jitter that's noticeable when you have a crosshair on (some of that also might be coming from my unstable hands), but when you're playing a game without a crosshair, it's not enough to make you miss shots. The shots I've missed have been because I'm, well, bad at videogames.


      Games

      Because I wasn't wanting to tinker, I found a big download pack that promised me a pre-configured set of ROMs and emulators that were turnkey and compatible with Gun4IR. I spent days downloading all the individual parts from one of those sketchy download sites, getting all the parts of a multi-part RAR file.

      And when I started extracting it, wouldn't you know, it was INFESTED with viruses. I uploaded one of the .exes to VirusTotal and I've never seen so much red.

      Shame on me, though. I'm not an internet newbie, and I should know better than to trust random executable files, especially on Windows.

      So, I went seeking an alternate solution.


      Batocera

      Batocera is a Linux distribution focused on retro-gaming. You wouldn't use it as your daily driver, but you would use it if you want to just boot into something so you can play games. Additionally, Batocera has built-in light gun support! Perfect!

      I did my usual "setup emulation" dance that I've done so many times before: looking up worthwhile games to play, locating ripping ROMs, getting the right extracting BIOSes, etc. I also bought an external hard drive and attached it to my Windows TVPC. I can now boot off the hard drive to go into Batocera directly (because I didn't want to try to figure out dual booting with Windows).

      Batocera is like booting into an arcade cabinet, loading right into ES-DE. It doesn't really expose its file system to you by default, but it's got a killer feature that makes setup easy: Batocera automatically sets up a network share for you. This lets you access all of its folders from another device, meaning I could set everything up on my laptop and transfer it over easily to Batocera.

      Furthermore, Batocera automatically knows when you've got a light gun attached and will show a gun icon on games that are compatible. In theory, I'm able to navigate the interface just using my light gun, but in practice I also paired a bluetooth controller. (See Caveats section below for more on this.)

      You don't HAVE to use Batocera of course, but it ended up being so easy that it became my preferred setup.


      Gaming

      So, I got the gun calibrated, and I got my games set up in Batocera. It's time to shoot!

      I'm happy to report that the gun works fantastically. Like, seriously good.

      For most games and emulators, it "just works" which is exactly what I wanted. I tested out several different games on several different platforms, and it worked on stuff ranging from the Atari 2600 to Naomi arcade cabinets.

      I played through the first 10 rounds of Duck Hunt on the NES without missing a shot before getting bored and moving to something else. Time Crisis on the PlayStation (my original light gun love) plays wonderfully.

      I had a friend over this weekend who also loves light gun games and has nostalgia for TC (though his is for TC2 and TC3). We traded off rounds playing Time Crisis 2 (which ended up being a good way to do it, as I forgot how my arms and eyes need a rest after 15 minutes of light gun gaming). We beat the full campaign in 2 and almost beat 3.

      I also tried the gun out in some Windows games off of Steam, just to make sure that my Batocera success wasn't a fluke. Sure enough, it worked just fine!

      I now have an accurate, easy-to-use light gun setup that works on my large, modern LCD TV. I have hours of light gun gameplay ahead of me, and I'm thrilled.


      Caveats

      Wow, kfwyre, this sounds great! I can't wait to get one for myself!

      Easy there, cowboy/cowgirl/cowthem! Let me surface some of the rough edges, lest you think that this is too good to be true.

      Price

      The buy-in price was $300 for me: $250 for the gun and $50 for the IR sensors. This is NOT cheap. You have to REALLY like light gun games to make this worthwhile.

      Games

      Most light gun games have short campaigns and can be somewhat player-antagonistic. A lot of them are/were arcade cabinets designed to eat your quarters, so they have a lot of cheap deaths built in.

      You get longevity out of them by playing them over and over and memorizing enemy patterns and levels, but this type of gaming doesn't speak to everyone, so be aware that if you're not ready for that kind of gaming, your very expensive light gun might become a very expensive paperweight sooner rather than later.

      Sensors

      The sensors aren't designed to come on and off of your TV, as you would have to recalibrate each time you moved them. As such, you have to be comfortable with the sensors being on your TV/monitor permanently.

      If I'm being honest though, I thought permanent sensors would bother me more than they actually do. They are noticeable, especially when the TV is off, but they quickly become "invisible" in the same way that you don't notice your TV legs or the company logo. And when the TV is on you're so focused on the content you don't see them at all unless you're looking for them.

      Lack of Portability

      Because of the hardware sensors, you can't really have a portable setup in the way that you could with a Sinden or as promised by the G'AIM'E. I'd love to take a light gun setup with me to friends' houses or when we have our nerd weekend meetups, but this simply isn't built for that sort of thing.

      Stray LEDs

      The gun is susceptible to catching stray LEDs, which can throw off your inputs. It features sensitivity settings you can change in hopes of having it ignore them, but in practice I had to cover up some lights from other sources with electrical tape.

      The most egregious one is that my bottom sensor sits right below the IR input for my TV, which I learned features a blinking LED that was messing up my accuracy. If I cover it up with electrical tape, I lose the ability to use a remote, so I have to take that piece of tape on and off depending on whether I'm shooting or using the TV for something else.

      Windows-only Configuration

      In order to calibrate the Gun4IR hardware, you have to use the included software that comes with the gun. This only runs on Windows (note: you could possibly get it running through WINE or something, but I didn't try this).

      Once you calibrate the gun, you save the configuration to the gun itself, and it'll work in other environments (like Batocera), but at present there's a Windows dependency for this kind of setup.

      Prebuilt Gun Quality

      The US prebuilts use actual Guncon and Guncon 2 casings. These, of course, haven't been produced in a long time, so you're getting an old, used controller.

      My Guncon2 has a spongy d-pad in which inputs sink in and don't return to neutral, making the d-pad unusable. This is likely an issue with my specific build rather than the Gun4IR platform as a whole, but it's worth noting that, if you're getting a pre-built, you might have some inevitable QC issues because they're being built in guns from 20 years ago.

      That said, the actual Gun4IR components are rock solid so far.

      Controller "Requirement"

      I had dreams of controlling Batocera using only my gun, but I ended up connecting a controller as well. In part this is because it's simply easier to do things with the controller, but it's also because Gun4IR can't be configured to allow chorded inputs for its buttons, which are necessary for tasks like exiting a game. This makes the setup a little clunkier, but it's not a dealbreaker by any means.

      Recoil

      The gun technically has "recoil" (which, from what I can gather, is just a powerful rumble). It requires an external power supply. I don't have a plug near where I connect my gun to the computer, so I haven't tested this. It's entirely optional though, and I don't feel like I'm losing out on anything by not having it.

      Accuracy

      While I'm impressed with the gun's accuracy, I do lose a little bit of accuracy when I'm deep in the corners of my screen.

      I haven't figured out a way around this, but it's mostly a non-issue. For one, many light gun games don't tend to put targets in the corners anyway, and, even better, most of the games I'm playing are in 4:3 anyway, so they don't even come close to the corners of my 16:9 screen in the first place

      Lenses

      The corner inaccuracy mentioned above might be because I'm using a fisheye lens for the gun. It came with it, though it's optional. The fisheye gives the gun a wider viewing angle, which lets it see the sensors well even when moving around and lets you get closer to the screen without losing accuracy.

      I tried calibrating the gun without using the lens but I would have had to stand so far away from my TV that it would have been comical. The fisheye lens lets me stand at what I would consider the "right" distance for playing.

      Finding Solutions

      Being a niche product, it can be hard to find solutions online when something isn't working. The Sinden, for all the setup it requires, has a LOT of online documentation and discussions about it.

      When looking for Gun4IR help, I inevitably ended up reading through stuff about the Sinden to see if it would help. There isn't a lot out there about Gun4IR specifically, so you're kind of on your own. There is a Gun4IR Discord though that might be helpful. From what I saw, the support on there is less about getting specific things running and more about people needing help with the DIY build processes.

      PCSX2

      While most systems "just worked", PCSX2 didn't. I have no idea if this is because of the gun, the emulator itself, Batocera, or something else entirely. Time Crisis 2 and 3 open with their own Guncon calibration screens, and I would get stuck on them. I could shoot, and the screen would flash and give me the gun sound, but it wouldn't ever calibrate and move forward.

      I initially got around this by disconnecting the gun and loading the game so that it didn't pull up the calibration screen. Then I made a save state past that screen that I could load with the gun already connected. However, when I did this, the accuracy was consistently off.

      I finally learned that you can map a button called "Calibration Shot" in the settings for the emulator. This is, for some reason, different from a regular shot? This now lets me pass the calibration screen and have accurate shooting.

      Also, one time during Time Crisis 3 the gun seemed to get stuck in the upper right quadrant of the screen. It would still shoot, but the shots didn't line up with where we were aiming. We restarted the emulator, and the issue went away and hasn't cropped up again.


      Conclusion

      I am quite fond of my Gun4IR so far. It works better than I hoped it would, and it's unlocked a type of gaming that I thought was extinct. (For some reason, light gun games have a different feel to me than VR shooting gallery games. Maybe it's just nostalgia, but I like them a lot more?)

      I would recommend it ONLY if you're someone who knows they're going to get their money's worth out of it and are also willing to put up with the mostly minimal tinkering required to get it working. I say mostly minimal because, no matter what gun you're using, you're still going to have to set up emulators and ROMs and whatnot. The configuration that is specific to Gun4IR is really just installing the sensors, using the calibration app, and making sure your gun isn't catching other LEDs.

      Compared to the G'AIM'E (which is a bit of a fool's errand at this point because that one's still theoretical while this one's here to kiss you in real life), Gun4IR doesn't offer the "plug and play" promise, but it also is compatible with far more games. If you're in the market for the G'AIM'E, however, it's probably worth waiting out that release to see how it fares (and whether people can get it working with more games besides the included ones).

      On the other hand, if you're like me and need some light gun fun NOW then I give the Gun4IR a pretty strong recommendation, with a secondary recommendation for Batocera. The two of them together are really great, and I'm delighted that I have hours upon hours of shooting games ahead of me.

      If anyone has any additional questions or wants me to test specific games/systems, let me know. I'm happy to report back and help in whatever way I can.

      27 votes
    6. Humble Choice - July 2025

      July 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Rogue Trader 78 87 /...

      July 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Warhammer 40,000: Rogue Trader 78 87 / 85 Win, Mac โœ… Verified ๐ŸŽ–๏ธ Platinum
      Cat Quest III 82 96 / 94 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Death's Door 88 90 / 93 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      DAEMON X MACHINA 70 63 / 86 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Wizard With a Gun 76 79 / 80 Win โœ… Verified ๐ŸŸจ Gold
      Neo Cab 75 -- / 81 Win, Mac ๐ŸŸจ Playable ๐ŸŸจ Gold
      Everafter Falls -- -- / 86 Win, Mac, Linux โœ… Verified โœ… Native
      Blanc 68 -- / 75 Win โœ… Verified ๐ŸŸจ Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      12 votes
    7. Humble Choice - June 2025

      June 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Boltgun 76 89 / 91...

      June 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Warhammer 40,000: Boltgun 76 89 / 91 Win โœ… Verified ๐ŸŸจ Gold
      Legacy of Kain Soul Reaver 1&2 Remastered 75 93 / 91 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Nobody Wants to Die 77 81 / 85 Win โŒ Unsupported ๐ŸŽ–๏ธ Platinum
      Dungeons of Hinterberg 81 93 / 94 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Tchia 78 83 / 89 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Sker Ritual 72 80 / 84 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Biped 76 85 / 86 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Havendock -- 46 / 85 Win ๐ŸŸจ Playable ๐Ÿ•™ Awaiting Reports

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      11 votes
    8. May 2025 Backlog Burner: Conclusion and Recap

      The May 2025 Backlog Burner event is officially over! Over the month of May, 13 participants moved 170 games out of their backlogs. There were 4 standard bingo wins from: u/Durinthal u/Eidolon...

      The May 2025 Backlog Burner event is officially over!

      Over the month of May, 13 participants moved 170 games out of their backlogs.

      There were 4 standard bingo wins from:

      There was 1 anti-bingo win from:

      There was 1 traditional bingo blackout from:

      There was 1 golf bingo win from:

      There were 31 daily posts(!!!) made by:

      A big thank you to ALL who participated in the event, whether that was by playing games, joining in conversations, or reading people's posts here.

      It has been an absolute blast doing this with everyone. I truly love this event. Thank you all.

      Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.

      See you again for the next Backlog Burner in November 2025!


      Statistics

      • We averaged 13.1 games per person and 38.4 games per week.
      • There were 293 comments posted across 5 different topics.
      • We played games that started with every letter of the alphabet except X
      • Not a single game played had "Super" anywhere in its title.

      Platforms

      Games were played on at least 31 different platforms

      • Arcade
      • Bandai Wonderswan
      • Microsoft Xbox
      • Microsoft Xbox 360
      • Mobile
      • NEC Turbografx-CD
      • Nintendo 3DS
      • Nintendo DS
      • Nintendo Entertainment System
      • Nintendo Famicom Disk System
      • Nintendo Game Boy
      • Nintendo Game Boy Advance
      • Nintendo Game Boy Color
      • Nintendo Gamecube
      • Nintendo Switch
      • Nintendo Virtual Boy
      • Nintendo Wii
      • Nintendo Wii U
      • Panasonic 3DO
      • PC (Windows)
      • PC (Linux)
      • Playdate
      • Sega Genesis
      • Sega Master System
      • Sega Saturn
      • Sony PlayStation 2
      • Sony PlayStation 4
      • Sony Playstation Move
      • Steam Deck
      • Super Nintendo Entertainment System
      • Tabletop

      Animals and more

      Players played as at least 38 non-human protagonists:

      • 1 AI (ctrl.alt.DEAL)
      • 1 badger (Shelter)
      • 1 bird (A Short Hike)
      • 5 cats (I and Me (x2), MLEM: Space Agency, Tales of the Neon Sea (x2))
      • Cthulhu (Cthulhu Saves the World)
      • 2 dogs (Chicory: A Colorful Tale, Recommendation Dog)
      • 1 dolphin (Ecco the Dolphin)
      • 1 dung beetle (Yoku's Island Express)
      • 1 fox (TUNIC)
      • 1 frog (Frog Fractions: Game of the Decade Edition)
      • 1 goat (Goat Simulator 3)
      • 1 god (Hades)
      • 1 golf ball (Golfing Over It with Alva Majo)
      • 1 grimp (PixelJunk Eden)
      • 1 pillow Kirby (Kirby's Block Ball)
      • 1 lynx (Shelter 2)
      • 1 monster (Monster Prom)
      • 1 Nightmaren (NiGHTS Into Dreams...)
      • 1 pawn (Questy Chess)
      • 1 pool ball (Pool Panic)
      • 1 rabbit (Lugaru HD)
      • 2 rats (Propeller Rat, SpaceRat Miner)
      • 1 Rythulian (Journey)
      • 6 robots (BEEP, Choice of Robots, Core Fault, Joy Mech Fight, Machinarium, SteamWorld Quest: Hand of Gilgamech)
      • 1 squirrel with a gun (Squirrel With a Gun)
      • 1 tapeworm (Tapeworm Disco Puzzle)

      Also, this doesn't technically count but I'm including it anyway:

      • 1 IRL human (JoustMania)

      Highlights

      The following highlights were aggregated from participants and focus on the whole event or other participants. Thank you to those of you who wrote in! I'm sharing these as written and randomized, though I did make some minor edits: for flow and consistency, to maintain anonymity, to add usernames, and to link to specific comments when needed.

      • Shout out @J-Chiptunator who played on more consoles than I played games this month

      • I think one or two people came back to games after a decade, which is really cool to see (u/Wes: Grand Theft Auto V and u/CannibalisticApple: Animal Crossing)

      • I really enjoyed the heartfelt Animal Crossing write-up by @CannibalisticApple, which made me feel ten years old again.

      • I thought it was sweet that aphoenix played a game recommended by someone else on the site

      • @1338's daily recap of the event. While I love the Bingo cards that we've done for the last few, I also really just enjoyed the love of the game and sticking to it every day like a blog.

      • I want to mention @J-Chiptunator for writing a full novella every other week, in alphabetical order.

      • u/aphoenix's deception

      • There were a couple of callbacks to games played in previous events. I think it's neat that some games are getting shared play over time in these.

      • @kfwyre choosing a non-Steam/non-PC gaming platform was very cool.

      • The big one was of course @aphoenix's anti-bingo. That was super clever and well-delivered.

      • Games given away during the giveaway threads showing up in the Backlog Burner

      • Fantastic write-ups from so many people. There were so many thoughtful posts about games, and they helped me to structure my own backlog when there was overlap.

      • I very much enjoyed Wes' post for Golfing Over It with Alva Majo regarding game design, games that defy familiar rules to engage the player, and making improvements after losing progress.

      • Durinthal @ PAX East

      • I respect 1338 for playing and posting daily. What a way to burn through the backlog!

      • aphoenix delivering on his devious plan

      • Awesome that Wes made the site for this event

      • @1338 for being the most consistent poster, contributing a new game every single day. Crazy dedication.

      • @Durinthal playing at PAX East was super cool

      • Wes doubling up on Archipelago and Backlog Burner

      • 1338 signing off from the event with the Oblivion Remaster


      Personal Highlights

      These were highlights that were shared from players that focused on themselves. For these, I have included their names:

      u/Eidolon: I want to say that this has been my most successful Backlog Burner yet, because I actually got a couple of games to 100% completion. So the bingo was just a bonus!

      u/aphoenix: To anyone else who reads, thank you for participating in an event like this. It's nice to feel connected to people. It's easy to feel splintered and disconnected today, and things like this is exactly what I hoped to get from the internet when I was first playing The 7th Guest years ago. <3 for everyone here!

      u/CannibalisticApple:

      • Finishing The Letter to say goodbye to my Wii U as part of leaving my old house
      • Playing the original Animal Crossing for the first time in just over eleven years to greet my new house
      • Getting a chance to chat with people about games I've also played, and see all these other games that could also be fun
      • Seeing the sheer number of games with cats. And then realizing how many games I own that star cats.

      u/Wes: I moved The Swapper from own library into my backlog based on @aphoenix's write-up here, and @1338 put Sea of Stars on my radar.


      Full Game List (alphabetical)

      A

      B

      C

      D

      E

      F

      G

      H

      I

      J

      K

      L

      M

      N

      O

      P

      Q

      R

      S

      T

      U

      V

      W

      X

      Y

      Z

      Full Game List (by week)

      Week 1

      Week 2

      Week 3

      Week 4

      Week 5(ish)

      14 votes
    9. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of โ€œdiscoverabilityโ€ of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of โ€œdiscoverabilityโ€ of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendoโ€™s shops. Thatโ€™s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the โ€œYou Might Also Likeโ€ section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasnโ€™t aware were available on iOS/iPadOS as well. Itโ€™s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didnโ€™t really have a solution for this problem, and it seems to me that as the industry grows, and more and more โ€œslopโ€ begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      Iโ€™m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether itโ€™s worth to invest their money in a game.

      I guess that there isnโ€™t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers donโ€™t do this). But thatโ€™s about all that you can do. The rest is luck.

      20 votes
    10. Games that meaningfully teach you things

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam...

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam called Wired developed by the University of Cambridge's Engineering Department. It's a puzzle game that gradually introduces core concepts in circuitry and logical flow. It doesn't replace proper training, but it is an engaging supplement compared to reading electrical code books.

      But anyways, I though I would ask about games that don't just entertain but also teach. Not strictly edutainment in the shallow sense, but games that impart understanding, intuition, or practical knowledge through their mechanics.

      What are some games you've played that taught you something substantial? I'm thinking anything from real world skills, conceptual insights, functional knowledge, or anything that stuck with you after playing.

      50 votes
    11. Humble Choice - May 2025

      May 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB The Thaumaturge: Deluxe Edition 76 80 /...

      May 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      The Thaumaturge: Deluxe Edition 76 80 / 82 Win โœ… Verified ๐ŸŸจ Gold
      Amnesia: The Bunker 77 92 / 93 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Evil West 73 83 / 74 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Shadow Gambit: The Cursed Crew 85 87 / 92 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Eiyuden Chronicle: Hundred Heroes 75 84 / 91 Win โœ… Verified ๐ŸŸจ Gold
      STAR WARS: Bounty Hunter 65 82 / 85 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Ultros 79 -- / 80 Win, Mac โœ… Verified ๐ŸŽ–๏ธ Platinum
      Corpse Keeper -- -- / 76 Win ๐ŸŸจ Playable ๐Ÿ•™ Awaiting Reports

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      18 votes
    12. Is there a legitimate place to buy Steam keys in bulk?

      Company I work for has game nights (with prizes) as team building, mostly play free games, but occasionally a paid game as well. This week's game is paid and am looking for a place where I can buy...

      Company I work for has game nights (with prizes) as team building, mostly play free games, but occasionally a paid game as well. This week's game is paid and am looking for a place where I can buy about 20 Steam keys for the game that's legitimate.

      Steam will only let you gift a game if you're friends with them on Steam, which complicates things and would be a pain.

      Game is Move or Die in case that matters.

      20 votes
    13. Steam Deck low battery health (% of original capacity) and formatting

      I believe a few of us have Steam Decks, thus I wanted to do this kinda public announcement. TL;DR If your Steam Deck reports low battery health (low % of original capacity) drain the battery until...

      I believe a few of us have Steam Decks, thus I wanted to do this kinda public announcement.

      TL;DR

      • If your Steam Deck reports low battery health (low % of original capacity) drain the battery until it shuts down and then fully charge and check again
      • Use your Steam Deck until it shuts down from time to time (say once every 6 months?) to keep your battery level indicator (and remaining time) precise

      Long version

      I have my Steam Deck since May 2022 and I put certainly over 1000 hours in gaming on it. I would believe if it was even approaching 2000 hours.

      Lately I played demanding game and battery was discharging rather fast with remaining time on full charge being under 1:30 hours, which I wasn't used to just a few months ago when it lasted over 2 hours even in demanding games (I limit to 30 fps and I also limit TDP/power). This weekend I jumped into desktop mode and checked the battery life which showed me what I feared - 65% of original capacity.

      I went on iFixit page and the price for new one is hefty 95โ‚ฌ, but since Steam Deck got me so much enjoyment, I was ready to pay for it - if it was in stock, that is. I'm glad it wasn't!

      Since I have a bit of electronics and software background (hobby level), I realized that the charging chip (or whatever keeps the info about state of charge) was running since day 1 on relative data. What I mean: I have never discharged my Steam Deck lower than 10% and most of the times charging anywhere between 30-80%. And since the charging chip likely measures last fully charged capacity (and thus battery health) based on, well, how much it was charged and discharged all over again, it probably skewed its measurements in those three years.

      So I went on a "quest" to play until dead. And I was surprised when Steam Deck reached 3% battery and kept running for another hour (ligthweight game) until it was finally dead. Then I fully charged it and voila - battery health 90%!

      I have already said how it likely happened, but once more and in short: the charging chip needs to reach both limits, 0% and 100% of battery, from time to time = You have to let it drain fully here and there if you want your battery level indicator (and remaining time) to be precise or if you want to get the real state of your battery.

      A bit offtopic: I've had laptop that had 50% of original capacity. I have changed the battery cells inside the battery and let it fully discharge and charge again but the vendor locked the chip from "learning" the real capacity making the new cells useless because the chip still reported 50% thus telling me when I booted it up that the battery has to be changed and also telling me non-relevant remaining time based on this 50% battery health... I'm glad that Steam Deck is capable of re-learning this data and not playing dumb.

      27 votes
    14. Protests are great. The next step is advocacy. Here's how to do it effectively.

      Comment box Scope: information Tone: neutral Opinion: yes Sarcasm/humor: none There were supposedly 1200 simultaneous protests in the USA on Saturday. The one I went to seemed like it was mostly...
      Comment box
      • Scope: information
      • Tone: neutral
      • Opinion: yes
      • Sarcasm/humor: none

      There were supposedly 1200 simultaneous protests in the USA on Saturday. The one I went to seemed like it was mostly attended by people who had never protested before. That's great: more people are engaging in the civic process and learning about how to make a difference. I'm writing this as a short guide for people who want to make a difference beyond that.

      Understand types of advocates

      You can roughly classify advocates into the following stages:

      1. Unaware: people who simply have no idea what's going on and/or don't care. In general, these people are completely unreachable unless an issue affects their livelihood in an immediate and obvious way.
      2. Stay-at-home: people who broadly have opinions but have no reason or structure to voice concerns. In general, these people show up only to events if solicited by family/friends.
      3. Sporadic activists: people who are receptive to calls to action, but do not seek them out proactively. They may be on a few mailing lists, but probably ignore some CTAs. If a cause gets their attention, they'll be very engaged! (but just for a day or two)
      4. Core demonstrators: people who reliably attend relevant direct action events and proactively spread the word to acquaintances, also going out of their way to look for additional opportunities (surveys, government engagement, etc).
      5. Initiators: people who take the initiative with event organizing and calls to action. A subset of core demonstrators in leadership roles who steer advocacy campaigns.

      Most Americans fall into category 1 or 2. Most people protesting on Saturday were probably between 2 and 3. People on Tildes skew higher. Each successive category is easily 1/10 the size of the previous one.

      Event organizers implicitly target certain audiences for their events. In practice, events tend to be primarily composed either of people around 3-4 (smaller events) or 2-3 with some 4s (bigger events).

      This is a simplification, but helps to appreciate the different personas in play.

      Understand the purpose of different actions

      You can broadly categorize direct action protests on a grid with two axes:

      • Specificity (ask is more general/multi-faceted/long-term, vs more specific)
      • Directionality (event is focused on protestors themselves or internal/allied speakers, vs. focused on external and probably non-allied stakeholders)

      Specificity can measure the difference between "we're mad about the government" (yell about everything) and "we're mad about line 67 in HB 1234" (yell about something in particular). Specificity mostly corresponds with actionability. The more specific the thing you're protesting, easier it will be to identify constructive ways to follow up. Successful advocacy uses both of these models at the appropriate times during an extended campaign.

      Directionality can measure the difference between "we're mad and we're gonna get riled up!" (cathartic release/venting; perhaps social) and "we're mad and [external stakeholder] is gonna know!" (targeted, though not necessarily aggressive). While both are public, the first is implicitly focused on base engagement and the second is more focused on pressuring an external stakeholder. Successful advocacy requires the appropriate balance of "community-building" (advocates feeling good about themselves) and action (advocates literally forcing a response).

      In general, specificity and directionality are correlated: as protests become narrower in scope, they tend to become more directed at specific individuals (usually elected officials or other public figures), with a few exceptions. In theory, all 4 quadrants of this plane can be very successful direct action events!

      • Unspecific and directionally inward: rallies with broad thematic goals publicized to a lot of people, possibly involving marches and chants and inviting famous speakers. In my opinion, the 50501-type protests today fall into this category. I would call these unspecific because while they were broadly "anti-Trump," they were also "anti-Elon," and variously "progressive/pro-rights," which is ultimately a fairly loose collection of themes without an obvious follow-up. I would call these directionally inward because they were fairly non-disruptive marches/rallies and therefore mostly cathartic vent sessions of like-minded people. People want to feel like they are doing something, and this is a useful way for them to get connected with each other and learn about next steps.

      • Specific and directionally inward: similar to the previous category, but with a more clearly articulated scope. I think this comes up most often with legislative issues that are currently novel/fringe but perceived to require significant public support. For example, getting up on a soapbox in a public space and preaching about the need to add or abolish a particular Constitutional amendment. I'd call this specific because, well, it's about exactly 1 amendment --- you could read out the text of your proposed change if you wanted. I'd call this directionally inward because, while the point of this is ultimately to get some legislator to sign a bill into law, your direct action is really distant from that goal; the immediate purpose is more to proclaim your personal opinions and to create an audience saying "Yeah, I agree! What a great idea!" Later iterations of this can involve recruits, and can shift toward being more directionally outward.

      • Specific and directionally outward: actions with narrow, articulated goals; with clear external stakeholders (target being like 1 person or 1 defined group) and ideally time-bound and repeatable on a timeline if needed. For example, a tiny biking nonprofit in my city had a campaign last year in the wake of a biker fatality. The campaign protested a quasi-legal/illegal arrangement that some wealthy/politically powerful churches had made with local government to permit temporary bike lane obstructions during worship. The direct action involved bikers physically stopping worshipers from parking cars in bike lanes, therefore forcing the attention of the congregation and pressuring church administrators to voluntarily relinquish the permits in the bike lanes (the bikers offered an alternative parking proposal), while also garnering media attention. The ultimate goal of the campaign was to force the city to upgrade signage, enforcement, & physical barriers along bike lanes along that corridor, but the goal of the direct action itself was far more granular. I would call this specific because it had an extremely defined ask (to the point of delving into absurd minutiae), focused on churches along a specific corridor (1 at a time), and offered a clear & easy solution for all parties. I would call it directionally outward because it was not about activists letting off steam [about something], it was about making an external institution look selfish for effectively endangering people riding bikes.

      • Unspecific and directionally outward: in practice, this sort of event is not actionable but also not necessarily an effective forum for community-building. For example, a digital protest/rally asking a Senator to "support science." I'd consider this unspecific because "science" is actually many things, and "supporting" science could come in many forms, not all of which might be what you care about. I'd consider it directionally outward because it nominally focuses on an individual external stakeholder. The problem with this kind of event is that presenting an external stakeholder with an unspecific set of demands is not compelling and will result in you being ignored. Additionally, digital protesting has zero of the community-building benefit of real-life interaction (no energy, no vibes) and all of the technical difficulties. A lot of campaigns failed during COVID when organizers attempted to move online and couldn't keep up the momentum. I could see this type of event working for specific internet-savvy demographics or specific edge cases of politicians, but rarely.

      This is a spectrum, so the hundreds of different varieties of "direct action" you can think of all fall on a range. There are also some outliers!

      For example, protestors may travel to the state capital to lobby legislators about a specific bill as a group. I would call this specific because it's about exactly 1 bill, and the action involves physically talking to the people who have the legal authority to enact that bill. I would call it directionally outward because it's clearly focused on achieving a legislative objective by engaging external stakeholders. However, I would also call it directionally inward because this sort of "travel somewhere with a smallish group of people" event is extremely good for community-building in a volunteer network. And indeed, a good directionally outward project should have an aspect of inwardness insofar as any direct action should be moderately to very fun. So these categories aren't completely exclusive.

      Understanding the pipeline

      So, really, a lot of campaigns start with unspecific and directionally inward protests: huge rallies with people waving around signs and not doing a whole lot. These are important because they expose people to protesting in ideally digestible and non-scary formats, they can get a ton of media attention (because they're usually about very well-known topics), and they can make people feel included and part of a supportive community --- which is essential.

      But any unfocused rally needs to fairly quickly splinter off into specific campaigns. This means a lot of behind-the-scenes planning work needs to be done. One of the most important ways you can help turn energy into real-world change is to pick an issue that's meaningful to you, get involved with an organization whose mission statement covers that issue, and volunteer to do paperwork, planning, or logistics for them! (Sometimes, no such group will exist, so you may wish to create a new one. This is challenging, but very doable, and maybe I will talk about it in a later post.)

      For example, according to Wikipedia the 50501 movement calls for: the impeachment of Donald Trump, an investigation into Elon Musk, investigations into all other Trump appointees, reinstatement of DEI at the federal level, protection of LGBTQ rights, protection of (racial?) minority rights, protection of the Constitution, reinstatement of military aid to Ukraine, and the lifting of tariffs on other countries. That's like 20 billion different ideas. Some of them are kind of related to each other. Most of them aren't. Ideological fragmentation in a movement this large is absolutely inevitable and could forestall a lot of change from an organizational insider perspective. More importantly, it's just too complicated to keep track of. No one is an expert in more than 1 or 2 of those subjects. Even just 1 of those issues is extremely broad. For instance, protecting the US Constitution: there are entire nonprofits dedicated just to protecting the 1st amendment! You have to get granular.

      (There's no problem with teaming up with allied organizations to co-host a rally about a few topics, and no problem with attending these. But they're only impactful if they're followed by more specific actions.)

      Some of the most impactful campaigns are ones which start with general, big-turnout events... and then have a clear pathway toward multiple small actions with defined success criteria. If you go to one unspecific protest for one organization, that's only as useful as the follow-up. Did you join their email list? Have you looked at their website? Did you talk to anyone who volunteers there? You have to do some legwork. Great organizations will have simple and easy onboarding processes, but not every group is so fortunate! As long as you can stay in touch, that's the important part.

      Your role as an advocate

      You also have to think about how, as an advocate, you want to fit into the puzzle. Is your definition of (personal) success to be a participant in broad-movement rallies, or do you want to take a more involved role? Do you want to lead chants, set up sound equipment, or file for road closure permits from local police departments? Or do you want to lobby a specific politician to adopt a specific piece of legislation? Or run a website or develop a strategic plan on behalf of some organization to do these things?

      If you plan to volunteer with an existing organization, some things to keep in mind are:

      • You have significantly more influence over local politics than state or federal politics. If you ask me, the #1 place you should be volunteering is in your local community, solving problems on the neighborhood level.
      • If you do enough direct action, you will potentially end up in a situation where you risk arrest. If you don't want to do that, don't. But if you do, be aware of what it entails. A night in jail is not fun!
      • Volunteering with a specific group is a temporary thing, as long as you want. But for some, it's a lifestyle, not just something to do when fashionable. Advocacy never truly ends. There will always be more battles to fight.
      • Most direct action campaigns fail. Most lobbying campaigns fail. Most plans fail and need major revisions. Most things fail, and most people fail a lot. Sometimes, you will work very hard on a project/event, and do a great job, and a stakeholder will derail it anyway.
      • All organizations are composed of people doing their best. When people are working on projects they're passionate about, emotions can run high. Take a deep breath! You're all on the same team.
      • There's an enormous cultural difference between grassroots, all-volunteer nonprofit organizations and large-scale NGOs. Small nonprofits can feel exciting to work with because they're so flexible and open to new ideas. The larger the organization, the more bureaucratic volunteering is likely to be, which may be demoralizing. However, they'll probably have more funding, and they'll probably be managed in a less chaotic way.
      • In general, you will only have strategic volunteering opportunities in grassroots organizations. But if you prefer to be assigned things to do or say, pretty much any org will have something for you to help out with.
      • Joining the Board of Directors of a nonprofit is a great way to make an amazing long-term impact. However, being on a board comes with a fiduciary duty and various other legal considerations.
      • Volunteer burnout is real. It's easy to become tired and jaded. Many people who volunteer for nonprofits in administrative roles avoid direct action for this reason (and vice versa).
      • You can't individually solve every problem with an organization, you can't manage every other volunteer, and you can't work on every project. It's just not possible, and even if it were, it would be bad practice.
      • Many large corporations offer matching donations for employee charitable contributions. If you want to make a difference, but can't see yourself volunteering on a regular basis, making a qualified donation and having your company match it would be impactful for that group.

      It's getting late so I need to call it, but I hope that was helpful to someone.

      26 votes
    15. Humble Choice - April 2025

      April 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Tomb Raider I-III Remastered 76 90 /...

      April 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Tomb Raider I-III Remastered 76 90 / 85 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      DREDGE 82 96 / 95 Win, Mac โœ… Verified ๐ŸŽ–๏ธ Platinum
      Aliens: Dark Descent 89 86 / 88 Win โŒ Unsupported ๐ŸŽ–๏ธ Platinum
      1000xRESIST 89 97 / 96 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Nova Lands 80 84 / 91 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Diplomacy is Not an Option -- 85 / 85 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Distant Worlds 2 81 -- / 88 Win โŒ Unsupported โฌœ Silver
      Nomad Survival -- 88 / 95 Win โœ… Verified ๐ŸŸจ Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      14 votes
    16. Humble Choice - March 2025

      March 2025's Humble Choice is now available with the following games (2 EA, 6 Steam). Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Pacific Drive 80 77 / 83 Win ๐ŸŸจ...

      March 2025's Humble Choice is now available with the following games (2 EA, 6 Steam).

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Pacific Drive 80 77 / 83 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      Homeworld 3 77 45 / 38 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      WILD HEARTS (note: EA key) 79 47 / 48 Win โŒ Unsupported ๐ŸŸจ Gold
      Tales of Kenzera: ZAU (note: EA key) 76 92 / 81 Win โœ… Verified ๐ŸŸจ Gold
      Gravity Circuit 86 94 / 95 Win, Mac, Linux โœ… Verified โœ… Native
      Sir Whoopass: Immortal Death -- 63 / 84 Win โœ… Verified ๐ŸŸจ Gold
      Racine -- -- / 69 Win ๐ŸŸจ Playable ๐Ÿ•™ Awaiting Reports
      Cavern of Dreams 72 88 / 95 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      18 votes
    17. Looking for low-precision, mouse-only Steam game recommendations

      I just learned that I can use the Steam Link app (iOS link, Android link) to stream Steam games to my phone and tablet (within my home). I have no desire to play M/KB or controller-based games on...

      I just learned that I can use the Steam Link app (iOS link, Android link) to stream Steam games to my phone and tablet (within my home).

      I have no desire to play M/KB or controller-based games on these devices (I already have a computer and a Steam Deck which can do those better), but I like the idea of playing some more casual stuff that only uses mouse input (in the form of me tapping the screen).

      I'm thinking stuff like:

      • Mobile game ports meant for touch input
      • Point-and-click adventures
      • Clicker games
      • Anything else I'm not thinking of that could be easily played by tapping the screen

      I'm interested specifically in lower-precision mouse-based games that would be comfortable to play on my relatively small phone screen (the device I'm most likely to use), though that's not a hard requirement. Anything requiring more precision I could play on my much larger tablet screen instead.

      What games do you recommend?

      25 votes
    18. Recommend me a racing/driving game on PC

      My parameters are Any kind of racing - F1, Moto GP, X games, rallycross, antigravity... you name it. No subscriptions I lean away from sim/management games... I don't mind some customization, but...

      My parameters are

      • Any kind of racing - F1, Moto GP, X games, rallycross, antigravity... you name it.
      • No subscriptions
      • I lean away from sim/management games... I don't mind some customization, but I don't want to have to choose from 10 different types of brake pads for best performance on each track.
      • Combat optional
      • If it makes a difference, I'll be playing with a controller, not a racing wheel.

      [Edit: I should have specified - a modern racing game. I'm pretty versed on the options pre-2010, it's the new stuff I'm looking for.]

      I originally wanted a rally game to scratch a hillclimb itch but I'm open to whatever now. Trawling through Steam has made my head spin though.

      Previous racing games/series I've played and liked - Rallisport Challenge (really, if I could just play this again I'd be set), Wipeout 3, Road Rash, Ridge Racer Type 4, Twisted Metal 2, Jet Moto, Wave Race, Mario Kart, Sled Storm... OutRun! Showing my age here.

      Somehow I've never really liked Need For Speed.

      22 votes
    19. Humble Choice - February 2025

      February 2025's Humble Choice is now available with the following games (1 EA, 7 Steam). Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Immortals of Aveum (note: EA...

      February 2025's Humble Choice is now available with the following games (1 EA, 7 Steam).

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Immortals of Aveum (note: EA key) 72 57 / 71 Win โŒ Unsupported ๐ŸŸจ Gold
      Trepang2 78 85 / 89 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      Total War: PHARAOH DYNASTIES -- 68 / 83 Win, Mac โ“ Unknown โฌœ Silver
      Fabledom 79 79 / 87 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      Griftlands 87 76 / 93 Win, Mac, Linux โœ… Verified โœ… Native
      Tales & Tactics -- -- / 81 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      Naheulbeuk's Dungeon Master 73 -- / 73 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      My Little Universe -- 84 / 90 Win, Mac ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      13 votes
    20. "How many Super Mario games are there?", a deceptively difficult question to answer

      TL;DR Despite (or even perhaps *because of*) the Super Mario mainline series being a major pillar of video game culture, there is no consensus as to which games make up that series. Looking...
      TL;DR Despite (or even perhaps *because of*) the Super Mario mainline series being a major pillar of video game culture, there is no consensus as to which games make up that series. Looking further into this question leads into a linguistics rabbit hole.

      Heads up: the following is abnormally wordy even by my standards, and I'm the kind of person who regularly runs into the Discord character limit by accident despite the Nitro subscription increasing it. The underlying context is a set of two videos that by themselves reach almost 3 hours of runtime. I tried to sum up some of the main points enough that you don't strictly need to have watched the videos to follow while also not needing to slog through a play by play of the same video I recommended you to watch if you did. While I believe the subject is interesting, I fully understand if you don't have the time to dedicate to this. If you do and weren't scared away by the size of the scroll bar, feel free to read on.

      Context

      This all starts with the seemingly straightforward question in the title: How many Super Mario games are there? You would think it would be easy to answer given that this series is so massively impactful in video game history that to many it defines what a video game is. The truth, like most things, is a lot more complicated. jan Misali, who you might also know for their Conlang Critic series and various video essays on other deceptively complex subjects they find interesting, gathered data through a survey to collect people's answers to that question, and made a video on the subject. The video is about 45 minutes long, and that's only because they deliberately cut it short. The discussion that sparked from this video eventually led to them starting another survey at a larger scale with a revised methodology, culminating to a sequel to the previous video, this time with a two hours runtime, and it, too, was cut short. If you have the time to set aside for this, I would greatly recommend watching both videos as they're very insightful and most of what I have to say is commentary to these two videos (and doesn't even come close to covering as much as the videos themselves do).

      What question are we even asking here?

      Like all good debates on the internet, it starts with an ambiguity issue: What is a "Super Mario game"? In simpler cases, a video game series can be defined as the first game and its sequels and that's enough to establish an uncontroversial list. Things get more complicated when we look at an entire franchise especially one as massive as the Mario franchise, which contains a ton of video games, an even bigger pile of non-video game media... and works that blur the line. You can probably see where this is going, but I'll get back to that particular can of worms later. Focusing on the video games, among the entire franchise, the question focuses on the "mainline" series. That is what jan Misali refers to as the "Super Mario" series, distinguishing them from spinoffs and other games that are part of the franchise. You'll note that I specified "what jan Misali refers to as the "Super Mario" series", not "what the "Super Mario" series is".

      Multiple-choice confusion

      Using the video runtime as a yardstick, we are 2 minutes into the first part, and there is already a binary tree's worth of debate, and it's only getting bigger from here: the existence of a mainline series as a separate entity from the overall Mario franchise is commonly accepted, but not unanimously. Among those who do agree, there is disagreement on the scope of the mainline series (with how gargantuan the franchise itself is, even the spinoffs have their own spinoffs, and it would be a perfectly reasonable take to consider some or all of them, such as the Mario Kart games, as a core part of the series). Among those who agree on the scope, there is disagreement over what the first game of the series is (do we start at Super Mario Bros? Mario Bros? Donkey Kong? The Game & Watch series?). In order to keep the video at 45 minutes and not 45 hours, jan Misali picks one definition they feel is reasonable among others: the Super Mario series is one distinct series among others in the franchise, made up of Super Mario Bros. on the NES and its sequels, which are mostly platformer games. With this baseline established (even if the survey doesn't 100% agree), how do we figure out which of all the Mario games are the sequels to SMB1? There are many methods to go about this... And not only none of them converge to a single answer, they all diverge in different ways. Let's start with the most direct source of data jan Misali had access to as a direct result of the process of making the videos: the surveys.

      The one thing we can agree on is that no one agrees

      jan Misali isn't just presenting their own thoughts on the matter, they're also analyzing the data gathered from a survey they made before recording both videos. The first one merely presented you with a premade list of games and asked you which of them you considered to be a Super Mario games, and the second one goes more in depth but still had the same overall goal. If there was any sort of consensus (assuming the survey wasn't sabotaged or otherwise flawed enough to distort the ability to interpret the data to the point of uselessness), you could derive the broadly accepted list of Super Mario games from looking at the most common answers to the survey, right?

      If you interpret "the most common answer" as "which games people overwhelmingly (>95%) agree are part of the series", the survey gives us Super Mario Bros, Super Mario bros 3, and Super Mario World (by the time of the second video, the second survey added Super Mario 64 to the list, as well as Super Mario Bros. Wonder)... which almost anyone who has an opinion on the subject would agree is a grossly incomplete list. If you interpret "the most common answer" as "which is the list that the most people agreed is the full list of the Super Mario series", you end up with a much more complete list of 18 games which by definition is what the highest percentage of people answering the survey agree on. You could consider it the survey's overall answer to the question... except the percentage in question is less than 2% (although in the second survey analyzed in the second video, this same list, with the at the time newly released Super Mario Bros. Wonder added, actually stood at just above 5%. Closer, but still very much a minority group within the survey). Almost everyone who answered still disagree to some degree with that answer. While there is plenty of insight to be gained from the data (including regarding the limitations of the survey itself), it also conclusively establishes that public opinion (or at least in jan Misali's audience) doesn't have a truly agreed upon answer to this question.

      Hang on, let me call my uncle at Nintendo

      So, we have an answer, but not the answer, and even worse (...or better, if you like analyzing seemingly trivial arguments that secretly hide a rabbit hole of semantics, linguistics and cognitive science) the only thing we can say about "the" answer is that it cannot exist. So let's try finding more answers by going from another angle. If we learned anything from politics, it's that an answer derived from polls can absolutely be wrong, so it makes sense to consider that there is an authoritative source that can give a definitive answer over public opinion. The most obvious lead would be Nintendo itself, the owner of the IP... except that instantly fizzles out because while Nintendo does provide a list of mainline Super Mario games on their website, the one they give you isn't the same depending on whether you ask Nintendo of America or Nintendo of Japan. We can also look at what Wikipedia deems to be the list of Super Mario games, which naturally is different from both Nintendo US and Nintendo JP's list, and on top of that is arguably inconsistent with itself: the page's release timeline lists Bowser's Fury as an entry like the others, but the infobox that redirects to the various Mario games under the "main games" section lists it between parentheses as a sub-entry to Super Mario 3D World, the same way it lists New Super Luigi U as a sub-entry to New Super Mario Bros U which the release timeline in turn omits completely. There are rational reasons to do it this way which I won't go into since jan Misali explains it in the videos themselves, but technically that means Wikipedia doesn't have an internal consensus either. The Super Mario wiki, while unaffiliated with Nintendo, is also a good candidate for an authoritative source, which gives you another, different, answer. We could go on, but let's stop here and conclude that, once again, there is no agreed answer.

      Give me your argument and I'll tell you why we're both wrong

      Neither polling the public nor going by the authoritative sources have given a concrete answer, which leaves us in front of the semantic rubble trying to piece back a coherent understanding of the Super Mario series. Not to try and find the Correctโ„ข answer, we've already established there isn't one, but it would give us valuable insight as to why no one can agree to a specific answer in the first place. jan Misali spreads this approach over both videos as they give their reasoning from various angles. They deliberately haven't gone over this exhaustively, and neither will I (not that I would be able to), but I do have thoughts I'd like to share based on their observations... Which yes, means I've written 1,5k words establishing the base around the videos I want to talk about despite operating under the assumption the reader has already watched them before going over my own thoughts. I'm certain I could have been more concise, but I felt this was necessary so that this post could stand as a coherent chain of reasoning and not a completely disjointed rambling that won't make sense to anyone who hasn't made the significant time investment that fully watching the video essays represents, and still not make sense to most who did (and if I misunderstood something critical, someone reading this can point it out from my attempt to lay out the context rather than after 12 confused replies down the thread). I'll try and tie my thoughts together in broader parts with increasingly silly titles.

      "Home console purism"

      I will start by addressing this not because it's the most important (if anything it's the least important detail I have something to say about) but because it lets me introduce a talking point I'll reuse later. Something that jan Misali mentions early on is what they call "home console purism", defining it as the belief that the mainline Mario series, as a rule, cannot include handheld games. While they don't explicitly state this at any point nor do I have a specific reason to believe implying it was their intention, it somewhat came off to me like bringing it up as a flawed argument just to dismiss it, especially after it was brought up again regarding Super Mario Run as a comparison to the belief that mobile games "don't count". If you leave it at that, I absolutely agree that it's silly to exclude a video game for that reason, especially with the Switch blurring the line. After thinking about it, though, while I'd still disagree with using it as a reason to exclude a video game from a series in this specific case, I think it deserves to be looked at in more detail.

      Gatekeeping or shifting perspective?

      The least charitable interpretation of this argument is that handheld and mobile games are deemed to not be worthy of being included alongside the "real" games released on home consoles or PC, usually with a side of implying that you're a "fake" gamer if you play them (not to mention the higher layer argument from the same basis that also excludes any console games, leaving only PCs as the "true" gaming platform and everything else as lesser toys for kids) which can safely be dismissed as elitist gatekeeping. However, from a perspective of classifying games within a series, there is a much more sensible way to approach this argument.

      The "Call of Duty on the DS" problem

      Nowadays, between the handheld PCs like the Steam Deck which can give desktop PCs a run for their money in terms of specs and the Nintendo Switch that refuses to be classified as a dedicated home console or handheld, the distinction would look a lot sillier, but the handheld game market used to be closer to an isolated sub-segment of the overall video games market than a fully integrated part of it. Disregarding the whole "exclusive releases" circus, faithfully porting a PC game to a home console was generally agreed to be feasible. Handheld consoles were another matter entirely. Most (all? was there a handheld notable for outperforming contemporary home consoles?) of the time, handheld consoles had vastly inferior specs to contemporary home consoles and computers making faithful ports of a given game to them a pipe dream if the game was too resource intensive, and a tendency to have a much more varied control scheme than you'd expect from home consoles, sometimes to the point of "porting" an existing game requiring restarting the game design process from scratch.

      You've gotta hand it to the Need For Speed DS game devs, they certainly tried to make them similar to the other platforms

      Where this starts mattering in this context is what this means for releases within an individual game series, and how game studios would treat developing a given entry for each system. Some just stuck to only home consoles or handhelds, some would aim for the best compromise between having a unified experience for a given game no matter which device you were playing it on and leveraging a specific console's unique features, some would confusingly release games under the same title on different platforms but actually make them completely different games (even Nintendo themselves are guilty of it!), and, most relevantly, some would deliberately make handheld games stand out from the home console games as a sub-series.

      Why this doesn't really matter here, but the point I'm building up to does

      This outlook makes a lot less sense if you look at the Super Mario series in a vacuum, which, as a mainly platformer series, struggles a lot less with making a handheld release that convincingly fits the vibe of the home console releases than other genres might (in no small part because designing a 2D game makes just as much sense as it does in 3D for this genre, making the specs gap between handheld and home consoles a lot less important), and as a first party franchise, Nintendo isn't going to be blindsided by a new console's weird features like a third party studio might since they're the ones making the console... But if you consider the market in general across the years, siloing the home and handheld side of a given series as two separate entities, with the home console being granted the "mainline series" role was a very real phenomenon. If you start from this premise and look at the Super Mario series which debuted on the NES, it makes sense to apply the same framework and say "None of the handheld games are part of the Super Mario series, they're part of their own series". I would still disagree, but it's definitely a lot more sensible to base it on past observations of the market than gatekeeping.

      The Super Mario release timeline needs its own timeline

      To elaborate, I would find this argument a lot more convincing back when the DS (which was so atypical that even porting a game from another handheld to the DS' bespoke dual screen and touch screen setup was a non trivial affair, let alone the home consoles) was the current-gen Nintendo handheld than now where the Switch 2 (a console with a mostly conventional control scheme and powerful enough that porting an arbitrary PC/home console game to it without visibly changing anything about the game makes just as make sense as any other platform) is about to come out. And with this I'm finally arriving to the talking point I wanted to introduce. If the evolution of the broader market can affect the validity of someone's criteria to determine which games are (or aren't) part of the Super Mario series, then we can generalize that to the following: A game can be (or no longer be) considered part of a series depending on when you ask even if absolutely nothing has changed about the game in isolation.

      Sure they're all a Mario game, but which one is THE Mario game?

      One thing that jan Misali picked up on from the original survey is a major ambiguity that made answering (and therefore interpreting the resulting data) harder is the remakes, remasters, enhanced versions with their own release, and other related weirder cases. These games range from almost completely identical to previous releases to non-controversially a variant of the same title but still different enough to provide an experience meaningfully separate from the original title, to different enough they're arguably not the same game, adding a dimension to the answer that makes enforcing a flat "yes" or "no" choice less useful. This is why the survey that led to the second video made it possible to call an entry a "mainline Super Mario game", a "major spinoff", a "minor spinoff", "not canon" and finally "not a Mario game" (and "unsure", just in case) at the same time as you answer whether you think the title is a distinct entry in the series (or you're unsure), to be able to clarify the general sentiment that if a game saw more than one release under different versions, they can all be acknowledged as an incarnation of that game without making each individual release an entry to the mainline Super Mario series of its own. This allowed the answers to be more nuanced, but this by itself doesn't help answering the original concern: if multiple releases can all be the same game, and that game is part of the series, can more than one of these releases be called a "distinct" entry? If you think there can't, which one is it? And this last question is what I'm going to focus on for my next thought.

      Mario games are temporary but Doom is Eternal

      Forced reference aside, let's look at other franchises for comparison. Doom Eternal, originally released on PC in March 2020, got a Switch port later in December that year. Thanks to skillful optimization allowing it to somehow run on glorified 2015 Android tablet hardware, this port is faithful enough that I don't think it would be controversial to call it the same game as the PC release compared to, for example, The Sims 2, where while a game named The Sims 2 was released on the Nintendo DS, it is so radically different from the PC release that I would consider it an entirely separate game (and for that matter not a part of the mainline Sims series, but I'll put away that thought before I completely lose the plot). If I asked "Between the PC and the Switch release of Doom Eternal, which is the main release?" and we assume "both" isn't considered a valid answer (which is itself debatable) I would expect the natural answer to be the PC release simply because out of two functionally equivalent releases of the same game, the PC release came first. Similarly, if we consider, as a general rule, that there exists one, and only one, release of a given game that embodies a distinct entry in the mainline Super Mario series, with any other release not counting (while still accepting that they're a version of that game), the earliest release being the distinct entry makes intuitive sense. After all, they're the original version of the game. If it could be of the future ones it would mean a release could stop being the distinct entry in a mainline series despite nothing having changed about the release itself, which doesn't make sense... right?

      What's in a name?

      Time to bring up that one point from earlier: there's nothing inherently preventing the status of a game release as a mainline series entry from being affected by external factors. Quick disambiguation note: I've been using the word "release" in the context of video games being made available for purchase, but the word "release" can also be used to mean a software update, no matter how minor. Video games also being software, this distinction is now going to matter. To avoid confusion, I will only use the word "release" to mean a game being made available to purchase and refer to a new software version for an already released game as an "update". With this cleared up: before internet connection became a standard feature in consoles, the general expectation was that releasing a game meant permanently locking down the state of its software. Game companies would not want to update a game between releases and end up with different versions of a physical game in circulation if they can't ensure that the customers would get the most recently updated copies as it would inevitably confuse players, so it would only be considered for truly major issues that weren't caught in time for the release. As broadband internet came into the picture, it suddenly became a lot less important to make sure the game stayed the same after release as you could simply get the customer to upgrade their game over the Internet. This quickly became standard operating procedure for PC games, with consoles catching up a bit later, including Nintendo's. And with it, came the practice of content updates over the lifecycle of a game before the next release.

      Dragonborn... reborn?

      Even if the individual updates don't change the game to a meaningful degree from one update to the next, as they pile up you can eventually end up with a wildly different game than what it was when it originally released, even if it's supposed to be the same entry into its series. If you agree that the release you accept as the distinct entry of its mainline series can change its characteristics over time, wouldn't it make sense to also agree that which release of a game you consider to be the distinct entry of the mainline series can also change over time? Let's turn to another series as an example: The Elder Scrolls, and specifically Skyrim which is infamous for its amount of re-releases. It is at the time of writing the latest game in its series, and has been since 2011... but is the by now almost 15 years old original release really still the main entry in the Elder Scrolls mainline series? As far as Steam is concerned, the game you can purchase if you search for Skyrim on its store isn't the original release, nor is it even the Legendary Edition release from 2013, but the Special Edition from 2016 (while also letting you buy the Anniversary Edition as a DLC to the Special Edition). With the original release no longer being on sale and the more recent Anniversary Edition being classified as a DLC rather than a "proper" release, it would make sense for me to call SE the "distinct" entry representing Skyrim in The Elder Scrolls over the original release. Is there an instance of this happening in the Super Mario series? It would be a huge stretch, but you could argue (although frankly I wouldn't agree) that Super Mario 64 isn't a distinct entry in the Super Mario series because you consider the Super Mario 64 DS remake to be the "true" entry in the series. Sure, claiming that Super Mario 64, the first Mario 3D platformer isn't a mainline Super Mario game sounds ludicrous, but so does "Skyrim (2011) isn't a mainline Elder Scrolls Game but Skyrim Special Edition is" and I did consider it a plausible argument. A slightly less unhinged instance would be to consider New Super Mario Bros. U Deluxe to be the representative entry in the mainline series over New Super Mario Bros. U.

      Strictly defined criteria and their pitfalls or: why is a sweater a Super Mario game?

      By this point I've highlighted ambiguities over the meaning of pretty much word in the question "How many Super Mario games are there?".

      • How many: No consensus on the number of games in the series, let alone which ones they are
      • Super Mario: No consensus on what makes an individual game part of the series
      • are there (present tense): No guarantee that the list can stay consistent with regards to time, in either direction

      There is one left to achieve total semantic obliteration: games. This was inevitable, really. How could you overanalyze this question and not bring up nitpicking over the meaning of the term "video game" itself? jan Misali has already done most of the work for me, as part of the second video involves them mentioning that attempting to derive an appropriate list of mainline Super Mario game solely from an objective definition while is doomed to fail. Whatever the approach, you will always be working with an unstated semantic "guardrail" of some sort that cannot be comprehensively worded into the definition. The first basic example they give is "Anything with 'Super' in the title is part of the Super Mario series." Under any reasonable context we know what is meant by "anything" but without it, this definition includes infinitely many things that very obviously aren't Super Mario games. But even progressively narrowing it down to something that sounds sensible will still leave a semantic hole that includes something absurd. This culminates into the following bit:

      So, maybe you can use this "has Super in the title" method as a starting point and add more stuff to it until it becomes a useful definition. And, in the comments from part 1, many people have tried to do exactly that. And very often what they come up with something like: "The Super Mario series consists of the games developed by Nintendo for Nintendo consoles that have 'Super Mario' in the title, excluding RPGs, party games, Mario Kart, sports games, and reissues of previously released Super Mario games."

      At which point jan Misali unleashes their inner Diogenes and reveals what I've been hinting at in the header: Behold, a man mainline Super Mario game! However, while I'm all for leveraging semantic technicalities for the sake of comedy, I think this is a part where jan Misali loses the plot a bit. Even accounting for a VERY permissive understanding of what a video game is, I don't think I am a teacher: Super Mario Sweater plausibly counts as one. Obviously knowing the incoming storm in the comment section, they supplied the following definition for a video game: "interactive software with a visual display for the purpose of entertainment". I agree that if you accept that's what a video game is, I am a teacher: Super Mario Sweater is in fact a video game. What I don't agree with is that the definition itself is accurate enough.

      My favorite video game is Tildes

      jan Misali's last argument in the video in favor of IaaT:SMS being a video game is regarding the value of knitting as entertainment, which I'm not disputing, but that's not where I believe the issue with this definition is in the first place. IaaT:SMS does have interactivity, yes, and it was designed for the purpose of entertainment, but to me that is not enough to constitute a video game. For it to be one, the interactivity needs to be a necessary part of the entertainment, which isn't the case here. The interactive part, inputting your measurements, choosing a file and scrolling through the selected knitting pattern isn't the entertaining part. The entertaining part, which is knitting a sweater, requires none of the interactivity provided by the software; a completely non interactive slideshow of the various patterns would accomplish the goal just as well. And, while this was ultimately just part of jan Misali's overall point that you cannot bolt together a purely objective definition without relying on some level of unstated common sense, I think that point would have been better served by highlighting the holes in the provided definition of a video game itself than taking it at face value to poke a hole in the definition of the Super Mario series that relied on in the first place (not that this is even required, as jan Misali proceeds to show more examples of games that clearly wouldn't be argued in good faith by anyone to be part of the mainline series and are still noncontroversially video games, and then goes on to explore the ambiguities in pretty much every other part of the definition). You know what else counts as a video game under that definition?

      • mspaint.exe
      • Arch Linux
      • Tildes
      • Any movie DVD that features a menu
      • BonziBuddy
      • The Youtube video player
      • The onboard widget display of the Logitech G510 keyboard
      • Kangjun Heo's Rensenware
      • A chat interface with an LLM whose system prompt instructed it to entertain the user without any further elaboration
      • The firmware running on my pair of wireless earbuds (a LED counts as "visual display", right?)
      • Twitch chat
      • The YouAreAnIdiot prank website
      • The Times Square ad billboards (yes, it's interactive, even if the controls are atypical)

      You will note that even with my caveat, you could still argue that a lot of these still fit this alleged definition of a video game, so whatever a video game is, it's not just that. Instead of continuing this list and losing the plot myself for the second time in the process of writing this, I will point out that jan Misali's second video has been classified under the "I am a Teacher: Super Mario Sweater" game category, meaning that apparently Google agrees that this is in fact a video game. Shows what I know.

      Video killed the Mario star

      And of course, you can't cover debating what's a video game without also covering the video part. When people ask "how many Mario games are there", the video game part is implied, but there is definitely an argument to be made that being a video game is not necessarily a prerequisite to be part of the mainline Mario series, especially if you hold the belief that the Game & Watch games aren't actually video games (I personally do think they are, but it's debatable enough for jan Misali to not be fully sure, at the very least) but are still significant enough to be part of the mainline series (there is a Super Mario Bros. game in there, after all, and it's even a platformer!). This can also be further argued to include other media that aren't even games (if the NieR series can include stage plays, what's preventing the Super Mario series from including, say, its licensed movie?), though I personally don't have any non-video game candidate in mind to argue in good faith that they should be part of the series.

      413 Payload Too Large

      At this point I don't think I have much else to add that isn't basically paraphrasing jan Misali themselves, so I'll wrap up this post so I don't have to spend another day adding to it and proofreading, and I'm fairly confident that between it and all the other interesting points the video raised that I haven't mentioned there will be more than enough jumping points for discussion (and if I forgot something I wanted to add, I can always do that later). What are your thoughts on this? And did you realize before I pointed it out that I wrote over 5k words about the question without giving my own answer at any point?

      My own take on the list I was tempted to just post the topic without actually putting up a list answering the question itself, first because I believe analyzing the subject is more interesting than actually giving an answer, and because ironically enough I haven't actually thought about assembling my personal list until now. But, if only for the sake of completeness, here goes:
      • Super Mario Bros. (NES)
      • Super Mario Bros.: The Lost Levels (NES)
      • Super Mario Bros. (Game & Watch)
      • Super Mario USA (NES)
      • Super Mario Bros. 3 (NES)
      • Super Mario Land (GB)
      • Super Mario World (SNES)
      • Super Mario Land 2: 6 Golden Coins (GB)
      • Super Mario 64 (N64)
      • Super Mario Sunshine (GC)
      • Super Mario 64 DS (DS)
      • New Super Mario Bros. (DS)
      • Super Mario Galaxy (Wii)
      • New Super Mario Bros. Wii (Wii)
      • Super Mario Galaxy 2 (Wii)
      • Super Mario 3D Land (3DS)
      • New Super Mario Bros. 2 (3DS)
      • New Super Mario Bros. U (Wii U)
      • Super Mario 3D World (Wii U)
      • Super Mario Maker (Wii U)
      • Super Mario Odyssey (Switch)
      • Super Mario Maker 2 (Switch)
      • Super Mario Bros. Wonder (Switch)

      These are, according to me, the 23 games making up the mainline Super Mario series, as of writing this. If you're interested in knowing my specific arguments for including or excluding a given video game, I'd be more than happy to elaborate in the comment section if asked to. I just won't do it here because covering all of the games that are or aren't debatably mainline would probably double the already absurdly high word count, and I'd probably still miss something.

      33 votes
    21. Humble Choice - January 2025

      January 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Against the Storm 92 92 / 95 Win โœ…...

      January 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Against the Storm 92 92 / 95 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Jagged Alliance 3 82 85 / 89 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Blasphemous 2 84 88 / 92 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Beneath Oresa -- 100 / 79 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Fort Solis 62 66 / 70 Win, Mac โœ… Verified ๐ŸŸจ Gold
      Boxes: Lost Fragments 82 92 / 91 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      Dordogne 77 70 / 94 Win ๐ŸŸจ Playable โฌœ Silver
      The Pegasus Expedition N/A -- / 70 Win โ“ Unknown โฌœ Silver

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      22 votes
    22. Steam Replay 2024: Discussion topic

      Your Steam Replay for 2024 is now out! If you're on the mobile app, hit Menu > New & Noteworthy > Steam Replay Share your link (if you want to) or summarize your results. Tell us all about your...

      Your Steam Replay for 2024 is now out!

      If you're on the mobile app, hit Menu > New & Noteworthy > Steam Replay

      Share your link (if you want to) or summarize your results. Tell us all about your most-played games, your year of gaming, and any other thoughts or highlights.

      17 votes
    23. Deciding which version of Minecraft Java to play. (AKA, what's your favourite update?)

      In my comment on this thread, I briefly explained my grievances with modern minecraft updates, and said that my long-term world was on version 1.1 from 2012. Since then, I reset my computer and...

      In my comment on this thread, I briefly explained my grievances with modern minecraft updates, and said that my long-term world was on version 1.1 from 2012. Since then, I reset my computer and accidentally nuked that world along with the rest of the data I didn't care about. After a long while of kicking myself over having no backup (a problem I have since remedied, thanks for the backblaze suggestion @greg!), it's time to suck it up and start a new world. The only problem is that I don't know what version of the game to start the world on.

      Obviously, I can update it later if I really want to, but I found myself loving the simplicity of 1.1 (one wood type, small but epic worldgen, simple biomes, etc.) and missing the comforts of later versions (crafting shortcuts, detailed settings, controller support for my steam deck through the likes of midnightcontrols or controllable). With this in mind, if you're partial to a particular update and it's feature set, pitch it here! I know this sounds weird, but I want to hear about why you like the version of minecraft you play, maybe there's perks of newer versions that I haven't thought/heard of.


      EDIT: for anyone returning to this thread, I landed on version 1.12.2 for a two main reasons:

      • It has good server & client performance (compared to 1.13 and 1.14, which are notoriously poor), meaning I can run a singleplayer server for cheap (paper, ~$3/mo for 1gb ram, runs basically perfectly) and have parity between my steam deck and PC. Steam deck basically sips power while playing, which is nice.

      • It's about the time that I stopped paying attention to updates. Anything past the aquatic update is a blur, so I can enjoy the simplicity while still getting some good qol features.

      15 votes
    24. Humble Choice - December 2024

      December 2024's Humble Choice is now available with the following eight nine(!) Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Bomb Rush Cyberfunk 78 99...

      December 2024's Humble Choice is now available with the following eight nine(!) Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Bomb Rush Cyberfunk 78 99 / 98 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Old World 78 81 / 81 Win, Mac, Linux ๐ŸŸจ Playable โœ… Native
      Atlas Fallen: Reign of Sand 68 76 / 71 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      Crime Boss: Rockay City 54 87 / 72 Win โœ… Verified ๐ŸŸจ Gold
      The Invincible 74 86 / 88 Win โœ… Verified ๐ŸŸจ Gold
      Moonstone Island 81 84 / 85 Win, Mac, Linux โœ… Verified โœ… Native
      Inkulinati 79 98 / 88 Win, Mac โœ… Verified ๐ŸŽ–๏ธ Platinum
      Venba 81 86 / 93 Win โœ… Verified ๐ŸŸจ Gold
      Monster Prom 3: Monster Roadtrip N/A -- / 98 Win, Mac, Linux โœ… Verified โœ… Native

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      13 votes
    25. November 2024 Backlog Burner: Conclusion and Recap

      The November 2024 Backlog Burner event is officially over! Over the course of the month of November, 17 participants moved 136 games out of their backlogs. There were 9 bingo wins from: u/aphoenix...

      The November 2024 Backlog Burner event is officially over!

      Over the course of the month of November, 17 participants moved 136 games out of their backlogs.

      There were 9 bingo wins from:

      Also, a big thank you to ALL who participated in the event, whether that was by playing games or joining in conversations.

      It has been an absolute blast doing this with everyone. Thank you all for participating.

      Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.

      See you again for the next Backlog Burner in May 2025!


      Statistics

      • We averaged 8.0 games per person and 31.7 games per week.
      • There were 245 comments posted across 5 different topics.
      • Two games were played twice: Hades and Monster Hunter Wilds
      • We played games that started with every letter of the alphabet except Q.

      Highlights

      The following highlights were aggregated from participants. Thank you to those of you who wrote in! I'm sharing these as written, though I did make some minor edits to maintain anonymity.

      • u/Wes made a great bingo site that works really well for this event.

      • It's touching that u/Wes took the time to respond to nearly everyone. He really made this feel like a community.

      • A special mention for @Wes, who seems to have read and thoughtfully replied to every single writeup this month, which was very kind (and I really liked their writeup of Praey for the Gods).

      • I love the evolution of the Bingo card over the past several events, and I really liked this form.

      • There were so many great entries that I enjoyed reading this time around, actually, and I really wanted to keep trying games that other people tried.

      • @SingedFrostLantern for their hole-in-one golf

      • The highlight for the whole event to me was @SingedFrostLantern's hole-in-one and the wonderful writeup that went with the game.

      • My favourite writeup had to be @SingedFrostLantern with their Keylocker Hole in One, a fun little exercise that put me onto a new game that (regrettably) went straight back into the backlog.

      • @JCPhoenix for creating full video reviews for many of his entries

      • @Eidolon's Neverwinter Nights for bringing the classics back

      • @kfwyre for Journey to the Savage Planet, and finally getting to be the dog

      • u/kfwyre completely missing the joke

      • @Evie, with basically every write-up she did. Dead Space, Prey, and Outer Wilds were all very good.

      • @CannibalisticApple with Lost in Blue, finally tackling the game cartridge lost somewhere in a closet

      • @J-Chiptunator with four unique console selections

      Full Game List (alphabetical)

      A

      B

      C

      D

      E

      F

      G

      H

      I

      J

      K

      L

      M

      N

      O

      P

      Q

      R

      S

      T

      U

      V

      W

      X

      Y

      Z

      Full Game List (by week)

      Week 1

      Week 2

      Week 3

      Week 4

      Week 5(ish)

      17 votes
    26. New gaming PCs - price sanity check and recommendations?

      Hey Tildes, I'm super super out of the loop for gaming PCs. If I wanted to play AAA games like Stalker 2 on higher (!) settings, what kind of specs am I looking at, ballpark prices, makes that are...

      Hey Tildes, I'm super super out of the loop for gaming PCs. If I wanted to play AAA games like Stalker 2 on higher (!) settings, what kind of specs am I looking at, ballpark prices, makes that are good vs red flag don't buy? Everything seems way too expensive now I guess due to demands for AI and crypto stuff. Does it maybe make more sense to wait half a year or won't get any better?

      Thoughts on GeForce rtx 4070? Need some kind of solid state hard drive, and it'll be a windows box it looks like for games. Or has Linux OS for gaming a good contender now esp when paired with steam ?

      I should have done my homework well before cybermonday etc, but figure even weeks of work still isn't as good as copying you guy's homework. :) thanks in advance


      Edit: Thank you everyone :D I've been leaning on the community for two big things this week (this, and learning to type software) and you guys really came through like eagles at Mt Doom.

      Person I am asking for read all your comments, checked out a ton of sites you guys suggested, and
      ended up finding a BlackFriday/Cyber Monday deal for a laptop with (reads sheet)

      GeForce RTX 4080 Ryzen 9 7945HX 32GB 1TB SSD 240Hz 16" laptop

      price was $2500 CAD ($ 1785 USD) + taxes. (non affiliated product link here)

      many thanks again~

      36 votes
    27. Is there a tool/method to find games you have in common with someone else?

      My nephew and I like to play games together, and we're always looking for games that we can play together. I was manually looking through my Steam library today and wondering how to go about...

      My nephew and I like to play games together, and we're always looking for games that we can play together. I was manually looking through my Steam library today and wondering how to go about finding stuff that we may already own that we could play together. Is there a tool for that? Or maybe something that could suggest a game for purchase that we would both enjoy based on our history?

      Also feel free to drop any general game library organization tips here. I found this tildes thread from a couple of years ago and I've already seen some cool ideas and tools.

      13 votes
    28. Daily driving linux (Fedora KDE) - My experiences after a week

      I thought I would share my thoughts and experiences daily driving Linux (Fedora KDE Plasma) for the past week. Why did I switch from Windows to Linux? My plan was to switch to Linux once Windows...

      I thought I would share my thoughts and experiences daily driving Linux (Fedora KDE Plasma) for the past week.

      Why did I switch from Windows to Linux?

      My plan was to switch to Linux once Windows 10 hit EoL in Fall 2025. This was due to my computer not supporting Windows 11. This past September, my computer broke (probably MoBo), and so I swapped out my CPU and MoBo, which probably can support Windows 11. However, this hardware swap unactivated my Windows, Microsoft support was not helpful, and I am not a fan of the direction Windows is heading in (removing local accounts, Recall, and a general vibe I get from Microsoft of removing control from end users). So, I decided to make the jump to Linux a year sooner than expected.

      My Previous Experience with Linux

      So I would say I am moderately experienced with Linux before this. Personally, I have setup a Proxmox server, in which I setup an openmediavault NAS, and played around with various desktop distros for personal curiosity. I also switched my old laptop over to Linux a few years back, but had very low requirements of the tasks that laptop had to perform. I also took a post secondary class on Linux, primarily covering system administration tasks like BASH/PERL scripting, Apache server admin, LDAP, and file sharing all using Ubuntu. So going into this I had a moderate amount of experience, all within Debian based distros. The bigger change with switching my desktop is that it is my primary computer, so the expectations of what it needed to run was higher.

      Why I chose Fedora KDE Plasma

      I did a post about a month ago asking for recommendations to look into: https://tildes.net/~tech/1ji6/switching_to_linux_looking_for_distro_recommendations
      I settled on Fedora KDE Plasma for a few reasons:

      • I appreciate the philosophy of not being rolling release like Arch, but also a quicker release cycle than Ubuntu and its forks. I felt this was a good middle ground where I get newer advances without dealing with stuff breaking frequently when there was a new update.
      • It can handle most tasks graphically, without having to dig into the console often (more on this later).
      • I appreciate the Windows-esque styling of KDE Plasma. I got used to Windows so didn't want a radical shake up. However, it feels to me like a better version of Windows (or maybe just not touch screen oriented and ad bloated).

      Headaches/glitches

      Some of these are ongoing, while others were issues that I have worked through

      • FIXED: Installing nvidia drivers via RPM Fusion. Before installing drivers, the computer was unstable and frequently froze. I ended up just loading a command line only interface and manually typing in the commands to install RPM Fusion and the nvidia drivers. I was planning on installing it via command line anyway, so the main headache here was typing it out instead of copy and pasting the commands in. I also had an issue where I initially installed the wrong drivers.
      • ONGOING/INFREQUENT: Occasionally when I wake the computer from sleep, at the lock screen, my mouse is responsive, but my keyboard is not. Also, selecting the virtual keyboard does not work, as the virtual keyboard does not load. I tried waiting for the computer to go back to sleep, and then wake it from sleep to see if it reloads things properly. The computer does not go to sleep normally, so the solution right now is to just shut down the computer and then it is solved.
      • FIXED: Steam launched games not closing properly. Specifically Far Cry 5, which runs properly, when I exit the game, the process does not fully close down. From my perspective, it seems like it has, but Steam indicates that it is still running. The solution is to go into System Monitor and close down the Steam application with high resource usage, as that is actually the game still running in the background.
      • ONGOING/INFREQUENT/PARTIALLY FIXED: When I wake the computer from sleep, and login, there is a large amount of visual glitches and artifacts on my desktop environment. It is both in applications and especially on the Panel. The current solution is to run the command systemctl restart --user plasma-plasmashell which drastically improves the situation, but the glitches are still partially there. This has just started last night, so probably a computer restart may solve the problem, but I am trying to avoid having to constantly restart the computer.
      • FIXED: As Far Cry 5 was a brand new game, when launching it from Steam for the first time, Ubisoft's software wanted me to enter a CD Key, but Steam was not giving me one. Thinking this was a Linux related issue, I switched to my Windows install, and had the same issue. Turns out it is a Ubisoft bug in their software that also impacted Windows. I found a solution online on how to solve it for Windows, did that and authenticated the game. Then I switched over to Linux and the game ran well.
      • FIXED: KDE Wallet Service was doing an excessive amount of prompts. I uninstalled the software, but the prompts continued. Turns out it needs to be disabled before being uninstalled, or the prompts continue. So I had to reinstall it, disable it, then uninstall it. Annoying but minor and it is fixed now.
      • ONGOING/INFREQUENT/PARTIALLY SOLVED: When waking from sleep, sometimes my background image on my primary display does not fully cover the desktop. This is most likely due to my primary display being 1920x1080, and my secondary display being 1600x900, so the image is not being scaled independently for both displays. The solution right now is to open the settings to change background, and load any image, but not save changes, as this causes my original image to be reloaded properly

      Installing/Running Applications

      I have been primarily using Flatpaks to install applications. Overall it has been a smooth process. One pain point I have is it seems that the Minecraft Official Launcher for non-Debian systems is kind of clunky requiring me to login to my Microsoft account every time I open the game. This will probably be solved by switching to a third party launcher in the near future. The one software that I haven't gotten around to installing yet is DaVinci Resolve.

      What Surprised Me so Far?

      There are a few things that have been a pleasant surprise:

      • I use the console more than I expected going into it. For flatpaks, I tend to just copy and paste the commands into console. RPM Fusion also had a GUI based install option but I preferred the console option instead. I also have VIM installed, and use that as my digital notepad, just doing simple console commands of vi fileName in my home directory. I was not expecting to use the console as much as I have been, and I think that is partially due to now being more experienced with it, I gravitate towards using the console which I know how to use instead of learning how to do some tasks via a GUI..
      • Most things are running better than expected. I haven't touched many games yet, but I haven't had an issue with it yet. It is worth noting that I do not play competitive shooters, so anti-cheat is not something I will have to fight with.
      • Libre Office can open my .docx files. I was concerned I may have to convert my existing files to .odt before I can use them, but that does not appear to be the case. I will probably use .odt for new files going forward. It is also worth noting that I haven't worked extensively with my .docx files yet, so there may be some incompatibilities I have yet to encounter.

      Overall Thoughts:

      Overall I have quite enjoyed running Linux. It does require some tinkering as glitches appear, which currently I am fine with. If I had less free time to tinker and solve the issues, I would probably find Linux to be less viable and more frustrating. Also, most of my glitches can be solved by restarting the computer, although I am trying to find solutions that do not require that. I find it allows me to use the computer and change it to how I want it to be, which I have felt like Windows has gotten increasingly hostile towards the user. A good comparison on this is how the default applications that KDE has included are easy to remove, whereas Windows used to (not sure if it still does) reinstall Microsoft Teams when you uninstalled it.

      Edits:

      • Added the glitch with background image
      • Added more information on my background with Linux, including using it on my laptop
      47 votes
    29. Helldivers 2 Tildes squad interest thread

      So I've been playing a lot of Helldivers 2 recently, and was wondering if there would be much interest in the community for a Tildes LFG / Discord situation to find pick up games. Anyone else have...

      So I've been playing a lot of Helldivers 2 recently, and was wondering if there would be much interest in the community for a Tildes LFG / Discord situation to find pick up games.

      Anyone else have an interest in the game still?

      EDIT: Apologies for the slow response / organization to this thread. Life is busy.

      I have generated a permanent invite link to a 'HELLDIVERS' channel on 'The Oak', my personal use Discord server: https://discord.gg/sqepxdu7dK

      Join that and say something in the helldivers chat channel, and I'll tag you as an HD2 player for general pings.

      Or if you'd like to add me on steam: https://steamcommunity.com/id/Acorn_CK

      My rarely used twitch is the same name, twitch.tv/Acorn_CK

      EDIT 2: My timezone is PST, although I play late (generally 9pm-~1am)

      23 votes
    30. Humble Choice - November 2024

      November 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Darktide 74...

      November 2024's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Warhammer 40,000: Darktide 74 83/69 Win โŒ Unsupported ๐ŸŸจ Gold
      Persona 4 Golden 88 95/97 Win โœ… Verified ๐ŸŸจ Gold
      The Lamplighters League 71 93/72 Win โœ… Verified ๐ŸŸจ Gold
      Cassette Beasts 86 94/95 Win, Linux โœ… Verified โœ… Native
      The Bookwalker: Thief of Tales 69 91/92 Win ๐ŸŸจ Playable ๐Ÿ•™ Awaiting Reports
      KarmaZoo 77 90 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Hexarchy N/A 66/83 Win, Mac ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Garden Life: A Cozy Simulator 65 77/78 Win ๐ŸŸจ Playable ๐ŸŸจ Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      11 votes
    31. The next game from the developers of Monster Boy and the Cursed Kingdom is... a Metroid Prime-like?

      Monster Boy and the Cursed Kingdom was one of the best metroidvanias with a retro flavour and an excellent hand-drawn art style and fantastic music of the current console generation, an entry in...

      Monster Boy and the Cursed Kingdom was one of the best metroidvanias with a retro flavour and an excellent hand-drawn art style and fantastic music of the current console generation, an entry in the Wonder Boy series of games. While completing the game gives you a sequel teaser, it had since been reported a long time ago that the development team at French studio Game Atelier had decided not to go forward with plans for a sequel, citing the overcrowdedness of the market for (2d?) metroidvanias.

      I remembered this recently and decided to look up what the studio is working on now. To my surprise, a new game by them has already been announced, and a demo is live on Steam. The game is called Otherskin and is... a Metroid Prime-like? My jaw dropped to the floor when I heard that - these game devs sure know their ambition!

      Otherskin is a 3D action platformer metroidvania. You play as a woman who is stranded on an alien world filled with ruins of a bygone alien civilization and are tasked on eliminating the Corruptionโ„ข (yes, that's really what it's called). You progress through the game world by absorbing and copying abilities of enemies you defeat - I'm thinking Kirby or Castlevania: Order of Ecclesia. Or, well, any other kind of metroidvania game. The major difference between this game and Metroid Prime is the 3rd person perspective.

      Grappling hook, wave beam, bombs, your favourites return. It's not all copy-cat though. The very first ability you acquire is a super-jump that makes you fly very high into the air. The movement in the game is great and the environments range from dark, corrupted and gloomy to bright and wonderful. The combat feels dynamic - while you're using your super-jump ability, you can briefly slow down time to shoot at enemies while falling. You can also insta-switch between different weapons with the mouse wheel.

      I'm curious to see how the final game will turn out. The demo has you lose your copy abilities after returning to the hub, for you to have to collect them again from the same enemy in the next level - although this likely doesn't apply to weapon upgrades, only copy abilities like the super-jump and grappling beam. I'm also perplexed that it is a metroidvania game without a map system. Maybe we will see one in the full game? It certainly has me intrigued and looking forward to more.

      6 votes
    32. Humble Choice - October 2024

      October 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB REMNANT II 82 79/83 Win โŒ...

      October 2024's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      REMNANT II 82 79/83 Win โŒ Unsupported ๐ŸŸจ Gold
      Persona 5 Strikers 82 74/90 Win โŒ Unsupported ๐ŸŸจ Gold
      Jusant 84 97/94 Win โœ… Verified ๐ŸŸจ Gold
      Dome Keeper 78 94/91 Win, Mac, Linux โœ… Verified โœ… Native
      Jack Move 84 80 Win, Mac โœ… Verified ๐ŸŽ–๏ธ Platinum
      Station to Station 81 86/90 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Remnant Records N/A 82 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      McPixel 3 67 95/97 Win, Mac, Linux โœ… Verified โœ… Native

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      14 votes
    33. Tokyo Game Show 2024

      Gonna try and get a handle on everything shown off at TGS this year. It will probably be less structured compared to the Sony State of Play thread I posted, as language barriers, time zones, and...

      Gonna try and get a handle on everything shown off at TGS this year. It will probably be less structured compared to the Sony State of Play thread I posted, as language barriers, time zones, and finding official trailer sources I gonna be a lot more time consuming than just going to the Playstation youtube channel.

      DAY 1


      Gamirror Games Now TGS 2024 Speical

      XBOX Broadcast
      METAL GEAR SOLID ฮ”: SNAKE EATER - Official Trailer #2
      Overwatch 2 x My Hero Academia | Collaboration Trailer
      Age of Mythology: Retold - Immortal Pillars Teaser
      Indiana Jones and the Great Circle - Trailer | TGS 2024
      TANUKI: Pon's Summer Announcement Trailer
      Threads of Time - First Look Game Announcement
      We Love Katamari REROLL+ Royal Reverie - Xbox Game Pass Trailer
      Fragpunk - Trailer | TGS 2024
      Metaphor: ReFantazio | Xbox Tokyo Game Show 2024 Broadcast Trailer
      A Deep Dive into the Magical World of Atelier Yumia
      ASURAJANG Xbox Announcement Trailer
      BLEACH Rebirth of Souls โ€“ Announcement Trailer
      SYNDUALITY Echo of Ada โ€“ Release Date Trailer
      All You Need is Help Launch Trailer
      Slitterhead: Learn More from Gaming Legend Keiichiro Toyama
      Starbites - Xbox & Windows Announcement Trailer
      DRAGON QUEST III HD-2D Remake: TGS Demo Playthrough
      Trials of Mana | Xbox Announce
      Legend of Mana | Xbox Announce
      Final Fantasy I-VI Pixel Remaster | TGS Xbox Announcement

      SNK Special Program
      FATAL FURY: CotW ร— STREET FIGHTER๏ฝœTeaser Trailer

      Koei Tecmo Broadcast
      โ€œDYNASTY WARRIORS: ORIGINSโ€ TGS Official Program

      Level 5
      HOLY HORROR MANSION โ€“ Teaser Trailer Saw some discourse online about this game using AI art
      INAZUMA ELEVEN RE โ€“ Teaser Trailer
      INAZUMA ELEVEN: Victory Road โ€“ PV7
      DECAPOLICE - Theme Song Trailer
      Professor Layton and the New World of Steam โ€“ Trailer
      FANTASY LIFE i: The Girl Who Steals Time - 2nd Trailer
      MEGATON MUSASHI W: WIRED โ€“ New Content Announcement Trailer

      Capcom
      A Beginner's Guide to Monster Hunter Wilds
      Monster Hunter Wilds: 4th Trailer | Release Date Reveal (Extended Kut)

      Day 2


      Most of these devs don't seem to have anything up on YouTube (or in some cases don't have an easily identifiable channel). So It's mostly just the live stream broadcast here.

      Aniplex
      The Hundred Line -Last Defense Academy- SPECIAL PROGRAM

      Sega
      SEGA/ATLUS Special Program in TGS2024

      Square Enix
      "EIKO KANO'S CRITIKANO HIT" TGS2024 SP

      Infold Games
      Infinity Nikki Special Program at TGS 2024

      Dungeon Stalkers TGS2024 Special Program

      16 votes
    34. Humble Choice - September 2024

      September 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Marvel's Guardians of the Galaxy...

      September 2024's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Marvel's Guardians of the Galaxy 82 91/94 Win โŒ Unsupported ๐ŸŸจ Gold
      Stranded: Alien Dawn 82 82/85 Win โœ… Verified ๐ŸŸจ Gold
      Coral Island 83 83/87 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      SpongeBob SquarePants: The Cosmic Shake 70 90/92 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Lost Eidolons 70 68/71 Win โœ… Verified ๐ŸŸจ Gold
      Astrea: Six-Sided Oracles 87 90/92 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      InfraSpace N/A 82 Win, Mac ๐ŸŸจ Playable ๐ŸŸจ Gold
      You Suck at Parkingยฎ - Complete Edition 70 81/88 Win โ“ Unknown ๐ŸŽ–๏ธ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      9 votes
    35. Happy birthday, Dreamcast! Sega's iconic and final console turns 25 this month.

      Anniversary The Dreamcast is now 25 years old in the US, after its memorable release date of 9/9/99! Europe has another month to go (it released on 14 October 1999), and Japan already beat the...

      Anniversary

      The Dreamcast is now 25 years old in the US, after its memorable release date of 9/9/99!

      Europe has another month to go (it released on 14 October 1999), and Japan already beat the world to the anniversary by almost a year (27 November 1998).

      Share your thoughts, memories, favorite games, or anything else related to the Dreamcast here. You can reminisce about how cool Sonic Adventure was, how groundbreaking Shenmue was, or how unsettling Seaman was.


      Play Along

      I am taking a month out of my regular gaming habits (mostly smaller indie Steam stuff) to play different Dreamcast games through September in honor of the anniversary. If anyone wants to join me in that, Iโ€™d love the company!

      Every so often Iโ€™ll post a comment to this topic with thoughts on what Iโ€™m playing. Feel free to post yours as well!

      If anyone needs a place to get started, we have a topic with some game recommendations.

      Iโ€™ll be emulating them on my Steam Deck through RetroDECK (which uses the Flycast core for RetroArch). Iโ€™ve already tested out a bunch of games, and performance and compatibility seem to be really good.

      There are no points for this (itโ€™s purely for fun), but if there were, anyone playing on original hardware would get bonus ones!

      27 votes
    36. Steam Deck question: how good is the warranty, really?

      I'm a new Deck owner, recieved unit in May and played sparingly for the past 2ish months. Overall really liking it, gushed about it everywhere to everyone, and big fan of Valve. But two days ago,...

      I'm a new Deck owner, recieved unit in May and played sparingly for the past 2ish months.

      Overall really liking it, gushed about it everywhere to everyone, and big fan of Valve. But two days ago, one of the Deck shoulder buttons stopped working suddenly. Reached out to steam and they're having me send it in, which is what I would expect. But the way they phrased it kind of souring my initial high of owning the Deck:

      Based on the information you have provided, we believe it is unlikely that the current issue reflects a problem with this device as it was delivered to you. It may instead be related to your particular use of the product. Regardless, we would like to offer complimentary service as a gesture of goodwill.

      So it's one of those kinds of warranty that excludes regular use? Is this one rep just awkwardly placing blame on me or is that their overall vibe? In contast, I have PS1, PS2, xBox original/360 controllers that still have all the shoulder buttons functioning normally, along with super old PSPs, DS, DS Lites, 3DS, Switch'es and none of them have failed aside from the infamous Switch drifts. Nintendo, for their part, fixed the drifts without implying it was my fault.

      Anyone else dealt with Valve customer service and warranty?

      20 votes
    37. Humble Choice - August 2024

      August 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Sifu 81 93/92 Win โœ… Verified ๐ŸŽ–๏ธ...

      August 2024's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Sifu 81 93/92 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      High on Life 70 85/89 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Gotham Knights 68 67/68 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      BLACKTAIL 79 86/84 Win โœ… Verified ๐ŸŸจ Gold
      Astral Ascent 86 93/93 Win, Mac, Linux โœ… Verified โœ… Native
      Diluvian Ultra N/A 80 Win โ“ Unknown ๐Ÿ•™ Awaiting Reports
      Universe for Sale N/A 95 Win, Mac, Linux โœ… Verified โœ… Native
      This Means Warp N/A 75 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      18 votes
    38. FUEL: I shouldn't be able to play this game

      I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck? That...

      I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck?

      That was my dream, but a few problems stood in the way:

      1. FUEL was released in 2009 and was delisted from Steam in 2013. (Thankfully, I have a copy of it in my library, but we're talking about an installation build that is over a decade out-of-date at this point.)

      2. FUEL still has Securom DRM.

      3. FUEL still requires Games for Windows Live, which was also shut down in 2013.

      4. FUEL is pretty mediocre unless you install the REFUELED mod.

      So, I sat down with my Steam Deck and a hope and a prayer that maybe, somehow, I could get this game working?

      Hurdle 1 wasn't even a hurdle. Proton is so damn good now. The game installed and ran flawlessly. I honestly never should have second-guessed it in the first place!

      Hurdle 2 was also, surprisingly, a non-issue. Either the Securom servers are somehow still live and actually checked my CD key, or the dialog box lied to me as part of an offline fallback and told me I was cleared anyway (I'm thinking this is more likely?). Either way, I was happy.

      Hurdle 3 was the first actual block. The game crashes when trying to pull up GFWL, which is pretty much what I expected -- the service has been down for over a decade now. Thankfully, there's an unexpectedly easy fix. Xliveless is a DLL that bypasses GFWL and lets the game boot (and save) without it.

      Hurdle 4 isn't really a hurdle per se, but that's only because the Steam Deck lets you boot into Desktop Mode and get fully under the hood. I downloaded the mod, dumped the files in the installation folder, ran the mod manager through Protontricks, and then set up all of my mod choices. I then jumped back into game mode, and the game is flawlessly running -- mods and all.

      I should also mention that I did all of this on-device. I didn't need to break out a mouse and a keyboard or transfer files from my desktop or anything. From the first install of the game to running it fully modded took me maybe ten minutes total? It was amazingly quick, and most of that time was me searching up information or waiting for the Deck to boot over and back between Desktop and Game Mode.


      I realize that, in the grand scheme of game tinkering, this doesn't sound like a whole lot, but that's honestly the point. The fact that this comes across as sort of mundane and uneventful is, paradoxically, what makes it noteworthy. If we're keeping score here, I am:

      • playing a 2009 Windows game,
      • that was delisted in 2013,
      • on a Linux handheld device in 2024.

      I also:

      • somehow passed the game's decade-old DRM check,
      • bypassed the game's second DRM system that has been officially shut down for over a decade,
      • modded the game in literal seconds,
      • and did all that using only a controller -- while lying on my couch.

      From a zoomed out perspective, I shouldn't be able to play this game. FUEL should be dead and buried -- nothing more than a fond memory for me. Even if I turn the dial a little more towards optimism, it really shouldn't be this easy to get up and running. I thought I was going to spend hours trying to get it going, with no guarantee that it ever would. Instead I was driving around its world in mere minutes.

      I'm literally holding FUEL and its massive open-world in my hands, fifteen years after its release, on an operating system it's not supposed to run on, and on a device nobody could have even imagined was possible when the game released.

      We really are living in the future. I remain in absolute awe of and incredibly grateful for all the work that people do to make stuff like this possible.

      38 votes
    39. Please convince me to like Fallout 76, I beg you

      I picked this thing up in a Steam sale at 75% off after having avoided it like contagious illness since launch, reasoning to myself that for a cost of about ยฃ7.99 it'd still pay for itself through...

      I picked this thing up in a Steam sale at 75% off after having avoided it like contagious illness since launch, reasoning to myself that for a cost of about ยฃ7.99 it'd still pay for itself through sheer amount of content.

      And content is what I got, all right. Nebulous, homogenous, thoroughly unexceptional content. My experience has been, more or less:

      • Find the three unmarked items in this room and craft them into a parcel, then deliver that to another settlement.
      • Pick up and listen to countless audio tapes made by people long-dead and never particularly captivating when they were still alive.
      • Boil some water.
      • Read through reams of discarded notes about the daily minutiae of life in Shitsville.
      • Grill some steak to go with that water.
      • Slowly feel your initial interest fade as it dawns on you that this isn't a story, this is what somebody thought constituted lore.
      • Realise that some people paid up to ยฃ59.99 to do this on launch day, while the fanfiction on AO3 is free.
      • Struggle to see the landscape, and enemies, through the film of clown vomit that is the Gamebryo engine's gasping attempts to render lighting effects and shadows that aren't pixellated.
      • Shoot at enemies who move in fits and starts, or not at all, in response to your presence.
      • Shoot at them again because the lag means you can't be sure if the first shot connected.
      • Question what you're doing with your life.
      • Christ, shoot him again, he's still dancing. - Re-level your wobbly desk leg.
      • Stare in wonderment at a game which is somehow uglier, and runs worse, than Fallout 4.
      • Appreciate a passing three-headed opossum.
      • Check out the pop-up for the overpriced store, which is the first thing you see every time you log in.

      I thought I'd at least enjoy exploring the wilderness of a new location full of fresh landmarks, enemies and particularly cryptids (none of them yet), but I think I might've already checked out in a matter of days. I just...don't care. This is the least compelling Fallout game I think I've ever played. I can't imagine how bad this must have been on launch.

      And the Camp UI is an absolutely headache-inducing abomination.

      Anyway, do you think I can still get my money's worth? Can this be saved?

      Are there...mods???

      27 votes
    40. Humble Choice - July 2024

      July 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB A Plague Tale: Requiem 83 86/90 Win โœ…...

      July 2024's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      A Plague Tale: Requiem 83 86/90 Win โœ… Verified ๐ŸŸจ Gold
      Ghostrunner 2 79 81/83 Win โœ… Verified ๐ŸŸจ Gold
      Starship Troopers: Terran Command 74 88/88 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Sticky Business 78 95/97 Win, Mac โœ… Verified ๐ŸŽ–๏ธ Platinum
      Zoeti 72 80 Win โœ… Verified ๐Ÿ•™ Awaiting Reports
      Figment 2: Creed Valley 72 100/94 Win โ“ Unknown ๐ŸŽ–๏ธ Platinum
      Heretic's Fork N/A 71/86 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      HYPERVIOLENT (Early Access) N/A 78 Win ๐ŸŸจ Playable ๐Ÿ•™ Awaiting Reports

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      6 votes
    41. Recommendation for a Goodreads for video games?

      Over the past year or two I've been writing "reviews" (mostly a short paragraph or two) on Goodreads for books I've read, and I enjoy looking back on what I've read and what I thought about it. So...

      Over the past year or two I've been writing "reviews" (mostly a short paragraph or two) on Goodreads for books I've read, and I enjoy looking back on what I've read and what I thought about it. So I would like to do the same for the games I played, and also better organize my backlog so I know what's next to play. So I've been looking for a Goodreads-like for video games and found some alternatives, but I thought I'd check here if anyone has any recommendations.

      What I'm looking for is:

      • Being able to rate and review games played
      • Some way to create lists (much like Goodreads "to read" shelf and the like)

      So it's not a large wish list really. After a short search I've found a few sites that seem to fulfill those requirements and they look fairly equal, so I can't really decide which one to commit to (if any):

      Since 95% of all games I play are on Steam, just using what's already there could work as well I guess. Collections could be used for backlog management, and the Steam reviews handle rating and review. But for some reason I'm apprehensive about rating games on Steam, probably because it feels very public and I'm doing this only for myself.

      Another approach is to use an excel sheet (or similar) to keep track of everything, but it feels... Boring, I suppose? But owning your own data is always nice I suppose!

      Do the people here on Tildes have any experience using any of the methods above and can recommend one? Or do you do something completely different than what I've listed here that's working well for you?

      19 votes
    42. โ€œIt canโ€™t be that easy, right?โ€ (a Linux desktop environment appreciation post)

      I daily drive Pop!_OS, which uses the GNOME desktop environment. I know that DEs are a hotly contested space among Linux users, and my use of GNOME wasnโ€™t so much a choice as it was a default:...

      I daily drive Pop!_OS, which uses the GNOME desktop environment. I know that DEs are a hotly contested space among Linux users, and my use of GNOME wasnโ€™t so much a choice as it was a default: itโ€™s what came with my distro.

      I like GNOME. I donโ€™t really understand the hate it often gets, but I also donโ€™t really have the legacy understanding of Linux that a lot of people do, and it seems like a lot of distaste lies there. Iโ€™m as casual a user as they come โ€” Linux for me is like a Chromebook: it โ€œjust worksโ€ in that I pretty much need it to get me online and manage some documents. (I do also play games on it, for which Steam and Proton have been a huge boon.)

      I also have a Steam Deck, and it uses KDEโ€™s Plasma on the desktop side, so I got to see what that was like. I also like KDE. Itโ€™s very different from GNOME, but I can see the appeal. It feels more like Windows but also has a lot of little nice touches and additions. Also, no ads.

      This got me thinking: what if I tried using KDE instead of GNOME on my laptop?

      I assumed that this would be a big deal. Like, I would have to completely gut my distribution, or reinstall it fresh. Multiple hours of work. Lots of preparation. Looking up myriad terminal commands I donโ€™t understand and hoping they do what theyโ€™re supposed to, because if they donโ€™t Iโ€™m really screwed โ€” as soon as something goes wrong โ€œunder the hoodโ€ Iโ€™m dead in the water when it comes to fixing it.

      But I was looking on System76โ€™s support site and they made it seem super simple. A single terminal command to install the whole DE?

      It canโ€™t be that easy, right?

      I am astonished to say that it WAS.

      I ran the command, had to select between gdm3 and sddm (a choice which I didnโ€™t understand at all so I searched around a bit before just going with the default: gdm3), and then rebooted.

      I can now select between GNOME and KDE on the login screen, and both work flawlessly. It was so easy.

      I donโ€™t know who to credit for this. Did System76 do a great job of making this easy on their distro? Did the KDE team work hard to make their DE effortlessly plug-and-play? Is this just a general product of the way Linux handles its different components?

      I donโ€™t know but Iโ€™m willing to spread the love around to anyone and everyone who contributes to Linux and all of its facets. Itโ€™s wild to me that I can so easily reskin my entire operating system in the same way that I used to do with Winamp back in the day. I keep waiting for something to go wrong, but after a few days of this, Iโ€™ve realized that everything still โ€œjust works,โ€ automagically.

      A big thanks here to anyone who has a hand in open-source software and making computing better for people like me, who have (mostly) no idea what theyโ€™re doing.

      56 votes
    43. Co-op game recommendations

      Edit: This community is amazing, thank you all for all of your suggestions. Feel free to keep them coming. I have a Google doc full of ideas with my comments that I'm going to drop on him. I was...

      Edit: This community is amazing, thank you all for all of your suggestions. Feel free to keep them coming. I have a Google doc full of ideas with my comments that I'm going to drop on him. I was trying to respond to everyone and then discovered that Tildes will rate limit you. So if I don't respond to you, I'm sorry but I definitely read your comment and checked out your suggestions!

      My friend suffers from depression and lives 6 hours away from me so the happiest I see him is when we are regularly gaming together. The problem is that I haven't been able to find a game we both wanted to play for a while.

      I just cannot get into all the survival crafting games that seem to dominate co-op gaming these days. I am looking for suggestions for anything else. Also, it needs to be an online co-op instead of a couch co-op.

      His computer isn't the best so that needs to be a consideration, nothing wrong with older games. Ideally we are talking about PC games on Steam.

      Examples:

      • we played a ton of Risk of Rain 2, probably the last game we played a lot together
      • we have played through Halo co-op a bunch of times.

      Who has ideas for me?

      34 votes
    44. Online Scythe gaming group

      This thread is for organizing a group to play Scythe online. Everyone mentioned has either been in my specific thread about Scythe months ago or mentioned it elsewhere. I FINALLY got around to...

      This thread is for organizing a group to play Scythe online. Everyone mentioned has either been in my specific thread about Scythe months ago or mentioned it elsewhere. I FINALLY got around to getting the Steam version in addition to the Invaders from Afar dlc since it was a bundle.
      I'd love to get a Discord group started so we can all finally play together and ultimately shoot the shit and have some fun.
      Also I couldn't figure out how private messaging works which is embarrassing but this is way easier, anyway.
      If this gets enough traction in the next couple of days I'll make us a discord group and we can go from there as far as scheduling goes. I'd also be open to other games if the group wants to do so. ๐Ÿค˜
      @0d_billie
      @guissmo
      @Beowulf
      @Notcoffeetable
      @TreeFiddyFiddy
      @ocdbear
      @AugustusFerdinand
      @TownshipTeleporter
      @clerical_terrors
      @KapteinB
      @Spongey

      11 votes
    45. Humble Choice - June 2024

      June 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Risk of Rain 2 86 96/94 Win โœ… Verified...

      June 2024's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Risk of Rain 2 86 96/94 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Knights of Honor II: Sovereign 78 76/78 Win ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      LEGO 2K Drive Awesome Edition 72 62/87 Win โœ… Verified ๐ŸŽ–๏ธ Platinum
      Warhammer 40,000: Battlesector 76 89/83 Win โœ… Verified ๐ŸŸจ Gold
      Miasma Chronicles 73 79/72 Win ๐ŸŸจ Playable ๐ŸŸจ Gold
      Stray Gods: The Roleplaying Musical 76 94/91 Win โœ… Verified ๐ŸŸจ Gold
      A Guidebook of Babel N/A 97/96 Win, Mac ๐ŸŸจ Playable ๐ŸŽ–๏ธ Platinum
      Empyrion - Galactic Survival N/A 79/61 Win ๐ŸŸจ Playable ๐ŸŸจ Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      14 votes
    46. Steam banned in Vietnam

      User reports: https://steamcommunity.com/discussions/forum/0/4362376335340911703/?ctp=2 Likely because Steam has not complied with local laws (in fact, they have no local presence at all on...

      User reports: https://steamcommunity.com/discussions/forum/0/4362376335340911703/?ctp=2

      Likely because Steam has not complied with local laws (in fact, they have no local presence at all on Vietnam).

      I do wonder if Steam is going to do anything. Complying with Vietnam's regulation is probably too burdensome to be worth the revenue, but on the other hand, Steam's promise with their DRM has always been that they would "unlock" the games if they had to shut down, and now they're shut down in a specific country.

      Vietnamese Steam users have been sold products which they cannot play at all anymore, at least while following the laws of their Communist (so, totalitarian) regime. It's not a great situation for them.

      Well, to be honest, they're probably going to do nothing. But I do wonder to what extent Valve, who knew they were not in compliance, should have not sold games at all in Vietnam? Similar to the Helldivers situation, surely they knew this shoe was dropping.

      35 votes